CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 556

_id ddss9817
id ddss9817
authors Demirel, Füsun
year 1998
title A Case Study on a Neighbourhood unitPlanning in Ankara-Turkey
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary In this study a neighborhood unit which contains 700 dwelling of 6 different types is planned in Ankara- TURKEY. The site is at the outside of the boundaries of the main city and it is designed with regard toall daily facilities exept the workplace. This case study is limited to neighborhood units of 3500 persons and incorporates a kindergarden, primary school, health center, shopping center, playgrounds, playfieldand library within the housing area. The proposed settlement is planned or the middle, and uppermiddle socio-economic classes. The housing project provides its users 6 types of dwellings for their choice: 2 from the houses and 4 from the appartment blocks. They can decide the most suitable typeconsidering the finance and use. The houses are clustered together to encourage social and economical relation of the people living in them.
series DDSS
last changed 2003/08/07 16:36

_id ga9802
id ga9802
authors Frazer, J.H.
year 1998
title MACROGENESIS: Generative Design at the Urban Scale
source International Conference on Generative Art
summary This is a reflective paper indicating key points in the author’s involvement in generative design. Selected work is summarised in a series of snapshots of key developments. More recent evolutionary work is explained more fully including the "Groningen Experiment" which applied generative ideas to an interactive city planning model for Groningen that enabled citizen interaction with a generative model. The project has now been relocated in the School of Design, the Hong Kong Polytechnic University where the work is being expanded into the realm of industrial design and graphics.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id e35f
authors Monedero, Javier
year 1998
title The Role of the Architect in the Age of Automatic Reproduction
doi https://doi.org/10.52842/conf.ecaade.1998.158
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 158-163
summary This paper is a general reflection on the relationship between computer architectural education and professional practice or, in other words, the social role of architects. This reflection is grounded on the experience of the author as director of a Master program on computerized architectural projects and as professor of two general school courses: one consisting on a theoretical review of computer applications in architecture, the other consisting on a practical development of modeling and visualization techniques. The main argument is that little attention is being given in recent publications and CAAD conferences to the actual role of architect in society and that a big gap is growing between what is currently taught in architectural schools and what happens in real life. This gap has as one pole what is loosely called the "star system" of famous architects that create singular buildings and that constitute the main reference of our architectural culture and, as another pole, the rigid laws of the market that dictate the types of most residential buildings. This lack of attention manifests itself in the unbalanced weight of papers on multimedia, historical modeling or visualization techniques and papers on housing or architectural current elements analysis. Some very interesting lines of research, perhaps distorted due to an insufficient analysis of the general notion of type in architecture, have been abandoned without much comment. The conclusion is that a discussion on this line would perhaps help to define better the distance between computer craftsmanship and architectural education.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/33monedero/index.htm
last changed 2022/06/07 07:58

_id ddss9811
id ddss9811
authors Barbanente, A., Conte, E. and Monno, V.
year 1998
title Changing trends and approaches in human and computer modelling for social housing policies
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The paper discusses conceptual issues, goals and preliminary results of an on-going research which aims at building a Decision Support System for public housing environmental oriented maintenance and management in a city in Southern Italy, Bari. Traditional post-war Italian housing policies are compared with more recent approaches in the field, pointing out the change from quantitative, aggregated, more simple building problems and relatedapproaches to qualitative, differentiated, complex ones integrating social, economic and environmental dimensions with the aim of regenerating deteriorated residential areas. The paper claims for the need shift, both in the human and computer areas, from traditional quantitative models to new approaches able to manage also qualitative variables, temporal dynamics, emergencies, and intentionality, since they appear key aspects of the real world to be modelled. The housing estate of Bari and its needs of maintenance and management are examined, eliciting essential related knowledge using the interview technique. The clear orientation towards sustainable policies for urban regeneration, at a local, national, and Community level, is also considered. The innovative and collaborative nature of such policies and the attention to be paid to the social aspects ofthe problem require a complex DSS, integrating various kind of hypertexts, information systems and case-based fuzzy expert systems, whose main aims, functions, software and general organisation are outlined in the paper.
series DDSS
last changed 2003/11/21 15:16

