CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 491

_id 8d52
authors Asanowicz, Aleksander and Jakimowicz, Adam (Eds.)
year 1996
title Approaches to Computer Aided Architectural Composition
source ISBN 83-905377-1-0, 1996, 234 p.
summary We have a pleasure to present a book of texts related to computer use in the field of architectural composition, showing its various aspects. As the field of composition is very wide - the papers represent also a wide spectrum of interests and approaches to Computer Aided Architectural Composition: from formal experiments, based either on mathematics or intuition, through educational and design methods, examples from architectural practice, computer based analytical systems to a new (and revolutionary) evolutionary model of design. We are sure that this publication occurs useful and interesting to all involved in Computer Aided Architectural Design, especially that it consists of papers of outstanding scientists in the field of CAD and design as well as articles of young researchers.
series other
last changed 1999/04/08 17:16

_id 8640
authors Frazer, John H. and Frazer, Julia M.
year 1996
title The Evolutionary Model of Design
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 103-117
summary This paper outlines a computer based evolutionary approach to generative architectural design. It proposes the nature of a general theoretical model and describes one specific experimental implementation.
keywords
series other
email
last changed 1999/04/08 17:16

_id 0a80
authors Gero, J.S.
year 1996
title Creativity, emergence and evolution in design: concepts and framework
source Knowledge-Based Systems 9(7): 435-448
summary This paper commences by outlining notions of creativity before examining the role of emergence in creative design. Various process models of emergence are presented; these are based on notions of additive and substitutive variables resulting in additive and substitutive schemas. Frameworks for both representation and process for a computational model of creative design are presented. The representational framework is based on design prototypes whilst the process framework is based on an evolutionary model. The computational model brings both representation and process together.
series other
email
last changed 2003/04/06 07:32

_id a9ca
authors Abadi Abbo, Isaac
year 1996
title EFFECTIVENESS OF MODELS
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Architects use many types of models to simulate space either in their design process or as final specifications for building them. These models have been proved useful or effective for specific purposes. This paper evaluates architectural models in terms of five effectiveness components: time of development, cost, complexity, variables simulated and ecological validity. This series of models, used regularly in architecture, are analysed to finally produce a matrix that shows the effectiveness of the different models for specific purposes in architectural design, research and education. Special emphasis is given to three specific models: 1/10 scale, full-scale and computer generated.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2016/02/17 13:47

_id ddssar9601
id ddssar9601
authors Achten, H.H., Bax, M.F.Th. and Oxman, R.M.
year 1996
title Generic Representations and the Generic Grid: Knowledge Interface, Organisation and Support of the (early) Design Process
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Computer Aided Design requires the implementation of architectural issues in order to support the architectural design process. These issues consist of elements, knowledge structures, and design processes that are typical for architectural design. The paper introduces two concepts that aim to define and model some of such architectural issues: building types and design processes. The first concept, the Generic grid, will be shown to structure the description of designs, provide a form-based hierarchical decomposition of design elements, and to provide conditions to accommodate concurrent design processes. The second concept, the Generic representation, models generic and typological knowledge of building types through the use of graphic representations with specific knowledge contents. The paper discusses both concepts and will show the potential of implementing Generic representations on the basis of the Generic grid in CAAD systems.
series DDSS
last changed 2003/11/21 15:15

_id 6ec6
authors Alsayyad, Nezar, Elliott, Ame and Kalay, Yehuda
year 1996
title Narrative Models: A Database Approach to Modeling Medieval Cairo
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 247-254
doi https://doi.org/10.52842/conf.acadia.1996.247
summary This paper explores the use of three-dimensional simulations to investigate transformations of urban form in medieval Cairo, and lessons about using computers to support historical visualization. Our first attempt to create a single extremely detailed model of Cairo proved unworkable. From this experience we developed a database approach to organizing modeling projects of complex urban environments. The database consists of several complete models at different levels of abstraction. This approach has three advantages over the earlier one: the model is never viewed as incomplete, the framework supports both additive and subtractive chronological studies, and finally, the database is viewed as infinitely expandable. Using modeling software as a tool for inquiry into architectural history becomes more feasible with this new approach.
series ACADIA
email
last changed 2022/06/07 07:54

