CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 100

_id d5c8
authors Angelo, C.V., Bueno, A.P., Ludvig, C., Reis, A.F. and Trezub, D.
year 1999
title Image and Shape: Two Distinct Approaches
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 410-415
summary This paper is the result of two researches done at the district of Campeche, Florianópolis, by the Grupo PET/ARQ/UFSC/CAPES. Different aspects and conceptual approaches were used to study the spatial attributes of this district located in the Southern part of Santa Catarina Island. The readings and analysis of two researches were based on graphic pistures builded with the use of Corel 7.0 e AutoCadR14. The first research – "Urban Development in the Island of Santa Catarina: Public Space Study"- examined the urban structures of Campeche based on the Spatial Syntax Theory developed by Hillier and Hanson (1984) that relates form and social appropriation of public spaces. The second research – "Topoceptive Characterisation of Campeche: The Image of a Locality in Expansion in the Island of Santa Catarina" -, based on the methodology developed by Kohlsdorf (1996) and also on the visual analysis proposed by Lynch (1960), identified characteristics of this locality with the specific goal of selecting attributes that contributed to the ideas of the place its population held. The paper consists of an initial exercise of linking these two methods in order to test the complementarity of their analytical tools. Exemplifying the analytical procedures undertaken in the two approaches, the readings done - global (of the locality as a whole) and partial (from parts of the settlement) - are presented and compared.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 656d
authors Donath , Dirk and Regenbrecht, Holger
year 1996
title Using Virtual Reality Aided Design Techniques for Three-dimensional Architectural Sketching
doi https://doi.org/10.52842/conf.acadia.1996.199
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 199-212
summary With this paper we would like to introduce a system which supports the early phases of the architectural design process. The system consists of two main components: the software solution "voxDesign" and the physical environment "platform". Our aims are: to formulate, develop, and evaluate an architectural design system through the use of VR (virtual reality) space. The exploration and development of design intentions is supplemented by a new method of three dimensional sketching. In the second part of this paper we will show how these components were used to train students in architecture and design at our university. Parts of this paper were published to the academic public at "Designing Digital Space". (Regenbrecht 1996)
keywords Virtual Reality, Architectural Design, Human-computer interfaces, Design Techniques
series ACADIA
email
last changed 2022/06/07 07:55

_id ddssup9610
id ddssup9610
authors Krafta, Romulo
year 1996
title Built form and urban configuration development simulation
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The "centrality/potential" model, proposed by Krafta (1994), for configurational development, aims at the simulation of inner city built form growth. This is generally achieved by simulating the uneven distribution of floor area increments, resulting from replacement of old buildings, considered "devalued capital" form new ones. The model considers two main variables - public urban space system and built form - and treats them unevenly; the former is extensively disaggregated whereas the latter is not. This feature enables the model to make just a rough account of intra-urban built form development. The issue of built form simulation is then taken further in the following way: a) Urban built form is disaggregated by types. Buildings are classified by a cross combination of scale, purpose, age and quality standard; b) The city is itself considered as a set of intertwined typologic cities. This means that each unit of public space is identified by its dominant built form type, producing a multilayered-discontinuous city. Each one has its own market characteristics: rentability, technological availability and demand size; c) The market constraints determine which layer-city has priority over the others, as well as each one's size of growth. References to rentability and demand size gives each built form type priorities for development d) Spatial conditions, in the form of particular evaluation of centrality and spatial opportunity measures, regulates the distribution of built form increments and typological succession. Locational values, denoted by centrality and spatial opportunity measures, area differently accounted for in each layer-city simulation. e) Simulation is obtained by "running" the model recursively. Each built form type is simulated separately and in hyerarquical order, so that priority and replacement of built form types is acknowledged properly.
series DDSS
email
last changed 2003/08/07 16:36