_id c304
authors Barber, T.and Hanna, R.
year 1998
title Appraisal of Design Studio Methodologies
doi https://doi.org/10.52842/conf.caadria.1998.021
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 21-30
summary This paper investigates the relationship between different design approaches and their effectiveness in the formulation of design concepts. This inquiry will focus on the computer as the sole design and developmental tool. The research employs a short design programme, a small building with a given urban site, as its investigative vehicle. Nineteen second year students of the Mackintosh School of Architecture were monitored and their design progress evaluated. They were split into two groups: one used CAD and AEC as the only drawing and modelling tool, tutorial and review, and another used conventional tools of drawing and model making (mixed media). Structured interviews and personal observations were used as a means for data collection. Questionnaires were administered to students and their response was analysed using the statistical programme SPSS (Statistical Package for the Social Sciences). The Mann-Whitney test was used to test the Null Hypothesis that different design approaches will not produce different design outcomes. Correlation, Regression and the X2 test of independence were also employed to screen data and identify patterns of relationships.

series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:54

_id 21
authors Barroso, Jorge
year 1998
title Reflexiones Sobre la EnseÒanza de la Arquitectura, la Informatica e Internet (Reflections on the Teaching of the Architecture, Computing and the Internet)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 174-179
summary This paper proposes a reflection upon the teaching of architecture as seen from the actual practice of the profession within the context of the changes caused by the widespread use of computers and Internet in recent years. This proposal designates the present time as "semic revolution", superseding denominations like post industrial" or information revolution", emphasizing that the "mental prosthesis" created by man represents the highest degree of exploitation of his innerness as a "semic subject". A brief epistemological framework serves to lay the foundation for the concepts of imagination, creation, and design, differentiating the creator by his characteristic of requiring or not, semic mediation in order to reach his goals. The dominant use of new instruments which serve to represent and operate the "primary virtual object" giving priority to the comprehension and function of the new tool over the acquisition of information and ability to use it, is proposed when carried over to the field of application. The integration of internal networks through email strives not only to facilitate document transmission, exercises, group work, etc. but to understand the new dimension in the intellectual activities of man.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 7
authors Bermudez, Julio
year 1998
title Interaccion de Medios y Proceso De DiseÒo: Teoria y Base de Conocimientos Para una Produccion Arquitectonica Hibrida (Interaction of Design Media and Process: Theory and Knowledge Base for in the Production of Architectural Hybrids)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 56-65
summary Integrating computers in architectural design means to negotiate between centuries-old analog design methods and the new digital systems of production. The difficulty lies in the underdeveloped state of the necessary methods, techniques, and theories to relate traditional and new media. Recent investigations on the use of multiple iterations between manual and electronic systems to advance architectural work show promising results. However, these experiments have not yet either developed a theoretical base that connects their procedures to a larger conceptual framework nor been sufficiently cross-referenced and third party tested to conform a reliable knowledge base. This paper addresses the first shortcoming in the light of the forces transforming our contemporary civilization and architecture.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 029f
authors Bermudez, Julio and King, Kevin
year 1998
title Media Interaction & Design Process: Establishing a Knowledge Base
doi https://doi.org/10.52842/conf.acadia.1998.006
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 6-25
summary Integrating computers in architectural design means to negotiate between centuries-old analog design methods and the new digital systems of production. Analog systems of architectural production use tracing paper, vellum, graphite and ink, clipboard, clay, balsa wood, plastic, metal, etc. Analog systems have also been termed ‘handmade’, ‘manual’, ‘material’ or ‘physical’. Digital systems of architectural production use scanning, image manipulation, visualization, solid modeling, computer aided drafting, animation, rendering, etc. Digital systems have also been called ‘electronic’, ‘computer-aided’, ‘virtual’, etc. The difficulty lies in the underdeveloped state of the necessary methods, techniques, and theories to relate traditional and new media. Recent investigations on the use of multiple iterations between manual and electronic systems to advance architectural work show promising results. However, these experiments have not been sufficiently codified, cross-referenced and third party tested to conform a reliable knowledge base. This paper addresses this shortcoming by bringing together reported experiences from diverse researchers over the past decade. This summary is informed by more than three years of continuous investigation in the impacts of analog-digital conversations in the design process. The goal is to establish a state-of-the-art common foundation that permits instructors, researchers and practitioners to refer to, utilize, test, criticize and develop. An appendix is included providing support for the paper’s arguments.

