CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 553

_id 0b03
authors Horváth, I., Vergeest, J.S.M., Broek, J.J., Rusák, Z. and De Smit, B.
year 1998
title Tool profile and tool path calculation for free-form thick-layered fabrication
source Computer-Aided Design, Vol. 30 (14) (1998) pp. 1097-1110
summary In several application fields, large sized, free-form objects of various soft materials are widely used. Available layered prototyping technologies cannot be applied forfabrication of these kinds of objects due to size limitations. The authors have developed a novel approach of layered manufacturing that is the most appropriate forphysical concept modeling. This paper presents the algorithms for geometrically-based modeling of the profile curve of the flexible blade tool. It also describes thealgorithm for direct slicing of the CAD model. The second part of the paper deals with the algorithms for slicing, tool positioning and tool path calculation. On thefront surfaces of the layers G2, quasi G1 continuity can be implemented at the transition from one layer to another. In the circumferential direction G0 continuityexists.
keywords Layered Manufacturing, Cutter Path Generation, Cutter Profiles, Hermite Interpolation
series journal paper
last changed 2003/05/15 21:33

_id ddssar0203
id ddssar0203
authors Alkass, Sabah and Jrade, Ahmad
year 2002
title A Web-Based Virtual Reality Model for Preliminary Estimates of Hi-Rise Building Projects
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary Cost estimating of a construction project at its early stage is considered to be very important task since it will be used as a base to commit or otherwise not to commit funds to that project. Preparation of a reliableand realistic preliminary estimate to aid the decision makers to commit funds for a specific project is a complicated assignment. Traditional methods and operations produced unsatisfactory aid due to lack ofaccuracy especially in the pre-design stage of a project. This participates in the increase of percentage of bankruptcy in the construction industry, which has dramatically climbed up and ranked as 15 percent of thewhole bankruptcies claimed in Canada (Statistic Canada 1998). This paper presents a methodology for developing and a Web-based model to automate preliminary cost estimates for hi-rise buildings. This is achieved by integrating a database with design drawings in a Virtual Reality (VR) environment. The model will automatically generate preliminary estimates after modifying a 3D CAD drawing. It provides the user the option to visualize and simulate the drawing and its cost data through VR environment. Having done that, it will allow owners, architects and cost engineers to view a constructed building project, change its geometric objects and shapes, and accordingly generate a new conceptual cost estimate.
series DDSS
last changed 2003/11/21 15:15

_id f448
authors Hermann, M., Kohler, N., Koenig, H. and Luetzkendorf, T.
year 1998
title CAAD System with Integrated Quantity Surveying, Energy Calculation, and LCA
source Proceedings: Green Building Challenge 98, Vancouver, Canada. Vol. 2, 68 - 75
summary In the framework of the German LEGOE project, an integrated tool is developed for computer aided architectural design (CAAD), quantity surveying (catalogue of building elements), life cycle cost calculation and estimation (construction and refurbishment), direct energy consumption (heating, hot-water, electri-city) and environmental impact assessment (mass flows and effect oriented evaluation). During the design process the architect works in his usual CAAD environment with building elements (e.g. one m2 of outer wall) which in turn are composed of detailed construction specifications, energy and mass flow coefficients and cost data. These elements are part of an independent catalogue of elements with all their relevant data. The different application programs use the same basic data and write the specific results into a project-specific database called a PDB which allows the comparison of these data to reference data from other projects. Evaluation and visualisation programs refer to the PDB only.
series other
last changed 2003/04/23 15:50

