CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 488

_id 0f0e
authors Andrzejewski, H. and Rostanski, K.
year 1996
title Landscape Design Tool of Wide Ecological Aspect
source CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 7-12
summary The article shows new tool prepared in two Technical Universities in Poland. The packet as a whole, of its current condition, is mainly elaborated by Henryk Andrzejewski at Faculty of Architecture of Wroclaw Technical University. Plant and vegetation units specifier is so far prepared by Krzysztof M. Rostahski and Mirostaw Rogula at Faculty of Architecture of Silesian Technical University. The packet allows to create the new text database of plants and to add the external data to the existing database, to change, to view and to search the data of the existing database of plants in accordance with the selection based on nongraphic search criteria. The packet finally will have 4 modules. One of them is .plant end vegetation units specifier', some details of that are shown here. New aspect is in contents of database which helps to estimate ecological influence of designed group of plants on our body and mind.
series plCAD
last changed 2003/05/17 10:01

_id cf2017_567
id cf2017_567
authors Kim, Ikhwan; Lee, Injung; Lee, Ji-Hyun
year 2017
title The Expansion of Virtual Landscape in Digital Games: Classification of Virtual Landscapes Through Five principles
source Gülen Çagdas, Mine Özkar, Leman F. Gül and Ethem Gürer (Eds.) Future Trajectories of Computation in Design [17th International Conference, CAAD Futures 2017, Proceedings / ISBN 978-975-561-482-3] Istanbul, Turkey, July 12-14, 2017, pp. 567-584.
summary This research established classification system which contains five principles and variables to classify the types of the virtual landscape in digital games. The principles of the classification are Story, Space Shape, Space and Action Dimension, User Complexity and Interaction Level. With this classification system, our research group found the most representative types of virtual landscape in the digital game market through 1996 to 2016. Although mathematically there can be 288 types of virtual landscape, only 68 types have been used in the game market in recent twenty years. Among the 68 types, we defined 3 types of virtual landscape as the most representative types based on the growth curve and a number of cases. Those three representative types of virtual landscapes are Generating / Face / 3D-3D / Single / Partial, Providing / Chain / 3D-3D / Single / Partial and Providing / Linear / 2D-2D / Single / Partial. With the result, the researchers will be able to establish the virtual landscape design framework for the future research.
keywords Digital Game, Virtual Landscape, Game Design, Game Classification
series CAAD Futures
email
last changed 2017/12/01 14:38

_id ddssup9613
id ddssup9613
authors Kulkarni, R.G., Stought, R.R. and Haynes, K.E.
year 1996
title Traffic Flow Landscapes
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Major metropolitan areas and constituent independent jurisdictions face the problem of providing efficient transportation for their residents and in-and out commuters. A typical trip taker spends considerable time on the road to reach the workplace and other destinations. Though it may seem counter-intuitive, adding more links to existing road networks and/or increasing traffic capacity by adding lanes does not necessarily decrease travel times (eg. Braess' paradox). But it is certain that a dense redundant network of roads would provide a trip taker with alternate routes when traffic incidents occur. These types of questions raise the question of, how to evaluate the flow characteristics of the entire road network of a jurisdiction and its larger region in keeping the traffic moving? Further, how may the impact of adding more links/ lanes or the blocking of existing links! lanes be best measured? To answer these and related questions, we propose a methodology to evaluate a fitness criteria for road networks based on Kauffman's biological NK model (1993). We specify a transportation road traffic flow landscape analogous to the fitness landscape of the NK model. Using the transportation road traffic flow landscape we derive a road fitness index that can be used to evaluate either the entire road network's traffic flows or subparts of such network's traffic flows. We explore the possibility of investigating traffic flow landscapes to search for optimal routes to clear traffic. Finally we describe an approach for applying the theoretical framework developed in the paper to the traffic conditions on the road network of the city of Fairfax, Virginia.
keywords Fitness Landscapes, NK Model, Genotype, Gene, Self-Organization, ITS Technology
series DDSS
last changed 2003/08/07 16:36

