CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 555

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id c373
authors Baldwin, A.N., Austin, S.A., Hassan, T.M. and Thorpe, A.
year 1998
title Planning building design by simulating information flow
source Automation in Construction 8 (2) (1998) pp. 149-163
summary Successful project management requires the effective control of the design teams and the exchange of information between them for successful design management. This paper describes a methodology involving discrete event simulation that can help the planning and control of building design. Discipline-based information flow models of the building design process are used to define the activities of the simulation model, concentrating on the concept and schematic design stages. Factors such as task durations and resources are then allocated along with any specific constraints that are to be evaluated. The model predicts the outcomes of the specific scenario of information related events, including design schedules and resource histograms. The paper describes the development and validation of the simulation model and discusses its potential application during the planning and design phases of building projects. It is concluded that this approach could form the basis of a useful tool for design managers responsible for multidisciplinary building design work.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ddss9806
id ddss9806
authors Besio, M., Frixione, M. and Pedemonte, O.
year 1998
title GIS technologies in the transfer of theknowledge project to the plan projectmultiple representation of the environmental spaces
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary An analysis is made of the relation between the conceptualand paradigmatic level of GIS technologies and the new forms of plan, whichmake environment the center of attention. The intention is to study newcriteria for zoning able to give contextual representations of theterritorial, environmental and landscape aspects of the geographical space,and also to study new legislative principles, able to establish integratedrules for theprojecting of soil uses, the safeguarding and recovery ofenvironmental systems and the tutelage and boosting of the landscape. The experimentation of GIS (Geographical Information System)technologies aims at the construction of systems helping to make decisionsfor the control of the environmental and landscape aspects of theterritory. An analysis is made of the ways in which there are formulated thedescriptions of the various aspects of the environment: the conceptsthrough which knowledge is expressed, the languages used forrepresentations, the cognitive models adopted. GIS technologies have made it possible to represent in an explicitmanner the paradigms underlying the various models of knowledge.Specifically, the following cognitive models have been developed:- ecological models of nature- ecological models of human settlement- ecological models of inhabitants’ mental perceptions
series DDSS
last changed 2003/11/21 15:16

_id 8dae
authors Homma, R., Morozumi, M. and Iki, K.
year 1998
title Network-Based Dynamic Evaluation Process for Urban Landscapes
doi https://doi.org/10.52842/conf.caadria.1998.213
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 213-222
summary When designing large-scale projects that affect urban landscapes such as the construction of power stations, it is important for a designer, to be able to predict how the landscape will be changed and public opinion in regard to the design stage. In order to support the communication between the public and the designer in the design process, authors have proposed a Network-Based Dynamic Evaluation Process (NDEP) for urban landscapes with WEB. This process can achieve a consensus decision, by applying the interactive cycles of proposal and evaluation to the design process. In this paper the authors outlined the framework of the process, the evaluation method by AHP, and a case study of an experimental production system.
keywords Decision Support Systems, Landscape Simulation, VRML, JAVA
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:50

_id 88c3
authors Koshak, Nabeel A. and Gross, Mark D.
year 1998
title 3D Modeling of Historic Makkah - Strategies for Constructing Accurate CAD Models of Historic Buildings
doi https://doi.org/10.52842/conf.caadria.1998.103
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 103-112
summary In this paper, we outline the problem of historic preservation and the opportunities that rigorous CAD models provide to address it, describe the particular class of buildings in Makkah that we are concerned with, and discuss a modeling strategy that takes advantage of common elements, symmetry and repetition in the buildings' construction, and standard operations in current CAD programs. We briefly discuss tools for architectural heritage recording, construction of CAD models of historic buildings, and systematic analysis of built form. Finally, the paper shows how the method can streamline the construction of accurate CAD models.
keywords Electronic Design Media, Rapid Prototypes, Scene and Product Modeling, Models of Design, Precedence and Prototypes
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:51

