CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 517

_id f5f8
id f5f8
authors Goldman, Glen
year 1997
title ARCHITECTURAL GRAPHICS: TRADITIONAL AND DIGITAL COMMUNICATION
source Prentice Hall (ISBN: 0-13-341967)
summary The media used to create architectural drawings are now more varied than ever before. Basic principles of drawing types, from two-dimensional orthographic projections (plans, elevations, etc.) to perspective to axonometrics are media independent. While "what the images are" may be constant, the way in which they are created and modified is, at time, media dependent and therefore variable. Because we can only modify what we create, the way an image or model is created (and therefore the media employed) affects its future uses and possibilities. Architectural Graphics is written from the point of view of today's architects - one who must be comfortable working in a variety of media. A variety of diagrams, photos, and simple drawings combine with well-executed finished samples to illustrate the basic principles of graphic communication, as well as the specific characteristics of both traditional and digital media.
series other
type normal paper
last changed 2004/09/18 19:06

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id debf
authors Bertol, D.
year 1997
title Designing Digital Space - An Architect's Guide to Virtual Reality
source John Wiley & Sons, New York
summary The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through the learning curve of this exciting new technology. Beginning with a historical overview of the evolution of architectural representations, this unique resource explains what VR is, how it is being applied today, and how it promises to revolutionize not only the design process, but the form and function of the built environment itself. Vividly illustrating how VR fits alongside traditional methods of architectural representation, this comprehensive guide prepares you to make optimum practical use of this powerful interactive tool, and embrace the new role of the architect in a virtually designed world. Offers in-depth coverage of the virtual universe-data representation and information management, static and dynamic worlds, tracking and visual display systems, control devices, and more. Examines a wide range of current VR architectural applications, from walkthroughs, simulations, and evaluations to reconstructions and networked environments Includes insightful essays by leading VR developers covering some of today's most innovative projects Integrates VR into the historical framework of architectural development, with detailed sections on the past, present, and future Features a dazzling array of virtual world images and sequential displays Explores the potential impact of digital architecture on the built environment of the future
series other
last changed 2003/04/23 15:14

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 8818
authors Donath, Dirk and Petzold, Frank
year 1997
title From Digital Building Surveying to an Information System
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.a6v
summary This paper describes the development of a software concept and a prototype system for a structured way of collecting and organising information about existing buildings. An analysis of traditional methods and processes involved in architectural surveying forms the basis for the development of a programming system for the structured surveying, preparation, organisation and use of digital information about existing architectural objects. Use is made throughout of current tools and techniques in the field of applied informatics, and these in turn are evaluated as to their suitability and usefulness. Particular emphasis is given to the systematic breakdown of a building into its component parts and information relevant to its use and planning, and to the integration of different methods of capture and presentation of this information. The architects' normal working methods inform the entire process.
keywords Building Surveying, Information System, CAAD, Surveying Techniques
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/donath/donath.htm
last changed 2022/06/07 07:50