series ACADIA
email
last changed 2022/06/07 07:52

_id a136
authors Blaise, J.Y., Dudek, I. and Drap, P.
year 1998
title Java collaborative interface for architectural simulations A case study on wooden ceilings of Krakow
source International Conference On Conservation - Krakow 2000, 23-24 November 1998, Krakow, Poland
summary Concern for the architectural and urban preservation problems has been considerably increasing in the past decades, and with it the necessity to investigate the consequences and opportunities opened for the conservation discipline by the development of computer-based systems. Architectural interventions on historical edifices or in preserved urban fabric face conservationists and architects with specific problems related to the handling and exchange of a variety of historical documents and representations. The recent development of information technologies offers opportunities to favour a better access to such data, as well as means to represent architectural hypothesis or design. Developing applications for the Internet also introduces a greater capacity to exchange experiences or ideas and to invest on low-cost collaborative working platforms. In the field of the architectural heritage, our research addresses two problems: historical data and documentation of the edifice, methods of representation (knowledge modelling and visualisation) of the edifice. This research is connected with the ARKIW POLONIUM co-operation program that links the MAP-GAMSAU CNRS laboratory (Marseilles, France) and the Institute HAiKZ of Kraków's Faculty of Architecture. The ARKIW programme deals with questions related to the use of information technologies in the recording, protection and studying of the architectural heritage. Case studies are chosen in order to experience and validate a technical platform dedicated to the formalisation and exchange of knowledge related to the architectural heritage (architectural data management, representation and simulation tools, survey methods, ...). A special focus is put on the evolution of the urban fabric and on the simulation of reconstructional hypothesis. Our contribution will introduce current ARKIW internet applications and experiences: The ARPENTEUR architectural survey experiment on Wie¿a Ratuszowa (a photogrammetrical survey based on an architectural model). A Gothic and Renaissance reconstruction of the Ratusz Krakowski using a commercial modelisation and animation software (MAYA). The SOL on line documentation interface for Kraków's Rynek G_ówny. Internet analytical approach in the presentation of morphological informations about Kraków's Kramy Bogate Rynku Krakowskiego. Object-Orientation approach in the modelling of the architectural corpus. The VALIDEUR and HUBLOT Virtual Reality modellers for the simulation and representation of reconstructional hypothesis and corpus analysis.
series other
last changed 2003/04/23 15:14

_id a841
authors Brady, Darlene A.
year 1998
title Premise & Process: The Pedagogical Implications of Computing in Design
doi https://doi.org/10.52842/conf.ecaade.1998.031.2
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 31-39
summary Form is capable of communicating a profound idea only when it is linked to a more essential metaphorical intention. The design studio is a forum for addressing this relationship of idea and the means of expression. Computing offers the potential to enhance the design enquiry, but issues of how and when to integrate computer applications in the studio have significant pedagogical implications. It not only has an impact on the size, complexity and number of design projects, but also on whether architectural ideas or computer technology is the content of the studio. It is important to distinguish between the computer image and the process used to achieve the final result. Many computer-based studios focus on the final product which encourages technology to drive design. This paper addresses how design issues can determine the use of technology so that design ideas and computing can reinforce each other, rather than be competing issues. It examines how the unique strengths of computer modeling and animation is used to explore the relationship between visual expression and intention via the issues of metaphor, tectonic color, context and kinetics in several of my graduate and upper-level undergraduate computer-based design studios in the School of Architecture at the University of Illinois at Urbana-Champaign (UI-UC). The studio topics are diverse in nature and include Normative Studio: Prototype as Formgiver; Urban Issues: Context, Color & Kinetics; and Virtual Metaphors: Literature as Formgiver.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:54

