CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 475

_id cc90
authors Kolarevic, Branko
year 1998
title CAD@HKU
doi https://doi.org/10.52842/conf.acadia.1998.016
source ACADIA Quarterly, vol. 17, no. 4, pp. 16-17
summary Since 1993, we have experimented with Virtual Design Studios (VDS) as an on-going research project that investigates the combination of current computer-aided design (CAD), computer networks (Internet), and computer supported collaborative work (CSCW) techniques to bring together studentsat geographically distributed locations to work in a virtual atelier. In 1993 the theme of the first joint VDS project was in-fill housing for the traditional Chinese walled village of Kat Hing Wai in the New Territories north of Hong Kong, and our partners included MIT and Harvard in Boston (USA), UBC in Vancouver (Canada), and Washington University in St. Louis (USA). In 1994 we were joined by Cornell (USA) and Escola Tecnica Superior d’Arquitectura de Barcelona (Spain) to re-design Li Long housing in Shanghai, and 1995 added the Warsaw Institute of Technology (Poland) for the ACSA/Dupont competition to design a Center for Cultural and Religious Studies in Japan. The 1996 topic was an international competition to design a monument located in Hong Kong to commemorate the return of Hong Kong to Chinese sovereignty in 1997. Communication was via e-mail, the WorldWide Web with limited attempts at VRML, and network video. Several teaching and research experiments conducted through these projects have demonstrated the viability and potential of using electronic, telecommunications, and videoconferencing technologies in collaborative design processes. Results of these VDS have been presented at conferences worldwide, explained in journal papers and published in Virtual Design Studio, edited by J. Wojtowicz, published by HKU Press.
series ACADIA
email
last changed 2022/06/07 07:51

_id 73a3
authors Case, Michael P.
year 1996
title Discourse Model for collaborative design
source Computer-Aided Design, Vol. 28 (5) (1996) pp. 333-345
summary A Discourse Model, including a structure and a process, is developed that provides software support for collaborative engineering design. The model shares characteristics of other design systems in the literature,including frames, constraints, semantic networks, and libraries of sharable design objects. It contributes a new model for conflict-aware agents, dynamic identification and dissemination of agent interest sets, avirtual workspace language, automatic detection of conflict, and a unique protocol for negotiation that ensures that interested agents have an opportunity to participate. The model is implementation independent andapplicable to many research and commercial design environments currently available. An example scenario is provided in the architecture/engineering/construction domain that illustrates collaboration during theconceptual design of a fire station.
keywords Agent, Conflict, Discourse Design Collaboration, Concurrent Engineering, Blackboard Architecture, KQML
series journal paper
last changed 2003/05/15 21:33

_id ddssar9625
id ddssar9625
authors Sanui, Junichiro
year 1996
title Visualization of users' requirements: Introduction of the Evaluation Grid Method
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary During the last decade, a new type of approaches have emerged in Japanese environmental psychology. These approaches have characteristics that they are aiming to clarify users' requirements for the environment as the design questions to be solved, compared with the traditional approaches aiming to clarify the environment-human relationship to provide actual design solutions. As an example of these new approaches, the Evaluation Grid Method (EGM), a semi-structured interview method developed by the author based on Kelly's Personal Construct Theory is introduced. In the EGM, by asking the reasons of why an environment is more preferable to others recurrently, together with leading questions (laddering), each participant's requirements to the environment are elicited structurally as well as phenomenologically. Also by cumulating each participant's requirements, the extensive structure of the requirements to the environment embraced by people is produced. In this paper, a detailed procedure and the outcome of the EGM are presented on the elicitation of workers' requirements for the office environment. Also recent applied examples where the EGM research was applied as an design aid in architectural as well as industrial field will be introduced.
series DDSS
last changed 2003/08/07 16:36