_id 5919
authors Lentz, Uffe
year 1999
title Integrated Design with Form and Topology Optimizing
doi https://doi.org/10.52842/conf.ecaade.1999.116
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 116-121
summary The topic of this paper is to describe the ability of 3D CAD systems to integrate designers and engineers into a simultaneous process developing a functional and aesthetic concept in a close and equal interdisciplinary process. We already have the Finite Element Method, FEM systems for analyzing the mechanical behavior of constructions. This technique is suitable for justifying design aspects in the final part of the design process. A new group of CAE systems under the generic term Topology optimizing has the potentials to handle aspects of conceptual design and aesthetic criteria. Such interactive design tools do not eliminate the designer, but the relationship between the designer and other professions and the professional consciousness of the designer will change. It is necessary to develop common ideas able to connect the scientific and the artistic fields. The common aesthetic values must be clarified and the corresponding formal ideas be developed. These tools could be called "Construction tools for the intelligent user" (Olhoff, 1998) because the use of optimizing is based on a profound knowledge of the techniques.
keywords Form, Topology, Optimizing
series eCAADe
email
last changed 2022/06/07 07:52

_id ddss9844
id ddss9844
authors Osaragi, Toshihiro and Kurisaki, Naoko
year 1998
title A Model of Land use Conversion and Its Application
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary A quantitative model for analyzing the spatial distribution of land use utility is proposed. This model is based on the random bidding theory in which location behavior is decided according to the size of utility to be obtained. The utility function used here consists of the benefit and the cost in the process of land use transition. The benefit is described as the positive utility that can be obtained by doing the corresponding land use at the place. The cost is described as the negative utility that is necessary forchanging the land use from one state to the others. The most likelihood method is generally employed to estimate the parameters of this kind of models. However, we attempt to propose the other statistical method through the mathematical consideration. Using this model, it is possible to obtain the spatial distribution of land use utility that differs with the places and with the land use states. We can also evaluate the effects of a change of land-price or construction costs on our utility. Namely, our locationbehavior can be estimated numerically relating with the social or economic factors. As numerical examples, we apply the proposed model to the actual land use data and access the effectiveness of the model.
series DDSS
last changed 2003/08/07 16:36

_id 34
authors Regot, Joaquin and De Mesa, Andres
year 1998
title Modelado de Superficies Complejas. La Casa Mila de Antonio Gaudi (Modeling of Complex Surfaces. The House Mila of Antonio Gaudi)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 258-265
summary This paper explains the three-dimensional representation procedure of one fragment of Mil· house elevation designed by the architect Antoni GaudÌ. The generation process of an architectonic virtual model constituted by free form surfaces like this, represents a paradigm of high level difficulty in CAD modeling. The main objective of our research has been not only construct a model that shows the complex form of its architecture, but also verify the performance of the different tools supported by computer aided design programs in the management of surface modeling.We obtained an accurate information of the real surface elevation with a photogrammetric survey using contour lines. The transformation of this kind of data in a three-dimensional model was not immediately Thus, we have had study different ways to generate the three-dimensional model solution. The process began with the construction of different surface models supported by analytic functions, but the obtained surfaces made with this system were deficient and not too much satisfactory. That's why, we use a polyhedron mesh surface method in order to improve these results.in spite of this methodology reductive performance, (compared with analytic function systems), the obtained surface demonstrated that this technique was the best way to satisfy the requirement of a free form surface previously established as we want to construct. From this point the principal problem was generate a surface defined by two-dimensional data, (contour lines), applying an automatic process sufficiently fast to compete with the analytic function systems.To satisfy the demand was necessary make complementary software to improve the process and allow more fluidity to resolve this typology of surfaces. We achieved this phase thanks to Joan Miquel Quilez collaboration and the constant dedication in the elaboration of complementary software to computer aided design. Finally, the introduction of render systems with lights, shadows, textures and reflected images, allowed show the studied elevation area of Mil· house with more accuracy. Thus, the limits and contours of the finally surface were more evident and help us to known the properties of a non- materialized free form surface successfully.
series SIGRADI
email
last changed 2016/03/10 09:58