_id 0471
authors Bruton, B.
year 1998
title Grammars and Pedagogy - Towards new Media Art and Design Education Strategies
doi https://doi.org/10.52842/conf.caadria.1998.385
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 385-394
summary The impact of computational grammatical design on pedagogy has received little attention in art education due to the dominant modes of traditional approaches to art and design education. This paper explores the pedagogical implications of grammatical strategies using computers for judgements of design within an art educational setting. Grammatical strategies are studied for their effect on the judgements of novice artists in a new media educational context. It is argued that concepts of grammar and views of contingency are used in a variety of senses in the conception and form making of artists; that finding methods for discussing and utilising complex visual information is aided by grammatical formalisation; that these strategies are evidently effective at both early and mature stages of the realisation of a project. The research explores the relation between computer and art on three levels in which grammar is used: as a sense of grammar, as a computational paradigm and as a description of a kind of computer program. Grammatical formalism is apparent in two dimensional linear and non-linear animations using Photoshop, Premiere and Director, and in solid modelling programs such as Extreme 3D, Form Z, Strata Studio Pro, 3D Studio Max and SoftImage. Web site construction also impacts on the judgements of 2D and 3D design. Computational grammatical programs generate forms that reflect alternative understandings of art and design. Art practise is defined in terms of developing consistent and appropriate design language for the contingency at hand. Form making using grammatical tools, both recursive and array types, is discussed in terms of their applicability and educative value. Reference is made to formal qualities for critique and strategic capability of alternative pedagogy for generation of forms. Examples provided show how simple rule sets develop into complex derivational sequences that challenge traditional strategies for computer imaging. The paper demonstrates the value of a sense of grammars for novice art and design practitioners by using first hand examples of experimental work at the South Australian School of Art, University of South Australia. For novice artists and designers, grammars in conjunction with reflective practice is offered as a useful mind set that supports an interest in actively defining a new kind of art. Illustrations provided show the utility of a contingent sense of grammar for pedagogy and highlights the significant role of grammar in pedagogy.
keywords Grammar, Pedagogy, Computer, Art, Design
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:54

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id fb22
authors Chien, Sheng-Fen
year 1998
title Supporting information navigation in generative design systems
source Camegie Mellon University, School of Architecture
summary Generative design systems make it easier for designers to generate and explore design altematives, but the amount of information generated during a design session can become very large. Intelligent navigation aids are needed to enable designers to access the information with ease. Such aids may improve the usability of generative design systems and encourage their use in architectural practice. This dissertation presents a comprehensive approach to support navigation in generative design systems. This approach takes account of studies related to human spatial cognition, wayfinding in physical environments, and information navigation in electronic media. It contains a general model of design space, basic navigation operations, and principles for designing navigation support. The design space model describes how the space may grow and evolve along predictable dimensions. The basic operations facilitate navigation activities in this multi-dimensional design space. The design principles aim at guiding system developers in creating navigation utilities tailored to the needs of individual design systems. This approach is validated through prototype implementations and limited pilot usability studies. The validity of the design space model and basic navigation operations is examined through the development of a design space navigation framework that encapsulates the model and operations in a software environment and provides the infrastructure and mechanisms for supporting navigation. Three prototype navigation tools are implemented using this framework. These tools are subjected to usability studies. The studies show that these tools are easy to leam and are efficient in assisting designers locating desired information. In summary, it can be demonstrated that through the prototype implementations and usability studies, this approach offers sufficient support for the design and implementation of navigation aids in a generative design system. The research effort is a pioneer study on navigation support in generative design systems. It demonstrates why navigation support is necessary; how to provide the support; and what types of user interaction it can offer. This research contributes to information navigation studies not only in the specific domain of generative design system research, but also in the general field of human-computer interaction.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id cb42
authors Coates, Paul and Schmid, Claudia
year 1999
title Agent Based Modelling
doi https://doi.org/10.52842/conf.ecaade.1999.652
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 652-661
summary This paper describes the work of students in Unit 6 of the Diploma school at the UEL during 1998-9. The unit in association with the MSc has been exploring ways of using the computer to explore the idea of emergent form as a way of generating designs, and a way of focussing the pedagogic process on a new and interesting set of determinants of form.
keywords Agent Based Modelling, Generative Modelling, Emergent Forms
series eCAADe
email
last changed 2022/06/07 07:56

