CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 4b55
authors Af Klercker, J. , Ekholm, A. and Fridqvist, S. (Ed.)
year 1996
title Education for Practice [Conference Proceedings]
doi https://doi.org/10.52842/conf.ecaade.1996
source 14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2 / Lund (Sweden) 12-14 September 1996, 425 p.
summary There are many of us trying to make place for CAAD in a natural way in the Curriculum of the Architect school. We would like to make CAAD useful to the students already during their studies. Even if we have the support of our collegues for running courses there is very often no space in the timetable. And even if we have all the entusiasm of our students it is hard to practice your CAAD knowledge on projects where it is not asked for.

The education of architects in the use of computers has lead me to try to find "the roots of education of architects" in general. A collegue of mine in a bookshelf of course litterature in Informatics found and put into my hands "Educating the reflective practitioner" by Donald Schön. It lead to an interesting process of personal reflection and discussion within our CAAD team.

We think by the way that the theme of the conference points to the heart of the message in Donald Schöns book and we are inviting him as a key note speaker at the Conference.

series eCAADe
type normal paper
email
more http://www.caad.lth.se/ECAADE/
last changed 2022/06/07 07:49

_id 8d52
authors Asanowicz, Aleksander and Jakimowicz, Adam (Eds.)
year 1996
title Approaches to Computer Aided Architectural Composition
source ISBN 83-905377-1-0, 1996, 234 p.
summary We have a pleasure to present a book of texts related to computer use in the field of architectural composition, showing its various aspects. As the field of composition is very wide - the papers represent also a wide spectrum of interests and approaches to Computer Aided Architectural Composition: from formal experiments, based either on mathematics or intuition, through educational and design methods, examples from architectural practice, computer based analytical systems to a new (and revolutionary) evolutionary model of design. We are sure that this publication occurs useful and interesting to all involved in Computer Aided Architectural Design, especially that it consists of papers of outstanding scientists in the field of CAD and design as well as articles of young researchers.
series other
last changed 1999/04/08 17:16

_id c1d2
authors Bartlett, B. (et. al.)
year 1996
title Architectural Rendering
source New Riders, Indianapolis
summary Readers learn techniques through step-by-step instructions and full-color illustrations with this first book on one of the hottest topics in the 3D Studio world. Readers discover the "finishing touch" secrets of expert designers, architects, and visualization specialists.
series other
last changed 2003/04/23 15:18

_id 0dfb
authors Bovill, C.
year 1996
title Fractal Geometry in Architecture and Design
source Design Science Collection, Harvard University, Boston
summary My intention in this book was to explain the essence of fractal geometry to the design community. Many of the fractals can be drawn by hand and fractal rhythms for use in design can be derived from musical scores. This approach was taken to make the material more approachable. Much of the literature on fractal geometry is hidden behind computer programs or complex mathematical notation systems.
series other
last changed 2003/04/23 15:14

_id d610
authors Burdea, G.C.
year 1996
title Force and Touch Feedback for Virtual Reality
source New York: John Wiley & Sons
summary Could weight, temperature, and texture combine to bring simulated objects to life? Describing cutting-edge technology that will influence the way we interact with computers for years to come, this pioneering book answers yes: not only is it possible, but devices capable of providing force and tactile sensory feedback already exist. Force and Touch Feedback for Virtual Reality is the first comprehensive source of information on the design, modeling, and applications of force and tactile interfaces for VR. It is a must have for scientists, engineers, psychologists, and developers involved in VR, and for anyone who would like to gain a deeper understanding of this exciting and fast-growing field. Complete with hundreds of tables, figures, and color illustrations, Force and Touch Feedback for Virtual Reality offers * Basic information on human tactile sensing and control and feedback actuator technology * A worldwide survey of force and tactile interface devices, from the simple joystick to full-body instrumented suits based on human factor tests * Step-by-step instructions for realistic physical modeling of virtual object characteristics such as weight, surface smoothness, compliance, and temperature * A unified treatment of the benefits of the new haptic interface technology for simulation and training based on human factor tests * A detailed analysis of optimum control requirements for force and tactile feedback devices * A review of emerging applications in areas ranging from surgical training and entertainment to telerobotics and the military
series other
last changed 2003/04/23 15:14