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 37ae
authors Tarandi, Väino
year 1998
title Neutral intelligent CAD communication: information exchange in construction based upon a minimal schema
source KTH Stockholm
summary An improved information exchange is frequently proposed as one solution to the inefficiency problems which the construction industry is suffering from today. Such an improvement is very dependent of the use of information technology, IT. To enable an advanced use of IT, there is a need for integrated project communications frameworks and integrated industry wide information. This thesis discusses how product models can be used to improve the information exchange from design to construction. Today there are several approaches to product modelling. Some researchers propose very detailed models whereas others propose generic models with fewer concepts. In this area there is a close connection between research and standardisation, which is carried out by organisations such as the ISO STEP committee and the International Alliance for Interoperability. To get acceptance for a standard proposal, it has to be accepted by both users and standardisation bodies. Thus this research, in addition to the technical requirements on information content and structure, also discusses success factors for standardisation, implementation and usage. In order to define important requirements on a product model for information exchange between design and construction, current research, development and standardisation in the field of product modelling was studied. This thesis advocates a minimal approach in the number of concepts used in a product model, in combination with an external building element classification, following national industry practice. The minimal NICC schema, developed during this research, was tested in a prototype and test study. Three applications were tested: PreFacto (planning tool), Microsoft Project (time scheduling tool) and Calc3(cost estimation tool). From the CAD-system MCAD, NICC files with the building objects were created and transferred into a relational database from which the three applications received their specific input files. The results of the evaluation of the NICC schema and the test study demonstrated that a product model based on few concepts can manage the required information exchange.
keywords Construction; Product Models; Standardisation; Minimal Models; Requirements; Conceptual Schema
series thesis:PhD
email
last changed 2003/02/12 22:37

_id d35f
authors Akin, O.
year 1997
title Researching Descriptive Models of Design
source Automation in Construction 7 (2-3) (1998) pp. 97-100
summary This special double issue is a result of the international symposium and workshop on „Descriptive Models of Design“ wich was held during July 1-5, 1996, at Istanbul Technical University, Istanbul, Turkey. The primary goal of the symposium was to promote greater understanding and to develop recommendations for funding policy and practices in the area of descriptive models of design.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 0471
authors Bruton, B.
year 1998
title Grammars and Pedagogy - Towards new Media Art and Design Education Strategies
doi https://doi.org/10.52842/conf.caadria.1998.385
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 385-394
summary The impact of computational grammatical design on pedagogy has received little attention in art education due to the dominant modes of traditional approaches to art and design education. This paper explores the pedagogical implications of grammatical strategies using computers for judgements of design within an art educational setting. Grammatical strategies are studied for their effect on the judgements of novice artists in a new media educational context. It is argued that concepts of grammar and views of contingency are used in a variety of senses in the conception and form making of artists; that finding methods for discussing and utilising complex visual information is aided by grammatical formalisation; that these strategies are evidently effective at both early and mature stages of the realisation of a project. The research explores the relation between computer and art on three levels in which grammar is used: as a sense of grammar, as a computational paradigm and as a description of a kind of computer program. Grammatical formalism is apparent in two dimensional linear and non-linear animations using Photoshop, Premiere and Director, and in solid modelling programs such as Extreme 3D, Form Z, Strata Studio Pro, 3D Studio Max and SoftImage. Web site construction also impacts on the judgements of 2D and 3D design. Computational grammatical programs generate forms that reflect alternative understandings of art and design. Art practise is defined in terms of developing consistent and appropriate design language for the contingency at hand. Form making using grammatical tools, both recursive and array types, is discussed in terms of their applicability and educative value. Reference is made to formal qualities for critique and strategic capability of alternative pedagogy for generation of forms. Examples provided show how simple rule sets develop into complex derivational sequences that challenge traditional strategies for computer imaging. The paper demonstrates the value of a sense of grammars for novice art and design practitioners by using first hand examples of experimental work at the South Australian School of Art, University of South Australia. For novice artists and designers, grammars in conjunction with reflective practice is offered as a useful mind set that supports an interest in actively defining a new kind of art. Illustrations provided show the utility of a contingent sense of grammar for pedagogy and highlights the significant role of grammar in pedagogy.
keywords Grammar, Pedagogy, Computer, Art, Design
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:54

_id c11a
authors Campbell, D.A.
year 1998
title VRML In Architectural Construction Documents: A Case Study
source VRML 98 Monterey - Proceedings of the 1998 VRML Conference, pp. 115-120
summary The Virtual Reality Modeling Language (VRML) and the World Wide Web (WWW) offer new opportunities to communicate an architect's design intent throughout the design process. We have investigated the use of VRML in the production and communication of construction documents, the final phase of architectural building design. A prototype, experimental Web site was set up and used to disseminate design data as VRML models and HTML text to the design client, contractor, and fabricators. In this paper, we discuss the way our construction documents were developed in VRML, the issues we faced implementing it, and critical feedback from the users of the Web space/site. Finally, we suggest ways to enhance the VRML specification which would enable its widespread use as a communication tool in the design and construction industries. CR Categories and Subject Descriptors: 1.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Curve, surface, solid, and object representations; 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual Reality; J-6. [Computer Applications]: Computer-aided Engineering - Computer-aided design (CAD), Computer-aided manufacturing (CAM). Additional Keywords: architecture, construction, AEC, design, construction documentation, specifications, Internet, extranet, World Wide Web, VRML, virtual worlds, virtual environments
series other
email
last changed 2003/04/23 15:50

