CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 552

_id 59
authors Ozel, Filiz
year 1998
title Geometric Modeling intThe Simulation of Fire - Smoke Spread in Buildings
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 438-445
summary Since the performance simulation of buildings, such as fire/smoke spread, energy loss/gain, acoustics, etc. greatly rely on building geometry, the way the physical environment is modeled can substantially effect the reliability of the predictions made by such simulations. Most computer models that simulate fire and smoke spread in buildings limit the computer representation of the building to simpler geometries and define rooms as rectangular spaces or as spaces with uniform crossections. Such a definition does not account for the variety of building elements that can exist in a building such as large overhangs, half height walls, etc. Existing simulations are typically developed as mathematical models and use the principles of thermodynamics to represent the spread of the elements of fire through space over a given time period. For example, in zone models each room is defined as a two tier space with heat and smoke exchange between lower and upper tiers as the fire progresses. On the other hand, field models divide the space into small contiguous units where thermodynamic state of each unit is calculated as the simulated fire progresses. Dynamic processes such as fire and smoke spread must recognize both intangible (i.e. voids) and tangible (i.e. solids such as walls, balconies, ceiling, etc.) architectural entities. This paper explores the potential of solid modeling techniques in generating geometric definitions for both solid and void architectural entities that can interact With mathematical models of fire/smoke spread in buildings. The implications of cellular spatial partitioning techniques for zone or field models of fire/smoke spread are investigated, and the methods of creating cellular decomposftion models for architectural spaces as well as for spatial boundaries such as walls are explored. The size of each cellular partition, i.e. the resolution of the partition, and the material and heat transfer attributes of each cell were found to be very critical in modeling the spread fire through voids as well as through solids in a building.
series SIGRADI
email
last changed 2016/03/10 09:57

_id 7436
authors Barría Chateau, H., Muñoz Viveros, C. and Cerda Brintrup, G.
year 1999
title Virtual Tour Through Modern Architecture in Conception
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 475-477
summary This paper describes the development of a project that was selected and sponsoured by the Regional Competition FONDART 1998 (Funds for the Development of Arts of the Regional Secretary of Education) that follows the aim of cultural diffusion. Towards the middle of the 30s, the city of Concepción developed an architecture distinctly colonial, neoclassical and eclectic. An earthquake in 1939 abruptly interrupted this scene, destroying the enterity of its most important buildings. The reconstruction of the city followed the manifestoes of Modern Architecture, consolidating the urban importance of buildings such us the Law Courts, the Railway Station and the Regional Government, that emerged as the new architectural and cultural heritage of the city. The project consisted on the modeling of eleven buildings of the modern architectural heritage, and on the generation of 42 virtual tours through the buildings that were finally edited on a 16' video. This video allows the spectator to make a virtual tour through the original modern heritage of the city, nowadays demolished, altered, and sometimes, even forgotten. This project pretends to widen the ways of comprehension of our cultural identity by using computer modelling and animation as a tool for the conservation of the architectural heritage; and creating a record that can be used as a reference and as an instrument of cultural difussion.
series SIGRADI
email
last changed 2016/03/10 09:47

_id bb72
authors Bourdot, P., Krus, M., Gherbi, R.
year 1998
title Cooperation Between Reactive 3D Objects and a Multimodal X Window Kernel for CAD
source Bunt, H., Beun, R.J., Borghuis, T. (Eds.). Multimodal Human-Computer Communication : Systems, Techniques, and Experiments. Berlin : Springer
summary From the early steps of sketching to final engineering, a frequent and very important activity in designing objects is to perform graphical and spatial simulations to solve the constraints on the objects which are being designed. But when we analyse work situations involving the use of CAD systems, it is today an acknowledged fact that these tools are not helpful to perform these types of simulations. While knowledge modeling based on form feature concepts already offers some possibilities for attaching behaviour to objects, the simulation activity requires in addition a `real time' and `intelligent' management of the interactions between the 3D virtual objects and the CAD user. Our general purpose is to study how future CAD systems could be improved to achieve the simulation steps of object design. In this context we present some issues concerning the cooperation between a model of reactive 3D objects and a multimodal X Window kernel. We have developed a prototype of a system where objects with reactive behaviour can be built, and with which the user can interact with a combination of graphical actions and vocal commands. This prototype is used to evaluate the feasability and the usefulness of the integration of such techniques in futur applications that would be used by object designers in a real working context. We describe the current state of this system and the planned improvements.
series other
last changed 2003/11/21 15:16

