CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 514

_id diss_ruhl
id diss_ruhl
authors Ruhl, Volker R.
year 1997
title Computer-Aided Design and Manufacturing of Complex Shaped Concrete Formwork
source Doctor of Design Thesis, Graduate School of Design, Harvard University, Cambridge, MA
summary The research presented in this thesis challenges the appropriateness of existing, conventional forming practices in the building construction industry--both in situ or in prefabrication--for building concrete "freeforms," as they are characterized by impracticality and limitations in achieved geometric/formal quality. The author's theory proposes the application of alternative, non-traditional construction methods derived from the integration of information technology, in the form of Computer-Aided Design (CAD), Engineering (CAE) and Manufacturing (CAM), into the concrete tooling and placing process. This concept relies on a descriptive shape model of a physically non-existent building element which serves as a central database containing all the geometric data necessary to completely and accurately inform design development activities as well as the construction process. For this purpose, the thesis orients itself on existing, functioning models in manufacturing engineering and explores the broad spectrum of computer-aided manufacturing techniques applied in this industry. A two-phase, combined method study is applied to support the theory. Part I introduces the phenomenon of "complexity" in the architectural field, defines the goal of the thesis research and gives examples of complex shape. It also presents the two analyzed technologies: concrete tooling and automation technology. For both, it establishes terminology, classifications, gives insight into the state-of-the-art, and describes limitations. For concrete tooling it develops a set of quality criteria. Part II develops a theory in the form of a series of proposed "non-traditional" forming processes and concepts that are derived through a synthesis of state-of-the-art automation with current concrete forming and placing techniques, and describes them in varying depth, in both text and graphics, on the basis of their geometric versatility and their appropriateness for the proposed task. Emphasis is given to the newly emerging and most promising Solid Freeform Fabrication processes, and within this area, to laser-curing technology. The feasibility of using computer-aided formwork design, and computer-aided formwork fabrication in today's standard building practices is evaluated for this particular technology on the basis of case-studies. Performance in the categories of process, material, product, lead time and economy is analyzed over the complete tooling cycle and is compared to the performance of existing, conventional forming systems for steel, wood, plywood veneer and glassfiber reinforced plastic; value s added to the construction process and/or to the formwork product through information technology are pointed out and become part of the evaluation. For this purpose, an analytical framework was developed for testing the performance of various Solid Freeform Fabrication processes as well as the "sensitivity," or the impact of various influencing processes and/or product parameters on lead time and economy. This tool allows us to make various suggestions for optimization as well as to formulate recommendations and guidelines for the implementation of this technology. The primary objective of this research is to offer architects and engineers unprecedented independence from planar, orthogonal building geometry, in the realization of design ideas and/or design requirements for concrete structures and/or their components. The interplay between process-oriented design and innovative implementation technology may ultimately lead to an architecture conceived on a different level of complexity, with an extended form-vocabulary and of high quality.
series thesis:PhD
last changed 2005/09/09 12:58

