CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 554

_id 0e41
authors Matthews, David and Temple, Stephen
year 1998
title A Pedagogy of Interdependent Technologies: An Experimental Studio for Synthesizing Digital and Mechanical Processes
doi https://doi.org/10.52842/conf.ecaade.1998.099
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 99-106
summary As computer technology is integrated into design curricula, significant shifts in pedagogy must be developed that acknowledge and incorporate alterations in teaching design process. This paper offers a critical analysis of the effects on design productivity of an experimental design studio that proposed and investigated an interdependent relationship of mechanical and digital technologies. A design studio was developed based on linking digital and physical technologies through systematic transformations of one technology into the other. Transformations were structured as a series of projects to test concepts of "making/building" in the form of abstracting/ making concrete, building/un-building, and un-making/making. Student permutations of the transforming operations revealed that design processes occurred as a mutuality, rather than an opposition, of the virtual and material. Design activity was revealed as a patterned flow of systematic formulations built on previous transformations. Key results of the studio indicated increased early development of conceptualization, increased refinement and integration of design issues throughout the project stages, and greater sensitivity to use of materials in a more holistic realization of concepts. Current curriculum structures that fragment technologies and subjugate ideas of craft, technology, and ideation into separate courses or educational issues, do so at the expense of substantive design refinement. The experimental studio of interdependent technologies offers digital and mechanical technologies as an holistic feature of design processes, thus indicating a greater integration of "support" courses into design studio and implicating an increased role of "hands-on constructing" such as that in wood/metal shops.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:58

_id 280e
authors Park, Taeyeol and Miranda, Valerian
year 1998
title Development of a Computer-Assisted Instruction System for Information Communication in Design Studio
doi https://doi.org/10.52842/conf.caadria.1998.047
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 47-56
summary Design studio is the core of architectural education. An essential part of designing is using information and knowledge obtained from non-studio courses. However, as the complexity of buildings increases, the amount of this information increases and there is a danger that essential design information may be ruined and overlooked because of time and place constraints. As a means to bridge the gap between non-studio courses and design studios, some architectural educators suggest that design studios should bring knowledge to students in the process of designing so that they can apply this knowledge to their design. Most architectural studios, however, do not do enough to bring knowledge systematically into design projects when appropriate. Design projects generate need for additional knowledge about a number of topics, but too few studios systematically make knowledge available. Design studios should consider ways in which knowledge for design projects is integrally made available at the appropriate time. This paper describes a model for the delivery of design studio information which can be integral with any design projects. The model is demonstrated by a computer-assisted instruction (CAI) system designed and placed on the Web to introduce basic structural concepts and to teach an in-depth concept of spatial composition in a design studio and reports on its development, implementation, and testing. The system relies on many issues, such as access to relevant information, links between lessons for different subjects, representation of various design concepts, effective instructional methods for learning concepts, etc., which might be critical elements of designing an information communication system for design studio instruction. This paper tests the effectiveness of the system based on the results from responses of design studio students and observations of the researcher and the studio instructor, and concludes with the information that we hope will be useful in developing CAI materials for reflecting and acquiring information on a number of different subjects that have relevance to architectural design.
keywords Computer-assisted Instruction (CAI), Design Studio Teaching, Information Delivery System
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:59

_id 05ca
authors QaQish, R.
year 1998
title Assessing CAD Learning Environment and CAL Materials in Association with the Overall Effectiveness of CAD Integration Domains
doi https://doi.org/10.52842/conf.ecaade.1998.196
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 196-207
summary This paper report on the findings of an empirical case study undertook at Mackintosh School of Architecture/ University of Glasgow study. The study investigated several questions concerning the efficiency of CAD teaching in the design studio in tandem with the CAD learning environment and materials. The study investigated the computer-aided learning in the AutoCAD course at Mackintosh School of Architecture using 35 students at the second year design studio as a vehicle. The methods of this investigation consisted of classroom observations and administering questionnaires to students. The objective of this study was to determine to what extent the CAD learning environment and administered materials were effective in generating supplementary strategies in the design studio. Another objective was to evaluate the computer lab as an optional design studio space in the future settings of schools of architecture. Principally, the study attempted to locate the areas where CAD teaching lapses in relation to the design studio. To arrive at this, several variables were investigated such as the levels of students? performance, attitudes and skills against the learning environment and the overall effectiveness of CAD. The findings of this study may provide some answers to the problems of CAD integration with the design studio. In addition, the questionnaire used in this case study may prove to be helpful as an evaluation tool of CAD courses when integrated with the design studio.
keywords CAD Environment, CAL Effectiveness, Attitude, Performance, Skills
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/40qaqish/index.htm
last changed 2022/06/07 08:00

