CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 517

_id 2354
authors Clayden, A. and Szalapaj, P.
year 1997
title Architecture in Landscape: Integrated CAD Environments for Contextually Situated Design
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.q6p
summary This paper explores the future role of a more holistic and integrated approach to the design of architecture in landscape. Many of the design exploration and presentation techniques presently used by particular design professions do not lend themselves to an inherently collaborative design strategy.

Within contemporary digital environments, there are increasing opportunities to explore and evaluate design proposals which integrate both architectural and landscape aspects. The production of integrated design solutions exploring buildings and their surrounding context is now possible through the design development of shared 3-D and 4-D virtual environments, in which buildings no longer float in space.

The scope of landscape design has expanded through the application of techniques such as GIS allowing interpretations that include social, economic and environmental dimensions. In architecture, for example, object-oriented CAD environments now make it feasible to integrate conventional modelling techniques with analytical evaluations such as energy calculations and lighting simulations. These were all ambitions of architects and landscape designers in the 70s when computer power restricted the successful implementation of these ideas. Instead, the commercial trend at that time moved towards isolated specialist design tools in particular areas. Prior to recent innovations in computing, the closely related disciplines of architecture and landscape have been separated through the unnecessary development, in our view, of their own symbolic representations, and the subsequent computer applications. This has led to an unnatural separation between what were once closely related disciplines.

Significant increases in the performance of computers are now making it possible to move on from symbolic representations towards more contextual and meaningful representations. For example, the application of realistic materials textures to CAD-generated building models can then be linked to energy calculations using the chosen materials. It is now possible for a tree to look like a tree, to have leaves and even to be botanicaly identifiable. The building and landscape can be rendered from a common database of digital samples taken from the real world. The complete model may be viewed in a more meaningful way either through stills or animation, or better still, through a total simulation of the lifecycle of the design proposal. The model may also be used to explore environmental/energy considerations and changes in the balance between the building and its context most immediately through the growth simulation of vegetation but also as part of a larger planning model.

The Internet has a key role to play in facilitating this emerging collaborative design process. Design professionals are now able via the net to work on a shared model and to explore and test designs through the development of VRML, JAVA, whiteboarding and video conferencing. The end product may potentially be something that can be more easily viewed by the client/user. The ideas presented in this paper form the basis for the development of a dual course in landscape and architecture. This will create new teaching opportunities for exploring the design of buildings and sites through the shared development of a common computer model.

keywords Integrated Design Process, Landscape and Architecture, Shared Environmentsenvironments
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/szalapaj/szalapaj.htm
last changed 2022/06/07 07:50

_id 1767
authors Loveday, D.L., Virk, G.S., Cheung, J.Y.M. and Azzi, D.
year 1997
title Intelligence in buildings: the potential of advanced modelling
source Automation in Construction 6 (5-6) (1997) pp. 447-461
summary Intelligence in buildings usually implies facilities management via building automation systems (BAS). However, present-day commercial BAS adopt a rudimentary approach to data handling, control and fault detection, and there is much scope for improvement. This paper describes a model-based technique for raising the level of sophistication at which BAS currently operate. Using stochastic multivariable identification, models are derived which describe the behaviour of air temperature and relative humidity in a full-scale office zone equipped with a dedicated heating, ventilating and air-conditioning (HVAC) plant. The models are of good quality, giving prediction accuracies of ± 0.25°C in 19.2°C and of ± 0.6% rh in 53% rh when forecasting up to 15 minutes ahead. For forecasts up to 3 days ahead, accuracies are ± 0.65°C and ± 1.25% rh, respectively. The utility of the models for facilities management is investigated. The "temperature model" was employed within a predictive on/off control strategy for the office zone, and was shown to substantially improve temperature regulation and to reduce energy consumption in comparison with conventional on/off control. Comparison of prediction accuracies for two different situations, that is, the office with and without furniture plus carpet, showed that some level of furnishing is essential during the commissioning phase if model-based control of relative humidity is contemplated. The prospects are assessed for wide-scale replication of the model-based technique, and it is shown that deterministic simulation has potential to be used as a means of initialising a model structure and hence of selecting the sensors for a BAS for any building at the design stage. It is concluded that advanced model-based methods offer significant promise for improving BAS performance, and that proving trials in full-scale everyday situations are now needed prior to commercial development and installation.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 4b46
authors Brady, Darlene A.
year 1997
title The Mind's Eye: Movement and Time in Architecture
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 85-93
doi https://doi.org/10.52842/conf.acadia.1997.085
summary Le Corbusier notes in Vers Une Architecture that, because we look at the creation of architecture with eyes which are 5'-6" from the ground, it is imperative to "deal with aims which the eye can appreciate, and intentions which take into account architectural elements." (Le Corbusier 1927) Architecture is a three-dimensional entity that we experience as much through movement as repose. Therefore, it is essential that the computer technology used to design architecture enables the consideration of both aspects of this experience. This paper presents several ways in which animation is used to enhance the design process.