_id avocaad_2001_16
id avocaad_2001_16
authors Yu-Ying Chang, Yu-Tung Liu, Chien-Hui Wong
year 2001
title Some Phenomena of Spatial Characteristics of Cyberspace
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary "Space," which has long been an important concept in architecture (Bloomer & Moore, 1977; Mitchell, 1995, 1999), has attracted interest of researchers from various academic disciplines in recent years (Agnew, 1993; Benko & Strohmayer, 1996; Chang, 1999; Foucault, 1982; Gould, 1998). Researchers from disciplines such as anthropology, geography, sociology, philosophy, and linguistics regard it as the basis of the discussion of various theories in social sciences and humanities (Chen, 1999). On the other hand, since the invention of Internet, Internet users have been experiencing a new and magic "world." According to the definitions in traditional architecture theories, "space" is generated whenever people define a finite void by some physical elements (Zevi, 1985). However, although Internet is a virtual, immense, invisible and intangible world, navigating in it, we can still sense the very presence of ourselves and others in a wonderland. This sense could be testified by our naming of Internet as Cyberspace -- an exotic kind of space. Therefore, as people nowadays rely more and more on the Internet in their daily life, and as more and more architectural scholars and designers begin to invest their efforts in the design of virtual places online (e.g., Maher, 1999; Li & Maher, 2000), we cannot help but ask whether there are indeed sensible spaces in Internet. And if yes, these spaces exist in terms of what forms and created by what ways?To join the current interdisciplinary discussion on the issue of space, and to obtain new definition as well as insightful understanding of "space", this study explores the spatial phenomena in Internet. We hope that our findings would ultimately be also useful for contemporary architectural designers and scholars in their designs in the real world.As a preliminary exploration, the main objective of this study is to discover the elements involved in the creation/construction of Internet spaces and to examine the relationship between human participants and Internet spaces. In addition, this study also attempts to investigate whether participants from different academic disciplines define or experience Internet spaces in different ways, and to find what spatial elements of Internet they emphasize the most.In order to achieve a more comprehensive understanding of the spatial phenomena in Internet and to overcome the subjectivity of the members of the research team, the research design of this study was divided into two stages. At the first stage, we conducted literature review to study existing theories of space (which are based on observations and investigations of the physical world). At the second stage of this study, we recruited 8 Internet regular users to approach this topic from different point of views, and to see whether people with different academic training would define and experience Internet spaces differently.The results of this study reveal that the relationship between human participants and Internet spaces is different from that between human participants and physical spaces. In the physical world, physical elements of space must be established first; it then begins to be regarded as a place after interaction between/among human participants or interaction between human participants and the physical environment. In contrast, in Internet, a sense of place is first created through human interactions (or activities), Internet participants then begin to sense the existence of a space. Therefore, it seems that, among the many spatial elements of Internet we found, "interaction/reciprocity" Ñ either between/among human participants or between human participants and the computer interface Ð seems to be the most crucial element.In addition, another interesting result of this study is that verbal (linguistic) elements could provoke a sense of space in a degree higher than 2D visual representation and no less than 3D visual simulations. Nevertheless, verbal and 3D visual elements seem to work in different ways in terms of cognitive behaviors: Verbal elements provoke visual imagery and other sensory perceptions by "imagining" and then excite personal experiences of space; visual elements, on the other hand, provoke and excite visual experiences of space directly by "mapping".Finally, it was found that participants with different academic training did experience and define space differently. For example, when experiencing and analyzing Internet spaces, architecture designers, the creators of the physical world, emphasize the design of circulation and orientation, while participants with linguistics training focus more on subtle language usage. Visual designers tend to analyze the graphical elements of virtual spaces based on traditional painting theories; industrial designers, on the other hand, tend to treat these spaces as industrial products, emphasizing concept of user-center and the control of the computer interface.The findings of this study seem to add new information to our understanding of virtual space. It would be interesting for future studies to investigate how this information influences architectural designers in their real-world practices in this digital age. In addition, to obtain a fuller picture of Internet space, further research is needed to study the same issue by examining more Internet participants who have no formal linguistics and graphical training.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id a9ff
authors Chiou, Shang Chia and Krishnamurti, Ramesh
year 1997
title A Grammar of Taiwanese Temples
doi https://doi.org/10.52842/conf.caadria.1997.297
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 297-311
summary Many different types of traditional Chinese buildings share quite similar architectural forms. This paper extends a shape grammar for Taiwanese vernacular dwellings (Chiou and Krishnamurti, 1995 a, b, c; 1996) to the traditional temple designs. Our grammar was derived from considerations of the traditional processes of design and construction of Taiwanese vernacular dwellings and from cultural influences. The processes for temple design and construction were similar; consequently, a temple grammar can be derived from this grammar. In this paper, we do so by augmenting the latter with additional rules that take into consideration specific changes to the spatial form that distinguish the traditional temples.
series CAADRIA
last changed 2022/06/07 07:55

