CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 30

_id ebcf
authors Williams, R.L. and Kuriger, R.J.
year 1997
title Kinematics, statics, and dexterity of planar active structure modules
source Automation in Construction 7 (1) (1997) pp. 77-89
summary Construction automation could benefit from long-reach, lightweight, dexterous, strong, and stiff manipulators constructed from active structures (variable geometry trusses). Unfortunately, the few systems actually built to date have not delivered these desired characteristics (two such systems are heavy, slow, not dexterous enough, and too flexible) due to lack of unified, integrated, optimized design. This article presents a first step for integrated kinematic, static, dynamic, and control constraints in structural optimization. Workspace area, end-link angle, extension ratio, dexterity, and static loading are all considered in comparisons of basic planar active structure modules which could be used as joints in 3D active structures for construction automation.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id cabb
authors Broughton, T., Tan, A. and Coates, P.S.
year 1997
title The Use of Genetic Programming In Exploring 3D Design Worlds - A Report of Two Projects by Msc Students at CECA UEL
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 885-915
summary Genetic algorithms are used to evolve rule systems for a generative process, in one case a shape grammar,which uses the "Dawkins Biomorph" paradigm of user driven choices to perform artificial selection, in the other a CA/Lindenmeyer system using the Hausdorff dimension of the resultant configuration to drive natural selection. (1) Using Genetic Programming in an interactive 3D shape grammar. A report of a generative system combining genetic programming (GP) and 3D shape grammars. The reasoning that backs up the basis for this work depends on the interpretation of design as search In this system, a 3D form is a computer program made up of functions (transformations) & terminals (building blocks). Each program evaluates into a structure. Hence, in this instance a program is synonymous with form. Building blocks of form are platonic solids (box, cylinder, etc.). A Variety of combinations of the simple affine transformations of translation, scaling, rotation together with Boolean operations of union, subtraction and intersection performed on the building blocks generate different configurations of 3D forms. Using to the methodology of genetic programming, an initial population of such programs are randomly generated,subjected to a test for fitness (the eyeball test). Individual programs that have passed the test are selected to be parents for reproducing the next generation of programs via the process of recombination. (2) Using a GA to evolve rule sets to achieve a goal configuration. The aim of these experiments was to build a framework in which a structure's form could be defined by a set of instructions encoded into its genetic make-up. This was achieved by combining a generative rule system commonly used to model biological growth with a genetic algorithm simulating the evolutionary process of selection to evolve an adaptive rule system capable of replicating any preselected 3D shape. The generative modelling technique used is a string rewriting Lindenmayer system the genes of the emergent structures are the production rules of the L-system, and the spatial representation of the structures uses the geometry of iso-spatial dense-packed spheres
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 2ad9
authors Damski, José C. and Gero, John S.
year 1997
title An Evolutionary Approach to Generating Constraint-Based Space Layout Topologies
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 855-864
summary This paper describes a system to produce space layout topologies for architectural plans using an evolutionary approach. The layout specification is defined as a set of topological and directional constraints, which are used as a fitness function in the evolutionary system. The halfplane representation is used to represent the genotypes in the evolutionary system, for both arrangements of halfplanes and the figures generated from those arrangements. As the halfplane representation proposed here does not distinguish between straight and non-straight boundaries, at the symbolic level the spaces and the layouts produced can also be bounded by straight or non-straight lines. The well known rectangular (polyomino) arrangements become a particular case only.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 6112
authors Daru, Roel and Snijder, H.P.S.
year 1997
title GACAAD or AVOCAAD? CAAD and Genetic Algorithms for an Evolutionary Design Paradigm
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 145-161
summary One of the dominant paradigms in architecture is about its creation: it is done by human designers supported by tools like sketching, drawing or modelling and evaluation tools. The Darwinistic paradigm demands a paradigmatic switch from drawing, modelling and evaluation to the breeding of forms with a much more integrated generation and selecting process embedded in the computer machinery. This means a paradigm switch from a designer as the performer of (sketch, draw or modelling) work to a machine driven creation and selection process of forms with the designer as the supervisor, fully entitled to steer the process in some preferred directions. The designer creates by establishing the evolutionary rules and making choices among the architectural creatures emerging in rapid fire modethrough the synthesis performed by the machine. Natural selection is a Metaphor: in fact the designer plays Nature (or God). The creatures allowed to flourish are not adequate according to laws of Nature, but to the judgement of the designer (or to the designing team).
series AVOCAAD
last changed 2005/09/09 10:48