_id 8a25
authors Alshawi, M. and Underwood, J.
year 1996
title Applying object-oriented analysis to the integration of design and construction
source Automation in Construction 5 (2) (1996) pp. 105-121
summary This paper implements an Object Oriented Analysis technique to model information related to design and construction. In a previous study, an approach to integrate design and construction processes based upon information analysis and modelling has been proposed. By breaking down the project's vast information into groups of related information, construction related problems have been identified and then traced back too their relevant design processes. This paper models this process using a relatively young and new method of analysis rather than a traditional structured approach. An Object-Oriented Analysis (OOA) method has been applied to model the information in terms of the fundamental ideas that underlie object-oriented technology i.e. object types and classes, methods, requests, encapsulation and inheritance. Proceeding through the five major activities of Coad and Yourdon's OOA method, a complete OOA model has been developed with potential to improve the construction related problems.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddssup9601
id ddssup9601
authors Aoke, Yoshitsugu and Muraoka, Naoto
year 1996
title An optimization method of the facility location by genetic algorithm
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary In planning of community-facilities, it is important to decide the facility location to provide the effective service for residents. The behavior of residents using the facility and the evaluation methods of the location have been studied. But, finding the optimum location is very hard in actual planning because the volume of calculation depends on the number of feasible locating points of facilities. To conquer the difficulty of searching the optimum location, we propose an optimization method using Genetic Algorithm. An alternative of location is expressed by a chromosome. Each chromosome consists of genes, and each gene expresses a located zone of the facility. We gave definitions of genetic procedures; crossing-over, mutation and selection. Alternatives of the facility location are generated by these genetic procedures like as life evolution. For each alternative, the behaviors of users are estimated by a spatial-interaction model, and the facilities that residents in each place choose are determined. The effectiveness of the location is measured by a total sum of distances between the facility and the user. After the confirmation of the effectiveness of our method by applying on ideal example problems, we applied it on the actual problem in Japanese town. By this method we could find the optimum location in about one-third time and effort as compared with the ordinal method.
series DDSS
last changed 2003/11/21 15:15

_id ddssup9602
id ddssup9602
authors Arentze, T.A., Borgers, A.W.J. and Harry J.P.
year 1996
title A knowledge-based model for developing location strategies in a DSS for retail planning
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Most DSS for retail planning are based on impact assessment models to support the evaluation of plan scenario's. This paper introduces a complementary knowledge-based model to support also the earlier stage of formulating plan scenario's. An analysis of the retail planning problem reveals the main lines of the strategies adopted by most Dutch planners and retailers to achieve their goals. A basic strategy that seems to be appropriate in most problem contexts is formulated in the form of a set of decision tables. Each decision table or system of decision tables specifies for a problem area decision rules to identify and analyse problems and to formulate possible actions. The model is implemented in a DSS where it is used in combination with quantitative impact assessment models. A case study in the area of daily good facilities demonstrates the approach. The major conclusion is that the knowledge-based approach and in particular the decision table technique provides interesting possibilities to implement planning task structures in a DSS environment.
series DDSS
last changed 2003/11/21 15:16

_id 452d
authors Arlati, E., Bottelli, V. and Fogh, C.
year 1996
title Applying CBR to the Teaching of Architectural Design
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 41-50
doi https://doi.org/10.52842/conf.ecaade.1996.041
summary This paper presents an approach to the analysis and description of the nature of process knowledge in architectural design, the development of a conceptual model for Galathea, a case-based navigation tool for its support, and the application of this theoretical foundation to the teaching of design to a group of about 100 second-year architecture students. Design is assumed as a globally coherent information, memory and experience-intensive process in which professional skill is the capability to govern a large number of continually evolving variables in the direction of desired change. This viewpoint on design has guided the development of Galathea, the model of a tool aimed at describing architectural design through the description, mapping and management of the complete decision-making path of projects by means of the dynamic representation of the relationship between goals, constraints and the decisions/actions adopted at specific nodes and through the creation of a case-base aimed at the storage, retrieval and adaptation of relevant design moves in similar project contexts. This conceptual model is applied to educational activity at the faculty of Architecture of Milan, with the aim of teaching how to govern a project from the outset considering it as an evolving but coherent map of design moves, which allow the adoption of the correct decisions involving the most disparate types of information, experience and memory, and which altogether conduct to the desired goal. The resolution paths of the students, all applied to the same architecture problem, result in a design move case-base, the further utilisation and interest of which is open to collegial discussion.
keywords knowledge-based design; case-based reasoning; design process control, design moves
series eCAADe
email
last changed 2022/06/07 07:54

