CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 511

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
doi https://doi.org/10.52842/conf.caadria.1997.429
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 7b96
authors Schley, M., Buday, R., Sanders, K. and Smith, D. (eds.)
year 1997
title AIA CAD layer guidelines
source Washington, DC: The American Institute of Architects Press
summary The power and potential of computer-aided design (CAD) is based on the ability to reuse and share information. This is particularly true in building design and construction, a field that involves extensive information and teamwork between a variety of consultants. CAD provides both a common medium of exchange and a tool for producing the documentation required for construction and management. The key to realizing the potential of CAD is using common organizing principles. In particular, standard organization of files and layers is essential for efficient work and communication. Virtually all CAD systems support the concept of layers. This function allows graphic information to be grouped for display or plotting purposes. Intelligent use of layers can reduce drawing time and improve drawing coordination. By turning selected layers on or off, a variety of different plotted sheets can be produced. The layer is the basic CAD tool for managing visual information. By making it possible to reuse information, layers reduce drawing time and improve coordination. Layers and the new class libraries and object data complement, rather than compete with each other. Using layers to manage the visual aspects of graphic entities, with class libraries and object data to store the non-graphic data, gives architects an efficient way to work in CAD.
series other
last changed 2003/04/23 15:14

_id eea1
authors Achten, Henri
year 1997
title Generic Representations - Typical Design without the Use of Types
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 117-133
summary The building type is a (knowledge) structure that is both recognised as a constitutive cognitive element of human thought and as a constitutive computational element in CAAD systems. Questions that seem unresolved up to now about computational approaches to building types are the relationship between the various instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed functional use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called 'prototypes') face problems clarifying these questions. It is proposed in this research not to focus on a definition of 'type,' but rather to investigate the role of knowledge connected to building types in the design process. The basic proposition is that the graphic representations used to represent the state of the design object throughout the design process can be used as a medium to encode knowledge of the building type. This proposition claims that graphic representations consistently encode the things they represent, that it is possible to derive the knowledge content of graphic representations, and that there is enough diversity within graphic representations to support a design process of a building belonging to a type. In order to substantiate these claims, it is necessary to analyse graphic representations. In the research work, an approach based on the notion of 'graphic units' is developed. The graphic unit is defined and the analysis of graphic representations on the basis of the graphic unit is demonstrated. This analysis brings forward the knowledge content of single graphic representations. Such knowledge content is declarative knowledge. The graphic unit also provides the means to articulate the transition from one graphic representation to another graphic representation. Such transitions encode procedural knowledge. The principles of a sequence of generic representations are discussed and it is demonstrated how a particular type - the office building type - is implemented in the theoretical work. Computational work on implementation part of a sequence of generic representations of the office building type is discussed. The paper ends with a summary and future work.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 8ec9
authors Asanowicz, Alexander
year 1997
title Incompatible Pencil - Chance for Changing in Design Process
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 93-101
summary The existing Caad systems limit designers creativity by constraining them to work with prototypes provided by the system's knowledge base. Most think of computers as drafting machines and consider CAAD models as merely proposals for future buildings. But this kind of thinking (computers as simple drafting machines) seems to be a way without future. New media demands new process and new process demands new media. We have to give some thougt to impact of CAAD on the design process and in which part of it CAAD can add new value. In this paper there will be considered two ways of using of computers. First - creation of architectural form in an architect's mind and projects visualisation with using renderings, animation and virtual reality. In the second part - computer techniques are investigated as a medium of creation. Unlike a conventional drawing the design object within computer has a life of its own. In computer space design and the final product are one. Computer creates environments for new kind of design activities. In fact, many dimensions of meaning in cyberspace have led to a cyberreal architecture that is sure to have dramatic consequences for the profession.
series AVOCAAD
last changed 2005/09/09 10:48