_id 14
authors Vasquez de Velasco, Guillermo and Clayton, Mark
year 1998
title Integracion de Cursos De Computacion y Talleres de DiseÒo Electronico (Integration of Computer Aided Design Courses and the Electronic Design Studio)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 124-131
summary The paper presents the experience of the authors in the development of a course syllabus and instructional materials in the domain of Computer Aided Design (CAD). In particular, the paper highlights the demands imposed by the fast development of applications relevant to the field of architectural design and the need to offer flexible access to instruction in such a field and domain. The paper describes two parallel implementations of a course on Computer Aided Design, in the second year of the curriculum, and two implementations of an Electronic Design Studio, in the fourth year of the curriculum. Both CAD courses and Design Studios are offered by the same professors and therefore a considerable level of integration has been achieved. For conclusions, the paper addresses the characteristics of the pedagogic model used for the integration of the courses.
series SIGRADI
email
last changed 2016/03/10 10:02

_id ga9815
id ga9815
authors Annunziato, M.
year 1998
title The Nagual Experiment
source International Conference on Generative Art
summary This paper refers to an experiment about the use of artificial life structures in order to simulate/evocate natural or artificial patterns. These patterns are the effect of the self-organisation of a population of individuals during their process of development and growth. Although the local dynamics and interactions have a chaotic (partially random) behaviour, the global dynamics of the population produces interesting and well structured patterns. The graphic images generated with these procedures show a wide variety of structures in terms of life (growth) simulations and graphic geometries.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ddss9803
id ddss9803
authors Arentze, T., Borgers, A. and Timmermans, H.
year 1998
title Extending spatial DSS with spatial choice models of multipurpose shopping trip behaviour
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Spatial choice or interaction models have been widely used in spatial DSS or customised GIS for analysing the impacts of retail location plans. The models typically used, however, do not account for spatial agglomeration effects on spatial choice behaviour. This study develops a model system for analysing the impacts of retail plans based on a choice model of multipurpose behaviour developed in earlier work. The model system is implemented in the spatial DSS called Location Planner. An empirical study demonstrates the empirical estimation and use of the model for analysing the impacts of an expansion of floor space in the major shopping centre of a middle-sized city in The Netherlands. The results indicate that agglomeration effects as predicted by the model can have substantial impacts on the performance of retail systems. Therefore, it is argued that when incorporated in a spatial DSS, the more complex models have the potential to improve the use of these systems for impact analysis.
series DDSS
last changed 2003/11/21 15:16

_id 4c8a
authors Ball, L.J., Maskill, L. and Ormerod, T.C.
year 1998
title Satisficing in engineering design: causes, consequences and implications for design support
source Automation in Construction 7 (2-3) (1998) pp. 213-227
summary We describe an approach to investigating design cognition which involved comparing prescriptive theories of good design practice with observations of actual design behaviour. The tenet of prescriptive theory which formed the focus of the research is the idea that designers should generate and evaluate multiple design alternatives in order to increase the chances of attaining better design solutions than might arise if they fixated upon an initial solution. Our study focused upon six professional electronic engineers attempting a novel integrated-circuit design problem. Verbal-protocol data revealed: (i) a failure to search for alternative solutions; (ii) a marked inclination to stick with early `satisficing' solution ideas even when these were showing deficiencies; and (iii) only superficial modelling and assessment of competing alternatives when such options were actually considered. We argue that while minimal solution search in design may sometimes be caused by motivational factors and working-memory limitations, its major determinant relates to inhibitory memory processes that arise subsequent to the recognition-based emergence of familiar design solutions. We conclude by exploring the implications of minimal solution search for design support, with particular reference to an agent-based indexing system which we are developing in order to facilitate the pursuit of design alternatives in engineering contexts.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id bb72
authors Bourdot, P., Krus, M., Gherbi, R.
year 1998
title Cooperation Between Reactive 3D Objects and a Multimodal X Window Kernel for CAD
source Bunt, H., Beun, R.J., Borghuis, T. (Eds.). Multimodal Human-Computer Communication : Systems, Techniques, and Experiments. Berlin : Springer
summary From the early steps of sketching to final engineering, a frequent and very important activity in designing objects is to perform graphical and spatial simulations to solve the constraints on the objects which are being designed. But when we analyse work situations involving the use of CAD systems, it is today an acknowledged fact that these tools are not helpful to perform these types of simulations. While knowledge modeling based on form feature concepts already offers some possibilities for attaching behaviour to objects, the simulation activity requires in addition a `real time' and `intelligent' management of the interactions between the 3D virtual objects and the CAD user. Our general purpose is to study how future CAD systems could be improved to achieve the simulation steps of object design. In this context we present some issues concerning the cooperation between a model of reactive 3D objects and a multimodal X Window kernel. We have developed a prototype of a system where objects with reactive behaviour can be built, and with which the user can interact with a combination of graphical actions and vocal commands. This prototype is used to evaluate the feasability and the usefulness of the integration of such techniques in futur applications that would be used by object designers in a real working context. We describe the current state of this system and the planned improvements.
series other
last changed 2003/11/21 15:16