series ACADIA
email
last changed 2022/06/07 07:54

_id d4b1
authors Egglib, L., Ching-yaob, H., Brüderlinb, B. and Elbera, G.
year 1997
title Inferring 3D models from freehand sketches and constraints
source Computer-Aided Design, Vol. 29 (2) (1997) pp. 101-112
summary This paper describes `Quick-sketch', a 2D and 3D modelling tool for pen-based computers. Users of this system define a model by simple pen strokes, drawn directlyon the screen of a pen-based PC. Exact shapes and geometric relationships are interpreted from the sketch. The system can also be used to sketch 3D solid objects andB-spline surfaces. These objects may be refined by defining 2D and 3D geometric constraints. A novel graph-based constraint solver is used to establish the geometricrelationships, or to maintain them when manipulating the objects interactively. The approach presented here is a first step towards a conceptual design system.Quick-sketch can be used as a hand sketching front-end to more sophisticated modelling, rendering or animation systems.
keywords Geometric Constraints, Conceptual Design, Free-Hand Sketch Interpretation
series journal paper
last changed 2003/05/15 21:33

_id 1f0c
authors Fukai, D.
year 1997
title PCIS: a piece-based construction information system on the world wide web
source Automation in Construction 6 (4) (1997) pp. 287-298
summary This paper describes a piece-based construction information system organized as a hypergraphic virtual environment on the World Wide Web. An array of cubes on the site's animated splash-page acts as a directory to a collection of data-theaters that give this information its virtual form. A mouse click on one of these cubes leads to an orthographic model of the object to be constructed. This model is an index to a database of scaled drawings, animations, and specifications. The index is hypergraphic because a click on the image of one of the pieces of the model leads to a data page that provides information about that piece in the context of its assembly. Panels surround the index to act as an interface to projections of the pieces of the object. These projections include elevations, plans, slices, and dimensioned details. A click on the elevation-panel leads to information on finishes, framing, and construction of each face of the object. From above, the plan-panel shows roofing, framing, floor plan, foundation layout, excavation, and utilities as an animation of the construction process. There are also animated slice-panels that cut through the object to give heights and materials. A click on one of these panels leads to two-dimensional drawings and details of the actual construction. The orthographic index morphs to a framed VR environment where the model can be turned and viewed in perspective. A click on one of the pieces of the model in this information the VR environment leads to specifications and manufacturing information about the materials of its construction. The user accesses this information through a tool-palette to communicate with design team members. In this way, the team can coordinate the document's development, review progress, and make changes to the information system. This breaks the notion of a construction document as an object-of-exchange and suggests the use of the computer as a medium of communication that facilitates the design and construction process.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 02e4
authors Groh, Paul H.
year 1997
title Computer Visualization as a Tool for the Conceptual Understanding of Architecture
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 243-248
doi https://doi.org/10.52842/conf.acadia.1997.243
summary A good piece of architecture contains many levels of interrelated complexity. Understanding these levels and their interrelationship is critical to the understanding of a building to both architects and non-architects alike. A building's form, function, structure, materials, and details all relate to and impact one another. By selectively dissecting and taking apart buildings through their representations, one can carefully examine and understand the interrelationship of these building components.