_id 2b38
authors Bradford, J., Wong, R. and Yeung, C.S.K.
year 1997
title Hierarchical Decomposition of Architectural Computer Models
doi https://doi.org/10.52842/conf.caadria.1997.197
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 197-203
summary Architectural models can be represented in a hierarchy of complexity. Higher level or more complex architecture structures are then designed by repetitively instantiating libraries of building blocks. The advantages are that the object can be achieved in modular fashion and any modification to the definition of a building block can be easily propagated to all higher level objects using the block. Unfortunately, many existing representations of architectural models are monolithic instead of hierarchical and modular, thus, making the reuse of models very difficult and inefficient. This paper describes a research project on developing a tool to decompose a monolithic architectural model into elementary building blocks and then create a hierarchy in the model representation. The tool provides a graphical interface for the visualization of a model and a cutting plane. An associated algorithm will then automatically detach parts of the model into building blocks depending on where the user is applying the cutting plane. Studies will also be made on dividing more complex models employing spherical and NURBS surfaces.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 1f0c
authors Fukai, D.
year 1997
title PCIS: a piece-based construction information system on the world wide web
source Automation in Construction 6 (4) (1997) pp. 287-298
summary This paper describes a piece-based construction information system organized as a hypergraphic virtual environment on the World Wide Web. An array of cubes on the site's animated splash-page acts as a directory to a collection of data-theaters that give this information its virtual form. A mouse click on one of these cubes leads to an orthographic model of the object to be constructed. This model is an index to a database of scaled drawings, animations, and specifications. The index is hypergraphic because a click on the image of one of the pieces of the model leads to a data page that provides information about that piece in the context of its assembly. Panels surround the index to act as an interface to projections of the pieces of the object. These projections include elevations, plans, slices, and dimensioned details. A click on the elevation-panel leads to information on finishes, framing, and construction of each face of the object. From above, the plan-panel shows roofing, framing, floor plan, foundation layout, excavation, and utilities as an animation of the construction process. There are also animated slice-panels that cut through the object to give heights and materials. A click on one of these panels leads to two-dimensional drawings and details of the actual construction. The orthographic index morphs to a framed VR environment where the model can be turned and viewed in perspective. A click on one of the pieces of the model in this information the VR environment leads to specifications and manufacturing information about the materials of its construction. The user accesses this information through a tool-palette to communicate with design team members. In this way, the team can coordinate the document's development, review progress, and make changes to the information system. This breaks the notion of a construction document as an object-of-exchange and suggests the use of the computer as a medium of communication that facilitates the design and construction process.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id c2c6
authors Hendricx , Ann
year 1997
title Shape, Space And Building Element: Development of a Conceptual Object Model for the Design Process
doi https://doi.org/10.52842/conf.ecaade.1997.x.g4l
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The paper describes the first steps taken in the search for a central object model presenting all possible data, concepts and operations concerning the architectural design process.  From the early design stage, an architectural model can be built on computer.  A central object model of this process is essential: a model describing geometrical shapes, spaces, building elements and user activities, together with all the basic operations these entities can undertake.  The model could provide the necessary information for the performance of tests to assist the designer (energy calculation, stability check, costs ...).  Appropriate interfaces between the object model and existing software packages allow different actors in the design process to make use of the model’s data. First, the conceptual model for CAAD in the design process is described. The second part deals with the methodology used for developing the object model: M.E.R.O.DE (Model-driven Entity-Relationship Object-oriented Development) proves to be a firm base to start our design.  Finally, we present some aspects of the first prototype for such a central object model.
keywords Object Model, CAAD, Object-oriented
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/hendricx/hendricx.htm
last changed 2022/06/07 07:50

