CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 522

_id 63bb
authors Kokosalakis, J., Brown, G. and Moorhouse, J.
year 1997
title Incremental Reflective Learning and Innovative Practice in Electronic Design Media
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.u1q
summary This paper discusses the impact of a continuously developing CAAD learning strategy, describing in detail a few of these principles, and considering their dynamic impact through deeper more lasting learning, feeding a substantial intensification in the application of Architectural Designing with Computers, changing design methods with interesting analytical and creative results.Aspects of the CAAD teaching discussed include extended collaboration between CAAD and design tutors in defining learning outcomes and tutoring the students’ application of CAAD to design projects, inclusion of CAAD within traditional interim reviews and feedback for design projects and bringing emphasis on conceptual principles, structuring the model and simple programming into earlier stages of the teaching programme and a simple excursion into programming. Studio project examples indicate the interplay between teaching, learning and achievement. Some evidence is explored in greater detail. from the "Interstitial Layers" project utilising the appropriateness of CAAD to store and switch the visibility of spatial data in endless permutations and extensive combinations for mapping, analysing and strategically projecting patterns of city centre activities, fabric and space. Students’ demonstrate a dynamic command of CAAD: as a vehicle for conceptual design, a device to analytically review, criticise and modify the design, as a means to explain design ideas to tutors and to develop and detail final building designs. Reciprocal valuing of quality CAAD achievement between architecture students and staff is seen to be contributing to involvement and motivation, reinforcing striving for equality of achievement. Reference to a further strand of the new methodology considers the impact of tutoring based in researcher findings from video case study precedents of architects practising creative design through use of computers, on a more open, effective development of the architecture students’ own designing processes, culminating in interesting design work.
keywords Incremental Learning, Understanding, CAAD-Design Approaches, Retention, Feedback, Review, Urban Spatial Forms, Spatial Analysis, "Interstitial Layers", Patterns, Conceptual Electronic Designing, Creative Innovation, Equality and Sharing
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/kokosa/jmup01.htm
last changed 2022/06/07 07:50

_id ddss9829
id ddss9829
authors De Hoog, J., Hendriks, N.A. and Rutten, P.G.S.
year 1998
title Evaluating Office Buildings with MOLCA(Model for Office Life Cycle Assessment)
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary MOLCA (Model for Office Life Cycle Assessment) is a project that aims to develop a tool that enables designers and builders to evaluate the environmental impact of their designs (of office buildings) from a environmental point of view. The model used is based on guidelinesgiven by ISO 14000, using the so-called Life Cycle Assessment (LCA) method. The MOLCA project started in 1997 and will be finished in 2001 resulting in the aforementioned tool. MOLCA is a module within broader research conducted at the Eindhoven University of Technology aiming to reduce design risks to a minimum in the early design stages.Since the MOLCA project started two major case-studies have been carried out. One into the difference in environmental load caused by using concrete and steel roof systems respectively and the role of recycling. The second study focused on biases in LCA data and how to handle them. For the simulations a computer-model named SimaPro was used, using the world-wide accepted method developed by CML (Centre for the Environment, Leiden, the Netherlands). With this model different life-cycle scenarios were studied and evaluated. Based on those two case studies and a third one into an office area, a first model has been developed.Bottle-neck in this field of study is estimating average recycling and re-use percentages of the total flow of material waste in the building sector and collecting reliable process data. Another problem within LCA studies is estimating the reliability of the input data and modelling uncertainties. All these topics will be subject of further analysis.
keywords Life-Cycle Assessment, Office Buildings, Uncertainties in LCA
series DDSS
last changed 2003/08/07 16:36

_id e821
authors Hartkopf, V., Loftness, V., Mahdavi, A., Lee, S. and Shankavaram, J.