_id sigradi2023_108
id sigradi2023_108
authors Passos, Aderson, Jorge, Luna, Cavalcante, Ana, Sampaio, Hugo, Moreira, Eugenio and Cardoso, Daniel
year 2023
title Urban Morphology and Solar Incidence in Public Spaces - an Exploratory Correlation Analysis Through a CIM System
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1655–1666
summary The walkability of open spaces has been highlighted in current discussions about the production of designed environments in urban contexts (Matan, 2011). To contribute to this theme, this work selects the environmental comfort of open spaces as its element of study. The production of urban space was investigated, specifically in regard to urban morphology, understanding that city design directly influences environmental comfort (Jacobs, 1996). This work addresses the geographic context of low latitudes, specifically in hot and humid climate zones of Brazil, and, in this context, according to NBR 15220 (national performance standards), shading is one of the main comfort strategies, so solar incidence was the approached environmental phenomenon. Thus, this work presents a digital system that performs exploratory analysis on the correlations between urban form indicators and environmental performance indicators, specifically solar incidence. The method consists of three steps: urban form modeling (1), indicator measurement (2) and correlation analysis (3). In the first stage, different spatial sections of a city in Brazil were represented in the digital environment (1). This work’s implementation instrument is based on a City Information Modeling framework (Beirao et al., 2012). Visual Programming Interface (VPI) and Geographic Information Systems (GIS) tools were used, in addition to a Relational Database Management System (RDBMS). Then, for each urban clipping, the values of morphological indicators and the incidence of solar radiation were measured (2). Based on the values of the indicators, an exploration of their correlation was carried out by statistical methods (3). The results of the correlation analysis and their correspondent scatter plots are presented. Finally, possible applications of the results for the creation of prescriptive urban planning systems are discussed, seeking to promote a sustainable urban environment.
keywords Urban planning, Environmental comfort, Walkability, Urban morphology, Statistical methods.
series SIGraDi
email
last changed 2024/03/08 14:09

_id 29bf
authors Shields, R. (ed.)
year 1996
title Cultures of Internet: Virtual Spaces, Real Histories, Living Bodies
source Sage, London
summary The Internet is here but have we caught up with all its implications for culture and everyday life? This collection of original articles on the development of computer-mediated communications brings together many of the most accomplished writers on the Net and cyberspace. Cultures of Internet examines the arrival of e-mail and online discussion groups, and considers the prospect of an `online world' - a playground for virtual bodies in which identities are flexible, swappable and disconnected from real-world bodies. The book traces the rise of virtual conviviality and how it supplements the physical encounters between actors in public spaces that are abandoned to the homeless. The book is distinguished by a critical and social tone. For the first time, it presents systematic descriptions of the development of the Internet, its history in the military-industrial complex, the role of state policies leading, for example, to the creation of Minitel, and the building of information `superhighways'. It also explores the development of this technology as a commercialized leisure form and a forum for underground political organization and critique. Accessible and lively, the book draws in contributions from Europe, North America and developing countries. It will appeal to students of sociology, cultural studies and computer studies.
series other
last changed 2003/04/23 15:14

_id ecba
authors Bosco, Antonio
year 1996
title Hypertext for Building Rehabilitation. A didactic Use of an Innovative Methodology of Diagnosis of the Building Decay
doi https://doi.org/10.52842/conf.ecaade.1996.059
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 59-64
summary In the paper presented in the last ECAADE conference in Palermo we described a first hypertext for the analysis of ancient buildings. One section of the hypertext was devoted to show diagnostic procedures and specific instrumental tests for building rehabilitation. We can consider that the hypertext represent the best answer to the request of an organised knowledge coming from students of the schools of architecture and public operators. So we describe how the proposed arrangement of the diagnostic tests can become a real operative tool technicians of public agencies and powerful means of building technology knowledge for students too. The diagnostic procedures are related to the specific needs of the architectural design; changing ways to archive the tests are showed. The goal is to allow the architects, operating in the rehabilitation field, to operate the right choice of diagnostic methods to avoid doing many unnecessary, expensive tests.
series eCAADe
last changed 2022/06/07 07:54