_id 0a35
authors Junge, R., Steinmann, R. and Beetz, K.
year 1997
title A Dynamic Product Model - A base for Distributed Applications
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 617-634
summary The project work described in this paper is a part of the ESPRIT VEGA Project. It is related to two companion papers issued in this conference proceedings. 'Product Data Model for Interoperability in an Distributed Environment' and 'The VEGA Platform' are describing the technological basis for an application modeled to capture and convert the working environment of architects and building engineers, in short: the building design team, to an computer environment. The ESPRIT projects are increasingly forced into 'public and private risk funding and sharing policy. This part of VEGA is explicitly directed to exploitation of the EU funded project. This can be reached by a stepwise (small steps) transition from research to commercial implementation.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 8504
authors Junge, Richard. (Ed.)
year 1997
title CAAD futures 1997 [Conference Proceedings]
source 7th International Conference on Computer-Aided Architectural Design/ ISBN 0-7923-4726-9 / München / Germany, 4-6 August 1997, 931 p.
summary Since the establishment of the CAAD futures Foundation in 1985 CAAD experts from all over the world meet every two years to present and at the same time document the state of art of research in Computer Aided Architectural Design. The history of CAAD futures started in the Netherlands at the Technical Universities of Eindhoven and Delft, where the CAAD futures Foundation came into being. Then CAAD futures crossed the oceans for the first time, the third CAAD futures in '89 was held at Harvard University. Next stations in the evolution where in '91 Swiss Federal Institute of Technology, the ETH Zürich. In '93 the conference was organized by Carnegie Mellon University, Pittsburgh and in '95 by National University Singapore. CAAD futures '95 marked the world wide nature by organizing it for the first time in Asia. The seventh CAAD futures is the first being organized by a German University. For the as small as newly and only provisional established CAAD group at the Faculty for Architecture at Technical University München it is honor and challenge at the same time to be the organizer of CAAD futures '97.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id d347
authors Kvan, Th., Vera, A. and West, R.L.
year 1997
title Expert and Situated Actions in Collaborative Design
source Proceedings of Second International Workshop on CSCW in Design, ed. P. Siriruchatapong, Z. Lin & J.-P. Barthes. Second International Workshop on CSCW in Design, Beijing: International Academic Publishers, November, pp. 400-405
summary This paper considers one of the fundamental questions behind research and implementation into collaborative design systems for architectural design: To what extent is design situated and to what extent is it expert behaviour? Extending from this question arises implementation questions for CSCW systems for architectural design. The authors propose a cognitive model of design and tested the model experimentally. From the results of the experiments; a discussion is presented of the expert and situated facets of the design process which have been manifested.
keywords Collaboration; CSCW; Group Work; Design
series other
email
last changed 2003/01/28 12:06

_id 789d
authors Kvan, Th., West, R. and Vera, A.
year 1997
title Tools for a Virtual Design Community
source Preprints Formal Aspects of Collaborative CAD, ed. M. L. Maher, J. S. Gero & F. Sudweeks, Sydney: Key Centre of Design Computing, Department of Architectural and Design Science, University of Sydney, pp. 109-123
summary This paper proposes a methodology to evaluate the effects of computer-mediated communication on collaboratively solving design problems. When setting up a virtual design community; choices must be made between a variety of tools; choices dictated by budget; bandwidth; ability and availability. How do you choose between the tools; which is useful and how will each affect the outcome of the design exchanges you plan? A commonly used method is to analyze the work done and to identify tools which support this type of work. In general; research on the effects of computer-mediation on collaborative work has concentrated mainly on social-psychological factors such as deindividuation and attitude polarization; and used qualitative methods. In contrast; we propose to examine the process of collaboration itself; focusing on separating those component processes which primarily involve individual work from those that involve genuine interaction. Extending the cognitive metaphor of the brain as a computer; we view collaboration in terms of a network process; and examine issues of control; coordination; and delegation to separate sub-processors. Through this methodology we attempt to separate the individual problem-solving component from the larger process of collaboration.
keywords CSCW; Group Work; Design; Expertise; Collaboration; Novice
series other
email
last changed 2002/11/15 18:29

_id 0f97
authors Kvan, Th., West, R. and Vera, A.
year 1997
title Choosing Tools for a Virtual Community
source Creative Collaboration in Virtual Communities 1997, ed. A. Cicognani. VC'97. Sydney: Key Centre of Design Computing, Department of Architectural and Design Science, University of Sydney, 20 p.
summary This paper reports on the results of experiments carried out to identify the effects of computer-mediated communication between participants involved in a design problem. When setting up a virtual design community, choices must be made between a variety of tools, choices dictated by budget, bandwidth, ability, availability. How do you choose between the tools, which is useful and how will each affect the outcome of the design exchanges you plan? Cognitive modelling methodologies such as GOMS have been used by interface designers to capture the mechanisms of action and interaction involved in routine expert behavior. Using this technique, which breaks down an individual's behaviors into Goals, Operators, Methods, and Selection rules, it is possible to evaluate the impact of different aspects of an interface in task-specific ways. In the present study, the GOMS methodology was used to characterize the interactive behavior of knowledgeable participants as they worked on a design task under different communication-support conditions.

