CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 514

_id 8ec9
authors Asanowicz, Alexander
year 1997
title Incompatible Pencil - Chance for Changing in Design Process
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 93-101
summary The existing Caad systems limit designers creativity by constraining them to work with prototypes provided by the system's knowledge base. Most think of computers as drafting machines and consider CAAD models as merely proposals for future buildings. But this kind of thinking (computers as simple drafting machines) seems to be a way without future. New media demands new process and new process demands new media. We have to give some thougt to impact of CAAD on the design process and in which part of it CAAD can add new value. In this paper there will be considered two ways of using of computers. First - creation of architectural form in an architect's mind and projects visualisation with using renderings, animation and virtual reality. In the second part - computer techniques are investigated as a medium of creation. Unlike a conventional drawing the design object within computer has a life of its own. In computer space design and the final product are one. Computer creates environments for new kind of design activities. In fact, many dimensions of meaning in cyberspace have led to a cyberreal architecture that is sure to have dramatic consequences for the profession.
series AVOCAAD
last changed 2005/09/09 10:48

_id 841a
authors Bartnicka, Malgorzata
year 1997
title The Animal, Full Blood maybe, but Untamed
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 103-108
summary So far yet, even the most advanced technology has not been able to substitute a human, his thoughts, feelings, dreams, longings, visions. It can though, removing need for all kind of effort from our everyday life, surrounding a human with unprecedented comfort, create feeling of peace and security. Task of a computer is to provide assistance, helping in calculations, forming of refined solids, It contains a compendium of knowledge and memory - but not creative skills. So far it's only a machine, with help of which a possibility of creative expression is expanded. It only can solve problems for a human faster and more efficient way, does not have the ability to describe (formulate) problems. Even while providing a support, does it do that honestly? It means, does it support us in those of our doings where we truly need it? Computers have enormous possibilities of use that are not exploited sufficiently and all the time new generations of yet quicker machines with unbelievable power are being created. Every new type of computer appears to be obsolete and insufficient within a few months. Insufficient for what?
series AVOCAAD
last changed 2005/09/09 10:48

_id c4a6
authors Haapasalo, Harri
year 1997
title The Role of CAD In Creative Architectural Sketching
doi https://doi.org/10.52842/conf.ecaade.1997.x.o2b
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The history of computers in architectural design is very short; only a few decades; when compared to the development of methods in practical design (Gero 1983). However, the development of the user interfaces has been very fast. According to the practical observations of over one hundred architects, user interfaces are at present inflexible in sketching, although computers can make drafts and the creation of alternatives quicker and more effective in the final stages of designing (Haapasalo 1997). Based on our research in the field of practical design we would wish to stimulate a wider debate about the theory of design. More profound perusal compels us to examine human modes, pre-eminently different levels of thinking and manners of inference. What is the meaning of subconscious and conscious thinking in design? What is the role of intuition in practical design? Do the computer aided design programs apply to creative architectural sketching? To answer such questions, distinct, profound and broad understanding from different disciplines is required. Even then, in spite of such specialist knowledge we cannot hope to unambiguously and definitively answer such questions.
keywords Creativity, Design Process, Architectural Design, Sketching, Computer Aided Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/haapas/haapas.htm
last changed 2022/06/07 07:50

