CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 299

_id ddss9829
id ddss9829
authors De Hoog, J., Hendriks, N.A. and Rutten, P.G.S.
year 1998
title Evaluating Office Buildings with MOLCA(Model for Office Life Cycle Assessment)
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary MOLCA (Model for Office Life Cycle Assessment) is a project that aims to develop a tool that enables designers and builders to evaluate the environmental impact of their designs (of office buildings) from a environmental point of view. The model used is based on guidelinesgiven by ISO 14000, using the so-called Life Cycle Assessment (LCA) method. The MOLCA project started in 1997 and will be finished in 2001 resulting in the aforementioned tool. MOLCA is a module within broader research conducted at the Eindhoven University of Technology aiming to reduce design risks to a minimum in the early design stages.Since the MOLCA project started two major case-studies have been carried out. One into the difference in environmental load caused by using concrete and steel roof systems respectively and the role of recycling. The second study focused on biases in LCA data and how to handle them. For the simulations a computer-model named SimaPro was used, using the world-wide accepted method developed by CML (Centre for the Environment, Leiden, the Netherlands). With this model different life-cycle scenarios were studied and evaluated. Based on those two case studies and a third one into an office area, a first model has been developed.Bottle-neck in this field of study is estimating average recycling and re-use percentages of the total flow of material waste in the building sector and collecting reliable process data. Another problem within LCA studies is estimating the reliability of the input data and modelling uncertainties. All these topics will be subject of further analysis.
keywords Life-Cycle Assessment, Office Buildings, Uncertainties in LCA
series DDSS
last changed 2003/08/07 16:36

_id 0627
authors Dijkstra, J. and Timmermans, H.J.P.
year 1997
title Exploring the Possibilities of Conjoint Measurement as a Decision-Making Tool for Virtual Wayfinding Environments
doi https://doi.org/10.52842/conf.caadria.1997.061
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 61-71
summary Virtual reality systems may have a lot to offer in architecture and urban planning when visual and active environments may have a dramatic impact on individual preferences and choice behaviour. Conjoint analysis involves the use of designed hypothetical choice situations to measure individuals’ preferences and predict their choice in new situations. Conjoint experiments involve the design and analysis of hypothetical decision tasks. Alternatives are described by their main features, called attributes. Multiple hypothetical alternatives, called product profiles, are generated and presented to respondents, who are requested to express their degree of preference for these profiles or choose between these profiles. Conjoint experiments have become a popular tool to model individual preferences and decision-making in a variety of research areas. Most studies of conjoint analysis have involved a verbal description of product profiles, although some studies have used a pictorial presentation of production profiles. Virtual reality systems offer the potential of moving the response format beyond these traditional response modes. This paper describes a particular aspect of an ongoing research project which aims to develop a virtual reality based system for conjoint analysis. The principles underlying the system will be illustrated by a simple example of wayfinding in a virtual environment.
series CAADRIA
last changed 2022/06/07 07:55

_id af28
authors Dijkstra, J. and Timmermans, H.J.P.
year 1997
title The Application of Conjoint Measurement as a Dynamic Decision Making Tool in a Virtual Reality Environment
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 757-770
summary This paper describes an innovative aspect of an ongoing research project to develop a virtual reality based conjoint analysis system. Conjoint analysis involves the use of designed hypothetical choice situations to measure subjects' preferences and predict their choice in new situations. Conjoint experiments involve the design and analysis of hypothetical decision tasks. Hypothetical alternatives, called product profiles, are generated and presented to subjects. A virtual reality presentation format has been used to represent these profiles. A profile consists of a virtual environment model and dynamic virtual objects representing the attributes with their respective levels. Conventional conjoint choice models are traditionally based on preference or choice data, not on dynamic decision making aspects. The status of this new approach will be described.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id e835
authors Kaga, A. and Sasada, T. (et al).
year 1997
title City information Visualizer Using 3-D model and Computer Graphics
source Proceedings of the 20th Symposium on Computer Technology of Information, Systems and Applications (AIJ), pp. 205-210
summary 3-D models and computer graphics with its visual characteristics enables easier understanding of various information. Up until now 3-D models and computer graphics has not been used for the analysis of city information due to its high cost and the need for special techniques. Currently, we have discovered new technology in hyper medium based on network technology and lower costs. This paper focuses on the construction of an interactive and visual 3-D city information system, aiming at the 'idea processor' for research and analysis of city planning and market research. We have discovered the requirements necessary for the City Information Visualizer system. Using this technology we will construct the prototype system of the 3-D City Information Visualizer. This system is based on the personal computer and the Client/Server system. The system is then applied to practical city analysis. This paper presents the prototype system and its evaluation in a real project.
series other
last changed 2003/04/23 15:50