_id f7e8
authors Frazer, J.H. and Stephenson, P.
year 1997
title The Groningen Experiment
source Architectural Association Publications, publ. pend.
summary In its first five years, the Architectural Association's Diploma unit II developed the theoretical framework of an alternative generative process, using computer models to compress evolutionary space and time. This led to a prototype that could be demonstrated interactively and the launch on the Internet of an experimental evolutionary environment which attracted global participation, established a dematerialised model. The new phase of the programme has begun to externalise this conceptual model into constructed form, focusing on urban-scale evolution and other historical and natural examples of co-operative and ecologically i integrated development. The approach has been to consider metabolic processes as a way of understanding both the formal development of urban symbiosis and the specific problem of materialization. The city planning department of Groningen commissioned a small working prototype demonstration of a predictive urban computer model. The unit produced an evolving model which explains the transition from the past to the present, and projects future trajectories a "what if" model for generating, exploring and evaluating alternatives. The model mediates in scale, space and time: ; in scale between the urban context and the fine grain of the housing typologies ; in space between the existing fabric of Groningen and specific dwelling units ; in time between the lifestyle within the medieval core and the desires of the citizens of tile next century
series other
last changed 2003/04/23 15:14

_id 4278
authors Frazer, John
year 1997
title The Groningen Experiment
doi https://doi.org/10.52842/conf.caadria.1997.345
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 345-353
summary This paper first describes an experimental evolutionary and generative model for the city of Groningen in northern Holland and goes on to speculate on how such techniques could be broadened and applied to the possible global co-operative evolution of cities.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 2483
authors Gero, J.S. and Kazakov, V.
year 1997
title Learning and reusing information in space layout problems using genetic engineering
source Artificial Intelligence in Engineering 11(3):329-334
summary The paper describes the application of a genetic engineering based extension to genetic algorithms to the layout planning problem. We study the gene evolution which takes place when an algorithm of this type is running and demonstrate that in many cases it effectively leads to the partial decomposition of the layout problem by grouping some activit ies together and optimally placing these groups during the first stage of the computation. At a second stage it optimally places activities within these groups. We show that the algorithm finnds the solution faster than standard evolutionary methods and that evolved genes represent design features that can be re-used later in a range of similar problems.
keywords Genetic Engineering, Learning
series other
email
last changed 2001/09/08 12:04

_id c0da
authors Gero, J.S., Kazakov, V. and Schnier, T.
year 1997
title Genetic engineering and design problems
source D. Dasgupta and Z. Michalewicz (Eds.), Evolutionary Algorithms in Engineering Applications, Springer Verlag, Berlin, pp.47-68
summary This chapter reviews developments in genetic algorithms based on genetic engineering extensions. It presents the development a computational model of genetic engineering and demonstrates its applicability and utility.
keywords Genetic Engineering, Learning
series other
email
last changed 2003/04/06 07:18

_id b5f4
authors Gero, John S. and Ding, Lan
year 1997
title Exploring Style Emergence in Architectural Designs
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 287-296
summary This paper presents an evolutionary approach to style emergence in architectural designs. Emergence is the process of making features explicit which were previously only implicit. Style is considered as a set of common characteristics of a group of designs. It is interpreted using a language model as an analogy and is represented at the genetic level. An evolutionary system based on genetic engineering is developed. It emerges style by locating the genetic structures which produce that style. Preliminary results are presented.
series other
email
last changed 2003/04/06 09:26

_id a5a3
authors Jagielski, Romuald and Gero, John S.
year 1997
title A Genetic Programming Approach to the Space Layout Planning Problem
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 875-884
summary The space layout planning problem belongs to the class of NP-hard problems with a wide range of practical applications. Many algorithms have been developed in the past, however recently evolutionary techniques have emerged as an alternative approach to their solution. In this paper, a genetic programming approach, one variation of evolutionary computation, is discussed. A representation of the space layout planning problem suitable for genetic programming is presented along with some implementation details and results.
series CAAD Futures
email
last changed 2003/02/23 11:00

_id 4925
authors Poon, J. and Maher, M.L.
year 1997
title Co-evolution in Design
doi https://doi.org/10.52842/conf.caadria.1997.439
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 439-448
summary A design process is traditionally viewed as a sequential process model from the formulation of the problem to the synthesis of solutions. Simon (1981) regards design as a state-space search where a problem leads to the solution. To be more practical, there are many versions of solution generated during design, where each current one is an improvement over the previous one. This kind of synthesis of solutions can be viewed as an evolutionary system over time. We propose to apply the metaphor of "exploration” to design, and further argue that evolution occurs in the problem space as well as in the solution space. Co-evolutionary design is introduced to remove the assumption of having a fixed goal (problem). The problem is allowed to change over time. Two algorithms for co-evolution are presented. Their characteristics and differences are highlighted. The paper moves on to review the design history of the Sydney Opera House and to show how observations from this real life example confirm our co-evolutionary model.
series CAADRIA
email
last changed 2022/06/07 08:00