_id maver_082
id maver_082
authors Maver, T.W. and Petric, J.
year 1996
title Predicting Visual Impact by Computer Aided Visual Impact Analysis
source Towards Sustainable Architecture, (Ed. B. Edwards), Butterworth, 104-110
summary We are entering a phase when the exploitation of energy resources is likely to cause a dramatic acceleration in our rate of impact on the natural environment; in particular, there is cause for serious concern regarding the damaging visual impact of energy related developments - oil terminals, dams power stations, electricity transmission lines, open cast mining - on remaining areas of relatively unspoilt rural landscape.
series other
email
last changed 2003/09/03 15:01

_id c219
authors Maver, T.W. and Petric, J.
year 1996
title Predicting Visual Impact: Computer Aided Visual Impact Analysis
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 163-184
summary The natural and the man-made environment is under increasing stress. We are entering a phase when the exploitation of energy resources is likely to cause a dramatic acceleration in our rate of impact on the natural environment; in particular, there is cause for serious concern regarding the damaging visual impact of energy related developments - oil terminals, dams, power stations, electricity transmission lines, open cast mining - on remaining areas of relatively unspoilt rural landscape. In the developed countries, the urban environment is presenting architects, planners and development agencies with some of the most significant and intractable problems in the last decade of the 20 Century. The problems are the most chronic in those cities which rose to greatness at the height of the industrial revolution- as heavy industry has declined, industrial sites have become derelict, the working population has drifted away and housing has fallen below tolerable standards. Yet in most cases, much evidence of urban greatness remains - in the grandeur of the public buildings, in the scale of the cityscape and in the spirit of those who still have their homes, and their cultural roots, in the inner city.
series other
email
last changed 2003/04/16 11:53

_id ddssup9611
id ddssup9611
authors Polidori, MaurIcio Couto
year 1996
title Built Form Impact Assessment Method of Description
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Continuous change in contemporary cities heve produced an urban space tipollogically diverse, particulary in fast growing South-American countries. As a result, the straight contextual analysis, usually used to assess the degree of innovation/permanence of new buildings in urban settings becomes ineffective, for the simple reason that frequently it is virtually impossible to establish what the context dominance actually is. The method proposed in this paper takes the issue of tipological analysis from a systems approach. This is carried out by a series of procedures, such as: a) identifying buildings'constitutive parts, which can be done at any degree of detail; b) listing them according to their attributes of repertory and formal composition. ;with this it is obtained a extensive catalogue of the entities taking part of the considered urban setting, from which the actual context can be depicted; c) listing each entity's participation in the landscape composition, or the role each one has in the landscape configuration. The software that operates the analysis does the rest, measuring the degree of innovation/permanence of each entity, in relation to the others, and defining what the context is made of.. From this, any inclusion/exclusion in the considered townscape is automatically evaluated in terms of impact on the pre-existing setting. The system can be used at any urban scale, as well as at the building scale.
series DDSS
last changed 2003/08/07 16:36

_id ea7c
authors Sansoni, Claudio
year 1996
title Visual analysis: a new probabilistic technique to determine landscape visibility
source Computer-Aided Design, Vol. 28 (4) (1996) pp. 289-299
summary In environmental design and visual impact analysis aspects related to visual perception are of primary importance. In this paper new methods, based on a probabilistic technique, are suggested to build intervisibilitymodels. By a new technique, also the presence of objects, like houses and trees, on the soil is considered.
keywords Stochastic Methods, Terrain Visibility
series journal paper
last changed 2003/05/15 21:33

_id a9ca
authors Abadi Abbo, Isaac
year 1996
title EFFECTIVENESS OF MODELS
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Architects use many types of models to simulate space either in their design process or as final specifications for building them. These models have been proved useful or effective for specific purposes. This paper evaluates architectural models in terms of five effectiveness components: time of development, cost, complexity, variables simulated and ecological validity. This series of models, used regularly in architecture, are analysed to finally produce a matrix that shows the effectiveness of the different models for specific purposes in architectural design, research and education. Special emphasis is given to three specific models: 1/10 scale, full-scale and computer generated.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2016/02/17 13:47