_id 8c8d
authors Li, Andrew I Kang and Tsou, Jin Yeu
year 1996
title Using Virtual Models to Teach Traditional Chinese Wood Construction
doi https://doi.org/10.52842/conf.caadria.1996.119
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 119-130
summary In this paper we discuss our experience in using virtual models to teach traditional Chinese wood construction. Although our approach is technically simple – we use a kit of model parts made with the Solid Modeler of AutoCAD, Release 12 (now Release 13), and customized commands in AutoLISP – we have had excellent results. This is because of the remarkable match between the modelling medium and the highly systematized nature of traditional Chinese wood construction. It is this crucial – and interesting – characteristic that we want students to understand and appreciate. In our first teaching experience, in the fall term, 1994-95, despite unexpected drawbacks, our approach succeeded. In fact, our students, all Hong Kong Chinese, were surprisingly enthusiastic and even took pride in the sophistication of this uniquely Chinese construction system. In 1995-96, we have used the same kit of parts in two courses: an introduction to Chinese architecture (spring term) and an advanced course in Song dynasty wood construction (fall term). We first discuss briefly the theoretical basis for our approach. We then describe the assignments, the kit of parts, and supporting materials used in our teaching experiences. Finally, we discuss our findings and consider directions for the future development and improvement of our approach.
series CAADRIA
email
last changed 2022/06/07 07:52

_id ccbd
authors Martens, Bob and Dokonal, Wolfgang
year 1997
title Collaborative Teamwork GRAWI '97: The Third Attempt to "Internet-Design"
doi https://doi.org/10.52842/conf.ecaade.1997.x.n2o
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The abbreviation GraWi is made up of the combination of first letters of the Austrian university sites of GRAz and WIen (Vienna) and stands for the follow-up model of BraGraLuWi having involved also the universities of BRAtislava and LUton in 1996. A joint project-design had already been carried out in 1995 (BraGraLu). The present contribution is aimed at assessing the project.
keywords Collaborative Teamwork, Internet Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/martens/index.htm
last changed 2022/06/07 07:50

_id d5c8
authors Angelo, C.V., Bueno, A.P., Ludvig, C., Reis, A.F. and Trezub, D.
year 1999
title Image and Shape: Two Distinct Approaches
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 410-415
summary This paper is the result of two researches done at the district of Campeche, Florianópolis, by the Grupo PET/ARQ/UFSC/CAPES. Different aspects and conceptual approaches were used to study the spatial attributes of this district located in the Southern part of Santa Catarina Island. The readings and analysis of two researches were based on graphic pistures builded with the use of Corel 7.0 e AutoCadR14. The first research – "Urban Development in the Island of Santa Catarina: Public Space Study"- examined the urban structures of Campeche based on the Spatial Syntax Theory developed by Hillier and Hanson (1984) that relates form and social appropriation of public spaces. The second research – "Topoceptive Characterisation of Campeche: The Image of a Locality in Expansion in the Island of Santa Catarina" -, based on the methodology developed by Kohlsdorf (1996) and also on the visual analysis proposed by Lynch (1960), identified characteristics of this locality with the specific goal of selecting attributes that contributed to the ideas of the place its population held. The paper consists of an initial exercise of linking these two methods in order to test the complementarity of their analytical tools. Exemplifying the analytical procedures undertaken in the two approaches, the readings done - global (of the locality as a whole) and partial (from parts of the settlement) - are presented and compared.
series SIGRADI
email
last changed 2016/03/10 09:47

_id d610
authors Burdea, G.C.
year 1996
title Force and Touch Feedback for Virtual Reality
source New York: John Wiley & Sons
summary Could weight, temperature, and texture combine to bring simulated objects to life? Describing cutting-edge technology that will influence the way we interact with computers for years to come, this pioneering book answers yes: not only is it possible, but devices capable of providing force and tactile sensory feedback already exist. Force and Touch Feedback for Virtual Reality is the first comprehensive source of information on the design, modeling, and applications of force and tactile interfaces for VR. It is a must have for scientists, engineers, psychologists, and developers involved in VR, and for anyone who would like to gain a deeper understanding of this exciting and fast-growing field. Complete with hundreds of tables, figures, and color illustrations, Force and Touch Feedback for Virtual Reality offers * Basic information on human tactile sensing and control and feedback actuator technology * A worldwide survey of force and tactile interface devices, from the simple joystick to full-body instrumented suits based on human factor tests * Step-by-step instructions for realistic physical modeling of virtual object characteristics such as weight, surface smoothness, compliance, and temperature * A unified treatment of the benefits of the new haptic interface technology for simulation and training based on human factor tests * A detailed analysis of optimum control requirements for force and tactile feedback devices * A review of emerging applications in areas ranging from surgical training and entertainment to telerobotics and the military
series other
last changed 2003/04/23 15:14

