CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 532

_id a47a
authors Bourdakis, V.
year 1998
title Navigation in Large VR Urban Models. In Virtual Worlds
source J. Heudin (ed.), Lecture Notes in Artificial Intelligence 1434, Springer, Berlin, pp. 345-356
summary The aim of this research project is to utilise VR models in urban planning in order to provide easy-to-use visualisation tools that will allow non-experts to understand the implications of proposed changes to their city. In this paper, the navigation problems identified whilst working on large VR city models are discussed and a "fly" based navigation mode is proposed and evaluated.

keywords 3D City modeling
series other
email
more http://fos.prd.uth.gr/vas/papers/VW98/
last changed 2003/04/02 11:55

_id 873d
authors Chiu, Mao-Lin and Lan, Ju-Hung
year 1998
title Discovery of Historical Tainan: A Digital Approach
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 113-122
doi https://doi.org/10.52842/conf.caadria.1998.113
summary This paper depicts the use of computers in the urban studies, and provides a digital way of understanding historical buildings. "Discovery of Historical Tainan" is a joint project among historians and CAD researchers to use a digital approach to preserve historical evidences of the central city of Tainan. The importance of historical scenes is revealed by the efforts of integration with digital information and models. Furthermore, the level of abstraction and accuracy in the large-scale urban models are examined. The result demonstrates that the ability of foreseeing the future changes can be enhanced by the digital approach.
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:56

_id ddss9861
id ddss9861
authors Leusen, M. van and Mitossi, V.
year 1998
title A practical experiment in representation and analysis of buildings
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The TYPOLOGY project was set up by the Dutch Government Building Agency (GBA) to explore computerised representations of buildings that allow analysis of various aspects of their performance. So far this project produced the RF-model, an abstract computerised representation.Physical elements of the building are not represented as such, only individual spaces and boundary segments along which they are adjacent are represented explicitly. Spaces can have any number of functional properties such as the general category of floor area they are included in, the activities they accommodate, or the particular safety compartment or circulation system they belong to. Similarly, boundary segments may, for example, provide access or view, may be included in a particularcategory, such as interior walls, or in a safety or security barrier.The RF-model enabled the presentation and quantitative analysis of design proposals for large and complex buildings such as courts of justice and prison buildings. The model is also used in a multiaspect analysis of a series of recently erected Dutch prison buildings. We expect that these first results will develop into a rich and professional precedent-based system, to be used in the early stages of design. The strategic goal of the project is to derive from the accumulated models and their analysis a more general understanding of the relations between a building’s actual characteristics and various aspects of its performance.
series DDSS
last changed 2003/08/07 16:36

_id 02ac
authors Wang, Donggen
year 1998
title Conjoint Approaches to Developing Activity-Based Models
source Eindhoven University of Technology, Faculty of Architecture and Urban Planning, The Netherlands
summary Since the late 1950s, transportation models have played an important role in forecasting travel demand and evaluating the impacts of plans and policies. Planners use transportation models to learn about the behavior of transport systems. Over the past decades, the development of particular modeling approaches has closely followed planning needs, which in turn are closely related to dominant policy issues. The first generation of transportation models was developed during the late 1950s and early 1960s. Their purpose was to facilitate the prediction of future travel demand, such that road capacity programs could be based on predicted demand. The first generation models are commonly referred to as four-step models. These models are typically formulated and calibrated at the level of the traffic zones. Individuals are aggregated by traffic zone. Traffic is considered to be the result of four sequential decisions: trip generation, trip distribution, modal split and traffic assignment. These decisions are modeled separately at successive stages. Although the four-step models have been widely used, even institutionalized in literally thousands of applications (Stopher, et al., 1996), the major shortcoming of these large-scale, aggregate and supply-oriented models is their lack of behavioral content.
keywords Traffic Behaviour; Traffic and Transportation Research
series thesis:PhD
last changed 2003/02/12 22:37

_id a2b0
id a2b0
authors Charitos, Dimitrios
year 1998
title The architectural aspect of designing space in virtual environments
source University of Strathclyde, Dept. of Architecure and Building Science
summary This thesis deals with the architectural aspect of virtual environment design. It aims at proposing a framework, which could inform the design of three-dimensional content for defining space in virtual environments, in order to aid navigation and wayfinding. The use of such a framework in the design of certain virtual environments is considered necessary for imposing a certain form and structure to our spatial experience in there.