_id 4233
authors Day, Alan K. and Radford, Antony D.
year 1998
title An Overview of City Simulation
doi https://doi.org/10.52842/conf.caadria.1998.183
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 183-192
summary The present state of development of city simulation is outlined, including the relationship between the physical city and the virtual city and the traditions and history which lies behind the development of computer simulations of cities.
keywords 3D City Modeling, Environmental Simulation, Geographic Information Systems, Cities, Urban Models
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:55

_id ddss9831
id ddss9831
authors Kellett, Ronald and Girling, Cynthia
year 1998
title Informing Public Participation in Neighborhood ScalePlanning and Design
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Neighborhood scale planning and design in many areas of the United States has been evolving toward a system of negotiated priorities and agreements. Common models include public workshops and design 'charrettes' which bring diverse stakeholders (citizens, land owners, developers, consultantsand public officials, for example) together to develop a mutually acceptable plan. Crucial to the quality and effectiveness of the outcome are decision support tools that help this diverse audience understand, communicate, collaborate and make decisions about complex and often emotional issuesof land use and design. Net Energy Communities (NEC), the project summarized in this paper, creates a suite of computer based tools for this purpose. NEC links three types of computer software — the spatial data manipulation, modeling and visualization capabilities of Geographic Information Systems (GIS), the illustration and information retrieval capabilities of multimedia relational databases and, the simulation and comparison capabilities of spreadsheet-based calculation models;into four tools — a site modeller, an elements of neighborhood database, a scenario modeller and ascenario calculator. This paper reports on the NEC project as an example of decision support tools for public participation using illustrations and examples from a 420 acre demonstration neighborhood design in progress for the City of Corvallis, Oregon, USA.
series DDSS
last changed 2003/08/07 16:36

_id cd37
authors Kensek, Karen and Noble, Douglas
year 1998
title Digital Reconstruction: The Architecture of Raphael Soriano
doi https://doi.org/10.52842/conf.acadia.1998.011
source ACADIA Quarterly, vol. 17, no. 4, pp. 11-12
summary With the research help of Wolfgang Wagener, the students in our computer graphics class are using form•Z, 3D Studio, and Premiere to document and interpret the work of Raphael Soriano. These images are from a class currently underway in fall semester, 1998, at USC. The students are responsible for modeling, rendering, and animating (with the help of GIFBuilder), their buildings in form•Z, with an emphasis on exterior form. Then they model, render, and animate their projects in 3D Studio concentrating on the interior and interpreting how the building might have been furnished. Other studies covered the use of QuickTime VR and Web page development. Additional work will be done to make the work more “realistic” in response to critiques by Wagener. The next stage of the project is to explain the important features of the building through the use of Premiere. Students may choose to use a purely documentary style or MTV approach or other presentation “style” as long as they clearly define the intent of the presentation and then execute it.
series ACADIA
email
last changed 2022/06/07 07:52

_id 88c3
authors Koshak, Nabeel A. and Gross, Mark D.
year 1998
title 3D Modeling of Historic Makkah - Strategies for Constructing Accurate CAD Models of Historic Buildings
doi https://doi.org/10.52842/conf.caadria.1998.103
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 103-112
summary In this paper, we outline the problem of historic preservation and the opportunities that rigorous CAD models provide to address it, describe the particular class of buildings in Makkah that we are concerned with, and discuss a modeling strategy that takes advantage of common elements, symmetry and repetition in the buildings' construction, and standard operations in current CAD programs. We briefly discuss tools for architectural heritage recording, construction of CAD models of historic buildings, and systematic analysis of built form. Finally, the paper shows how the method can streamline the construction of accurate CAD models.
keywords Electronic Design Media, Rapid Prototypes, Scene and Product Modeling, Models of Design, Precedence and Prototypes
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:51