With the recent introduction of computer graphics, much attention has been given to the representation of architecture. Floor plans and elevations have remained relatively unchanged, while digital animation and photorealistic renderings have become exciting new means of representation. A problem with the majority of this work and especially photorealistic rendering is that it represents the building as a image and concentrates on how a building looks as opposed to how it works. Often times this "look" is artificial, expressing the incapacity of programs (or their users) to represent the complexities of materials, lighting, and perspective. By using digital representation in a descriptive, less realistic way, one can explore the rich complexities and interrelationships of architecture. Instead of representing architecture as a finished product, it is possible to represent the ideas and concepts of the project.

series ACADIA
email
last changed 2022/06/07 07:51

_id ca34
authors Mine, Mark R .
year 1997
title ISAAC: a meta-CAD system for virtual environments
source Computer-Aided Design, Vol. 29 (8) (1997) pp. 547-553
summary This paper presents a description of ISAAC; the Immersive Simulation Animation And Construction program designed and built at the University of North Carolina atChapel Hill (UNC-CH). ISAAC is a scene composition application used for the interactive construction of virtual worlds. In ISAAC you work directly in a virtualenvironment; you position, orient and scale objects using direct and indirect manipulation techniques. ISAAC stores object configurations in ASCII files that it uses torecreate scenes at a later date for further manipulation and interactive exploration. ISAAC is not a modeling program; you create worlds by manipulating pre-generatedthree-dimensional models (which can come from sources such as computer-aided design programs or three-dimensional scanning devices). ISAAC was designed toovercome some of the limitations of working in a virtual environment and to take advantage of the natural and intuitive forms of interaction available in a virtual world.
keywords Immersive Design, Object Manipulation, Virtual Environment, Interaction Techniques
series journal paper
last changed 2003/05/15 21:33

_id 03d0
authors Neiman, Bennett and Bermudez, Julio
year 1997
title Between Digital & Analog Civilizations: The Spatial Manipulation Media Workshop
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 131-137
doi https://doi.org/10.52842/conf.acadia.1997.131
summary As the power shift from material culture to media culture accelerates, architecture finds itself in the midst of a clash between centuries-old analog design methods (such as tracing paper, vellum, graphite, ink, chipboard, clay, balsa wood, plastic, metal, etc.) and the new digital systems of production (such as scanning, video capture, image manipulation, visualization, solid modeling, computer aided drafting, animation, rendering, etc.). Moving forward requires a realization that a material interpretation of architecture proves limiting at a time when information and media environments are the major drivers of culture. It means to pro-actively incorporate the emerging digital world into our traditional analog work. It means to change.

This paper presents the results of an intense design workshop that looks, probes, and builds at the very interface that is provoking the cultural and professional shifts. Media space is presented and used as an interpretive playground for design experimentation in which the poetics of representation (and not its technicalities) are the driving force to generate architectural ideas. The work discussed was originally developed as a starting exercise for a digital design course. The exercise was later conducted as a workshop at two schools of architecture by different faculty working in collaboration with it's inventor.

The workshop is an effective sketch problem that gives students an immediate start into a non-traditional, hands-on, and integrated use of contemporary media in the design process. In doing so, it establishes a procedural foundation for a design studio dealing with digital media.

series ACADIA
email
last changed 2022/06/07 07:58

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 63ad
authors Wang, Chao-Jen
year 1999
title Architectural Design Thinking in Virtual Reality
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 71-80
doi https://doi.org/10.52842/conf.caadria.1999.071
summary Throughout the history of the development of architectural design, from the use of planar representations to three-dimensional media using prespective and physical models, up to the present application of computer drafting, computer modeling, animation and other new design media, drawing has traditionally been used by designers to carry out the most basic design reasoning. Through discussion by Bridges and Charitos (1997, pp. 143), virtual reality (VR) has become a new design medium used by designers. Given that different media lead to different phenomena in design reasoning (Mitchell, 1990), this paper probes into differences in the attributes of design reasoning derived from traditional drawing and those observed when virtual reality is used to perform design tasks.
series CAADRIA
email
last changed 2022/06/07 07:58

