CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 14
authors Vasquez de Velasco, Guillermo and Clayton, Mark
year 1998
title Integracion de Cursos De Computacion y Talleres de DiseÒo Electronico (Integration of Computer Aided Design Courses and the Electronic Design Studio)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 124-131
summary The paper presents the experience of the authors in the development of a course syllabus and instructional materials in the domain of Computer Aided Design (CAD). In particular, the paper highlights the demands imposed by the fast development of applications relevant to the field of architectural design and the need to offer flexible access to instruction in such a field and domain. The paper describes two parallel implementations of a course on Computer Aided Design, in the second year of the curriculum, and two implementations of an Electronic Design Studio, in the fourth year of the curriculum. Both CAD courses and Design Studios are offered by the same professors and therefore a considerable level of integration has been achieved. For conclusions, the paper addresses the characteristics of the pedagogic model used for the integration of the courses.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 62fa
authors Vasquez de Velasco, Guillermo P. and Clayton, Mark J.
year 1998
title Integrating Introductory CAAD Courses and Upper Level Electronic Design Studios
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 157-164
doi https://doi.org/10.52842/conf.ecaade.1998.157
summary Although the use of computers has become widespread among architecture students, their use in design studios often lacks integration. To gain maximum advantage from computers, design students must acquire a breadth and depth of knowledge that allows them to choose the right tools, integrate multiple technologies, and apply knowledge to new situations. It is not possible for students to gain all of this knowledge in an ad hoc way as part of a design studio. Thus, an introductory CAAD course is a necessary prerequisite for participation in design studios that employ computer methods. The paper presents the experience of two faculty members currently working on the integration of their second year introductory CAAD courses and their fourth year Electronic Design Studios. The paper describes the pedagogical methods used in the introductory CAAD courses, and shows how they serve as the foundation for exercises in upper level electronic design studios. The paper also presents plans for the implementation of distance education methodologies in the delivery of computing and studio courses. The paper ends by providing conclusions that address how the use of computer technology permits the addition of instructional objectives that go beyond those of conventional design studios.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:58

_id 64c9
authors Dannettel, Mark E. and Bertin, Vito
year 1998
title Integrating Electronic Media into the Architecture Studio -A Teaching Development Grant at the Chinese University of Hong Kong.
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 31-38
doi https://doi.org/10.52842/conf.caadria.1998.031
summary Increasingly, architecture students and instructors are exposed to a widening array of softwares, hardwares, and strategies for the production and representation of architectural work. In an effort to promote the effective use of these tools within design education, instructors need to develop strategies for implementing them into the design studios. A teaching development grant which has been received by the Department of Architecture at CUHK is entitled Integrated Media Design Studio. This investigation involves multiple instructors, and levels of design studios. It provides an environment of a wide range of available equipment for producing, evaluating, documenting, and communicating architectural work in the studio. In addition to increasing the effective use of technology resources, and also raising the quality of studio instruction, this teaching development grant aims to create opportunities to further integrate other courses within the studio environment.
keywords Multimedia, Architecture, Studio, Education
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:55

_id 161c
authors Juroszek, Steven P.
year 1999
title Access, Instruction, Application: Towards a Universal Lab
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 141-150
doi https://doi.org/10.52842/conf.ecaade.1999.141
summary In January 1998, the Montana State University School of Architecture embarked upon an initiative to successfully integrate computer technology into its design curriculum. At that time only a handful of student computers could be found in the design studio. By January 1999 over 95 students have and use computers in their courses. The increase in computer access and use is occurring through a five-phase initiative called the Universal Lab-a school-wide commitment to the full integration of computer technology into all design studios, support courses and architectural electives. The Universal Lab uses the areas of Access, Instruction and Application as the vehicles for appropriate placement and usage of digital concepts within the curriculum. The three-pronged approach allows each instructor to integrate technology using one, two or all three areas with varying degrees of intensity. This paper presents the current status of the Universal Lab-Phase I and Phase II-and describes the effect of this program on student work, course design and faculty instruction.
keywords Design, Access, Instruction, Application, Integration
series eCAADe
email
last changed 2022/06/07 07:52