_id 85db
authors Li, Siu Pan Thomas and Will, Barry F.
year 1997
title A Computer Based Evaluation Tool for the Visual Aspects in Window Design
doi https://doi.org/10.52842/conf.caadria.1997.247
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 247-256
summary Windows in buildings must respond to five major issues – daylight, sunshine, view, ventilation and sound. Each of these processes in its own way can be critical to the synthesis of a successful architectural design. All factors except view are engineering criteria that can be evaluated by some mathematical formulae provided there is sufficient information for the calculations. In contrast view” being a qualitative entity has difficulty in being measured by using conventional mathematical tools but it is probably the major factor that leads to the satisfaction and comfort of the users inside the building enclosure. This paper introduces a new approach in analyzing views by the use of computers. One of the advantages of this analysis process is that the psychological aspects are less biased in the end product. This paper explains the methodologies, theories and principles underlying these modeling and analyzing tools.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 02c5
authors Lin, Feng Tyan and Wang, Hung Hsiang
year 1997
title A Case Study of Cooperative Design Using Video Conference
doi https://doi.org/10.52842/conf.caadria.1997.153
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 153-162
summary In this case study we observed an experimental cooperative design project: a parking lot design using a video conference system. Twelve graduate students of planning and design were divided into two teams for landscape design and traffic planning. They used ProShareTM, a computer-supported video conference system, to co-design at two separate rooms. We used video equipment to record this conference for a detailed analysis. Some experiences on using this system are described. The results indicate the relationships within the work organization, physical workplace and cooperative design. We argued that this workplace becomes more important, even though much research has put emphasis on the cyberspace in cooperative design. The team members’ tacit protocol has importance, but it does not guarantee any resolution of conflicts. This cooperative design is not only a social process, but also a logic of iterative verifications and falsifications. It is dangerous to construct a theory of computer-supported cooperative design simply based on this case study; however, such an observation could be the first step towards the theory.
series CAADRIA
email
last changed 2022/06/07 07:59

_id diss_marsh
id diss_marsh
authors Marsh, A.J.
year 1997
title Performance Analysis and Conceptual Design
source School of Architecture and Fine Arts, University of Western Australia
summary A significant amount of the research referred to by Manning has been directed into the development of computer software for building simulation and performance analysis. A wide range of computational tools are now available and see relatively widespread use in both research and commercial applications. The focus of development in this area has long been on the accurate simulation of fundamental physical processes, such as the mechanisms of heat flow though materials, turbulent air movement and the inter-reflection of light. The adequate description of boundary conditions for such calculations usually requires a very detailed mathematical model. This has tended to produce tools with a very engineering-oriented and solution-based approach. Whilst becoming increasingly popular amongst building services engineers, there has been a relatively slow response to this technology amongst architects. There are some areas of the world, particularly the UK and Germany, where the use of such tools on larger projects is routine. However, this is almost exclusively during the latter stages of a project and usually for purposes of plant sizing or final design validation. The original conceptual work, building form and the selection of materials being the result of an aesthetic and intuitive process, sometimes based solely on precedent. There is no argument that an experienced designer is capable of producing an excellent design in this way. However, not all building designers are experienced, and even fewer have a complete understanding of the fundamental physical processes involved in building performance. These processes can be complex and often highly inter-related, often even counter-intuitive. It is the central argument of this thesis that the needs of the building designer are quite different from the needs of the building services engineer, and that existing building design and performance analysis tools poorly serve these needs. It will be argued that the extensive quantitative input requirement in such tools acts to produce a psychological separation between the act of design and the act of analysis. At the conceptual stage, building geometry is fluid and subject to constant change, with solid quantitative information relatively scarce. Having to measure off surface areas or search out the emissivity of a particular material forces the designer to think mathematically at a time when they are thinking intuitively. It is, however, at this intuitive stage that the greatest potential exists for performance efficiencies and environmental economies. The right orientation and fenestration choice can halve the airconditioning requirement. Incorporating passive solar elements and natural ventilation pathways can eliminate it altogether. The building form can even be designed to provide shading using its own fabric, without any need for additional structure or applied shading. It is significantly more difficult and costly to retrofit these features at a later stage in a project’s development. If the role of the design tool is to serve the design process, then a new approach is required to accommodate the conceptual phase. This thesis presents a number of ideas on what that approach may be, accompanied by some example software that demonstrates their implementation.
series thesis:PhD
more http://www.squ1.com/site.html
last changed 2003/11/28 07:33