_id 837b
authors Elger, Dietrich and Russell, Peter
year 2000
title Using the World Wide Web as a Communication and Presentation Forum for Students of Architecture
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 61-64
doi https://doi.org/10.52842/conf.ecaade.2000.061
summary Since 1997, the Institute for Industrial Building Production (ifib) has been carrying out upper level design studios under the framework of the Netzentwurf or Net-Studio. The Netzentwurf is categorized as a virtual design studio in that the environment for presentation, criticism and communication is web based. This allows lessons learned from research into Computer Supported Cooperative Work (CSCW) to be adapted to the special conditions indigenous to the architectural design studio. Indeed, an aim of the Netzentwurf is the creation and evolution of a design studio planing platform. In the Winter semester 1999-2000, ifib again carried out two Netzentwurf studios. involving approximately 30 students from the Faculty of Architecture, University of Karlsruhe. The projects differed from previous net studios in that both studios encompassed an inter-university character in addition to the established framework of the Netzentwurf. The first project, the re-use of Fort Kleber in Wolfisheim by Strasbourg, was carried out as part of the Virtual Upperrhine University of Architecture (VuuA) involving over 140 students from various disciplines in six institutions from five universities in France, Switzerland and Germany. The second project, entitled "Future, Inc.", involved the design of an office building for a scenario 20 years hence. This project was carried out in parallel with the Technical University Cottbus using the same methodology and program for two separate building sites.
keywords Virtual Design Studios, Architectural Graphics, Presentation Techniques
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id c557
authors Fuchs, W. and Martinico, A.
year 1997
title The V.C.net--A digital study in architecture
source Automation in Construction 6 (4) (1997) pp. 335-339
summary The V.C.net project is an Internet-based educational and communication tool for the architectural community. Its goal is to encourage students from architecture programs across the country and around the world to examine problems and collaborate in the exploration of ideas through the World Wide Web. The central concept of the project involves the creation of a simulated, vital urban environment constructed from various forms of digital data. This `virtual city' will be comprised of projects executed by students of architecture and urban design in US and abroad. Projects will be proposed for specific sites and will reflect real-world questions as they are mirrored in the virtual world. The city exists as a heuristic tool and is not intended as a copy of any existing human habitat. The ultimate goal of the project is to create a dynamic platform to study the interrelationship of various forces effecting urban development: architecture, planning, civil engineering, economics, social sciences, etc. The project originates at the School of Architecture of the University of Detroit Mercy and is intended to be truly interdisciplinary.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 412e
authors Gross, M.D., Do, E. and McCall, R.J.
year 1997
title Collaboration and Coordination in Architectural Design: approaches to computer mediated team work
source TeamCAD 97, 17-23
summary In 1993 and 1994, instructors and students of architecture at several universities around the world* collaborated briefly on two "virtual design studio" projects. Using off-the-shelf technology of the time-email, CU-See-Me internet video, international conference calls, and exchange of CAD drawings, images, and Quicktime animations-this ambitious project explored the possibility of bringing together diverse members of an international design team together to collaborate on a short term (two week) project. Central to the "Virtual Design Studio" was a 'digital pinup board', an area where participating designers could post and view drawings and textual comments; video links and email exchange provided the media for direct communication media about designs. A report on the project [21] makes clear that the process was not without technical difficulties: a significant amount of communication concerned scheduling and coordinating file formats; disappointingly little was devoted to discussions of design issues. Although it's clear that many of the minor technical problems that inevitably plague a forward-looking effort like the Virtual Design Studio will be solved in the near term, the project also reveals the need for research on software and design practices to make computer mediated design collaboration realize its attractive promise.
series journal paper
email
last changed 2003/04/23 15:50

_id ijac20031105
id ijac20031105
authors Kieferle, Joachim B.; Herzberger, Erwin
year 2003
title The "Digital year for Architects" - Experiences with an Integrated Teaching Concept
source International Journal of Architectural Computing vol. 1 - no. 1
summary The "digital year for architects" is an integrated course for graduate architecture students that has been running since 1997, at Stuttgart University. Its concept is to link together traditional design teaching and working with computers. Three seminar classes and one design project form the framework of the course. In it the students are taught the design of, for example, image and space composition, typography, video, and using virtual reality. Additionally we cover theoretical basics for the final design project, such as information management or working environments. The course takes in approximately a dozen software packages and ends with a visionary design project. The products have shown the advantage of an integrated course compared to separate courses. The course proves to be more intensive in dealing with the project as well as achieving better skills when learning the associated new digital media. An important feature is that because the project topics are different from conventional architectural schemes, and tend to be more abstract, a key effect is to widen the students' way of thinking about designing.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id cb26
authors Koutamanis, Alexander
year 1997
title Digital Architectural Visualization
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.p8n
summary The traditional emphasis of architectural education and practice on spatial visualization has contributed to the development of an overtly visual architectural culture which agrees with our predominantly visual interaction with the built environment. The democratization of computer technologies is changing architectural visualization in two significant ways. The first is that the availability of affordable, powerful digital versions of analogue visual media and of new, complementary techniques is facilitating the application of computer visualization in most aspects of the design and management of the built environment. The second is the opening of a wide and exciting new market for visualization in information systems, for example through interfaces that employ spatial metaphors, which arguably are extensions of the three dimensional structures the architect knows better than other design specialists of today.