_id 05ca
authors QaQish, R.
year 1998
title Assessing CAD Learning Environment and CAL Materials in Association with the Overall Effectiveness of CAD Integration Domains
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 196-207
doi https://doi.org/10.52842/conf.ecaade.1998.196
summary This paper report on the findings of an empirical case study undertook at Mackintosh School of Architecture/ University of Glasgow study. The study investigated several questions concerning the efficiency of CAD teaching in the design studio in tandem with the CAD learning environment and materials. The study investigated the computer-aided learning in the AutoCAD course at Mackintosh School of Architecture using 35 students at the second year design studio as a vehicle. The methods of this investigation consisted of classroom observations and administering questionnaires to students. The objective of this study was to determine to what extent the CAD learning environment and administered materials were effective in generating supplementary strategies in the design studio. Another objective was to evaluate the computer lab as an optional design studio space in the future settings of schools of architecture. Principally, the study attempted to locate the areas where CAD teaching lapses in relation to the design studio. To arrive at this, several variables were investigated such as the levels of students? performance, attitudes and skills against the learning environment and the overall effectiveness of CAD. The findings of this study may provide some answers to the problems of CAD integration with the design studio. In addition, the questionnaire used in this case study may prove to be helpful as an evaluation tool of CAD courses when integrated with the design studio.
keywords CAD Environment, CAL Effectiveness, Attitude, Performance, Skills
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/40qaqish/index.htm
last changed 2022/06/07 08:00

_id 029f
authors Bermudez, Julio and King, Kevin
year 1998
title Media Interaction & Design Process: Establishing a Knowledge Base
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 6-25
doi https://doi.org/10.52842/conf.acadia.1998.006
summary Integrating computers in architectural design means to negotiate between centuries-old analog design methods and the new digital systems of production. Analog systems of architectural production use tracing paper, vellum, graphite and ink, clipboard, clay, balsa wood, plastic, metal, etc. Analog systems have also been termed ‘handmade’, ‘manual’, ‘material’ or ‘physical’. Digital systems of architectural production use scanning, image manipulation, visualization, solid modeling, computer aided drafting, animation, rendering, etc. Digital systems have also been called ‘electronic’, ‘computer-aided’, ‘virtual’, etc. The difficulty lies in the underdeveloped state of the necessary methods, techniques, and theories to relate traditional and new media. Recent investigations on the use of multiple iterations between manual and electronic systems to advance architectural work show promising results. However, these experiments have not been sufficiently codified, cross-referenced and third party tested to conform a reliable knowledge base. This paper addresses this shortcoming by bringing together reported experiences from diverse researchers over the past decade. This summary is informed by more than three years of continuous investigation in the impacts of analog-digital conversations in the design process. The goal is to establish a state-of-the-art common foundation that permits instructors, researchers and practitioners to refer to, utilize, test, criticize and develop. An appendix is included providing support for the paper’s arguments.

series ACADIA
email
last changed 2022/06/07 07:52

_id cc90
authors Kolarevic, Branko
year 1998
title CAD@HKU
source ACADIA Quarterly, vol. 17, no. 4, pp. 16-17
doi https://doi.org/10.52842/conf.acadia.1998.016
summary Since 1993, we have experimented with Virtual Design Studios (VDS) as an on-going research project that investigates the combination of current computer-aided design (CAD), computer networks (Internet), and computer supported collaborative work (CSCW) techniques to bring together studentsat geographically distributed locations to work in a virtual atelier. In 1993 the theme of the first joint VDS project was in-fill housing for the traditional Chinese walled village of Kat Hing Wai in the New Territories north of Hong Kong, and our partners included MIT and Harvard in Boston (USA), UBC in Vancouver (Canada), and Washington University in St. Louis (USA). In 1994 we were joined by Cornell (USA) and Escola Tecnica Superior d’Arquitectura de Barcelona (Spain) to re-design Li Long housing in Shanghai, and 1995 added the Warsaw Institute of Technology (Poland) for the ACSA/Dupont competition to design a Center for Cultural and Religious Studies in Japan. The 1996 topic was an international competition to design a monument located in Hong Kong to commemorate the return of Hong Kong to Chinese sovereignty in 1997. Communication was via e-mail, the WorldWide Web with limited attempts at VRML, and network video. Several teaching and research experiments conducted through these projects have demonstrated the viability and potential of using electronic, telecommunications, and videoconferencing technologies in collaborative design processes. Results of these VDS have been presented at conferences worldwide, explained in journal papers and published in Virtual Design Studio, edited by J. Wojtowicz, published by HKU Press.
series ACADIA
email
last changed 2022/06/07 07:51

