CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 539

_id 4942
authors Gardner, Brian M.
year 1998
title The Grid Sketcher: An AutoCAD Based Tool for Conceptual Design Processes
doi https://doi.org/10.52842/conf.acadia.1998.222
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 222-237
summary Sketching with pencil and paper is reminiscent of the varied, rich, and loosely defined formal processes associated with conceptual design. Architects actively engage such creative paradigms in their exploration and development of conceptual design solutions. The Grid Sketcher, as a conceptual sketching tool, presents one possible computer implementation for enhancing and supporting these processes. It effectively demonstrates the facility with which current technology and the computing environment can enhance and simulate sketching intents and expectations. One pervasive and troubling undercurrent, however, is the conceptual barrier between the variable processes of human thought and those indigenous to computing. Typically with respect to design, the position taken is that the two are virtually void of any fundamental commonality. A designer’s thoughts are intuitive, at times irrational, and rarely follow consistently identifiable patterns. Conversely, computing requires predictability in just these endeavors. Computing is strictly an algorithmic process while thought is not always so predictable. Given these dichotomous relationships, the computing environment, as commonly defined, cannot reasonably expect to mimic the typically human domain of creative design. In this context, this thesis accentuates the computer’s role as a form generator as opposed to a form evaluator. The computer, under the influence of certain contextual parameters can, however, provide the designer with a rich and elegant set of forms that respond through algorithmics to the designer’s creative intents. The software presented in this thesis is written in AutoLISP and exploits AutoCAD’s capacious 3D environment. Designs and productions respond to a bounded framework where user selected parametric variables of size, scale, proportion, and proximity, all which reflect contextual issues, determine the characteristics of a unit form. Designer selected growth algorithms then arbitrate the spatial relationships between the unit forms and their propagation through the developing design. While the Sketcher implements only the GRID as an organizational discipline, many other paradigms are possible. Within this grid structure a robust set of editing features, supported by the computer’s inherent speed, allows the designer to analyze successive productions while refining ever more complex solutions. Through creative manipulation of these algorithmic structures ideas eventually coalesce to formalize images that represent a given design problem’s solution set.