_id 5688
authors Conen, W. and Neumann, G. (eds.)
year 1998
title Coordination Technology for Collaborative Applications
source Springer
summary Given the broad popularity of Internet technology, even in its present immature state, and also the recent progress made towards a human-centered view of information technology, the time now seems ripe to essentially extend the scope and power of enterprise information systems. This carefully arranged book concentrates on the relationships between coordination technology and business application requirements and introduces general elements of a cooperative infrastructure allowing for the construction of collaborative applications. It is essential reading for research and development professionals active in the area as well as for IT managers interested in applying this promising new technology in order to remain competitive in the future.
series other
last changed 2003/04/23 15:14

_id ddss9813
id ddss9813
authors Cordan, Ozge and Besgen, Asu
year 1998
title No Times But Principles, A Case Study From Priene, Anatolia
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary To emphasise the reusing of the local identities and cultural effects on contemporary designs, this paper is believed to have an important role for architects and for further designs. In this paper design theories in 1000's BC from Priene is held. The theories in urban and architectural design took place. From the intersection point of Ancient Greek and Western Anatolia, a city named "Priene" is chosen as a point of view because of its speciallocation on the Aegean Sea Coasts; Asia Minor and its design principles on urban and housing scale which were used during 1000's and are still common. Also, in this paper, an analysis is done on urban and housing scale. The analysis has two main parts. In the first part, the important buildings in Priene and their settlement decisions take part. And in the second part, the houses of Priene are explained. The general outputs of the study can be put under two titles: urbanism and architecture. In terms of urbanism, those features of a city image reflecting onto today’s world have been examined and the city of Priene has been analysed in the content of Lynch’s elements ensuring formation of a city image. In terms of architecture, results obtained have been separately examined in the content of today’s architecture as public buildings reflecting unique characteristics of Hellenistic architecture and as settlements. In short, the result that it is wished to reach in terms of city scale of the city of Priene in this study isthe expression of the essence of the historical heritage using a modern language to ensure historical continuity.
series DDSS
last changed 2003/08/07 16:36

_id ec84
authors Cote, Pierre
year 1999
title Québec City Churches
doi https://doi.org/10.52842/conf.acadia.1999.013
source ACADIA Quarterly, vol. 18, no. 1, pp. 13-14
summary The following pictures come from a work in progress at the School of Architecture of Laval University, done in collaboration with the "Centre de développement économique et urbain de la Ville Québec" (CDEU). The 3D models from which the pictures were generated, have been created by students at the School of architecture (part of this work is illustrated). The project started at the beginning of the summer 97 by the modeling competition of Notre-Dame-de-Grâce Church, located in Québec City Saint-Sauveur neighborhood. The works continued during the summers of 1997 and 1998 and will resume this summer. To date, this ongoing project has given to nine students the opportunity to model 19 churches to a level of details useful to professionals.
series ACADIA
email
last changed 2022/06/07 07:56

_id c70e
authors Coyne, Richard
year 1998
title Design with Attitude - Postures Intellectuelles
doi https://doi.org/10.52842/conf.ecaade.1998.055
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 55-63
summary This paper examines the issue of attitude, as when we inquire about peoples’ attitudes to the computer, as a matter of bodily comportment. The theme is illustrated through a recent design studio project that focused on the issue of the body and the computer through the design of a museum of body technologies.  
series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:56