_id ascaad2004_paper11
id ascaad2004_paper11
authors Abdelfattah, Hesham Khairy and Ali A. Raouf
year 2004
title No More Fear or Doubt: Electronic Architecture in Architectural Education
source eDesign in Architecture: ASCAAD's First International Conference on Computer Aided Architectural Design, 7-9 December 2004, KFUPM, Saudi Arabia
summary Operating electronic and Internet worked tools for Architectural education is an important, and merely a prerequisite step toward creating powerful tele-collabortion and tele-research in our Architectural studios. The design studio, as physical place and pedagogical method, is the core of architectural education. The Carnegie Endowment report on architectural education, published in 1996, identified a comparably central role for studios in schools today. Advances in CAD and visualization, combined with technologies to communicate images, data, and “live” action, now enable virtual dimensions of studio experience. Students no longer need to gather at the same time and place to tackle the same design problem. Critics can comment over the network or by e-mail, and distinguished jurors can make virtual visits without being in the same room as the pin-up—if there is a pin-up (or a room). Virtual design studios (VDS) have the potential to support collaboration over competition, diversify student experiences, and redistribute the intellectual resources of architectural education across geographic and socioeconomic divisions. The challenge is to predict whether VDS will isolate students from a sense of place and materiality, or if it will provide future architects the tools to reconcile communication environments and physical space.
series ASCAAD
email
last changed 2007/04/08 19:47

_id ddssar9601
id ddssar9601
authors Achten, H.H., Bax, M.F.Th. and Oxman, R.M.
year 1996
title Generic Representations and the Generic Grid: Knowledge Interface, Organisation and Support of the (early) Design Process
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Computer Aided Design requires the implementation of architectural issues in order to support the architectural design process. These issues consist of elements, knowledge structures, and design processes that are typical for architectural design. The paper introduces two concepts that aim to define and model some of such architectural issues: building types and design processes. The first concept, the Generic grid, will be shown to structure the description of designs, provide a form-based hierarchical decomposition of design elements, and to provide conditions to accommodate concurrent design processes. The second concept, the Generic representation, models generic and typological knowledge of building types through the use of graphic representations with specific knowledge contents. The paper discusses both concepts and will show the potential of implementing Generic representations on the basis of the Generic grid in CAAD systems.
series DDSS
last changed 2003/11/21 15:15

_id 846c
authors Achten, Henri
year 1996
title Generic Representations: Intermediate Structures in Computer Aided Architectural Composition.
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 9-24
summary The paper discusses research work on typological and generic knowledge in architectural design. Architectural composition occurs predominantly through drawings as a medium. Throughout the process, architects apply knowledge. The paper discusses the question how to accommodate this process in computers bearing in mind the medium of drawings and the application of knowledge. It introduces generic representations as one particular approach and discusses its implications by the concept of intermediate structures. The paper concludes with an evaluation of the presented ideas.
keywords
series other
email
last changed 1999/04/08 17:16

_id 2dbc
authors Achten, Henri
year 1996
title Teaching Advanced Architectural Issues Through Principles of CAAD
doi https://doi.org/10.52842/conf.ecaade.1996.007
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 7-16
summary The paper discusses the differences between teaching CAAD by using standard software ("off-the-shelf"-software) and teaching the principles of CAAD ("principles-teaching"). The paper distinguishes four kinds of application for design systems in education: social systems, professional systems, educational systems, and innovative systems. The paper furthermore proposes to distinguish between computational issues and architectural issues relative to design systems. It appears that there is not a principled distinction between software-teaching and principles-teaching when it comes to computational issues of design systems. However, when the architectural content of CAAD systems is concerned, then principles of CAAD systems seem to be more appropriate for teaching. The paper presents work on generic representations as a specific case. Generic representations can be used to teach one particular kind of architectural content of design systems. The paper ends with conclusions.
series eCAADe
email
more http://www.ds.arch.tue.nl/
last changed 2022/06/07 07:54