_id e6ca
authors Curry, Michael
year 1998
title Digital Places: Living With Geographic Information Technologies
source N.Y.: Routledge
summary The last twenty-five years have seen major changes in the nature and scope of geographical information. This has happened in one way in society at large, where computers, satellites and global positioning systems have made geographical information more extensive, more detailed and more available. It has happened in another way within the university, where rapidly evolving geographic information systems have been touted as tools useful in a wide range of disciplines, tools that will resolve problems as different as the nature of global climate change and the routing of mail. In both settings the move from manual to computer-based systems is viewed as having a natural trajectory, from less powerful to more powerful technologies. These systems are held to be increasingly able to model and represent all that is important in geographical knowledge and behaviour. They are seen as fitting into and supporting traditional scientific and social practices and institutions. Digital Places: Living with Geographic Information Technologies shows that on each score the systems have been misunderstood and their impacts underestimated. By offering an understanding of Geographic Information Systems within the social, economic, legal, political and ethical contexts within which they exist, the author shows that there are substantial limits to their ability to represent the very objects and relationships, people and places, that many believe to be most important. Focusing on the ramifications of GIS usage, Digital Places shows that they are associated with far-reaching changes in the institutions in which they exist, and in the lives of those they touch. In the end they call for a complete rethinking of basic ideas, like privacy and intellectual property and the nature of scientific practice, that have underpinned public life for the last one hundred years.
series other
last changed 2003/04/23 15:14