The transition from analogue to digital visualization poses questions that encompass the traditional investigation of relationships between geometric representations and built form, as well as issues such as a unified theory of architectural representation, the relationships between analysis and visualization and the role of abstraction in the structure of a representation. In addition to theoretical investigations, the utilization of new possibilities in architectural visualization requires technology and knowledge transfer from areas other than computer science. The integration of such transfers suggests flexible, modular approach which contradicts the holistic, integral principles of computer-aided architectural design.

keywords Visualization
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/koutam/koutam1.htm
last changed 2022/06/07 07:50

_id 03d0
authors Neiman, Bennett and Bermudez, Julio
year 1997
title Between Digital & Analog Civilizations: The Spatial Manipulation Media Workshop
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 131-137
doi https://doi.org/10.52842/conf.acadia.1997.131
summary As the power shift from material culture to media culture accelerates, architecture finds itself in the midst of a clash between centuries-old analog design methods (such as tracing paper, vellum, graphite, ink, chipboard, clay, balsa wood, plastic, metal, etc.) and the new digital systems of production (such as scanning, video capture, image manipulation, visualization, solid modeling, computer aided drafting, animation, rendering, etc.). Moving forward requires a realization that a material interpretation of architecture proves limiting at a time when information and media environments are the major drivers of culture. It means to pro-actively incorporate the emerging digital world into our traditional analog work. It means to change.

This paper presents the results of an intense design workshop that looks, probes, and builds at the very interface that is provoking the cultural and professional shifts. Media space is presented and used as an interpretive playground for design experimentation in which the poetics of representation (and not its technicalities) are the driving force to generate architectural ideas. The work discussed was originally developed as a starting exercise for a digital design course. The exercise was later conducted as a workshop at two schools of architecture by different faculty working in collaboration with it's inventor.

The workshop is an effective sketch problem that gives students an immediate start into a non-traditional, hands-on, and integrated use of contemporary media in the design process. In doing so, it establishes a procedural foundation for a design studio dealing with digital media.

series ACADIA
email
last changed 2022/06/07 07:58

_id 873a
authors Ng, Edward
year 1997
title An Evaluative Approach to Architectural Visualization
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 449-463
doi https://doi.org/10.52842/conf.caadria.1997.449
summary In the forthcoming globalization and virtual almost everything, we are indeed reliving a moment of history when, at the turn of the century, machines replace craftsman in mass-producing goods quicker, cheaper, ‘better’ and faster for the mass market regardless of the appropriateness in using the machine. So much so that the recent proliferation of computer graphics has reached a stage where many are questioning their validity and usefulness in the advancement of architectural discourse. This paper argues that the pedagogy of the use of the new tools should be effective communication in vision and in representation. In short, saying what you do and doing what you say, no more and no less, or to be ‘true’ and ‘honest’. The paper tries to provide a hypothetical framework whereby the rationale of drawing could be more systematically understood and criticised, and it reports ways the framework is introduced in the teaching of design studio. The focus of the experimental studio (Active Studio 1.6 beta) is to enable the substantiation of ideas and feelings through a critical manipulation of medium and techniques. The results are narratives whereby the expression of intention as well as the drawings are both on trial.
series CAADRIA
last changed 2022/06/07 07:58