_id ddssar9608
id ddssar9608
authors Emdanat, S.S. and Vakalo, E.-G.
year 1996
title Shape grammars: a critical review and some thoughts
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Shape grammars are generative formalisms that produce shapes in specified styles. Little critical work has been done to examine the assumptions that shape grammar researchers make about architectural form and its generation, the methodology they employ, the underlying formalism they use, and consequently the adequacy of this formalism to describe architectural form. After establishing the criteria for evaluating the adequacy of a given generative formalism, this paper applies them to the evaluation of the shape grammar formalism. The paper demonstrates that, in its present state, shape grammar leaves a great deal to be desired in terms of its descriptive power and its generalizability. The paper concludes by exploring some of the desired characteristics for languages of architectural form.
series DDSS
last changed 2003/08/07 16:36

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id e212
authors Faltings, Boi and Sun, Kun
year 1996
title FAMING: supporting innovative mechanism shape design
source Computer-Aided Design, Vol. 28 (3) (1996) pp. 207-216
summary A popular saying claims that `innovation is 1% inspiration and 99% perspiration'. In this paper, we present a method for automating most of the perspiration involved in innovative design. We restrict our attention toinnovative design processes which can be structured into three steps: discovery of a new technique, understanding it, and generalising it to fit the problem at hand. The method we developed automates theunderstanding and generalisation phases which involve most of the perspiration.We present the FAMING system which demonstrates the method for the design of part shapes in 2D elementary mechanisms, also called kinematic pairs. We believe that the results are generalisable to otherdomains with similar characteristics, in particular any problem where geometry plays an important role.
keywords Intelligent CAD, Qualitative Reasoning, Case-Based Reasoning
series journal paper
last changed 2003/05/15 21:33

_id ecaade2024_230
id ecaade2024_230
authors Fekar, Hugo; Novák, Jan; Míèa, Jakub; Žigmundová, Viktória; Suleimanova, Diana; Tsikoliya, Shota; Vasko, Imrich
year 2024
title Fabrication with Residual Wood through Scanning Optimization and Robotic Milling
doi https://doi.org/10.52842/conf.ecaade.2024.1.025
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 25–34
summary The project deals with the use of residual wood of tree stumps and roots through scanning, optimization and robotic milling. Wood logging residue makes up to 50 percent of the trees harvested biomass. (Hakkila and Parikka 2002). Among prevailing strategies is leaving residue on site, and recovering residue for bioenergy. (Perlack and others 2005). The project explores the third strategy, using parts of the logging residue for fabrication, which may reduce the overall amount of wood logging volume. Furthermore approach aims for applying residue in its natural form and taking advantage of specific local characteristics of wood (Desch and Dinwoodie 1996). The project applies the strategy on working with stump and roots of an oak tree. Due to considerations of scale, available milling technics and available resources, chosen goal of the approach is to create a functioning chair prototype. Among the problems of the approach is the complex shape of the residue, uneven quality of wood, varying humidity and contamination with soil. After cleaning and drying, the stump is scanned and a 3D model is created. The 3D model od a stump is confronted with a 3D modelled limits of the goal typology (height, width, length, sitting surface area and overal volume of a chair) and topological optimization algorithm is used to iteratively reach the desired geometry. Unlike in established topological optimization proces, which aims for a minimal volume, the project attempts to achieve required qualities with removing minimal amount of wood. Due to geometric complexity of both stump and goal object, milling with an 6axis industrial robotic arm and a rotary table was chosen as a fabrication method. The object was clamped to the board (then connected to a rotary table) in order to provide precise location and orientation in 3D space. The milling of the object was divided in two parts, with the seating area milled in higher detail. Overall process of working with a residual wood that has potential to be both effective and present aesthetic quality based on individual characteristics of wood. Further development can integrate a generative tool which would streamline the design and fabrication proces further.
keywords Robotic arm milling, Scanning, Residual wood
series eCAADe
email
last changed 2024/11/17 22:05