_id af53
authors Boyer, E. and Mitgang, L.
year 1996
title Building community: a new future for architecture education and practice
source Carnegie Foundation for the Advancement of Teaching
summary Internships, before and after graduation, are the most essential link connecting students to the world of practice. Yet, by all accounts, internship is perhaps the most troubled phase of the continuing education of architects. During this century, as architectural knowledge grew more complex, the apprenticeship system withered away and schools assumed much of the responsibility for preparing architects for practice. However, schools cannot do the whole job. It is widely acknowledged that certain kinds of technical and practical knowledge are best learned in the workplace itself, under the guidance of experienced professionals. All state accrediting boards require a minimum period of internship-usually about three years-before a person is eligible to take the licensing exam. The National Council of Architectural Registration Boards (NCARB) allows students to earn up to two years of work credit prior to acquisition of an accredited degree. The Intern Development Program (IDP), launched by NCARB and the American Institute of Architects in 1979, provides the framework for internship in some forty states. The program was designed to assure that interns receive adequate mentoring, that experiences are well-documented, and that employers and interns allocate enough time to a range of educational and vocational experiences to prepare students for eventual licensure. As the IDP Guidelines state, "The shift from school to office is not a transition from theory to pragmatism. It is a period when theory merges with pragmatism.... It's a time when you: apply your formal education to the daily realities of architectural practice; acquire comprehensive experience in basic practice areas; explore specialized areas of practice; develop professional judgment; continue your formal education in architecture; and refine your career goals." Whatever its accomplishments, however, we found broad consensus that the Intern Development Program has not, by itself, solved the problems of internship. Though we found mutually satisfying internship programs at several of the firms we visited or heard about around the country, at many others interns told us they were not receiving the continuing education and experience they needed. The truth is that architecture has serious, unsolved problems compared with other fields when it comes to supplying on-the-job learning experiences to induct students into the profession on a massive scale. Medicine has teaching hospitals. Beginning teachers work in actual classrooms, supported by school taxes. Law offices are, for the most part, in a better financial position to support young lawyers and pay them living wages. The architecture profession, by contrast, must support a required system of internship prior to licensure in an industry that has neither the financial resources of law or medicine, the stability and public support of teaching, nor a network of locations like hospitals or schools where education and practice can be seamlessly connected. And many employers acknowledged those problems. "The profession has all but undermined the traditional relationship between the profession and the academy," said Neil Frankel, FAIA, executive vice president of Perkins & Will, a multinational firm with offices in New York, Chicago, Washington, and London. "Historically, until the advent of the computer, the profession said, 'Okay, go to school, then we in the profession will teach you what the real world is like.' With the coming of the computer, the profession needed a skill that students had, and has left behind the other responsibilities." One intern told us she had been stuck for months doing relatively menial tasks such as toilet elevations. Another intern at a medium-sized firm told us he had been working sixty to seventy hours per week for a year and a half. "Then my wife had a baby and I 'slacked off' to fifty hours. The partner called me in and I got called on the carpet for not working hard enough." "The whole process of internship is being outmoded by economics," one frustrated intern told us. "There's not the time or the money. There's no conception of people being groomed for careers. The younger staff are chosen for their value as productive workers." "We just don't have the best structure here to use an intern's abilities to their best," said a Mississippi architect. "The people who come out of school are really problems. I lost patience with one intern who was demanding that I switch him to another section so that he could learn what he needed for his IDP. I told him, 'It's not my job to teach you. You are here to produce.'" What steps might help students gain more satisfying work opportunities, both during and after graduation?
series other
last changed 2003/04/23 15:14

