CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 512

_id 0289
authors Huang, Jeffrey and Pollalis, Spiro N.
year 1997
title Knowledge, Agency, and Design Information Systems
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 481-488
summary This paper addresses CAAD from an organizational point of view. We employ recent developments in organizational economics to model the organizational processes in building design. Based on an analysis of (i) the cost of transferring knowledge, and (ii) agency cost in existing design organizations, we propose a framework for redesigning organizational processes and for developing appropriate design information systems. The paper describes work on a larger ongoing research project at the Harvard Design School on intra- and interorganizational design information systems.
keywords computer Supported Cooperative Design, Knowledge Transfer, Process Modeling, Organization Theory, Agency Problems
series CAAD Futures
last changed 1999/04/06 09:19

_id 53ad
authors Huang, Jeffrey
year 1997
title Interorganizational Systems in Design
source Harvard University, Graduate School of Design
summary This thesis employs recent developments in coordination theory to analyze and map the coordination processes among participating firms in building design. The process model enables an understanding of the activities and dependencies in the collaborative design process, based on which potential implications of Interorganizational Information Systems (IOS), such as concurrent design platforms, vertical information links and electronic marketplaces, can be understood and critically assessed. Part One defines the parameters of the research, and contrasts the implementation of IOS in the aerospace, automobile and consulting industry to the state of practice in the building design industry. From the comparison, the need for fundamentally rethinking and redesigning the building design process is derived. Part Two describes how this can be accomplished by making the coordination processes in building design explicit. The building design process is decomposed into its core activities and dependencies, and new ways of recomposing the processes are identified which use alternative coordination mechanisms facilitated by IOS. Part Three describes the implications of the process model. Suggestions for appropriate IOS are made, and evidence of IOS applications in design is given in the analysis of four field studies, and in an example redesign of a design process.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
doi https://doi.org/10.52842/conf.ecaade.1999.169
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id debf
authors Bertol, D.
year 1997
title Designing Digital Space - An Architect's Guide to Virtual Reality
source John Wiley & Sons, New York
summary The first in-depth book on virtual reality (VR) aimed specifically at architecture and design professionals, Designing Digital Space steers you skillfully through the learning curve of this exciting new technology. Beginning with a historical overview of the evolution of architectural representations, this unique resource explains what VR is, how it is being applied today, and how it promises to revolutionize not only the design process, but the form and function of the built environment itself. Vividly illustrating how VR fits alongside traditional methods of architectural representation, this comprehensive guide prepares you to make optimum practical use of this powerful interactive tool, and embrace the new role of the architect in a virtually designed world. Offers in-depth coverage of the virtual universe-data representation and information management, static and dynamic worlds, tracking and visual display systems, control devices, and more. Examines a wide range of current VR architectural applications, from walkthroughs, simulations, and evaluations to reconstructions and networked environments Includes insightful essays by leading VR developers covering some of today's most innovative projects Integrates VR into the historical framework of architectural development, with detailed sections on the past, present, and future Features a dazzling array of virtual world images and sequential displays Explores the potential impact of digital architecture on the built environment of the future
series other
last changed 2003/04/23 15:14

_id a1cc
authors Bridges, Alan H.
year 1997
title Building Systems Integration and the Implications for CAD Education
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.g6p
summary The author has been a member of two important U.K. reviews of construction computing (references [1] and [2]). The paper draws on these reports, other U.K. Government Reports and theoretical work on collaborative design undertaken at the University of Strathclyde to present an evaluation of Information Technology use in practice and its implications for education.
keywords Use of computers in British architectural practice, The implications of information technology on the structure and working methods of the UK building industry, Implications for CAD education
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/bridges/bridges.htm
last changed 2022/06/07 07:50

_id 35a1
authors Caneparo, L.
year 1997
title Shared Information System for Urban and Architectural Design
source Coyne, R. Ramscar, M. Lee, J. and Zreik, K. (eds.) Design and the net. Proceedings of the Sixth International EuropIA Conference, Europia Productions, Paris, pp. 39-52
summary This paper briefly describes the implementation of an Internet-intranet information system applied to a large-scale project. The large-scale project is centered on the urban area around the Porta Susa railway station in Turin, Italy. The information system integrates the communicative tools used to facilitate and improve the collaboration between the different actors working on the project and the distributed environment used to elaborate the information across a wide area network. The main factors considered are those which exploit the potentialities of computers and networks for interaction and communication. One result is the possibility of interacting dynamically with the information, re-elaborating and distributing it in progress. The information systems opens different ways of collaboration between the project employees, and extends the participation in the project to the citizens.
series other
email
last changed 2003/04/23 15:14

