CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 518

_id a35a
authors Arponen, Matti
year 2002
title From 2D Base Map To 3D City Model
source UMDS '02 Proceedings, Prague (Czech Republic) 2-4 October 2002, I.17-I.28
summary Since 1997 Helsinki City Survey Division has proceeded in experimenting and in developing the methods for converting and supplementing current digital 2D base maps in the scale 1:500 to a 3D city model. Actually since 1986 project areas have been produced in 3D for city planning and construction projects, but working with the whole map database started in 1997 because of customer demands and competitive 3D projects. 3D map database needs new data modelling and structures, map update processes need new working orders and the draftsmen need to learn a new profession; the 3D modeller. Laser-scanning and digital photogrammetry have been used in collecting 3D information on the map objects. During the years 1999-2000 laser-scanning experiments covering 45 km2 have been carried out utilizing the Swedish TopEye system. Simultaneous digital photography produces material for orto photo mosaics. These have been applied in mapping out dated map features and in vectorizing 3D buildings manually, semi automatically and automatically. In modelling we use TerraScan, TerraPhoto and TerraModeler sw, which are developed in Finland. The 3D city model project is at the same time partially a software development project. An accuracy and feasibility study was also completed and will be shortly presented. The three scales of 3D models are also presented in this paper. Some new 3D products and some usage of 3D city models in practice will be demonstrated in the actual presentation.
keywords 3D City modeling
series other
email
more www.udms.net
last changed 2003/11/21 15:16

_id 2e36
authors Bourdakis, Vassilis
year 1997
title Making Sense of the City
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 663-678
summary Large-scale, three dimensional, interactive computer models of cities are becoming feasible making it possible to test their suitability as a visualisation tool for the design and planning process, for data visualisation where socio-economic and physical data can be mapped on to the 3D form of the city and as an urban information repository. The CASA developed models of the City of Bath and London's West End in VRML format, are used as examples to illustrate the problems arising. The aim of this paper is to reflect on key issues related to interaction within urban models, data mapping techniques and appropriate metaphors for presenting information.
keywords 3D City modeling, Urban Modelling, Virtual Environments, Navigation, Data Mapping, VRML
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 389b
authors Do, Ellen Yi-Luen
year 2000
title Sketch that Scene for Me: Creating Virtual Worlds by Freehand Drawing
doi https://doi.org/10.52842/conf.ecaade.2000.265
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 265-268
summary With the Web people can now view virtual threedimensional worlds and explore virtual space. Increasingly, novice users are interested in creating 3D Web sites. Virtual Reality Modeling Language gained ISO status in 1997, although it is being supplanted by the compatible Java3D API and alternative 3D Web technologies compete. Viewing VRML scenes is relatively straightforward on most hardware platforms and browsers, but currently there are only two ways to create 3D virtual scenes: One is to code the scene directly using VRML. The other is to use existing CAD and modeling software, and save the world in VRML format or convert to VRML from some other format. Both methods are time consuming, cumbersome, and have steep learning curves. Pen-based user interfaces, on the other hand, are for many an easy and intuitive method for graphics input. Not only are people familiar with the look and feel of paper and pencil, novice users also find it less intimidating to draw what they want, where they want it instead of using a complicated tool palette and pull-down menus. Architects and designers use sketches as a primary tool to generate design ideas and to explore alternatives, and numerous computer-based interfaces have played on the concept of "sketch". However, we restrict the notion of sketch to freehand drawing, which we believe helps people to think, to envision, and to recognize properties of the objects with which they are working. SKETCH employs a pen interface to create three-dimensional models, but it uses a simple language of gestures to control a three-dimensional modeler; it does not attempt to interpret freehand drawings. In contrast, our support of 3D world creation using freehand drawing depend on users’ traditional understanding of a floor plan representation. Igarashi et al. used a pen interface to drive browsing in a 3D world, by projecting the user’s marks on the ground plane in the virtual world. Our Sketch-3D project extends this approach, investigating an interface that allows direct interpretation of the drawing marks (what you draw is what you get) and serves as a rapid prototyping tool for creating 3D virtual scenes.
keywords Freehand Sketching, Pen-Based User Interface, Interaction, VRML, Navigation
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id dae5
authors Dodge, M., Smith A. and Doyle, S.
year 1997
title Visualising Urban Environments for Planning and Design
source Paper for the Graphics, Visualization and Social Sciences Workshop, 8-9 May 1997, Loughborough, UK
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
more http://www.geog.ucl.ac.uk/casa/pub/viz_social_sciences/viz_paper.html
last changed 2001/06/04 20:27