year 1997
title An integrated approach to design and engineering of intelligent buildings--The Intelligent Workplace at Carnegie Mellon University
source Automation in Construction 6 (5-6) (1997) pp. 401-415
summary In the past few years, there have been significant advances made in the design and engineering of "intelligent" workplaces, buildings that not only accommodate major advances in office technology but provide better physical and environmental settings for the occupants. This paper will briefly present recent approaches to the creation of innovative environments for the advanced workplace. The architectural and engineering advances demonstrated in Japan, Germany, North America, the United Kingdom, and France can be summarized in four major system categories: (1) enclosure innovations including approaches to load balancing, natural ventilation, and daylighting; (2) heating, ventilation and air-conditioning (HVAC) system innovations including approaches to local control and improved environmental contact; (3) data/voice/power "connectivity" innovations; and (4) interior system innovations, including approaches to workstation and workgroup design for improved spatial, thermal, acoustic, visual, and air quality. In-depth international field studies of over 20 intelligent office buildings have been carried out by a multidisciplinary expert team of the Advanced Building Systems Integration Consortium (ABSIC) based at Carnegie Mellon University. ABSIC is a university-industry-government partnership focused on the definition and development of the advanced workplace. The ABSIC field team evaluated the component and integrated system innovations for their multidimensional performance qualities, through expert analysis, occupancy assessments, and field diagnostics. Based on the results of the case studies and building on the most recent technological advances, the ABSIC team developed the concepts for the Intelligent Workplace, a 7000 square foot living laboratory of office environments and innovations. This project is now under construction at Carnegie Mellon University and its features are discussed in the second section of this paper.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id a5c7
authors Hovestadt, Ludger and Hovestadt, Volkmar
year 1997
title ARMILLA5 - Supporting Design, Construction and Management of Complex Buildings
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 135-150
summary ARMILLA5 is a generic computer aided design system, which supports the cooperative design of complex buildings (such as labs, offices or schools) over multiple levels of abstraction. It follows the metaphor of a virtual building site. The designers and engineers meet at a spatial location on the Internet and prepare the building construction by simulating the building site. This article describes the three essential components of the ARMILLA5-model: the geometric model which describes the spatial and physical aspects of the building site, the semantic model which implements passive building components as objects and active building components as applets or applications, and the planning model, which organizes the work steps of the individual engineers and their cooperation. The model is described using different software prototypes written in Objective C, CAD systems and HTML/JAVA.
keywords Dynamic Buildings, CAAD, CSCW, VRML, Case-based Reasoning, Facility Management, Augmented Reality
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 6d59
authors Papamichael, K., LaPorta, J. and Chauvet, H.
year 1997
title Building Design Advisor: automated integration of multiple simulation tools
source Automation in Construction 6 (4) (1997) pp. 341-352
summary The Building Design Advisor (BDA) is a software environment that supports the integrated use of multiple analysis and visualization tools throughout the building design process, from the initial, conceptual and schematic phases to the detailed specification of building components and systems. Based on a comprehensive design theory, the BDA uses an object-oriented representation of the building and its context, and acts as a data manager and process controller to allow building designers to benefit from the capabilities of multiple tools. The BDA provides a graphical user interface that consists of two main elements: the Building Browser and the Decision Desktop. The Browser allows building designers to quickly navigate through the multitude of descriptive and performance parameters addressed by the analysis and visualization tools linked to the BDA. Through the Browser the user can edit the values of input parameters and select any number of input and/or output parameters for display in the Decision Desktop. The Desktop allows building designers to compare multiple design alternatives with respect to multiple descriptive and performance parameters addressed by the tools linked to the BDA. The BDA is implemented as a Windows®-based application for personal computers. Its initial version is linked to a Schematic Graphic Editor (SGE), which allows designers to quickly and easily specify the geometric characteristics of building components and systems. For every object created in the SGE, the BDA activates a Default Value Selector (DVS) mechanism that selects `smart' default values from a Prototypes Database for all non-geometric parameters required as input to the analysis and visualization tools linked to the BDA. In addition to the SGE that is an integral part of its user interface, the initial version of the BDA is linked to a daylight analysis tool, an energy analysis tool, and a multimedia, Web-based Case Studies Database (CSD). The next version of the BDA will be linked to additional analysis tools, such as the DOE-2 (thermal, energy and energy cost) and RADIANCE (day/lighting and rendering) computer programs. Plans for the future include the development of links to cost estimating and environmental impact modules, building rating systems, CAD software and electronic product catalogs.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 53ad
authors Huang, Jeffrey
year 1997
title Interorganizational Systems in Design
source Harvard University, Graduate School of Design
summary This thesis employs recent developments in coordination theory to analyze and map the coordination processes among participating firms in building design. The process model enables an understanding of the activities and dependencies in the collaborative design process, based on which potential implications of Interorganizational Information Systems (IOS), such as concurrent design platforms, vertical information links and electronic marketplaces, can be understood and critically assessed. Part One defines the parameters of the research, and contrasts the implementation of IOS in the aerospace, automobile and consulting industry to the state of practice in the building design industry. From the comparison, the need for fundamentally rethinking and redesigning the building design process is derived. Part Two describes how this can be accomplished by making the coordination processes in building design explicit. The building design process is decomposed into its core activities and dependencies, and new ways of recomposing the processes are identified which use alternative coordination mechanisms facilitated by IOS. Part Three describes the implications of the process model. Suggestions for appropriate IOS are made, and evidence of IOS applications in design is given in the analysis of four field studies, and in an example redesign of a design process.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id diss_marsh
id diss_marsh
authors Marsh, A.J.