_id 38d1
id 38d1
authors Cornick, Tim
year 1996
title COMPUTER-INTEGRATED BUILDING DESIGN
source Routledge [ISBN: 0419195904]
summary An accessible guide to the principles and practical applications of computer integrated systems in the field of construction management, this book provides an understanding of the potential of computer systems as information integration increases in the construction industry. Case studies offer examples of successful practice in this field.
series book
type normal paper
last changed 2005/03/06 07:32

_id eb51
authors Coyne, Richard
year 1996
title CAAD, Curriculum and Controversy
doi https://doi.org/10.52842/conf.ecaade.1996.121
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 121-130
summary This paper brings some of the debate within educational theory to bear on CAAD teaching, outlining the contributions of conservatism, critical theory, radical hermeneutics and pragmatism. The paper concludes by recommending that CAAD teaching move away from conservative concepts of teaching, design and technology to integrate it into the studio. In a highly illuminating book on education theory, Shaun Gallagher (1991) outlines four current views on education that correspond to four major positions in contemporary social theory and philosophy. I will extend these categories to a consideration of attitudes to information technology, and the teaching of computing in architecture. These four positions are conservatism, critical theory, radical hermeneutics, and pragmatism. I will show how certain issues cluster around them, how each position provides the focus of various discursive practices, or intellectual conversations in contemporary thinking, and how information technology is caught up in those conversations. These four positions are not "cognitive styles," but vigorously argued domains of debate involving writers such as Gadamer, Habermas and Derrida about the theory of interpretation. The field of interpretation is known as hermeneutics, which is concerned less with epistemology and knowledge than with understanding. Interpretation theory applies to reading texts, interpreting the law, and appreciating art, but also to the application of any practical task, such as making art, drawing, defining and solving problems, and design (Coyne and Snodgrass, 1995). Hermeneutics provides a coherent focus for considering many contemporary issues and many domains of practice. I outline what these positions in education mean in terms of CAAD (computer-aided architectural design) in the curriculum.

series eCAADe
email
more http://www.caad.ac.uk/~richard
last changed 2022/06/07 07:56

_id 20ff
id 20ff
authors Derix, Christian
year 2004
title Building a Synthetic Cognizer
source Design Computation Cognition conference 2004, MIT
summary Understanding ‘space’ as a structured and dynamic system can provide us with insight into the central concept in the architectural discourse that so far has proven to withstand theoretical framing (McLuhan 1964). The basis for this theoretical assumption is that space is not a void left by solid matter but instead an emergent quality of action and interaction between individuals and groups with a physical environment (Hillier 1996). In this way it can be described as a parallel distributed system, a self-organising entity. Extrapolating from Luhmann’s theory of social systems (Luhmann 1984), a spatial system is autonomous from its progenitors, people, but remains intangible to a human observer due to its abstract nature and therefore has to be analysed by computed entities, synthetic cognisers, with the capacity to perceive. This poster shows an attempt to use another complex system, a distributed connected algorithm based on Kohonen’s self-organising feature maps – SOM (Kohonen 1997), as a “perceptual aid” for creating geometric mappings of these spatial systems that will shed light on our understanding of space by not representing space through our usual mechanics but by constructing artificial spatial cognisers with abilities to make spatial representations of their own. This allows us to be shown novel representations that can help us to see new differences and similarities in spatial configurations.
keywords architectural design, neural networks, cognition, representation
series other
type poster
email
more http://www.springer.com/computer/ai/book/978-1-4020-2392-7
last changed 2012/09/17 21:13

_id 6dda
authors Farin, Gerald E.
year 1996
title Curves and Surfaces for Computer-aided Geometric Design
source Morgan Kaufmann Publishers. San Francisco
summary System requirements: IBM and compatibles with DOS 2.0 or higher or UNIX. This book offers an introduction to the field that emphasizes Bernstein-Bezier methods and presents subjects in an informal, readable style, making this an ideal text for an introductory course at the advanced undergraduate or graduate level. This 3rd edition includes several new section and numerical examples, a treatment of the new blossoming principle, and new C programs. All C programs are available on a disk included with the book. The Problems Sections at the end of each chapter have also been extended.
series other
last changed 2003/04/23 15:14