_id 0c91
authors Asanowicz, Aleksander
year 1997
title Computer - Tool vs. Medium
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.b2e
summary We have arrived an important juncture in the history of computing in our profession: This history is long enough to reveal clear trends in the use of computing, but not long to institutionalize them. As computers peremate every area of architecture - from design and construction documents to project administration and site supervision - can “virtual practice” be far behind? In the old days, there were basically two ways of architects working. Under stress. Or under lots more stress. Over time, someone forwarded the radical motion that the job could be easier, you could actually get more work done. Architects still have been looking for ways to produce more work in less time. They need a more productive work environment. The ideal environment would integrate man and machine (computer) in total harmony. As more and more architects and firms invest more and more time, money, and effort into particular ways of using computers, these practices will become resistant to change. Now is the time to decide if computing is developing the way we think it should. Enabled and vastly accelerated by technology, and driven by imperatives for cost efficiency, flexibility, and responsiveness, work in the design sector is changing in every respect. It is stands to reason that architects must change too - on every level - not only by expanding the scope of their design concerns, but by altering design process. Very often we can read, that the recent new technologies, the availability of computers and software, imply that use of CAAD software in design office is growing enormously and computers really have changed the production of contract documents in architectural offices.
keywords Computers, CAAD, Cyberreal, Design, Interactive, Medium, Sketches, Tools, Virtual Reality
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/asan/asanowic.htm
last changed 2022/06/07 07:50

_id ce11
authors Bradford, J., Wong, W.S. and Tang, H.F.
year 1997
title Bridging Virtual Reality to Internet for Architecture
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.m9r
summary This paper presents a virtual reality interface tool which allows a user to perform the following action :

1.Import design from other CAD tools.

2.Assemble an architecture structure from a library of pre-built blocks and geometry primitives dynamically created by user.

3.Export the design interactively in VRML format back to the library for Internet browsing.

The geometry primitives include polygon, sphere, cone, cylinder and cube. The pre-built blocks consist of fundamental architecture models which have been categorized with architectural related style, physical properties and environmental attributes. Upon a user’s request, the tool or the composer, has the ability to communicate with the library which indeed is a back-end distributed client-server database engine. The user may specify any combination of properties and attributes in the composer which will instantly bring up all matching 3-dimensional objects through the database engine. The database is designed in relational model and comes from the work of another research group.

keywords Virtual Reality, Architecture Models, Relational Database, Client-Server
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/bradford/bradford.htm
last changed 2022/06/07 07:50

_id 63ea
authors Brown, A.G.P., Berridge, P. and Mackie, D.
year 1997
title Gaming as a Vehicle for Collaborative Designcollaborative design
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.c5x
summary This paper outlines one approach to addressing the problem of participation in a properly understood process and goes on to show how the principles used are being reinforced by an interactive computer based application.
keywords Collaborative Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/berridge/berridge.htm
last changed 2022/06/07 07:50

_id aa2f
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 1997
title An Intelligent Assistant for the Architectural Design Studio
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.a3a
summary It seems by now fairly accepted by many researchers in the field of the Computer Aided Design that the way to realise support tools for the architectural design is by means of the realisation of Intelligent Assistants. This kind of computer program, based on the Knowledge Engineering and machine learning, finds his power and effectiveness by the Knowledge Base on which it is based. Moreover, it appears evident that the modalities of dialogue among architects and operators in the field of building industry, are inadequate to support the exchange of information that the use of these tools requires.

In fact, many efforts at international level are in progress to define tools in order to make easier the multiple exchange of information in different fields of building design. Concerning this point, protocol and ontology of structured information interchanges constitute the first steps in this sense, e.g. those under standardisation by ISO (STEP), PDT models and Esprit project ToCEE. To model these problems it has brought forth a new research field: the collaborative design one, an evolution of distributed work and concurrent design.

The CAAD Laboratory of Dipartimento di Architettura and Urbanistica per l'Ingegneria has carried out a software prototype, KAAD, based on Knowledge Engineering in the fields of hospital building and of building for aged people. This software is composed by an Interface, a Knowledge Base, a Database and Constraints. The Knowledge Base has been codified by using the formal structure of frames, and has been implemented by the Lisp language. All the elements of KB are objects

keywords Design Studio
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/carrara/carrara.htm
last changed 2022/06/07 07:50

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id 426f
authors Colajanni, Benedetto and Pellitteri, Giuseppe
year 1997
title Image Recognition: from Syntax to Semantics
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.n7x
summary n a previous paper the authors presented an analyser of simple architectural images. It works at syntactical level inasmuch as it is able to detect the elementary components of the images and to perform on them some analyses regarding their reciprocal position and their combinations.