_id b656
authors Chase, S.C.
year 1997
title Logic based design modeling with shape algebras
source Automation in Construction 6 (4) (1997) pp. 311-322
summary A new method of describing designs by combining the paradigms of shape algebras and predicate logic representations is presented. Representing shapes and spatial relations in logic provides a natural, intuitive method of developing complete computer systems for reasoning about designs. The advantages of shape algebra formalisms over more traditional representations of geometric objects are discussed. The method employed involves the definition of a large set of high level design relations from a small set of simple structures and spatial relations. Examples in architecture and geographic information systems are illustrated.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2698
authors Chien, Sheng Fen and Flemming, Ulrich
year 1997
title Information Navigation in Generative Design Systems
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 355-365
doi https://doi.org/10.52842/conf.caadria.1997.355
summary Generative design systems take an active part in the generation of computational design models. They make it easier for designers to explore conceptual alternatives, but the amount of information generated during a design session can become very large. Intelligent navigation aids are needed to enable designers to access the information with ease and low cognitive loads. We present an approach to support navigation in generative design systems. Our approach takes account of studies related to navigation in physical environments as well as information navigation in electronic media. Results of studies from the physical environment and electronic media reveal that 1) people exhibit similar cognitive behaviours (spatial cognition and the use of spatial knowledge) while navigating in physical and information spaces; and 2) the information space lacks legibility and imageability. The proposed information navigation model take these findings into account.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 811e
authors Coyne, Richard and Mclachlan, Fiona
year 1997
title The Legacy of Surrealism in the Electronic Design Studio
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 733-748
summary We examine how Surrealist themes are evident in the world of information technology, and in the electronic design studio. We show that much of the current popular appeal of the computer in design schools is attributable to the computer's apparent surrealistic possibilities rather than the potentialities traditionally put forward by exponents of formalism, design methods and systems theory. We discuss developments on Surrealism, including the application of Freud's concept of the uncanny and Lacan's understanding of the image, before concluding that Surrealism and its developments support a "hermeneutics of suspicion", which is one way of interpreting what occurs in the design studio.
series CAAD Futures
email
more http://www.caad.ed.ac.uk/
last changed 1999/04/06 09:19

_id 4983
authors Cutting-Decelle, A.-F., Dubois, A.-M. and Fernandez, I.
year 1997
title Management and Integration of Product Information in Construction: Reality and Future Trends
source The Int. Journal of Construction IT 5(2), pp. 19-46
summary For many years numerous efforts have been spent on the development of standardized approaches for modelling industrial information. During this period stand-alone software tools have been developed in most industries including the Building and Construction sector : Computer Aided Design (CAD) tools, technical software such as software development for energy analysis, project management systems, product databases etc. As this set of computer tools became more and more heterogeneous, the need for communication tools has emerged to enable data to be exchanged between them. Standardising data exchange then becomes a logical step in the improvement of the information management during the whole construction process. The aim of this paper is to put forward the state-of-the art in the domain of product model approaches and standards developments : ISO 10303 STEP, ISO 13584 P-LIB and ISO 15531 MANDATE. We will give a global overview of the existing applications in the construction sector, both in terms of product, or process models, most of them provided by either national or European projects.
series journal paper
last changed 2003/05/15 21:45

_id 2a09
authors Donath, Judith Stefania
year 1997
title Inhabiting the virtual city : the design of social environments for electronic communities
source Massachusetts Institute of Technology, Program in Media Arts & Sciences
summary The goal of this work is to develop an approach to the design of on-line social environments. My thesis is that, in order to foster the development of vibrant and viable online communities, the environment - i.e. the technical infrastructure and user interface - must provide the means to communicate social cues and information: the participants must be able to perceive the social patterns of activity and affiliation and the community must be able to evolve a fluid and subtle cultural vocabulary. The theoretical foundation for the research is drawn from traditional studies of society and culture and from observations of contemporary on-line systems. Starting with an analysis of the fundamental differences between real and virtual societies - most notably, the presence and absence of the body - the first section examines the ways social cues are communicated in the real world, discusses the limits imposed on on-line communities due to their mediated and bodiless nature, and explores directions that virtual societies can take that are impossible for physical ones. These ideas form the basis for the main part of the thesis, a design platform for creating sociable virtual environments. The focus of the discussion is on the analysis of a set of implemented design experiments that explore three areas of the platform: the visual representations of social phenomena, the role of information spaces as contexts for communication, and the presentation of self in the virtual world.
series thesis:PhD
email
more http://smg.media.mit.edu/people/Judith/Thesis/
last changed 2003/02/12 22:37