Pairs of participants were set a design problem and asked to solve it in face-to-face settings. The same problem was then tackled by participants in settings using two different modes of computer-supported communication: email and an electronic whiteboard. Protocols were collected and analyzed in terms of the constraints of each tool relative to the task and to each other. The GOMS methodology was used as a way to represent the collaborative design process in a way that yields information on both the productivity and performance of participants in each of the three experimental conditions. It also yielded information on the component elements of the design process, the basic cognitive building-blocks of design, thereby suggesting fundamentally new tools that might be created for interaction in virtual environments.

A further goal of the study was to explore the nature of task differences in relation to alternative platforms for communication. It was hypothesized that design processes involving significant negotiation would be less aided by computer support than straight forward design problems. The latter involve cooperative knowledge application by both participants and are therefore facilitated by information-rich forms of computer support. The former, on the other hand, requires conflict resolution and is inhibited by non face-to-face interaction. The results of this study point to the fact that the success of collaboration in virtual space is not just dependent on the nature of the tools but also on the specific nature of the collaborative task.

keywords Cognitive Models, Task-analysis, GOMS
series other
email
last changed 2003/05/15 20:50

_id 895d
authors Liou, S.-R., Vakalo, E.-G. and Chang, K.-C.
year 1997
title An Experiment on Hybrid Architectural Form-Making
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 837-842
summary This paper illustrates an approach to hybrid architectural form-making. A hypothetical project - the Des Moines Art Center 3rd Addition - is employed as a design experiment. The computer is used as a form-searching medium in the form-making process. Suggesting an addition to the existing center designed by Saarinen, Pei, and Meier, the designer is confronting the problem of how to respond to the three distinct architectural styles. The proposed solution to this problem is to create a hybrid building which inherits architectural properties from those precedents. Potentials of the use of the computer for such task are discussed.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 29cf
authors Martens, B., Linzer. H. and Voigt, A. (Ed.)
year 1997
title Challenges of the Future
doi https://doi.org/10.52842/conf.ecaade.1997
source 15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0 / Vienna (Austria) 17-20 September 1997, CD-Rom
summary As most of us have observed in the past few years, we have begun to emerge as intermediaries between education, practice and the new technologies. We have begun to provide new computational research orientations to the generation of knowledge about design and design&planning process. Over and above acting as a medium of access to tools, we have begun to function in new roles in our schools as strengthening the presence of theories and the intellectual content of design and planning education.

The emergence of new media and techniques are further influencing our function as interpreters of the conceptual implications of change and development. This is the challenge of ECAADE Vienna 97. We believe that it will be an exhilarating experience.

keywords Collaborative Teamwork, Digital Design Process, Spatial Modeling
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/
last changed 2022/06/07 07:49

_id ddss9842
id ddss9842
authors Mattsson, Helena
year 1998
title Working with unpredictability
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The paper deals with notions of complexity in art and architecture. On the basis of a recent sculptural work by Richard Serra, Torqued Ellipses (1997), the notion of complexity is investigated in terms of how it situates the viewer, and affects our sense of space and time. Serra’s work is analyzed in terms of the artist’s working method, the production of the work, and finally the ”external relations” which connect it to the viewer and the context. In each of these steps, the notions of complexity and unpredictability are shown to have a formative role. The relations between space and time, object and context, are redefined in Serra’s work, which also gives it great importance for architectural theory and practice.
series DDSS
last changed 2003/08/07 16:36