_id ga0021
id ga0021
authors Eacott, John
year 2000
title Generative music composition in practice - a critical evaluation
source International Conference on Generative Art
summary This critical evaluation will discuss 4 computer based musical works which, for reasons I shall explain, I describe as non-linear or generative. The works have been constructed by me and publicly performed or exhibited during a two year period from October 1998 to October 2000. ‘In the beginning…’ interactive music installation, strangeAttraction, Morley Gallery, London. July 1999 ‘jnrtv’ live generative dance music May 1999 to Dec 2000 ‘jazz’ interactive music installation, another strangeAttraction Morley Gallery, London. July 2000-09-26 ‘the street’ architectural interactive music installation, University of Westminster Oct 2000 Introduction I have always loved the practice of composing, particularly when it means scoring a work to be played by a live ensemble. There is something about taking a fresh sheet of manuscript , ruling the bar lines, adding clefs, key and time signatures and beginning the gradual process of adding notes, one at a time to the score until it is complete that is gratifying and compensates for the enormous effort involved. The process of scoring however is actually one distinct act within the more general task of creating music. Recently, the notion of ‘composing’ has met challenges through an increased interest in non-linear compositional methods. It is actually the presence of Chaotic or uncontrolable elements which add real beauty to music and many if not all of the things we value. If we think of a sunset, waves lapping on the shore, plants, trees a human face and the sound of the human voice, these things are not perfect and more importantly perhaps, they are transient, constantly changing and evolving. Last year and again this year, I have organised an exhibition of interactive , non-linear music installations called 'strangeAttraction'. The title refers to what Edward Lorenz called a ‘strange attractor’ the phenomenon that despite vast degrees of Chaos and uncertainty within a system, there is a degree of predictability, the tendency for chaotic behaviour to ‘attract’ towards a probable set of outcomes. Composition that deals with 'attractors' or probable outcomes rather than specific details which are set in stone is an increasingly intriguing notion.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id aac0
authors Garcia, Renato
year 1998
title Structural Feel or Feelings for Structure? - Stirring Emotions through the Computer Interface in Behaviour Analysis of Building Structures
doi https://doi.org/10.52842/conf.caadria.1998.163
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 163-171
summary The use of computers in the analysis of architectural structures has at present become indispensable and fairly routine. Researchers & professionals in architecture and engineering have taken advantage of current computer technology to develop richer and more comprehensive interactive interfaces in systems designed to analyse structural behaviour. This paper discusses a research project which attempts to further enrich such computer interfaces by embodying emotion or mood (affective) components into them and assessing the effects of incorporating these into multimodal learning modules for students of architecture at the University of Hong Kong. Computer structural analysis is most often used to determine the final state of a structure after full loading, but can also be used very ably to depict the time-history behaviour of a structure. The time-dependent nature of this process of behaviour provides an excellent opportunity to incorporate emotion cues for added emphasis and reinforcement. Studying time-history behaviour of structures is a vital part of classroom learning in structures and this why such emotion cues can have significant impact in such an environment. This is in contrast to the confines of professional engineering practices where these cues may not be as useful or desirable because oftentimes intermediate time history data is bypassed as a blackbox and focus is placed primarily on bottomline analysis results. The paper will discuss the fundamental basis for the establishment of emotional cues in this project as well as it's implementation-which consists mainly of two parts. The first involves 'personifying' the structure by putting in place a structure monitoring system analogous to human vital signs. The second involves setting up a 'ladder' of emotion states (which vary from feelings of serenity to those of extreme anxiety) mapped to the various states of a structures stability or condition. The paper will further elaborate on how this is achieved through the use of percussion, musical motifs, and chord progression in resonance with relevant graphical animations. Initially in this project, emotion cues were used to reinforce two structural behaviour tutoring systems developed by this author (3D Catenary Stuctures module & Plastic Behaviour of Semi-rigid Steel Frames module). These modules were ideal for implementing these cues because both depicted nonlinear structural behaviour in a mainly time-history oriented presentation. A brief demonstration of the actual learning modules used in the project study will also be presented together with a discussion of the assessment of it's effectiveness in actual classroom teaching.
keywords Affective Interfaces, Human-Computer Interaction, Computer-Aided-Engineering
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:50

_id b0d2
authors Greenberg, S. and Roseman, M.
year 1998
title Groupware Toolkits for Synchronous Work
source Beaudouin-Lafon, M. (ed.) Computer - Supported Cooperative Work, Trends in Software Series, John Wiley
summary Groupware toolkits let developers build applications for synchronous and distributed computer-based conferencing. This chapter describes four components that we believe toolkits must provide. A run-time architecture automatically manages the creation, interconnection, and communications of both centralized and distributed processes that comprise conference sessions. A set of groupware programming abstractions allows developers to control the behaviour of distributed processes, to take action on state changes, and to share relevant data. Groupware widgets let interface features of value to conference participants be added easily to groupware applications. Session managers let people create and manage their meetings and are built by developers to accommodate the group's working style. We illustrate the many ways these components can be designed by drawing on our own experiences with GroupKit, and by reviewing approaches taken by other toolkit developers.
series other
last changed 2003/04/23 15:50

_id 6814
authors Maver, T.W.
year 1998
title From Virtual Reality to Real Virtuality
source Design Computing Conference, Sydney
summary The history of CAAD spans a short but eventful 30 years. This paper initially takes stock of the outcomes over this period by focusing sequentially on the modelling of the functional behaviour of building and on the modelling of the formal characteristics of building and cities. It conlcudes with a view of the way forward.
series other
email
last changed 2003/04/16 12:28