Firstly, this thesis looks into literature from the fields of architectural and urban design theory, philosophy, environmental cognition, perceptual psychology and geography for the purpose of identifying a taxonomy of spatial elements and their structure in the real world, on the basis of the way that humans think about and remember real environments. Consequently, the taxonomy, proposed for space in the real world is adapted to the intrinsic characteristics of space in virtual environments, on the basis of human factors aspects of virtual reality technology. As a result, the thesis proposes a hypothetical framework consisting of a taxonomy of spatial and space-establishing elements that a virtual environment may comprise and of the possible structure of these elements.

Following this framework, several pilot virtual environments are designed, for the purpose of identifying key design issues for evaluation. As it was impossible to evaluate the whole framework, six specific design issues, which have important implications for the design of space in virtual environments, are investigated by experimental methods of research. Apart from providing answers to these specific design issues, the experimental phase leads to a better understanding of the nature of space in virtual environments and to several hypotheses for future empirical research.

series thesis:PhD
email
last changed 2003/10/29 21:37

_id fb22
authors Chien, Sheng-Fen
year 1998
title Supporting information navigation in generative design systems
source Camegie Mellon University, School of Architecture
summary Generative design systems make it easier for designers to generate and explore design altematives, but the amount of information generated during a design session can become very large. Intelligent navigation aids are needed to enable designers to access the information with ease. Such aids may improve the usability of generative design systems and encourage their use in architectural practice. This dissertation presents a comprehensive approach to support navigation in generative design systems. This approach takes account of studies related to human spatial cognition, wayfinding in physical environments, and information navigation in electronic media. It contains a general model of design space, basic navigation operations, and principles for designing navigation support. The design space model describes how the space may grow and evolve along predictable dimensions. The basic operations facilitate navigation activities in this multi-dimensional design space. The design principles aim at guiding system developers in creating navigation utilities tailored to the needs of individual design systems. This approach is validated through prototype implementations and limited pilot usability studies. The validity of the design space model and basic navigation operations is examined through the development of a design space navigation framework that encapsulates the model and operations in a software environment and provides the infrastructure and mechanisms for supporting navigation. Three prototype navigation tools are implemented using this framework. These tools are subjected to usability studies. The studies show that these tools are easy to leam and are efficient in assisting designers locating desired information. In summary, it can be demonstrated that through the prototype implementations and usability studies, this approach offers sufficient support for the design and implementation of navigation aids in a generative design system. The research effort is a pioneer study on navigation support in generative design systems. It demonstrates why navigation support is necessary; how to provide the support; and what types of user interaction it can offer. This research contributes to information navigation studies not only in the specific domain of generative design system research, but also in the general field of human-computer interaction.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 1de5
authors Darken, R.P., Allard, T. and Achille, L.B.
year 1998
title Spatial Orientation and Wayfinding in Large Scale Virtual Spaces
source Presence: Teleoperators and Virtual Environments, 7 (2), pp. 101-107
summary Just as the Pathfinder used the lake and the oak tree to reconstruct his environment, so do we structure our environment with streets and houses, landmarks and guiding principles to aid spatial orientation and wayfinding. The basic process of navigation-extracting information, forming mental representations, and using that representation for route planning and moving about-transcends the physical elements of the environment itself. In practice, we use whatever the environment gives us to solve navigation problems as they arise, in the process, continually refining and updating our internal model of the external environment. Although the virtual environments we speak of may be vastly different in their appearance from the Pathfinder's world, the principles underlying spatial orientation and wayfinding in large-scale virtual spaces have many commonalities.
series journal paper
last changed 2003/04/23 15:50

_id 6cfc
authors Johnson Brian R. and Millet, Marietta S.
year 1998
title Development of a Case Study "Multi-Site" on the World Wide Web
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 223-232
doi https://doi.org/10.52842/conf.caadria.1998.223
summary Seeking to enhance the availability and quality of architectural case studies, we examine the web, believing that it may help to simplify authorship, distribution, and navigation of a catalog of case studies. A disk-based multi-media prototype from an earlier effort has been converted to the web and generalized to create a template. Warehousing and navigation of multiple case studies forms the main focus of the current project. Two existing models, monolithic web sites and web rings, are considered and rejected. A third approach is developed which promises to provide a low-budget low-overhead infrastructure within which to house an indefinite number of case studies, while permitting free-form browsing of the collection. The approach which we have developed creates what we call a "multi-site".
keywords Information Delivery Systems for Design, Cooperative Authorship, World Wide Web
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:52