_id 256b
authors Martens, Bob and Herbert, Peter
year 2002
title Virtual Reconstruction of Synagogues Systematic Maintenance of Modeling Data
doi https://doi.org/10.52842/conf.ecaade.2002.512
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 512-517
summary Computer-assisted reconstruction of no-longer existent (architectural) objects and their surroundings practically amounts to a “virtual comeback”. Irreversible destruction having removed identity-establishing buildings from the urban surface for all times is the principal cause for the attempt of renewed imaginating. Following the destruction of the so-called “Reichskristall-Night” of November 1938 the synagogues of the Jewish community in Vienna surely are to be considered for a virtual reconstruction. 60 years later, in the commemorative year of 1998 the first synagogue reconstruction was initiated. The medium-range goal, however, aims at the reconstruction of at least ten further synagogues within a project to be carried out in stages to be pursued over a period of several years. Fluctuations concerning the people involved in handling also call for a structure to be tracked down later on. This contribution deals with handling of modeling in a systematic manner aiming at a traceable data structure being of utmost importance for subsequent use and following-up work.
series eCAADe
email
last changed 2022/06/07 07:59

_id 489a
authors Matthews, K., Duff, S. and Corner, D.
year 1998
title A Model for Integrated Spatial and Structural Design of Buildings
doi https://doi.org/10.52842/conf.caadria.1998.123
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 123-132
summary Recent advances in computer graphics and 3D user interfaces have enabled the emergence of 3D sketch modeling as a viable approach to architectural design, especially in the early schematic phase. This paper describes how a system can be built and used which integrates the capabilities of a good structural analysis system in the user-friendly working environment of a design-oriented modeling program. The structure of a building model as seen by finite element algorithms is a schematic idealization of the building's physical structure into nodes, elements, internal releases, boundary conditions, and loads. The more familiar architectural model used for design visualization represents spatial elements such as roofs, floors, walls, and windows. Rather than treat these models independently, the structural model can be defined in relation to the architectural as a virtual model with inherited common characteristics and additional relational and attribute information, using feature-based geometry data structures to organize topological intelligence in the spatial model. This provides the basis for synchronous modification of structural and architectural aspects of the design.
keywords Structural Design, Spatial Design, Design Integration, Human-Computer Interaction, Feature-Based Modeling, Finite Element Analysis, Geometric Inference
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:58

_id e35f
authors Monedero, Javier
year 1998
title The Role of the Architect in the Age of Automatic Reproduction
doi https://doi.org/10.52842/conf.ecaade.1998.158
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 158-163
summary This paper is a general reflection on the relationship between computer architectural education and professional practice or, in other words, the social role of architects. This reflection is grounded on the experience of the author as director of a Master program on computerized architectural projects and as professor of two general school courses: one consisting on a theoretical review of computer applications in architecture, the other consisting on a practical development of modeling and visualization techniques. The main argument is that little attention is being given in recent publications and CAAD conferences to the actual role of architect in society and that a big gap is growing between what is currently taught in architectural schools and what happens in real life. This gap has as one pole what is loosely called the "star system" of famous architects that create singular buildings and that constitute the main reference of our architectural culture and, as another pole, the rigid laws of the market that dictate the types of most residential buildings. This lack of attention manifests itself in the unbalanced weight of papers on multimedia, historical modeling or visualization techniques and papers on housing or architectural current elements analysis. Some very interesting lines of research, perhaps distorted due to an insufficient analysis of the general notion of type in architecture, have been abandoned without much comment. The conclusion is that a discussion on this line would perhaps help to define better the distance between computer craftsmanship and architectural education.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/33monedero/index.htm
last changed 2022/06/07 07:58

