CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 73

_id 1fb3
authors Akin, O., Cumming, M., Shealey, M. and Tuncer, B.
year 1997
title An electronic design assistance tool for case-based representation of designs
source Automation in Construction 6 (4) (1997) pp. 265-274
summary In precedent based design, solutions to problems are developed by drawing from an understanding of landmark designs. Many of the key design operations in this mode are similar to the functionalities present in case-based reasoning systems: case matching, case adapting, and case representation. It is clear that a rich case-base, encoding all major product types in a design domain would be the centerpiece of such an approach. EDAT (Electronic Design Assistance Tool) is intended to assist in precedent based design in the studio with the potential of expansion into the office setting. EDAT has been designed using object oriented system development methods. EDAT was used in a design studio at Carnegie Mellon University, during Spring 1996.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ebd6
authors Dobson, Adrian
year 1996
title Teaching Architectural Composition Through the Medium of Virtual Reality Modelling
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 91-102
summary This paper describes an experimental teaching programme to enable architectural students in the early years of their undergraduate study to explore their understanding of the principles of architectural composition, by the creation and experience of architectural form and space in simple virtual reality environments. Principles of architectural composition, based upon the ordering and organisation of typological architectural elements according to established rules of composition, are introduced to the students, through the study of recognised works of architectural design theory. Virtual reality modelling is then used as a tool by the students for the testing and exploration of these theoretical concepts. Compositional exercises involving the creation and manipulation of a family of architectural elements to create form and space within a three dimensional virtual reality environment are carried out using Superscape VRT, a PC based virtual reality modelling system. The project seeks to bring intuitive and immersive computer based design techniques directly into the context of design theory teaching and studio practice, at an early stage in the architectural education process.
series other
last changed 1999/04/08 17:16

_id 8a8f
authors Hou, June Hao
year 1996
title Exploration of Extending the Communication Range in the Virtual Design Process
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 299-305
doi https://doi.org/10.52842/conf.caadria.1996.299
summary Computer Support for Collaborative Works (CSCW) and recently investigated Virtual Design Studio (VDS) are reviewed. By involving into two design projects and examining the virtual design process, several technical and procedural problems are notified and discussed. A community reconstruction was proceeded in the second project to help local communities to build their network communication. This paper tries to construct guidelines for future virtual design process and addresses the possibilities of extending the communication range to local communities and users.
series CAADRIA
last changed 2022/06/07 07:50

_id cc90
authors Kolarevic, Branko
year 1998
title CAD@HKU
source ACADIA Quarterly, vol. 17, no. 4, pp. 16-17
doi https://doi.org/10.52842/conf.acadia.1998.016
summary Since 1993, we have experimented with Virtual Design Studios (VDS) as an on-going research project that investigates the combination of current computer-aided design (CAD), computer networks (Internet), and computer supported collaborative work (CSCW) techniques to bring together studentsat geographically distributed locations to work in a virtual atelier. In 1993 the theme of the first joint VDS project was in-fill housing for the traditional Chinese walled village of Kat Hing Wai in the New Territories north of Hong Kong, and our partners included MIT and Harvard in Boston (USA), UBC in Vancouver (Canada), and Washington University in St. Louis (USA). In 1994 we were joined by Cornell (USA) and Escola Tecnica Superior d’Arquitectura de Barcelona (Spain) to re-design Li Long housing in Shanghai, and 1995 added the Warsaw Institute of Technology (Poland) for the ACSA/Dupont competition to design a Center for Cultural and Religious Studies in Japan. The 1996 topic was an international competition to design a monument located in Hong Kong to commemorate the return of Hong Kong to Chinese sovereignty in 1997. Communication was via e-mail, the WorldWide Web with limited attempts at VRML, and network video. Several teaching and research experiments conducted through these projects have demonstrated the viability and potential of using electronic, telecommunications, and videoconferencing technologies in collaborative design processes. Results of these VDS have been presented at conferences worldwide, explained in journal papers and published in Virtual Design Studio, edited by J. Wojtowicz, published by HKU Press.
series ACADIA
email
last changed 2022/06/07 07:51

