CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 205

_id c549
authors Hall, T.
year 1998
title A Hypermedia format for development plans: A piolt study for Chelmsford
source Online Planning(May 1998): 3
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id c373
authors Baldwin, A.N., Austin, S.A., Hassan, T.M. and Thorpe, A.
year 1998
title Planning building design by simulating information flow
source Automation in Construction 8 (2) (1998) pp. 149-163
summary Successful project management requires the effective control of the design teams and the exchange of information between them for successful design management. This paper describes a methodology involving discrete event simulation that can help the planning and control of building design. Discipline-based information flow models of the building design process are used to define the activities of the simulation model, concentrating on the concept and schematic design stages. Factors such as task durations and resources are then allocated along with any specific constraints that are to be evaluated. The model predicts the outcomes of the specific scenario of information related events, including design schedules and resource histograms. The paper describes the development and validation of the simulation model and discusses its potential application during the planning and design phases of building projects. It is concluded that this approach could form the basis of a useful tool for design managers responsible for multidisciplinary building design work.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 1de5
authors Darken, R.P., Allard, T. and Achille, L.B.
year 1998
title Spatial Orientation and Wayfinding in Large Scale Virtual Spaces
source Presence: Teleoperators and Virtual Environments, 7 (2), pp. 101-107
summary Just as the Pathfinder used the lake and the oak tree to reconstruct his environment, so do we structure our environment with streets and houses, landmarks and guiding principles to aid spatial orientation and wayfinding. The basic process of navigation-extracting information, forming mental representations, and using that representation for route planning and moving about-transcends the physical elements of the environment itself. In practice, we use whatever the environment gives us to solve navigation problems as they arise, in the process, continually refining and updating our internal model of the external environment. Although the virtual environments we speak of may be vastly different in their appearance from the Pathfinder's world, the principles underlying spatial orientation and wayfinding in large-scale virtual spaces have many commonalities.
series journal paper
last changed 2003/04/23 15:50

_id 4266
authors Hong, Namhee Kim and Hong, Sunggul
year 1998
title Entity-Based Models for Computer-Aided Design Systems
source Journal of Computing in Civil Engineering -- January 1998 -- Volume 12, Issue 1, pp. 30-41
summary Integrated computer-aided design systems manage, communicate, and process the information created by and used in a variety of planning and design activities. Formal models of both the design product and thedesign process are important conceptual steps in the development of an integrated system. This paper outlines an entity-based approach for representing both design information and activities in a consistent way.The entity-based approach is based on the concepts of semantic data models (i.e., entity-based concepts) and related abstraction mechanisms. In this paper the concept of an entity that was originally applied todesign information has been extended to include design activities. That is, entity-based product and process models in this paper organize design information and activities into corresponding entities. The formalmodeling concepts developed in this paper can be used as consistent formal tools for describing and organizing design information and activities in the development of new integrated computer-aided designsystems.
series journal paper
last changed 2003/05/15 21:45