_id 3dd3
authors Gero, J.S. and Damski, J.
year 1997
title A symbolic model for shape emergence
source Environment and Planning B: Planning and Design 24 : 509-526
summary This paper presents a shape representation at the symbolic level that extends the properties of shape in 2D and 3D using the same formalism. This representation is based on the concept of infinite maximal lines and planes. Constraints on their properties are used to define shapes and objects. A process model of shape emergence which relies on this representation is developed. Data-driven and hypothesis-driven approaches to shape and object emergence are demonstrated.
keywords Shape Emergence
series other
email
last changed 2003/04/06 08:46

_id e941
authors Sariyildiz, Sevil, Durmisevic, Sanja and Ploco, Jasmina
year 1997
title Pattern Grammar within the Language of Architecture
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 299-311
summary Technology plays an important role in the design and designing process, influencing the architectural expressions and giving an impulse to new developments of architectural language. It has been allways the stimulating push for the generation of new concepts, spaces and technics in architectural design. Especially the developments, in the field of material technology and construction industry. Lately, Information and Communication Technology (ICT) pledge to have an important impact on designing practice as well as a part of the technological developments. In order to widen the application of CAAD in designers realm, it is necessary to interpose new design tools and methods. This means introducing CAAD more as a "designing tool" and making its employment feasible from the very first stages of design process - during the conceptual phase. Pattern Grammars, which we will introduce in this paper is such a method that provides support to designers, architects and urban planners. These patterns, based on complex 3D spatial geometrical polyhedra and polytopes, when generated, have form and structure at the same time. Parallel with geometry creation, aspects such as accessibility, functionality and integrity of a building should be taken in consideration as well. Working with pattern grammar within CAAD environment, enables faster generating of concepts and examination of spatial qualities, offering at the same time higher standards of design flexibility and enormous variety. It also introduces new design approaches to stimulate the innovative ideas concerning the design. This, altogether, represents an added value of CAAD.
keywords CAAD Tools, Pattern Grammar, Substitution Method
series AVOCAAD
last changed 2005/09/09 10:48

_id 2354
authors Clayden, A. and Szalapaj, P.
year 1997
title Architecture in Landscape: Integrated CAD Environments for Contextually Situated Design
doi https://doi.org/10.52842/conf.ecaade.1997.x.q6p
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper explores the future role of a more holistic and integrated approach to the design of architecture in landscape. Many of the design exploration and presentation techniques presently used by particular design professions do not lend themselves to an inherently collaborative design strategy.

Within contemporary digital environments, there are increasing opportunities to explore and evaluate design proposals which integrate both architectural and landscape aspects. The production of integrated design solutions exploring buildings and their surrounding context is now possible through the design development of shared 3-D and 4-D virtual environments, in which buildings no longer float in space.

The scope of landscape design has expanded through the application of techniques such as GIS allowing interpretations that include social, economic and environmental dimensions. In architecture, for example, object-oriented CAD environments now make it feasible to integrate conventional modelling techniques with analytical evaluations such as energy calculations and lighting simulations. These were all ambitions of architects and landscape designers in the 70s when computer power restricted the successful implementation of these ideas. Instead, the commercial trend at that time moved towards isolated specialist design tools in particular areas. Prior to recent innovations in computing, the closely related disciplines of architecture and landscape have been separated through the unnecessary development, in our view, of their own symbolic representations, and the subsequent computer applications. This has led to an unnatural separation between what were once closely related disciplines.

Significant increases in the performance of computers are now making it possible to move on from symbolic representations towards more contextual and meaningful representations. For example, the application of realistic materials textures to CAD-generated building models can then be linked to energy calculations using the chosen materials. It is now possible for a tree to look like a tree, to have leaves and even to be botanicaly identifiable. The building and landscape can be rendered from a common database of digital samples taken from the real world. The complete model may be viewed in a more meaningful way either through stills or animation, or better still, through a total simulation of the lifecycle of the design proposal. The model may also be used to explore environmental/energy considerations and changes in the balance between the building and its context most immediately through the growth simulation of vegetation but also as part of a larger planning model.

