CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 75a8
authors Achten, Henri H.
year 1997
title Generic representations : an approach for modelling procedural and declarative knowledge of building types in architectural design
source Eindhoven University of Technology
summary The building type is a knowledge structure that is recognised as an important element in the architectural design process. For an architect, the type provides information about norms, layout, appearance, etc. of the kind of building that is being designed. Questions that seem unresolved about (computational) approaches to building types are the relationship between the many kinds of instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called ‘prototypes’) face problems clarifying these questions. The research work at hand proposes to investigate the role of knowledge associated with building types in the design process. Knowledge of the building type must be represented during the design process. Therefore, it is necessary to find a representation which supports design decisions, supports the changes and transformations of the design during the design process, encompasses knowledge of the design task, and which relates to the way architects design. It is proposed in the research work that graphic representations can be used as a medium to encode knowledge of the building type. This is possible if they consistently encode the things they represent; if their knowledge content can be derived, and if they are versatile enough to support a design process of a building belonging to a type. A graphic representation consists of graphic entities such as vertices, lines, planes, shapes, symbols, etc. Establishing a graphic representation implies making design decisions with respect to these entities. Therefore it is necessary to identify the elements of the graphic representation that play a role in decision making. An approach based on the concept of ‘graphic units’ is developed. A graphic unit is a particular set of graphic entities that has some constant meaning. Examples are: zone, circulation scheme, axial system, and contour. Each graphic unit implies a particular kind of design decision (e.g. functional areas, system of circulation, spatial organisation, and layout of the building). By differentiating between appearance and meaning, it is possible to define the graphic unit relatively shape-independent. If a number of graphic representations have the same graphic units, they deal with the same kind of design decisions. Graphic representations that have such a specifically defined knowledge content are called ‘generic representations.’ An analysis of over 220 graphic representations in the literature on architecture results in 24 graphic units and 50 generic representations. For each generic representation the design decisions are identified. These decisions are informed by the nature of the design task at hand. If the design task is a building belonging to a building type, then knowledge of the building type is required. In a single generic representation knowledge of norms, rules, and principles associated with the building type are used. Therefore, a single generic representation encodes declarative knowledge of the building type. A sequence of generic representations encodes a series of design decisions which are informed by the design task. If the design task is a building type, then procedural knowledge of the building type is used. By means of the graphic unit and generic representation, it is possible to identify a number of relations that determine sequences of generic representations. These relations are: additional graphic units, themes of generic representations, and successive graphic units. Additional graphic units defines subsequent generic representations by adding a new graphic unit. Themes of generic representations defines groups of generic representations that deal with the same kind of design decisions. Successive graphic units defines preconditions for subsequent or previous generic representations. On the basis of themes it is possible to define six general sequences of generic representations. On the basis of additional and successive graphic units it is possible to define sequences of generic representations in themes. On the basis of these sequences, one particular sequence of 23 generic representations is defined. The particular sequence of generic representations structures the decision process of a building type. In order to test this assertion, the particular sequence is applied to the office building type. For each generic representation, it is possible to establish a graphic representation that follows the definition of the graphic units and to apply the required statements from the office building knowledge base. The application results in a sequence of graphic representations that particularises an office building design. Implementation of seven generic representations in a computer aided design system demonstrates the use of generic representations for design support. The set is large enough to provide additional weight to the conclusion that generic representations map declarative and procedural knowledge of the building type.
series thesis:PhD
email
more http://alexandria.tue.nl/extra2/9703788.pdf
last changed 2003/11/21 15:15