_id d9bf
authors Goodchild, N.F., Steyaert, L.T., Parks, B.O., Johnson, C., Maidment, D., Crane, M. and Glendinning, S. (Eds.)
year 1996
title GIS and Environmental Modeling: Progress and Research Issues
source Fort Collins, CO: GIS World Books, pp.451-454
summary GIS and Environmental Modeling: Progress and Research Issues Michael F. Goodchild, Louis T. Steyaert, Bradley O. Parks, Carol Johnston, David Maidment, Michael Crane, and Sandi Glendinning, Editors With growing pressure on natural resources and landscapes there is an increasing need to predict the consequences of any changes to the environment. Modelling plays an important role in this by helping our understanding of the environment and by forecasting likely impacts. In recent years moves have been made to link models to Geographical Information Systems to provide a means of analysing changes over an area as well as over time. GIS and Environmental Modeling explores the progress made to date in integrating these two software systems. Approaches to the subject are made from theoretical, technical as well as data stand points. The existing capabilities of current systems are described along with important issues of data availability, accuracy and error. Various case studies illustrate this and highlight the common concepts and issues that exist between researchers in different environmental fields. The future needs and prospects for integrating GIS and environmental models are also explored with developments in both data handling and modelling discussed. The book brings together the knowledge and experience of over 100 researchers from academic, commercial and government backgrounds who work in a wide range of disciplines. The themes followed in the text provide a fund of knowledge and guidance for those involved in environmental modelling and GIS. The book is easily accessible for readers with a basic GIS knowledge and the ideas and results of the research are clearly illustrated with both colour and black and white graphics.
series other
last changed 2003/04/23 15:14

_id b6a7
authors Jensen, K.
year 1996
title Coloured Petri Nets: Basic Concepts
source 2nd ed., Springer Verlag, Berlin
summary This book presents a coherent description of the theoretical and practical aspects of Coloured Petri Nets (CP-nets or CPN). It shows how CP-nets have been developed - from being a promising theoretical model to being a full-fledged language for the design, specification, simulation, validation and implementation of large software systems (and other systems in which human beings and/or computers communicate by means of some more or less formal rules). The book contains the formal definition of CP-nets and the mathematical theory behind their analysis methods. However, it has been the intention to write the book in such a way that it also becomes attractive to readers who are more interested in applications than the underlying mathematics. This means that a large part of the book is written in a style which is closer to an engineering textbook (or a users' manual) than it is to a typical textbook in theoretical computer science. The book consists of three separate volumes. The first volume defines the net model (i.e., hierarchical CP-nets) and the basic concepts (e.g., the different behavioural properties such as deadlocks, fairness and home markings). It gives a detailed presentation of many small examples and a brief overview of some industrial applications. It introduces the formal analysis methods. Finally, it contains a description of a set of CPN tools which support the practical use of CP-nets. Most of the material in this volume is application oriented. The purpose of the volume is to teach the reader how to construct CPN models and how to analyse these by means of simulation. The second volume contains a detailed presentation of the theory behind the formal analysis methods - in particular occurrence graphs with equivalence classes and place/transition invariants. It also describes how these analysis methods are supported by computer tools. Parts of this volume are rather theoretical while other parts are application oriented. The purpose of the volume is to teach the reader how to use the formal analysis methods. This will not necessarily require a deep understanding of the underlying mathematical theory (although such knowledge will of course be a help). The third volume contains a detailed description of a selection of industrial applications. The purpose is to document the most important ideas and experiences from the projects - in a way which is useful for readers who do not yet have personal experience with the construction and analysis of large CPN diagrams. Another purpose is to demonstrate the feasibility of using CP-nets and the CPN tools for such projects. Together the three volumes present the theory behind CP-nets, the supporting CPN tools and some of the practical experiences with CP-nets and the tools. In our opinion it is extremely important that these three research areas have been developed simultaneously. The three areas influence each other and none of them could be adequately developed without the other two. As an example, we think it would have been totally impossible to develop the hierarchy concepts of CP-nets without simultaneously having a solid background in the theory of CP-nets, a good idea for a tool to support the hierarchy concepts, and a thorough knowledge of the typical application areas.
series other
last changed 2003/04/23 15:14

_id 7e07
authors Jones, C.
year 1996
title Visualization and Optimization
source Kluwer Academic, Norwell, MA
summary The illustrated book discusses how techniques from computer graphics can be usefully applied to optimization practice and research; it also discusses how optimization has been applied to visualization itself.
series other
last changed 2003/04/23 15:14

