CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 17 of 17

_id d97a
authors Arkin, H.
year 1997
title Introduction
source Automation in Construction 6 (5-6) (1997) pp. 379-380
summary The term ‚Intelligenz Vuilding‘ is not any longer a mere slogan used by smart salesmen of commercial and / or office buildings. During recent years it has come to describe a broad engineering concept for building design, construcions and operation, the realization of which challenges architects and engineers involved in the various aspects of building industry. The concept empasizes a multidisciplinary effort to integrate and potimize the building strctures, systems , services and management in order to create a productive and responsive environment for teh building occupant, in a cost-effective manner.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id dfaf
authors Ataman, Osman
year 2000
title Some Experimental Results in the Assessment of Architectural Media
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 163-171
doi https://doi.org/10.52842/conf.acadia.2000.163
summary The relationship between the media and architectural design can be an important factor and can influence the design outcome. However, the nature, direction and magnitude of this relationship are unknown. Consequently, there have been many speculative claims about this relationship and almost none of them are supported with empirical research studies. In order to investigate these claims and to provide a testable framework for their potential contributions to architectural education, this study aims to explore the effects of media on architectural design. During 1995-1997, a total of 90 students enrolling in First Year Design Studio and Introduction to Computing classes at Georgia Tech participated in the study. A set of quantitative measures was developed to assess the differences between the two media and the effects on the architectural design. The results suggested that media influenced certain aspects of students’ designs. It is concluded that there is a strong relationship between the media and architectural design. The type of media not only changes some quantifiable design parameters but also affects the quality of design.
series ACADIA
email
last changed 2022/06/07 07:54

_id 2489
authors DeLaura, Louis P.
year 1997
title Old Wine in New Wine Skins: Architecture, Representation and Electronic Media
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 73-82
doi https://doi.org/10.52842/conf.acadia.1997.073
summary Architectural computing too often is disengaged from the central culture of architectural discourse and traditional means of making. This paper proposes that one way to bridge this gap is to introduce electronic media in the context of a process-oriented theory of architectural representation - one that is principally concerned with issues of conception, intention, and perception. This approach to the use of computers in the design process requires the introduction of a morphology of representational modes that are intrinsic to the Architect and his musings, and proposes a pedagogical emphasis on electronic media's ability to perform in conjunction with the design intentions of these various representational forms.
series ACADIA
email
last changed 2022/06/07 07:55

_id 567d
authors Farrag, C., Pinna Braga, F. and Teixeira, P.
year 2000
title Investigação de Metodologia de Ensino de Informática Aplicada à Arquitetura (Research on the Methodology for Teaching Computer Applications in Architecture)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 347-349
summary Description of class research from 1997-2 to 2000-1 in “Applied Computing in Architecture” conducted in the sixth semester of the Architecture Program at Faculdade de Belas Artes de São Paulo. The study is intended to analyze, evaluate and discover new paradigms in the introduction/application of class methodologies of teaching the use of computer in the design process. Our intention is to verify the students natural understanding of the principles of 3D digital modeling by introducing new tools for defining space and form, using the computer as a communication/representation system, and not only as a mimetized production tool. The challenge was to find a natural syntony between the digital projectual process and the learning process. At the end of each semester we evaluated the results and redirected the class proposals.
series SIGRADI
email
last changed 2016/03/10 09:51

_id 09d0
authors Feldman, T.
year 1997
title An Introduction to Digital Media
source Routledge, London
summary What exactly is digital media, and where is our "digital revolution" leading us? Tony Feldman, in An Introduction to Digital Media, lays the groundwork for clear understanding of the changing technology embedded in our daily lives. Feldman, with over fifteen years direct involvement in marketing and analyzing digital media technology, offers a lucid account of the evolution and application of digital media. He considers "off-line" media, such as CD-ROMs, along with transmitted media, such as digital broadcasting and online services. Emphasizing multimedia services and products, he explores the phenomenal growth of CD-based information and entertainment, with a special concentration on the Internet.
series other
last changed 2003/04/23 15:14