_id eea1
authors Achten, Henri
year 1997
title Generic Representations - Typical Design without the Use of Types
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 117-133
summary The building type is a (knowledge) structure that is both recognised as a constitutive cognitive element of human thought and as a constitutive computational element in CAAD systems. Questions that seem unresolved up to now about computational approaches to building types are the relationship between the various instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed functional use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called 'prototypes') face problems clarifying these questions. It is proposed in this research not to focus on a definition of 'type,' but rather to investigate the role of knowledge connected to building types in the design process. The basic proposition is that the graphic representations used to represent the state of the design object throughout the design process can be used as a medium to encode knowledge of the building type. This proposition claims that graphic representations consistently encode the things they represent, that it is possible to derive the knowledge content of graphic representations, and that there is enough diversity within graphic representations to support a design process of a building belonging to a type. In order to substantiate these claims, it is necessary to analyse graphic representations. In the research work, an approach based on the notion of 'graphic units' is developed. The graphic unit is defined and the analysis of graphic representations on the basis of the graphic unit is demonstrated. This analysis brings forward the knowledge content of single graphic representations. Such knowledge content is declarative knowledge. The graphic unit also provides the means to articulate the transition from one graphic representation to another graphic representation. Such transitions encode procedural knowledge. The principles of a sequence of generic representations are discussed and it is demonstrated how a particular type - the office building type - is implemented in the theoretical work. Computational work on implementation part of a sequence of generic representations of the office building type is discussed. The paper ends with a summary and future work.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 58f4
authors Barequet, G. and Kumar, S.
year 1997
title Repairing CAD models
source Proceedings of IEEE Visualizationí97, pp. 363-370
summary We describe an algorithm for repairing polyhedral CAD models that have errors in their B-REP. Errors like cracks, degeneracies, duplication, holes and overlaps are usually introduced in solid models due to imprecise arithmetic, model transformations, designer's fault, programming bugs, etc. Such errors often hamper further processing like finite element analysis, radiosity computation and rapid prototyping. Our fault-repair algorithm converts an unordered collection of polygons to a shared-vertex representation to help eliminate errors. This is done by choosing, for each polygon edge, the most appropriate edge to unify it with. The two edges are then geometrically merged into one, by moving vertices. At the end of this process, each polygon edge is either coincident with another or is a boundary edge for a polygonal hole or a dangling wall and may be appropriately repaired. Finally, in order to allow user- inspection of the automatic corrections, we produce a visualization of the repair and let the user mark the corrections that conflict with the original design intent. A second iteration of the correction algorithm then produces a repair that is commensurate with the intent. Thus, by involving the users in a feedback loop, we are able to refine the correction to their satisfaction.
series other
email
last changed 2003/04/23 15:14

_id 127c
authors Bhavnani, S.K. and John, B.E.
year 1997
title From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
source Proceedings of CHI'97 (1997), 91-98
summary Can good design guarantee the eflicient use of computer tools? Can experience guarantee it? We raise these questions to explore why empirical studies of real-world usage show even experienced users under-utilizing the capabilities of computer applications. By analyzing the use of everyday devices and computer applications, as well as reviewing empirical studies, we conclude that neither good design nor experience may be able to guarantee efficient usage. Efficient use requires task decomposition strategies that exploit capabilities offered by computer applications such as the ability to aggregute objects, and to manipulate the aggregates with powerful operators. To understand the effects that strategies can have on performance, we present results from a GOMS analysis of a CAD task. Furthermore, we identify some key aggregation strategies that appear to generalize across applications. Such strategies may provide a framework to enable users to move from a sufficient to a more ef)icient use of computer tools.
keywords Strategies; Task Decomposition; Aggregation
series other
email
last changed 2003/11/21 15:16

_id a96b
authors Cao, Quinsan and Protzen, Jean-Pierre
year 1997
title Managing Information with Fuzzy Reasoning System in Design Reasoning and Issue-Based Argumentation
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 771-786
summary Design by argumentation is a natural character of design process with social participation. Issue-Based Information System (IBIS) is an information representation system based on a structured database. It provides a hierarchically linked database structure to manage design information and facilitate design by argumentation. In this paper, we explore the enhancement of IBIS with FRS (Fuzzy Reasoning System) technology. The FRS adds computationally implemented dynamic links to the database of IBIS. Such dynamic links can represent logic relations and reasoning operations among related issues which allows further clarification of relations among issues in IBS. The enhanced system provides a general framework to manage design information and to assist design reasoning, which in turn will contribute to machine assisted design. The final goal is to formulate a system that can represent design knowledge and assist reasoning in design analysis. The system can help designers in clarifying and understanding design related issues, requirements and evaluating potential design alternatives. To demonstrate the system and its potential use, we reexamine a design experiment presented by Schon and represent the design knowledge and reasoning rules of the architects with our system, FRS-IBIS.
series CAAD Futures
last changed 1999/04/06 09:19