_id 3a63
authors Kaynak, O.
year 1998
title Computational intelligence: soft computing and fuzzy-neuro integration with applications
source Springer, Berlin
summary Soft computing is a consortium of computing methodologies that provide a foundation for the conception, design, and deployment of intelligent systems and aims to formalize the human ability to make rational decisions in an environment of uncertainty and imprecision. This book is based on a NATO Advanced Study Institute held in 1996 on soft computing and its applications. The distinguished contributors consider the principal constituents of soft computing, namely fuzzy logic, neurocomputing, genetic computing, and probabilistic reasoning, the relations between them, and their fusion in industrial applications. Two areas emphasized in the book are how to achieve a synergistic combination of the main constituents of soft computing and how the combination can be used to achieve a high Machine Intelligence Quotient.
series other
last changed 2003/04/23 15:14

_id 06e1
authors Keul, Alexander
year 1996
title LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary A methodological review by Kaminski (1995) summed up five perspectives in environmental psychology - patterns of spatial distribution, everyday “jigsaw puzzles”, functional everyday action systems, sociocultural change and evolution of competence. Architectural psychology (named so at the Strathclyde conference 1969; Canter, 1973) as psychology of built environments is one leg of environmental psychology, the second one being psychology of environmental protection. Architectural psychology has come of age and passed its 25th birthday. Thus, a triangulation of its position, especially in Central Europe, seems interesting and necessary. A recent survey mainly on university projects in German-speaking countries (Kruse & Trimpin, 1995) found a marked decrease of studies in psychology of built environments. 1994, 25% of all projects were reported in this category, which in 1975 had made up 40% (Kruse, 1975). Guenther, in an unpublished survey of BDP (association of professional German psychologists) members, encountered only a handful active in architectural psychology - mostly part-time, not full-time. 1996, Austria has two full-time university specialists. The discrepancy between the general interest displayed by planners and a still low institutionalization is noticeable.

How is the research situation? Using several standard research data banks, the author collected articles and book(chapter)s on architectural psychology in German- and English-language countries from 1990 to 1996. Studies on main architecture-psychology interface problems such as user needs, housing quality evaluations, participatory planning and spatial simulation / virtual reality did not outline an “old, settled” discipline, but rather the sketchy, random surface of a field “always starting anew”. E.g., discussions at the 1995 EAEA-Conference showed that several architectural simulation studies since 1973 caused no major impact on planner's opinions (Keul&Martens, 1996). “Re-inventions of the wheel” are caused by a lack of meetings (except this one!) and of interdisciplinary infrastructure in German-language countries (contrary to Sweden or the United States). Social pressures building up on architecture nowadays by inter-European competition, budget cuts and citizen activities for informed consent in most urban projects are a new challenge for planners to cooperate efficiently with social scientists. At Salzburg, the author currently manages the Corporate Design-process for the Chamber of Architecture, Division for Upper Austria and Salzburg. A “working group for architectural psychology” (Keul-Martens-Maderthaner) has been active since 1994.

keywords Model Simulation, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2005/09/09 10:43

_id 4a62
authors Leake, D.B. (ed.)
year 1996
title Case-Based Reasoning: Experiences, Lessons, and Future Directions
source The MIT Press
summary Case-based reasoning (CBR) is now a mature subfield of artificial intelligence. The fundamental principles of case-based reasoning have been established, and numerous applications have demonstrated its role as a useful technology. Recent progress has also revealed new opportunities and challenges for the field. This book presents experiences in CBR that illustrate the state of the art, the lessons learned from those experiences, and directions for the future. True to the spirit of CBR, this book examines the field in a primarily case-based way. Its chapters provide concrete examples of how key issues---including indexing and retrieval, case adaptation, evaluation, and application of CBR methods---are being addressed in the context of a range of tasks and domains. These issue-oriented case studies of experiences with particular projects provide a view of the principles of CBR, what CBR can do, how to attack problems with case-based reasoning, and how new challenges are being addressed. The case studies are supplemented with commentaries from leaders in the field providing individual perspectives on the state of CBR and its future impact. This book provides experienced CBR practitioners with a reference to recent progress in case-based reasoning research and applications. It also provides an introduction to CBR methods and the state of the art for students, AI researchers in other areas, and developers starting to build case-based reasoning systems. It presents experts and non-experts alike with visions of the most promising directions for new progress and for the roles of the next generation of CBR systems.
series other
last changed 2003/04/23 15:14

_id 250a
authors Ojeda, Oscar R. and Guerra, Lucas H.
year 1996
title Hyper-Realistic, Computer Generated Architectural Renderings
source New York, NY: McGraw Hill
summary The Graphic Idea Resource series presents design in an affordable format. Each book in the series presents inspiring, contemporary, graphic design projects and focuses on a single area of design technique. With examples of finished work ranging from brochures to packaging to self-promotion, this series is a valuable resource for designers working in any specialty.
series other
last changed 2003/04/23 15:14