series ACADIA
email
last changed 2022/06/07 07:51

_id avocaad_2001_09
id avocaad_2001_09
authors Yu-Tung Liu, Yung-Ching Yeh, Sheng-Cheng Shih
year 2001
title Digital Architecture in CAD studio and Internet-based competition
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Architectural design has been changing because of the vast and creative use of computer in different ways. From the viewpoint of designing itself, computer has been used as drawing tools in the latter phase of design (Mitchell 1977; Coyne et al. 1990), presentation and simulation tools in the middle phase (Liu and Bai 2000), and even critical media which triggers creative thinking in the very early phase (Maher et al. 2000; Liu 1999; Won 1999). All the various roles that computer can play have been adopted in a number of professional design corporations and so-called computer-aided design (CAD) studio in schools worldwide (Kvan 1997, 2000; Cheng 1998). The processes and outcomes of design have been continuously developing to capture the movement of the computer age. However, from the viewpoint of social-cultural theories of architecture, the evolvement of design cannot be achieved solely by designers or design processes. Any new idea of design can be accepted socially, culturally and historically only under one condition: The design outcomes could be reviewed and appreciated by critics in the field at the time of its production (Csikszentmihalyi 1986, 1988; Schon and Wiggins 1992; Liu 2000). In other words, aspects of design production (by designers in different design processes) are as critical as those of design appreciation (by critics in different review processes) in the observation of the future trends of architecture.Nevertheless, in the field of architectural design with computer and Internet, that is, so-called computer-aided design computer-mediated design, or internet-based design, most existing studies pay more attentions to producing design in design processes as mentioned above. Relatively few studies focus on how critics act and how they interact with designers in the review processes. Therefore, this study intends to investigate some evolving phenomena of the interaction between design production and appreciation in the environment of computer and Internet.This paper takes a CAD studio and an Internet-based competition as examples. The CAD studio includes 7 master's students and 2 critics, all from the same countries. The Internet-based competition, held in year 2000, includes 206 designers from 43 counties and 26 critics from 11 countries. 3 students and the 2 critics in the CAD studio are the competition participating designers and critics respectively. The methodological steps are as follows: 1. A qualitative analysis: observation and interview of the 3 participants and 2 reviewers who join both the CAD studio and the competition. The 4 analytical criteria are the kinds of presenting media, the kinds of supportive media (such as verbal and gesture/facial data), stages of the review processes, and interaction between the designer and critics. The behavioral data are acquired by recording the design presentation and dialogue within 3 months. 2. A quantitative analysis: statistical analysis of the detailed reviewing data in the CAD studio and the competition. The four 4 analytical factors are the reviewing time, the number of reviewing of the same project, the comparison between different projects, and grades/comments. 3. Both the qualitative and quantitative data are cross analyzed and discussed, based on the theories of design thinking, design production/appreciation, and the appreciative system (Goodman 1978, 1984).The result of this study indicates that the interaction between design production and appreciation during the review processes could differ significantly. The review processes could be either linear or cyclic due to the influences from the kinds of media, the environmental discrepancies between studio and Internet, as well as cognitive thinking/memory capacity. The design production and appreciation seem to be more linear in CAD studio whereas more cyclic in the Internet environment. This distinction coincides with the complementary observations of designing as a linear process (Jones 1970; Simon 1981) or a cyclic movement (Schon and Wiggins 1992). Some phenomena during the two processes are also illustrated in detail in this paper.This study is merely a starting point of the research in design production and appreciation in the computer and network age. The future direction of investigation is to establish a theoretical model for the interaction between design production and appreciation based on current findings. The model is expected to conduct using revised protocol analysis and interviews. The other future research is to explore how design computing creativity emerge from the process of producing and appreciating.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2a12
authors Burry, Mark and More, Gregory
year 1998
title Representation, Realism and Computer Generated Architectural Animation
source Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 241-249
summary This paper documents a simple architectural form which, but for computer generated animation, has no ready alternative explanatory process for its complex generation. The subject is a column in the nave of the Sagrada Familia Church in Barcelona conceived by Gaudí at the beginning of this century without the contemporary opportunities for animated design exploration. The column is based on a set of counter-rotating mutually interfering profiles. As the column gains height, the profiles increase in interference with each other resulting in an increasingly fluted cross section, a tendency towards the Doric Order. For most, however, there is no easy access to a plausible explanation of the inherent rationale for the column. Animating the generation of the column reveals a unique and concealed sublimation of natural patterns of growth. Animation aids an understanding of the effect of the fourth dimension on design itself by releasing a meaning of time from an otherwise inanimate object. Here animation is used to decipher one aspect of the mystery of Gaudí's design while strengthening another: the source and conceptual power of Gaudí to anticipate this phenomenon. Rather than trivialising this design mystery, the explanatory role of the animation enriches comprehension of the formal concept of mutation through displacement or an evolutionary design paradigm. The paper discuss the implications of this ability to show transition, translation and dislocation without delving too deeply into how the animation was made, nor indeed the subject which, after all, requires animation to fully represent its less tangible qualities.
series plCAD
email
last changed 2003/05/17 10:01

_id abed
authors Frazer, John Hamilton and Tang, Ming Xi
year 1998
title Development of an Integrated Design System
doi https://doi.org/10.52842/conf.caadria.1998.473
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 473-482
summary The School of Design in the Hong Kong Polytechnic University is developing advanced computer-based design systems by integrating Artificial Intelligence and evolutionary computing techniques with CAD/CAAD systems. Applications embrace architectural and environmental design as well as interior, industrial, fashion, graphic, and photographic design. The integration of the design systems developed in these domains provides a good basis for building a virtual design studio in collaboration with leading design research centres and institutions around the world. This virtual design studio is intended as a powerful computational environment for the integration of Asian cultural values with modern interdisciplinary design technologies.
keywords AI, Generative Techniques, Evolutionary Techniques, Virtual Studio
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:50