_id c1ad
authors Cheng, Nancy Yen-wen
year 1997
title Teaching CAD with Language Learning Methods
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 173-188
doi https://doi.org/10.52842/conf.acadia.1997.173
summary By looking at computer aided design as design communication we can use pedagogical methods from the well-developed discipline of language learning. Language learning breaks down a complex field into attainable steps, showing how learning strategies and attitudes can enhance mastery. Balancing the linguistic emphases of organizational analysis, communicative intent and contextual application can address different learning styles. Guiding students in learning approaches from language study will equip them to deal with constantly changing technology.

From overall curriculum planning to specific exercises, language study provides a model for building a learner-centered education. Educating students about the learning process, such as the variety of metacognitive, cognitive and social/affective strategies can improve learning. At an introductory level, providing a conceptual framework and enhancing resource-finding, brainstorming and coping abilities can lead to threshold competence. Using kit-of-parts problems helps students to focus on technique and content in successive steps, with mimetic and generative work appealing to different learning styles.

Practicing learning strategies on realistic projects hones the ability to connect concepts to actual situations, drawing on resource-usage, task management, and problem management skills. Including collaborative aspects in these projects provides the motivation of a real audience and while linking academic study to practical concerns. Examples from architectural education illustrate how the approach can be implemented.

series ACADIA
email
last changed 2022/06/07 07:55

_id 2342
authors Chiu, Mao-Lin and Shih, Shen-Guan
year 1997
title Analogical Reasoning and Case Adaptation in Architectural Design: Computers Vs. Human Designers
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 787-800
summary This paper depicts the studies of the differences between human designers and computers in analogical reasoning and case adaptation. Four design experiments are undertaken to examine how designers conduct case-based design, apply dimensional and topological adaptation. The paper also examines the differences of case adaptation by novice and experienced designers, and between human judgement in case adaptation and the evaluation mechanism by providing similarity assessment. In conclusion, this study provides the comparative analysis from the above observation and implications on the development of case-based reasoning systems for designers.
keywords Case-based Reasoning, Analogical Reasoning, Case Adaptation, Computer-Aided Architectural Design
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 4a30
authors Chiu, Mao-Lin
year 1997
title Analogical Reasoning in Architectural Design: Comparison of Human Designers and Computers in Case Adaptation
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 205-215
doi https://doi.org/10.52842/conf.caadria.1997.205
summary Design cases were considered as the design solution or condensed knowledge of design experience. In the analogical reasoning process, case adaptation is the fundamental task for solving the problem. This paper is aimed to study the difference between human designers and computers in case adaptation. Two design experiments are undertaken for examining how designers apply dimensional and topological adaptation, exploring the difference of case adaptation by novice and experienced designers, and examining the difference between human judgement in case adaptation and the evaluation mechanism by providing similarity assessment. In conclusion, this study provides the comparative analysis from the above observation and implications on the development of case-based reasoning systems for designers.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 751d
authors Cubero, R., Caldera, N., Indriago, J.A., Camacaro, L., Nixon, M. and Cestary, J.
year 2001
title Georeferenciando revicios y recursos turisticos para la plaificacion territorial: El Sigtur-Zulia [Georeferential Services and Touristic Resources for Territorial Planning: The Sigtur-Zulia]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 146-155
summary In 1997, the Research Institute of Faculty of Architecture and Design, University of Zulia, started the R&D project of a decision making support system for tourism planning. For this, GIS technologies have been used for geocodification and spatial analysis of all the tourism facilities and resources existing in Zulia State, studying this kind of socioeconomic development according to critical poverty problems that are typical of their population. This paper describes this geographic information system, with the application of accessibility analysis, areas of influence, and threedimensional studies through network analysisó three-dimensional analysis with ArcView GIS clients, ArcExplorer clients, and MapObjects clients, on an MS Windows NT client/server environment.
keywords GIS; Tourism Planning; Internet; Desktop Mapping
series other
email
last changed 2003/02/14 08:29