_id 0e8f
authors Alavalkama, I. and Siitonen, P.
year 1997
title Developing a new endoscopy laboratory with digital tools.
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary Tampere School of Architecture had to leave its old down-town building and move to the TU Tampere university campus in Hervanta, 10 km away. In this process, the 20 years old endoscopic system "The Urban Simulator" was one of the victims. Old mechanical parts and especially the original home-built microcomputer system were too old to compete with modern computer-aided methods. A new endoscopical system is now under construction, using all of the 20-year experience, new technical components and computers for camera control and picture processing. Real-material modelling is used together with computer-aided planning and visualization methods taking the best from both sides.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id eb53
authors Asanowicz, K. and Bartnicka, M.
year 1997
title Computer analysis of visual perception - endoscopy without endoscope
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary This paper presents a method of using computer animation techniques in order to solve problems of visual pollution of city environment. It is our observation that human-inducted degradation of city environmental results from well - intentioned but inappropriate preservation actions by uninformed designers and local administration. Very often, a local municipality administration permits to build bad-fitting surroundings houses. It is usually connected with lack of visual information's about housing areas of a city, its features and characteristics. The CAMUS system (Computer Aided Management of Urban Structure) is being created at the Faculty of Architecture of Bialystok Technical University. One of its integral parts is VIA - Visual Impact of Architecture. The basic element of this system is a geometrical model of the housing areas of Bialystok. This model can be enhanced using rendering packages as they create the basis to check our perception of a given area. An inspiration of this approach was the digital endoscopy presented by J. Breen and M. Stellingwerff at the 2nd EAEA Conferences in Vienna. We are presenting the possibilities of using simple computer programs for analysis of spatial model. This contribution presents those factors of computer presentation which can demonstrate that computers achieve such effects as endoscope and often their use be much more efficient and effective.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id 0992
authors Belibani, R. and Gadola, A.
year 1997
title On Digital Architecture
doi https://doi.org/10.52842/conf.ecaade.1997.x.r1n
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary One of the main aims of this research was to highlight the influence of computer as a designing tool. Their wide acceptance as drawing tools might occult the importance of their role in architectural design. We will try to apprehend, with the help of synthetic images, that computers mark a historic step forward in drawing and representation, as well as a major progress in the understanding of creative processes.

Together these features offer a broader horizon to architectural design. New source of inspiration can be found in virtual reality that makes visible what does not really exist, permitting design to suggest itself with its primordial image. We mean a kind of architectural imprint, where the first three-dimensional lines suggest in some way the designer with their shape, and encourage the definition process.

Through the visualisation of some images, it is possible to show the modifications of language and style, to examine the transformation modalities of the design process and to propose an essay of the new methods to communicate architecture.

series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/belibani/belibani.htm
last changed 2022/06/07 07:50

_id 4a30
authors Chiu, Mao-Lin
year 1997
title Analogical Reasoning in Architectural Design: Comparison of Human Designers and Computers in Case Adaptation
doi https://doi.org/10.52842/conf.caadria.1997.205
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 205-215
summary Design cases were considered as the design solution or condensed knowledge of design experience. In the analogical reasoning process, case adaptation is the fundamental task for solving the problem. This paper is aimed to study the difference between human designers and computers in case adaptation. Two design experiments are undertaken for examining how designers apply dimensional and topological adaptation, exploring the difference of case adaptation by novice and experienced designers, and examining the difference between human judgement in case adaptation and the evaluation mechanism by providing similarity assessment. In conclusion, this study provides the comparative analysis from the above observation and implications on the development of case-based reasoning systems for designers.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 8e5c
authors Khemlani, Lachmi and Kalay, Yehuda E.
year 1997
title An Integrated Computing Environment for Collaborative, Multi-Disciplinary Building Design
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 389-416
summary The increasing complexity of the built environment requires that more knowledge and experience be brought to bear on its design, construction and maintenance. The commensurate growth of knowledge in the participating disciplines-architecture, engineering, construction management, facilities management, and others-has tended to diversify each one into many sub-specializations. The resulting fragmentation of the design-built-use process is potentially detrimental to the overall quality of built environment. An efficient system of collaboration between all the specialist participants is needed to offset the effects of fragmentation. It is here that computers, with their ubiquitous presence in all disciplines, can serve as a medium of communication and form the basis of a collaborative, multi- disciplinary design environment. This paper describes the ongoing research on the development of such an integrated computing environment that will provide the basis for design and evaluation tools ranging across the many building-related disciplines. The bulk of the discussion will focus on the problem of a building representation that can be shared by all these disciplines, which, we posit, lies at the core of such an environment. We discuss the criteria that characterize this shared building representation, and present our solution to the problem. The proposed model has been adapted from geometric modeling, and addresses explicitly the difficult Problem of generality versus completeness of the represented information. The other components of the integrated environment that are under development are also described. The paper concludes with some implementation details and a brief look at two evaluation tools that use the proposed building representation for their task.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 41be
authors Komatsu, Kiichiro and Kanda, Nobutaka
year 1997
title Visual Recognition Oriented Spatial Presentation in CAAD System
doi https://doi.org/10.52842/conf.caadria.1997.267
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 267-276
summary Computers have established themselves as indispensable tools in the practice of urban and architectural design. As they have become more and more popular, various presentation means to support computerized design tools, such as CG and VRML, have been developed and put into practical use. They have been inclined to be regarded as tools for photorealistic presentation, or as a mere shape previewer. However, considering the recent demand to esteem multi-aspects of space design, the importance of understanding and transmitting multi-aspects in space aided by visual recognition is expected to increase undoubtedly. In order to realize such assistant procedure in design, we must identify the requirements of spatial presentation in design, and apply it appropriately to visualizing process. By virtue of that, it can be said that visualization itself has possibilities to open some innovative styles of urban and architectural design.
series CAADRIA
email
last changed 2022/06/07 07:51