_id 8804
authors QaQish, R. and Hanna, R.
year 1997
title A World-wide Questionnaire Survey on the Use of Computers in Architectural Education
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.c8o
summary The paper reports on a study which examines the impact on architectural education needs arising from the changes brought about by the implications of CAD teaching/learning (CAI/CAL). The findings reflect the views of fifty-one (51) architecture schools through a world-wide questionnaire survey conducted in mid 1996. The survey was structured to cover four continents represented by seven countries, namely the USA, UK, Israel, Australia, Canada, Sweden and the Netherlands. Structurally the main findings of this study are summarised under five areas, namely: 1) General Information, 2) Program of Study (curriculum) and CAD course, 3) CAD Laboratories: Hardware, Software, 4) Departmental Current and Future Policies, 5) Multi-media and Virtual Reality. Principally, there were three main objectives for using the computers survey. Firstly, to accommodate a prevalent comprehension of CAD integration into the curriculum of architecture schools world wide. Secondly, to identify the main key factors that control the extent of association between CAD and architectural curriculum. Thirdly, to identify common trends of CAD teaching in Architecture schools world-wide and across the seven countries to establish whether there are any association between them. Several variables and factors that were found to have an impact on AE were examined, namely: the response rate, the conventional methods users and the CAD methods users amongst students, CAD course employment in the curriculum, age of CAD employment, the role of CAD in the curriculum, CAD training time in the Curriculum, CAD laboratories/Hardware & Software, computing staff and technicians, department policies, Multi-Media (MM) and Virtual-Reality (VR). The statistical analysis of the study revealed significant findings, one of which indicates that 35% of the total population of students at the surveyed architecture schools are reported as being CAD users. Out of the 51 architecture schools who participated in this survey, 47 have introduced CAD courses into the curriculum. The impact of CAD on the curriculum was noted to be significant in several areas, namely: architectural design, architectural presentation, structural engineering, facilities management, thesis project and urban design. The top five CAD packages found to be most highly used across universities were, namely, AutoCAD (46), 3DStudio (34), Microstation (23), Form Z (17), ArchiCAD (17). The findings of this study suggest some effective and efficient future directions in adopting some form of effective CAD strategies in the curriculum of architecture. The study also serves as an evaluation tool for computing teaching in the design studio and the curriculum.

 

keywords CAD Integration, Employment, Users and Effectiveness
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/qaqish/qaqish.htm
last changed 2022/06/07 07:50

_id dba1
authors Hirschberg, Urs and Wenz, Florian
year 2000
title Phase(x) - memetic engineering for architecture
source Automation in Construction 9 (4) (2000) pp. 387-392
summary Phase(x) was a successful teaching experiment we made in our entry level CAAD course in the Wintersemester 1996/1997. The course was entirely organized by means of a central database that managed all the students' works through different learning phases. This set-up allowed that the results of one phase and one author be taken as the starting point for the work in the next phase by a different author. As students could choose which model they wanted to work with, the whole of Phase(x) could be viewed as an organism where, as in a genetic system, only the "fittest" works survived. While some discussion of the technical set-up is necessary as a background, the main topics addressed in this paper will be the structuring in phases of the course, the experiences we had with collective authorship, and the observations we made about the memes2 that developed and spread in the students' works. Finally we'll draw some conclusions in how far Phase(x) is relevant also in a larger context, which is not limited to teaching CAAD. Since this paper was first published in 1997, we have continued to explore the issues described here in various projects3 together with a growing number of other interested institutions worldwide. While leaving the paper essentially in its original form, we added a section at the end, in which we outline some of these recent developments.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 4cda
authors Akin, O., Cumming, M. , Shealey, M. and Tuncer, B.
year 1996
title An Electronic Design Assistance Tool for Case Based Representation of Designs
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 123-132
doi https://doi.org/10.52842/conf.acadia.1996.123
summary In precedent based design, solutions to problems are developed by drawing from an understanding of landmark designs. Many of the key design operations in this mode are similar to the functionalities present in case based reasoning systems: case matching, case adapting, and case representation. It is clear that a rich case base, encoding all major product types in a design domain would be the centerpiece of such an approach. EDAT (Electronic Design Assistance Tool) is intended to assist in precedent based design in the studio with the potential of expansion into the office setting. EDAT has been designed using object oriented system development methods. EDAT was used in a design studio at Carnegie Mellon University, during Spring 1996, and will be used in future studios, as well.
series ACADIA
email
last changed 2022/06/07 07:54