_id 765f
authors Adam, Holger
year 2002
title Reinterpretation or replacement? The effects of the information and communication technologies on urban space
source CORP 2002, Vienna, pp. 345-349
summary The timid question “Virtual spaces or real places?” forms the core of many debates within the spatial sciences addressing theconsequences of the rapid development of information and communication technologies1 on existing spatial structures. So far several opinions rival each other for the interpretation of current and the prediction of future spatial developments. The spacelessness ofcomputer networks and the possibility to transmit data in real-time have lead visionaries to predict a far-reaching devaluation of timeand space, so questioning the future importance of traditional spatial structures: The “annihilation of distance and time constraints [incomputer networks] could undermine the very rationale for the existence of the city by dissolving the need for physical proximity”(Graham and Marvin 1996: 318). The disappearance of the city into the net, therefore, seems to become a distinct possibility.
series other
email
more www.corp.at
last changed 2003/11/21 15:15

_id 4b55
authors Af Klercker, J. , Ekholm, A. and Fridqvist, S. (Ed.)
year 1996
title Education for Practice [Conference Proceedings]
doi https://doi.org/10.52842/conf.ecaade.1996
source 14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2 / Lund (Sweden) 12-14 September 1996, 425 p.
summary There are many of us trying to make place for CAAD in a natural way in the Curriculum of the Architect school. We would like to make CAAD useful to the students already during their studies. Even if we have the support of our collegues for running courses there is very often no space in the timetable. And even if we have all the entusiasm of our students it is hard to practice your CAAD knowledge on projects where it is not asked for.

The education of architects in the use of computers has lead me to try to find "the roots of education of architects" in general. A collegue of mine in a bookshelf of course litterature in Informatics found and put into my hands "Educating the reflective practitioner" by Donald Schön. It lead to an interesting process of personal reflection and discussion within our CAAD team.

We think by the way that the theme of the conference points to the heart of the message in Donald Schöns book and we are inviting him as a key note speaker at the Conference.

series eCAADe
type normal paper
email
more http://www.caad.lth.se/ECAADE/
last changed 2022/06/07 07:49

_id 63e6
authors Af Klercker, Jonas
year 1996
title Visualisation for Clients - One Example of Educating CAAD for Practice
doi https://doi.org/10.52842/conf.ecaade.1996.017
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 17-24
summary During the spring term 1996, 13 students of the 3rd and 4th year at the School of Architecture at Lund University had the opportunity to make a one semester CAAD project. 11 students chose the individual exercise to use computer media for developing a small architectural design in interaction with a client. The focus was set more on visualization and the process of communicating ideas, feelings and practical solutions between architect and client and visa versa rather than concentrated on the final product.

This paper describes the process of the project and the reflections of the participants. It will discuss problems from the teachers point of view.

series eCAADe
email
more http://www.caad.lth.se/ECAADE/
last changed 2022/06/07 07:54

_id 0ec9
authors Agranovich-Ponomareva. E., Litvinova, A. And Mickich, A.
year 1996
title Architectural Computing in School and Real Designing
doi https://doi.org/10.52842/conf.ecaade.1996.025
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 25-28
summary The existing system of architectural education ( including computer ) as has shown practice has appeared not absolutly perfect. It not capable to dynamic changes, active introduction of a new engineering and computer technologies, to realization about of the inquiries of a modern time. It suggest of a way of search of new models of computer training. The computer education is represented by us as certain a universal system, which permits to solve the problem of arcitectural education at a higher level. The opportunities of computers and computer technologies at such approach are used as means of increase of efficiency teaching and training. The orientation goes on final result: a opportunity to generate of the creative decisions by learnees, based on attraction of received knowledge and use for their realization of arsenal of practical skills and skills. The system represents not only certain set of experiences elements, necessary and final result sufficient for achievement, but also quite certain interrelation between them. It means, that the knowledge from a initial rate " The Introduction in computer training" must be secured and transformed for utilization in special rates and through them- in practice. The functional nucleus of the software package of such universal system is under construction as opened, apparatus an independent system. A central part of a system is a database, the structure of which is uniform for all other modules and side of enclosures. The conceptual model of a system is under construction on principles structure idea, visualization, multimedia. The listed principles are realized in model so that to encourage the user to independent creative work.