_id 2e5a
authors Matsumoto, N. and Seta, S.
year 1997
title A history and application of visual simulation in which perceptual behaviour movement is measured.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary For our research on perception and judgment, we have developed a new visual simulation system based on the previous system. Here, we report on the development history of our system and on the current research employing it. In 1975, the first visual simulation system was introduced, witch comprised a fiberscope and small-scale models. By manipulating the fiberscope's handles, the subject was able to view the models at eye level. When the pen-size CCD TV camera came out, we immediately embraced it, incorporating it into a computer controlled visual simulation system in 1988. It comprises four elements: operation input, drive control, model shooting, and presentation. This system was easy to operate, and the subject gained an omnidirectional, eye-level image as though walking through the model. In 1995, we began developing a new visual system. We wanted to relate the scale model image directly to perceptual behavior, to make natural background images, and to record human feelings in a non-verbal method. Restructuring the above four elements to meet our equirements and adding two more (background shooting and emotion spectrum analysis), we inally completed the new simulation system in 1996. We are employing this system in streetscape research. Using the emotion spectrum system, we are able to record brain waves. Quantifying the visual effects through these waves, we are analyzing the relation between visual effects and physical elements. Thus, we are presented with a new aspect to study: the relationship between brain waves and changes in the physical environment. We will be studying the relation of brain waves in our sequential analysis of the streetscape.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id 05fc
authors Park, Hoon
year 1997
title Cyber Design Studio: Using Manual Media Via Internet Connections for Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.1997.x.c9n
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This article explores how Computer Aided Design (CAD) systems can be applicable and integrated into the early stage of design. CAD systems are still technologies that are not broadly accepted as useful to the designer especially in this stage of design because CAD systems use the monitor and mouse which differ from the sketch paper and pen of manual media. This article discusses how manual media and Computer-Mediated Communication (CMC) technologies - video conferencing, in my examples - that employ multimedia and Internet can empower designers by providing them with new ways of working together. For accommodating this approach, a prototype CAD system has been developed in which the system consists of a conventional drawing and extra capabilities. This system allows the designer to work with computer based and paper based tools in the same conventional environment as well as remote communications between the designers. This environment is used as the setting for a case study of design tutorials in the design studio. The analysis of this work provides interesting insight into the traditional roles of design studio as well as the relationship between digital and manual media.
keywords Cyber Design Studio, Collaborative Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/parkh/parkhoon.htm
last changed 2022/06/07 07:50

_id fe7f
authors Schofield, A.J., Stonham, T.J. and Mehta, P.A.
year 1997
title Automated people counting to aid lift control
source Automation in Construction 6 (5-6) (1997) pp. 437-445
summary It has been suggested that the efficiency of elevator systems could be improved if lift controllers had access to accurate counts of the number of passengers waiting at each floor. Video cameras and image processing techniques represent a convenient and non-intrusive solution to the people counting problem and can produce reasonably accurate counts for moderate cost. This paper addresses the problem of people counting using video techniques not the problem of lift control. For a video based counting system to be of use it must distinguish people from other (background) objects in the field of view; the principle difficulty being due to variations in the background scene caused by changes in lighting and the movement of objects. The system discussed here uses neural networks to distinguish between parts of the background scene and non-background objects (people). This system is able to form a compact representation of multiple background images and hence deal with variations in the scene under analysis without requiring large amounts of memory or processing time.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2354
authors Clayden, A. and Szalapaj, P.
year 1997
title Architecture in Landscape: Integrated CAD Environments for Contextually Situated Design
doi https://doi.org/10.52842/conf.ecaade.1997.x.q6p
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper explores the future role of a more holistic and integrated approach to the design of architecture in landscape. Many of the design exploration and presentation techniques presently used by particular design professions do not lend themselves to an inherently collaborative design strategy.

Within contemporary digital environments, there are increasing opportunities to explore and evaluate design proposals which integrate both architectural and landscape aspects. The production of integrated design solutions exploring buildings and their surrounding context is now possible through the design development of shared 3-D and 4-D virtual environments, in which buildings no longer float in space.