_id ga9814
id ga9814
authors Gatarski, Richard
year 1998
title Evolutionary Banners, exploring a generative design approach
source International Conference on Generative Art
summary This working paper reports pre-mature findings from an ongoing research project that uses Genetic Algorithms (GAs) to automate the design of objects in the World Wide Web (WWW). Digital communications technology has on the business side been conceptualized as electronic commerce (E-commerce). Digitization implies a new cost structure for message design, test and implementation. One important problem regards the use and effectiveness of different means for E-commerce market communications. The purpose with the research presented here is to experiment with a particular use of GAs in E-commerce retailing. It is not to look for an optimal algorithm or fine-tune its parameters. This paper contributes with findings and a discussion of a new E-commerce possibility – evolutionary banner design The scientific aim is to explore the value of such an approach. As well as identify important issues. In a soon-to-be-realized implementation, the commercial aim will be to increase the sales volume for a specific product. In a sense the evolutionary banner works as an artificial art director. Still, a human director is needed to design the banner organism, its genetic code and related parameters. And of course to develop more creative uses of the approach presented below.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ba1b
authors Schnier, T. and Gero, J.S.
year 1998
title From Frank Lloyd Wright to Mondrian: Transforming evolving representations
source I. Parmee (Ed.), Adaptive Computing in Design and Manufacture, Springer, London, pp. 207-219
summary If a computer is to create designs with the goal of following a certain style it has to have information about this style. Unfortunately, the most often used method of formal representations of style, shape grammars, does not lend itself to automated implementation. However, It has been shown how an evolutionary system with evolving representation can provide an alternative approach that allows a system to learn style knowledge automatically and without the need for an explicit representation. This paper shows how the applicability of evolved representation can be extended by the introduction of transformations of the representation. One such transformation allows mixing of style knowledge, similar to the cross-breeding of animals of different races, with the added possibility of controlling exactly what features are used from which source. This can be achieved through different ways of mixing representations learned from different examples and then using the new, combined representation to create new designs. In a similar manner, information learned in one application domain can be used in a different domain. To achieve this, either the representation or the genotype-phenotype transformation has to be adapted. The same operations also allow mixing of knowledge from different domains. As an example, we show how style information learned from a set of Mondrian paintings can be combined with style information from a Frank Lloyd Wright window design, to create new window designs. Also, we show how the combined style information can then be used to create three-dimensional objects, showing style features similar to the newly designed windows.
keywords Genetic Engineering, Learning
series other
email
last changed 2003/04/06 09:02

_id ga9804
id ga9804
authors Tang, Ming Xi
year 1998
title An Artificial Intelligence Approach to Industrial Design Support
source International Conference on Generative Art
summary The process of Industrial Design extends from market analysis, conceptualization, form generation to performance prediction, engineering analysis and user analysis etc. This requires a wide range of design knowledge and techniques from different disciplines. Computer-based support to industrial design is limited because the majority of the CAD systems deal with only geometric models and representations. The recent advancement in generative techniques utilizing evolutionary computation methods provides an opportunity for the study of more creative and systematic ways of supporting the industrial design process. However, one of the problems associated with the existing generative techniques is the difficulty in evaluating a large number of solutions generated by a generative system. This paper addresses this problem by presenting a system framework for industrial design support through an integrated application of Artificial Intelligence techniques.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ascaad2006_paper19
id ascaad2006_paper19
authors Arjun, G. and J. Plume
year 2006
title Collaborative Architectural Design as a reflective Conversation: an agent facilitated system to support collaborative conceptual design
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary In this paper, definitions of collaborative design are discussed and understood in terms of a designer’s cognitive collaborations to explore his/her experiential memory for remote idea associations. Based on Schon’s reflective practice theory, Valkenburg and Dorst’s (1998) description of collaborative team designing is adopted as a model for a proposed design conversation system. The design conversation system is aimed at triggering the experiential memory of the designer by associating significant ideas from different design domains to provide different perspectives of a design situation. The paper describes a proposed framework for the design conversation system incorporating computational agents in a blackboard architecture environment.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 45
authors D. I. Fernadez Prato. D. I. Beatriz Gal·n
year 1998
title El Impacto de la Informatica Sobre el Mundo de los Objetos Cotidianos (The Impact of Computing on the World's Daily Objects)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 336-341
summary The computer impact over daily objects world: methodological reflection from the Philips design team workshop "Vision of the Future".The impact of computers in the industrial design world is often limited to the condition of tool, used in the conception process, and, in a minor scale, it is shown integrating and reprocessing the objects, and the every day rituals that nourish them. The integration of microelectronics into the world of objects has been given theoric basement by those who are responsible for technological development (which we describe in this work), displaying several trends tendencies towards interactive, flexibility and, dematerialization and loss of leading role of the object by its integration in the net. The "Vision of the Future" experience, accomplished by the Philips design team, is a look, from the point of view of design, about this subject. The exploration of this new experience through the world of the objects of the future, shows us that the technologies are far away from dematerializing culture, and even threat the leading role of the object. Many of the products that are studied in Philips work-shop, are recreations of old objects but with new functional possibilities. We can see that, although technology allows rituals to be destroyed, yet they preserve themselves deflecting the logical evolution of technology. In this study, we display a methodology to generate interactive objects, following the most significant examples of the work we studied.
series SIGRADI
email
last changed 2016/03/10 09:50