_id a4d9
authors Foerster, H.
year 1973
title On Constructing a Reality
source Preiser, F, Environmental Design Research Stroudberg. Dowden, Hutchinson and Ross
summary I first met Heinz von Foerster on a visit to his home at One Eden West Rd. near Pescadero, California, in the fall of 1997. I was in the company of Frank Galuzska, my professor at the time, and two other students - the four of us constituting an experimental course in design theory at the University of California, Santa Cruz that was my introduction to cybernetics and design. As part of that course, Frank had assigned "On Constructing A Reality" and I was eager to make my acquaintance with the man behind those words.
series other
last changed 2003/04/23 15:50

_id 02e4
authors Groh, Paul H.
year 1997
title Computer Visualization as a Tool for the Conceptual Understanding of Architecture
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 243-248
doi https://doi.org/10.52842/conf.acadia.1997.243
summary A good piece of architecture contains many levels of interrelated complexity. Understanding these levels and their interrelationship is critical to the understanding of a building to both architects and non-architects alike. A building's form, function, structure, materials, and details all relate to and impact one another. By selectively dissecting and taking apart buildings through their representations, one can carefully examine and understand the interrelationship of these building components.

With the recent introduction of computer graphics, much attention has been given to the representation of architecture. Floor plans and elevations have remained relatively unchanged, while digital animation and photorealistic renderings have become exciting new means of representation. A problem with the majority of this work and especially photorealistic rendering is that it represents the building as a image and concentrates on how a building looks as opposed to how it works. Often times this "look" is artificial, expressing the incapacity of programs (or their users) to represent the complexities of materials, lighting, and perspective. By using digital representation in a descriptive, less realistic way, one can explore the rich complexities and interrelationships of architecture. Instead of representing architecture as a finished product, it is possible to represent the ideas and concepts of the project.

series ACADIA
email
last changed 2022/06/07 07:51

_id 3979
authors Hellgardt, Michael and Kundu, Sourav
year 1997
title A Frame for Experimentation with Shape- grammars in Architectural Education
source AVOCAAD First International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-01-09] Brussels (Belgium) 10-12 April 1997, pp. 187-198
summary ATN's (Augmented Transition Networks) are an appropriate tool for the representation of architectural shape grammars. The application of this frame in stages of shape grammar codification is resumed. Problems of rule definition and of the connection to existing CAD software are raised. The paper is evaluated in the light of problems raised in the introduction and of what is understood in this respect by an Added Value of Computer Aided Architectural Design.
series AVOCAAD
last changed 2005/09/09 10:48

_id e664
authors Herbert, Daniel M.
year 1997
title Taking Turns: Strained Metaphors as Generators of Form in Computer Aided Design
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 267-280
doi https://doi.org/10.52842/conf.acadia.1997.267
summary This paper examines the role of certain graphic metaphors as generators of form in computer aided design. An introduction establishes that representation in architectural design is largely metaphorical, that metaphor is only one among several types of rhetorical turns, and that such turns can be of value in the design process. The paper then describes a case study a residential design project in which the author used a 3D computer-based modeling program to produce a type of strained rhetorical turn called catachresis. Through a series of catachrestic moves, conventional representations were made to yield unconventional architectural meanings. Next the paper discusses inferences from the case study regarding the play of rhetorical turns in computer aided design. The paper concludes with suggestions for catachrestic "wild card" and indeterminate functions in CAD systems to keep design processes and products open to uncertainty.

series ACADIA
email
last changed 2022/06/07 07:49

_id 1715
authors Howard, R.
year 1997
title Introduction
source Automation in Construction 6 (1) (1997) pp. 1-1
summary The future use of Information Technology by the constructions industry depends upon the convergence of computers and communications with changes taking place in the way buildings are designed and constructed. Views on how this will happen over the next ten years, what the inhibitors are, and how to minimise these, depned upon the views of many different experts.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id a017
authors Krawczyk, Robert J.
year 1997
title Programs as Pencils: Investigating Form Generation
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 95-109
doi https://doi.org/10.52842/conf.acadia.1997.095
summary This paper reviews two projects undertaken in a CAD programming course that demonstrate to the students how programs could be developed to investigate possible architectural forms. The projects highlight a very sequential approach to form investigation in using both common geometries and the introduction of randomness to control design rules. This approach stressed the development of rules and evaluating their results as a method to determine the next step to investigate. Equal importance was placed on the anticipated, as well as, the unexpected.