_id bf8f
authors Novitszki, B.J.
year 1998
title Rendering Real and Imagined Buildings: The Art of Computer Modeling from the Palace of Kublai Khan to Le Corbusier‘s Villas
source Gloucester, MA: Rockport Publishing
summary Rendering Real and Imagined Buildings explores the world of buildings that were, that could have been or that are yet to be. Advances in architectural rendering programs on the computer can allow architects to explore unbuilt architecture, test structures, discover details, and see in 3-D what cannot be shown on paper. The book presents 27 buildings from an ancient temple to a house by Frank Lloyd Wright to an airport for the future.
series other
email
last changed 2003/04/23 15:14

_id 39e5
authors Oloufa, A.A., Ikeda, M. and Nguyen, T.
year 1998
title Resource-based simulation libraries for construction
source Automation in Construction 7 (4) (1998) pp. 315-326
summary Discrete event simulation modeling has been used successfully in a wide range of industrial and manufacturing applications. In construction applications, even though simulation has been applied, it still is extremely limited in terms of wide deployment in construction projects. Several reasons limit the effective implementation of this technology in construction. Chief among them is the time needed to develop the simulation model. While developing models for industrial applications is just as time consuming, the perpetual nature of manufacturing activities, may make this investment worthwhile. However, this is not the case in construction. In this research, the authors approach the problem through the development of a library of preprogrammed construction resources. The user need only select the required resources, and specify the project logic by linking these resources together. Benefits of this approach are the increased communication between the members of the construction team. Also the potential application of simulation tools in unforeseen construction situations where the time associated with hiring a simulation programmer may not available and a quick response is required.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 220b
authors Potier, S., Malret, J.-L-. and Zoller, J.
year 1998
title Computer Graphics: Assistance for Archaeological Hypotheses
doi https://doi.org/10.52842/conf.acadia.1998.366
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 366-383
summary This paper is a contribution to the domain of computer tools for architectural and archeological restitution of ancient buildings. We describe an application of these tools to the modeling of the 14th century AD. Thermae of Constantin in Arles, south of France. It was a diploma project in School of Architecture of MarseilleLuminy, and took place in a context defined in the European ARELATE project. The general objective of this project is to emphasize the archeological and architectural heritage of the city of Arles; it aims, in particular, to equip the museum of ancient Arles with a computer tool enabling the storage and consultation of archaeological archives, the communication of information and exchange by specialized networks, and the creation of a virtual museum allowing a redescription of the monuments and a “virtual” visit of ancient Arles. Our approach involves a multidisciplinary approach, calling on architecture, archeology and computer science. The archeologist’s work is to collect information and interpret it; this is the starting point of the architect’s work who, using these elements, suggests an architectural reconstruction. This synthesis contains the functioning analysis of the structure and building. The potential provided by the computer as a tool (in this case, the POV-Ray software) with access to several three-dimensional visualizations, according to hypotheses formulated by the architect and archaeologists, necessitates the use of evolutive models which, thanks to the parametrization of dimensions of a building and its elements, can be adapted to all the changes desired by the architect. The specific contribution of POV-Ray in architectural reconstruction of thermae finds its expression in four forms of this modeling program, which correspond to the objectives set by the architect in agreement with archeologists: (a) The parametrization of dimensions, which contributes significantly in simplifying the reintervention process of the architectural data base; (b) Hierarchy and links between variables, allowing “grouped” modifications of modelized elements in order to preserve the consistency of the architectural building’s morphology; (c) The levels of modeling (with or without facing, for example), which admit of the exploration of all structural and architectural trails (relationship form/ function); and, (d) The “model-type,” facilitating the setting up of hypotheses by simple scaling and transformation of these models (e.g., roofing models) on an already modelled structure. The methodological validation of this modeling software’s particular use in architectural formulation of hypotheses shows that the software is the principal graphical medium of discussion between architect and archaeologist, thus confirming the hypotheses formulated at the beginning of this project.