_id a114
authors Faucher, Didier and Nivet, Marie-Laure
year 1998
title Playing with Design Intent: Integration of Physical and Urban Constraints in CAD
doi https://doi.org/10.52842/conf.acadia.1998.118
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 118-137
summary Our work deals with the exploration of a universe of forms that satisfy some design intents. That is, we substitute a “generate and test” approach for a declarative approach in which an object is created from its properties. In this paper we present an original method that takes into account design intents relative to sunlight, visibility and urban regulation. First of all we study how current CAD tools have considered these properties until now. Our conclusion is that the classical design / simulation / analysis process does not suit design practices, especially in the early stages. We think that an improved CAD system should offer the architect the option of manipulating abstract information such as design intents. We define an intent as a conceptual expression of constraints having an influence on the project. For instance, a visual intent will be stated with no reference to vision geometry: “ from this place, I want to see the front of the new building”. We show how to represent each of these constraints with a 3D volume associated to some characteristics. If some solutions exist, we are sure that they are included in these volumes. For physical phenomena we compute the volume geometry using the principles of inverse simulation. In the case of urban regulation we apply deduction rules. Design intents are solved by means of geometrical entities that represent openings or obstructions in the project. Computing constraint volumes is a way of guiding the architect in his exploration of solutions. Constraint volumes are new spaces that can restore the link between form and phenomenon in a CAD tool. Our approach offers the designer the possibility of manipulating design intents.

series ACADIA
email
last changed 2022/06/07 07:55

_id e077
authors Koutamanis, Alexander
year 1998
title Designing with the Computer: The Influence of Design Practice and Research
doi https://doi.org/10.52842/conf.ecaade.1998.091
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 91-97
summary The paper describes the setup and development of an advanced course in CAAD in the framework of a particular teaching environment and the democratization of computing technologies. It traces the transformation of goals and means for the course as a result of changing priorities and interests towards a form that agrees with emerging cultural patterns as observed in architectural education.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:51

_id ijac20109304
id ijac20109304
authors Vermisso, Emmanouil
year 2011
title Design economies of surface: can Architects learn from the manufacturing process of industry-driven projects like auto-cross racing?
source International Journal of Architectural Computing vol. 9 - no. 3, 259-284
summary This paper discusses an in-house manufactured race-car body for the annual Formula SAE® Series competition. The driving parameters for the design and fabrication process are examined with regards to the assignment's ‘format’ as a joint study between architecture and engineering students. Traditionally there has been an inhibition concerning communication between architects and engineers, that is perhaps successfully exemplified through Peter Rice's example of the "Iago mentality" (Rice, 1998) where the Shakespearean confrontation between Othello and Iago is viewed as an analogy to this communication: "In the dialogue of Architecture and Engineering, the engineer is the voice of rationality and reasoni." Unless dictated by construction necessities, research between these two disciplines is not sought as regularly as we would hope for; we are therefore, interested to assess the analog and computational techniques used from a design perspective, and, by understanding the implications of working among two different but similarly geared backgrounds, describe possible improvements on real-size projects that require both technical and design input, thereby affirming Rice's belief for creative inter-disciplinary discourse. Finally, the project is a reminder of the common ground between architectural and automotive design, by examining the notion of surface from a cross-disciplinary premise.
series journal
last changed 2019/05/24 09:55