_id b796
authors Krishnamurthy, B.K., Tserng, H.-P., Schmitt, R.L., Russell, J.S., Bahia, H.U. and Hanna, A.S.
year 1998
title AutoPave: towards an automated paving system for asphalt pavement compaction operations
source Automation in Construction 8 (2) (1998) pp. 165-180
summary Asphalt pavement density from roller compaction is a crucial factor in ensuring satisfactory pavement performance. Proper and uniform compaction of the pavement mat is essential in achieving the desired final compacted density. There is a necessity to investigate existing pavement construction practices, and provide more cost-effective modifications to the current scenario. Automation of the paving operation can increase the efficiency and quality of the operation, lead to reductions in overall project costs and time, and enhance pavement life. A system can be developed through algorithmic planning and real-time guidance strategies, and the development of a semi-automated path-planning and real-time guidance system that aims towards automating the paving operation. This system accepts relevant paving project inputs, generates appropriate path plans for the compactor, performs a graphical visualization of the generated path plan, and offers real-time guidance capabilities using Global Positioning Systems (GPS) technology. This system, named AUTOPAVE (v1.0), was developed in Microsoft Visual Basic™ programming language and offers a user-friendly and interactive graphical interface. The proposed new system will incorporate state-of-the-art GPS technology to standardize paving operations that are more amenable to rigorous quality control, and can result in considerable reductions in cost and time involved in asphalt pavement construction projects. This system was tested on several actual paving projects, and many operational issues related to the functioning of the system were successfully overcome.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id e29c
authors McKinney, K. and Fischer, M.,
year 1998
title Generating, evaluating and visualizing construction schedules with CAD tools
source Automation in Construction 7 (6) (1998) pp. 433-447
summary Collaborative AEC technologies centering around component-based CAD models support architectural and structural perspectives. The construction perspective is often neglected because an important dimension for construction–time–is missing. Construction planners are forced to abstract CAD model building components into schedule models representing time. 4D-CAD (3D-CAD+time) removes this abstraction by linking a 3D building model and schedule model through associative relationships. Adding time to 3D-CAD models extends the use of CAD tools from the design phase to the construction phase. Although commercial 4D tools exist that allow planners to build 4D models and create graphic simulations of the construction process, these tools lack features to support analysis of these models, easy generation and manipulation of such models, and realistic visualizations of the construction process. This paper discusses these shortcomings, highlights requirements for CAD tools to support construction planning tasks, and describes our efforts to develop 4D tools that generate 4D+x models that more realistically represent the construction process.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id fbde
authors Veeramani, D., Tserng, H.P. and Russell, J.S.
year 1998
title Computer-integrated collaborative design and operation in the construction industry
source Automation in Construction 7 (6) (1998) pp. 485-492
summary The construction industry is emerging as the next frontier for computer-integrated technologies, just as the manufacturing industry did 25 years ago. More recently, the emergence of Internet–Intranet technologies is creating new mechanisms for collaborative design and operation that were previously impossible. The advances that have occurred in the manufacturing industry in the areas of collaborative design, intelligent process planning and computer-integrated manufacturing provide significant insights for formulating analogous paradigms for computer-integrated construction. However, in many aspects, the development of enabling technologies (for design, operation and decision-making) to achieve this transformation in the construction industry is not as trivial as repackaging existing technologies and tools that have been developed for the manufacturing industry. In this paper, we draw attention to some of the significant research opportunities and challenges that exist in these areas of collaborative design and computer-integrated construction, and outline some related researches at the University of Wisconsin-Madison.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 6a78
authors Chastain, Thomas and Elliott, Ame
year 1998
title Cultivating Design Competence: Online Support for the Beginning Design Studio
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 290-299
doi https://doi.org/10.52842/conf.acadia.1998.290
summary A primary lesson of a beginning design studio is the development of a fundamental design competence. This entails acquiring skills of integration, projection, exploration, as well as critical thinking–forming the basis of thinking “like a designer.” Plaguing the beginning architectural design student as she develops this competence are three typical problems: a lagging visual intelligence, a linking of originality with creativity, and the belief that design is an act of an individual author instead of a collaborative activity. We believe that computation support for design learning has particular attributes for helping students overcome these problems. These attributes include its inherent qualities for visualization, for explicitness, and for sharing. This paper describes five interactive multi-media exercises exploiting these attributes which were developed to support a beginning design studio. The paper also reports how they have been integrated into the course curriculum.
series ACADIA
email
last changed 2022/06/07 07:55

_id d44c
authors Cheng, N.
year 1998
title Digital Identity in the Virtual Design Studio
source Constructing Identity: the Associated Collegiate Schools of Architecture (ACSA) 56th Annual Meeting Proceedings, Cleveland, Ohio
summary Internet tools most effectively connect diverse groups when individuals involved experience vital human connections. Online strangers are pulled into a community in which they can see a friendly face in the crowded stream of information. Strong self expression engages an audience and can result in personal interactions which reward getting beyond the technology. A group of individual profiles can coalesce to give colorful definition to team biases, strengths and weaknesses. This paper examines how the expression of identity has been a critical factor in the success of Internet design collaborations. First, it provides context on how these projects can improve architectural education by increasing relevance. Second, it identifies opportunities for individual and team expression gathered from a series of annual international design exercises known as the Virtual Design Studio. Third, it explains strategies for fostering student expression and interaction. Finally, it cites areas for future investigation.
series other
last changed 2003/04/23 15:50

_id 744f
authors Conforti, Frank and Grabowski, Ralph
year 1998
title Microstation for AutoCad Users : A Bi-Directional Handbook
source Delmar Publishers Publishers Inc.
summary This book provides the last word on feature-by-feature comparisons of AutoCAD and MicroStation from the user's perspective. Each chapter presents a quick summary of a specific feature in AutoCAD, followed by the related feature in MicroStation. AutoCAD software users will find the book to be a great asset in transitioning from the AutoCAD environment to the MicroStation design environment. Conversely, the book is equally valuable for the MicroStation product user who needs to make the transition to AutoCAD. Thorough coverage of translating drawings between AutoCAD and MicroStation provides vital information for users working with both platforms. For the user who works with both products and for the user who wants to know more about the "other" software package, this is the book for you. An Online Companion™ allows users to access the Autodesk Press web site for information on job resources, professional organizations, updates and more.
series other
last changed 2003/02/26 18:58