_id ffe2
authors Carrar, G., Luna, F. and Rajchman, A.
year 1999
title Cúpulas Telefónicas - Mobiliario Urbano, Diseño Industrial aplicado a una empresa de servicios (Telephone Cupolas - Urban Furniture, Industrial Design Applied to a Company of Services)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 426-409
summary By november 1996, the state telecomunication company called for a national booth design contest. The idea was to use the awarded design shortly as part of the renovation of the public phone service. Gruppo MDM won the design contest and was contracted to do the manufacture technical drawings and a prototype which was tested during 1997. By 1997, an international bid was held, including the awarded project. Gruppo MDM was contracted for the follow up of the manufacture process, including research of suppliers worldwide, materials arriving on time with the quality required, verifying local suppliers with deadlines and quality controlls according to the specifications.
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2004_043
id sigradi2004_043
authors Celso Pereira Guimarães; Gerson G. Cunha; Luis Landau
year 2004
title Sistema de informação e orientação para ambientes públicos em VR - O caso do hu da ufrj um projeto sinalético [Information and Orientation System for Public Environments in VR - The Case of UFRJ University Hospital, a Communication Design Project]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary Considering Levy.s (1996) thought that qualifies the cyberspace as an anbient par excellence and susceptible to be transformed and explored [1], our work intends to introduce through the simulation in VR, the use of that anbient as support of conception projetual and of the analysis and verification of the efficiency of the proposal of the System of Comunication Design implanted at the Hospital Clementino Fraga Filho of the Federal University of Rio de Janeiro (HU). [2]
series SIGRADI
email
last changed 2016/03/10 09:48

_id ddss9837
id ddss9837
authors Liu, Yu-Tung and Bai, Rui-Yuan
year 1998
title The roles of virtual reality, image processing, and multimedia in thedesign of public spaces: 1997 Hsinchu Project
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper examines the procedure of visual impact analysis and assessment proposed by Rahman and reviews the use of CAD applications in urban projects in the real world. A preliminary computerized procedure for visual impact analysis and assessment is proposed. An experiments wasconducted in our laboratory to verify the preliminary procedure. In order to further study the revised procedure in real urban projects, it was also applied into the renew project of The Eastern Gate Plaza located in the center of city Hsinchu, Taiwan from 1996 to 1998. According to several face-to-face discussions with Hsinchu habitants, government officials, and professional designers, a final computerized procedure for visual impact analysis and assessment is concluded.
series DDSS
last changed 2003/08/07 16:36

_id ddssup9614
id ddssup9614
authors Loughreit, Fouad
year 1996
title Methods to assist the design of road surfaces with a reservoir structure: To improve flood risk management
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Reservoir road surfaces can be seen as equipment of the future, in that they have two functions in the same structure (circulation and hydraulic functions). They can thus be laid without immobilising land, which is very expensive and prized in urban areas. Furthermore, they enable the limitation of the flow or volumes of running water, and thus help control rainwater, resulting in better flood risk management. The questions asked by drainage designers are how can we design these structures in the best way? How are they going to work for different types of rain (rain from storms, prolonged winter rain ....)? As for the public administrators, they wonder how a series of areas equipped with this type of technique (total flow management) would work. By solving this latter problem, we could really arouse interest in flood risk management. Given the diversity of structures possible for reservoir road surfaces (regulated, non-regulated, draining surface, dispersion surface...), we suggest comparing design and simulation methods, taking into account the measurement and total flow management problems mentioned above. So as to validate these comparisons and to give some directions concerning the use of one or the other methods, we use flow-metre measures on two different sites in Lyons. One of these sites is a car- park on a tertiary activity zone on the La Doua campus in Villeurbanne, the other a refuse dump in the Greater Lyons area in the town of Craponne. They are both interesting as they have different features. The first is non-regulated downstream and is used on a car-park for light motor-vehicles. The other is regulated and the traffic on it is made up of lorries. These sites will be described in this article.
series DDSS
email
last changed 2003/08/07 16:36

_id 5570
authors Mahnke, Frank H.
year 1996
title Color, environment, and human response: an interdisciplinary understanding of color and its use as a beneficial element in the design of the architectural environment
source Van Nostrand Reinhold, New York
summary Written for architects, interior designers, and color consultants, this ambitious study explores the psychological and physiological effects of color in the man-made environment. Scientific findings and industry-by-industry examples are furnished to help professionals specify colors that will create healthful environments in hospitals, schools, restaurants, and other public facilities.
series other
last changed 2003/04/23 15:14