_id 280e
authors Park, Taeyeol and Miranda, Valerian
year 1998
title Development of a Computer-Assisted Instruction System for Information Communication in Design Studio
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 47-56
doi https://doi.org/10.52842/conf.caadria.1998.047
summary Design studio is the core of architectural education. An essential part of designing is using information and knowledge obtained from non-studio courses. However, as the complexity of buildings increases, the amount of this information increases and there is a danger that essential design information may be ruined and overlooked because of time and place constraints. As a means to bridge the gap between non-studio courses and design studios, some architectural educators suggest that design studios should bring knowledge to students in the process of designing so that they can apply this knowledge to their design. Most architectural studios, however, do not do enough to bring knowledge systematically into design projects when appropriate. Design projects generate need for additional knowledge about a number of topics, but too few studios systematically make knowledge available. Design studios should consider ways in which knowledge for design projects is integrally made available at the appropriate time. This paper describes a model for the delivery of design studio information which can be integral with any design projects. The model is demonstrated by a computer-assisted instruction (CAI) system designed and placed on the Web to introduce basic structural concepts and to teach an in-depth concept of spatial composition in a design studio and reports on its development, implementation, and testing. The system relies on many issues, such as access to relevant information, links between lessons for different subjects, representation of various design concepts, effective instructional methods for learning concepts, etc., which might be critical elements of designing an information communication system for design studio instruction. This paper tests the effectiveness of the system based on the results from responses of design studio students and observations of the researcher and the studio instructor, and concludes with the information that we hope will be useful in developing CAI materials for reflecting and acquiring information on a number of different subjects that have relevance to architectural design.
keywords Computer-assisted Instruction (CAI), Design Studio Teaching, Information Delivery System
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:59

_id f288
authors Bille, Pia
year 1999
title Integrating GIS and Electronic Networks In Urban Design and Planning
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 722-728
doi https://doi.org/10.52842/conf.ecaade.1999.722
summary In 1998 I undertook an inquiry into the use of information technology in Urban Design and Planning in Danish municipalities and among planning consultants. The aim was to find out who was working with the IT and for what purposes it was used. In education there seems to be barriers to a full integration of the new media, and I wanted to find out if that was also the case in the practise of architects and planners. Surprisingly I discovered that there was a computer on almost every desk, - but there were big differences in the use of the technology. The investigation described here is based on interviews with planners in selected municipalities and with urban planning consultants, and the results have been summarised in a publication.
keywords Urban Planning, Electronic Collaboration, GIS, Data Bases
series eCAADe
email
last changed 2022/06/07 07:54

_id 873d
authors Chiu, Mao-Lin and Lan, Ju-Hung
year 1998
title Discovery of Historical Tainan: A Digital Approach
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 113-122
doi https://doi.org/10.52842/conf.caadria.1998.113
summary This paper depicts the use of computers in the urban studies, and provides a digital way of understanding historical buildings. "Discovery of Historical Tainan" is a joint project among historians and CAD researchers to use a digital approach to preserve historical evidences of the central city of Tainan. The importance of historical scenes is revealed by the efforts of integration with digital information and models. Furthermore, the level of abstraction and accuracy in the large-scale urban models are examined. The result demonstrates that the ability of foreseeing the future changes can be enhanced by the digital approach.
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:56

_id f41f
authors Dong, Wei and Gibson, Kathleen
year 1998
title Computer Visualization
source New York
summary This unique guide offers beginning and experienced CAD users a working understanding of 2D and 3D computer graphics within the context of design issues and principles. One primary feature of this book is its integration of several software applications, highlighting AutoDesk and Adobe products. Its focus, however, is on the way CAD enables you and your clients to visualize built environments, explore alternative ideas, and revise design solutions before construction begins. Accessible enough for university courses, this valuable resource is essential to every architect and interior designer who wants to stay current with new technology and remain competitive in the marketplace.
series other
last changed 2003/04/23 15:14

_id abed
authors Frazer, John Hamilton and Tang, Ming Xi
year 1998
title Development of an Integrated Design System
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 473-482
doi https://doi.org/10.52842/conf.caadria.1998.473
summary The School of Design in the Hong Kong Polytechnic University is developing advanced computer-based design systems by integrating Artificial Intelligence and evolutionary computing techniques with CAD/CAAD systems. Applications embrace architectural and environmental design as well as interior, industrial, fashion, graphic, and photographic design. The integration of the design systems developed in these domains provides a good basis for building a virtual design studio in collaboration with leading design research centres and institutions around the world. This virtual design studio is intended as a powerful computational environment for the integration of Asian cultural values with modern interdisciplinary design technologies.
keywords AI, Generative Techniques, Evolutionary Techniques, Virtual Studio
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:50

