CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 518

_id diss_kim
id diss_kim
authors Kim, S.
year 1997
title Version Management in Computer-Aided Architectural Design
source Harvard University, Cambridge, Massachusetts
summary This thesis introduces the requirements for version support in a computer-aided architectural design system which seeks to support the work of designers in the early stages of design. It addresses the problems of current computer-aided design systems when they are used for conceptual design. Perceiving the implications of mature technology, this thesis provides a model of version management. The model makes use of object-oriented technology to link the design process and the design artifacts in a dynamic manner, providing a powerful tool for conceptual design. By capturing design versions, and keeping track of multiple design sessions, designers will be able to reuse design ideas, and check on the progress of current design while the interruption of design thinking is minimized. The creation of the design history is considered to be the creation of the version history. By being able to navigate and modify the design history, the issues of design reuse, alternative designs, and the preservation of design information can be facilitated. This thesis presents a working prototype based on the version management model.
series thesis:PhD
more http://archmedia.yonsei.ac.kr/pdf/
last changed 2003/11/28 07:38

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
doi https://doi.org/10.52842/conf.caadria.1997.429
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

_id c1ad
authors Cheng, Nancy Yen-wen
year 1997
title Teaching CAD with Language Learning Methods
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 173-188
doi https://doi.org/10.52842/conf.acadia.1997.173
summary By looking at computer aided design as design communication we can use pedagogical methods from the well-developed discipline of language learning. Language learning breaks down a complex field into attainable steps, showing how learning strategies and attitudes can enhance mastery. Balancing the linguistic emphases of organizational analysis, communicative intent and contextual application can address different learning styles. Guiding students in learning approaches from language study will equip them to deal with constantly changing technology.

From overall curriculum planning to specific exercises, language study provides a model for building a learner-centered education. Educating students about the learning process, such as the variety of metacognitive, cognitive and social/affective strategies can improve learning. At an introductory level, providing a conceptual framework and enhancing resource-finding, brainstorming and coping abilities can lead to threshold competence. Using kit-of-parts problems helps students to focus on technique and content in successive steps, with mimetic and generative work appealing to different learning styles.

Practicing learning strategies on realistic projects hones the ability to connect concepts to actual situations, drawing on resource-usage, task management, and problem management skills. Including collaborative aspects in these projects provides the motivation of a real audience and while linking academic study to practical concerns. Examples from architectural education illustrate how the approach can be implemented.

series ACADIA
email
last changed 2022/06/07 07:55

_id d79b
id d79b
authors Kim, I., Liebich, T. and Maver, T.
year 1997
title Managing design data in an integrated CAAD environment: a product model approach
source Automation in Construction 7 (1) (1997) pp. 35-53
summary This paper proposes a prototype architectural design environment which aims to integrate various applications for designing a building. Within an object-oriented design environment, a core data model and a data management system have been implemented to seamlessly connect all applications. The process of design has been investigated with the purpose of characterising the role that a system of this kind may have. In defining the system, an approach has been used that privileges the relationships with the existing computer-aided design (CAD) tools based on data exchange standards in course of definition today.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/09/03 16:20

_id aecc
authors Kosco, Igor
year 1997
title CAAD and Network Technologies - Reflexions From Education and Practice.
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.x2j
summary New technologies like Computer Aided Design and network facilities are affecting the building procurement, design and construction processes very rapidly. Network technologies are giving us a variety of possibilities : quick and simple access to information, quick and easy communication, exchange of datas in different formats ( texts, data, drawings, images, animations, hypertext or multimedia products, etc.) or access to differently located computer and work on it. As the result the communication or collaboration in a design and construction process and management could be used not only at the Level 1. (in one office), Level 2. (between different offices) or Level 3. (different participants and users) but, what is more important, between geographically dispersed members of design and construction teams (dispersed offices or communities in different places, towns, regions, countries or even continents). There are a lot of advantages : quick and easy communication and exchange of information, free choice of a team, easy revisions of a documentation, collaborative work on the same drawings, costs savings in travelling, issuing, copying and shipping of a documentation and finally possible use of the cheaper labour or more skilled professionals in a different region or country.
keywords Remote Communication, Collaboration, Internet, Network,Videoconference, Architectural Design, Project Management
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/kosco/kosco.htm
last changed 2022/06/07 07:50