_id 14e6
authors Pegna, J.
year 1997
title Exploratory investigation of solid freeform construction
source Automation in Construction 5 (5) (1997) pp. 427-437
summary A radical departure from generally accepted concepts in construction robotics is proposed in this paper. A new process derived from the emerging field of additive manufacturing processes is investigated for its potential effectiveness in construction automation. In essence, complex assemblies of large construction components are substituted with a large number of elemental component assemblies. The massive complexity of information processing required in construction is replaced with a large number of simple elemental operations which lend themselves easily to computer control. This exploratory work is illustrated with sample masonry structures that cannot be obtained by casting. They are manufactured by an incremental deposition of sand and Portland cement akin to Navajo sand painting. A thin layer of sand is deposited, followed by the deposition of a patterned layer of cement. Steam is then applied to the layer to obtain rapid curing. A characterization of the resulting material properties shows rather novel anisotropic properties for mortar. Finally, the potential of this approach for solid freeform fabrication of large structures is assessed.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 75a8
authors Achten, Henri H.
year 1997
title Generic representations : an approach for modelling procedural and declarative knowledge of building types in architectural design
source Eindhoven University of Technology
summary The building type is a knowledge structure that is recognised as an important element in the architectural design process. For an architect, the type provides information about norms, layout, appearance, etc. of the kind of building that is being designed. Questions that seem unresolved about (computational) approaches to building types are the relationship between the many kinds of instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called ‘prototypes’) face problems clarifying these questions. The research work at hand proposes to investigate the role of knowledge associated with building types in the design process. Knowledge of the building type must be represented during the design process. Therefore, it is necessary to find a representation which supports design decisions, supports the changes and transformations of the design during the design process, encompasses knowledge of the design task, and which relates to the way architects design. It is proposed in the research work that graphic representations can be used as a medium to encode knowledge of the building type. This is possible if they consistently encode the things they represent; if their knowledge content can be derived, and if they are versatile enough to support a design process of a building belonging to a type. A graphic representation consists of graphic entities such as vertices, lines, planes, shapes, symbols, etc. Establishing a graphic representation implies making design decisions with respect to these entities. Therefore it is necessary to identify the elements of the graphic representation that play a role in decision making. An approach based on the concept of ‘graphic units’ is developed. A graphic unit is a particular set of graphic entities that has some constant meaning. Examples are: zone, circulation scheme, axial system, and contour. Each graphic unit implies a particular kind of design decision (e.g. functional areas, system of circulation, spatial organisation, and layout of the building). By differentiating between appearance and meaning, it is possible to define the graphic unit relatively shape-independent. If a number of graphic representations have the same graphic units, they deal with the same kind of design decisions. Graphic representations that have such a specifically defined knowledge content are called ‘generic representations.’ An analysis of over 220 graphic representations in the literature on architecture results in 24 graphic units and 50 generic representations. For each generic representation the design decisions are identified. These decisions are informed by the nature of the design task at hand. If the design task is a building belonging to a building type, then knowledge of the building type is required. In a single generic representation knowledge of norms, rules, and principles associated with the building type are used. Therefore, a single generic representation encodes declarative knowledge of the building type. A sequence of generic representations encodes a series of design decisions which are informed by the design task. If the design task is a building type, then procedural knowledge of the building type is used. By means of the graphic unit and generic representation, it is possible to identify a number of relations that determine sequences of generic representations. These relations are: additional graphic units, themes of generic representations, and successive graphic units. Additional graphic units defines subsequent generic representations by adding a new graphic unit. Themes of generic representations defines groups of generic representations that deal with the same kind of design decisions. Successive graphic units defines preconditions for subsequent or previous generic representations. On the basis of themes it is possible to define six general sequences of generic representations. On the basis of additional and successive graphic units it is possible to define sequences of generic representations in themes. On the basis of these sequences, one particular sequence of 23 generic representations is defined. The particular sequence of generic representations structures the decision process of a building type. In order to test this assertion, the particular sequence is applied to the office building type. For each generic representation, it is possible to establish a graphic representation that follows the definition of the graphic units and to apply the required statements from the office building knowledge base. The application results in a sequence of graphic representations that particularises an office building design. Implementation of seven generic representations in a computer aided design system demonstrates the use of generic representations for design support. The set is large enough to provide additional weight to the conclusion that generic representations map declarative and procedural knowledge of the building type.
series thesis:PhD
email
more http://alexandria.tue.nl/extra2/9703788.pdf
last changed 2003/11/21 15:15

_id cabb
authors Broughton, T., Tan, A. and Coates, P.S.
year 1997
title The Use of Genetic Programming In Exploring 3D Design Worlds - A Report of Two Projects by Msc Students at CECA UEL
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 885-915
summary Genetic algorithms are used to evolve rule systems for a generative process, in one case a shape grammar,which uses the "Dawkins Biomorph" paradigm of user driven choices to perform artificial selection, in the other a CA/Lindenmeyer system using the Hausdorff dimension of the resultant configuration to drive natural selection. (1) Using Genetic Programming in an interactive 3D shape grammar. A report of a generative system combining genetic programming (GP) and 3D shape grammars. The reasoning that backs up the basis for this work depends on the interpretation of design as search In this system, a 3D form is a computer program made up of functions (transformations) & terminals (building blocks). Each program evaluates into a structure. Hence, in this instance a program is synonymous with form. Building blocks of form are platonic solids (box, cylinder, etc.). A Variety of combinations of the simple affine transformations of translation, scaling, rotation together with Boolean operations of union, subtraction and intersection performed on the building blocks generate different configurations of 3D forms. Using to the methodology of genetic programming, an initial population of such programs are randomly generated,subjected to a test for fitness (the eyeball test). Individual programs that have passed the test are selected to be parents for reproducing the next generation of programs via the process of recombination. (2) Using a GA to evolve rule sets to achieve a goal configuration. The aim of these experiments was to build a framework in which a structure's form could be defined by a set of instructions encoded into its genetic make-up. This was achieved by combining a generative rule system commonly used to model biological growth with a genetic algorithm simulating the evolutionary process of selection to evolve an adaptive rule system capable of replicating any preselected 3D shape. The generative modelling technique used is a string rewriting Lindenmayer system the genes of the emergent structures are the production rules of the L-system, and the spatial representation of the structures uses the geometry of iso-spatial dense-packed spheres
series CAAD Futures
email
last changed 2003/11/21 15:16