_id c721
authors Dauner, J., Landauer, E. and Fraunhofer, I.
year 1998
title 3D Product Presentation Online: The Virtual Design Exhibition
source VRML 98 - Third Symposium on the Virtual Reality Modeling Language. S. N. Spencer. Monterey, CA, ACM: 57-62
summary VRML offers a high potential for product presentation: Instead of regarding flat, static pictures, configurable and animated 3D models embedded in entertaining environments provide a new way of product presentation. But seriously using VRML for this application domain means facing several challenges. We discuss these issues by using the Virtual Design Exhibition as a showcase. In this exhibition seven interior design companies show products with high aesthetic quality. We discuss how these aesthetics influence the VRML presentation and give some guidelines resulting from our experience. CR Categories and Subject Descriptors: H.5.1 [Information Interfaces and Presentation] Multimedia Information; Systems - Artificial realities H.5.2 [Information Interfaces and Presentation] User Interfaces - Screen design; I.3.6 [Computer Graphics] Methodology and Techniques - Interaction techniques
series other
last changed 2003/04/23 15:50

_id 5477
authors Donath, D., Kruijff, E., Regenbrecht, H., Hirschberg, U., Johnson, B., Kolarevic, B. and Wojtowicz, J.
year 1999
title Virtual Design Studio 1998 - A Place2Wait
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 453-458
doi https://doi.org/10.52842/conf.ecaade.1999.453
summary This article reports on the recent, geographically and temporally distributed, intercollegiate Virtual Design Studio based on the 1998 implementation Phase(x) environment. Students participating in this workshop had to create a place to wait in the form of a folly. This design task was cut in five logical parts, called phases. Every phase had to be finished within a specific timeframe (one day), after which the results would be stored in a common data repository, an online MSQL database environment which holds besides the presentations, consisting of text, 3D models and rendered images, basic project information like the descriptions of the phases and design process visualization tools. This approach to collaborative work is better known as memetic engineering and has successfully been used in several educational programs and past Virtual Design Studios. During the workshop, students made use of a variety of tools, including modeling tools (specifically Sculptor), video-conferencing software and rendering programs. The project distinguishes itself from previous Virtual Design Studios in leaving the design task more open, thereby focusing on the design process itself. From this perspective, this paper represents both a continuation of existing reports about previous Virtual Design Studios and a specific extension by the offered focus. Specific attention will be given at how the different collaborating parties dealt with the data flow and modification, the crux within a successful effort to cooperate on a common design task.
keywords Collaborative design, Design Process, New Media Usage, Global Networks
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id 2d0a
authors Hirschberg, Urs
year 1998
title Fake.Space - An Online Caad Community and a Joint Enquiry into the Nature of Space
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 281-290
doi https://doi.org/10.52842/conf.caadria.1998.281
summary fake.space was an elective CAAD course in which the (over 120) participating students were an online community. They jointly built up the fake.space node system, a database in which the individual contributions were linked and could be viewed and navigated through in various ways. The topics of the nodes were different aspects and concepts of space. The paper describes the conceptual as well as some technical aspects of this teaching experiment and evaluates its outcome.
keywords CAAD education, Collaborative Work, Database-Support, On-Line Community, Virtual Space, Narrative Structures
series CAADRIA
email
more http://space.arch.ethz.ch/ss97/
last changed 2022/06/07 07:50

_id acadia21_454
id acadia21_454
authors Kaiser, Kimball; Aljomairi, Maryam
year 2021
title DTS Printer: Spatial Inkjet Printing
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by S. Parascho, J. Scott, and K. Dörfler. 454-459.
doi https://doi.org/10.52842/conf.acadia.2021.454
summary Inkjet printing has become abundantly available to businesses, offi ces, and households ever since its commercialization in the late 1980s. Although roughly forty years have passed, the desktop printer is still limited to printing on thin fl at surfaces, mainly paper (Mills 1998). On the other hand, while larger fl atbed printing technology does offer printing on a wide-range of substrates of various thicknesses, it is limited to 2-axis printing and is mainly used for large scale commercial applications due to high machine costs.

