CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 485

_id 8a25
authors Alshawi, M. and Underwood, J.
year 1996
title Applying object-oriented analysis to the integration of design and construction
source Automation in Construction 5 (2) (1996) pp. 105-121
summary This paper implements an Object Oriented Analysis technique to model information related to design and construction. In a previous study, an approach to integrate design and construction processes based upon information analysis and modelling has been proposed. By breaking down the project's vast information into groups of related information, construction related problems have been identified and then traced back too their relevant design processes. This paper models this process using a relatively young and new method of analysis rather than a traditional structured approach. An Object-Oriented Analysis (OOA) method has been applied to model the information in terms of the fundamental ideas that underlie object-oriented technology i.e. object types and classes, methods, requests, encapsulation and inheritance. Proceeding through the five major activities of Coad and Yourdon's OOA method, a complete OOA model has been developed with potential to improve the construction related problems.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddssup9603
id ddssup9603
authors Bach, Boudewijn and MacGillivray, Trina
year 1996
title Semi-manual design support for increasing railwaystation catchment & sustainable traffic routing
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The shape ('configuration'), location and direction of the pattern of potential trips by foot or bicycle can help decision makers and designers:- the shape of such a pattern informs about the potential size of a traffic calming area(such as 30Km-zoning),- the location of such a pattern refers to the user-groups and specific destinations that a urban network should bring in safe reach for dictated groups,- the direction of such a pattern, together with shape and location, points to the best routing to raise the Sustainable Traffic Modal Split or to improve the reach of destinations like a railway-station.The patters can be generated from zip-code's of user-groups with obvious and daily destinations (school-children, rail-passengers). The next step confronts the theoretical pattern with the layout of streets and the traffic flow, mapping or listing (potential) confrontations between cars and the non-motorised modes, a basis for economical investment in traffic-safety.A design can 'model' the analysed pattern(s) to a economic, direct and safe base (cycle or pedestrian) network. In co-operation, the Dutch the traffic consultant "Verkeersadviesbureau Diepens & Okkema" in Delft, The Netherlands and the Faculty of Architecture, Delft University of Technology, in Delft, The Netherlands, develloped the semi-manual design & decision support system "STAR-Analysis"
series DDSS
last changed 2003/11/21 15:16

_id 328d
authors Bassanino, May Nahab and Brown, Andre
year 1999
title Computer Generated Architectural Images: A Comparative Study
doi https://doi.org/10.52842/conf.ecaade.1999.552
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 552-556
summary This work is part of a long term research programme (Brown and Horton, 1992; Brown and Nahab, 1996; Bassanino, 1999) in which tests and studies have been carried out on various groups of people to investigate their reaction to, and interpretation of different forms of architectural representation. In the work described here a range of architectural schemes were presented using particular representational techniques and media. An experiment was then undertaken on two different groups; architects and lay people. They were presented with a number of schemes displayed using the various techniques and media. The responses are summarised and some comments are made on the effect of computers on perceiving architecture and on communicating architectural ideas arising from an analysis of the responses.
keywords Subject, Image Type, Presentation Technique, Medium, SD Scales, Factors
series eCAADe
email
last changed 2022/06/07 07:54

_id 4daf
authors Berdinsky, Dimitry V.
year 1996
title CAAD Creations in Moscow
source CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 27-30
summary In the history of architecture we saw changing ideas, styles and methods of designing. From the charcoal in an ancient man's hand, architectural tools transformed into contemporary pens, papers and copying machines. They made the creative architectural work more productive and informative. Today, in the last quarter of our century, evolution of the architectural design is influenced by brandnew intellectual tools and instruments. Invasion of those tools make new problems appear. All the people can be divided into two groups- the first group can be defined as mechanically or mathematically oriented one while the second group can be defined as art oriented one.
series plCAD
last changed 1999/04/09 15:30