_id c219
authors Maver, T.W. and Petric, J.
year 1996
title Predicting Visual Impact: Computer Aided Visual Impact Analysis
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 163-184
summary The natural and the man-made environment is under increasing stress. We are entering a phase when the exploitation of energy resources is likely to cause a dramatic acceleration in our rate of impact on the natural environment; in particular, there is cause for serious concern regarding the damaging visual impact of energy related developments - oil terminals, dams, power stations, electricity transmission lines, open cast mining - on remaining areas of relatively unspoilt rural landscape. In the developed countries, the urban environment is presenting architects, planners and development agencies with some of the most significant and intractable problems in the last decade of the 20 Century. The problems are the most chronic in those cities which rose to greatness at the height of the industrial revolution- as heavy industry has declined, industrial sites have become derelict, the working population has drifted away and housing has fallen below tolerable standards. Yet in most cases, much evidence of urban greatness remains - in the grandeur of the public buildings, in the scale of the cityscape and in the spirit of those who still have their homes, and their cultural roots, in the inner city.
series other
email
last changed 2003/04/16 11:53

_id 2b9f
authors Nasar, Jack
year 1996
title DESIGN BY COMPETITION: LOOKING AT COMPETITION ARCHITECTURE THROUGH TIME
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary We have seen an increase in design competitions for delivery of public buildings. Architectural groups such as the AIA or RIBA often call for a jury dominated by architects. A series of studies of a highly publicized design competition (Peter Eisenman's Wexner Center for the Visual Arts) show the building as a functional and "aesthetic" failure for the public. Some may argue that this is only a short-term appraisal, and that eventually the aesthetic statement will come into favor. To the question of whether architects (the experts) lead public tastes over time, we only have anecdotal evidence. Otherwise, there has been consistent findings of differences between what architects like and what the public likes. How can we look at long-term trends? This paper discusses two historiographic studies of competition architecture through history. One looks at the record of "masterpiece" buildings derived from frequency of reference in books and encyclopedias, and then tallies how many of those "masterpieces" result from competitions. Because of potential flaws in generalizing from these numbers, a second study has architects and non-architects judge photos of competition winning and competition losing designs from a 100-year period. The results show that both groups preferred more losers to winners. This suggests a need for an alternative model for design competition juries.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:41

_id e02e
authors Mahdavi, A., Mathew, P., Lee, S., Brahme, R., Kumar, S., Liu, G., Ries, R. and Wong, N.H.
year 1996
title On the Structure and Elements of SEMPER
doi https://doi.org/10.52842/conf.acadia.1996.071
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 71-84
summary This paper introduces the concept, structure, components, and application results of "SEMPER", an active, multi-aspect computational tool for comprehensive simulation-based design assistance. Specifically, SEMPER seeks to meet the following requirements: a) a methodologically consistent (first- principles-based) performance modeling approach through the entire building design and engineering process; b) seamless and dynamic communication between the simulation models and an object- oriented space-based design environment using the structural homology of various domain representations; and c) "preference-based" performance-to-design mapping technology (bidirectional inference). SEMPER involves the integrated computational modeling of heat transfer, air flow, HVAC system performance, thermal comfort, daylighting and electrical lighting, acoustics, and life-cycle assessment.

series ACADIA
email
last changed 2022/06/07 07:59

_id 4710
authors Senyapili, Burcu
year 1996
title THE TRUE MODEL CONCEPT IN COMPUTER GENERATED SIMULATIONS
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Each design product depends on a design model originated in the designer's mind. From initial design decisions even to the final product, each design step is a representation of this design model. Designers create and communicate using the design models in their minds. They solve design problems by recreating and transforming the design model and utilize various means to display the final form of the model. One of these means, the traditional paper-based media of design representation (drawings, mockup models) alienate the representation from the design model, largely due to the lack of the display of the 4th dimension. Architecture is essentially a four-dimensional issue, incorporating the life of the edifice and the dynamic perception of the space by people. However, computer generated simulations (walkthrough, flythrough, virtual reality applications) of architectural design give us the chance to represent the design model in 4D, which is not possible in the traditional media. Thus, they introduce a potential field of use and study in architectural design.