Motivated by the ambition of printing on irregular surfaces of varied mediums, improving upon high price points of existing fl at-bed printing machines, and contributing to the public knowledge of distributed manufacturing, the Direct-To-Substrate (DTS) printer is an exploration into an integrated z-axis within inkjet printing. To realign a familiar technology used by many and hack it for the purposes of expanded capabilities, the DTS allows a user to manufacture a three-dimensional artifact and later print graphics directly upon said geometry using the same machine. To remain as accessible as possible, the DTS printer is a computer-numerically-controlled desktop machine made from common, sourceable hardware parts with a tool-changeable end effector, that currently accepts a Dremel tool as a router, and a hacked inkjet cartridge

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id 1c6b
authors Mase, K., Sumi, Y. and Nishimoto, K.
year 1998
title Informal conversation environment for collaborative concept formation
source Community Computing: Collaboration over Global Information Networks, eds. T. Ishida. John Wiley & Sons
summary This chapter focuses on facilitating the early stages of community formation. We spend a great deal of time every day in informal conversations, which are very important for the early stages of forming various kinds of communities. People engaged in conversation will not only share information, but also try to listen to and understand others, and as well as work together to find common objectives. In the early stages of forming the communities, agreement on a common concept through such a process is an essential element in the bonding of the group. Conversation environments on networked computers, e.g., via e-mail, online chat, and news groups, eliminate the spatial and temporal constraints of forming these communities but allow for the reuse of accumulated dialogs from previous interactions. Moreover, a computerized environment can directly support information sharing and mutual understanding. Conventional computerized conversation support systems, however, often force their users to follow some predetermined conversation model, prepared by designers beforehand. Thus, it can be difficult to apply these systems to informal conversations. We are developing a system called AIDE (Augmented Informative Discussion Environment) that facilitates our informal daily conversations. It does not require users to provide additional information in designated forms during a conversation, but rather it provides functionality to enhance and support the informal conversation. AIDE features three main functions: the discussion viewer, the conversationalist agent and the personal desktop. Using these functions, the participants can attain mutual understanding, crystallize ideas, and share common concepts. AIDE is considered to be not only a tool for supporting informal conversation but also useful Communityware, especially for facilitating the initial stage of community formation. This chapter first discusses a model of the group thinking process and applies it to community formation. Then, the structure of the AIDE system is presented using a few example conversations to illustrate how the AIDE system can support communication between people. AIDE displays potential as communityware.
series other
last changed 2003/04/23 15:14

_id 0453
authors McIntosh, Patricia G.
year 1998
title The Internet as Communication Medium and Online Laboratory For Architecture Research
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 151-157
doi https://doi.org/10.52842/conf.ecaade.1998.151
summary This case study documents the experiences of two courses recently conducted on the Internet. The courses are a sequence of core methods courses offered to post-professional degree architecture students studying in a Computer Aided Design concentration in a Master of Science program. In these courses the students use the Internet as a communication medium and as a research tool using the Virtual Reality Modeling Language (VRML). The VRML interface in the Web browser serves as an online laboratory and presents new opportunities for communication and for studying distributed computing in a multimedia and multidimensional environment.
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/09mcintosh/index.htm
last changed 2022/06/07 07:58

_id 9254
authors Wisneski, C., Ishii, H., Dahley, A., Gorbet, M., Brave, S., Yarin, B. and Yarin, P.
year 1998
title Ambient Displays: Turning Architectual Space into an Interface between People and Information
source Proceedings of International Workshop Cooperative Buildings (CoBuild '98), (Darmstadt, Germany, February 1998, pp. 22-32
summary We envision that the architectural space we inhabit will be a new form of interface between humans and online digital information. This paper discusses Ambient Displays: a new approach to interfacing people with online digital information. Ambient Displays present information within a space through subtle changes in light, sound, and movement, which can be processed in the background of awareness. We describe the design and implementation of two example Ambient Displays, the ambientROOM and Ambient Fixtures. Additionally, we discuss applications of Ambient Displays and propose theories of design of such interfaces based on our initial experiences.
series other
last changed 2003/04/23 15:50

_id 6967
authors Wong, R., Yeung, C. and Kan, C.
year 1998
title A Virtual Campus Kiosk
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 262-266
doi https://doi.org/10.52842/conf.ecaade.1998.262
summary This paper presents an Internet-based kiosk displaying the campus of the University of Hong Kong in a virtual reality environment. The objective is to construct an online guided-tour system for the campus and provide visitor information. The virtual campus indeed can be accessible through any Java-enabled WWW browser with VRML capability in addition to the kiosks. An automatic way-finding mechanism has also been implemented to help visitors to look up places within the campus. We will discuss the design of the enviroment, the construction of the 3D campus model, the techniques used to achieve reasonable navigation performance even on low-end systems, and the algorithm of the way-finding mechanism. The algorithm is based on graph theory to compute the shortest paths between any two locations inside the campus with various intelligent constraints.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/10wong/index.htm
last changed 2022/06/07 07:57