_id 4983
authors Cutting-Decelle, A.-F., Dubois, A.-M. and Fernandez, I.
year 1997
title Management and Integration of Product Information in Construction: Reality and Future Trends
source The Int. Journal of Construction IT 5(2), pp. 19-46
summary For many years numerous efforts have been spent on the development of standardized approaches for modelling industrial information. During this period stand-alone software tools have been developed in most industries including the Building and Construction sector : Computer Aided Design (CAD) tools, technical software such as software development for energy analysis, project management systems, product databases etc. As this set of computer tools became more and more heterogeneous, the need for communication tools has emerged to enable data to be exchanged between them. Standardising data exchange then becomes a logical step in the improvement of the information management during the whole construction process. The aim of this paper is to put forward the state-of-the art in the domain of product model approaches and standards developments : ISO 10303 STEP, ISO 13584 P-LIB and ISO 15531 MANDATE. We will give a global overview of the existing applications in the construction sector, both in terms of product, or process models, most of them provided by either national or European projects.
series journal paper
last changed 2003/05/15 21:45

_id 598d
authors Davies, P.
year 1997
title Case study - Multiprofessional
source Automation in Construction 6 (1) (1997) pp. 51-57
summary IT is just a tool, but the most powerful one ever to be offered to us. This case study deals with the areas at which IT can be targeted within the Building Design Partnership. Firstly, should anything be done and if so, what criteria should be used to choose the priorities? A SWOT analysis is one way way to identify goals. Strengths/weeknesses, opportunities/threats are the positive/negative pairs. We have to build our strength and perceive and take opportunities while at the same time countering weaknesses and threats. It is a threat that the industry sets a moving target of IT capability without wanting to meet its cost. It is an opportunity that only a few practices will be at the leading edge and that they will secure the key projects. IT could help us to overcome technical weaknesses and liability and reduce staff and premises costs. It could also increase our exposure to fixed capital costs in a cyclical business. IT could increase the success of integrated practice or it could make it easier for separate firms. We believe the likelihood is that IT will do as it has for financial services and favour the large, multi-national, well prepared and technologically advanced firms. New services will emerge and become assential and will separate the `sheep from the goats.'
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddss9829
id ddss9829
authors De Hoog, J., Hendriks, N.A. and Rutten, P.G.S.
year 1998
title Evaluating Office Buildings with MOLCA(Model for Office Life Cycle Assessment)
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary MOLCA (Model for Office Life Cycle Assessment) is a project that aims to develop a tool that enables designers and builders to evaluate the environmental impact of their designs (of office buildings) from a environmental point of view. The model used is based on guidelinesgiven by ISO 14000, using the so-called Life Cycle Assessment (LCA) method. The MOLCA project started in 1997 and will be finished in 2001 resulting in the aforementioned tool. MOLCA is a module within broader research conducted at the Eindhoven University of Technology aiming to reduce design risks to a minimum in the early design stages.Since the MOLCA project started two major case-studies have been carried out. One into the difference in environmental load caused by using concrete and steel roof systems respectively and the role of recycling. The second study focused on biases in LCA data and how to handle them. For the simulations a computer-model named SimaPro was used, using the world-wide accepted method developed by CML (Centre for the Environment, Leiden, the Netherlands). With this model different life-cycle scenarios were studied and evaluated. Based on those two case studies and a third one into an office area, a first model has been developed.Bottle-neck in this field of study is estimating average recycling and re-use percentages of the total flow of material waste in the building sector and collecting reliable process data. Another problem within LCA studies is estimating the reliability of the input data and modelling uncertainties. All these topics will be subject of further analysis.
keywords Life-Cycle Assessment, Office Buildings, Uncertainties in LCA
series DDSS
last changed 2003/08/07 16:36