Most of the studies done for the effective use of this potential of computer aid in architectural design assert that the way architects design without the computer is not "familiar" to the way architects are led to design with the computer. In other words, they complain that the architectural design software does not work in the same way as the architects think and design the models in their brains. Within the above framework, this study initially discusses architectural design as a modeling process and defines computer generated simulations (walkthrough, flythrough, virtual reality) as models. Based on this discussion, the "familiarity" of architectural design and computer aided design is displayed. And then, it is asserted that the issue of familiarity should be discussed not from the point of the modeling procedure, but from the "trueness" of the model displayed.

Therefore, it is relevant to ask to what extent should the simulation simulate the design model. The simulation, actually, simulates not what is real, but what is unreal. In other words, the simulation tells lies in order to display the truth. Consequently, the study proposes measures as to how true a simulation model should be in order to represent the design model best.

keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:45

_id 7b7e
id 7b7e
authors Stahl, Benedikt
year 1996
title EXPERIMENTAL SPATIAL STRUCTURES
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary To speak about Experimental Spatial Structures at first means to find the right definition. Therefore we have to find definitions for three different subjects experiment, space and structure. Experiment - that means to perform scientific experiments. The attempt, the test, the simulation, the model. To do experimental work, that means to take measurements, to count, to compare, to try analyzing, to find out differences between substances. In our case, the experimental character of our work is impressed on working by using different methods to show the basic idea of our theme. To act and to use the full-scale-models with your body. Space - that means architectural space which is defined through architectural spatial elements: wall, ceiling, floor, corner, staircase, way, opening, border, edge and so on. So to speak the substances we need to do our experiments. Structure - means order. The contemplation and the comparison of different spatial structures allows the division of different basic subjects like: euclidian structures or physical structures or the depth of space and so on. To analyze or to design architectural space by using spatial structures as one possibility to do architectural work. As a summary: the experiment or the attempt to show architectural, spatial structures. Space and spatial structures are not only impressed by forms but also and as a main thing by action and moving in space. The role of full-scale modeling, of experimental work related to “reality” in architecture is to simulate basic situations which are not dependent on ideas how they are developed in particular. We try to give some instructions or impressions of elementary architectural structures which can be used as instruments to design space of life.
keywords Model Simulation, Real Environments
series other
type normal paper
last changed 2007/07/26 07:34

_id ddssar9630
id ddssar9630
authors Stark, S.L. and Phillips, R.G.
year 1996
title Occupational Performance Theory as a Support to Design of the Built Environment for Persons with Disabilities
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Architectural practice should not be considered only a method of building buildings, but also a process of creating places for those who will use them. The interdependent nature of humans and the environment has provided architects and designers with a challenge; to build not only a space, but also a place in which human performance occurs. Environment -- behavior relations are complex and transactional. An understanding of this relationship facilitates the creation of environments that improve the quality of life for the buildings users. A strong understanding of the complexities of the environment is greatly enhanced by knowledge of the performance of the person. Knowledge of the person as a unique being who assumes different roles, possesses skills, and has attributes (abilities) allows the designer a greater respect of the dynamic experience of a person engaged in activity within an environment. The theory of occupational performance supports the understanding of the person and the persons daily tasks. These models describe human performance components and human performance areas. They also acknowledge that the person is engaged in activity within an environment. These models could prove to be invaluable to designers and architects interested in using knowledge of the persons in conjunction with knowledge of the environment to create spaces for people with disabilities.
series DDSS
last changed 2003/08/07 16:36