_id ca34
authors Mine, Mark R .
year 1997
title ISAAC: a meta-CAD system for virtual environments
source Computer-Aided Design, Vol. 29 (8) (1997) pp. 547-553
summary This paper presents a description of ISAAC; the Immersive Simulation Animation And Construction program designed and built at the University of North Carolina atChapel Hill (UNC-CH). ISAAC is a scene composition application used for the interactive construction of virtual worlds. In ISAAC you work directly in a virtualenvironment; you position, orient and scale objects using direct and indirect manipulation techniques. ISAAC stores object configurations in ASCII files that it uses torecreate scenes at a later date for further manipulation and interactive exploration. ISAAC is not a modeling program; you create worlds by manipulating pre-generatedthree-dimensional models (which can come from sources such as computer-aided design programs or three-dimensional scanning devices). ISAAC was designed toovercome some of the limitations of working in a virtual environment and to take advantage of the natural and intuitive forms of interaction available in a virtual world.
keywords Immersive Design, Object Manipulation, Virtual Environment, Interaction Techniques
series journal paper
last changed 2003/05/15 21:33

_id 5f80
authors Ming, S. and Lockley, S.R.
year 1997
title Data exchange system for an integrated building design system
source Automation in Construction 6 (2) (1997) pp. 147-155
summary The main feature of an integrated building design system is data integration or data sharing by all design tools in the system. It is achieved by developing an integrated data model that combines different views of the building so that, through it, information can be exchanged in electronic form. This paper describes a Data Exchange System which provides the underlying support for data exchange and data maintenance in an integrated building design system utilising object-oriented database and ISO-STEP technologies.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 6010
authors Oxman, R., Sarid, A., Bar-Eli, S. and Rotenshtreich, R.
year 1997
title A Conceptual Network for Web Representation of Design Knowledge
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 453-473
summary The nature of the Internet as a medium for the representation, storage and accessing of design knowledge is explored and various research issues were introduced. The appropriateness of certain characteristics of the medium as a potential environment for a new interactive way of doing design by exploring design ideas are investigated. Considerations of the Web as a collaboratively constructed and maintained design resource are explored. Cognitive models are proposed in order to support cognitive behaviors in search , browsing and concept expansion. Our particular approach utilizes the ICF (issue-concept-form) as a conceptual network for design knowledge bases. Finally, a report is given on a pilot program demonstrating how the exploitation of the ICF model structured around design chunks can support the construction and maintenance of shared design resources.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a8a7
authors Schmitt, Gerhard
year 1997
title Design Medium - Design Object
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 3-13
summary The impact of computing on architecture receives little reflective judgment, its role either being negated or over-emphasized. To one group of architects, it is not desirable that the machine should influence the object. Another, mostly younger group, takes the impact for granted, without much reflection on its underlying reasons. The smallest group - mostly in academia - is interested in actively defining the impact of computing on design and in defining a new kind of architecture. The paper will explore the relation between computer and architecture on three levels, in which the machine has the role of an instrument, a medium, and a partner. It will demonstrate a serious deficit in education regarding the new roles of computing in design.
series CAAD Futures
email
more http://caad.arch.ethz.ch/~schmitt
last changed 2003/05/16 20:58

_id d46d
authors Takahashi, S., Shinagawa, Y. and Kunii, T.L.
year 1997
title A Feature-Based Approach for Smooth Surfaces
source Proceedings of Fourth Symposium on Solid Modeling, pp. 97-110
summary Feature-based representation has become a topic of interest in shape modeling techniques. Such feature- based techniques are, however, still restricted to polyhedral shapes, and none has been done on smooth sur- faces. This paper presents a new feature-based ap- proach for smooth surfaces. Here, the smooth surfaces are assumed to be 2-dimensional @differentiable manifolds within a theoretical framework. As the shape features, critical points such as peaks, pits, and passes are used. We also use a critical point graph called the R.eeb graph to represent the topological skeletons of a smooth object. Since the critical points have close relations with the entities of B-reps, the framework of thtx B-reps can easily be applied to our approach. In our method, the shape design process begins with specifying the topological skeletons using the Reeb graph. The Reeb graph is edited by pasting the enti- ties called cells that have one-to-one correspondences with the critical points. In addition to the topological skeletons, users also design the geometry of the objects with smooth surfaces by specifying the flow curves that run on the object surface. From these flow curves, the system automatically creates a control network that encloses the object shape. The surfaces are interpolated from the control network by minimizing the allergy function subject to the deformation of the surfaces using variational optimization.
series other
last changed 2003/04/23 15:50

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