CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
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Together these features offer a broader horizon to architectural design. New source of inspiration can be found in virtual reality that makes visible what does not really exist, permitting design to suggest itself with its primordial image. We mean a kind of architectural imprint, where the first three-dimensional lines suggest in some way the designer with their shape, and encourage the definition process.
Through the visualisation of some images, it is possible to show the modifications of language and style, to examine the transformation modalities of the design process and to propose an essay of the new methods to communicate architecture.
1.Import design from other CAD tools.
2.Assemble an architecture structure from a library of pre-built blocks and geometry primitives dynamically created by user.
3.Export the design interactively in VRML format back to the library for Internet browsing.
The geometry primitives include polygon, sphere, cone, cylinder and cube. The pre-built blocks consist of fundamental architecture models which have been categorized with architectural related style, physical properties and environmental attributes. Upon a user’s request, the tool or the composer, has the ability to communicate with the library which indeed is a back-end distributed client-server database engine. The user may specify any combination of properties and attributes in the composer which will instantly bring up all matching 3-dimensional objects through the database engine. The database is designed in relational model and comes from the work of another research group.
Here we present a second step of development of the analyser: the implementation of some semantic capabilities. The most elementary level of semantics is the simple recognition of each object present in the architectural image. Which, in turn means attributing to each object the name of the class of similar objects to which the single object is supposed to pertain. While at the syntactical level the pertinence to a class implies the identity of an object to the class prototype, at the semantic level this is not compulsory. Pertaining to the same class, that is having the same architectural meaning, can be objects having approximately the same shape. Consequently in order to detect the pertinence of an object to a class, that is giving it an architectural meaning, two things are necessary: a date base containing the class prototypes to which the recognized objects are to be assigned and a tool able to "measure" the difference of two shapes.
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