year 1997
title Performance Analysis and Conceptual Design
source School of Architecture and Fine Arts, University of Western Australia
summary A significant amount of the research referred to by Manning has been directed into the development of computer software for building simulation and performance analysis. A wide range of computational tools are now available and see relatively widespread use in both research and commercial applications. The focus of development in this area has long been on the accurate simulation of fundamental physical processes, such as the mechanisms of heat flow though materials, turbulent air movement and the inter-reflection of light. The adequate description of boundary conditions for such calculations usually requires a very detailed mathematical model. This has tended to produce tools with a very engineering-oriented and solution-based approach. Whilst becoming increasingly popular amongst building services engineers, there has been a relatively slow response to this technology amongst architects. There are some areas of the world, particularly the UK and Germany, where the use of such tools on larger projects is routine. However, this is almost exclusively during the latter stages of a project and usually for purposes of plant sizing or final design validation. The original conceptual work, building form and the selection of materials being the result of an aesthetic and intuitive process, sometimes based solely on precedent. There is no argument that an experienced designer is capable of producing an excellent design in this way. However, not all building designers are experienced, and even fewer have a complete understanding of the fundamental physical processes involved in building performance. These processes can be complex and often highly inter-related, often even counter-intuitive. It is the central argument of this thesis that the needs of the building designer are quite different from the needs of the building services engineer, and that existing building design and performance analysis tools poorly serve these needs. It will be argued that the extensive quantitative input requirement in such tools acts to produce a psychological separation between the act of design and the act of analysis. At the conceptual stage, building geometry is fluid and subject to constant change, with solid quantitative information relatively scarce. Having to measure off surface areas or search out the emissivity of a particular material forces the designer to think mathematically at a time when they are thinking intuitively. It is, however, at this intuitive stage that the greatest potential exists for performance efficiencies and environmental economies. The right orientation and fenestration choice can halve the airconditioning requirement. Incorporating passive solar elements and natural ventilation pathways can eliminate it altogether. The building form can even be designed to provide shading using its own fabric, without any need for additional structure or applied shading. It is significantly more difficult and costly to retrofit these features at a later stage in a project’s development. If the role of the design tool is to serve the design process, then a new approach is required to accommodate the conceptual phase. This thesis presents a number of ideas on what that approach may be, accompanied by some example software that demonstrates their implementation.
series thesis:PhD
more http://www.squ1.com/site.html
last changed 2003/11/28 07:33

_id cf2011_p093
id cf2011_p093
authors Nguyen, Thi Lan Truc; Tan Beng Kiang
year 2011
title Understanding Shared Space for Informal Interaction among Geographically Distributed Teams
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 41-54.