_id b656
authors Chase, S.C.
year 1997
title Logic based design modeling with shape algebras
source Automation in Construction 6 (4) (1997) pp. 311-322
summary A new method of describing designs by combining the paradigms of shape algebras and predicate logic representations is presented. Representing shapes and spatial relations in logic provides a natural, intuitive method of developing complete computer systems for reasoning about designs. The advantages of shape algebra formalisms over more traditional representations of geometric objects are discussed. The method employed involves the definition of a large set of high level design relations from a small set of simple structures and spatial relations. Examples in architecture and geographic information systems are illustrated.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ga9921
id ga9921
authors Coates, P.S. and Hazarika, L.
year 1999
title The use of genetic programming for applications in the field of spatial composition
source International Conference on Generative Art
summary Architectural design teaching using computers has been a preoccupation of CECA since 1991. All design tutors provide their students with a set of models and ways to form, and we have explored a set of approaches including cellular automata, genetic programming ,agent based modelling and shape grammars as additional tools with which to explore architectural ( and architectonic) ideas.This paper discusses the use of genetic programming (G.P.) for applications in the field of spatial composition. CECA has been developing the use of Genetic Programming for some time ( see references ) and has covered the evolution of L-Systems production rules( coates 1997, 1999b), and the evolution of generative grammars of form (Coates 1998 1999a). The G.P. was used to generate three-dimensional spatial forms from a set of geometrical structures .The approach uses genetic programming with a Genetic Library (G.Lib) .G.P. provides a way to genetically breed a computer program to solve a problem.G. Lib. enables genetic programming to define potentially useful subroutines dynamically during a run .* Exploring a shape grammar consisting of simple solid primitives and transformations. * Applying a simple fitness function to the solid breeding G.P.* Exploring a shape grammar of composite surface objects. * Developing grammarsfor existing buildings, and creating hybrids. * Exploring the shape grammar of abuilding within a G.P.We will report on new work using a range of different morphologies ( boolean operations, surface operations and grammars of style ) and describe the use of objective functions ( natural selection) and the "eyeball test" ( artificial selection) as ways of controlling and exploring the design spaces thus defined.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 6731
authors Gero, John S. and Park, Soon Hoon
year 1997
title Qualitative Representation of Shape and Space for Computer-Aided Architectural Design
doi https://doi.org/10.52842/conf.caadria.1997.323
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 323-334
summary In this paper we develop and describe a qualitative representation scheme for shapes which has the capacity to be utilised in the mappings to the semantics of spaces. The representation is founded on three types of qualitative codes based on landmark values for fundamental shape attributes. Qualitative values for these codes can vary to control the granularity of the representation. Structures in the resultant codings, which are the qualitative representation, can be analyzed to produce generic categories of shape features which provide a connection with "feature-based” models.
series CAADRIA
email
last changed 2022/06/07 07:51

