summary |
This paper explores the future role of a more holistic and integrated
approach to the design of architecture in landscape. Many of the design
exploration and presentation techniques presently used by particular
design professions do not lend themselves to an inherently collaborative
design strategy. Within contemporary digital environments, there are increasing
opportunities to explore and evaluate design proposals which integrate
both architectural and landscape aspects. The production of integrated
design solutions exploring buildings and their surrounding context is now
possible through the design development of shared 3-D and 4-D virtual
environments, in which buildings no longer float in space. The scope of landscape design has expanded through the application of
techniques such as GIS allowing interpretations that include social,
economic and environmental dimensions. In architecture, for example,
object-oriented CAD environments now make it feasible to integrate
conventional modelling techniques with analytical evaluations such as
energy calculations and lighting simulations. These were all ambitions of
architects and landscape designers in the 70s when computer power
restricted the successful implementation of these ideas. Instead, the
commercial trend at that time moved towards isolated specialist design
tools in particular areas. Prior to recent innovations in computing, the
closely related disciplines of architecture and landscape have been
separated through the unnecessary development, in our view, of their
own symbolic representations, and the subsequent computer
applications. This has led to an unnatural separation between what were
once closely related disciplines. Significant increases in the performance of computers are now making it
possible to move on from symbolic representations towards more
contextual and meaningful representations. For example, the application
of realistic materials textures to CAD-generated building models can then
be linked to energy calculations using the chosen materials. It is now
possible for a tree to look like a tree, to have leaves and even to be
botanicaly identifiable. The building and landscape can be rendered from
a common database of digital samples taken from the real world. The
complete model may be viewed in a more meaningful way either through
stills or animation, or better still, through a total simulation of the lifecycle
of the design proposal. The model may also be used to explore
environmental/energy considerations and changes in the balance
between the building and its context most immediately through the growth
simulation of vegetation but also as part of a larger planning model. The Internet has a key role to play in facilitating this emerging
collaborative design process. Design professionals are now able via the
net to work on a shared model and to explore and test designs through the
development of VRML, JAVA, whiteboarding and video conferencing. The
end product may potentially be something that can be more easily viewed
by the client/user. The ideas presented in this paper form the basis for the
development of a dual course in landscape and architecture. This will
create new teaching opportunities for exploring the design of buildings
and sites through the shared development of a common computer model. |