The Internet has a key role to play in facilitating this emerging collaborative design process. Design professionals are now able via the net to work on a shared model and to explore and test designs through the development of VRML, JAVA, whiteboarding and video conferencing. The end product may potentially be something that can be more easily viewed by the client/user. The ideas presented in this paper form the basis for the development of a dual course in landscape and architecture. This will create new teaching opportunities for exploring the design of buildings and sites through the shared development of a common computer model.

keywords Integrated Design Process, Landscape and Architecture, Shared Environmentsenvironments
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/szalapaj/szalapaj.htm
last changed 2022/06/07 07:50

_id ddssup9619
id ddssup9619
authors Tisma, Alexandra
year 1996
title Multimedia Training "Designing Randstad"
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The project multimedia training "Designing Randstad" (MTDR) is an experimental attempt to introduce multimedia in education at the Faculty of Architecture in Delft. It intends to develope teachware which will learn the students the basics of Geographic Informational Systems (GIS) implementation in land use evaluation appropriate for physical planning purposes. Interaction between students and the system will enable students to learn about GIS, to design a model of the spatial development of Randstad area and to evaluate their own designs, to produce immediate graphic visualisation of the evaluation and to compare it with the evaluations of the fellow students. The project will be applied in the first year curriculum, in the course "Region" of the Department of Urban planning of the Faculty of Architecture, in the first half of the year 1997.
series DDSS
last changed 2003/08/07 16:36

_id 0e8f
authors Alavalkama, I. and Siitonen, P.
year 1997
title Developing a new endoscopy laboratory with digital tools.
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary Tampere School of Architecture had to leave its old down-town building and move to the TU Tampere university campus in Hervanta, 10 km away. In this process, the 20 years old endoscopic system "The Urban Simulator" was one of the victims. Old mechanical parts and especially the original home-built microcomputer system were too old to compete with modern computer-aided methods. A new endoscopical system is now under construction, using all of the 20-year experience, new technical components and computers for camera control and picture processing. Real-material modelling is used together with computer-aided planning and visualization methods taking the best from both sides.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id ecfd
authors Breen, Jack
year 1997
title Virtual Horizons
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 109-124
summary This essay explores directions for Computer Aided Architectural Design. It focuses on the state of the 'art' in the Netherlands - a country which is renowned for a high density of planning, both in its cultivated landscapes and in its urban environments - and investigates in which ways computer aided techniques may be broadening the horizons of Dutch design practitioners and builders. An attempt is made to characterise recent developments within the architectural design community, with respect to the influence of (digital) design media on - stylistic - architectural developments and on the building methods of the nineties.
series AVOCAAD
last changed 2005/09/09 10:48

_id ddss9842
id ddss9842
authors Mattsson, Helena
year 1998
title Working with unpredictability
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The paper deals with notions of complexity in art and architecture. On the basis of a recent sculptural work by Richard Serra, Torqued Ellipses (1997), the notion of complexity is investigated in terms of how it situates the viewer, and affects our sense of space and time. Serra’s work is analyzed in terms of the artist’s working method, the production of the work, and finally the ”external relations” which connect it to the viewer and the context. In each of these steps, the notions of complexity and unpredictability are shown to have a formative role. The relations between space and time, object and context, are redefined in Serra’s work, which also gives it great importance for architectural theory and practice.
series DDSS
last changed 2003/08/07 16:36

_id 1a91
id 1a91
authors Bourdakis, V.
year 1997
title The Future of VRML on Large Urban Models.
source The 4th UK VRSIG Conference
summary In this paper, the suitability and usability of VRML for urban modelling is discussed based on the experience gained by the creation of urban models of varying sizes, level of detail and use. Areas where the current VRML specification is failing to satisfy the needs of large-scale urban modelling are highlighted. Properties of a successful alternative or VRML3.0 specification are suggested and briefly discussed.
keywords 3D City Modeling, Development Control, Design Control
series other
email
last changed 2003/11/21 15:16