_id c5ff
authors Hellgardt, Michael and Kundu, Sourav
year 1997
title Spatium - A System for the Definition and Design of Shape Grammars
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 83-96
summary It is shown how Augmented Transition Networks (ATN) can be gradually programmed with shape grammar structures. This work is inspired by natural language parsing. Another major reference is the space-between or spatium assumption. An application is given with a simulation of Palladio villas. Then is shown that ATN frames can be encoded in a way that allows their use without specific knowledge of computer modeling. Connections between human and machine learning are touched on.
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 73d7
authors Spath, D. and Andres, J.
year 1997
title Concept of a robot for interior building trades by the example of wall slits in masonry
source Automation in Construction 6 (3) (1997) pp. 205-214
summary This article that is taking pattern from a presentation held at the 13th ISARC in Tokyo deals with the automation of interior building trades by the use of robots. Therefore, the specifications of a robot system for the manufacturing of wall slits, as a preliminary step of wiring and electrical installations in masonry construction, will be defined. The main motivation to reduce the manual tasks is the great difference between the high qualification of workers (especially electricians) and partly the unpretending hard work that does not require such a professional education in the same way. So, the focus of the article lays on a manufacturing process that is suitable for automation, kinematical concepts for the robot and the development of an appropriate end effector. The requirements of the closeness of space and light weight result in the necessity of other kinematical concepts and structures, because common structures of industrial robots are not suitable. The presented kinematics are based on linear components as best solution to cope with the two-dimensional area and a special developed wrist to bridge the existing clearance volumes of the main axes and to allow the accessibility of corners. Furthermore, the robot has to be able to reach working heights near to ceilings and simultaneously to pass a door. Besides this, a robotized process will be explained in order to reduce manual refinishing operations as much as possible because of economical reasons. Consequently, the design of an appropriate end effector based on a joint cutter will be shown. Finally, the sequence of work preparation tasks for the set-up of the robot will be described and a proof for the efficiency of the system will be given.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 0992
authors Belibani, R. and Gadola, A.
year 1997
title On Digital Architecture
doi https://doi.org/10.52842/conf.ecaade.1997.x.r1n
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary One of the main aims of this research was to highlight the influence of computer as a designing tool. Their wide acceptance as drawing tools might occult the importance of their role in architectural design. We will try to apprehend, with the help of synthetic images, that computers mark a historic step forward in drawing and representation, as well as a major progress in the understanding of creative processes.

Together these features offer a broader horizon to architectural design. New source of inspiration can be found in virtual reality that makes visible what does not really exist, permitting design to suggest itself with its primordial image. We mean a kind of architectural imprint, where the first three-dimensional lines suggest in some way the designer with their shape, and encourage the definition process.

Through the visualisation of some images, it is possible to show the modifications of language and style, to examine the transformation modalities of the design process and to propose an essay of the new methods to communicate architecture.

series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/belibani/belibani.htm
last changed 2022/06/07 07:50

_id 817b
authors Bong, C.W. and Wang, Y.C.
year 2002
title A Shape Compactness Measurement Indexing with Fuzzy Multicriteria Decision Making Approach
doi https://doi.org/10.52842/conf.caadria.2002.093
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 093-100
summary Compactness of a district or zone is determined by considering its appearance and the area of dispersal of the district (Altman, 1998) and it is used as a characteristic to describe shape (Shiode, 1998; Knight, 1997). However, existing compactness measurement used to assess district plans in redistricting applications are vague and imprecision although there are more than thirty over Euclidean or non-Euclidean measurement methods. Therefore, this paper presents an integrated shape compactness measurement indexing with a fuzzy multicriteria decision making approach (FMCDM) to enhance the measurement of shape compactness. An experiment is conducted in order to verify the practically of the proposed model to improve existing compactness measurement method.
series CAADRIA
email
last changed 2022/06/07 07:54

_id a9ff
authors Chiou, Shang Chia and Krishnamurti, Ramesh
year 1997
title A Grammar of Taiwanese Temples
doi https://doi.org/10.52842/conf.caadria.1997.297
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 297-311
summary Many different types of traditional Chinese buildings share quite similar architectural forms. This paper extends a shape grammar for Taiwanese vernacular dwellings (Chiou and Krishnamurti, 1995 a, b, c; 1996) to the traditional temple designs. Our grammar was derived from considerations of the traditional processes of design and construction of Taiwanese vernacular dwellings and from cultural influences. The processes for temple design and construction were similar; consequently, a temple grammar can be derived from this grammar. In this paper, we do so by augmenting the latter with additional rules that take into consideration specific changes to the spatial form that distinguish the traditional temples.
series CAADRIA
last changed 2022/06/07 07:55