_id af28
authors Dijkstra, J. and Timmermans, H.J.P.
year 1997
title The Application of Conjoint Measurement as a Dynamic Decision Making Tool in a Virtual Reality Environment
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 757-770
summary This paper describes an innovative aspect of an ongoing research project to develop a virtual reality based conjoint analysis system. Conjoint analysis involves the use of designed hypothetical choice situations to measure subjects' preferences and predict their choice in new situations. Conjoint experiments involve the design and analysis of hypothetical decision tasks. Hypothetical alternatives, called product profiles, are generated and presented to subjects. A virtual reality presentation format has been used to represent these profiles. A profile consists of a virtual environment model and dynamic virtual objects representing the attributes with their respective levels. Conventional conjoint choice models are traditionally based on preference or choice data, not on dynamic decision making aspects. The status of this new approach will be described.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 0627
authors Dijkstra, J. and Timmermans, H.J.P.
year 1997
title Exploring the Possibilities of Conjoint Measurement as a Decision-Making Tool for Virtual Wayfinding Environments
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 61-71
doi https://doi.org/10.52842/conf.caadria.1997.061
summary Virtual reality systems may have a lot to offer in architecture and urban planning when visual and active environments may have a dramatic impact on individual preferences and choice behaviour. Conjoint analysis involves the use of designed hypothetical choice situations to measure individuals’ preferences and predict their choice in new situations. Conjoint experiments involve the design and analysis of hypothetical decision tasks. Alternatives are described by their main features, called attributes. Multiple hypothetical alternatives, called product profiles, are generated and presented to respondents, who are requested to express their degree of preference for these profiles or choose between these profiles. Conjoint experiments have become a popular tool to model individual preferences and decision-making in a variety of research areas. Most studies of conjoint analysis have involved a verbal description of product profiles, although some studies have used a pictorial presentation of production profiles. Virtual reality systems offer the potential of moving the response format beyond these traditional response modes. This paper describes a particular aspect of an ongoing research project which aims to develop a virtual reality based system for conjoint analysis. The principles underlying the system will be illustrated by a simple example of wayfinding in a virtual environment.
series CAADRIA
last changed 2022/06/07 07:55

_id cebb
authors Do, Ellen Yi-Luen and Gross, Mark D.
year 1997
title Tools for Visual and Spatial Analysis of CAD Models - Implementing Computer Tools as a Means to Thinking about Architecture
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 189-202
summary The paper describes a suite of spatial analysis programs to support architectural design. Building these computational tools not only supports the task of spatial analysis for designers but it also helps us think about the spatial perception. We argue that building design software is an important vehicle for understanding architecture, using our efforts to build various visual and spatial analysis tools as examples.
series CAAD Futures
email
last changed 2004/10/04 07:49

_id 2a09
authors Donath, Judith Stefania
year 1997
title Inhabiting the virtual city : the design of social environments for electronic communities
source Massachusetts Institute of Technology, Program in Media Arts & Sciences
summary The goal of this work is to develop an approach to the design of on-line social environments. My thesis is that, in order to foster the development of vibrant and viable online communities, the environment - i.e. the technical infrastructure and user interface - must provide the means to communicate social cues and information: the participants must be able to perceive the social patterns of activity and affiliation and the community must be able to evolve a fluid and subtle cultural vocabulary. The theoretical foundation for the research is drawn from traditional studies of society and culture and from observations of contemporary on-line systems. Starting with an analysis of the fundamental differences between real and virtual societies - most notably, the presence and absence of the body - the first section examines the ways social cues are communicated in the real world, discusses the limits imposed on on-line communities due to their mediated and bodiless nature, and explores directions that virtual societies can take that are impossible for physical ones. These ideas form the basis for the main part of the thesis, a design platform for creating sociable virtual environments. The focus of the discussion is on the analysis of a set of implemented design experiments that explore three areas of the platform: the visual representations of social phenomena, the role of information spaces as contexts for communication, and the presentation of self in the virtual world.
series thesis:PhD
email
more http://smg.media.mit.edu/people/Judith/Thesis/
last changed 2003/02/12 22:37

_id e22d
authors Emprin, G., Girotto, E., Gotta, A., Livi, T. and Luigia, M.Priore
year 1997
title Virtual Studio of Design and Technology on Internet (II): Student's experience
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.u9k
summary For about a year the members of our group have been working on their degree thesis focused on the project of the new intermodal node of Porta Susa in Turin. The theses are concerned with complex urban and architectural problems in the light of the innovations brought by computers and networks. The experience, up to now, makes us conscious that telematics is, and will be, more and more able to offer new tools and different methodologies to approach architectural design. Collaboration across computer networks has improved our design experience with systematic contributions from various skills and methodologies.