_id 88f9
authors Carrara, G., Novembri, G., Zorgno, A.M., Brusasco, P.L.
year 1997
title Virtual Studio of Design and Technology on Internet (I) - Educator's approach
doi https://doi.org/10.52842/conf.ecaade.1997.x.n2w
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper presents a teaching experience involving students and professors from various universities, in Italy and abroad, which began in 1996 and is still on going. The Virtual Studios on the Internet (VSI) have some features in common with the Teaching Studios planned for the new programme of the faculties of Architecture in Italian universities. These are the definition of a common design theme, and the participation of disciplinary teachers. The greatest difference is in the modes of collaboration, which is achieved through information and communication technologies. The chief result of this is that the various work groups in different places can work and collaborate at the same time: the computer networks provide the means to express, communicate and share the design project.
keywords CAAD, Teaching of architectural design, Shared virtual reality, Virtualdesign studio, Collective intelligence.
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/lvi_i&ii/zorgno.html
last changed 2022/06/07 07:50

_id 2a01
authors Chernyshova, Nataly A.
year 1996
title Methods of Modelling and Forming Criteria of Quality Assessment for Three-Dimensional and Spatial of Industrial Buildings
source CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 37-39
summary One of the ways to improve design solutions is to make some variants of the design at the early stage of working on it. Such a process can be even more successful when it is based on computer techniques followed by comprehensive assessments of variants. The assessment of 3-dimensional and spatial solutions of industrial buildings is based on two groups of indices- technical and economical indices and the quality ones (criteria). Most of the indices belong to the first group while the second one is rather small. The list of the indices used in the procedure was worked out mainly for the assessment of finished projects and only a small part was worked out for the assessment of draft solutions.
series plCAD
last changed 1999/04/09 15:30

_id 2ca3
authors Curless, Brian and Levoy, Marc
year 1996
title A Volumetric Method for Building Complex Models from Range Images
source Stanford University
summary A number of techniques have been developed for reconstructing surfaces by integrating groups of aligned range images. A desirable set of properties for such algorithms includes: incremental updating, representation of directional uncertainty, the ability to fill gaps in the reconstruction, and robustness in the presence of outliers. Prior algorithms possess subsets of these properties. In this paper, we present a volumetric method for integrating range images that possesses all of these properties. Our volumetric representation consists of a cumulative weighted signed distance function. Working with one range image at a time, we first scan-convert it to a distance function, then combine this with the data already acquired using a simple additive scheme. To achieve space efficiency, we employ a run-length encoding of the volume. To achieve time efficiency, we resample the range image to align with the voxel grid and traverse the range and voxel scanlines synchronously. We generate the final manifold by extracting an isosurface from the volumetric grid. We show that under certain assumptions, this isosurface is optimal in the least squares sense. To fill gaps in the model, we tessellate over the boundaries between regions seen to be empty and regions never observed. Using this method, we are able to integrate a large number of range images (as many as 70) yielding seamless, high-detail models of up to 2.6 million triangles.
series other
last changed 2003/04/23 15:50

_id ddssup9605
id ddssup9605
authors Demir, Yuksel
year 1996
title A Design & Decision Support System Proposal for Housing
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The subject of this study is to develop an information management system integrating all the related specialists and sources of information virtually from all related fields in building sector (housing) of Turkey; including design, production, construction, marketing, research. The application field has been chosen as housing for having a contribution to the existing housing problem. Although the subject of architecture is one : "the building", the specialists taking place during the lifetime of a building (from design, to destruction) are numerous. Moreover the links between practitioners, academicians, industry are missing Conventional methods, technology are expensive, time consuming. and insufficient to establish and maintain a healthy coordination between these contributors (mainly the design team and all the other related persons, institutions etc.). This has a strong negative effect on the concepts of "wholeness " and "integrity". The result is a built environment which is lacking significant qualities, while the money has been spent is even much more than required for a proper result. This means the loss of a considerable amount of resources. Especially in a country, which has to build thousands of houses each year, for low income groups, the efficient use of the limited sources becomes more essential. Though the potential user range of the system may include constructors, contractors, building element / material producers and retailers, surveyors, institutions, universities, the main user is aimed to be the architect. The system is aimed to support designers to deal with "complexity" without neglecting the concept of "wholeness". Within the study, the problems which became a stimulus for the development of this system will be investigated. The philosophical base, structure and the possible advantages of the proposal will be discussed.
keywords Design & Decision Support Systems, Information Technology, Information Management, Holistic View of Approach, Specialization
series DDSS
last changed 2003/08/07 16:36