_id 27
authors De Gregorio, R., Carmena, S., Morelli, R.D., AvendaÒo, C. and Lioi, C.
year 1998
title La Construccion del Espacio del Poder. Museo de la Casa Rosada (The Construction of the Space of Power. Museum of the "Casa Rosada" (Argentinean Presidential House))
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 212-217
summary The present work is part of the exposition "Francesco Tamburini, La ConstrucciÛn del Espacio del Poder I", exhibited in Rivadavia Cultural Center ( Rosario city), and in Casa Rosada Museum during 1997. The Exposition is based on an investigation program of the space that involves Casa Rosada, determining this space as the first piece of its collection. In 1995, when a group of argentines where visiting the picture gallery Pianetti (Jesi, Italy) there have been found some watercolours of Francesco Tamburini (1846-1890), planner of the main faÁades of the Government and author of many works. These watercolours have great value for architecture, and unknown by public, they have been the starting point of the Exposition. Among these argentines was Roberto De Gregorio architect, historian teacher of this school of architecture, and in charge of the historical investigation. C.I.A.D.'s specific work consists in converting in digital data Casa Rosada's faÁades. The two first stages, already completed, finished on the digital data conversion of facades, in front of Plaza de Mayo and Rivadavia street, with presidential access esplanade. Actually the work is centred on the two facades left and on the elaboration of an electronic model for the edition of a CD-ROM containing the information of the exposition.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ddss9816
id ddss9816
authors Demirel, Füsun
year 1998
title A Research on Housing in Ankara-Turkey
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The subject of this research contains an opinionnaire study and its results obtained from 30 houses in Ankara-TURKEY in which the people have middle and upper middle income so as to identify their favourites and criticsm about housing, regarding to their both houses and environment as well as tomake the definition of ideal houses and environment. Totally 30 subjects of which 21 are female and 9 are male which represent middle and upper middle incomed people. The average age of the subjects whose age range vary between 21 and 70 is 41. In the study, firstly, the opinionnaire questions were prepared and the housing in which the middle and upper middle incomed people live were determined as socio-economic level to be examined. Next permission and time reservation were requested fromthe owner's of housing to implement the study. During the times which have been determined by the subjects, the following procedure has been followed reading of the opinionnaire forms by myself and recording of responses of the subjects exactly, drawing of reliefs and plans of house, taking pictures of outer views and surroundings of housings. Tendencies of users' against various conditions have been transformed into numerical values from 1 to 7 in a scale with 7 column. In the light of above information; Considering the country conditions it was observed that these housing were excessivelylarge and were built for ostentation purposes, not for functional purposes. Usefulness, that is to say, design of house is in the bottom of the criteria list and it is not an important factor to choose the house, form another part of interesting findings of this study. Another significant result has been observed due to users desire about their house. Although the rising of design which was in 6th rank among the reasons to prefer a house was not an effective criteria on users' attitudes merely to have ahouse, this criteria was the 1st rank (87 %) among reasons due to the advantages that were provided for the users with respected to design and functionality as a result of meticulous studies of architects.Users' criticisms on their vicinity have shown variations according to their sexes.As a result of this research that were initiated to define the ideal house and environment concepts; interesting and detailed data about users' tendencies in the scope of both house and settling are available in "Findings" part of this study. Rising of desing criteria which was the 6 th rank amongcriteria's to choose a house, to 1st rank has brought the following conclusion: since the users are not able to act consciously due to the consideration of the properly owing action much more important,the main duty here is performed by the planner. Hence, starting from the assumption that users living in housings are extremely sensitive to their houses and especially environments, provision of public participation via this kind of opinionnaire studies while creating new environments, may contribute to create such environments in which people can live.
series DDSS
last changed 2003/08/07 16:36

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