_id 63a7
id 63a7
authors Ataman, Osman and Lonnman, Bruce
year 1996
title Introduction to Concept and Form in Architecture: An Experimental Design Studio Using the Digital Media
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 3-9
doi https://doi.org/10.52842/conf.acadia.1996.003
summary This paper describes the use of digital media in a first year undergraduate architectural design studio. It attempts to address the importance of developing a design process that is redefined by the use of computing, integrating concept and perception. Furthermore, it describes the theoretical foundations and quasi-experiments of a series of exercises developed for beginning design students.
series ACADIA
email
last changed 2022/06/07 07:54

_id c1d2
authors Bartlett, B. (et. al.)
year 1996
title Architectural Rendering
source New Riders, Indianapolis
summary Readers learn techniques through step-by-step instructions and full-color illustrations with this first book on one of the hottest topics in the 3D Studio world. Readers discover the "finishing touch" secrets of expert designers, architects, and visualization specialists.
series other
last changed 2003/04/23 15:18

_id d7eb
authors Bharwani, Seraj
year 1996
title The MIT Design Studio of the Future: Virtual Design Review Video Program
source Proceedings of ACM CSCW'96 Conference on Computer-Supported Cooperative Work 1996 p.10
summary The MIT Design Studio of the Future is an interdisciplinary effort to focus on geographically distributed electronic design and work group collaboration issues. The physical elements of this virtual studio comprise networked computer and videoconferencing connections among electronic design studios at MIT in Civil and Environmental Engineering, Architecture and Planning, Mechanical Engineering, the Lab for Computer Science, and the Rapid Prototyping Lab, with WAN and other electronic connections to industry partners and sponsors to take advantage of non-local expertise and to introduce real design and construction and manufacturing problems into the equation. This prototype collaborative design network is known as StudioNet. The project is looking at aspects of the design process to determine how advanced technologies impact the process. The first experiment within the electronic studio setting was the "virtual design review", wherein jurors for the final design review were located in geographically distributed sites. The video captures the results of that project, as does a paper recently published in the journal Architectural Research Quarterly (Cambridge, UK; Vol. 1, No. 2; Dec. 1995).
series other
last changed 2002/07/07 16:01

_id 88f9
authors Carrara, G., Novembri, G., Zorgno, A.M., Brusasco, P.L.
year 1997
title Virtual Studio of Design and Technology on Internet (I) - Educator's approach
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.n2w
summary This paper presents a teaching experience involving students and professors from various universities, in Italy and abroad, which began in 1996 and is still on going. The Virtual Studios on the Internet (VSI) have some features in common with the Teaching Studios planned for the new programme of the faculties of Architecture in Italian universities. These are the definition of a common design theme, and the participation of disciplinary teachers. The greatest difference is in the modes of collaboration, which is achieved through information and communication technologies. The chief result of this is that the various work groups in different places can work and collaborate at the same time: the computer networks provide the means to express, communicate and share the design project.
keywords CAAD, Teaching of architectural design, Shared virtual reality, Virtualdesign studio, Collective intelligence.
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/lvi_i&ii/zorgno.html
last changed 2022/06/07 07:50

_id c2ab
authors Chiu, Mao Lin
year 1996
title Prototypes, Variation and Composition: A Formal Design Approach in Urban Housing Design with Computer Assistance
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 287-298
doi https://doi.org/10.52842/conf.caadria.1996.287
summary This paper outlines a formal design approach for teaching 3D modeling in computer-aided architecture design studios, and various design principles are used in the process, particularly the generalization, variation and composition. The teaching agenda includes: (1) a formal design approach of housing design, (2) design collaboration, and (3) computer-aided architectural design. // The research agenda includes: (1) incorporation of the formal design approach with the urban infill theory, and (2) development of a computation design method. // The studio project is demonstrated to highlight the implementation of the approach.

keywords Computer-aided Design, Prototypes, Housing Design, Formal Design Method
series CAADRIA
email
last changed 2022/06/07 07:56