_id 20ff
id 20ff
authors Derix, Christian
year 2004
title Building a Synthetic Cognizer
source Design Computation Cognition conference 2004, MIT
summary Understanding ‘space’ as a structured and dynamic system can provide us with insight into the central concept in the architectural discourse that so far has proven to withstand theoretical framing (McLuhan 1964). The basis for this theoretical assumption is that space is not a void left by solid matter but instead an emergent quality of action and interaction between individuals and groups with a physical environment (Hillier 1996). In this way it can be described as a parallel distributed system, a self-organising entity. Extrapolating from Luhmann’s theory of social systems (Luhmann 1984), a spatial system is autonomous from its progenitors, people, but remains intangible to a human observer due to its abstract nature and therefore has to be analysed by computed entities, synthetic cognisers, with the capacity to perceive. This poster shows an attempt to use another complex system, a distributed connected algorithm based on Kohonen’s self-organising feature maps – SOM (Kohonen 1997), as a “perceptual aid” for creating geometric mappings of these spatial systems that will shed light on our understanding of space by not representing space through our usual mechanics but by constructing artificial spatial cognisers with abilities to make spatial representations of their own. This allows us to be shown novel representations that can help us to see new differences and similarities in spatial configurations.
keywords architectural design, neural networks, cognition, representation
series other
type poster
email
more http://www.springer.com/computer/ai/book/978-1-4020-2392-7
last changed 2012/09/17 21:13

_id ddssar9607
id ddssar9607
authors Doxtater, Dennis and Mittleman, Daniel
year 1996
title Facilitating and structuring environmental knowledge: prototypical pre-design for a new campus setting
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary This applied research combines state-of-the-art computer-supported facilitation process with a conceptually new way of structuring behavioral knowledge of the physical environment. The object is to develop a prototypical evaluation/pre-design/design process which can be used in practice. The paper reports on the first phase of an actual building project for a university campus where representatives from all client user groups have participated in GSS facilitated sessions. Large amounts of user information have been organized into a graphically enhanced data base including decisions on key programmatic issues. Proposed GSS sessions for the second phase envision a continuous flow of pre-design information through design and design evaluation processes.
series DDSS
last changed 2003/08/07 16:36

_id ddssar9615
id ddssar9615
authors Hill, S.M., Sinclair, B.S., Sandall, D., Butt, T.S., Sampson, N. and Blackie, N.
year 1996
title A Computer-Facilitated Approach for Development, Visualization and Testing of Functional Programming Information
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Functional programming processes for complex architectural projects have traditionally been hampered by the static nature of available tools and technologies. Connection with user groups have likewise been disadvantaged through the employment of sender-oriented communications models that limit feedback and interaction. In addition, diminishing project budgets place increasing pressure on clients and consult-ants to develop more effective and efficient methods for the design and construction of buildings. This paper discusses a case-study involving the design of a highly complex medical laboratory wherein infoc mation technologies were used to facilitate the development, visualization and testing of functional pro-gramming information. The objectives for the project involved creating an environment where users and clients actively participate in consideration of programming directions and implications in a manner that would not only increase confidence that the program would meet user requirements now and in the future, but also would reduce redundant and or inefficient space within the overall building programme. In the approach used the distinction between programming and design is diminished to improve communication of desires and design responses. The findings of the study indicate that the computer-facilitated approach met the objectives of the project and that the methods developed hold promise for application across a broader range of project types.
series DDSS
last changed 2003/08/07 16:36

_id 2a99
authors Keul, A. and Martens, B.
year 1996
title SIMULATION - HOW DOES IT SHAPE THE MESSAGE?
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4], pp. 47-54
summary Architectural simulation techniques - CAD, video montage, endoscopy, full-scale or smaller models, stereoscopy, holography etc. - are common visualizations in planning. A subjective theory of planners says "experts are able to distinguish between 'pure design' in their heads and visualized design details and contexts like color, texture, material, brightness, eye level or perspective." If this is right, simulation details should be compensated mentally by trained people, but act as distractors to the lay mind.