_id c363
authors Pieglb, Les and Tillera, Wayne
year 1996
title Algorithm for approximate NURBS skinning
source Computer-Aided Design, Vol. 28 (9) (1996) pp. 699-706
summary An algorithm for approximate skinning through cross-sectionalNURBS curves is presented. The method eliminates the problem of dealing with huge amounts of control points obtained during the curvecompatability process. It also allows the designer to specify large numbers of cross-sections and approximately fit a smooth surface to these curves to any given tolerance. Depending on the tolerances used, up to99% of the control points can be eliminated.
keywords NURBS, Surface Skinning, Curves and Surfaces, Algorithms
series journal paper
last changed 2003/05/15 21:33

_id 29bf
authors Shields, R. (ed.)
year 1996
title Cultures of Internet: Virtual Spaces, Real Histories, Living Bodies
source Sage, London
summary The Internet is here but have we caught up with all its implications for culture and everyday life? This collection of original articles on the development of computer-mediated communications brings together many of the most accomplished writers on the Net and cyberspace. Cultures of Internet examines the arrival of e-mail and online discussion groups, and considers the prospect of an `online world' - a playground for virtual bodies in which identities are flexible, swappable and disconnected from real-world bodies. The book traces the rise of virtual conviviality and how it supplements the physical encounters between actors in public spaces that are abandoned to the homeless. The book is distinguished by a critical and social tone. For the first time, it presents systematic descriptions of the development of the Internet, its history in the military-industrial complex, the role of state policies leading, for example, to the creation of Minitel, and the building of information `superhighways'. It also explores the development of this technology as a commercialized leisure form and a forum for underground political organization and critique. Accessible and lively, the book draws in contributions from Europe, North America and developing countries. It will appeal to students of sociology, cultural studies and computer studies.
series other
last changed 2003/04/23 15:14

_id a899
authors Stuart, Rory
year 1996
title The design of virtual environments
source McGraw-Hill, New York
summary Virtual reality (VR) is a highly interdisciplinary field involving computer science; perceptual psychology; human factors engineering; signal processing; and electrical, mechanical, and optical engineering. This unique book brings together vital information from all of these fields, providing both the theoretical and practical knowledge required to design VR systems capable of solving real-world problems. A serious treatment fo VR written specifically for engineers, researchers, and designers in industry and the military, this advanced-level handbook is up to date in every respect. Author and VR expert Rory Stuart describes each stage of the VR design process in detail, explaining a rigorous methodology for the planning, design, and testing of VR systems.
series other
last changed 2003/04/23 15:14

_id e4a8
authors Winograd, Terry ed. (et al.)
year 1996
title Bringing Design to Software
source New York, NY:ACM Press and Reading, MA:Addison-Welsley
summary In this landmark book, Terry Winograd shows how to improve the practice of software design, by applying lessons from other areas of design to the creation of software. The goal is to create software that works---really works---in being appropriate and effective for people who live in the world that the software creates. The book contains essays contributed by prominent software and design professionals, interviews with experts, and profiles of successful projects and products. These elements are woven together to illuminate what design is, to identify the common core of practices in every design field, and to show how software builders can apply these common practices to produce software that is more effective, more appropriate, and more satisfying for users. The initial chapters view software from the user's perspective, featuring the insights of a experienced software designers and developers, including Mitch Kapor, David Liddle, John Rheinfrank, Peter Denning, and John Seely Brown. Subsequent chapters turn to the designer and the design process, with contributions from designers and design experts, including David Kelley, Donald Schön, and Donald Norman. Profiles discussing Mosaic, Quicken, Macintosh Interface Guidelines, Microsoft Bob, and other successful applications and projects are included to highlight key points in the chapters. This book is for the broad community of people who conceive, develop, market, evaluate, and use software. It is foremost, of course, for the software designer, and particularly for the reflective designer---someone who is driven by practical concerns, but who is also able to step back for a moment and reflect on what works, what doesn't work, and why. At the same time, it reveals new directions and new possibilities for programmers who build software, and for product managers who bring software to market. Software users will also find the book valuable in expanding their understanding of what good software design encompasses, which will help them in evaluating, integrating, and productively using computer applications.
series other
last changed 2003/04/23 15:14

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