_id a616
authors Mallot - Hanspeter, A. and Gillner, S.
year 1998
title Navigation and acquisition of spatial knowledge in a virtual maze
source Journal of Cognitive Neuro-Science, 10, pp. 445-463
summary Spatial behavior in humans and animals includes a wide variety of behavioral competences and makes use of a large number of sensory cues. Here we studied the ability of human subjects to search locations, to find shortcuts and novel paths, to estimate distances between remembered places, and to draw sketch maps of the explored environment; these competences are related to goal-independent memory of space, or cognitive maps. Information on spatial relations was restricted to two types: a visual motion sequence generated by simulated movements in a virtual maze and the subject's own movement decisions defining the path through the maze. Visual information was local (i.e., no global landmarks or compass information was provided). Other position and movement information (vestibular or proprioceptive) was excluded. The amount of visual information provided was varied over four experimental conditions. The results indicate that human subjects are able to learn a virtual maze from sequences of local views and movements. The information acquired is local, consisting of recognized positions and movement decisions associated to them. Although simple associations of this type can be shown to be present in some subjects, more complete configurational knowledge is acquired as well. The results are discussed in a view-based framework of navigation and the representation of spatial knowledge by means of a view graph.
series journal paper
last changed 2003/04/23 15:50

_id e1cb
authors Reddy, M., Leclerc, Y.G., Iverson, L., Bletter, N. and Vidimce, K.
year 1998
title Modeling the Digital Earth in VRML
source Technical Note no. 559, SRI International, Menlo Park
summary This paper describes the representation and navigation of large, multi-resolution, georeferenced datasets in VRML97. This requires resolving nontrivial issues such as how to represent deep level of detail hierarchies efficiently in VRML; how to model terrain using geographic coordinate systems instead of only VRML's Cartesian representation; how to model georeferenced coordinates to sub-meter accuracy with only single-precision floating point support; how to enable the integration of multiple terrain datasets for a region, as well as cultural features such as buildings and roads; how to navigate efficiently around a large, global terrain dataset; and finally, how to encode metadata describing the terrain. We present solutions to all of these problems. Consequently, we are able to visualize geographic data in the order of terabytes or more, from the globe down to millimeter resolution, and in real-time, using standard VRML97.
series report
last changed 2003/04/23 15:50

_id aa19
authors Rosenfeld, Y. and Shapira, A.
year 1998
title Automation of existing tower cranes: economic and technological feasibility
source Automation in Construction 7 (4) (1998) pp. 285-298
summary Tower cranes enjoy a long useful working life. Therefore, a vast population of cranes are still in use today that do not feature the advanced automation and sensor technologies such as those with which some of the new models are equipped. This paper examines the technological and economic feasibility of retrofitting existing tower cranes with semi-automatic devices for motion control. The proposed improvements are intended to enhance the cranes' efficiency and their capacity to meet the challenges of today's tightly scheduled construction projects. Based on work studies and analyses of craning cycles, the concept offered by the proposed improvements distinguishes between the long-distance navigation of the crane's hook and the fine maneuvering in the loading and unloading zones. The expected economic benefits resulting from the enhancement of the crane's performance, with regard to both types of motion, far exceed the cost of installing the various devices.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id ddss9801
id ddss9801
authors Achten, Henri and Leeuwen, Jos van
year 1998
title A Feature-Based Description Technique for Design Processes: A Case Study
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary In order to develop appropriate tools for decision support in design processes, it is necessary to found them on an understanding of design. Analytical techniques of design processes that have a direct relationship with tool development can enhance design support systems development. The paper focuses on a design support system in the VR-DIS research program. The aim of this research program is to develop insight in the architectural design process and to establish design tools for architectsworking in Virtual Reality. The basic approach for data modelling in VR in this research is based on an extension of the Feature Based Modelling paradigm taken from design in mechanical engineering. The computer model of the design in the system is a Feature-based model. This paper describes design processes in terms of changes in the Feature-based model of the design. For this purpose, a case of a house design is used. Drawings in the conceptual design phase up to the preliminary design phase arestudied. Each state of the drawings is described in terms of a Feature-model. Particular design actions such as creation of spaces, definition of architectural elements, and changes during the design process can be expressed in terms of changes in the Feature-model. Because of the use of Features, the changes can be formalised in the VR-DIS system. The description in terms of Features offers an analytical toolthat leads to a functional brief for design support tools. The paper ends with a discussion of implications and future work.
series DDSS
last changed 2003/11/21 15:15