_id 89ca
authors Garcia, Renato
year 1996
title Sound Structure: Using Data Sonification to Enhance Building Structures CAI
doi https://doi.org/10.52842/conf.caadria.1996.109
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 109-117
summary Although sound is now extensively used to enrich multimedia applications in the form of simple audio signals, earcons, musical passages and speech, it has unfortunately been under-utilized as a means of data representation. Sound, having many characteristics which enable it to convey multi-dimensional information, provides a broad channel for dynamically presenting data in a learning environment. This paper looks into how teaching concepts of building structures to students of architecture and engineering through computers and multimedia can be enhanced by enlisting the use of appropriate sound parameters. Sound is useful in presenting redundant or supplementary information such as in portraying building structural response to static and dynamic external loading. This process of audiolization, which refers to the use of sounds to present data, can alleviate much of the cognitive load that usually burdens visual displays and has been used to some degree of success in various studies on scientific representation. Where appropriate, audiolization can be synchronized to more established visualization processes to provide more effective multi-modal multimedia systems for the study of building structures.
series CAADRIA
email
last changed 2022/06/07 07:50

_id maver_088
id maver_088
authors Henriques, P., Maver, T. and Retik, A.
year 1996
title Integration of Cost Planning in the Architectural Design of Housing - "CP/CAD Model"
source Application of the Performance Concept in Building (Ed: R Becker), vol 1, 2: 105-114
summary Cost estimation in the initial phases of a project is of great interest to the construction industry. This paper proposes a new way of the integration of an architectural project and its cost estimate so as to optimise the design solutions, according to technical and economic criteria. This work explores the capacity of an elemental cost estimation method for residential buildings, when integrated with Computer Aided Design systems, to increase cost estimate precision during the early stages of design. A Cost Planning and CAD model (CP/CAD) is developed by the integration of a database and a CAD system which provides for the automatic exchange of information relative to the geometric layout of the building, the construction element build-up and the construction costs of the same. Finally the CP/CAD model is tested through the estimation of costs for some theoretical cases and also for a group of one-family houses with similar architectural characteristics. The results show the increased precision and the advantages of the model for cost estimation in the early design stages.
series other
type normal paper
email
last changed 2015/02/20 11:37

_id ddssar9616
id ddssar9616
authors Hunt, John
year 1996
title Establishing design directions for complex architectural projects: a decision support strategy
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary The paper seeks to identify characteristics of the design decision-making strategy implicit in the first placed design submissions for three significant architectural competitions: the Sydney Opera House competition, and two recent design competitions for university buildings in New Zealand. Cohn Rowe's (1982) characterisation of the design process is adopted as a basis for the analysis of these case studies. Rowe's fertile analogy between design and (criminal) detection is first outlined, then brought to bear on the case studies. By means of a comparison between the successful and selected unsuccessful design submissions in each case, aspects of Rowe's characterisation of the design process are confirmed. On the basis of this analysis several common features of the competition-winning submissions, and their implicit decision-making processes, are identified. The first of these features relates to establishing project or programmatic requirements and the prioritizing of these. The second concerns the role of design parameters or requirements that appear as conflicting or contradictory, in the development of a design direction and in innovative design outcomes. The third concerns the process of simultaneous consideration given by the designer to both project parameters or requirements, and to design solution possibilities - a process described by Rowe as "dialectical interanimation".
series DDSS
last changed 2003/08/07 16:36

_id ddssup9610
id ddssup9610
authors Krafta, Romulo
year 1996
title Built form and urban configuration development simulation
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The "centrality/potential" model, proposed by Krafta (1994), for configurational development, aims at the simulation of inner city built form growth. This is generally achieved by simulating the uneven distribution of floor area increments, resulting from replacement of old buildings, considered "devalued capital" form new ones. The model considers two main variables - public urban space system and built form - and treats them unevenly; the former is extensively disaggregated whereas the latter is not. This feature enables the model to make just a rough account of intra-urban built form development. The issue of built form simulation is then taken further in the following way: a) Urban built form is disaggregated by types. Buildings are classified by a cross combination of scale, purpose, age and quality standard; b) The city is itself considered as a set of intertwined typologic cities. This means that each unit of public space is identified by its dominant built form type, producing a multilayered-discontinuous city. Each one has its own market characteristics: rentability, technological availability and demand size; c) The market constraints determine which layer-city has priority over the others, as well as each one's size of growth. References to rentability and demand size gives each built form type priorities for development d) Spatial conditions, in the form of particular evaluation of centrality and spatial opportunity measures, regulates the distribution of built form increments and typological succession. Locational values, denoted by centrality and spatial opportunity measures, area differently accounted for in each layer-city simulation. e) Simulation is obtained by "running" the model recursively. Each built form type is simulated separately and in hyerarquical order, so that priority and replacement of built form types is acknowledged properly.
series DDSS
email
last changed 2003/08/07 16:36