_id c906
authors Ekholm, Anders and Fridqvist, Sverker
year 1997
title Design and Modelling in a Computer Integrated Construction Process - The BAS-CAAD Project
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 501-518
summary A new approach to product modelling in a design context is proposed. CAD-software must not only enable product modelling, but must also support product design. This is not fully achieved in the traditional 'enumerative' approach to product modelling. We discuss how product design and modelling can be based on a facetted' approach to information modelling, and how a data model that supports the design process can be based on a framework for system information. The background for our research is the current development in the construction industry towards a computer integrated construction process. A first prerequisite for this is the use of computer based models. Another prerequisite is that CAD-software can support the design of the results of the construction process, including construction works, user organisations, and the production and facility management processes. A third prerequisite is that computer based models are built with standardised concepts and terminology to enable exchange of information between different actors and computer systems during different stages of the construction process. Principles for organising frameworks for user organisation and construction works information are presented in an appendix.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id f5ee
authors Erhorn, H., De Boer, J. and Dirksmueller, M.
year 1997
title ADELINE, an Integrated Approach to Lighting Simulation
source Proceedings of Right Light 4, 4th European Conference on Energy-Efficient Lighting, pp.99-103
summary The use of daylighting and artificial lighting simulation programs to calculate complex systems and models in the design practice often is impeded by the fact that the operation of these programs, especially the model input, is extremely complicated and time-consuming. Programs that are easier to use generally do not show the calculation capabilities required in practice. A second obstacle arises as the lighting calculations often do not allow any statements regarding the interactions with the energetic and thermal building performance. Both problems are mainly due to a lacking integration of the design tools of other building design practitioners as well as due to insufficient user interfaces. The program package ADELINE (Advanced Daylight and Electric Lighting Integrated New Environment) being available since May 1996 as completely revised version 2.0 presents a promising approach to solve these problems. This contribution describes the approaches and methods used within the international project IEA Task 21 for a further development of the ADELINE system. Aim of this work is a further improvement of user interfaces based on the inclusion of new dialogs and on a portation of the program system from MS-DOS to the Windows NT platform. Additional focus is laid on the use of recent developments in the field of information technology and experiences gained in other projects on integrated building design systems, like for example EU-COMBINE, in a pragmatical way. An integrated building design system with open standardized interfaces is to be achieved inter alia by using ISOSTEP formats, database technologies and a consequent, object-oriented design.
series other
last changed 2003/04/23 15:50

_id 4b2a
id 4b2a
authors Jabi, Wassim
year 2004
title A FRAMEWORK FOR COMPUTER-SUPPORTED COLLABORATION IN ARCHITECTURAL DESIGN
source University of Michigan
summary The development of appropriate research frameworks and guidelines for the construction of software aids in the area of architectural design can lead to a better understanding of designing and computer support for designing (Gero and Maher 1997). The field of research and development in computer-supported collaborative architectural design reflects that of the early period in the development of the field of computersupported cooperative work (CSCW). In the early 1990s, the field of CSCW relied on unsystematic attempts to generate software that increases the productivity of people working together (Robinson 1992). Furthermore, a shift is taking place by which researchers in the field of architecture are increasingly becoming consumers of rather than innovators of technology (Gero and Maher . In particular, the field of architecture is rapidly becoming dependent on commercial software implementations that are slow to respond to new research or to user demands. Additionally, these commercial systems force a particular view of the domain they serve and as such might hinder rather than help its development. The aim of this dissertation is to provide information to architects and others to help them build their own tools or, at a minimum, be critical of commercial solutions.
series thesis:PhD
type normal paper
email
last changed 2004/10/24 22:35

_id diss_kim
id diss_kim
authors Kim, S.
year 1997
title Version Management in Computer-Aided Architectural Design
source Harvard University, Cambridge, Massachusetts
summary This thesis introduces the requirements for version support in a computer-aided architectural design system which seeks to support the work of designers in the early stages of design. It addresses the problems of current computer-aided design systems when they are used for conceptual design. Perceiving the implications of mature technology, this thesis provides a model of version management. The model makes use of object-oriented technology to link the design process and the design artifacts in a dynamic manner, providing a powerful tool for conceptual design. By capturing design versions, and keeping track of multiple design sessions, designers will be able to reuse design ideas, and check on the progress of current design while the interruption of design thinking is minimized. The creation of the design history is considered to be the creation of the version history. By being able to navigate and modify the design history, the issues of design reuse, alternative designs, and the preservation of design information can be facilitated. This thesis presents a working prototype based on the version management model.
series thesis:PhD
more http://archmedia.yonsei.ac.kr/pdf/
last changed 2003/11/28 07:38

_id cb26
authors Koutamanis, Alexander
year 1997
title Digital Architectural Visualization
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.p8n
summary The traditional emphasis of architectural education and practice on spatial visualization has contributed to the development of an overtly visual architectural culture which agrees with our predominantly visual interaction with the built environment. The democratization of computer technologies is changing architectural visualization in two significant ways. The first is that the availability of affordable, powerful digital versions of analogue visual media and of new, complementary techniques is facilitating the application of computer visualization in most aspects of the design and management of the built environment. The second is the opening of a wide and exciting new market for visualization in information systems, for example through interfaces that employ spatial metaphors, which arguably are extensions of the three dimensional structures the architect knows better than other design specialists of today.