_id d869
authors Chu, C.-C., Dani, T.H. and Gadh, R.
year 1997
title Multi-sensory user interface for a virtual-reality-based computer-aided design system
source Computer-Aided Design, Vol. 29 (10) (1997) pp. 709-725
summary The generation of geometric shapes called `geometric concept designs' via the multi-sensory user interface of a virtual reality (VR) based system motivates the currentresearch. In this new VR-based system, geometric designs can be more effectively inputted into the computer in a physically intuitive way. The interaction mechanism issimilar to the way in which industrial designers sit and discuss concept design shapes across a table from each other, prior to making a final decision about the productdetails. By using different sensory modalities, such as voice, hand motions and gestures, product designers can convey design ideas through the VR-basedcomputer-aided design (CAD) system. In this scenario, the multi-sensory interface between human and computer plays a central role with respect to usability, usefulnessand accuracy. The current paper focuses on determining the requirements for the multi-sensory user interface and assessing the applications of different input and outputmechanisms in the virtual environment (VE). In order to evaluate this multi-sensory user interface, this paper formulates the typical activities in product shape design intoa set of requirements for the VR-CAD system. On the basis of these requirements, we interviewed typical CAD users about the effectiveness of using different sensoryinput and output interaction mechanisms such as visual, auditory and tactile. According to the results of these investigations, a nodal network of design activity thatdefines the multi-sensory user interface of the VR-CAD system is determined in the current research. The VR-CAD system is still being developed. However, voicecommand input, hand motion input, three-dimensional visual output and auditory output have been successfully integrated into the current system. Moreover, severalmechanical parts have been successfully created through the VR interface. Once designers use the VR-CAD system that we are currently developing, the interfacerequirements determined in the current paper may be verified or refined. The objectives of the current research are to expand the frontiers of product design and establisha new paradigm for the VR-based conceptual shape design system.
keywords Virtual Reality, Multi-Sensory User Interface, Conceptual Shape Design, Sensory Interaction Mechanism
series journal paper
last changed 2003/05/15 21:33

_id 426f
authors Colajanni, Benedetto and Pellitteri, Giuseppe
year 1997
title Image Recognition: from Syntax to Semantics
doi https://doi.org/10.52842/conf.ecaade.1997.x.n7x
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary n a previous paper the authors presented an analyser of simple architectural images. It works at syntactical level inasmuch as it is able to detect the elementary components of the images and to perform on them some analyses regarding their reciprocal position and their combinations.

Here we present a second step of development of the analyser: the implementation of some semantic capabilities. The most elementary level of semantics is the simple recognition of each object present in the architectural image. Which, in turn means attributing to each object the name of the class of similar objects to which the single object is supposed to pertain. While at the syntactical level the pertinence to a class implies the identity of an object to the class prototype, at the semantic level this is not compulsory. Pertaining to the same class, that is having the same architectural meaning, can be objects having approximately the same shape. Consequently in order to detect the pertinence of an object to a class, that is giving it an architectural meaning, two things are necessary: a date base containing the class prototypes to which the recognized objects are to be assigned and a tool able to "measure" the difference of two shapes.

keywords Image Analysis, Semantics
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/pell/pell.htm
last changed 2022/06/07 07:50

_id 47fc
authors Costanzo, E., De Vecchi, A., Di Miceli, C. and Giacchino, V.
year 1997
title A Software for Automatically Verifying Compatibility in Complicated Building Assemblies
doi https://doi.org/10.52842/conf.ecaade.1997.x.q4q
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
summary The research we are carrying on is intended to develop a tool aiding to design building mechanical assembly systems, which are often characterised by high complexity levels. In fact, when designing complicated building assemblies by making use of common graphical representations, it might be impossible for the operator to choose the proper shape and installation sequence of components so that they do not interfere during the assembly, and to check, in the meantime, the most favorable setting up modalities according to execution problems. Our software, running within CAD, by starting from the definition of the node features, will allow the operator to automatically get three types of representation that can simulate the assembly according to the assigned installation sequence: - instant images of the phases for setting up each component into the node; - 3D views showing the position of each component disassembled from the node and indicating the movements required for connection; - the components moving while the node is being constructed. All the representations can be updated step by step each time modifications to the node are made. Through this digital iterative design process - that takes advantage of various simultaneous and realistic prefigurations - the shape and function compatibility between the elements during the assembling can be verified. Furthermore, the software can quickly check whether any change and integration to the node is efficacious, rising the approximation levels in the design phase. At the moment we have developed the part of the tool that simulates the assembly by moving the components into the nodes according to the installation sequence.
series eCAADe
more http://info.tuwien.ac.at/ecaade/proc/costanzo/costanzo.htm
last changed 2022/06/07 07:50

_id b8a4
authors Dani, Tushar H and Gadh, Rajit
year 1997
title Creation of concept shape designs via a virtual reality interface
source Computer-Aided Design, Vol. 29 (8) (1997) pp. 555-563
summary This paper describes an approach for creating concept shape designs in a virtual reality environment--COVIRDS (COnceptual VIRtual Design System. Conceptdesign refers to the ab initio design of a product or part. In concept design, the product details such as shape features and exact dimensions are not rigidly definedand the designer has some freedom in determining the shape and dimensions of the product. Current CAD require the designer to specify shape and dimensions tocreate CAD models of products even though these are probably not necessary at the concept development stage. COVIRDS overcomes these drawbacks by providing abi-modal voice and hand-tracking based user interface to the VR-based CAD modeling environment. This interface allows rapid concept design creation withoutrequiring time consuming shape description and the tedious specifications of exact dimensions.
keywords Concept Shape Design, Virtual Reality Interfaces, Geometric Modeling
series journal paper
last changed 2003/05/15 21:33