_id ddssup9613
id ddssup9613
authors Kulkarni, R.G., Stought, R.R. and Haynes, K.E.
year 1996
title Traffic Flow Landscapes
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Major metropolitan areas and constituent independent jurisdictions face the problem of providing efficient transportation for their residents and in-and out commuters. A typical trip taker spends considerable time on the road to reach the workplace and other destinations. Though it may seem counter-intuitive, adding more links to existing road networks and/or increasing traffic capacity by adding lanes does not necessarily decrease travel times (eg. Braess' paradox). But it is certain that a dense redundant network of roads would provide a trip taker with alternate routes when traffic incidents occur. These types of questions raise the question of, how to evaluate the flow characteristics of the entire road network of a jurisdiction and its larger region in keeping the traffic moving? Further, how may the impact of adding more links/ lanes or the blocking of existing links! lanes be best measured? To answer these and related questions, we propose a methodology to evaluate a fitness criteria for road networks based on Kauffman's biological NK model (1993). We specify a transportation road traffic flow landscape analogous to the fitness landscape of the NK model. Using the transportation road traffic flow landscape we derive a road fitness index that can be used to evaluate either the entire road network's traffic flows or subparts of such network's traffic flows. We explore the possibility of investigating traffic flow landscapes to search for optimal routes to clear traffic. Finally we describe an approach for applying the theoretical framework developed in the paper to the traffic conditions on the road network of the city of Fairfax, Virginia.
keywords Fitness Landscapes, NK Model, Genotype, Gene, Self-Organization, ITS Technology
series DDSS
last changed 2003/08/07 16:36

_id ca47
authors Lee, Shu Wan
year 1996
title A Cognitive Approach to Architectural Style Several Characteristics of Design Thinking in Architecture
doi https://doi.org/10.52842/conf.caadria.1996.223
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 223-226
summary Designing is a complicated human behaviour and method, and is often treated as a mysterious "black box” operation in human mind. In the early period as for theory-studying of design thinking, the way of thinking that the researchers took were mostly descriptive discussions. Therefore, they lacked direct and empirical evidence although those studies provided significant exploration of design thinking (Wang, 1995). In recent years as for the study of cognitive science, they have tried to make design "glass box”. That is to try to make the thinking processes embedded in designers publicized. That is also to externalize the design procedure which provided the design studies another theoretical basis of more accurate and deeply researched procedure (Jones, 1992). Hence the studying of design thinking has become more important and the method of designing has also progressed a lot. For example, the classification of the nature of design problem such as ill-defined and well-defined (Newell, Shaw, and Simon, 1967), and different theoretical procedure modes for different disciplines, such as viewing architectural models as conjecture-analysis models and viewing engineering models as analysis-synthesis (Cross, 1991).
series CAADRIA
last changed 2022/06/07 07:52

_id 2ca1
authors Montagu, A. and Bermudez, J.
year 1998
title Datarq: The Development of a Website of Modern Contemporary Architecture
doi https://doi.org/10.52842/conf.ecaade.1998.x.p7a
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998
summary The pedagogic approach in the architectural field is suffering a deep change taking in consideration the impact that has been produced mainly by the CAD and multimedia procedures. An additional view to be taken in consideration is the challenge produced by the influence of advanced IT which since 1990-92, has affected positively the exchange of information among people of the academic environment. Several studies confirm this hypothesis, from the wide cultural spectrum when the digitalization process was emerging as an alternative way to data processing (Bateson 1976) to the pedagogical-computational side analyzed by (Papert 1996). One of the main characteristics indicated by S. Papert (op.cit) is the idea of "self teaching" which students are used everywhere due to the constant augment of "friendly" software and the decreasing costs of hardware. Another consequences to point out by S. Paper (op.cit) is that will be more probably that students at home will have more actualized equipment that most of the computer lab. of schools in general. Therefore, the main hypothesis of this paper is, "if we are able to combine usual tutorials design methods with the concept of "self-teaching" regarding the paradigmatic architectural models that are used in practically all the schools of architecture (Le Corbusier, F.L.Wright, M.v. der Rohe, M.Botta, T.Ando, etc.) using a Web site available to everybody, what we are doing is expanding the existing knowledge in the libraries and fulfill the future requirements of the newly generations of students".
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/35montagu/index.htm
last changed 2022/06/07 07:50

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