Here we present a second step of development of the analyser: the implementation of some semantic capabilities. The most elementary level of semantics is the simple recognition of each object present in the architectural image. Which, in turn means attributing to each object the name of the class of similar objects to which the single object is supposed to pertain. While at the syntactical level the pertinence to a class implies the identity of an object to the class prototype, at the semantic level this is not compulsory. Pertaining to the same class, that is having the same architectural meaning, can be objects having approximately the same shape. Consequently in order to detect the pertinence of an object to a class, that is giving it an architectural meaning, two things are necessary: a date base containing the class prototypes to which the recognized objects are to be assigned and a tool able to "measure" the difference of two shapes.

keywords Image Analysis, Semantics
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/pell/pell.htm
last changed 2022/06/07 07:50

_id 8818
authors Donath, Dirk and Petzold, Frank
year 1997
title From Digital Building Surveying to an Information System
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.a6v
summary This paper describes the development of a software concept and a prototype system for a structured way of collecting and organising information about existing buildings. An analysis of traditional methods and processes involved in architectural surveying forms the basis for the development of a programming system for the structured surveying, preparation, organisation and use of digital information about existing architectural objects. Use is made throughout of current tools and techniques in the field of applied informatics, and these in turn are evaluated as to their suitability and usefulness. Particular emphasis is given to the systematic breakdown of a building into its component parts and information relevant to its use and planning, and to the integration of different methods of capture and presentation of this information. The architects' normal working methods inform the entire process.
keywords Building Surveying, Information System, CAAD, Surveying Techniques
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/donath/donath.htm
last changed 2022/06/07 07:50

_id ce97
authors Faconti, D., Giacchin V. and Pellitteri, G.
year 1997
title On-line Handbook to Support Brickwork Design
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.v9i
summary Computer assistants to building design are more and more oriented to construct repertories of cases to be recalled as possible suggestions to a real design situation. For this purpose it is necessary that the cases be described by the parameters most apt to describe the design situations. In this way it will be possible to extract out of the repertory the existing case most akin to the design problem the designer is dealing with. This kind of help is the most fit to the usual behaviour of a designer which, in order to find the best solution to a design problem, resort to his culture, his knowledge of real cases, which he tries to adapt to the peculiar need of his present case. This paper presents an attempt to construct such a tool also if restricted to only one building component: the exterior brickwork. It is structured as an Hypertext, which allows a net of relationships much richer than the one of a conventional handbook.
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/faconti/faconti.htm
last changed 2022/06/07 07:50

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
doi https://doi.org/10.52842/conf.caadria.1997.429
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

_id faf7
authors Greer, R., Haas, C., Gibson, G., Traver, A. and Tucker, R.L.
year 1997
title Advances in control systems for construction manipulators
source Automation in Construction 6 (3) (1997) pp. 193-203
summary Fundamental advances in sensors, actuators, and control systems technology are creating opportunities to improve the performance of traditional construction equipment. New capabilities are being developed as well. These improvements in performance and new capabilities are resulting in better safety and efficiency. However, selecting control strategies can be confusing, and measuring and predicting their performance can be difficult. This paper identifies emerging control paradigms and describes methods for measuring their performance. Many control schemes and corresponding example applications are identified, including single degree of freedom control sticks, multiple degree of freedom joysticks, operating and safety constraints, teach/learn capability, resolved motion with internal and external sensors, spatially correspondent controllers, tele-operation, graphical programming and control, and autonomous controls. Methods described for measuring performance are based on American National Standard Institute (ANSI) standard tests, applications analysis, and ergonomics. Examples focus on the University of Texas at Austin's large scale hydraulic manipulator (LSM) and Automated Road Maintenance Machine (ARMM) with the results of performance tests on these manipulators being presented.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

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