_id diss_ruhl
id diss_ruhl
authors Ruhl, Volker R.
year 1997
title Computer-Aided Design and Manufacturing of Complex Shaped Concrete Formwork
source Doctor of Design Thesis, Graduate School of Design, Harvard University, Cambridge, MA
summary The research presented in this thesis challenges the appropriateness of existing, conventional forming practices in the building construction industry--both in situ or in prefabrication--for building concrete "freeforms," as they are characterized by impracticality and limitations in achieved geometric/formal quality. The author's theory proposes the application of alternative, non-traditional construction methods derived from the integration of information technology, in the form of Computer-Aided Design (CAD), Engineering (CAE) and Manufacturing (CAM), into the concrete tooling and placing process. This concept relies on a descriptive shape model of a physically non-existent building element which serves as a central database containing all the geometric data necessary to completely and accurately inform design development activities as well as the construction process. For this purpose, the thesis orients itself on existing, functioning models in manufacturing engineering and explores the broad spectrum of computer-aided manufacturing techniques applied in this industry. A two-phase, combined method study is applied to support the theory. Part I introduces the phenomenon of "complexity" in the architectural field, defines the goal of the thesis research and gives examples of complex shape. It also presents the two analyzed technologies: concrete tooling and automation technology. For both, it establishes terminology, classifications, gives insight into the state-of-the-art, and describes limitations. For concrete tooling it develops a set of quality criteria. Part II develops a theory in the form of a series of proposed "non-traditional" forming processes and concepts that are derived through a synthesis of state-of-the-art automation with current concrete forming and placing techniques, and describes them in varying depth, in both text and graphics, on the basis of their geometric versatility and their appropriateness for the proposed task. Emphasis is given to the newly emerging and most promising Solid Freeform Fabrication processes, and within this area, to laser-curing technology. The feasibility of using computer-aided formwork design, and computer-aided formwork fabrication in today's standard building practices is evaluated for this particular technology on the basis of case-studies. Performance in the categories of process, material, product, lead time and economy is analyzed over the complete tooling cycle and is compared to the performance of existing, conventional forming systems for steel, wood, plywood veneer and glassfiber reinforced plastic; value s added to the construction process and/or to the formwork product through information technology are pointed out and become part of the evaluation. For this purpose, an analytical framework was developed for testing the performance of various Solid Freeform Fabrication processes as well as the "sensitivity," or the impact of various influencing processes and/or product parameters on lead time and economy. This tool allows us to make various suggestions for optimization as well as to formulate recommendations and guidelines for the implementation of this technology. The primary objective of this research is to offer architects and engineers unprecedented independence from planar, orthogonal building geometry, in the realization of design ideas and/or design requirements for concrete structures and/or their components. The interplay between process-oriented design and innovative implementation technology may ultimately lead to an architecture conceived on a different level of complexity, with an extended form-vocabulary and of high quality.
series thesis:PhD
last changed 2005/09/09 12:58

_id 9
authors Stipech, Alfredo
year 1998
title Un Nuevo Horizonte Arquitectonico, Productivo e Intelectual (A New Architectural, Productive and Intelectual Horizon)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 76-83
summary This work presents the pedagogical experience of a Design Workshop that investigated the impact of the digital and analogic means on the architectonic design process This work was based on the research of Dr. Arch. Julio BermÝdez who also directed this workshop in 1997. This class was part of the Training Program organized by the "Centro de Informatica y Diseho" (CID) at the "Universidad Nacional del Litoral" FADU (Facultad de Arquitectura Diseho y Urbanismo) Santa Fe, Argentina and made possible by the ongoing International Program of Academic Exchange between the FADU and the (University of Utah Graduate School of Architecture (IPAE Project NO 4). The experimental studio utilized an architectural problem to study the procedural, technical, interpretative and theoretical issues associated with the relationship of contemporary media and design process. The pedagogical vehicle was a program that expresses in itself the meeting or collision between two cultures competing for dominance at the end of the millennium: the immemorial material culture (corporeal, tectonic) and the new and everyday more influent virtual culture (information, nets, media, simulation). The premise for the design process, communication and criticism was the constant migration between the digital and analog representation systems. Within this theoretical-practical context semantic aspects containing different representation modalities were used such as physical and electronic models along with systematic and sensitive drawings (manuals, pixels and with CAD). Hybrid interfaces took a leading role in the process since they allowed the communication between analog and digital media through the creative and technical interaction between scanner, video and computer. This architectural and media context generated an intense pedagogic environment fostering the development of creativity and a critical attitude while allowing concrete breakthroughs in the teaching process and format design. Our work reflects on these results showing examples of stud-go works and providing a final evaluation of this unique experience in Argentina.
series SIGRADI
email
last changed 2016/03/10 10:01

_id 2a63
authors Wrona, S., Miller, D. and Klos, J.
year 1997
title The Systematization of Information in the Computer Aided Architectural Design
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.e8l
summary Since the CAD methods were invented, the systematization of information in CAD has been strongly connected to the computerization of architect’s workshop. Nowadays, in 90., this systematization has to the great extent negative consequences. A designer understands the systematization of information through abilities and disabilities of the one, particular graphical aided documentation development system, which he deploys himself. The traditional method of design is clearly opposed to the computerized method. Data bases are seen by architects as a set of information describing particular and unique architectural project and some selected aspects correlated with narrow specialization of designer. Collaboration between participants of design process is still very challenging due to the usage of different tools and different systematization of information. It is necessary to define modern part of information in architectural design. The systematization of information should be a foundation for development of computer systems and not contrary, in this way it will be possible to overcome opposition between traditional and computerized techniques. Architect’s workshop, from the point of view of the informational structure of ongoing information exchange processes, should in greater part relay on the experience of structural analysis used for development of information systems in business. Effective utilization of computer methods requires the extension of collaboration between all the participants of design process, search for active access to distributed data bases (i.e. Internet) and increase of methodological consciousness (the ability to form own design strategies, methods and structures) indispensable for development of modern CAD systems which wouldn’t be limited to a computer graphics.
keywords CAAD, Collaboration, Databases, Information, Systematization, Workshop
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/wrona/wrona.htm
last changed 2022/06/07 07:50