_id ddssup9603
id ddssup9603
authors Bach, Boudewijn and MacGillivray, Trina
year 1996
title Semi-manual design support for increasing railwaystation catchment & sustainable traffic routing
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The shape ('configuration'), location and direction of the pattern of potential trips by foot or bicycle can help decision makers and designers:- the shape of such a pattern informs about the potential size of a traffic calming area(such as 30Km-zoning),- the location of such a pattern refers to the user-groups and specific destinations that a urban network should bring in safe reach for dictated groups,- the direction of such a pattern, together with shape and location, points to the best routing to raise the Sustainable Traffic Modal Split or to improve the reach of destinations like a railway-station.The patters can be generated from zip-code's of user-groups with obvious and daily destinations (school-children, rail-passengers). The next step confronts the theoretical pattern with the layout of streets and the traffic flow, mapping or listing (potential) confrontations between cars and the non-motorised modes, a basis for economical investment in traffic-safety.A design can 'model' the analysed pattern(s) to a economic, direct and safe base (cycle or pedestrian) network. In co-operation, the Dutch the traffic consultant "Verkeersadviesbureau Diepens & Okkema" in Delft, The Netherlands and the Faculty of Architecture, Delft University of Technology, in Delft, The Netherlands, develloped the semi-manual design & decision support system "STAR-Analysis"
series DDSS
last changed 2003/11/21 15:16

_id ddssar9638
id ddssar9638
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 1996
title A Conceptual Model for Concurrent Engineering in Building Design according to Domain Theory
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Concurrent engineering is a design strategy in which various designers participate in a co-ordinated parallel process. In this process series of functions are simultaneously integrated into a common form. Processes of this type ask for the identification, definition and specification of relatively independent design fields. They also ask for specific design knowledge designers should master in order to participate in these processes. The paper presents a conceptual model of co-ordinated parallel design processes in which architectural space is simultaneously defined in the intersection of three systems: a morphological or level-bound system, a functional or domain-bound system and a procedural or phase-bound system. Design strategies for concurrent engineering are concerned with process design, a design task which is comparable to the design of objects. For successfully accomplishing this task, knowledge is needed of the structural properties of objects and systems; more specifically of the morphological, functional and procedural levels which condition the design fields from which these objects emerge, of the series of generic forms which condition their appearance and of the typological knowledge which conditions their coherence in the overall process.
series DDSS
last changed 2003/11/21 15:16

_id a04a
authors Bhavnani, S.K. and John, B.E.
year 1996
title Exploring the Unrealized Potential of Computer-Aided Drafting
source Proceedings of CHI'96 (1996), 332-339
summary Despite huge investments by vendors and users, CAD productivity remains disappointing. Our analysis of real- world CAD usage shows that even after many years of experience, users tend to use suboptimal strategies to perform complex CAD tasks. Additionally, some of these strategies have a marked resemblance to manual drafting techniques. Although this phenomenon has been previously reported, this paper explores explanations for its causes and persistence. We argue that the strategic knowledge to use CAD effectively is neither defined nor explicitly taught. In the absence of a well-formed strategy, users often develop a synthetic mental model of CAD containing a mixture of manual and CAD methods. As these suboptimal strategies do not necessarily prevent users from producing clean, accurate drawings, the inefficiencies tend to remain unrecognized and users have little motivation to develop better strategies. To reverse this situation we recommend that the strategic knowledge to use CAD effectively should be made explicit and provided early in training. We use our analysis to begin the process of making this strategic knowledge explicit. We conclude by discussing the ramifications of this research in training as well as in the development of future computer aids for drawing and design.
keywords Task Decomposition; Learning
series other
email
last changed 2003/11/21 15:16