_id cb26
authors Koutamanis, Alexander
year 1997
title Digital Architectural Visualization
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.p8n
summary The traditional emphasis of architectural education and practice on spatial visualization has contributed to the development of an overtly visual architectural culture which agrees with our predominantly visual interaction with the built environment. The democratization of computer technologies is changing architectural visualization in two significant ways. The first is that the availability of affordable, powerful digital versions of analogue visual media and of new, complementary techniques is facilitating the application of computer visualization in most aspects of the design and management of the built environment. The second is the opening of a wide and exciting new market for visualization in information systems, for example through interfaces that employ spatial metaphors, which arguably are extensions of the three dimensional structures the architect knows better than other design specialists of today.

The transition from analogue to digital visualization poses questions that encompass the traditional investigation of relationships between geometric representations and built form, as well as issues such as a unified theory of architectural representation, the relationships between analysis and visualization and the role of abstraction in the structure of a representation. In addition to theoretical investigations, the utilization of new possibilities in architectural visualization requires technology and knowledge transfer from areas other than computer science. The integration of such transfers suggests flexible, modular approach which contradicts the holistic, integral principles of computer-aided architectural design.

keywords Visualization
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/koutam/koutam1.htm
last changed 2022/06/07 07:50

_id 7244
authors QaQish, Ra'Ed Kamal Musa
year 1997
title Computer Aided Learning in Computer Aided Design : inter & intra departmental computer management learning (CML) in architectural education (AE)
source University of Glasgow
keywords Computer-Assisted Instruction; Architectural Design; Data Processing
series thesis:PhD
last changed 2003/02/12 22:37

_id d549
authors Shih, N.
year 1997
title Modelling wall finishes
source Automation in Construction 6 (2) (1997) pp. 139-146
summary The purpose of this paper is to present a method to apply finishes to walls to meet the different modelling requirements in a computer-aided environment for architectural design. The method is applicable to wall finishes which are directly applied. The method considers wall and finish as two architectural components, instead of one. Advantages and disadvantages of integrated and differentiated approaches are compared based on the definition of building components, the number of the combinative variety of walls and finishes, the possibility of design inspection, the availability of applications, the stages involved in design, the management of the database, the process regarding drawing production, and the working process of creating and joining new types of walls at the same location. Although both components are usually applied in an integrated manner in most applications, this paper concludes that the number of combinations may become so large that finish and wall have to be defined separately in order to provide flexibility in assigning different depths and applying various materials. An application method is illustrated.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id fe09
authors Morozumi, Mitsuo and Homma, Riken
year 2001
title A Design Studio Program that Applied Groupware to Stimulate Students’ Interactions - A Case Study of Junior Studio
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 317-322
doi https://doi.org/10.52842/conf.ecaade.2001.317
summary Since 1996, Kumamoto University has repeated several experiments to apply web-based collaborative design techniques to a junior design studio to stimulate students’ interaction in the class and to enhance their design abilities. As it became evident after a two-year experiment that writing web pages and uploading them to a web server was a barrier of communication for students, the authors developed a web-based groupware called GWNotebook, and started using it in 1998. In the fall semester of 2000, the authors tested the groupware in a revised version, and a new program of studio instructions that assumed the use of the groupware. This paper, referring students’ answers to two sets of questionnaire respectively carried out in 1997 and 2000, discusses the effectiveness of groupware and the instruction program.
keywords Design Studio, Groupware, Www, Information Sharing, Design Communication
series eCAADe
email
last changed 2022/06/07 07:59