summary In a design project, much creative work is done in teams, thus requires spaces for collaborative works such as conference rooms, project rooms and chill-out areas. These spaces are designed to provide an atmosphere conducive to discussion and communication ranging from formal meetings to informal communication. According to Kraut et al (E.Kraut et al., 1990), informal communication is an important factor for the success of collaboration and is defined as “conversations take place at the time, with the participants, and about the topics at hand. It often occurs spontaneously by chance and in face-to-face manner. As shown in many research, much of good and creative ideas originate from impromptu meeting rather than in a formal meeting (Grajewski, 1993, A.Isaacs et al., 1997). Therefore, the places for informal communication are taken into account in workplace design and scattered throughout the building in order to stimulate face-to-face interaction, especially serendipitous communication among different groups across disciplines such as engineering, technology, design and so forth. Nowadays, team members of a project are not confined to people working in one location but are spread widely with geographically distributed collaborations. Being separated by long physical distance, informal interaction by chance is impossible since people are not co-located. In order to maintain the benefit of informal interaction in collaborative works, research endeavor has developed a variety ways to shorten the physical distance and bring people together in one shared space. Technologies to support informal interaction at a distance include video-based technologies, virtual reality technologies, location-based technologies and ubiquitous technologies. These technologies facilitate people to stay aware of other’s availability in distributed environment and to socialize and interact in a multi-users virtual environment. Each type of applications supports informal interaction through the employed technology characteristics. One of the conditions for promoting frequent and impromptu face-to-face communication is being co-located in one space in which the spatial settings play as catalyst to increase the likelihood for frequent encounter. Therefore, this paper analyses the degree to which sense of shared space is supported by these technical approaches. This analysis helps to identify the trade-off features of each shared space technology and its current problems. A taxonomy of shared space is introduced based on three types of shared space technologies for supporting informal interaction. These types are named as shared physical environments, collaborative virtual environments and mixed reality environments and are ordered increasingly towards the reality of sense of shared space. Based on the problem learnt from other technical approaches and the nature of informal interaction, this paper proposes physical-virtual shared space for supporting intended and opportunistic informal interaction. The shared space will be created by augmenting a 3D collaborative virtual environment (CVE) with real world scene at the virtual world side; and blending the CVE scene to the physical settings at the real world side. Given this, the two spaces are merged into one global structure. With augmented view of the real world, geographically distributed co-workers who populate the 3D CVE are facilitated to encounter and interact with their real world counterparts in a meaningful and natural manner.
keywords shared space, collaborative virtual environment, informal interaction, intended interaction, opportunistic interaction
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 598d
authors Davies, P.
year 1997
title Case study - Multiprofessional
source Automation in Construction 6 (1) (1997) pp. 51-57
summary IT is just a tool, but the most powerful one ever to be offered to us. This case study deals with the areas at which IT can be targeted within the Building Design Partnership. Firstly, should anything be done and if so, what criteria should be used to choose the priorities? A SWOT analysis is one way way to identify goals. Strengths/weeknesses, opportunities/threats are the positive/negative pairs. We have to build our strength and perceive and take opportunities while at the same time countering weaknesses and threats. It is a threat that the industry sets a moving target of IT capability without wanting to meet its cost. It is an opportunity that only a few practices will be at the leading edge and that they will secure the key projects. IT could help us to overcome technical weaknesses and liability and reduce staff and premises costs. It could also increase our exposure to fixed capital costs in a cyclical business. IT could increase the success of integrated practice or it could make it easier for separate firms. We believe the likelihood is that IT will do as it has for financial services and favour the large, multi-national, well prepared and technologically advanced firms. New services will emerge and become assential and will separate the `sheep from the goats.'
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 02c5
authors Lin, Feng Tyan and Wang, Hung Hsiang
year 1997
title A Case Study of Cooperative Design Using Video Conference
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 153-162
doi https://doi.org/10.52842/conf.caadria.1997.153
summary In this case study we observed an experimental cooperative design project: a parking lot design using a video conference system. Twelve graduate students of planning and design were divided into two teams for landscape design and traffic planning. They used ProShareTM, a computer-supported video conference system, to co-design at two separate rooms. We used video equipment to record this conference for a detailed analysis. Some experiences on using this system are described. The results indicate the relationships within the work organization, physical workplace and cooperative design. We argued that this workplace becomes more important, even though much research has put emphasis on the cyberspace in cooperative design. The team members’ tacit protocol has importance, but it does not guarantee any resolution of conflicts. This cooperative design is not only a social process, but also a logic of iterative verifications and falsifications. It is dangerous to construct a theory of computer-supported cooperative design simply based on this case study; however, such an observation could be the first step towards the theory.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 8758
authors Miyagawa, T.