_id sigradi2014_164
id sigradi2014_164
authors Moroni Dotoranda, Janaina Luisa da Silva; Paulo Edi Rivero Martins, Dr.Giuseppe Lotti
year 2014
title Estilo de herramientas didácticas que favorecen la creatividad. Tema: Nuevas metodologías de aprendizaje
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 245-249
summary Creativity is an important factor for innovators. According to Eguchi and Pinheiro (2008) the basis of design is innovation because of the use creative methodology. It’s important to remember that the word “project” comes from the Latin “proyectus”, meaning “a forward throwing action”. According to Ramos (2006), “educating for creativity is essential.” Beetlestone (2000), De Bono (1993), Munari (1997) and Pawlak (2000) argue that as we’re children we’re curious to find answers to everything, but that traditional schooling brakes the creativity. This research is a methodological test which aims to identify the reasons for student’s selection of specific creative tools used in university projects.
keywords Creativity; Innovation; Design; Education; Freedom
series SIGRADI
email
last changed 2016/03/10 09:55

_id 20
authors Cabezas, M., Mariano, C., MÌtolo, S., MuÒoz, P., Oliva, S. and Ortiz, M.
year 1998
title Aportes a la EnseÒanza de la ComunicaciÛn Visual (Contributions to the Teaching of Visual Communication)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 168-173
summary Going back to the proposal for the incorporation of multimid oriented towards the study of visual communication in 1st year of Architecture and Industrial Design which was presented on the 1st Seminary of Digital Graph that was held in 1997, in the FAU of UBA,it is being developed an educative programme of hypermedial character. Referring to Monge System development, it is though for the students so that they can consul and have a first contact with theoretical concepts. Through direct experience, starting from the studentís pre-existence of a lineal path from general to specific, proposing transversal perspective to start in depth conceptual contents according. Completing the traditional view of drawing by enlarging the iconicity and comprehension of a complex topic like geometry of the space.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 05fc
authors Park, Hoon
year 1997
title Cyber Design Studio: Using Manual Media Via Internet Connections for Collaborative Design
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.c9n
summary This article explores how Computer Aided Design (CAD) systems can be applicable and integrated into the early stage of design. CAD systems are still technologies that are not broadly accepted as useful to the designer especially in this stage of design because CAD systems use the monitor and mouse which differ from the sketch paper and pen of manual media. This article discusses how manual media and Computer-Mediated Communication (CMC) technologies - video conferencing, in my examples - that employ multimedia and Internet can empower designers by providing them with new ways of working together. For accommodating this approach, a prototype CAD system has been developed in which the system consists of a conventional drawing and extra capabilities. This system allows the designer to work with computer based and paper based tools in the same conventional environment as well as remote communications between the designers. This environment is used as the setting for a case study of design tutorials in the design studio. The analysis of this work provides interesting insight into the traditional roles of design studio as well as the relationship between digital and manual media.
keywords Cyber Design Studio, Collaborative Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/parkh/parkhoon.htm
last changed 2022/06/07 07:50

_id 0e8f
authors Alavalkama, I. and Siitonen, P.
year 1997
title Developing a new endoscopy laboratory with digital tools.
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary Tampere School of Architecture had to leave its old down-town building and move to the TU Tampere university campus in Hervanta, 10 km away. In this process, the 20 years old endoscopic system "The Urban Simulator" was one of the victims. Old mechanical parts and especially the original home-built microcomputer system were too old to compete with modern computer-aided methods. A new endoscopical system is now under construction, using all of the 20-year experience, new technical components and computers for camera control and picture processing. Real-material modelling is used together with computer-aided planning and visualization methods taking the best from both sides.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 25HOMELOGIN (you are user _anon_913972 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002