Environmental psychologists specializing in architectural psychology offer "user needs' assessments" and "post occupancy evaluations" to facilitate communication between users and experts. To compare the efficiency of building descriptions, building walkthroughs, regular plans, simulation, and direct, long-time exposition, evaluation has to be evaluated.

Computer visualizations and virtual realities grow more important, but studies on the effects of simulation techniques upon experts and users are rare. As a contribution to the field of architectural simulation, an expert - user comparison of CAD versus endoscopy/model simulations of a Vienna city project was realized in 1995. The Department for Spatial Simulation at the Vienna University of Technology provided diaslides of the planned city development at Aspern showing a) CAD and b) endoscopy photos of small-scale polystyrol models. In an experimental design, they were presented uncommented as images of "PROJECT A" versus "PROJECT B" to student groups of architects and non-architects at Vienna and Salzburg (n= 95) and assessed by semantic differentials. Two contradictory hypotheses were tested: 1. The "selective framing hypothesis" (SFH) as the subjective theory of planners, postulating different judgement effects (measured by item means of the semantic differential) through selective attention of the planners versus material- and context-bound perception of the untrained users. 2. The "general framing hypothesis" (GFH) postulates typical framing and distraction effects of all simulation techniques affecting experts as well as non-experts.

The experiment showed that -counter-intuitive to expert opinions- framing and distraction were prominent both for experts and lay people (= GFH). A position effect (assessment interaction of CAD and endoscopy) was present with experts and non-experts, too. With empirical evidence for "the medium is the message", a more cautious attitude has to be adopted towards simulation products as powerful framing (i.e. perception- and opinion-shaping) devices.

keywords Architectural Endoscopy, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 6237
authors Kiechle, Horst
year 1996
title CONSTRUCTING THE AMORPHOUS
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Constructing the Amorphous entails the ongoing research into a concept which aims to develop a new understanding for Art, Design and Architecture within society. Rigid, reductivist and confrontational methods based on static geometry, prejudice and competition are to be replaced by dynamic, interdisciplinary and integrative models. In his current art practice the author simulates existing architectural spaces whose interior are re-designed into sculpted environments, based on creative irregularity rather than idealised geometry. All the computer simulated “soft” environments can be realised on an architectural scale as temporary installations with the curved surfaces approximated through planar polygons cut from sheet materials. Within this framework the Darren Knight Gallery Project represents the most recently example.

The paper discusses furthermore various 3D modeling options, such as standard CAD representations, high quality rendered video walk-throughs, VRML models and physically produced, full-scale models, made of corrugated cardboard. The cost and equipment requirements necessary for full-scale modeling in cardboard are outlined.

keywords VRML, CAD, 3D Modeling, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:40

_id 2b9f
authors Nasar, Jack
year 1996
title DESIGN BY COMPETITION: LOOKING AT COMPETITION ARCHITECTURE THROUGH TIME
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary We have seen an increase in design competitions for delivery of public buildings. Architectural groups such as the AIA or RIBA often call for a jury dominated by architects. A series of studies of a highly publicized design competition (Peter Eisenman's Wexner Center for the Visual Arts) show the building as a functional and "aesthetic" failure for the public. Some may argue that this is only a short-term appraisal, and that eventually the aesthetic statement will come into favor. To the question of whether architects (the experts) lead public tastes over time, we only have anecdotal evidence. Otherwise, there has been consistent findings of differences between what architects like and what the public likes. How can we look at long-term trends? This paper discusses two historiographic studies of competition architecture through history. One looks at the record of "masterpiece" buildings derived from frequency of reference in books and encyclopedias, and then tallies how many of those "masterpieces" result from competitions. Because of potential flaws in generalizing from these numbers, a second study has architects and non-architects judge photos of competition winning and competition losing designs from a 100-year period. The results show that both groups preferred more losers to winners. This suggests a need for an alternative model for design competition juries.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:41