_id 50a1
authors Hoffman, Donald
year 1998
title Visual Intelligence
source Norton Publishing, New York
summary After his stroke, Mr. P still had outstanding memory and intelligence. He could still read and talk, and mixed well with the other patients on his ward. His vision was in most respects normal---with one notable exception: He couldn't recognize the faces of people or animals. As he put it himself, "I can see the eyes, nose, and mouth quite clearly, but they just don't add up. They all seem chalked in, like on a blackboard ... I have to tell by the clothes or by the voice whether it is a man or a woman ...The hair may help a lot, or if there is a mustache ... ." Even his own face, seen in a mirror, looked to him strange and unfamiliar. Mr. P had lost a critical aspect of his visual intelligence. We have long known about IQ and rational intelligence. And, due in part to recent advances in neuroscience and psychology, we have begun to appreciate the importance of emotional intelligence. But we are largely ignorant that there is even such a thing as visual intelligence---that is, until it is severely impaired, as in the case of Mr. P, by a stroke or other insult to visual cortex. The culprit in our ignorance is visual intelligence itself. Vision is normally so swift and sure, so dependable and informative, and apparently so effortless that we naturally assume that it is, indeed, effortless. But the swift ease of vision, like the graceful ease of an Olympic ice skater, is deceptive. Behind the graceful ease of the skater are years of rigorous training, and behind the swift ease of vision is an intelligence so great that it occupies nearly half of the brain's cortex. Our visual intelligence richly interacts with, and in many cases precedes and drives, our rational and emotional intelligence. To understand visual intelligence is to understand, in large part, who we are. It is also to understand much about our highly visual culture in which, as the saying goes, image is everything. Consider, for instance, our entertainment. Visual effects lure us into theaters, and propel films like Star Wars and Jurassic Park to record sales. Music videos usher us before surreal visual worlds, and spawn TV stations like MTV and VH-1. Video games swallow kids (and adults) for hours on end, and swell the bottom lines of companies like Sega and Nintendo. Virtual reality, popularized in movies like Disclosure and Lawnmower Man, can immerse us in visual worlds of unprecedented realism, and promises to transform not only entertainment but also architecture, education, manufacturing, and medicine. As a culture we vote with our time and wallets and, in the case of entertainment, our vote is clear. Just as we enjoy rich literature that stimulates our rational intelligence, or a moving story that engages our emotional intelligence, so we also seek out and enjoy new media that challenge our visual intelligence. Or consider marketing and advertisement, which daily manipulate our buying habits with sophisticated images. Corporations spend millions each year on billboards, packaging, magazine ads, and television commercials. Their images can so powerfully influence our behavior that they sometimes generate controversy---witness the uproar over Joe Camel. If you're out to sell something, understanding visual intelligence is, without question, critical to the design of effective visual marketing. And if you're out to buy something, understanding visual intelligence can help clue you in to what is being done to you as a consumer, and how it's being done. This book is a highly illustrated and accessible introduction to visual intelligence, informed by the latest breakthroughs in vision research. Perhaps the most surprising insight that has emerged from vision research is this: Vision is not merely a matter of passive perception, it is an intelligent process of active construction. What you see is, invariably, what your visual intelligence constructs. Just as scientists intelligently construct useful theories based on experimental evidence, so vision intelligently constructs useful visual worlds based on images at the eyes. The main difference is that the constructions of scientists are done consciously, but those of vision are done, for the most part, unconsciously.
series other
last changed 2003/04/23 15:14

_id 6397
authors Marx, John
year 1998
title A Proposal for Alternative Methodologies in Teaching Digital Design
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 58-73
doi https://doi.org/10.52842/conf.acadia.1998.058
summary Computers have the potential to radically change the process of architectural design, and match more closely the formal aspirations of contemporary designers. What, then, should be the direction educators take in response to the opportunities created by the use of computers in the design process? There are, perhaps, two obvious methods of teaching Digital Design at a university level; a course adjunct to a design studio, or a course offered independently of a design studio. The computer is a facilitator of design ideas, but by itself, is not a creator of content. The primary responsibility of the design studio is the creation of content. It is the implementation of theory and critical analysis which should be the core concern of studio instruction. Given the limited time students are exposed to design studio it would seem appropriate, then, that the digital tools, which facilitate the design process, be taught separately, so as not to dilute the design studios importance. Likewise, this separation should allow the student to concentrate attention on Digital Design as a comprehensive process, beginning with initial massing studies and ending with high resolution presentation drawings. The burden of learning this new process is difficult as well as time consuming. Students are generally struggling to learn how to design, much less to design on the computer. In addition, the current lack of digital skills on the part of design faculty makes it difficult to create a level of consistency in teaching digital design. Compounding these problems is the cost to architectural departments of providing hardware and software resources sufficient to have a computer on every studio desk.
series ACADIA
email
last changed 2022/06/07 07:59