_id 4931
authors Breen, Jack
year 1996
title Learning from the (In)Visible City
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 65-78
doi https://doi.org/10.52842/conf.ecaade.1996.065
summary This paper focuses on results and findings of an educational project, in which the participating students had to develop a design strategy for an urban plan by using and combining endoscopic and computational design visualisation techniques. This educational experiment attempted to create a link between the Media research programme titled 'Dynamic Perspective' and an educational exercise in design composition. It was conceived as a pilot study, aimed at the investigation of emerging applications and possible combinations of different imaging techniques which might be of benefit in architectural and urban design education and potentially for the (future) design practice. The aim of this study was also to explore the relationship between spatial perception and design simulation. The point of departure for the student exercise was an urban masterplan which the Dynamic Perspective research team prepared for the workshop 'the (in)visible city' as part of the 1995 European Architectural Endoscopy Association Conference in Vienna, Austria. The students taking part in the exercise were asked to develop, discuss and evaluate proposals for a given part of this masterplan by creating images through different model configurations using optical and computer aided visualisation techniques besides more traditional design media.The results of this project indicate that an active and combined use of visualisation media at a design level, may facilitate communication and lead to a greater understanding of design choices, thus creating insights and contributing to design decision-making both for the designers and for the other participants in the design process.
series eCAADe
email
more http://www.bk.tudelft.nl/Media/
last changed 2022/06/07 07:54

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id 73a3
authors Case, Michael P.
year 1996
title Discourse Model for collaborative design
source Computer-Aided Design, Vol. 28 (5) (1996) pp. 333-345
summary A Discourse Model, including a structure and a process, is developed that provides software support for collaborative engineering design. The model shares characteristics of other design systems in the literature,including frames, constraints, semantic networks, and libraries of sharable design objects. It contributes a new model for conflict-aware agents, dynamic identification and dissemination of agent interest sets, avirtual workspace language, automatic detection of conflict, and a unique protocol for negotiation that ensures that interested agents have an opportunity to participate. The model is implementation independent andapplicable to many research and commercial design environments currently available. An example scenario is provided in the architecture/engineering/construction domain that illustrates collaboration during theconceptual design of a fire station.
keywords Agent, Conflict, Discourse Design Collaboration, Concurrent Engineering, Blackboard Architecture, KQML
series journal paper
last changed 2003/05/15 21:33

_id 7b57
authors Chase, Scott Curland
year 1996
title Modeling Designs with Shape Algebras and Formal Logic
source University of California
summary A formal, hierarchical model of shape, spatial relations and non-spatial properties is presented, constructed from first principles of geometry, topology and logic. The combination of the two major paradigms used here, shape algebras and logic, is one which has been largely unexplored. The underlying interest is the development of generalized design modeling systems in which the components may be used for a variety of synthesis and recognition problems. The algebras of shape described by Stiny have been shown to be useful in the generation and analysis of designs. The generality of their representations, their non-reliance upon predetermined structure, and their use in combination provide a richness of expression lacking in more traditional representations. The use of formal logic as a specification tool for modeling spatial relations is investigated here. Logic has proven itself useful as a programming and specification tool, providing advantages over traditional procedural programming methods. Among those is the ability to specify the knowledge to be encapsulated in a model without the need to specify data manipulation procedures. It is argued that specification in logic provides a natural method of development. The model is developed by extending the formalisms of shape algebras with the use of logic to make more precise, generalized, parametric definitions of shape and spatial relations than has been previously possible. The value of such a model is demonstrated by the use of these generalized spatial relations for solving typical problems in the fields of geographic information systems and architecture. The advantages of the representations used over more traditional 'kit-of-parts' models is also illustrated.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 705d
authors Chen, C.L. Philip and Sen, Xie
year 1996
title Freehand drawing system using a fuzzy logic concept
source Computer-Aided Design, Vol. 28 (2) (1996) pp. 77-89
summary A pen-based drawing system using a fuzzy logic concept has been developed. The Fuzzy Freehand Drawing System (FFDS) can infer human drawing intentions and generate the corresponding geometric primitivesand smooth B-spline curves. FFDS is a pen-based real time drawing system. On the basis of drawing position, speed, and acceleration information, FFDS establishes geometric primitives. Unintentional points areeliminated using fuzzy filtering rules. FFDS analyses the drawn curve with reference models, and obtains the corresponding possibilities. Fuzzy inference rules are used to recognize the correct model. Finally, thecorrect geometric primitives are drawn automatically.
keywords Free Curves, Freehand Drawing, Fuzzy Logic
series journal paper
last changed 2003/05/15 21:33

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

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