_id eb53
authors Asanowicz, K. and Bartnicka, M.
year 1997
title Computer analysis of visual perception - endoscopy without endoscope
source Architectural and Urban Simulation Techniques in Research and Education [Proceedings of the 3rd European Architectural Endoscopy Association Conference / ISBN 90-407-1669-2]
summary This paper presents a method of using computer animation techniques in order to solve problems of visual pollution of city environment. It is our observation that human-inducted degradation of city environmental results from well - intentioned but inappropriate preservation actions by uninformed designers and local administration. Very often, a local municipality administration permits to build bad-fitting surroundings houses. It is usually connected with lack of visual information's about housing areas of a city, its features and characteristics. The CAMUS system (Computer Aided Management of Urban Structure) is being created at the Faculty of Architecture of Bialystok Technical University. One of its integral parts is VIA - Visual Impact of Architecture. The basic element of this system is a geometrical model of the housing areas of Bialystok. This model can be enhanced using rendering packages as they create the basis to check our perception of a given area. An inspiration of this approach was the digital endoscopy presented by J. Breen and M. Stellingwerff at the 2nd EAEA Conferences in Vienna. We are presenting the possibilities of using simple computer programs for analysis of spatial model. This contribution presents those factors of computer presentation which can demonstrate that computers achieve such effects as endoscope and often their use be much more efficient and effective.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id 823f
authors Bignon, J.C., Halin, G. and Humbert, P.
year 1997
title Hypermedia Structuring of the Technical Documentation for the Architectural Aided Design
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 843-848
summary The definition of an universal structuring model of the technical documentation is arduous, indeed utopian considering the great number of products and the diversity of relative information. To answer this situation we are trying to develop a general approach of the documentation. The document is the base entity of documentation structuring and it represents a coherent informative unit. We propose a model of document hypermedia structuring. This model allows the definition, the presentation, the navigation and the retrieval of general information on building products by a document manipulation. It is associated with a hypermedia design method adapted to document management. This method proposes, after the identification of the user, three phases of hypermedia definition : data definition, navigation definition and user interface definition. The model of a hypermedia structuring of the technical documentation proposed in this article is at once independent of available information on products, open, and makes easier the addition of new navigational functions.
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 4983
authors Cutting-Decelle, A.-F., Dubois, A.-M. and Fernandez, I.
year 1997
title Management and Integration of Product Information in Construction: Reality and Future Trends
source The Int. Journal of Construction IT 5(2), pp. 19-46
summary For many years numerous efforts have been spent on the development of standardized approaches for modelling industrial information. During this period stand-alone software tools have been developed in most industries including the Building and Construction sector : Computer Aided Design (CAD) tools, technical software such as software development for energy analysis, project management systems, product databases etc. As this set of computer tools became more and more heterogeneous, the need for communication tools has emerged to enable data to be exchanged between them. Standardising data exchange then becomes a logical step in the improvement of the information management during the whole construction process. The aim of this paper is to put forward the state-of-the art in the domain of product model approaches and standards developments : ISO 10303 STEP, ISO 13584 P-LIB and ISO 15531 MANDATE. We will give a global overview of the existing applications in the construction sector, both in terms of product, or process models, most of them provided by either national or European projects.
series journal paper
last changed 2003/05/15 21:45