_id 41
authors Peh, Calvin and Noble, Douglas
year 1998
title The Design of Computer Working and Teaching Environments
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 310-315
summary It is undeniable that the computer has affected every aspect of our lives. Many people work with computers on a daily basis, from writing e-mail or simply browsing the internet to hours of serious modeling and drafting for those in the architecture field. As we spend more time working with computers, research into improving computer teaching and working environments becomes more important. For those working in an architecture office, it almost certain that a major part of the day will be spent in front of a computer drafting. This research provides a preliminary set of guidelines that can be applied in the design of computer working/teaching environments. The on-going research is focussed in creating facilities geared toward user comfort and productivity and improving teaching environments. It covers issues regarding the position and orientation of the room, lighting aspect (including natural and artificial light), acoustics, user visual comfort, psychrometric conditions, furnishings, and the adaptability of the space for future changes. The project includes analysis of existing examples of computer-lecture rooms, noting the problems and suggesting improvements.
series SIGRADI
email
last changed 2016/03/10 09:57

_id e174
authors Simondefti, Alvise
year 1998
title Rapid Prototyping Based Design: Creation of a Prototype Environment to Explore Three Dimensional Conceptual Design
source Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 189-203
summary Much research and several papers have been written in the field of Rapid Prototyping by engineers with a focus on its capability to increase design and manufacturing process and performances. However only few have addressed the use of Rapid Prototyping in the early stages of the design process. Recently with designers using this technology, a new role is beginning to delineate. This paper looks at Rapid Prototyping as a tool for design thought. All design experiments were conducted by the author working in team with design student colleagues. The experiments focussed on non-trivial design problems and were conducted in parallel with the research on the tools used. The design was inspired by questions raised by the research and similarly the research questions were informed by the development of the design. The first section attempts a summary of technical evaluations by the author of selected rapid prototyping based design environments where the experiments occurred. This section reflects the point of view of the operator. The five environment selected are ordered according to their increasing level of sophistication. By providing an account of several experiments, the second part of the paper highlights the areas of the early stages of design where rapid prototyping appeared to be a unique tool in providing valuable feedback to the designer.
series plCAD
email
more http://www.sd.polyu.edu.hk/
last changed 1999/04/08 17:23

_id a136
authors Blaise, J.Y., Dudek, I. and Drap, P.
year 1998
title Java collaborative interface for architectural simulations A case study on wooden ceilings of Krakow
source International Conference On Conservation - Krakow 2000, 23-24 November 1998, Krakow, Poland
summary Concern for the architectural and urban preservation problems has been considerably increasing in the past decades, and with it the necessity to investigate the consequences and opportunities opened for the conservation discipline by the development of computer-based systems. Architectural interventions on historical edifices or in preserved urban fabric face conservationists and architects with specific problems related to the handling and exchange of a variety of historical documents and representations. The recent development of information technologies offers opportunities to favour a better access to such data, as well as means to represent architectural hypothesis or design. Developing applications for the Internet also introduces a greater capacity to exchange experiences or ideas and to invest on low-cost collaborative working platforms. In the field of the architectural heritage, our research addresses two problems: historical data and documentation of the edifice, methods of representation (knowledge modelling and visualisation) of the edifice. This research is connected with the ARKIW POLONIUM co-operation program that links the MAP-GAMSAU CNRS laboratory (Marseilles, France) and the Institute HAiKZ of Kraków's Faculty of Architecture. The ARKIW programme deals with questions related to the use of information technologies in the recording, protection and studying of the architectural heritage. Case studies are chosen in order to experience and validate a technical platform dedicated to the formalisation and exchange of knowledge related to the architectural heritage (architectural data management, representation and simulation tools, survey methods, ...). A special focus is put on the evolution of the urban fabric and on the simulation of reconstructional hypothesis. Our contribution will introduce current ARKIW internet applications and experiences: The ARPENTEUR architectural survey experiment on Wie¿a Ratuszowa (a photogrammetrical survey based on an architectural model). A Gothic and Renaissance reconstruction of the Ratusz Krakowski using a commercial modelisation and animation software (MAYA). The SOL on line documentation interface for Kraków's Rynek G_ówny. Internet analytical approach in the presentation of morphological informations about Kraków's Kramy Bogate Rynku Krakowskiego. Object-Orientation approach in the modelling of the architectural corpus. The VALIDEUR and HUBLOT Virtual Reality modellers for the simulation and representation of reconstructional hypothesis and corpus analysis.
series other
last changed 2003/04/23 15:14