_id 38
authors Combes., Leonardo and Saito, Keiko
year 1998
title Exploracion de Alternativas Formales de Edificios Ortogonales (Exploration of Formal Alternatives of Orthogonal Buildings)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 286-291
summary The shape of buildings determines the relationships between the contained spaces with the contained activities. As shapes are represented by their perimeter, the form and the length of building perimeters is of particular interest to architectural design. This paper presents a short computer program oriented to the exploration of modular floor plans related to their perimeter. The characteristics of a class of orthogonal configurations called polyminoes has been taken as a basis for the programming work. Polyminoes are briefly presented in the first part of the paper as well as some data concerning their geometrical structure. The operation of the computer program illustrated by some working examples, is described in the last part of the paper. The results obtained can be used for comparison between alternative shapes. Additional information about these modular shapes is given together with every particular form so as to ease the evaluation task. In these terms the program must be seen as a tool of assessment rather than as a designing procedure.
series SIGRADI
email
last changed 2016/03/10 09:49

_id 88f5
authors Matalasow, M.E.
year 1998
title Once More on the Role of Different Methods and Means of the Analysis
source Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 127-140
summary The correct evaluation of design proposals both by experts and future users, demands their presentation with regard to the real environment and real conditions of observation. It is interesting when analysing designs in complicated town planning situations, and becomes especially important in CIVILIZED SOCIETIES, when it concerns historic territories. Analytical works, connected with preparation of the information, corresponding in the greatest degree to the real conditions and previous scientific investigations, are carried out in a number of European educational institutions (Technical universities in Delft, Tampere, Stuttgart, etc.), corresponding to the Laboratory of videosystems of the Moscow Architectural Institute (State Academy). Their results are periodically reported at conferences of the European Architectural Endoscopy Association, which in keeping with its name and status is occupied with problems of the most real reflection of the designed space. I suppose that due to the objective necessity at our future conference (the 4th conference of the EAEA) we shall discuss not tools, but methods and ways ensuring correct vision of the designed space. Because of this and the present state of the technique of presentation and also recollecting my words at the previous conferences, that technical means are only tools but not an ideology of the creative activities in designing, it is reasonable once more (or maybe not once) to return to the "accompanying" means, which sometimes, and in a historical environment, i want to underline again, in a CIVILIZED SOCIETY, can and must become decisive. And it is especially important for the simulation means to take into consideration spatial and temporal factors.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 20f7
authors Moorhouse, John
year 1998
title Categorisation of Computer-Aide-Design Actions Through Visual Exemplification
doi https://doi.org/10.52842/conf.ecaade.1998.164
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 164-171
summary This paper summarises, in a preliminary announcement, some outcomes arising from the author?s research ?A Developed Methodology for Recording, Evaluating and Presenting CAAD as a Vehicle for Designing?, in which a methodology for making visually explicit the design actions of architects has been designed, developed and tested. Specifically it describes the categorisation of computer-aided design actions through visual exemplification, whereby ?Categories of Action? of creative computer activity are constructed from, and defined by, grouped visual records of ?Design Moves? which exhibit similarity in character. The value of examining design actions as a means to stimulate and enhance creativity for other designers is explained, and the methodology developed and employed in order to construct a resource to do this is outlined. The main body of the paper focuses on descriptions of selected, constructed ?Categories of Action? which are outcomes from analysis of material collected as part of this research. Conclusions are drawn on their relevance to the designer and suggestions for further synthesis of the Categories of Action are offered.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/06moorhouse/index.htm
last changed 2022/06/07 07:58

_id a5cd
authors Sasada, T., Yamaguchi, S., Morozumi, M., Kaga, A. and Homma, R. (Eds.)
year 1998
title CAADRIA ‘98 [Conference Proceedings]
doi https://doi.org/10.52842/conf.caadria.1998.
source Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009 / Osaka (Japan) 22-24 April 1998, 482 p.
summary Recent progress in hardware and software technology for CAAD systems offer new challenges and opportunities to architects and design educators in aspects such as modeling systems for sketching and design evaluation; knowledge bases as a source of design thinking; network or CD-ROM image banks of design archives; video-conferencing to support geographically distributed interdisciplinary collaboration; etc. Despite expectations that CAAD system would support creative and productive design processes more effectively than those in a traditional design studio, their contributions to architectural design practice and design education still seem to be limited. The fault is, in part, that there are many designers and educators who have yet to experience designing in the medium (as opposed to simply drafting) and partly because digital design tools and technologies have still to be developed or to be integrated to a process of designers' activities. Clearly there are opportunities for further efforts to explore and develop better CAAD technologies as well as to demonstrate and prove possible impact of their application on design practice and design education.
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:57