_id 600e
authors Gavin, Lesley
year 1999
title Architecture of the Virtual Place
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 418-423
doi https://doi.org/10.52842/conf.ecaade.1999.418
summary The Bartlett School of Graduate Studies, University College London (UCL), set up the first MSc in Virtual Environments in the UK in 1995. The course aims to synthesise and build on research work undertaken in the arts, architecture, computing and biological sciences in exploring the realms of the creation of digital and virtual immersive spaces. The MSc is concerned primarily with equipping students from design backgrounds with the skills, techniques and theories necessary in the production of virtual environments. The course examines both virtual worlds as prototypes for real urban or built form and, over the last few years, has also developed an increasing interest in the the practice of architecture in purely virtual contexts. The MSc course is embedded in the UK government sponsored Virtual Reality Centre for the Built Environment which is hosted by the Bartlett School of Architecture. This centre involves the UCL departments of architecture, computer science and geography and includes industrial partners from a number of areas concerned with the built environment including architectural practice, surveying and estate management as well as some software companies and the telecoms industry. The first cohort of students graduated in 1997 and predominantly found work in companies working in the new market area of digital media. This paper aims to outline the nature of the course as it stands, examines the new and ever increasing market for designers within digital media and proposes possible future directions for the course.
keywords Virtual Reality, Immersive Spaces, Digital Media, Education
series eCAADe
email
more http://www.bartlett.ucl.ac.uk/ve/
last changed 2022/06/07 07:51

_id a5c7
authors Hovestadt, Ludger and Hovestadt, Volkmar
year 1997
title ARMILLA5 - Supporting Design, Construction and Management of Complex Buildings
source CAAD Futures 1997 [Conference Proceedings / ISBN 0-7923-4726-9] München (Germany), 4-6 August 1997, pp. 135-150
summary ARMILLA5 is a generic computer aided design system, which supports the cooperative design of complex buildings (such as labs, offices or schools) over multiple levels of abstraction. It follows the metaphor of a virtual building site. The designers and engineers meet at a spatial location on the Internet and prepare the building construction by simulating the building site. This article describes the three essential components of the ARMILLA5-model: the geometric model which describes the spatial and physical aspects of the building site, the semantic model which implements passive building components as objects and active building components as applets or applications, and the planning model, which organizes the work steps of the individual engineers and their cooperation. The model is described using different software prototypes written in Objective C, CAD systems and HTML/JAVA.
keywords Dynamic Buildings, CAAD, CSCW, VRML, Case-based Reasoning, Facility Management, Augmented Reality
series CAAD Futures
email
last changed 1999/04/06 09:19

_id 7b96
authors Schley, M., Buday, R., Sanders, K. and Smith, D. (eds.)
year 1997
title AIA CAD layer guidelines
source Washington, DC: The American Institute of Architects Press
summary The power and potential of computer-aided design (CAD) is based on the ability to reuse and share information. This is particularly true in building design and construction, a field that involves extensive information and teamwork between a variety of consultants. CAD provides both a common medium of exchange and a tool for producing the documentation required for construction and management. The key to realizing the potential of CAD is using common organizing principles. In particular, standard organization of files and layers is essential for efficient work and communication. Virtually all CAD systems support the concept of layers. This function allows graphic information to be grouped for display or plotting purposes. Intelligent use of layers can reduce drawing time and improve drawing coordination. By turning selected layers on or off, a variety of different plotted sheets can be produced. The layer is the basic CAD tool for managing visual information. By making it possible to reuse information, layers reduce drawing time and improve coordination. Layers and the new class libraries and object data complement, rather than compete with each other. Using layers to manage the visual aspects of graphic entities, with class libraries and object data to store the non-graphic data, gives architects an efficient way to work in CAD.
series other
last changed 2003/04/23 15:14