_id avocaad_2001_16
id avocaad_2001_16
authors Yu-Ying Chang, Yu-Tung Liu, Chien-Hui Wong
year 2001
title Some Phenomena of Spatial Characteristics of Cyberspace
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary "Space," which has long been an important concept in architecture (Bloomer & Moore, 1977; Mitchell, 1995, 1999), has attracted interest of researchers from various academic disciplines in recent years (Agnew, 1993; Benko & Strohmayer, 1996; Chang, 1999; Foucault, 1982; Gould, 1998). Researchers from disciplines such as anthropology, geography, sociology, philosophy, and linguistics regard it as the basis of the discussion of various theories in social sciences and humanities (Chen, 1999). On the other hand, since the invention of Internet, Internet users have been experiencing a new and magic "world." According to the definitions in traditional architecture theories, "space" is generated whenever people define a finite void by some physical elements (Zevi, 1985). However, although Internet is a virtual, immense, invisible and intangible world, navigating in it, we can still sense the very presence of ourselves and others in a wonderland. This sense could be testified by our naming of Internet as Cyberspace -- an exotic kind of space. Therefore, as people nowadays rely more and more on the Internet in their daily life, and as more and more architectural scholars and designers begin to invest their efforts in the design of virtual places online (e.g., Maher, 1999; Li & Maher, 2000), we cannot help but ask whether there are indeed sensible spaces in Internet. And if yes, these spaces exist in terms of what forms and created by what ways?To join the current interdisciplinary discussion on the issue of space, and to obtain new definition as well as insightful understanding of "space", this study explores the spatial phenomena in Internet. We hope that our findings would ultimately be also useful for contemporary architectural designers and scholars in their designs in the real world.As a preliminary exploration, the main objective of this study is to discover the elements involved in the creation/construction of Internet spaces and to examine the relationship between human participants and Internet spaces. In addition, this study also attempts to investigate whether participants from different academic disciplines define or experience Internet spaces in different ways, and to find what spatial elements of Internet they emphasize the most.In order to achieve a more comprehensive understanding of the spatial phenomena in Internet and to overcome the subjectivity of the members of the research team, the research design of this study was divided into two stages. At the first stage, we conducted literature review to study existing theories of space (which are based on observations and investigations of the physical world). At the second stage of this study, we recruited 8 Internet regular users to approach this topic from different point of views, and to see whether people with different academic training would define and experience Internet spaces differently.The results of this study reveal that the relationship between human participants and Internet spaces is different from that between human participants and physical spaces. In the physical world, physical elements of space must be established first; it then begins to be regarded as a place after interaction between/among human participants or interaction between human participants and the physical environment. In contrast, in Internet, a sense of place is first created through human interactions (or activities), Internet participants then begin to sense the existence of a space. Therefore, it seems that, among the many spatial elements of Internet we found, "interaction/reciprocity" Ñ either between/among human participants or between human participants and the computer interface Ð seems to be the most crucial element.In addition, another interesting result of this study is that verbal (linguistic) elements could provoke a sense of space in a degree higher than 2D visual representation and no less than 3D visual simulations. Nevertheless, verbal and 3D visual elements seem to work in different ways in terms of cognitive behaviors: Verbal elements provoke visual imagery and other sensory perceptions by "imagining" and then excite personal experiences of space; visual elements, on the other hand, provoke and excite visual experiences of space directly by "mapping".Finally, it was found that participants with different academic training did experience and define space differently. For example, when experiencing and analyzing Internet spaces, architecture designers, the creators of the physical world, emphasize the design of circulation and orientation, while participants with linguistics training focus more on subtle language usage. Visual designers tend to analyze the graphical elements of virtual spaces based on traditional painting theories; industrial designers, on the other hand, tend to treat these spaces as industrial products, emphasizing concept of user-center and the control of the computer interface.The findings of this study seem to add new information to our understanding of virtual space. It would be interesting for future studies to investigate how this information influences architectural designers in their real-world practices in this digital age. In addition, to obtain a fuller picture of Internet space, further research is needed to study the same issue by examining more Internet participants who have no formal linguistics and graphical training.
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