_id b188
authors Kuohsiang, Chen and Owen, Charles L.
year 1997
title Form Language and Style Description
source Design Studies 18, 3, pp. 249-274
summary This paper presents a `style description framework' for the analysis of style as it is exhibited by objects, artifacts and, particularly, products. The framework equips a designer with both the ability to analyse existing styles and to describe new styles for target markets. A `style profile' consists of a set of polar adjective scales and associated weighting mechanisms. Within the profile, stylistic attributes -- in the form of values given on the scales -- are grouped into six categories: form elements, joining relationships, detail treatments, materials, colour treatments and textures. Two weighting mechanisms, an importance index and confidence factor, fine-tune the description. The style profile can be used not only to communicate styles between designers and computers, but also to accumulate formal style knowledge.
series journal paper
last changed 2003/04/23 15:50

_id f168
authors Lawson, B. and Loke, S.M.
year 1997
title Computers, words and pictures
source Design Studies 18: 171-183
summary The paper discusses the problem of CAD in architectural design from the point of view of aiding creativity. It argues that so far there is no real evidence that this has been achieved. An explanation for this is offered and the authors suggest that more work needs to be done on how we hold conversations about design. The authors also conclude that, at least until design conversations are better understood, we should concentrate less on pictures and more on words. A first attempt to develop a computer-aided design conversation system is described.
series journal paper
email
last changed 2003/04/23 15:50

_id 736a
authors Van Helvoort, Rob
year 1997
title Drawing with Pencil, Pen and Mouse
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 363-368
summary The traditional way of architectural design leads to some shortcomings with respect to the quality of the design and the efficiency of the design process. Therefore possibilities for improvements have to be considered. In order to come to fundamental improvements the application of advanced computer technology in the field of architecture has to be co-ordinated with improvements in the area of design methodologies. In this paper we suggest a new methodology for architectural design. It is based on an integrated manner of designing. Despite some early design steps the whole design process is executed on the basis of a 3D model which is handled by means of computers. The central data objects in the design process are the different types of models. The models contain all relevant information generated in the design process. A comparison of our approach with the traditional way of designing illustrates the potential of the new methodology.
keywords Design Methodologies, Integrated Design Systems, Computer Support
series AVOCAAD
last changed 2005/09/09 10:48

_id 0596
authors Van Leeuwen, Jos P. and Wagter, Harry
year 1997
title Architectural Design-By-Features
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 97-115
summary Design tasks, in particular architectural design tasks, have been found hard to support by means of computers. The main reason for this is that design is a problem solving process, which requires a dynamic way of handling information involved in the design process. The research presented in this paper focuses on this aspect of CAAD: the support of design tasks with dynamic, flexible information modelling techniques. The basic concepts for the developed approach is taken from the field of Feature-based modelling. We briefly review these concepts and then interpret and transport them to the context of architectural design. In defining types of Features, a distinction is made between domain-specific Features and generic Features for which we propose a classification. A framework for the definition and modelling of Features is discussed as well as a prototype Feature-based Modelling Shell based on this framework.
series CAAD Futures
email
more http://www.calibre.bwk.tue.nl
last changed 1999/04/06 09:19

