CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id cc20
authors Kensing, Finn
year 1998
title Participatory Design: Issues and Concerns
source Computer Supported Cooperative Work (CSCW) 7(3): 167-185; Jan 1998
summary We characterize Participatory Design (PD) as a maturing area of research and as anevolving practice among design professionals. Although PD has been applied outside of technologydesign, here we focus on PD in relation to the introduction of computer-based systems at work.We discuss three main issues addressed by PD researchers; the politics of design; the nature ofparticipation; and method, tools and techniques for participation. We also report on the conditionsfor the transfer of “PD results” to workers, user groups, and design professionals that have characterizedPD over time and across geopolitical terrains. The topic of the sustainability of PD within anorganizational context is also considered. The article concludes with a discussion of common issuesexplored within PD and CSCWand frames directions for a continuing dialogue between researchersand practitioners from the two fields. The article draws on a review of PD and CSCW literatures aswell as on our own research and practical experiences.
keywords CSCW; Design Professionals; Participatory Design; Politics of Design; Sustainability
series other
email
last changed 2002/07/07 16:01

_id ddss9861
id ddss9861
authors Leusen, M. van and Mitossi, V.
year 1998
title A practical experiment in representation and analysis of buildings
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The TYPOLOGY project was set up by the Dutch Government Building Agency (GBA) to explore computerised representations of buildings that allow analysis of various aspects of their performance. So far this project produced the RF-model, an abstract computerised representation.Physical elements of the building are not represented as such, only individual spaces and boundary segments along which they are adjacent are represented explicitly. Spaces can have any number of functional properties such as the general category of floor area they are included in, the activities they accommodate, or the particular safety compartment or circulation system they belong to. Similarly, boundary segments may, for example, provide access or view, may be included in a particularcategory, such as interior walls, or in a safety or security barrier.The RF-model enabled the presentation and quantitative analysis of design proposals for large and complex buildings such as courts of justice and prison buildings. The model is also used in a multiaspect analysis of a series of recently erected Dutch prison buildings. We expect that these first results will develop into a rich and professional precedent-based system, to be used in the early stages of design. The strategic goal of the project is to derive from the accumulated models and their analysis a more general understanding of the relations between a building’s actual characteristics and various aspects of its performance.
series DDSS
last changed 2003/08/07 16:36

_id d166
authors Shin, Yongjae and Han, Soon-Hung
year 1998
title Data enhancement for sharing of ship design models
source Computer-Aided Design, Vol. 30 (12) (1998) pp. 931-941
summary Within a shipyard, many designers each having their own design objective cooperate in a complex design situation where a variety of software tools run on differenthardware platforms. The exchange of design data models among these heterogeneous CAD systems is a difficult task because the systems involved have different datastructures optimized for their own functions. CAD geometric models are represented by different schemes such as 2D graphic entities, 3D wireframe, 3D surface model,and solid B-Rep/CSG model. A data exchange usually requires topological modifications of CAD data. This paper presents a strategy of CAD data enhancement for thepurpose of data exchange that includes topological changes of geometric models. As a practical example, a shipbuilding product model with shipbuilding features isimplemented according to the STEP methodology. Its geometric data is enhanced through a non-manifold modeler to a data set valuable to downstream applications suchas a FEM solver or a detail design system. The ACIS modeler that supports a non-manifold data structure is used for low-level geometric operations.
keywords CAD Data Exchange, STEP, Feature, Non-Manifold Model, Ship Structure
series journal paper
last changed 2003/05/15 21:33

_id 253a
authors Snyder, James Daniel
year 1998
title Conceptual modeling and application integration in CAD: the essential elements
source Camegie Mellon University, School of Architecture, Pittsburgh
summary A research focus in design research has been the exchange of information between different participants in the design process. While information system automation has occurred in various areas, known as islands of informafion, significant software integration has yet to emerge. A current belief among researchers in this area is that support for information sharing will require shared resources, and more specifically, shared descriptions of the information to be exchanged. If buildings are viewed as a product, the notion of a product and process modeling system ought to support the electronic exchange of information between various design process participants. While significant research has been done, no consensus has emerged as to a satisfactory solution to design information exchange. Many important contributions have been discovered, however, no overall strategy has emerged that embraces both the research issues as well as the practical issues surrounding information exchange. To address the above issues in a specific context, a series of experiments were conducted utilizing a prototype modeling framework that supports product modeling via the Object Model Language (Om). The results of these experiments along with a literature survey allowed for a comprehensive set of product/process modeling requirements. The resulting requirements were then formalized into a product /process modeling environment that includes a modeling language called SPROUT (supported by a compiler) and an associated software architecture that can be targeted toward many different hardware and software platforms. A particularly unique capability supported in this environment is formal support for integrating existing software systems. Given a schematic description in SPROUT, a formal specification can be used to generate computer programs that provably map data to and from the application program.
series thesis:PhD
last changed 2003/02/12 22:37