series ACADIA
email
last changed 2022/06/07 08:00

_id 48db
authors Proctor, George
year 2001
title CADD Curriculum - The Issue of Visual Acuity
doi https://doi.org/10.52842/conf.ecaade.2001.192
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 192-200
summary Design educators attempt to train the eyes and minds of students to see and comprehend the world around them with the intention of preparing those students to become good designers, critical thinkers and ultimately responsible architects. Over the last eight years we have been developing the digital media curriculum of our architecture program with these fundamental values. We have built digital media use and instruction on the foundation of our program which has historically been based in physical model making. Digital modeling has gradually replaced the capacity of physical models as an analytical and thinking tool, and as a communication and presentation device. The first year of our program provides a foundation and introduction to 2d and 3d design and composition, the second year explores larger buildings and history, the third year explores building systems and structure through design studies of public buildings, fourth year explores urbanism, theory and technology through topic studios and, during the fifth year students complete a capstone project. Digital media and CADD have and are being synchronized with the existing NAAB accredited regimen while also allowing for alternative career options for students. Given our location in the Los Angeles region, many students with a strong background in digital media have gone on to jobs in video game design and the movie industry. Clearly there is much a student of architecture must learn to attain a level of professional competency. A capacity to think visually is one of those skills and is arguably a skill that distinguishes members of the visual arts (including Architecture) from other disciplines. From a web search of information posted by the American Academy of Opthamology, Visual Acuity is defined as an ability to discriminate fine details when looking at something and is often measured with the Snellen Eye Chart (the 20/20 eye test). In the context of this paper visual acuity refers to a subject’s capacity to discriminate useful abstractions in a visual field for the purposes of Visual Thinking- problem solving through seeing (Arnheim, 1969, Laseau 1980, Hoffman 1998). The growing use of digital media and the expanding ability to assemble design ideas and images through point-and-click methods makes the cultivation and development of visual skills all the more important to today’s crop of young architects. The advent of digital media also brings into question the traditional, static 2d methods used to build visual skills in a design education instead of promoting active 3d methods for teaching, learning and developing visual skills. Interactive digital movies provide an excellent platform for promoting visual acuity, and correlating the innate mechanisms of visual perception with the abstractions and notational systems used in professional discourse. In the context of this paper, pedagogy for building visual acuity is being considered with regard to perception of the real world, for example the visual survey of an environment, a site or a street scene and how that visual survey works in conjunction with practice.
keywords Curriculum, Seeing, Abstracting, Notation
series eCAADe
email
last changed 2022/06/07 08:00

_id e1cb
authors Reddy, M., Leclerc, Y.G., Iverson, L., Bletter, N. and Vidimce, K.
year 1998
title Modeling the Digital Earth in VRML
source Technical Note no. 559, SRI International, Menlo Park
summary This paper describes the representation and navigation of large, multi-resolution, georeferenced datasets in VRML97. This requires resolving nontrivial issues such as how to represent deep level of detail hierarchies efficiently in VRML; how to model terrain using geographic coordinate systems instead of only VRML's Cartesian representation; how to model georeferenced coordinates to sub-meter accuracy with only single-precision floating point support; how to enable the integration of multiple terrain datasets for a region, as well as cultural features such as buildings and roads; how to navigate efficiently around a large, global terrain dataset; and finally, how to encode metadata describing the terrain. We present solutions to all of these problems. Consequently, we are able to visualize geographic data in the order of terabytes or more, from the globe down to millimeter resolution, and in real-time, using standard VRML97.
series report
last changed 2003/04/23 15:50