_id cc51
authors Schnier, T. and Gero, J.S
year 1997
title Dominant and recessive genes in evolutionary systems applied to spatial reasoning
source A. Sattar (Ed.), Advanced Topics in Artificial Intelligence: 10th Australian Joint Conference on Artificial Intelligence AI97 Proceedings, Springer, Heidelberg, pp. 127-136
summary Learning genetic representation has been shown to be a useful tool in evolutionary computation. It can reduce the time required to find solutions and it allows the search process to be biased towards more desirable solutions. Learn-ing genetic representation involves the bottom-up creation of evolved genes from either original (basic) genes or from other evolved genes and the introduction of those into the population. The evolved genes effectively protect combinations of genes that have been found useful from being disturbed by the genetic operations (cross-over, mutation). However, this protection can rapidly lead to situations where evolved genes in-terlock in such a way that few or no genetic operations are possible on some genotypes. To prevent the interlocking previous implementations only allow the creation of evolved genes from genes that are direct neighbours on the genotype and therefore form continuous blocks. In this paper it is shown that the notion of dominant and recessive genes can be used to remove this limitation. Using more than one gene at a single location makes it possible to construct genetic operations that can separate interlocking evolved genes. This allows the use of non-continuous evolved genes with only minimal violations of the protection of evolved genes from those operations. As an example, this paper shows how evolved genes with dominant and re-cessive genes can be used to learn features from a set of Mondrian paintings. The representation can then be used to create new designs that contain features of the examples. The Mondrian paintings can be coded as a tree, where every node represents a rectangle division, with values for direction, position, line-width and colour. The modified evolutionary operations allow the system to cre-ate non-continuous evolved genes, for example associate two divisions with thin lines, without specifying other values. Analysis of the behaviour of the system shows that about one in ten genes is a dominant/recessive gene pair. This shows that while dominant and recessive genes are important to allow the use of non-continuous evolved genes, they do not occur often enough to seriously violate the protection of evolved genes from genetic operations.
keywords Evolutionary Systems, Genetic Representations
series other
email
last changed 2003/04/06 07:24

_id 83a5
authors Bock, Thomas
year 1997
title CAD-So What?
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 15-43
summary Computers were applied in construction towards the end of the 50s. In the meantime CA-X technologies rapidly evolved in areas such as integration of application software, 3D modelling and simulation, multimedia systems, artificial intelligence, CAD/CAM, robotics, and computer-based integration of design, construction and facility management. The structural changes under way in the construction industry ask for a transition from mere CAD, where "D" stands for design and drafting, towards CAC, where the second "C" represents construction , thus farther processing the previously generated CAD data .
series CAAD Futures
email
last changed 2003/11/21 15:16

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 25a2
authors MacCallum, C. and Hanna, R.
year 1997
title DEFLECT: A Computer Aided Learning Package for Teaching Structural Design - Phase Two
doi https://doi.org/10.52842/conf.ecaade.1997.x.f6j
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper reports on Phase Two of a SHEFC funded project jointly carried out by the Department of Civil, Structural and Environmental Engineering, University of Paisley, the Mackintosh School of Architecture, and Lamp Software. The project aims to build a computer-assisted learning package on the response of structures to load. The software will be used as an interactive teaching tool for both architectural and engineering students.

The package has four levels: Beginners (Level 1), Intermediate (Level 2) and Advanced (Levels 3 and 4). The first two levels have been completed after continuous feedback from both institutions. Level 1 is geared towards architectural and engineering students to help them understand structural behaviour of building components, such as deflection. Level 2 is a graphical editor that enables students to draw precisely the structure of their designs, investigate the deflection of structural members and identify areas of tension and compression. Levels 3 and 4 are a design tool which is aimed at architectural and civil engineering students where they can design and analyse realistic structures by choosing structural members from a library, and specify materials and multiple loads.

Phase One of DEFLECT was presented in the 14th ECAADE conference , which was held at the University of Lund, Sweden. In Phase Two, the range of structural examples was expanded to include typological classics. This was accompanied by additional teaching and learning material. The package was enlarged to include bending moment and shear force diagrams, tapered and curved members, and additional materials such as glass.

series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/maccull/maccull.htm
last changed 2022/06/07 07:50

_id e82c
authors Mahdavi, A., Mathew, P. and Wong, N.H.
year 1997
title A Homology-Based Mapping Approach to Concurrent Multi-Domain Performance Evaluation
doi https://doi.org/10.52842/conf.caadria.1997.237
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 237-246
summary Over the past several years there have been a number of research efforts to develop integrated computational tools which seek to effectively support concurrent design and performance evaluation. In prior research, we have argued that elegant and effective solutions for concurrent, integrated design and simulation support systems can be found if the potentially existing structural homologies in general (configurational) and domain-specific (technical) building representations are creatively exploited. We present the use of such structural homologies to facilitate seamless and dynamic communication between a general building representation and multiple performance simulation modules – specifically, a thermal analysis and an air-flow simulation module. As a proof of concept, we demonstrate a computational design environment (SEMPER) that dynamically (and autonomously) links an object-oriented space-based design model, with structurally homologous object models of various simulation routines.
series CAADRIA
email
last changed 2022/06/07 07:59