_id 75a8
authors Achten, Henri H.
year 1997
title Generic representations : an approach for modelling procedural and declarative knowledge of building types in architectural design
source Eindhoven University of Technology
summary The building type is a knowledge structure that is recognised as an important element in the architectural design process. For an architect, the type provides information about norms, layout, appearance, etc. of the kind of building that is being designed. Questions that seem unresolved about (computational) approaches to building types are the relationship between the many kinds of instances that are generally recognised as belonging to a particular building type, the way a type can deal with varying briefs (or with mixed use), and how a type can accommodate different sites. Approaches that aim to model building types as data structures of interrelated variables (so-called ‘prototypes’) face problems clarifying these questions. The research work at hand proposes to investigate the role of knowledge associated with building types in the design process. Knowledge of the building type must be represented during the design process. Therefore, it is necessary to find a representation which supports design decisions, supports the changes and transformations of the design during the design process, encompasses knowledge of the design task, and which relates to the way architects design. It is proposed in the research work that graphic representations can be used as a medium to encode knowledge of the building type. This is possible if they consistently encode the things they represent; if their knowledge content can be derived, and if they are versatile enough to support a design process of a building belonging to a type. A graphic representation consists of graphic entities such as vertices, lines, planes, shapes, symbols, etc. Establishing a graphic representation implies making design decisions with respect to these entities. Therefore it is necessary to identify the elements of the graphic representation that play a role in decision making. An approach based on the concept of ‘graphic units’ is developed. A graphic unit is a particular set of graphic entities that has some constant meaning. Examples are: zone, circulation scheme, axial system, and contour. Each graphic unit implies a particular kind of design decision (e.g. functional areas, system of circulation, spatial organisation, and layout of the building). By differentiating between appearance and meaning, it is possible to define the graphic unit relatively shape-independent. If a number of graphic representations have the same graphic units, they deal with the same kind of design decisions. Graphic representations that have such a specifically defined knowledge content are called ‘generic representations.’ An analysis of over 220 graphic representations in the literature on architecture results in 24 graphic units and 50 generic representations. For each generic representation the design decisions are identified. These decisions are informed by the nature of the design task at hand. If the design task is a building belonging to a building type, then knowledge of the building type is required. In a single generic representation knowledge of norms, rules, and principles associated with the building type are used. Therefore, a single generic representation encodes declarative knowledge of the building type. A sequence of generic representations encodes a series of design decisions which are informed by the design task. If the design task is a building type, then procedural knowledge of the building type is used. By means of the graphic unit and generic representation, it is possible to identify a number of relations that determine sequences of generic representations. These relations are: additional graphic units, themes of generic representations, and successive graphic units. Additional graphic units defines subsequent generic representations by adding a new graphic unit. Themes of generic representations defines groups of generic representations that deal with the same kind of design decisions. Successive graphic units defines preconditions for subsequent or previous generic representations. On the basis of themes it is possible to define six general sequences of generic representations. On the basis of additional and successive graphic units it is possible to define sequences of generic representations in themes. On the basis of these sequences, one particular sequence of 23 generic representations is defined. The particular sequence of generic representations structures the decision process of a building type. In order to test this assertion, the particular sequence is applied to the office building type. For each generic representation, it is possible to establish a graphic representation that follows the definition of the graphic units and to apply the required statements from the office building knowledge base. The application results in a sequence of graphic representations that particularises an office building design. Implementation of seven generic representations in a computer aided design system demonstrates the use of generic representations for design support. The set is large enough to provide additional weight to the conclusion that generic representations map declarative and procedural knowledge of the building type.
series thesis:PhD
email
more http://alexandria.tue.nl/extra2/9703788.pdf
last changed 2003/11/21 15:15