The presentation of our still on-going didactic experience has been subdivided into phases, strictly interrelated The first one, almost over, is concerned with the analysis of the area and the representation of the collected data.

keywords CAAD, Teaching of Architectural Design, Shared Virtual Reality, Virtual Design Studio
series eCAADe
more http://info.tuwien.ac.at/ecaade/proc/lvi_i&ii/gotta.html
last changed 2022/06/07 07:50

_id 4062
authors Flanagan Robert and Shannon, Kelly
year 1998
title Digital Studio Confronts Tradition
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 65-71
doi https://doi.org/10.52842/conf.ecaade.1998.065
summary This is a record of a collaborative teaching effort of two architect/educators, each contributing theoretical components to the educational process necessary for the development of an urban housing strategy vis à vis an integrated digital/judgment effort. Twenty graduate architecture students were involved in this ‘computer design studio’. The focus of the studio was the 1997 Otis Elevator Housing Design Competition. A prerequisite introductory computer class was required for participation in this studio. Two distinct analysis and design methodologies were introduced; one concentrating on the formal tectonic aspects of architecture and the other highlighting the multiplicity, and often competing, forces shaping the built reality. The summary offered at the conclusion of this document both supports and questions the direction of the class as a whole and further classifies the relative success and failures of the individual student initiatives. In some cases, the computer simply facilitated (and occasionally hindered) progress. In the most opportunistic examples, the computer undoubtedly changed both the process and the consequence of the design effort.  
series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:51

_id e821
authors Hartkopf, V., Loftness, V., Mahdavi, A., Lee, S. and Shankavaram, J.
year 1997
title An integrated approach to design and engineering of intelligent buildings--The Intelligent Workplace at Carnegie Mellon University
source Automation in Construction 6 (5-6) (1997) pp. 401-415
summary In the past few years, there have been significant advances made in the design and engineering of "intelligent" workplaces, buildings that not only accommodate major advances in office technology but provide better physical and environmental settings for the occupants. This paper will briefly present recent approaches to the creation of innovative environments for the advanced workplace. The architectural and engineering advances demonstrated in Japan, Germany, North America, the United Kingdom, and France can be summarized in four major system categories: (1) enclosure innovations including approaches to load balancing, natural ventilation, and daylighting; (2) heating, ventilation and air-conditioning (HVAC) system innovations including approaches to local control and improved environmental contact; (3) data/voice/power "connectivity" innovations; and (4) interior system innovations, including approaches to workstation and workgroup design for improved spatial, thermal, acoustic, visual, and air quality. In-depth international field studies of over 20 intelligent office buildings have been carried out by a multidisciplinary expert team of the Advanced Building Systems Integration Consortium (ABSIC) based at Carnegie Mellon University. ABSIC is a university-industry-government partnership focused on the definition and development of the advanced workplace. The ABSIC field team evaluated the component and integrated system innovations for their multidimensional performance qualities, through expert analysis, occupancy assessments, and field diagnostics. Based on the results of the case studies and building on the most recent technological advances, the ABSIC team developed the concepts for the Intelligent Workplace, a 7000 square foot living laboratory of office environments and innovations. This project is now under construction at Carnegie Mellon University and its features are discussed in the second section of this paper.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 0289
authors Huang, Jeffrey and Pollalis, Spiro N.
year 1997
title Knowledge, Agency, and Design Information Systems
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 481-488
summary This paper addresses CAAD from an organizational point of view. We employ recent developments in organizational economics to model the organizational processes in building design. Based on an analysis of (i) the cost of transferring knowledge, and (ii) agency cost in existing design organizations, we propose a framework for redesigning organizational processes and for developing appropriate design information systems. The paper describes work on a larger ongoing research project at the Harvard Design School on intra- and interorganizational design information systems.
keywords computer Supported Cooperative Design, Knowledge Transfer, Process Modeling, Organization Theory, Agency Problems
series CAAD Futures
last changed 1999/04/06 09:19

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