_id 0286
authors Will, Barry F. and Siu-Pan Li , Thomas
year 1997
title Computers for Windows: Interactive Optimization Tools for Architects designing openings in walls (IOTA)
doi https://doi.org/10.52842/conf.ecaade.1997.x.d4u
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary Size, shape and disposition of windows in walls has long been an integral expression of style in architecture. As buildings have grown taller the relationships of the windows to the ground plane and to the surrounding environments have become more complex and difficult to predict. Traditionally architects have had to use their own knowledge, experience and feelings in the design of windows. There may be few, if any, scientific bases for their decisions. The difficulty in making good design decisions is compounded because many criteria for window design, such as daylight, sunlight, ventilation, sound, view and privacy have to be considered simultaneously. It is here that computers can help, on the one hand, by providing ‘expert knowledge’ so that architects can consult the cumulative knowledge database before making a decision, whilst on the other hand, evaluations of the decisions taken can be compared with a given standard or with alternative solutions.

‘Expert knowledge’ provision has been made possible by the introduction of hypertext, the advancement of the world wide web and the development of large scale data-storage media. Much of the computer’s value to the architects lies in its ability to assist in the evaluation of a range of performance criteria. Without the help of a computer, architects are faced with impossibly complex arrays of solutions. This paper illustrates an evaluation tool for two factors which are important to the window design. The two factors to be investigated in this paper are sunlighting and views out of windows.

Sunlight is a quantitative factor that can theoretically be assessed by some mathematical formulae provided there is sufficient information for calculation but when total cumulative effects of insolation through the different seasons is required, in addition to yearly figures, a design in real-time evolution requires substantial computing power. Views out of windows are qualitative and subjective. They present difficulties in measurement by the use of conventional mathematical tools. These two fields of impact in window design are explored to demonstrate how computers can be used in assessing various options to produce optimal design solutions. This paper explains the methodologies, theories and principles underlying these evaluation tools. It also illustrates how an evaluation tool can be used as a design tool during the design process.

keywords Sunlight, View, Window Design, Performance Evaluation, Expert Systems, Simulation, Fuzzy LogicExpert Systems, Simulation, Fuzzy Logic
series eCAADe
more http://info.tuwien.ac.at/ecaade/proc/li/li.htm
last changed 2022/06/07 07:50

_id 75a8
authors Achten, Henri H.
year 1997
title Generic representations : an approach for modelling procedural and declarative knowledge of building types in architectural design
source Eindhoven University of Technology
summary The building type is a knowledge structure that is recognised as an important element in the architectural design process. For an architect, the type provides information about norms, layout, appearance, etc. of the kind of building that is being designed. Questions that seem unresolved about (computational) approaches to building types are the relationship between the many kinds of instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called ‘prototypes’) face problems clarifying these questions. The research work at hand proposes to investigate the role of knowledge associated with building types in the design process. Knowledge of the building type must be represented during the design process. Therefore, it is necessary to find a representation which supports design decisions, supports the changes and transformations of the design during the design process, encompasses knowledge of the design task, and which relates to the way architects design. It is proposed in the research work that graphic representations can be used as a medium to encode knowledge of the building type. This is possible if they consistently encode the things they represent; if their knowledge content can be derived, and if they are versatile enough to support a design process of a building belonging to a type. A graphic representation consists of graphic entities such as vertices, lines, planes, shapes, symbols, etc. Establishing a graphic representation implies making design decisions with respect to these entities. Therefore it is necessary to identify the elements of the graphic representation that play a role in decision making. An approach based on the concept of ‘graphic units’ is developed. A graphic unit is a particular set of graphic entities that has some constant meaning. Examples are: zone, circulation scheme, axial system, and contour. Each graphic unit implies a particular kind of design decision (e.g. functional areas, system of circulation, spatial organisation, and layout of the building). By differentiating between appearance and meaning, it is possible to define the graphic unit relatively shape-independent. If a number of graphic representations have the same graphic units, they deal with the same kind of design decisions. Graphic representations that have such a specifically defined knowledge content are called ‘generic representations.’ An analysis of over 220 graphic representations in the literature on architecture results in 24 graphic units and 50 generic representations. For each generic representation the design decisions are identified. These decisions are informed by the nature of the design task at hand. If the design task is a building belonging to a building type, then knowledge of the building type is required. In a single generic representation knowledge of norms, rules, and principles associated with the building type are used. Therefore, a single generic representation encodes declarative knowledge of the building type. A sequence of generic representations encodes a series of design decisions which are informed by the design task. If the design task is a building type, then procedural knowledge of the building type is used. By means of the graphic unit and generic representation, it is possible to identify a number of relations that determine sequences of generic representations. These relations are: additional graphic units, themes of generic representations, and successive graphic units. Additional graphic units defines subsequent generic representations by adding a new graphic unit. Themes of generic representations defines groups of generic representations that deal with the same kind of design decisions. Successive graphic units defines preconditions for subsequent or previous generic representations. On the basis of themes it is possible to define six general sequences of generic representations. On the basis of additional and successive graphic units it is possible to define sequences of generic representations in themes. On the basis of these sequences, one particular sequence of 23 generic representations is defined. The particular sequence of generic representations structures the decision process of a building type. In order to test this assertion, the particular sequence is applied to the office building type. For each generic representation, it is possible to establish a graphic representation that follows the definition of the graphic units and to apply the required statements from the office building knowledge base. The application results in a sequence of graphic representations that particularises an office building design. Implementation of seven generic representations in a computer aided design system demonstrates the use of generic representations for design support. The set is large enough to provide additional weight to the conclusion that generic representations map declarative and procedural knowledge of the building type.
series thesis:PhD
email
more http://alexandria.tue.nl/extra2/9703788.pdf
last changed 2003/11/21 15:15