_id acadia23_v1_136
id acadia23_v1_136
authors Alima, Natalia
year 2023
title InterspeciesForms
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 136-143.
summary The hybridization of architectural, biological and robotic agencies Situated in the field of architectural biodesign, InterspeciesForms explores a closer relationship between the fungus Pleurotus ostreatus and the designer in the creation of form. The intention of hybridizing mycelia’s agency of growth with architectural design intention is to generate novel, non-indexical crossbred designed outcomes that evolve preconceived notions of architectural form. Mycelium are threadlike fibrous root systems made up of hyphae, that form the vegetative part of a fungus (Jones 2020). Known as the hackers of the wood wide web (Simard 1997) mycelia form complex symbiotic relationships with other species that inhabit our earth. Michael Lim states “Fungi redefine resourcefulness, collaboration, resilience and symbiosis” (Lim 2022, p. 14). When wandering around the forest to connect with other species or searching for food, fungi form elaborate and entangled networks by spreading their hyphal tips. Shown in Figure 1, this living labyrinth results in the aesthetic formation of an intricate web. Due to the organisms ability to determine the most effective direction of growth, communicate with its surrounding ecosystem, and connect with other species, fungi are indeed an intelligent species with a unique aesthetic that must not be ignored. In drawing on these concepts, I refer to the organism’s ability to search for, tangle, and digest its surroundings as ‘mycelia agency of growth’. It is this specific behavioral characteristic that is the focus of this research, with which I, as the architect, set out to co-create and hybridize with.
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia03_022
id acadia03_022
authors Anders, Peter
year 2003
title Towards Comprehensive Space: A context for the programming/design of cybrids
source Connecting >> Crossroads of Digital Discourse [Proceedings of the 2003 Annual Conference of the Association for Computer Aided Design In Architecture / ISBN 1-880250-12-8] Indianapolis (Indiana) 24-27 October 2003, pp. 161-171
doi https://doi.org/10.52842/conf.acadia.2003.161
summary Cybrids have been presented as mixed realities: spatial, architectural compositions comprised of physical and cyberspaces (Anders 1997). In order to create a rigorous approach to the design of architectural cybrids, this paper offers a model for programming their spaces. Other than accepting cyberspaces as part of architecture’s domain, this approach is not radical. Indeed, many parts of program development resemble those of conventional practice. However, the proposition that cyberspaces should be integrated with material structures requires that their relationship be developed from the outset of a project. Hence, this paper provides a method for their integration from the project’s earliest stages, the establishment of its program. This study for an actual project, the Planetary Collegium, describes a distributed campus comprising buildings and cyberspaces in various locales across the globe. The programming for these cybrids merges them within a comprehensive space consisting not only of the physical and cyberspaces, but also in the cognitive spaces of its designers and users.
series ACADIA
email
last changed 2022/06/07 07:54

_id dfaf
authors Ataman, Osman
year 2000
title Some Experimental Results in the Assessment of Architectural Media
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 163-171
doi https://doi.org/10.52842/conf.acadia.2000.163
summary The relationship between the media and architectural design can be an important factor and can influence the design outcome. However, the nature, direction and magnitude of this relationship are unknown. Consequently, there have been many speculative claims about this relationship and almost none of them are supported with empirical research studies. In order to investigate these claims and to provide a testable framework for their potential contributions to architectural education, this study aims to explore the effects of media on architectural design. During 1995-1997, a total of 90 students enrolling in First Year Design Studio and Introduction to Computing classes at Georgia Tech participated in the study. A set of quantitative measures was developed to assess the differences between the two media and the effects on the architectural design. The results suggested that media influenced certain aspects of students’ designs. It is concluded that there is a strong relationship between the media and architectural design. The type of media not only changes some quantifiable design parameters but also affects the quality of design.
series ACADIA
email
last changed 2022/06/07 07:54

_id 817b
authors Bong, C.W. and Wang, Y.C.
year 2002
title A Shape Compactness Measurement Indexing with Fuzzy Multicriteria Decision Making Approach
source CAADRIA 2002 [Proceedings of the 7th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 983-2473-42-X] Cyberjaya (Malaysia) 18–20 April 2002, pp. 093-100
doi https://doi.org/10.52842/conf.caadria.2002.093
summary Compactness of a district or zone is determined by considering its appearance and the area of dispersal of the district (Altman, 1998) and it is used as a characteristic to describe shape (Shiode, 1998; Knight, 1997). However, existing compactness measurement used to assess district plans in redistricting applications are vague and imprecision although there are more than thirty over Euclidean or non-Euclidean measurement methods. Therefore, this paper presents an integrated shape compactness measurement indexing with a fuzzy multicriteria decision making approach (FMCDM) to enhance the measurement of shape compactness. An experiment is conducted in order to verify the practically of the proposed model to improve existing compactness measurement method.
series CAADRIA
email
last changed 2022/06/07 07:54

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