_id a9f5
authors Maher, Mary Lou
year 1997
title Sam: A Multimedia Case Library of Structural Designs
doi https://doi.org/10.52842/conf.caadria.1997.005
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 5-13
summary Recent developments in multimedia and case-based reasoning provide the basis for developing teaching aids for architecture students that present technology and science learning materials as design cases. Case-based reasoning tools can provide assistance in the identification of a relevant design case and the modification of a case for the current design problem. We have developed multimedia library of buildings to support a case-based reasoning approach to teaching structural design. The design cases are linked through a network of concepts that follow a specific learning area, for example, the structural design of tall buildings is linked through the concept of lateral load resistance. The multimedia environment provides an active learning tool that the student uses to generate design solutions.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 69fb
authors Martini, Kirk
year 1997
title Ancient Structures and Modern Analysis: Investigating Damage and Reconstruction at Pompeii
doi https://doi.org/10.52842/conf.acadia.1997.283
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 283-293
summary The paper describes the application of non-linear structural analysis methods to address archaeological questions concerning the reconstruction of the ancient city of Pompeii after a major earthquake that occurred seventeen years prior to the famous eruption of Mt. Vesuvius in 79 AD. It presents preliminary findings in an effort to develop an approach to modeling the two-way out-of-plane behavior of unreinforced masonry walls, including comparison studies with published analytic and experimental results for one-way loaded walls, plus a trial analysis for a two-way span condition. The approach requires the application of computationally intensive non-linear analysis techniques, since the linear analysis methods used in conventional design and education are inadequate to model the behavior of unreinforced masonry. Developing an understanding of the two-way behavior of unreinforced masonry has implications not only for archaeological investigation of ancient structures, but also for modern renovation of historic structures.

series ACADIA
email
last changed 2022/06/07 07:59

_id 0a0d
authors Najafi, A.
year 1997
title Integrated Computer-Aided Architectural and Structural De
doi https://doi.org/10.52842/conf.ecaade.1997.x.p8m
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The decisions made at the early stages of design that generally take place in the architectural office have phenomenal effects on many aspects of building, including the structural form, the mechanical and electrical services, the construction planning, and the overall cost of the project. It is of prime importance that the effect of decisions which an architect makes in the initial stages of building design can be assessed; particularly vital is the influence of changes made in the spatial arrangement of building floors. The earlier in the design process these effects are studied, the better the later difficulties can be avoided.

A programme of research is in progress to provide a computer-aided learning tool for students of architecture so that they become familiar with the process of structural design, and examine the effects of the decisions they make at the initial stages of design on the structure of the building. It is also educative to observe how the architectural design of a building may be influenced by its structural arrangement. It is intended that the user acquire a general understanding of how steel structures behave.

series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/najafi/najafi.htm
last changed 2022/06/07 07:50

_id ascaad2014_003
id ascaad2014_003
authors Parlac, Vera
year 2014
title Surface Dynamics: From dynamic surface to agile spaces
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 39-48
summary Behavior, adaptation and responsiveness are characteristics of live organisms; architecture on the other hand is structurally, materially and functionally constructed. With the shift from ‘mechanical’ towards ‘organic’ paradigm (Mae-Wan Ho, 1997) attitude towards architectural adaptation, behavior and performance is shifting as well. This change is altering a system of reference and conceptual basis for architecture by suggesting the integration of dynamics – dynamics that don’t address kinetic movement only but include flows of energies, material and information. This paper presents an ongoing research into kinetic material system with the focus on non-mechanical actuation (shape memory alloy) and the structural and material behavior. It proposes an adaptive surface capable of altering its shape and forming small occupiable spaces that respond to external and internal influences and flows of information. The adaptive structure is developed as a physical and digital prototype. Its behavior is examined at a physical level and the findings are used to digitally simulate the behavior of the larger system. The design approach is driven by an interest in adaptive systems in nature and material variability (structural and functional) of naturally constructed materials. The broader goal of the research is to test the scale at which shape memory alloy can be employed as an actuator of dynamic architectural surfaces and to speculate on and explore the capacity of active and responsive systems to produce adaptable surfaces that can form occupiable spaces and with that, added functionalities in architectural and urban environments.
series ASCAAD
email
last changed 2016/02/15 13:09

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