_id eea1
authors Achten, Henri
year 1997
title Generic Representations - Typical Design without the Use of Types
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 117-133
summary The building type is a (knowledge) structure that is both recognised as a constitutive cognitive element of human thought and as a constitutive computational element in CAAD systems. Questions that seem unresolved up to now about computational approaches to building types are the relationship between the various instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed functional use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called 'prototypes') face problems clarifying these questions. It is proposed in this research not to focus on a definition of 'type,' but rather to investigate the role of knowledge connected to building types in the design process. The basic proposition is that the graphic representations used to represent the state of the design object throughout the design process can be used as a medium to encode knowledge of the building type. This proposition claims that graphic representations consistently encode the things they represent, that it is possible to derive the knowledge content of graphic representations, and that there is enough diversity within graphic representations to support a design process of a building belonging to a type. In order to substantiate these claims, it is necessary to analyse graphic representations. In the research work, an approach based on the notion of 'graphic units' is developed. The graphic unit is defined and the analysis of graphic representations on the basis of the graphic unit is demonstrated. This analysis brings forward the knowledge content of single graphic representations. Such knowledge content is declarative knowledge. The graphic unit also provides the means to articulate the transition from one graphic representation to another graphic representation. Such transitions encode procedural knowledge. The principles of a sequence of generic representations are discussed and it is demonstrated how a particular type - the office building type - is implemented in the theoretical work. Computational work on implementation part of a sequence of generic representations of the office building type is discussed. The paper ends with a summary and future work.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id sigradi2006_e131c
id sigradi2006_e131c
authors Ataman, Osman
year 2006
title Toward New Wall Systems: Lighter, Stronger, Versatile
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 248-253
summary Recent developments in digital technologies and smart materials have created new opportunities and are suggesting significant changes in the way we design and build architecture. Traditionally, however, there has always been a gap between the new technologies and their applications into other areas. Even though, most technological innovations hold the promise to transform the building industry and the architecture within, and although, there have been some limited attempts in this area recently; to date architecture has failed to utilize the vast amount of accumulated technological knowledge and innovations to significantly transform the industry. Consequently, the applications of new technologies to architecture remain remote and inadequate. One of the main reasons of this problem is economical. Architecture is still seen and operated as a sub-service to the Construction industry and it does not seem to be feasible to apply recent innovations in Building Technology area. Another reason lies at the heart of architectural education. Architectural education does not follow technological innovations (Watson 1997), and that “design and technology issues are trivialized by their segregation from one another” (Fernandez 2004). The final reason is practicality and this one is partially related to the previous reasons. The history of architecture is full of visions for revolutionizing building technology, ideas that failed to achieve commercial practicality. Although, there have been some adaptations in this area recently, the improvements in architecture reflect only incremental progress, not the significant discoveries needed to transform the industry. However, architectural innovations and movements have often been generated by the advances of building materials, such as the impact of steel in the last and reinforced concrete in this century. There have been some scattered attempts of the creation of new materials and systems but currently they are mainly used for limited remote applications and mostly for aesthetic purposes. We believe a new architectural material class is needed which will merge digital and material technologies, embedded in architectural spaces and play a significant role in the way we use and experience architecture. As a principle element of architecture, technology has allowed for the wall to become an increasingly dynamic component of the built environment. The traditional connotations and objectives related to the wall are being redefined: static becomes fluid, opaque becomes transparent, barrier becomes filter and boundary becomes borderless. Combining smart materials, intelligent systems, engineering, and art can create a component that does not just support and define but significantly enhances the architectural space. This paper presents an ongoing research project about the development of new class of architectural wall system by incorporating distributed sensors and macroelectronics directly into the building environment. This type of composite, which is a representative example of an even broader class of smart architectural material, has the potential to change the design and function of an architectural structure or living environment. As of today, this kind of composite does not exist. Once completed, this will be the first technology on its own. We believe this study will lay the fundamental groundwork for a new paradigm in surface engineering that may be of considerable significance in architecture, building and construction industry, and materials science.
keywords Digital; Material; Wall; Electronics
series SIGRADI
email
last changed 2016/03/10 09:47