year 1997
title Construction manageability planning - A system for manageability analysis in construction planning
source Automation in Construction 6 (3) (1997) pp. 175-191
summary Engineers now routinely use planning tools to prepare and document master plans for construction. However, the tools do not evaluate how easy or difficult the plans will be to perform, i.e., their manageability. Furthermore, engineers can not carefully evaluate plan manageability because of time and resource limitations during the pre-construction designing and planning stages. Thus, construction managers often encounter unanticipated problems during the construction and start up period. Such problems might be avoided by changes in the design, building methods or construction plans. The Construction Manageability Planning System (CMy Planner) builds a master plan and schedule that explicitly represents the manageability of planned construction methods, schedules and resource utilization. The system simulates project execution and identifies potential risk factors in the plan and schedules, then predicts construction manageability in order to help project managers. This paper also discusses the results of predicting some aspects of a test case construction project. Low management influences in a given time span appears to cause later how manageability. Furthermore, the number of problems decreases after periods of high management influence. We infer that the project status at any time depends on a balance between the severity of the problems and the influence of management. Research suggests that computer tools can give early insight into management risks associated with a given master plan. Future project managers can use extensions of these computer tools to identify design, construction methods and planning assumptions that may lead to manageability problems.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 05fc
authors Park, Hoon
year 1997
title Cyber Design Studio: Using Manual Media Via Internet Connections for Collaborative Design
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.c9n
summary This article explores how Computer Aided Design (CAD) systems can be applicable and integrated into the early stage of design. CAD systems are still technologies that are not broadly accepted as useful to the designer especially in this stage of design because CAD systems use the monitor and mouse which differ from the sketch paper and pen of manual media. This article discusses how manual media and Computer-Mediated Communication (CMC) technologies - video conferencing, in my examples - that employ multimedia and Internet can empower designers by providing them with new ways of working together. For accommodating this approach, a prototype CAD system has been developed in which the system consists of a conventional drawing and extra capabilities. This system allows the designer to work with computer based and paper based tools in the same conventional environment as well as remote communications between the designers. This environment is used as the setting for a case study of design tutorials in the design studio. The analysis of this work provides interesting insight into the traditional roles of design studio as well as the relationship between digital and manual media.
keywords Cyber Design Studio, Collaborative Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/parkh/parkhoon.htm
last changed 2022/06/07 07:50

_id 75a8
authors Achten, Henri H.
year 1997
title Generic representations : an approach for modelling procedural and declarative knowledge of building types in architectural design
source Eindhoven University of Technology
summary The building type is a knowledge structure that is recognised as an important element in the architectural design process. For an architect, the type provides information about norms, layout, appearance, etc. of the kind of building that is being designed. Questions that seem unresolved about (computational) approaches to building types are the relationship between the many kinds of instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called ‘prototypes’) face problems clarifying these questions. The research work at hand proposes to investigate the role of knowledge associated with building types in the design process. Knowledge of the building type must be represented during the design process. Therefore, it is necessary to find a representation which supports design decisions, supports the changes and transformations of the design during the design process, encompasses knowledge of the design task, and which relates to the way architects design. It is proposed in the research work that graphic representations can be used as a medium to encode knowledge of the building type. This is possible if they consistently encode the things they represent; if their knowledge content can be derived, and if they are versatile enough to support a design process of a building belonging to a type. A graphic representation consists of graphic entities such as vertices, lines, planes, shapes, symbols, etc. Establishing a graphic representation implies making design decisions with respect to these entities. Therefore it is necessary to identify the elements of the graphic representation that play a role in decision making. An approach based on the concept of ‘graphic units’ is developed. A graphic unit is a particular set of graphic entities that has some constant meaning. Examples are: zone, circulation scheme, axial system, and contour. Each graphic unit implies a particular kind of design decision (e.g. functional areas, system of circulation, spatial organisation, and layout of the building). By differentiating between appearance and meaning, it is possible to define the graphic unit relatively shape-independent. If a number of graphic representations have the same graphic units, they deal with the same kind of design decisions. Graphic representations that have such a specifically defined knowledge content are called ‘generic representations.’ An analysis of over 220 graphic representations in the literature on architecture results in 24 graphic units and 50 generic representations. For each generic representation the design decisions are identified. These decisions are informed by the nature of the design task at hand. If the design task is a building belonging to a building type, then knowledge of the building type is required. In a single generic representation knowledge of norms, rules, and principles associated with the building type are used. Therefore, a single generic representation encodes declarative knowledge of the building type. A sequence of generic representations encodes a series of design decisions which are informed by the design task. If the design task is a building type, then procedural knowledge of the building type is used. By means of the graphic unit and generic representation, it is possible to identify a number of relations that determine sequences of generic representations. These relations are: additional graphic units, themes of generic representations, and successive graphic units. Additional graphic units defines subsequent generic representations by adding a new graphic unit. Themes of generic representations defines groups of generic representations that deal with the same kind of design decisions. Successive graphic units defines preconditions for subsequent or previous generic representations. On the basis of themes it is possible to define six general sequences of generic representations. On the basis of additional and successive graphic units it is possible to define sequences of generic representations in themes. On the basis of these sequences, one particular sequence of 23 generic representations is defined. The particular sequence of generic representations structures the decision process of a building type. In order to test this assertion, the particular sequence is applied to the office building type. For each generic representation, it is possible to establish a graphic representation that follows the definition of the graphic units and to apply the required statements from the office building knowledge base. The application results in a sequence of graphic representations that particularises an office building design. Implementation of seven generic representations in a computer aided design system demonstrates the use of generic representations for design support. The set is large enough to provide additional weight to the conclusion that generic representations map declarative and procedural knowledge of the building type.