_id c0e0
authors Campbell, Dace
year 1998
title Architectural Construction Documents on the Web: VRML as a Case Study
doi https://doi.org/10.52842/conf.acadia.1998.266
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 266-275
summary The Virtual Reality Modeling Language (VRML) and the World Wide Web (WWW) offer new opportunities to communicate an architect’s design intent throughout the design process. We have investigated the use of VRML in the production and communication of construction documents, the final phase of architectural building design. A prototype, experimental Web site was set up and used to disseminate design data as VRML models and HTML text to the design client, contractor, and fabricators. In this paper, we discuss the way our construction documents were developed in VRML, the issues we faced implementing it, and critical feedback from the users of the Web space/site. We analyze the usefulness of VRML as a communication tool for the design and construction industries. Finally, we discuss technical, social, and legal issues the AEC industry faces as it shifts to embrace widespread use of a “paperless” Web-based communications infrastructure for design documentation.
series ACADIA
email
last changed 2022/06/07 07:54

_id e513
authors Chaikin, George
year 1998
title The Computer and the Studio
doi https://doi.org/10.52842/conf.ecaade.1998.051
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 51-54
summary The studio is the primary place of architectural education - the place where the warp of representation and the weft of technique are woven together. Architecture is taught as a domain of ideas, ideas about how and why buildings are built, about the dialectic between concept and materiality. To the architectural student, the drawing is the exemplar of the quality of work he or she will expect in the final construction process. As such, it is very important that the student appreciate the "materiality" of the work to be realized, and this is best done through the education of the whole person, of the entire cognitive mechanism, which most certainly includes the hands. We feel strongly that the student must engage in the creative process in a profoundly physical way, must learn the art and joy of making things, and only then can she or he appreciate the representational abstraction offered by the computer.
series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:55

_id 8fa8
authors Dolinsek, B. and Duhovnik, J.
year 1998
title Robotic assembly of rebar cages for beams and columns
source Automation in Construction 8 (2) (1998) pp. 195-207
summary In the paper, the design and method of operation of a robot cell for the assembly of rebar cages for beams and columns is described. The input elements are pre-manufactured rebars, and the output consists of rebar cages. Inside the robot cell, assembly is performed by robots equipped with tools for grasping the rebars, tools for bending the stirrups, and tools for welding the stirrups to the longitudinal bars. Various mechanisms for supplying the robots with rebars and supporting them during the assembly process have also been designed. Because of the specific nature of the assembly process, where robots have to successfully avoid various obstacles, mass-produced robots cannot be used for the assembly of rebar cages. For this reason, special robot configurations have to be designed. The robot cell described in this paper is at present at the design stage. It was modelled and simulated using the program 3 for robot simulation, which makes it possible to study, optimise, and design in detail the proposed robot systems. The figures in the paper describing how such a system works have also been taken from this simulation.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id c3e0
authors Dorsey, J. and McMillan, L.
year 1998
title Computer Graphics and Architecture: State of the Art and Outlook for the Future
source Computer Graphics, Vol 32, No 1, Feb 1998. pp. 45-48
summary During the three decades since Ivan Sutherland introduced the Sketchpad system, there has been an outpouring of computer graphics systems for use in architecture. In response to this development, most of the major architectural firms around the world have embraced the idea that computer literacy is mandatory for success. We would argue, however, that most of these recent developments have failed to tap the potential of the computer as a design tool. Instead, computers have been relegated largely to the status of drafting instruments, so that the "D" in CAD stands for drafting rather than design. It is important that future architectural design systems consider design as a continuous process rather than an eventual outcome.The advent of computer graphics technology has had an impact on the architectural profession. Computer graphics has revolutionized the drafting process, enabling the rapid entry and modification of designs. In addition, modeling and rendering systems have proven to be invaluable aids in the visualization process, allowing designers to walk through their designs with photorealistic imagery. Computer graphics systems have also demonstrated utility for capturing engineering information, greatly simplifying the analysis and construction of proposed designs. However, it is important to consider that all of these tasks occur near the conclusion of a larger design process. In fact, most of the artistic and intellectual challenges of an architectural design have already been resolved by the time the designer sits down in front of a computer. In seeking insight into the design process, it is generally of little use to revisit the various computer archives and backups. Instead, it is best to explore the reams of sketches and crude balsa models that fill the trash cans of any architectural studio.In architecture, as in most other fields, the initial success of computerization has been in areas where it frees humans from tedious and mundane tasks. This includes the redrawing of floor plans after minor modifications, the generation of largely redundant, yet subtly different engineering drawings and the generation of perspective renderings.We believe that there is a largely untapped potential for computer graphics as a tool in the earlier phases of the design process. In this essay, we argue that computer graphics might play a larger role via applications that aid and amplify the creative process.
series journal paper
last changed 2003/04/23 15:50