_id ddssar0203
id ddssar0203
authors Alkass, Sabah and Jrade, Ahmad
year 2002
title A Web-Based Virtual Reality Model for Preliminary Estimates of Hi-Rise Building Projects
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Cost estimating of a construction project at its early stage is considered to be very important task since it will be used as a base to commit or otherwise not to commit funds to that project. Preparation of a reliableand realistic preliminary estimate to aid the decision makers to commit funds for a specific project is a complicated assignment. Traditional methods and operations produced unsatisfactory aid due to lack ofaccuracy especially in the pre-design stage of a project. This participates in the increase of percentage of bankruptcy in the construction industry, which has dramatically climbed up and ranked as 15 percent of thewhole bankruptcies claimed in Canada (Statistic Canada 1998). This paper presents a methodology for developing and a Web-based model to automate preliminary cost estimates for hi-rise buildings. This is achieved by integrating a database with design drawings in a Virtual Reality (VR) environment. The model will automatically generate preliminary estimates after modifying a 3D CAD drawing. It provides the user the option to visualize and simulate the drawing and its cost data through VR environment. Having done that, it will allow owners, architects and cost engineers to view a constructed building project, change its geometric objects and shapes, and accordingly generate a new conceptual cost estimate.
series DDSS
last changed 2003/11/21 15:15

_id ddss9803
id ddss9803
authors Arentze, T., Borgers, A. and Timmermans, H.
year 1998
title Extending spatial DSS with spatial choice models of multipurpose shopping trip behaviour
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Spatial choice or interaction models have been widely used in spatial DSS or customised GIS for analysing the impacts of retail location plans. The models typically used, however, do not account for spatial agglomeration effects on spatial choice behaviour. This study develops a model system for analysing the impacts of retail plans based on a choice model of multipurpose behaviour developed in earlier work. The model system is implemented in the spatial DSS called Location Planner. An empirical study demonstrates the empirical estimation and use of the model for analysing the impacts of an expansion of floor space in the major shopping centre of a middle-sized city in The Netherlands. The results indicate that agglomeration effects as predicted by the model can have substantial impacts on the performance of retail systems. Therefore, it is argued that when incorporated in a spatial DSS, the more complex models have the potential to improve the use of these systems for impact analysis.
series DDSS
last changed 2003/11/21 15:16

_id ddss9811
id ddss9811
authors Barbanente, A., Conte, E. and Monno, V.
year 1998
title Changing trends and approaches in human and computer modelling for social housing policies
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The paper discusses conceptual issues, goals and preliminary results of an on-going research which aims at building a Decision Support System for public housing environmental oriented maintenance and management in a city in Southern Italy, Bari. Traditional post-war Italian housing policies are compared with more recent approaches in the field, pointing out the change from quantitative, aggregated, more simple building problems and relatedapproaches to qualitative, differentiated, complex ones integrating social, economic and environmental dimensions with the aim of regenerating deteriorated residential areas. The paper claims for the need shift, both in the human and computer areas, from traditional quantitative models to new approaches able to manage also qualitative variables, temporal dynamics, emergencies, and intentionality, since they appear key aspects of the real world to be modelled. The housing estate of Bari and its needs of maintenance and management are examined, eliciting essential related knowledge using the interview technique. The clear orientation towards sustainable policies for urban regeneration, at a local, national, and Community level, is also considered. The innovative and collaborative nature of such policies and the attention to be paid to the social aspects ofthe problem require a complex DSS, integrating various kind of hypertexts, information systems and case-based fuzzy expert systems, whose main aims, functions, software and general organisation are outlined in the paper.
series DDSS
last changed 2003/11/21 15:16