_id avocaad_2001_16
id avocaad_2001_16
authors Yu-Ying Chang, Yu-Tung Liu, Chien-Hui Wong
year 2001
title Some Phenomena of Spatial Characteristics of Cyberspace
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary "Space," which has long been an important concept in architecture (Bloomer & Moore, 1977; Mitchell, 1995, 1999), has attracted interest of researchers from various academic disciplines in recent years (Agnew, 1993; Benko & Strohmayer, 1996; Chang, 1999; Foucault, 1982; Gould, 1998). Researchers from disciplines such as anthropology, geography, sociology, philosophy, and linguistics regard it as the basis of the discussion of various theories in social sciences and humanities (Chen, 1999). On the other hand, since the invention of Internet, Internet users have been experiencing a new and magic "world." According to the definitions in traditional architecture theories, "space" is generated whenever people define a finite void by some physical elements (Zevi, 1985). However, although Internet is a virtual, immense, invisible and intangible world, navigating in it, we can still sense the very presence of ourselves and others in a wonderland. This sense could be testified by our naming of Internet as Cyberspace -- an exotic kind of space. Therefore, as people nowadays rely more and more on the Internet in their daily life, and as more and more architectural scholars and designers begin to invest their efforts in the design of virtual places online (e.g., Maher, 1999; Li & Maher, 2000), we cannot help but ask whether there are indeed sensible spaces in Internet. And if yes, these spaces exist in terms of what forms and created by what ways?To join the current interdisciplinary discussion on the issue of space, and to obtain new definition as well as insightful understanding of "space", this study explores the spatial phenomena in Internet. We hope that our findings would ultimately be also useful for contemporary architectural designers and scholars in their designs in the real world.As a preliminary exploration, the main objective of this study is to discover the elements involved in the creation/construction of Internet spaces and to examine the relationship between human participants and Internet spaces. In addition, this study also attempts to investigate whether participants from different academic disciplines define or experience Internet spaces in different ways, and to find what spatial elements of Internet they emphasize the most.In order to achieve a more comprehensive understanding of the spatial phenomena in Internet and to overcome the subjectivity of the members of the research team, the research design of this study was divided into two stages. At the first stage, we conducted literature review to study existing theories of space (which are based on observations and investigations of the physical world). At the second stage of this study, we recruited 8 Internet regular users to approach this topic from different point of views, and to see whether people with different academic training would define and experience Internet spaces differently.The results of this study reveal that the relationship between human participants and Internet spaces is different from that between human participants and physical spaces. In the physical world, physical elements of space must be established first; it then begins to be regarded as a place after interaction between/among human participants or interaction between human participants and the physical environment. In contrast, in Internet, a sense of place is first created through human interactions (or activities), Internet participants then begin to sense the existence of a space. Therefore, it seems that, among the many spatial elements of Internet we found, "interaction/reciprocity" Ñ either between/among human participants or between human participants and the computer interface Ð seems to be the most crucial element.In addition, another interesting result of this study is that verbal (linguistic) elements could provoke a sense of space in a degree higher than 2D visual representation and no less than 3D visual simulations. Nevertheless, verbal and 3D visual elements seem to work in different ways in terms of cognitive behaviors: Verbal elements provoke visual imagery and other sensory perceptions by "imagining" and then excite personal experiences of space; visual elements, on the other hand, provoke and excite visual experiences of space directly by "mapping".Finally, it was found that participants with different academic training did experience and define space differently. For example, when experiencing and analyzing Internet spaces, architecture designers, the creators of the physical world, emphasize the design of circulation and orientation, while participants with linguistics training focus more on subtle language usage. Visual designers tend to analyze the graphical elements of virtual spaces based on traditional painting theories; industrial designers, on the other hand, tend to treat these spaces as industrial products, emphasizing concept of user-center and the control of the computer interface.The findings of this study seem to add new information to our understanding of virtual space. It would be interesting for future studies to investigate how this information influences architectural designers in their real-world practices in this digital age. In addition, to obtain a fuller picture of Internet space, further research is needed to study the same issue by examining more Internet participants who have no formal linguistics and graphical training.
series AVOCAAD
email
last changed 2005/09/09 10:48

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