The scope of landscape design has expanded through the application of techniques such as GIS allowing interpretations that include social, economic and environmental dimensions. In architecture, for example, object-oriented CAD environments now make it feasible to integrate conventional modelling techniques with analytical evaluations such as energy calculations and lighting simulations. These were all ambitions of architects and landscape designers in the 70s when computer power restricted the successful implementation of these ideas. Instead, the commercial trend at that time moved towards isolated specialist design tools in particular areas. Prior to recent innovations in computing, the closely related disciplines of architecture and landscape have been separated through the unnecessary development, in our view, of their own symbolic representations, and the subsequent computer applications. This has led to an unnatural separation between what were once closely related disciplines.

Significant increases in the performance of computers are now making it possible to move on from symbolic representations towards more contextual and meaningful representations. For example, the application of realistic materials textures to CAD-generated building models can then be linked to energy calculations using the chosen materials. It is now possible for a tree to look like a tree, to have leaves and even to be botanicaly identifiable. The building and landscape can be rendered from a common database of digital samples taken from the real world. The complete model may be viewed in a more meaningful way either through stills or animation, or better still, through a total simulation of the lifecycle of the design proposal. The model may also be used to explore environmental/energy considerations and changes in the balance between the building and its context most immediately through the growth simulation of vegetation but also as part of a larger planning model.

The Internet has a key role to play in facilitating this emerging collaborative design process. Design professionals are now able via the net to work on a shared model and to explore and test designs through the development of VRML, JAVA, whiteboarding and video conferencing. The end product may potentially be something that can be more easily viewed by the client/user. The ideas presented in this paper form the basis for the development of a dual course in landscape and architecture. This will create new teaching opportunities for exploring the design of buildings and sites through the shared development of a common computer model.

keywords Integrated Design Process, Landscape and Architecture, Shared Environmentsenvironments
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/szalapaj/szalapaj.htm
last changed 2022/06/07 07:50

_id 751d
authors Cubero, R., Caldera, N., Indriago, J.A., Camacaro, L., Nixon, M. and Cestary, J.
year 2001
title Georeferenciando revicios y recursos turisticos para la plaificacion territorial: El Sigtur-Zulia [Georeferential Services and Touristic Resources for Territorial Planning: The Sigtur-Zulia]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 146-155
summary In 1997, the Research Institute of Faculty of Architecture and Design, University of Zulia, started the R&D project of a decision making support system for tourism planning. For this, GIS technologies have been used for geocodification and spatial analysis of all the tourism facilities and resources existing in Zulia State, studying this kind of socioeconomic development according to critical poverty problems that are typical of their population. This paper describes this geographic information system, with the application of accessibility analysis, areas of influence, and threedimensional studies through network analysisó three-dimensional analysis with ArcView GIS clients, ArcExplorer clients, and MapObjects clients, on an MS Windows NT client/server environment.
keywords GIS; Tourism Planning; Internet; Desktop Mapping
series other
email
last changed 2003/02/14 08:29

_id 689d
authors Verbeke, J., Verleye, J. and Nys, K.
year 1997
title A Database System for Social Housing Management
doi https://doi.org/10.52842/conf.ecaade.1997.x.l9w
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary During the eighties the Institute made an extensive inventory of the social housing in the region of Brussels, Belgium. Different information like architectural quality, urban context, social background of the inhabitants, demographic situation of the quarter, technical situation of the building, and so on … were registered in a paper-based publication. Text and photos were all published in a classical way and made available for the different decision makers.

As the inventory was published on paper, it is almost impossible to make fast simulations out of the data available.

keywords GIS, Database, Social Housing, Decision Supporting System, CombinedMedia
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/verv/verv.htm
last changed 2022/06/07 07:50