_id e5d3
authors Hanna, R.
year 1998
title Can IT bridge the Gulf between Science and Architecture?
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 78-86
doi https://doi.org/10.52842/conf.ecaade.1998.078
summary The integration of technology into design work has always been seen as one of the serious problems in design education. In architecture the weak integration between architectural science, a subject based on objective knowledge, and artistic design which is based on tacit knowledge and creativity is a problem that has been debated to great length, and an issue of great importance to both academics and professionals. This paper raises the question: can a proper use of IT, both as a design tool and/or as a performance analysis tool, foster better integration and strengthen design quality? This paper investigates the relationship between Science, Design and Computer Aided Design. It aims to both highlight the problems facing the integration between architectural science and design, and describe a framework within which they can be analysed. The paper critically examines the following: a) The perceived gulf between science and design b) The parallels between hypothesis in design and hypothesis in science c) The basis of architectural design: intuition or research? d) Architectural Science and Computer Aided Design (CAD) and the role they can play into bringing about a marriage between science and design.The paper concludes by developing a conceptual framework that can be used as a vehicle to build a CAD system for use during the design process.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/01hanna/index.htm
last changed 2022/06/07 07:50

_id ddss9839
id ddss9839
authors Mahdavi, Ardeshir
year 1998
title A Middle Way to Integration
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Integration in computer-aided design denotes systematic incorporation of multiple domain applications within a unified computational design support environment. At one end of the spectrum of integration efforts, there is a top-down approach involving an all-encompassing maximal building representation. On the other end, there is bottom-up approach involving the ad hoc and as-needed production of translator and mediator routines to enable various existing applications to communicate with each other. This paper describes the development of a design support system which represents a middle way to integration: while it assumes that, at a fundamental level, some shared notation of the constitutive building entities and their spatial relationships is sine qua non, it assumes that this notation is not a primary necessity, but must be tested against the requirements of the "down-the-line" manipulators of the entities encapsulated by it.
series DDSS
last changed 2003/08/07 16:36

_id 0e41
authors Matthews, David and Temple, Stephen
year 1998
title A Pedagogy of Interdependent Technologies: An Experimental Studio for Synthesizing Digital and Mechanical Processes
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 99-106
doi https://doi.org/10.52842/conf.ecaade.1998.099
summary As computer technology is integrated into design curricula, significant shifts in pedagogy must be developed that acknowledge and incorporate alterations in teaching design process. This paper offers a critical analysis of the effects on design productivity of an experimental design studio that proposed and investigated an interdependent relationship of mechanical and digital technologies. A design studio was developed based on linking digital and physical technologies through systematic transformations of one technology into the other. Transformations were structured as a series of projects to test concepts of "making/building" in the form of abstracting/ making concrete, building/un-building, and un-making/making. Student permutations of the transforming operations revealed that design processes occurred as a mutuality, rather than an opposition, of the virtual and material. Design activity was revealed as a patterned flow of systematic formulations built on previous transformations. Key results of the studio indicated increased early development of conceptualization, increased refinement and integration of design issues throughout the project stages, and greater sensitivity to use of materials in a more holistic realization of concepts. Current curriculum structures that fragment technologies and subjugate ideas of craft, technology, and ideation into separate courses or educational issues, do so at the expense of substantive design refinement. The experimental studio of interdependent technologies offers digital and mechanical technologies as an holistic feature of design processes, thus indicating a greater integration of "support" courses into design studio and implicating an increased role of "hands-on constructing" such as that in wood/metal shops.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:58

_id 489a
authors Matthews, K., Duff, S. and Corner, D.
year 1998
title A Model for Integrated Spatial and Structural Design of Buildings
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 123-132
doi https://doi.org/10.52842/conf.caadria.1998.123
summary Recent advances in computer graphics and 3D user interfaces have enabled the emergence of 3D sketch modeling as a viable approach to architectural design, especially in the early schematic phase. This paper describes how a system can be built and used which integrates the capabilities of a good structural analysis system in the user-friendly working environment of a design-oriented modeling program. The structure of a building model as seen by finite element algorithms is a schematic idealization of the building's physical structure into nodes, elements, internal releases, boundary conditions, and loads. The more familiar architectural model used for design visualization represents spatial elements such as roofs, floors, walls, and windows. Rather than treat these models independently, the structural model can be defined in relation to the architectural as a virtual model with inherited common characteristics and additional relational and attribute information, using feature-based geometry data structures to organize topological intelligence in the spatial model. This provides the basis for synchronous modification of structural and architectural aspects of the design.
keywords Structural Design, Spatial Design, Design Integration, Human-Computer Interaction, Feature-Based Modeling, Finite Element Analysis, Geometric Inference
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:58