_id 0272
authors Kokosalakis, Jen
year 1998
title Remote File Sharing for Community-led Local Agenda 21 Sustainability with Internet, Intranets and VideoConferencing
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 116-122
doi https://doi.org/10.52842/conf.ecaade.1998.116
summary This paper considers new opportunities for ease of remote file sharing through the Internet, Intranets and VideoConferencing, as facilitating opportunities for informed consumer intervention and greater accountability of the design. A remote file sharing experiment, [through a VideoConference link], of a 3D CAD estate model, collaboratively developed with a local resident?s association, is discussed. A different example looks at use of the Internet route by a small practice in the North West, developing QuickTime and QuickTimeVirtual Reality files for remote distribution and collaboration. The value of the full building object-orientated, data based model, [incorporating all related data and decisions from conception, client participation, project and facilities and life time management], is seen to offer an excellent vehicle for illustrating, negotiating and recording decisions. New international CAD standards for remote transfer and file sharing bring ease of use into the arena. Associated peripherals for remote file sharing through both Internet and video/teleconferencing, point to a transformation in the way we collaborate in the future. Signs from a broad band of businesses indicate that there is a clear understanding [in some circles] of the potential and the specific orientation of Web targeting, people-networking and dialogue. The key change is that those who understand this, build on the particular opportunity to contact and relate with any community of interest and to develop dialogue in a deeper, closer manner. So, we can see a strange phenomenon that the remoteness can actually bring a closeness of a new kind, as communities explore common interests. The paper considers how this may be the key to involving thousands of residents in a well-recorded dialogue, so bringing improved opportunities for meeting European standards in public accountability and community involvement in the development of Local Agenda 21 sustainability strategies.
series eCAADe
email
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/39kokosalakis/index.htm
last changed 2022/06/07 07:51

_id 63d1
authors Rapid Prototyping Group Rapid Design and Manufacture Centre (RDM), Ryder, G., Ion, B., Green, G., Harrison, D. and Wood, Bruce
year 2002
title Rapid design and manufacture tools in architecture
source Automation in Construction 11 (3) (2002) pp. 279-290
summary The continuing development of Rapid Prototyping technologies and the introduction of Concept Modelling technologies means that their use is expanding into a greater range of applications. The primary aim of this paper is to give the reader an overview of the current state of the art in Layered Manufacturing (LM) technology and its applicability in the field of architecture. The paper reports on the findings of a benchmarking study, conducted by the Rapid Design and Manufacturing (RDM) Group in Glasgow [G.J. Ryder, A. McGown, W. Ion, G. Green, D. Harrison, B. Wood, Rapid Prototyping Feasibility Report, Rapid Prototyping Group, Glasgow School of Art, 1998.], which identified that the applicability of LM technologies in any application can be governed by a series of critical process and application specific issues. A further survey carried out by the RDM group investigated current model making practice, current 3D CAD use and current use of LM technologies within the field of architecture. The findings are then compared with the capabilities of LM technologies. Future research needs in this area are identified and briefly outlined.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 497c
authors Savage, J., Miles, C., Moore, C. and Miles, J.
year 1998
title The interaction of time and cost constraints on the design process
source Design Studies, 19[2]: 217-233, Apr
summary This paper reports an experimental study investigating the influence of both `external' and `task inherent' constraints on simple design tasks. Subjects were required to complete each of 3 tasks in one of 4 conditions. The conditions comprised a control condition (no time or cost constraints imposed), a time constrained condition, a cost constrained condition and a time and cost constrained condition. The tasks required subjects to build structures predominantly from sheets of A4. For example, task one required subjects to `create a self supporting structure, which has a minimum height of 19 cm.' The pattern of results showed that the constraints of time and cost affected the design process both independently and in combination. In addition, the range of designs, completion times, and design costs were all affected differentially.
series journal paper
last changed 2003/04/23 15:50

_id b335
authors Bayle, E., Bellamy, R., Casaday, G., Erickson, T., Fincher, S., Grinter, B., Gross, B., Lehder, D., Marmolin, H., Moore, B., Potts, C., Skousen, G. and Thomas, T.
year 1998
title Putting It All Together: Towards a Pattern Language for Interaction Design Reports
source ACM SIGCHI Bulletin 1998 v.30 n.1 pp.17-23
summary Pattern languages are representations that have been used in architecture and urban design for about twenty years. They focus on the interaction between physical form and social behavior, and express design solutions in an understandable and generalizable form. But pattern languages are not simply set of patterns intended to be universally applied; instead, they are actually meta-languages which, when used in a particular situations, generate situated design languages. This report describes a CHI 97 workshop which explored the utility of pattern languages for interaction design. We discuss the workshop's rationale, the structure and process of the workshop, and some of the workshop's results. In particular, we describe some patterns developed as part of the workshop, and our consequent reflections on the use of patterns and pattern languages as lingua franca for interaction design. This report concludes with a bibliography on pattern languages and related matters that spans architecture, software design, and organizational design.
series other
last changed 2002/07/07 16:01