_id 75a8
authors Achten, Henri H.
year 1997
title Generic representations : an approach for modelling procedural and declarative knowledge of building types in architectural design
source Eindhoven University of Technology
summary The building type is a knowledge structure that is recognised as an important element in the architectural design process. For an architect, the type provides information about norms, layout, appearance, etc. of the kind of building that is being designed. Questions that seem unresolved about (computational) approaches to building types are the relationship between the many kinds of instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called ‘prototypes’) face problems clarifying these questions. The research work at hand proposes to investigate the role of knowledge associated with building types in the design process. Knowledge of the building type must be represented during the design process. Therefore, it is necessary to find a representation which supports design decisions, supports the changes and transformations of the design during the design process, encompasses knowledge of the design task, and which relates to the way architects design. It is proposed in the research work that graphic representations can be used as a medium to encode knowledge of the building type. This is possible if they consistently encode the things they represent; if their knowledge content can be derived, and if they are versatile enough to support a design process of a building belonging to a type. A graphic representation consists of graphic entities such as vertices, lines, planes, shapes, symbols, etc. Establishing a graphic representation implies making design decisions with respect to these entities. Therefore it is necessary to identify the elements of the graphic representation that play a role in decision making. An approach based on the concept of ‘graphic units’ is developed. A graphic unit is a particular set of graphic entities that has some constant meaning. Examples are: zone, circulation scheme, axial system, and contour. Each graphic unit implies a particular kind of design decision (e.g. functional areas, system of circulation, spatial organisation, and layout of the building). By differentiating between appearance and meaning, it is possible to define the graphic unit relatively shape-independent. If a number of graphic representations have the same graphic units, they deal with the same kind of design decisions. Graphic representations that have such a specifically defined knowledge content are called ‘generic representations.’ An analysis of over 220 graphic representations in the literature on architecture results in 24 graphic units and 50 generic representations. For each generic representation the design decisions are identified. These decisions are informed by the nature of the design task at hand. If the design task is a building belonging to a building type, then knowledge of the building type is required. In a single generic representation knowledge of norms, rules, and principles associated with the building type are used. Therefore, a single generic representation encodes declarative knowledge of the building type. A sequence of generic representations encodes a series of design decisions which are informed by the design task. If the design task is a building type, then procedural knowledge of the building type is used. By means of the graphic unit and generic representation, it is possible to identify a number of relations that determine sequences of generic representations. These relations are: additional graphic units, themes of generic representations, and successive graphic units. Additional graphic units defines subsequent generic representations by adding a new graphic unit. Themes of generic representations defines groups of generic representations that deal with the same kind of design decisions. Successive graphic units defines preconditions for subsequent or previous generic representations. On the basis of themes it is possible to define six general sequences of generic representations. On the basis of additional and successive graphic units it is possible to define sequences of generic representations in themes. On the basis of these sequences, one particular sequence of 23 generic representations is defined. The particular sequence of generic representations structures the decision process of a building type. In order to test this assertion, the particular sequence is applied to the office building type. For each generic representation, it is possible to establish a graphic representation that follows the definition of the graphic units and to apply the required statements from the office building knowledge base. The application results in a sequence of graphic representations that particularises an office building design. Implementation of seven generic representations in a computer aided design system demonstrates the use of generic representations for design support. The set is large enough to provide additional weight to the conclusion that generic representations map declarative and procedural knowledge of the building type.
series thesis:PhD
email
more http://alexandria.tue.nl/extra2/9703788.pdf
last changed 2003/11/21 15:15

_id eea1
authors Achten, Henri
year 1997
title Generic Representations - Typical Design without the Use of Types
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 117-133
summary The building type is a (knowledge) structure that is both recognised as a constitutive cognitive element of human thought and as a constitutive computational element in CAAD systems. Questions that seem unresolved up to now about computational approaches to building types are the relationship between the various instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed functional use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called 'prototypes') face problems clarifying these questions. It is proposed in this research not to focus on a definition of 'type,' but rather to investigate the role of knowledge connected to building types in the design process. The basic proposition is that the graphic representations used to represent the state of the design object throughout the design process can be used as a medium to encode knowledge of the building type. This proposition claims that graphic representations consistently encode the things they represent, that it is possible to derive the knowledge content of graphic representations, and that there is enough diversity within graphic representations to support a design process of a building belonging to a type. In order to substantiate these claims, it is necessary to analyse graphic representations. In the research work, an approach based on the notion of 'graphic units' is developed. The graphic unit is defined and the analysis of graphic representations on the basis of the graphic unit is demonstrated. This analysis brings forward the knowledge content of single graphic representations. Such knowledge content is declarative knowledge. The graphic unit also provides the means to articulate the transition from one graphic representation to another graphic representation. Such transitions encode procedural knowledge. The principles of a sequence of generic representations are discussed and it is demonstrated how a particular type - the office building type - is implemented in the theoretical work. Computational work on implementation part of a sequence of generic representations of the office building type is discussed. The paper ends with a summary and future work.
series CAAD Futures
email
last changed 2003/11/21 15:15