_id ad5b
authors Chu, K.
year 1998
title Genetic Space
source A.D.: Architects in Cyberspace II, vol.68, no.11-12, pp.68-73
summary The twentieth century is the century of convergence. No other century has witnessed the development and profusion of new ideas as the twentieth century, and no other century has experienced the range and scope of events that transpired globally to the extent as this century. Various historical formations and discoveries, unleashed by the Enlightenment, have profoundly changed and transformed the course of human civilization and lead to the maturation of the idea of modernity in this century. With two years left to the start of the next millennium, we are experiencing the effects of modernity that have channeled powerful innovations into the dawn of a new era that could lead, potentially, beyond modernity. More than anything, it signals one of the major premises of the enlightenment to radicalize the substance of nature through the substance of reason and, thereby, altering the modality of the cultural universe of humanity into a genuine cosmopolitical concept. The synthesis of energy, matter and information into a three-parameter system of explanation has created conditions that allow us to think the unthinkable and extend our imagination to the limits of the conceivable. Modernity, from a metaphysical standpoint, brings to light the concept of a transcendental reason that aims to clarify the conditions of possibility for reason as an apriori given. As a consequence, it paved the way for a systemic constitution of a cosmic concept of reason that partakes in the arrival of alien intelligence and one that seems destined to project itself into an ontological domain of its own making. If modernity is an unfinished project, as claimed by some, its program is, nonetheless, being transformed into a cosmogenetic principle where synthesis is the pre-eminent outcome of a return to a second nature, i.e., a transcendent concept of nature. Even though the transcendental dialectic of critical reason is directed towards the timeless unity of the unconditioned, the genitive logic implicit within cosmic reason, itself a form of recursive self-propelling intelligence, appears to be animated by a projective force capable of engendering and pro-creating in the evolutionary sense of the term.
series other
last changed 2003/04/23 15:50

_id ga9802
id ga9802
authors Frazer, J.H.
year 1998
title MACROGENESIS: Generative Design at the Urban Scale
source International Conference on Generative Art
summary This is a reflective paper indicating key points in the author’s involvement in generative design. Selected work is summarised in a series of snapshots of key developments. More recent evolutionary work is explained more fully including the "Groningen Experiment" which applied generative ideas to an interactive city planning model for Groningen that enabled citizen interaction with a generative model. The project has now been relocated in the School of Design, the Hong Kong Polytechnic University where the work is being expanded into the realm of industrial design and graphics.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 99f2
authors Gero, J.S.
year 1998
title Concept formation in design
source Knowledge-Based Systems 10(7-8): 429-435
summary This paper presents a computationally tractable view on where simple design concepts come from by proposing a paradigm for the formation of design concepts based on the emergence of patterns in the representation of designs. It is suggested that these design patterns form the basis of concepts. These design patterns once learned are then added to the repertoire of known patterns so that they do not need to be learned again. This approach uses the notion called the loosely-wired brain. The paper elaborates this idea primarily through implemented examples drawn from the genetic engineering of evolutionary systems and the qualitative representation of shapes and their multiple representations.
keywords Concept Formation, Pattern Emergence, Representation
series other
email
last changed 2003/04/06 09:00

_id ga9805
id ga9805
authors Stebbing, Peter D.
year 1998
title There is a universal grammar for visual composition!
source International Conference on Generative Art
summary There appears to be little general concensus on what components should be taught on art and design courses in the university sector when introducing students to visual composition. The existing textbooks display a variety of approaches and material confirming this lack of consistency. This paper presents four closely related core components (contrast, rhythm, balance, and proportion) which the author proposes form a generative grammar for visual composition. These components appear not just to underlie art and design but also other areas of human expressive culture ranging across film, dance, sculpture and architecture etc. This visual grammar, or metagrammar, appears to have its biological origins before our evolutionary phase as a hunter/gatherer and appears to be universal.
keywords origins of order in the arts, organic form, visual grammar, epigenetic rules, core components: contrast, rhythm, balance and proportion, visual composition curriculum, art and design education.  
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

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