_id e2c4
authors Comair, C., Kaga, A. and Sasada, T.
year 1996
title Collaborative Design System with Network Technologies in Design Projects
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 269-286
doi https://doi.org/10.52842/conf.caadria.1996.269
summary This paper depicts the work of the team of researchers at the Sasada Laboratory in the area of collaborative design and the integration of global area network such as the Internet in order to extend the architectural studio into cyber-space. The Sasada Laboratory is located at the University of Osaka, Faculty of Engineering, Department of Environmental engineering, Japan. The portfolio of the Laboratory is extensive and impressive. The projects which were produced by the men and women of the Laboratory range from the production of databases and computer simulation of several segments of different cities throughout the world to specific studies of architectural monuments. The work performed on the databases was varied and included simulation of past, present, and future events. These databases were often huge and very complex to build. They presented challenges that sometimes seemed impossible to overcome. Often, specialised software, and in some cases hardware, had to be designed on the "fly” for the task. In this paper, we describe the advances of our research and how our work led us to the development of hardware and software. Most importantly, it depicts the methodology of work which our lab undertook. This research led to the birth of what we call the "Open Development Environment” (ODE) and later to the networked version of ODE (NODE). The main purpose of NODE is to allow various people, usually separated by great distances, to work together on a given project and to introduce computer simulation into the working environment. Today, our laboratory is no longer limited to the physical location of our lab. Thanks to global area networks, such as the Internet, our office has been extended into the virtual space of the web. Today, we exchange ideas and collaborate on projects using the network with people that are spread over the five continents.
series CAADRIA
email
last changed 2022/06/07 07:56

_id eb51
authors Coyne, Richard
year 1996
title CAAD, Curriculum and Controversy
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 121-130
doi https://doi.org/10.52842/conf.ecaade.1996.121
summary This paper brings some of the debate within educational theory to bear on CAAD teaching, outlining the contributions of conservatism, critical theory, radical hermeneutics and pragmatism. The paper concludes by recommending that CAAD teaching move away from conservative concepts of teaching, design and technology to integrate it into the studio. In a highly illuminating book on education theory, Shaun Gallagher (1991) outlines four current views on education that correspond to four major positions in contemporary social theory and philosophy. I will extend these categories to a consideration of attitudes to information technology, and the teaching of computing in architecture. These four positions are conservatism, critical theory, radical hermeneutics, and pragmatism. I will show how certain issues cluster around them, how each position provides the focus of various discursive practices, or intellectual conversations in contemporary thinking, and how information technology is caught up in those conversations. These four positions are not "cognitive styles," but vigorously argued domains of debate involving writers such as Gadamer, Habermas and Derrida about the theory of interpretation. The field of interpretation is known as hermeneutics, which is concerned less with epistemology and knowledge than with understanding. Interpretation theory applies to reading texts, interpreting the law, and appreciating art, but also to the application of any practical task, such as making art, drawing, defining and solving problems, and design (Coyne and Snodgrass, 1995). Hermeneutics provides a coherent focus for considering many contemporary issues and many domains of practice. I outline what these positions in education mean in terms of CAAD (computer-aided architectural design) in the curriculum.

series eCAADe
email
more http://www.caad.ac.uk/~richard
last changed 2022/06/07 07:56

_id 6598
authors Goldman, Glenn
year 1996
title Reconstructions, Remakes and Sequels: Architecture and Motion Pictures
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 11-21
doi https://doi.org/10.52842/conf.acadia.1996.011
summary Motion pictures can illustrate worlds that have never been. They may show fantastic depictions of the future or an interpretation of the past. In either case, they have the power to reach millions of people across cultures, generations, and educational backgrounds with visions of our environment that do not exist in our everyday world.

The study of imaginary worlds in this design studio case study is limited to motion pictures that postulate unique, or new environments rather than those films that faithfully attempt to document or reconstruct reality. In this sense, the movies used for study have a lineage traceable to Georges Melies "who came to film from illusionism and the "heater," rather than to the reality of the Lumiere brothers who came from photography which ultimately would lead to "cinema-verite."

Discussions, assignments and presentations in the studio are organized to provide students with an opportunity to gain a different awareness of architecture and use varying stimuli as source material for design. The study of architectural history, art, formal principles of design, visual perception, and media are required in order to complete the reconstructions and creations of proposed environments.