_id 1
authors Maver, Thomas W.
year 1998
title Prospects for CAAD: An Optimistic Perspective
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 6-13
summary The history of CAAD spans a short but eventful 30 years. This paper initially takes stock of the outcomes over this period by focusing sequentially on the modelling of the functional behaviour of building and on the modelling of the formal characteristics of buildings and cities. It concludes with a view of the way forward.
series SIGRADI
email
last changed 2016/03/10 09:55

_id ddss9843
id ddss9843
authors Mitossi, Vicky and Koutamanis, Alexander
year 1998
title Spatial representations as the basis of formal and functional analysis
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The proliferation of the computer in the documentation of architectural designs generates a growing number of computerized architectural drawings. As a result, practice is showing an increasing interest in the utility of such drawings. This interest is linked to a fundamental promise of computerization in architecture, the analysis and evaluation of a building’s behaviour and performance during the design process. The main drawback of conventional computerized drawings is that they are restricted toplotting orthographic or, less frequently, perspective projections. This effectively reduces the computer to a mere electronic drafting table and computerized drawings to unstructured, haphazard collectionsof arbitrarily chosen graphic elements, normally of the lowest possible complexity. The lack of structure and in particular of meaningful, relevant primitives leads to inadequate support even for basic analyses and evaluations. We consider the structure of computerized design representations with respect to the choice of primitives that facilitate automation of analysis and support focused feedback. We argue that current drawing systems are capable of deriving the basic dual network of ‘solid’ building elements and ‘void’ spaces on the basis of user-input descriptions of familiar entities and that this network is sufficient for normative analyses.
series DDSS
last changed 2003/08/07 16:36

_id 47e8
authors Pikaar, R.N.
year 1998
title Situation Analysis of Design Tasks for CAD Systems
source Behaviour and Information Technology 1989 v.8 n.3 p.191-206
summary There has been little empirical research on the human aspects of CAD systems. In this paper observations on the analyses of designer activities are presented, by using a systems design approach. The paper concentrates on situation analysis and subsequent allocation of system tasks. A situation analysis was carried out in two design departments. The analysis consisted of a formal system description and a reconstruction interview. During the interview the previous week's activities were reconstructed with the help of photographs of the drawing board and protocols completed by design draughtspersons. This procedure was used for six design projects. In this study the technique of the reconstruction interview proved to be very useful and informative, and enabled three general conclusions to be made. First, designers liked the initial design phase and their responsibility for the final result. Second, they disliked the activities associated with drawing as well as the project documentation phase. Third, they preferred to work with two or more drawings on the drawing board. A number of frequent tasks could be identified, for example, large scale manipulation within and between drawings. In the final section, an example of a global allocation of system tasks for the design of a CAD system is given.
series other
last changed 2002/07/07 16:01

_id 451d
authors Strong, James and Woodbury, Robert F.
year 1998
title Psyberdesign: Designing the Cognitive Spaces of Virtual Environments
doi https://doi.org/10.52842/conf.acadia.1998.276
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 276-288
summary Increasingly, we find ourselves spending more time on a daily basis engaged in a variety of virtual environments, ranging from those discovered when using the stand-alone computer, to more complex distributed networks such as the World Wide Web. Virtual environments are not restricted to the popular and hyped notion of immersive Virtual Reality systems, though, in immersion, such systems provide a dimension of experience sorely lacking in most human-computer interfaces. The design of a diverse range of virtual environments, from textual through to three dimensional, would seem to require insight from those who habitually create immersive experiences, whether real or virtual. The former include architects, the latter the authors of computer games. Virtual environments such as the Internet, and the World Wide Web in particular, are becoming increasingly confusing to navigate. Exploratory behaviour in these environments requires extensive cognitive effort, and often results in disorientation and a sense of anxiety. This paper attempts to address issues of cognitive mapping in virtual environment design, and the exciting role that architects should occupy in the creation of better virtual environments. A virtual environment tool, called WOMBAT, has been developed to discover more about the relationship between real environment and virtual environment navigation and cognitive mapping, and consequently the degree to which concepts and theories from real environment design and cognitive mapping research can be translated to the virtual environment domain. Both a natural environment and an information environment are being investigated using WOMBAT, with the primary interest being the cognitive mapping and wayfinding activities that are exhibited during exploration.