_id sigradi2004_487
id sigradi2004_487
authors Bob Martens
year 2004
title Cumincad Hacks
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary CUMINCAD (CUMulative INdex of papers on CAD) was created in 1998 and since then hundreds of users working in the field of CAAD have been taken advantage of this Digital Library. The number of recorded entries is currently over 6.600, from which a substantial part also provide a full paper in PDF-format. The effort is part of a portal solution: for example CUMINCAD archives English CAAD-related publications; CUMINCAD.ES focuses on publications in Spanish. A search in these Digital Libraries is as simple as in Google, but with the help of the following instructions, more valuable information could potentially be retrieved and this defines the goal of this paper. In other words: How to get more out of CUMINCAD and CUMINCAD.ES?
series SIGRADI
email
last changed 2016/03/10 09:47

_id b037
authors Brusasco, P.L., Caneparo, L., Carrara, G., Fioravanti, A., Novembri, G. and Zorgno, Anna Maria
year 2000
title Computer Supported Design Studio
source Automation in Construction 9 (4) (2000) pp. 393-408
summary The paper presents the ongoing experimentation of a Computer Supported Design Studio (CSDS). CSDS is part of our continuing effort to integrate computers and networks in the design studio. We recognise three corner stones to CSDS: memory, process and collaboration. They offer a framework for the interpretation of the pedagogical aspects of the teaching of architectural design in relation to the innovations produced by information and communication technologies. The theme of the 1998 CSDS is a railway station in Turin, Italy, to be incorporated in a reorganised rail transport system. The choice of this theme emphasises the realistic simulation aspects of the studio, where technical problems need to be interpreted from an architectural point of view.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id caadria2006_617
id caadria2006_617
authors CHING-CHIEN LIN
year 2006
title A GREATER SENSE OF PRESENCE: SPATIAL INTERFACE IN VR CAVE
source CAADRIA 2006 [Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia] Kumamoto (Japan) March 30th - April 2nd 2006, 617-619
doi https://doi.org/10.52842/conf.caadria.2006.x.j1m
summary Virtual environments are three–dimensional spaces presented visually. They combine the user’s experience and sense of 'being there' in the virtual environment. Presence is a central element of virtual reality that it is seen as a part of its definition (Steuer, 1992). Direct interactions between participants and the virtual environment generate a more enhanced sense of immersion, thus making the participants feels they are part of that environment (Witmer & Singer, 1998).
series CAADRIA
email
last changed 2022/06/07 07:50

_id 38
authors Combes., Leonardo and Saito, Keiko
year 1998
title Exploracion de Alternativas Formales de Edificios Ortogonales (Exploration of Formal Alternatives of Orthogonal Buildings)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 286-291
summary The shape of buildings determines the relationships between the contained spaces with the contained activities. As shapes are represented by their perimeter, the form and the length of building perimeters is of particular interest to architectural design. This paper presents a short computer program oriented to the exploration of modular floor plans related to their perimeter. The characteristics of a class of orthogonal configurations called polyminoes has been taken as a basis for the programming work. Polyminoes are briefly presented in the first part of the paper as well as some data concerning their geometrical structure. The operation of the computer program illustrated by some working examples, is described in the last part of the paper. The results obtained can be used for comparison between alternative shapes. Additional information about these modular shapes is given together with every particular form so as to ease the evaluation task. In these terms the program must be seen as a tool of assessment rather than as a designing procedure.
series SIGRADI
email
last changed 2016/03/10 09:49