_id eb08
authors Gerlic, Krzysztof
year 1998
title Hanging Roof Forms Research
source Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 93-99
summary This article presents a general description of the suspended roof forms. The concept covers all kinds of diaphragms, tents and cord nets. Depending on the roof construction, in particular the way of attachment, the used material or external factors, the roof forms undergo some decisive changes. The shape of the suspended roofs is difficult to define, especially in case of more complex roofs. Their surfaces are multi-curvature and do not comprise typical solids or geometrical forms, which make the design even more complicated. The shape of the surfaces is close to the minimal surfaces, i.e. those, which we would obtain form a bubble film spread over any limited outline. Unfortunately, the very designing, element dimensions as well as the tension design are still troublesome. Only the finite element method, if applied, allows the film form design. Nowadays, thanks to particular computer programmes, it is possible to simulate certain phenomena.
series plCAD
last changed 1999/04/08 17:16

_id ca7b
authors Howes, Jaki
year 1999
title IT or not IT? An Examination of IT Use in an Experimental Multi-disciplinary Teamwork Situation
doi https://doi.org/10.52842/conf.ecaade.1999.370
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 370-373
summary Leeds Metropolitan University is well placed to carry out research into multi-disciplinary team-working, as all the design and construction disciplines are housed in one faculty. Staff have set up an experimental project, TIME IT (Team-working in Multi-disciplinary Environments using IT) which examines ways of working in the design/construction process and how IT is used when there is no commercial pressure. Four groups of four students, one graduate diploma architect, and one final year student from each of Civil Engineering, Construction Management and Quantity Surveying have been working on feasibility studies for projects that are based on completed schemes or have been devised by collaborators in the Construction Industry. Students have been asked to produce a PowerPoint presentation, in up to five working days, of a design scheme, with costs, structural analysis and construction programme. The students are not assessed on the quality of the product, but on their own ability to monitor the process and use of IT. Despite this, aggressive competition evolved between the teams to produce the 'best' design. Five projects were run in the 1998/99 session. A dedicated IT suite has been provided; each group of students had exclusive use of a machine. They were not told how to approach the projects nor when to use the available technology, but were asked to keep the use of paper to a minimum and to keep all their work on the server, so that it could be monitored externally. Not so. They plotted the AO drawings of an existing building that had been provided on the server. They like paper - they can scribble on it, fold it, tear it and throw it at one another.
keywords IT, Multi-disciplinary, Teamwork
series eCAADe
email
last changed 2022/06/07 07:50

_id 4ea3
authors Johnson, S.
year 1998
title What's in a representation, why do we care, and what does it mean? Examining evidence from psychology
source Automation in Construction 8 (1) (1998) pp. 15-24
summary This paper examines psychological evidence on the nature and role of representations in cognition. Both internal (mental) and external (physical or digital) representations are considered. It is discovered that both types of representation are deeply linked to thought processes. They are linked to learning, the ability to use existing knowledge, and problem solving strategies. The links between representations, thought processes, and behavior are so deep that even eye movements are partly governed by representations. Choice of representations can affect limited cognitive resources like attention and short-term memory by forcing a person to try to utilize poorly organized information or perform 'translations' from one representation to another. The implications of this evidence are discussed. Based on these findings, a set of guidelines are presented, for digital representations which minimize drain of cognitive resources. These guidelines describe what sorts of characteristics and behaviors a representation should exhibit, and what sorts of information it should contain in order to accommodate and facilitate design. Current attempts to implement such representations are discussed.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

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