series ACADIA
email
last changed 2022/06/07 07:51

_id 6cb4
authors Leupen, B., Grafe, C., Körnig, N., Lampe, M. and De Zeeuw, P.
year 1997
title Design and Analysis
source New York: Van Nostrand Reinhold
summary Design and Analysis by Bernard Leupen, Christoph Grafe, Nicola Körnig, Marc Lampe, and Peter de Zeeuw Design and Analysis is an insightful, interdisciplinary exploration of the diversity of analytic methods used by architects, designers, urban planners, and landscape architects to understand the structure and principles of the built environment. Developed by a team headed by Bernard Leupen at Delft University of Technology, The Netherlands, Design and Analysis defies borders of history, geography, and discipline, tracing the evolution of design principles from ancient Greece to the 20th century. "Only methodical analysis gives us an insight into the design process," states architect Bernard Tschumi. Using historical examples from architecture, urban design, and landscape architecture, Design and Analysis defines an ordered system that enables the design student or professional to identify the factors that influence designers' decisions, and shows how to relate them to the finished project. Design and Analysis is organized into six chapters that correspond to these factors: order and composition, functionality, structure, typology, context, and analytical techniques. The authors introduce the analytical drawing as a time-tested means to obtaining insight into the design process. Over 100 line drawings are featured in all. Using contemporary architectural examples to teach ancient design principles, Design and Analysis is more than just an introduction to analytical methods. The authors give an outline of space design as a whole, from individual buildings to urban and landscape ensembles. Though primarily intended for design students to help them appreciate many of the issues that they will face as professionals, Design and Analysis's broad, easy-to-read approach makes it an invaluable handbook for designers of all disciplines.
series other
last changed 2003/04/23 15:14

_id cb99
authors Ozel, F. and McIntosh, P.
year 1997
title Introduction
source Automation in Construction 6 (4) (1997) pp. 263-264
summary this special issue of Automation in Construction publishes a revised subset of papers originally presented at the 1996 Annual conference of the Association for Computer-Aided Design in Architecture (ACADIA) held october 31 to November 2, 1996, at the University of Ariona College of Architecture in Tucson, Arizona. The title of the conference, Design Computation: Collaboration, Reasoning, Pedagogy, provides a framework in which to explore current research in architectural computing. Design computation is the overall context and is intended to suggest a broader scope than a term such as computeraided design. Collaboration and reasoning reflect current major preoccupations in the area, while pedagogy is a persistent interest of many of the memers of ACADIA. The papers chosen for this special journal edition address these themes. Few of the papers reflect just one of these themes. Though each has its own particular, explicitly stated focus, most address more than one of the themes. As a group, the papers display a range of variations.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id cc51
authors Schnier, T. and Gero, J.S
year 1997
title Dominant and recessive genes in evolutionary systems applied to spatial reasoning
source A. Sattar (Ed.), Advanced Topics in Artificial Intelligence: 10th Australian Joint Conference on Artificial Intelligence AI97 Proceedings, Springer, Heidelberg, pp. 127-136
summary Learning genetic representation has been shown to be a useful tool in evolutionary computation. It can reduce the time required to find solutions and it allows the search process to be biased towards more desirable solutions. Learn-ing genetic representation involves the bottom-up creation of evolved genes from either original (basic) genes or from other evolved genes and the introduction of those into the population. The evolved genes effectively protect combinations of genes that have been found useful from being disturbed by the genetic operations (cross-over, mutation). However, this protection can rapidly lead to situations where evolved genes in-terlock in such a way that few or no genetic operations are possible on some genotypes. To prevent the interlocking previous implementations only allow the creation of evolved genes from genes that are direct neighbours on the genotype and therefore form continuous blocks. In this paper it is shown that the notion of dominant and recessive genes can be used to remove this limitation. Using more than one gene at a single location makes it possible to construct genetic operations that can separate interlocking evolved genes. This allows the use of non-continuous evolved genes with only minimal violations of the protection of evolved genes from those operations. As an example, this paper shows how evolved genes with dominant and re-cessive genes can be used to learn features from a set of Mondrian paintings. The representation can then be used to create new designs that contain features of the examples. The Mondrian paintings can be coded as a tree, where every node represents a rectangle division, with values for direction, position, line-width and colour. The modified evolutionary operations allow the system to cre-ate non-continuous evolved genes, for example associate two divisions with thin lines, without specifying other values. Analysis of the behaviour of the system shows that about one in ten genes is a dominant/recessive gene pair. This shows that while dominant and recessive genes are important to allow the use of non-continuous evolved genes, they do not occur often enough to seriously violate the protection of evolved genes from genetic operations.
keywords Evolutionary Systems, Genetic Representations
series other
email
last changed 2003/04/06 07:24