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id b3b1
authors Ebrahim, Mostafa Abdel-Bary
year 1997
title Application and evaluation of digital image techniques in close range photogrammetry
source University of Innsbruck
summary Most of the orthomapping techniques that are used in the present are restricted to surfaces that arise from a function of 'ground co- ordinates' z = f (x, y) , so-called 2.5D objects. Some techniques are also restricted to surfaces with kind of smooth shape or even to regular surfaces, but all of them are established to rectify images (although increasingly digitally). A new approach has been established for digital restitution and orthomapping of close range objects of almost any shape and size and with almost no restriction to images or objects. The idea of this approach is an inversion of the photographic technique and is (on the contrary to the 'rectification approach') strictly object oriented. All of the objects are regarded to be describable in their geometrical shape by a number of particular faces that can be regular or irregular but can anyway be created in a CAD environment. The data needed to get this surface can come from any photogrammetric, tachometric or other source with any particular one wants to have for the results. All the details that lie on that surface don't have to be restituted by analog or analytical point measurement but can after that be projected onto this surface from any photo, from any side and with any camera they have been taken. A 'Digital Projector' does the projection of the photos from the same positions and with the same inner orientation as of photographic camera. Using this approach any measurements of any details on the facades can be done easily. No details of the object can be neglected, none can be forgotten, no prior filtering of details has preceded this using. The full information of the original photos is available in the results. The results of the restitution can be presented in many ways. One of them is create orthoimages in any scale. Other results are any perspective or parallel view of the object. Other use of the strict 3D map-covered object for visualization (e.g. in architecture and archaeology application) is possible  
keywords Digital Image; Digital Projector; Close Range Photogrammetry; Architectural Photogrammetry; 2.5d Objects; Visualization
series thesis:PhD
email
more http://www.arcs.ac.at/dissdb/rn027356
last changed 2003/02/12 22:37

_id b1ea
authors Hand, C.
year 1997
title A Survey of 3D Interaction Techniques
source Computer Graphics Forum, 165
summary Recent gains in the performance of 3D graphics hardware and rendering systems have not been matched by a corresponding improvement in our knowledge of how to interact with the virtual environments we create; therefore there is a need to examine these further if we are to improve the overall quality of our interactive 3D systems. This paper examines some of the interaction techniques which have been developed for object manipulation, navigation and application control in 3D virtual environments. The use of both mouse-based techniques and 3D input devices is considered, along with the role of feedback and some aspects of tools and widgets.
series journal paper
last changed 2003/04/23 15:14

_id 4cce
authors Monedero, Javier
year 1997
title Parametric Design. A Review and Some Experiences
doi https://doi.org/10.52842/conf.ecaade.1997.x.q8p
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary During the last few years there has been an extraordinary development of computer aided tools intended to present or communicate the results of architectural projects. But there has not been a comparable progress in the development of tools intended to assist design to generate architectural forms in an easy and interactive way. Even worst, architects who use the powerful means provided by computers, as a direct tool to create architectural forms are still an exception. Architecture continues to be produced by traditional means using the computer as little more than a drafting tool.

The main reasons that may explain this situation can be identified rather easily, although there will be significant differences of opinion. Mine is that it is a mistake trying to advance too rapidly and, for instance, propose integrated design methods using expert systems and artificial intelligence resources when do not have still an adequate tool to generate and modify simple 3D models.

The modelling tools we have at the present moment are clearly unsatisfactory. Their principal limitation is the lack of appropriate instruments to modify interactively the model once it has been created. This is a fundamental aspect in any design activity, where the designer is constantly going forward and backwards, reelaborating once and again some particular aspect of the model, or its general layout, or even coming back to a previous solution that had been temporarily abandoned.

keywords Parametric Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/moneder/moneder.htm
last changed 2022/06/07 07:50

_id e7ee
authors Redondo, E.
year 1997
title Analysis and Interpretation in the Architectonics
doi https://doi.org/10.52842/conf.ecaade.1997.x.q7e
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The graphic intention is a peculiarity of the architectural drawing. It is enough to compare the ground plan of an unifamiliar housing insulated of Le Corbusier with another of Mies van der Rohe to realise the diversity of graphic styles, but is important to take conscience of the complexity that carries to interpret the symbols that appear in those documents, because as architects we either realize plans that the instructions are described or measures to be able to execute the work and in other occations representations for his edition aimed to a especialized public.

For this reason, and because not always is arranged the best possible documentation, we consider that the majority of vectorisations they exist in the market don’t plenty satisfied our needs as teaching staff of graphic expression and CAD, althoug we can always be using the same systems of projection or codified representations, it is imposed a lot of times to interpret acording the context the different signs and graphic registers used.