_id b3b1
authors Ebrahim, Mostafa Abdel-Bary
year 1997
title Application and evaluation of digital image techniques in close range photogrammetry
source University of Innsbruck
summary Most of the orthomapping techniques that are used in the present are restricted to surfaces that arise from a function of 'ground co- ordinates' z = f (x, y) , so-called 2.5D objects. Some techniques are also restricted to surfaces with kind of smooth shape or even to regular surfaces, but all of them are established to rectify images (although increasingly digitally). A new approach has been established for digital restitution and orthomapping of close range objects of almost any shape and size and with almost no restriction to images or objects. The idea of this approach is an inversion of the photographic technique and is (on the contrary to the 'rectification approach') strictly object oriented. All of the objects are regarded to be describable in their geometrical shape by a number of particular faces that can be regular or irregular but can anyway be created in a CAD environment. The data needed to get this surface can come from any photogrammetric, tachometric or other source with any particular one wants to have for the results. All the details that lie on that surface don't have to be restituted by analog or analytical point measurement but can after that be projected onto this surface from any photo, from any side and with any camera they have been taken. A 'Digital Projector' does the projection of the photos from the same positions and with the same inner orientation as of photographic camera. Using this approach any measurements of any details on the facades can be done easily. No details of the object can be neglected, none can be forgotten, no prior filtering of details has preceded this using. The full information of the original photos is available in the results. The results of the restitution can be presented in many ways. One of them is create orthoimages in any scale. Other results are any perspective or parallel view of the object. Other use of the strict 3D map-covered object for visualization (e.g. in architecture and archaeology application) is possible  
keywords Digital Image; Digital Projector; Close Range Photogrammetry; Architectural Photogrammetry; 2.5d Objects; Visualization
series thesis:PhD
email
more http://www.arcs.ac.at/dissdb/rn027356
last changed 2003/02/12 22:37

_id 6594
authors Emdanat, Samir S and Vakalo, Emmanuel G.
year 1997
title SHAPE GRAMMARS: AN ASSESSMENT OF THEIR UTILITY IN ARCHITECTURE
doi https://doi.org/10.52842/conf.caadria.1997.313
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 313-321
summary Shape grammars are generative formalisms that allow spatial computations to be carried out on shapes. This paper examines the assumptions, methodologies, and formalisms underlying shape grammar research in relation to architectural form and its making. The paper first establishes the criteria for evaluating the adequacy of a given generative system. Then, it applies them to the evaluation of the shape grammar formalism. Issues of the representation of style and language, procedural and declarative knowledge representation, as well as, the specificity and generalizability of the formalism will be addressed. The paper argues that, in its present state, shape grammar leaves a great deal to be desired in terms of its descriptive power and generalizability. The paper concludes by exploring some of the desired characteristics for languages of architectural form.
series CAADRIA
type normal paper
last changed 2022/06/07 07:55

_id 3dd3
authors Gero, J.S. and Damski, J.
year 1997
title A symbolic model for shape emergence
source Environment and Planning B: Planning and Design 24 : 509-526
summary This paper presents a shape representation at the symbolic level that extends the properties of shape in 2D and 3D using the same formalism. This representation is based on the concept of infinite maximal lines and planes. Constraints on their properties are used to define shapes and objects. A process model of shape emergence which relies on this representation is developed. Data-driven and hypothesis-driven approaches to shape and object emergence are demonstrated.
keywords Shape Emergence
series other
email
last changed 2003/04/06 08:46

_id cda8
authors Gero, John S. and Cha, Myung Yeol
year 1997
title Computable Representations of Patterns in Architectural Shapes
doi https://doi.org/10.52842/conf.caadria.1997.377
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 377-388
summary This paper develops a schema theory based approach to the representation of patterns in architectural shapes. This representation is capable of computer implementation. The adequacy of any representation is critical for information processing in computer-aided design. Shape representation using shape elements and spatial relationships are elaborated and the construction of shape schemas and characteristics of shape schema are investigated. A representation for patterns in architectural shapes is demonstrated.
series CAADRIA
email
last changed 2022/06/07 07:51

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