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 253a
authors Snyder, James Daniel
year 1998
title Conceptual modeling and application integration in CAD: the essential elements
source Camegie Mellon University, School of Architecture, Pittsburgh
summary A research focus in design research has been the exchange of information between different participants in the design process. While information system automation has occurred in various areas, known as islands of informafion, significant software integration has yet to emerge. A current belief among researchers in this area is that support for information sharing will require shared resources, and more specifically, shared descriptions of the information to be exchanged. If buildings are viewed as a product, the notion of a product and process modeling system ought to support the electronic exchange of information between various design process participants. While significant research has been done, no consensus has emerged as to a satisfactory solution to design information exchange. Many important contributions have been discovered, however, no overall strategy has emerged that embraces both the research issues as well as the practical issues surrounding information exchange. To address the above issues in a specific context, a series of experiments were conducted utilizing a prototype modeling framework that supports product modeling via the Object Model Language (Om). The results of these experiments along with a literature survey allowed for a comprehensive set of product/process modeling requirements. The resulting requirements were then formalized into a product /process modeling environment that includes a modeling language called SPROUT (supported by a compiler) and an associated software architecture that can be targeted toward many different hardware and software platforms. A particularly unique capability supported in this environment is formal support for integrating existing software systems. Given a schematic description in SPROUT, a formal specification can be used to generate computer programs that provably map data to and from the application program.
series thesis:PhD
last changed 2003/02/12 22:37

_id e031
authors Stannard, Sandy
year 1998
title Computers in Design Exploring Light and Time
doi https://doi.org/10.52842/conf.acadia.1998.026
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 26-35
summary Computers have helped bring architectural education to a digital crossroads. This new tool is effecting architectural education on numerous levels, from the simplest word processing of research papers to more complex interactive modeling. This casestudy paper will focus on the new and changing role of the computer in the design studio. In this case, the approach to integrating the computer into the studio revolves around its application simply as another tool for a designer’s use. Clearly, the use of computers in design studios is not a new development. However, as the computer’s use in design education is not yet widespread, a dialogue about methods of application is valuable for design educators. The intent behind computer use in this case was not to replace traditional design methods but to complement and enhance them. In this spirit, this case study focuses on the use of computers to investigate two aspects of design that are challenging to model: light and time. In the studios to be examined here, students were required to explore their designs with both traditional tools (sketches on trace, physical study models as well as final finish models, etc.) and with newer digital tools (lighting simulation programs, threedimensional modeling programs, and animation). Students worked in teams in most cases. The computer was used both as a design tool as well as a representational tool, with varying degrees of success, depending on the student’s expertise, comfort using the computer as a design tool and access to appropriate hardware and software. In the first studio case study, the “new” medium of the computer was a perfect complement for the focus of the studio, entitled “Space and Light.” In addition to utilizing large scale physical models traditionally used for lighting design, three-dimensional computer models using Lightscape enriched the design results. Both sets of tools were vital for the design processes of the studio assignments. In the second studio case study, a traditional fourth year studio was required to use the computer to explore the dimension of time in their designs, which in this case translated into animation modeling. Integrating the computer into the design studio promises to be a complex task. As these examples will illustrate, the advantages and the disadvantages require continual balancing. Philosophical disagreement, potential discomfort, or a general lack of knowledge of digital tools may inhibit design educators from testing the potential of these ever-changing tools. Despite the challenges, this case study reveals the educational value of continued experimental use of digital tools in the design studio.

series ACADIA
email
last changed 2022/06/07 07:56

_id fc80
authors Ubbelohde, S. and Humann, C.
year 1998
title Comparative Evaluation of Four Daylighting Software Programs
source 1998 ACEEE Summer Study on Energy Efficiency in Buildings Proceedings. American Council for an Energy-Efficient Economy
summary By the mid-1980's, a number of software packages were under development to predict daylighting performance in buildings, in particular illumination levels in daylighted spaces. An evaluation in 1988 by Ubbelohde et al. demonstrated that none of the software then available was capable of predicting the simplest of real daylighting designs. In the last ten years computer capabilities have evolved rapidly and we have four major packages widely available in the United States. This paper presents a comparative evaluation from the perspective of building and daylighting design practice. A contemporary building completed in 1993 was used as a base case for evaluation. We present the results from field measurements, software predictions and physical modeling as a basis for discussing the capabilities of the software packages in architectural design practice. We found the current software packages far more powerful and nuanced in their ability to predict daylight than previously. Some can accurately predict quantitative daylight performance under varying sky conditions and produce handsome and accurate visualizations of the space. The programs differ significantly, however, in their ease of use, modeling basis and the emphasis between quantitative predictions and visualization in the output.
series other
last changed 2003/04/23 15:50

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