series thesis:PhD
email
more http://alexandria.tue.nl/extra2/9703788.pdf
last changed 2003/11/21 15:15

_id eea1
authors Achten, Henri
year 1997
title Generic Representations - Typical Design without the Use of Types
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 117-133
summary The building type is a (knowledge) structure that is both recognised as a constitutive cognitive element of human thought and as a constitutive computational element in CAAD systems. Questions that seem unresolved up to now about computational approaches to building types are the relationship between the various instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed functional use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called 'prototypes') face problems clarifying these questions. It is proposed in this research not to focus on a definition of 'type,' but rather to investigate the role of knowledge connected to building types in the design process. The basic proposition is that the graphic representations used to represent the state of the design object throughout the design process can be used as a medium to encode knowledge of the building type. This proposition claims that graphic representations consistently encode the things they represent, that it is possible to derive the knowledge content of graphic representations, and that there is enough diversity within graphic representations to support a design process of a building belonging to a type. In order to substantiate these claims, it is necessary to analyse graphic representations. In the research work, an approach based on the notion of 'graphic units' is developed. The graphic unit is defined and the analysis of graphic representations on the basis of the graphic unit is demonstrated. This analysis brings forward the knowledge content of single graphic representations. Such knowledge content is declarative knowledge. The graphic unit also provides the means to articulate the transition from one graphic representation to another graphic representation. Such transitions encode procedural knowledge. The principles of a sequence of generic representations are discussed and it is demonstrated how a particular type - the office building type - is implemented in the theoretical work. Computational work on implementation part of a sequence of generic representations of the office building type is discussed. The paper ends with a summary and future work.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 0289
authors Huang, Jeffrey and Pollalis, Spiro N.
year 1997
title Knowledge, Agency, and Design Information Systems
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 481-488
summary This paper addresses CAAD from an organizational point of view. We employ recent developments in organizational economics to model the organizational processes in building design. Based on an analysis of (i) the cost of transferring knowledge, and (ii) agency cost in existing design organizations, we propose a framework for redesigning organizational processes and for developing appropriate design information systems. The paper describes work on a larger ongoing research project at the Harvard Design School on intra- and interorganizational design information systems.
keywords computer Supported Cooperative Design, Knowledge Transfer, Process Modeling, Organization Theory, Agency Problems
series CAAD Futures
last changed 1999/04/06 09:19

_id 2c17
authors Junge, Richard and Liebich, Thomas
year 1997
title Product Data Model for Interoperability in an Distributed Environment
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 571-589
summary This paper belongs to a suite of three interrelated papers. The two others are 'The VEGA Platform' and 'A Dynamic Product Model'. These two companion papers are also based on the VEGA project. The ESPRIT project VEGA (Virtual Enterprises using Groupware tools and distributed Architectures) has the objective to develop IT solutions enabling virtual enterprises, especially in the domain of architectural design and building engineering. VEGA shall give answers to many questions of what is needed for enabling such virtual enterprise from the IT side. The questions range from technologies for networks, communication between distributed applications, control, management of information flow to implementation and model architectures to allow distribution of information in the virtual enterprises. This paper is focused on the product model aspect of VEGA. So far modeling experts have followed a more or less centralized architecture (central or central with 4 satellites'). Is this also the architecture for the envisaged goal? What is the architecture for such a distributed model following the paradigm of modeling the , natural human' way of doing business? What is the architecture enabling most effective the filtering and translation in the communication process. Today there is some experience with 'bulk data' of the document exchange type. What is with incremental information (not data) exchange? Incremental on demand only the really needed information not a whole document. The paper is structured into three parts. First there is description of the modeling history or background. the second a vision of interoperability in an distributed environment from the users coming from architectural design and building engineering view point. Third is a description of work undertaken by the authors in previous project forming the direct basis for the VEGA model. Finally a short description of the VEGA project, especially the VEGA model architecture.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id d79b
id d79b
authors Kim, I., Liebich, T. and Maver, T.