_id 8c38
authors Unwin, S.
year 1997
title Analysing Architecture
source Routledge, London, New York
summary Analysing Architecture is a unique notebook of architectural strategies which presents an engaging introduction to elements and concepts in architectural design. Beautifully illustrated throughout with the author's original drawings, examples are drawn from across architectural history -- from prehistoric and primitive places, to temples, cottages and late 20th century structures -- which illustrate various themes and show how drawing can be used as an analytical tool. The book takes the form of, and encourages the use of, a notebook of architectural ideas and sketches, both breaking down and fully illustrating the vocabulary of architecture.Showing the interaction of people and the world around them as represented in the buildings, Analysing Architecture offers a greaterOffers an introduction to elements and concepts in architectural design. The examples in the text are drawn from across architectural history - from prehistoric primitive places, to temples, cottages and late 20th-century structures - to illustrate a number of themes.
series other
last changed 2003/04/23 15:14

_id 0286
authors Will, Barry F. and Siu-Pan Li , Thomas
year 1997
title Computers for Windows: Interactive Optimization Tools for Architects designing openings in walls (IOTA)
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.d4u
summary Size, shape and disposition of windows in walls has long been an integral expression of style in architecture. As buildings have grown taller the relationships of the windows to the ground plane and to the surrounding environments have become more complex and difficult to predict. Traditionally architects have had to use their own knowledge, experience and feelings in the design of windows. There may be few, if any, scientific bases for their decisions. The difficulty in making good design decisions is compounded because many criteria for window design, such as daylight, sunlight, ventilation, sound, view and privacy have to be considered simultaneously. It is here that computers can help, on the one hand, by providing ‘expert knowledge’ so that architects can consult the cumulative knowledge database before making a decision, whilst on the other hand, evaluations of the decisions taken can be compared with a given standard or with alternative solutions.

‘Expert knowledge’ provision has been made possible by the introduction of hypertext, the advancement of the world wide web and the development of large scale data-storage media. Much of the computer’s value to the architects lies in its ability to assist in the evaluation of a range of performance criteria. Without the help of a computer, architects are faced with impossibly complex arrays of solutions. This paper illustrates an evaluation tool for two factors which are important to the window design. The two factors to be investigated in this paper are sunlighting and views out of windows.

Sunlight is a quantitative factor that can theoretically be assessed by some mathematical formulae provided there is sufficient information for calculation but when total cumulative effects of insolation through the different seasons is required, in addition to yearly figures, a design in real-time evolution requires substantial computing power. Views out of windows are qualitative and subjective. They present difficulties in measurement by the use of conventional mathematical tools. These two fields of impact in window design are explored to demonstrate how computers can be used in assessing various options to produce optimal design solutions. This paper explains the methodologies, theories and principles underlying these evaluation tools. It also illustrates how an evaluation tool can be used as a design tool during the design process.

keywords Sunlight, View, Window Design, Performance Evaluation, Expert Systems, Simulation, Fuzzy LogicExpert Systems, Simulation, Fuzzy Logic
series eCAADe
more http://info.tuwien.ac.at/ecaade/proc/li/li.htm
last changed 2022/06/07 07:50

_id 35bc
authors Woodward, C. and Howes, J.
year 1997
title Computing in Architectural Practice
source E & FN Spon, London
summary This practical book provides a concise introduction for small and medium sized architectural practices considering introducing computers or using them more widely, and it will be invaluable for students who wish to learn how computers are used in practice. Jargon is avoided so far as possible, necessary technical terms are explained, and key ideas illustrated with figures and diagrams.
series other
last changed 2003/04/23 15:14

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