_id aa2f
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 1997
title An Intelligent Assistant for the Architectural Design Studio
doi https://doi.org/10.52842/conf.ecaade.1997.x.a3a
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary It seems by now fairly accepted by many researchers in the field of the Computer Aided Design that the way to realise support tools for the architectural design is by means of the realisation of Intelligent Assistants. This kind of computer program, based on the Knowledge Engineering and machine learning, finds his power and effectiveness by the Knowledge Base on which it is based. Moreover, it appears evident that the modalities of dialogue among architects and operators in the field of building industry, are inadequate to support the exchange of information that the use of these tools requires.

In fact, many efforts at international level are in progress to define tools in order to make easier the multiple exchange of information in different fields of building design. Concerning this point, protocol and ontology of structured information interchanges constitute the first steps in this sense, e.g. those under standardisation by ISO (STEP), PDT models and Esprit project ToCEE. To model these problems it has brought forth a new research field: the collaborative design one, an evolution of distributed work and concurrent design.

The CAAD Laboratory of Dipartimento di Architettura and Urbanistica per l'Ingegneria has carried out a software prototype, KAAD, based on Knowledge Engineering in the fields of hospital building and of building for aged people. This software is composed by an Interface, a Knowledge Base, a Database and Constraints. The Knowledge Base has been codified by using the formal structure of frames, and has been implemented by the Lisp language. All the elements of KB are objects

keywords Design Studio
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/carrara/carrara.htm
last changed 2022/06/07 07:50

_id 80f7
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 2001
title Knowledge-based System to Support Architectural Design - Intelligent objects, project net-constraints, collaborative work
doi https://doi.org/10.52842/conf.ecaade.2001.080
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 80-85
summary The architectural design business is marked by a progressive increase in operators all cooperating towards the realization of building structures and complex infrastructures (Jenckes, 1997). This type of design implies the simultaneous activity of specialists in different fields, often working a considerable distance apart, on increasingly distributed design studies. Collaborative Architectural Design comprises a vast field of studies that embraces also these sectors and problems. To mention but a few: communication among operators in the building and design sector; design process system logic architecture; conceptual structure of the building organism; building component representation; conflict identification and management; sharing of knowledge; and also, user interface; global evaluation of solutions adopted; IT definition of objects; inter-object communication (in the IT sense). The point of view of the research is that of the designers of the architectural artefact (Simon, 1996); its focus consists of the relations among the various design operators and among the latter and the information exchanged: the Building Objects. Its primary research goal is thus the conceptual structure of the building organism for the purpose of managing conflicts and developing possible methods of resolving them.
keywords Keywords. Collaborative Design, Architectural And Building Knowledge, Distributed Knowledge Bases, Information Management, Multidisciplinarity
series eCAADe
email
last changed 2022/06/07 07:55

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
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last changed 2005/03/30 16:25

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