year 1997
title Managing design data in an integrated CAAD environment: a product model approach
source Automation in Construction 7 (1) (1997) pp. 35-53
summary This paper proposes a prototype architectural design environment which aims to integrate various applications for designing a building. Within an object-oriented design environment, a core data model and a data management system have been implemented to seamlessly connect all applications. The process of design has been investigated with the purpose of characterising the role that a system of this kind may have. In defining the system, an approach has been used that privileges the relationships with the existing computer-aided design (CAD) tools based on data exchange standards in course of definition today.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/09/03 16:20

_id 85db
authors Li, Siu Pan Thomas and Will, Barry F.
year 1997
title A Computer Based Evaluation Tool for the Visual Aspects in Window Design
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 247-256
doi https://doi.org/10.52842/conf.caadria.1997.247
summary Windows in buildings must respond to five major issues – daylight, sunshine, view, ventilation and sound. Each of these processes in its own way can be critical to the synthesis of a successful architectural design. All factors except view are engineering criteria that can be evaluated by some mathematical formulae provided there is sufficient information for the calculations. In contrast view” being a qualitative entity has difficulty in being measured by using conventional mathematical tools but it is probably the major factor that leads to the satisfaction and comfort of the users inside the building enclosure. This paper introduces a new approach in analyzing views by the use of computers. One of the advantages of this analysis process is that the psychological aspects are less biased in the end product. This paper explains the methodologies, theories and principles underlying these modeling and analyzing tools.
series CAADRIA
email
last changed 2022/06/07 07:59

_id e82c
authors Mahdavi, A., Mathew, P. and Wong, N.H.
year 1997
title A Homology-Based Mapping Approach to Concurrent Multi-Domain Performance Evaluation
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 237-246
doi https://doi.org/10.52842/conf.caadria.1997.237
summary Over the past several years there have been a number of research efforts to develop integrated computational tools which seek to effectively support concurrent design and performance evaluation. In prior research, we have argued that elegant and effective solutions for concurrent, integrated design and simulation support systems can be found if the potentially existing structural homologies in general (configurational) and domain-specific (technical) building representations are creatively exploited. We present the use of such structural homologies to facilitate seamless and dynamic communication between a general building representation and multiple performance simulation modules – specifically, a thermal analysis and an air-flow simulation module. As a proof of concept, we demonstrate a computational design environment (SEMPER) that dynamically (and autonomously) links an object-oriented space-based design model, with structurally homologous object models of various simulation routines.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 1054
authors Sacks, R. and Warszawski, A.
year 1997
title Issues in the Development and Implementation of a Building Project Model for an Automated Building System
source The Int. Journal of Construction IT 5(2), pp. 75-101
summary While other generalised building project models have been designed to support computer-based integration between various construction applications, we propose that the project model of an Automated System must be specifically designed for the purpose. The aim of an Automated, Computer Integrated Building Realization System is to automatically generate all of the information required for the design, planning and execution of a building project. The project model forms the foundation of the system, and must therefore include all of the relevant information about the facility and the resources required through the various realisation stages. This paper describes a project model designed and implemented specifically for this purpose and details some of the considerations in its development. The model has been tested for life-cycle applicability in a prototype interface of an Automated System. Its completeness at the final stage has also been validated through description of an existing 10 storey building.
series journal paper
last changed 2003/05/15 21:45

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 26HOMELOGIN (you are user _anon_964580 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002