The transition from analogue to digital visualization poses questions that encompass the traditional investigation of relationships between geometric representations and built form, as well as issues such as a unified theory of architectural representation, the relationships between analysis and visualization and the role of abstraction in the structure of a representation. In addition to theoretical investigations, the utilization of new possibilities in architectural visualization requires technology and knowledge transfer from areas other than computer science. The integration of such transfers suggests flexible, modular approach which contradicts the holistic, integral principles of computer-aided architectural design.

keywords Visualization
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/koutam/koutam1.htm
last changed 2022/06/07 07:50

_id f071
authors Maher, M.L., Cicognani, A. and Simoff, S.J.
year 1997
title An Experimental Study of Computer Mediated Collaborative Design
source International Journal of Design Computing, Key Centre of Design Computing, University of Sydney, Sydney
summary The use of computer technology in design practice is moving towards a distributed resource available to a team of designers. The development of software to support designers has traditionally been based on the assumption that there will be a single person using the software at a time. Recent developments have enabled the feasibility of software for two or more simultaneous users, leading to the possibility of computer mediated collaborative design (CMCD), where the computer plays the role of mediator and design information handler. There is the potential for the computer to play a more active role in collaborative design through enhanced visibility of 3D models and assistance in generating alternative designs and design critiques. With this potential the computer not only mediates the collaborative design process but actively supports the designers. Research in integrated CAD, multimedia and design database systems, virtual design studios, and design protocol studies provide the basis for a formal study of CMCD. We have developed an experimental methodology to study the difference in design semantics documented using computer applications when designing alone as compared to designing collaboratively. This methodology can be applied to study other aspects of CMCD.
series journal paper
email
last changed 2003/04/23 15:50

_id 03d0
authors Neiman, Bennett and Bermudez, Julio
year 1997
title Between Digital & Analog Civilizations: The Spatial Manipulation Media Workshop
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 131-137
doi https://doi.org/10.52842/conf.acadia.1997.131
summary As the power shift from material culture to media culture accelerates, architecture finds itself in the midst of a clash between centuries-old analog design methods (such as tracing paper, vellum, graphite, ink, chipboard, clay, balsa wood, plastic, metal, etc.) and the new digital systems of production (such as scanning, video capture, image manipulation, visualization, solid modeling, computer aided drafting, animation, rendering, etc.). Moving forward requires a realization that a material interpretation of architecture proves limiting at a time when information and media environments are the major drivers of culture. It means to pro-actively incorporate the emerging digital world into our traditional analog work. It means to change.

This paper presents the results of an intense design workshop that looks, probes, and builds at the very interface that is provoking the cultural and professional shifts. Media space is presented and used as an interpretive playground for design experimentation in which the poetics of representation (and not its technicalities) are the driving force to generate architectural ideas. The work discussed was originally developed as a starting exercise for a digital design course. The exercise was later conducted as a workshop at two schools of architecture by different faculty working in collaboration with it's inventor.

The workshop is an effective sketch problem that gives students an immediate start into a non-traditional, hands-on, and integrated use of contemporary media in the design process. In doing so, it establishes a procedural foundation for a design studio dealing with digital media.

series ACADIA
email
last changed 2022/06/07 07:58

_id ascaad2014_003
id ascaad2014_003
authors Parlac, Vera
year 2014
title Surface Dynamics: From dynamic surface to agile spaces
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 39-48
summary Behavior, adaptation and responsiveness are characteristics of live organisms; architecture on the other hand is structurally, materially and functionally constructed. With the shift from ‘mechanical’ towards ‘organic’ paradigm (Mae-Wan Ho, 1997) attitude towards architectural adaptation, behavior and performance is shifting as well. This change is altering a system of reference and conceptual basis for architecture by suggesting the integration of dynamics – dynamics that don’t address kinetic movement only but include flows of energies, material and information. This paper presents an ongoing research into kinetic material system with the focus on non-mechanical actuation (shape memory alloy) and the structural and material behavior. It proposes an adaptive surface capable of altering its shape and forming small occupiable spaces that respond to external and internal influences and flows of information. The adaptive structure is developed as a physical and digital prototype. Its behavior is examined at a physical level and the findings are used to digitally simulate the behavior of the larger system. The design approach is driven by an interest in adaptive systems in nature and material variability (structural and functional) of naturally constructed materials. The broader goal of the research is to test the scale at which shape memory alloy can be employed as an actuator of dynamic architectural surfaces and to speculate on and explore the capacity of active and responsive systems to produce adaptable surfaces that can form occupiable spaces and with that, added functionalities in architectural and urban environments.
series ASCAAD
email
last changed 2016/02/15 13:09

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