All student work throughout the entire semester is created with electronic media and the computer is used as an integral component of the studio enabling analysis and study, design, model creation, and animation. The available capabilities of computer graphics in the studio enables students to explore analytic and synthetic issues of design in motion pictures in a manner not readily available when restricted to traditional media. Through the use of digital media we have an opportunity to better understand the imaginary worlds for what they communicate and the ideas they contain, and therefore create an opportunity to modify our own concept of architecture.

series ACADIA
email
last changed 2022/06/07 07:51

_id a115
authors Hanna, R.
year 1996
title A Computer-based Approach for Teaching Daylighting at the Early Design Stage
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 181-190
doi https://doi.org/10.52842/conf.ecaade.1996.181
summary This paper has reviewed the literature on the teaching of daylight systems design in architectural education, and found that traditionally such teaching has evolved around the prediction of the Daylight Factor (DF%), i.e. illuminance, via two methods one studio-based and another laboratory based. The former relies on graphical and/or mathematical techniques, e.g. the BRE Protractors, the BRE Tables, Waldram Diagrams, the Pepper-pot diagrams and the BRE formula. The latter tests scale models of buildings under artificial sky conditions (CIE sky). The paper lists the advantages and disadvantages of both methods in terms of compatibility with the design process, time required, accuracy, energy-consumption facts, and visual information.

This paper outlines a proposal for an alternative method for teaching daylight and artificial lighting design for both architectural students and practitioners. It is based on photorealistic images as well as numbers, and employs the Lumen Micro 6.0 programme. This software package is a complete indoor lighting design and analysis programme which generates perspective renderings and animated walk-throughs of the space lighted naturally and artificially.

The paper also presents the findings of an empirical case study to validate Lumen Micro 6.0 by comparing simulated output with field monitoring of horizontal and vertical illuminance and luminance inside the highly acclaimed GSA building in Glasgow. The monitoring station was masterminded by the author and uses the Megatron lighting sensors, Luscar dataloggers and the Easylog analysis software. In addition photographs of a selected design studio inside the GSA building were contrasted with computer generated perspective images of the same space.

series eCAADe
email
last changed 2022/06/07 07:50

_id 3a28
authors Laiserin, Jerry
year 2002
title From atelier to e-telier: virtual design studios
source Architectural Record
summary The design studio, as physical place and pedagogical method, is the core of architectural education. Ateliers clustered around rue Napoleon in Paris defined the École des Beaux Arts. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. From programs, schemes, and parti to desk crits, pin-ups, and charrettes-language and behavior learned in the studio establish the profession's cultural framework. Advances in CAD and visualization, combined with technologies to communicate images, data, and "live" action, now enable virtual dimensions of studio experience. Students no longer need gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up-if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to favor collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The catch is predicting whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series journal paper
last changed 2003/04/23 15:50

_id maver_080
id maver_080
authors Maver, T.W. and Chen, Y.
year 1996
title The Design and Implementation of a Virtual Studio Environment
source Proceedings of 2nd East-West Conference on Information Technology in Design, 126-137
summary In this paper the authors describe the design and implementation of a virtual studio environment a distribute system for design collaboration across time and space. A virtual studio is defined as an electronic locale i the computer networks, containing distributed resources (both domain-specific design artifacts and generic Computer-Mediated Communication facilities) and inhabited by dispersed designers, whilst the virtual studj0 environment (VSE) refers to such a multi-user environment which supports the creation, operation and management of virtual studios. We'll particularly focus on reporting on the requirement analysis for a VS: the distributed system architecture, the design of the virtual studio model, and the implementation of the VSE server and VSE client programs. Conceptual buildingS design has been chosen as the application domain Advanced distributed computing technologies (CORBA, WWW) have been utilised for the prototyping.
series other
email
last changed 2003/09/03 15:01

_id maver_079
id maver_079
authors Maver, T.W., and Chen, Y.
year 1996
title Supporting Interaction Within Virtual Studios
source Construction on the Information Highway (Ed Z. Turk), CIB Publication, vol 198, 109-120
summary In this paper the author describes the development of a virtual studio environment, which is intended for supporting communications for both dispersed human designers and distributed CAD applications. By applying the metaphor of the real world design studio, a virtual studio model has been defined as an electronic locale in the computer networks, which contains distributed resources and is inhabited by dispersed designers. Virtual studio environment (VSE) has then been proposed to refer to such a multi-user environment which supports the creation, operation and management of virtual studios. A distributed implementation architecture, which loosely couples the domain resources with the VSE base system through resource agents, has been designed. Conceptual building design has been chosen as the application domain for prototyping. Several typical scenarios of interaction with VSE will be discussed. One of the prominent features of this system is that the supported interaction takes place within, instead of through or external to, the design systems.
series other
type normal paper
email
last changed 2008/06/12 16:24

For more results click below:

this is page 0show page 1show page 2show page 3HOMELOGIN (you are user _anon_529916 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002