_id 29bf
authors Shields, R. (ed.)
year 1996
title Cultures of Internet: Virtual Spaces, Real Histories, Living Bodies
source Sage, London
summary The Internet is here but have we caught up with all its implications for culture and everyday life? This collection of original articles on the development of computer-mediated communications brings together many of the most accomplished writers on the Net and cyberspace. Cultures of Internet examines the arrival of e-mail and online discussion groups, and considers the prospect of an `online world' - a playground for virtual bodies in which identities are flexible, swappable and disconnected from real-world bodies. The book traces the rise of virtual conviviality and how it supplements the physical encounters between actors in public spaces that are abandoned to the homeless. The book is distinguished by a critical and social tone. For the first time, it presents systematic descriptions of the development of the Internet, its history in the military-industrial complex, the role of state policies leading, for example, to the creation of Minitel, and the building of information `superhighways'. It also explores the development of this technology as a commercialized leisure form and a forum for underground political organization and critique. Accessible and lively, the book draws in contributions from Europe, North America and developing countries. It will appeal to students of sociology, cultural studies and computer studies.
series other
last changed 2003/04/23 15:14

_id ae1b
authors Zarnowiecka, Jadwiga C.
year 1998
title Chaos, Databases and Fractal Dimension of Regional Architecture
doi https://doi.org/10.52842/conf.ecaade.1998.267
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 267-270
summary Modern research on chaos started in the 60's from an incredible finding that simple mathematical equations can model systems as complicated as waterfalls. In the 70's some scientists in the USA and in Europe started to find their way through the chaos. They were dealing with different spheres of science: mathematics, physics, biology, chemistry, physiology, ecology, economy. In the next 10 years? time the term 'chaos' has become generally known in science. Scientists gather in research groups according to their interests as to chaos and secondly according to their scientific specialities. (Gleick 1996) Objects that described chaos were irregular in shape, ripped. In 1975 Benoit Mandelbrot called them fractals. Fractal dimension that described fractal objects was also his invention. Fractal dimension is a way to measure quality: the degree of harshness, uneveness, irregularity of a given object. Carl Bovill (1996) showed how one can use fractal geometry in architecture and designing. This very fact made me try to use fractal geometry to deal with regional architecture. What or who is the degree of regionality of a given object to be for? A specially qualified person is able to state it nearly automatically. However, regionality is in some sense an unmeasurable feature. While dealing with data basis or checking particular projects, creation of procedures of automatic acquiring information concerning regionality is becoming a necessity.
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/20zarnowiecka/index.htm
last changed 2022/06/07 07:57

_id 321b
authors Richens, P.
year 1996
title Computer Representation Techniques for Historic Buildings
source National Trust Conservation Seminar, London
series other
email
more http://www.arct.cam.ac.uk/research/pubs/
last changed 2000/03/05 19:05

_id a9ca
authors Abadi Abbo, Isaac
year 1996
title EFFECTIVENESS OF MODELS
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Architects use many types of models to simulate space either in their design process or as final specifications for building them. These models have been proved useful or effective for specific purposes. This paper evaluates architectural models in terms of five effectiveness components: time of development, cost, complexity, variables simulated and ecological validity. This series of models, used regularly in architecture, are analysed to finally produce a matrix that shows the effectiveness of the different models for specific purposes in architectural design, research and education. Special emphasis is given to three specific models: 1/10 scale, full-scale and computer generated.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2016/02/17 13:47

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ddssar9601
id ddssar9601
authors Achten, H.H., Bax, M.F.Th. and Oxman, R.M.
year 1996
title Generic Representations and the Generic Grid: Knowledge Interface, Organisation and Support of the (early) Design Process
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Computer Aided Design requires the implementation of architectural issues in order to support the architectural design process. These issues consist of elements, knowledge structures, and design processes that are typical for architectural design. The paper introduces two concepts that aim to define and model some of such architectural issues: building types and design processes. The first concept, the Generic grid, will be shown to structure the description of designs, provide a form-based hierarchical decomposition of design elements, and to provide conditions to accommodate concurrent design processes. The second concept, the Generic representation, models generic and typological knowledge of building types through the use of graphic representations with specific knowledge contents. The paper discusses both concepts and will show the potential of implementing Generic representations on the basis of the Generic grid in CAAD systems.
series DDSS
last changed 2003/11/21 15:15

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