_id ddss9813
id ddss9813
authors Cordan, Ozge and Besgen, Asu
year 1998
title No Times But Principles, A Case Study From Priene, Anatolia
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary To emphasise the reusing of the local identities and cultural effects on contemporary designs, this paper is believed to have an important role for architects and for further designs. In this paper design theories in 1000's BC from Priene is held. The theories in urban and architectural design took place. From the intersection point of Ancient Greek and Western Anatolia, a city named "Priene" is chosen as a point of view because of its speciallocation on the Aegean Sea Coasts; Asia Minor and its design principles on urban and housing scale which were used during 1000's and are still common. Also, in this paper, an analysis is done on urban and housing scale. The analysis has two main parts. In the first part, the important buildings in Priene and their settlement decisions take part. And in the second part, the houses of Priene are explained. The general outputs of the study can be put under two titles: urbanism and architecture. In terms of urbanism, those features of a city image reflecting onto today’s world have been examined and the city of Priene has been analysed in the content of Lynch’s elements ensuring formation of a city image. In terms of architecture, results obtained have been separately examined in the content of today’s architecture as public buildings reflecting unique characteristics of Hellenistic architecture and as settlements. In short, the result that it is wished to reach in terms of city scale of the city of Priene in this study isthe expression of the essence of the historical heritage using a modern language to ensure historical continuity.
series DDSS
last changed 2003/08/07 16:36

_id ec84
authors Cote, Pierre
year 1999
title Québec City Churches
source ACADIA Quarterly, vol. 18, no. 1, pp. 13-14
doi https://doi.org/10.52842/conf.acadia.1999.013
summary The following pictures come from a work in progress at the School of Architecture of Laval University, done in collaboration with the "Centre de développement économique et urbain de la Ville Québec" (CDEU). The 3D models from which the pictures were generated, have been created by students at the School of architecture (part of this work is illustrated). The project started at the beginning of the summer 97 by the modeling competition of Notre-Dame-de-Grâce Church, located in Québec City Saint-Sauveur neighborhood. The works continued during the summers of 1997 and 1998 and will resume this summer. To date, this ongoing project has given to nine students the opportunity to model 19 churches to a level of details useful to professionals.
series ACADIA
email
last changed 2022/06/07 07:56

_id 27
authors De Gregorio, R., Carmena, S., Morelli, R.D., AvendaÒo, C. and Lioi, C.
year 1998
title La Construccion del Espacio del Poder. Museo de la Casa Rosada (The Construction of the Space of Power. Museum of the "Casa Rosada" (Argentinean Presidential House))
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 212-217
summary The present work is part of the exposition "Francesco Tamburini, La ConstrucciÛn del Espacio del Poder I", exhibited in Rivadavia Cultural Center ( Rosario city), and in Casa Rosada Museum during 1997. The Exposition is based on an investigation program of the space that involves Casa Rosada, determining this space as the first piece of its collection. In 1995, when a group of argentines where visiting the picture gallery Pianetti (Jesi, Italy) there have been found some watercolours of Francesco Tamburini (1846-1890), planner of the main faÁades of the Government and author of many works. These watercolours have great value for architecture, and unknown by public, they have been the starting point of the Exposition. Among these argentines was Roberto De Gregorio architect, historian teacher of this school of architecture, and in charge of the historical investigation. C.I.A.D.'s specific work consists in converting in digital data Casa Rosada's faÁades. The two first stages, already completed, finished on the digital data conversion of facades, in front of Plaza de Mayo and Rivadavia street, with presidential access esplanade. Actually the work is centred on the two facades left and on the elaboration of an electronic model for the edition of a CD-ROM containing the information of the exposition.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 0374
authors De Vecchi, Antonio and Navarra, Laura
year 1998
title Verification of Building Assemblage Compatability
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 234-238
doi https://doi.org/10.52842/conf.ecaade.1998.234
summary A computer program is being elaborated as an aid in designing assembled parts whose assembly presents high degrees of complexity. The newly created program, once incorporated in the CAD sector to increase its potential applications, will facilitate the analysis of reciprocal relationhips between pieces of the assemblage; this will enhance optimum decision-making in terms of geometric and functional characteristics with respect to the previously conceived assembly sequence. The program will automatically create images in three different ways: instantaneous images of assembly stages for each piece of the assembled part; exploded axonometric view of the whole structure with indications of necessary procedures for inserting or connecting the assembled part;sequenced procedures for connecting the assembled part. The different methods of visualization listed above will allow for project verification of the part by means of simultaneous visual analysis of the images and rapid updating should any changes in their properties arise. These types of visualization include simulations of piece by piece assemblage, which will facilitate an "optimal assemblage", meaning a set of components which are assembled in a specific sequence according to their "structural compatibility" and taking into consideration "particular assembly requirements".
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/28de_vecchi/index.htm
last changed 2022/06/07 07:55

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