series ACADIA
email
last changed 2022/06/07 07:56

_id 02ac
authors Wang, Donggen
year 1998
title Conjoint Approaches to Developing Activity-Based Models
source Eindhoven University of Technology, Faculty of Architecture and Urban Planning, The Netherlands
summary Since the late 1950s, transportation models have played an important role in forecasting travel demand and evaluating the impacts of plans and policies. Planners use transportation models to learn about the behavior of transport systems. Over the past decades, the development of particular modeling approaches has closely followed planning needs, which in turn are closely related to dominant policy issues. The first generation of transportation models was developed during the late 1950s and early 1960s. Their purpose was to facilitate the prediction of future travel demand, such that road capacity programs could be based on predicted demand. The first generation models are commonly referred to as four-step models. These models are typically formulated and calibrated at the level of the traffic zones. Individuals are aggregated by traffic zone. Traffic is considered to be the result of four sequential decisions: trip generation, trip distribution, modal split and traffic assignment. These decisions are modeled separately at successive stages. Although the four-step models have been widely used, even institutionalized in literally thousands of applications (Stopher, et al., 1996), the major shortcoming of these large-scale, aggregate and supply-oriented models is their lack of behavioral content.
keywords Traffic Behaviour; Traffic and Transportation Research
series thesis:PhD
last changed 2003/02/12 22:37

_id 0471
authors Bruton, B.
year 1998
title Grammars and Pedagogy - Towards new Media Art and Design Education Strategies
doi https://doi.org/10.52842/conf.caadria.1998.385
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 385-394
summary The impact of computational grammatical design on pedagogy has received little attention in art education due to the dominant modes of traditional approaches to art and design education. This paper explores the pedagogical implications of grammatical strategies using computers for judgements of design within an art educational setting. Grammatical strategies are studied for their effect on the judgements of novice artists in a new media educational context. It is argued that concepts of grammar and views of contingency are used in a variety of senses in the conception and form making of artists; that finding methods for discussing and utilising complex visual information is aided by grammatical formalisation; that these strategies are evidently effective at both early and mature stages of the realisation of a project. The research explores the relation between computer and art on three levels in which grammar is used: as a sense of grammar, as a computational paradigm and as a description of a kind of computer program. Grammatical formalism is apparent in two dimensional linear and non-linear animations using Photoshop, Premiere and Director, and in solid modelling programs such as Extreme 3D, Form Z, Strata Studio Pro, 3D Studio Max and SoftImage. Web site construction also impacts on the judgements of 2D and 3D design. Computational grammatical programs generate forms that reflect alternative understandings of art and design. Art practise is defined in terms of developing consistent and appropriate design language for the contingency at hand. Form making using grammatical tools, both recursive and array types, is discussed in terms of their applicability and educative value. Reference is made to formal qualities for critique and strategic capability of alternative pedagogy for generation of forms. Examples provided show how simple rule sets develop into complex derivational sequences that challenge traditional strategies for computer imaging. The paper demonstrates the value of a sense of grammars for novice art and design practitioners by using first hand examples of experimental work at the South Australian School of Art, University of South Australia. For novice artists and designers, grammars in conjunction with reflective practice is offered as a useful mind set that supports an interest in actively defining a new kind of art. Illustrations provided show the utility of a contingent sense of grammar for pedagogy and highlights the significant role of grammar in pedagogy.
keywords Grammar, Pedagogy, Computer, Art, Design
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:54

_id ddss2004_d-1
id ddss2004_d-1
authors Cerovsek, T. and B. Martens
year 2004
title On the Extended Use of Citations in CAAD
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 1-17
summary This paper discusses the extended use of the Cumulative Index of CAAD (CUMINCAD) - a digital library set up in 1998 serving the CAAD-community as an important source of scientific information with over 6.000 recorded entries published on-line. The aim of this paper is to elaborate a related Citation Index to CUMINCAD - with over 20.000 references - and to provide information on entries with an exceptional high impact in the CUMINCAD database. The importance is determined through its use (citing) in the framework of afterwards published scientific materials. By utilizing graph theory methods extensive citation analyses will be presented illustrating the impact of particular contributions in different research topics.
keywords Scientific Knowledge Management, Retrospective CAAD Research, Graph Theory, CAAD-Related Publications, Web-Based Bibliographic Database
series DDSS
last changed 2004/07/03 22:13

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