_id 1fb3
authors Akin, O., Cumming, M., Shealey, M. and Tuncer, B.
year 1997
title An electronic design assistance tool for case-based representation of designs
source Automation in Construction 6 (4) (1997) pp. 265-274
summary In precedent based design, solutions to problems are developed by drawing from an understanding of landmark designs. Many of the key design operations in this mode are similar to the functionalities present in case-based reasoning systems: case matching, case adapting, and case representation. It is clear that a rich case-base, encoding all major product types in a design domain would be the centerpiece of such an approach. EDAT (Electronic Design Assistance Tool) is intended to assist in precedent based design in the studio with the potential of expansion into the office setting. EDAT has been designed using object oriented system development methods. EDAT was used in a design studio at Carnegie Mellon University, during Spring 1996.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 472d
authors Burry, Mark and Murray, Zolna
year 1997
title Architectural Design Based on Parametric Variation and Associative Geometry
doi https://doi.org/10.52842/conf.ecaade.1997.x.h5q
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary This paper considers the role of the computer for detailed design within the wider architectural design process. The central proposition is that parametric modelling software is invaluable for both preliminary and developed design where there is a need for the definition, manipulation and visualisation of complex geometry. The paper begins with a definition of 'parametric design' followed by a consideration of its potential to assist or hinder the designer. A worked example will demonstrate how the elements that make up a model can be referenced to each other using a number of clearly defined constraints, the completed model being changed, modified and regenerated while conforming to pre-set conditions. This will be followed by a report on research into the implications of parametric design modelling applied retrospectively to Jørn Utzon's documented design process for the Sydney Opera House. The study analyses how conventional modelling coped with the manipulation of these forms and compares this with the potential of computer-aided iterative design refinement.
keywords Architectural Design, Geometry, Parametric Variation
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/burry/default.htm
last changed 2022/06/07 07:50

_id a96b
authors Cao, Quinsan and Protzen, Jean-Pierre
year 1997
title Managing Information with Fuzzy Reasoning System in Design Reasoning and Issue-Based Argumentation
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 771-786
summary Design by argumentation is a natural character of design process with social participation. Issue-Based Information System (IBIS) is an information representation system based on a structured database. It provides a hierarchically linked database structure to manage design information and facilitate design by argumentation. In this paper, we explore the enhancement of IBIS with FRS (Fuzzy Reasoning System) technology. The FRS adds computationally implemented dynamic links to the database of IBIS. Such dynamic links can represent logic relations and reasoning operations among related issues which allows further clarification of relations among issues in IBS. The enhanced system provides a general framework to manage design information and to assist design reasoning, which in turn will contribute to machine assisted design. The final goal is to formulate a system that can represent design knowledge and assist reasoning in design analysis. The system can help designers in clarifying and understanding design related issues, requirements and evaluating potential design alternatives. To demonstrate the system and its potential use, we reexamine a design experiment presented by Schon and represent the design knowledge and reasoning rules of the architects with our system, FRS-IBIS.
series CAAD Futures
last changed 1999/04/06 09:19

_id aa2f
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 1997
title An Intelligent Assistant for the Architectural Design Studio
doi https://doi.org/10.52842/conf.ecaade.1997.x.a3a
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary It seems by now fairly accepted by many researchers in the field of the Computer Aided Design that the way to realise support tools for the architectural design is by means of the realisation of Intelligent Assistants. This kind of computer program, based on the Knowledge Engineering and machine learning, finds his power and effectiveness by the Knowledge Base on which it is based. Moreover, it appears evident that the modalities of dialogue among architects and operators in the field of building industry, are inadequate to support the exchange of information that the use of these tools requires.

In fact, many efforts at international level are in progress to define tools in order to make easier the multiple exchange of information in different fields of building design. Concerning this point, protocol and ontology of structured information interchanges constitute the first steps in this sense, e.g. those under standardisation by ISO (STEP), PDT models and Esprit project ToCEE. To model these problems it has brought forth a new research field: the collaborative design one, an evolution of distributed work and concurrent design.

The CAAD Laboratory of Dipartimento di Architettura and Urbanistica per l'Ingegneria has carried out a software prototype, KAAD, based on Knowledge Engineering in the fields of hospital building and of building for aged people. This software is composed by an Interface, a Knowledge Base, a Database and Constraints. The Knowledge Base has been codified by using the formal structure of frames, and has been implemented by the Lisp language. All the elements of KB are objects

keywords Design Studio
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/carrara/carrara.htm
last changed 2022/06/07 07:50

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