We know experimental applications that go beyond, they even arrive to generate a 3D model from a lifted hand draw that represents three orthogonal projections of it, but it isn’t less certain that its utility is restricted to fields very specialised and the option that we propose, there is not knowledge at least to us that it exist; commercially speaking.

Our porpose has been to develope a symple metedology of vectorisation but adapted to the special idiosyncrasy of the needs of an architecture student that with frequency for his formation requires to generate with CAD models 2D and 3D of architectural projects from the information contented in magazines, and with them create several formas analysis.

The most important difference in the matter to other systems is the interactivity of the procedure that let personify the exit file, even the wide diversity of graphic registers that it exist in the entrance, being the user only once has to identify and interpret the signs to detect, and then the process is realized automatically to any plant of the building or equivalent projection.

series eCAADe
more http://info.tuwien.ac.at/ecaade/proc/redondo/redondo.htm
last changed 2022/06/07 07:50

_id af6d
authors Rockwood, Alyn P. and Winget, Jim
year 1997
title Three-dimensional object reconstruction from two-dimensional images
source Computer-Aided Design, Vol. 29 (4) (1997) pp. 279-285
summary In order to construct a 3D model from a collection of 2D images of an object, an energy function is defined between the object's images and corresponding images ofan articulated mesh in three dimensions. Repeated adjustment of the mesh to minimize the energy function results in a mesh that produces images which closelyapproximate the input images, that is to say that under the appropriate conditions it realizes a preconceived object. It has implications for model building, reverseengineering and computer vision. Minimization of the energy function is a multivariate problem of large scale with many local minima. We give an approach forsolving this problem. For certain restricted, but useful applications, intuitive solutions to the minimization are consistently obtained.
keywords Reverse Engineering, Simulated Annealing, Object Reconstruction
series journal paper
last changed 2003/05/15 21:33

_id 4eea
authors Sook Lee, Y. and Kyung Shin, H.
year 1997
title Development and visualization of interior space models for university professor's office.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary When visualization is required in academic area, the sound mundane realism ideally defined through scientific research is a requirement to make the testing of the visualized model worthy. Spatial model development is an essential part in every space type. Without space standards, architecture can not be existed. Lack of space standards causes some confusion, delay of decision, and trials and errors in building practice. This research deals with university professor's office space model. Currently in Korea, university building construction has been increased because of rapidly growing quantitative and qualitative needs for better education. There has been a wide range of size preference of the office space. Because of Korea's limited land availability, deliberate consideration in suggesting the minimum space standards without sacrificing the function is needed. This is especially important since professors traditionally have been highly respected from society, thereby rather authoritative with strong territoriality and privacy need and relatively sensitive to space size. Thus, presenting the 3D visual models to convince professors that the models accommodate their needs is important as well as the search process for ideal space models. The aim of the project was to develop a set of interior space models for university professor's office. To achieve the goal, 3 research projects and 1 design simulation project were implemented. Objectives of the 4 projects were 1) to identify the most popular office space conditions that is architectural characteristics, 2) to identify the most popular office space use type, 3) to identify user needs for spatial improvement, 4) to develop and suggest interior design alternatives systematically and present them in 3 dimentional computer simulation. This simulated images will be a basis of scaled model construction for endoscopy research and of full scale modelling in the future.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id 751d
authors Cubero, R., Caldera, N., Indriago, J.A., Camacaro, L., Nixon, M. and Cestary, J.
year 2001
title Georeferenciando revicios y recursos turisticos para la plaificacion territorial: El Sigtur-Zulia [Georeferential Services and Touristic Resources for Territorial Planning: The Sigtur-Zulia]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 146-155
summary In 1997, the Research Institute of Faculty of Architecture and Design, University of Zulia, started the R&D project of a decision making support system for tourism planning. For this, GIS technologies have been used for geocodification and spatial analysis of all the tourism facilities and resources existing in Zulia State, studying this kind of socioeconomic development according to critical poverty problems that are typical of their population. This paper describes this geographic information system, with the application of accessibility analysis, areas of influence, and threedimensional studies through network analysisó three-dimensional analysis with ArcView GIS clients, ArcExplorer clients, and MapObjects clients, on an MS Windows NT client/server environment.
keywords GIS; Tourism Planning; Internet; Desktop Mapping
series other
email
last changed 2003/02/14 08:29

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