series eCAADe
last changed 2022/06/07 07:54

_id 1fb3
authors Akin, O., Cumming, M., Shealey, M. and Tuncer, B.
year 1997
title An electronic design assistance tool for case-based representation of designs
source Automation in Construction 6 (4) (1997) pp. 265-274
summary In precedent based design, solutions to problems are developed by drawing from an understanding of landmark designs. Many of the key design operations in this mode are similar to the functionalities present in case-based reasoning systems: case matching, case adapting, and case representation. It is clear that a rich case-base, encoding all major product types in a design domain would be the centerpiece of such an approach. EDAT (Electronic Design Assistance Tool) is intended to assist in precedent based design in the studio with the potential of expansion into the office setting. EDAT has been designed using object oriented system development methods. EDAT was used in a design studio at Carnegie Mellon University, during Spring 1996.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 4cda
authors Akin, O., Cumming, M. , Shealey, M. and Tuncer, B.
year 1996
title An Electronic Design Assistance Tool for Case Based Representation of Designs
doi https://doi.org/10.52842/conf.acadia.1996.123
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 123-132
summary In precedent based design, solutions to problems are developed by drawing from an understanding of landmark designs. Many of the key design operations in this mode are similar to the functionalities present in case based reasoning systems: case matching, case adapting, and case representation. It is clear that a rich case base, encoding all major product types in a design domain would be the centerpiece of such an approach. EDAT (Electronic Design Assistance Tool) is intended to assist in precedent based design in the studio with the potential of expansion into the office setting. EDAT has been designed using object oriented system development methods. EDAT was used in a design studio at Carnegie Mellon University, during Spring 1996, and will be used in future studios, as well.
series ACADIA
email
last changed 2022/06/07 07:54

_id d35f
authors Akin, O.
year 1997
title Researching Descriptive Models of Design
source Automation in Construction 7 (2-3) (1998) pp. 97-100
summary This special double issue is a result of the international symposium and workshop on „Descriptive Models of Design“ wich was held during July 1-5, 1996, at Istanbul Technical University, Istanbul, Turkey. The primary goal of the symposium was to promote greater understanding and to develop recommendations for funding policy and practices in the area of descriptive models of design.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id c204
authors Aleksander Asanowicz
year 1996
title Teaching and Learning - Full Brainwash
doi https://doi.org/10.52842/conf.ecaade.1996.051
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 51-54
summary We often speak of changes in design process due to an application of computers. But in my opinion we more often rather speak of lack of changes. Lets hope that some day we will be able to witness full integrity and compatibility of design process and tools applied in it. Quite possible such an integrity may occur in the cyberspace. Nevertheless before that could happen some changes within the teaching methods at faculties of architecture, where despite great numbers of computer equipment used, the students are still being taught as in the XIX century. In terms of achieved results it proves ineffective because application of chalk and blackboard only will always loose to new media, which allow visual perception of dinosaurs in Jurassic Park. Our civilisation is the iconographic one. And that is why teaching methods are about to change. An application of computer as simply a slide projector seems to be way too expensive. New media demands new process and new process demands new media. Lets hope that could be achieved in cyberspace as being a combination of: classic ways of teaching, hypertext, multimedia, virtual reality and a new teaching methodology (as used in Berlitz English School - full brainwash). At our faculty several years ago we experimentally undertook and applied an Integrated Design Teaching Method. A student during design process of an object simultaneously learnt all aspects and functions of the object being designing i.e.: its structure, piping and wiring, material cost and even historic evolution of its form and function. Unfortunately that concept was too extravagant as for the seventies in our reality. At present due to wide implementation of new media and tools in design process we come to consider reimplementation of IDTM again.
series eCAADe
email
last changed 2022/06/07 07:54

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