_id 253a
authors Snyder, James Daniel
year 1998
title Conceptual modeling and application integration in CAD: the essential elements
source Camegie Mellon University, School of Architecture, Pittsburgh
summary A research focus in design research has been the exchange of information between different participants in the design process. While information system automation has occurred in various areas, known as islands of informafion, significant software integration has yet to emerge. A current belief among researchers in this area is that support for information sharing will require shared resources, and more specifically, shared descriptions of the information to be exchanged. If buildings are viewed as a product, the notion of a product and process modeling system ought to support the electronic exchange of information between various design process participants. While significant research has been done, no consensus has emerged as to a satisfactory solution to design information exchange. Many important contributions have been discovered, however, no overall strategy has emerged that embraces both the research issues as well as the practical issues surrounding information exchange. To address the above issues in a specific context, a series of experiments were conducted utilizing a prototype modeling framework that supports product modeling via the Object Model Language (Om). The results of these experiments along with a literature survey allowed for a comprehensive set of product/process modeling requirements. The resulting requirements were then formalized into a product /process modeling environment that includes a modeling language called SPROUT (supported by a compiler) and an associated software architecture that can be targeted toward many different hardware and software platforms. A particularly unique capability supported in this environment is formal support for integrating existing software systems. Given a schematic description in SPROUT, a formal specification can be used to generate computer programs that provably map data to and from the application program.
series thesis:PhD
last changed 2003/02/12 22:37

_id 7b3d
authors Wei, Dong and Gibson, Kathleen
year 1998
title Computer visualization:an integrated approach for interior design and architecture
source McGraw-Hill
summary This unique guide offers beginning and experienced CAD users a working understanding of 2D and 3D computer graphics within the context of design issues and principles. One primary feature of this book is its integration of several software applications, highlighting AutoDesk and Adobe products. Its focus, however, is on the way CAD enables you and your clients to visualize built environments, explore alternative ideas, and revise design solutions before construction begins. Accessible enough for university courses, this valuable resource is essential to every architect and interior designer who wants to stay current with new technology and remain competitive in the marketplace
series other
last changed 2003/04/23 15:14

_id a545
authors Wood, John B. and Chambers, Tom
year 1998
title Value Added Learning: The Cadet Experience
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 165-172
doi https://doi.org/10.52842/conf.ecaade.1998.165
summary This paper reports on the integration of Information Technology in the Building Design Engineering Studio. It is based on the work carried out by the CADET Unit (CAD Education and Training), which promotes a better understanding of the built environment through an integrated approach to design studio teaching. This is achieved through a dynamic studio environment guided by a Building Design Engineering ethos that adopts a holistic approach to design; recognising that design in engineering, architecture and the visual arts demands an understanding of the challenges of a multidisciplinary approach that acknowledges a broader cultural dimension. There are increasing demands placed on students of architecture and engineering. They require skills in making physical as well as computer models, they must be able to draw in 18th & 19th century conventional media (paper, pen and pencil) as well as CAD and they must be proficient in rendering in full colour both conventionally and in the electronic media including animations. The creative use of the computer at the point of analysis and conceptualisation, as important as technical proficiency, is a necessary part of the design process. In recognition of the demands that we currently make of university students we are exploring two critical responses. In the first case we demonstrate an integrated approach to design studio practice, achieving a value added learning experience in the University Sector, and with a view to the longer term we are exploring the application of a similar design approach within the Secondary School Sector in order to raise the awareness of design at an earlier stage.
series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:57

_id 487c
authors Blazquez, Oscar and Hardin, Mary
year 1998
title Balancing Computer Use and Design Content in Studio Projects
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 36-43
doi https://doi.org/10.52842/conf.acadia.1998.036
summary Particular design approaches must be taught in order to take advantage of the strengths of computers in design rather than attempting to make computers conform to methods developed as by-products of manual design techniques. For the last three years our team of faculty teaching the second year design studio has been trying different approaches to the use of computers in design, in order to find the advantages and opportunities especially suited to electronic media. There are several projects during the semester which use computers at different stages of the design process. One of these projects, called “A Spatial Sequence,” uses information from a previous project as well as the knowledge from the computer class in parallel to design studio. The project asked students to create spatial archetypes based on the work of well-known architects. They explore the following topics as represented in the work of one particular architect: relationships of major spaces/minor spaces, approach/entry, and transition/threshold. Following the analysis, they create digital models to explore the spaces formed by their archetypes. Before committing to a physical study model, they look at the transitions between spaces by creating a sequence using the digital model and producing a series of shots through the digital model to show the flow of spaces. The use of computer through the process accelerates the options available to explore a sequence of elements, while simultaneously giving them a window to look into the spaces they have created. This hybridized approach of precedent analysis, digital modeling, and physical modeling was uniquely suited to the studio problem.

series ACADIA
email
last changed 2022/06/07 07:52

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