_id ddss9806
id ddss9806
authors Besio, M., Frixione, M. and Pedemonte, O.
year 1998
title GIS technologies in the transfer of theknowledge project to the plan projectmultiple representation of the environmental spaces
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary An analysis is made of the relation between the conceptualand paradigmatic level of GIS technologies and the new forms of plan, whichmake environment the center of attention. The intention is to study newcriteria for zoning able to give contextual representations of theterritorial, environmental and landscape aspects of the geographical space,and also to study new legislative principles, able to establish integratedrules for theprojecting of soil uses, the safeguarding and recovery ofenvironmental systems and the tutelage and boosting of the landscape. The experimentation of GIS (Geographical Information System)technologies aims at the construction of systems helping to make decisionsfor the control of the environmental and landscape aspects of theterritory. An analysis is made of the ways in which there are formulated thedescriptions of the various aspects of the environment: the conceptsthrough which knowledge is expressed, the languages used forrepresentations, the cognitive models adopted. GIS technologies have made it possible to represent in an explicitmanner the paradigms underlying the various models of knowledge.Specifically, the following cognitive models have been developed:- ecological models of nature- ecological models of human settlement- ecological models of inhabitants’ mental perceptions
series DDSS
last changed 2003/11/21 15:16

_id 1beb
authors Coomans, M.K.D. and Timmermans, H.J.P.
year 1998
title A VR User Interface for Design by Features
source Timmermans (ed.) Proceedings of the 4th Conference on Design and Decision Support Systems in Architecture and Urban Planning, Maastricht
summary We present the design of a Virtual Reality based user interface (VR-UI). It is the interface for the VR-DIS system, a design application for the Building and Construction industry (VRDIS stands for Virtual Reality - Design Information System). The interface is characterised by a mixed representation of the task domain: an analogue "mock-up view" is being integrated with a descriptive "feature view". It uses a Fish Tank VR configuration which integrates the virtual objects in the designer's normal working environment. The issues underlying the design of the feature view are discussed, as well as the choice of input devices.
series other
last changed 2003/04/23 15:50

_id ddss9812
id ddss9812
authors Coomans, M.K.D. and Timmermans, H.J.P.
year 1998
title A VR-User Interface for Design by Features
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary We present the design of a Virtual Reality based user interface (VR-UI). It is the interface for the VR-DIS system, a design application for the Building and Construction industry (VRDIS stands for Virtual Reality - Design Information System). The interface is characterised by a mixedrepresentation of the task domain: an analogue “mock-up view” is being integrated with a descriptive “feature view”. It uses a Fish Tank VR configuration which integrates the virtual objects in the designer’s normal working environment. The issues underlying the design of the feature view are discussed, as well as the choice of input devices.
series DDSS
last changed 2003/08/07 16:36

_id 4233
authors Day, Alan K. and Radford, Antony D.
year 1998
title An Overview of City Simulation
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 183-192
doi https://doi.org/10.52842/conf.caadria.1998.183
summary The present state of development of city simulation is outlined, including the relationship between the physical city and the virtual city and the traditions and history which lies behind the development of computer simulations of cities.
keywords 3D City Modeling, Environmental Simulation, Geographic Information Systems, Cities, Urban Models
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:55

_id a15e
authors Dijkstra, J. and Timmermans, H.J.P.
year 1998
title Conjoint Analysis and Virtual Reality - A Review
source Timmermans (ed.), 4 Ih Design and Decision Support Systems in Architecture and Urban Planning Conference.
summary This paper describes a review of an ongoing research project which aims to develop a conjoint analysis and virtual reality (CA&VR) system as part of a design information system in virtual reality. The research project aims to develop a design system that can be used for interactive design and evaluation of design alternatives. A virtual environment model and dynamic virtual objects representing the different design aspects of interest can present a design. The different design aspects are called attributes. Each attribute level is a different state of the concerned virtual object. In the case of a virtual walk through a building design, the system can be viewed as a visual simulation of the environment. The CA&VR system has the potential advantage that individuals' preferences can be measured in designed hypothetical choice situations. As part of the ongoing research project, principles underlying the CA&VR system will be illustrated by simple examples. The status of this research project, both in retrospect and in prospect will be described.
series other
last changed 2003/04/23 15:50

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