_id 9
authors Stipech, Alfredo
year 1998
title Un Nuevo Horizonte Arquitectonico, Productivo e Intelectual (A New Architectural, Productive and Intelectual Horizon)
source II Seminario Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings / ISBN 978-97190-0-X] Mar del Plata (Argentina) 9-11 september 1998, pp. 76-83
summary This work presents the pedagogical experience of a Design Workshop that investigated the impact of the digital and analogic means on the architectonic design process This work was based on the research of Dr. Arch. Julio BermÝdez who also directed this workshop in 1997. This class was part of the Training Program organized by the "Centro de Informatica y Diseho" (CID) at the "Universidad Nacional del Litoral" FADU (Facultad de Arquitectura Diseho y Urbanismo) Santa Fe, Argentina and made possible by the ongoing International Program of Academic Exchange between the FADU and the (University of Utah Graduate School of Architecture (IPAE Project NO 4). The experimental studio utilized an architectural problem to study the procedural, technical, interpretative and theoretical issues associated with the relationship of contemporary media and design process. The pedagogical vehicle was a program that expresses in itself the meeting or collision between two cultures competing for dominance at the end of the millennium: the immemorial material culture (corporeal, tectonic) and the new and everyday more influent virtual culture (information, nets, media, simulation). The premise for the design process, communication and criticism was the constant migration between the digital and analog representation systems. Within this theoretical-practical context semantic aspects containing different representation modalities were used such as physical and electronic models along with systematic and sensitive drawings (manuals, pixels and with CAD). Hybrid interfaces took a leading role in the process since they allowed the communication between analog and digital media through the creative and technical interaction between scanner, video and computer. This architectural and media context generated an intense pedagogic environment fostering the development of creativity and a critical attitude while allowing concrete breakthroughs in the teaching process and format design. Our work reflects on these results showing examples of stud-go works and providing a final evaluation of this unique experience in Argentina.
series SIGRADI
email
last changed 2016/03/10 10:01

_id bb72
authors Bourdot, P., Krus, M., Gherbi, R.
year 1998
title Cooperation Between Reactive 3D Objects and a Multimodal X Window Kernel for CAD
source Bunt, H., Beun, R.J., Borghuis, T. (Eds.). Multimodal Human-Computer Communication : Systems, Techniques, and Experiments. Berlin : Springer
summary From the early steps of sketching to final engineering, a frequent and very important activity in designing objects is to perform graphical and spatial simulations to solve the constraints on the objects which are being designed. But when we analyse work situations involving the use of CAD systems, it is today an acknowledged fact that these tools are not helpful to perform these types of simulations. While knowledge modeling based on form feature concepts already offers some possibilities for attaching behaviour to objects, the simulation activity requires in addition a `real time' and `intelligent' management of the interactions between the 3D virtual objects and the CAD user. Our general purpose is to study how future CAD systems could be improved to achieve the simulation steps of object design. In this context we present some issues concerning the cooperation between a model of reactive 3D objects and a multimodal X Window kernel. We have developed a prototype of a system where objects with reactive behaviour can be built, and with which the user can interact with a combination of graphical actions and vocal commands. This prototype is used to evaluate the feasability and the usefulness of the integration of such techniques in futur applications that would be used by object designers in a real working context. We describe the current state of this system and the planned improvements.
series other
last changed 2003/11/21 15:16

_id fb22
authors Chien, Sheng-Fen
year 1998
title Supporting information navigation in generative design systems
source Camegie Mellon University, School of Architecture
summary Generative design systems make it easier for designers to generate and explore design altematives, but the amount of information generated during a design session can become very large. Intelligent navigation aids are needed to enable designers to access the information with ease. Such aids may improve the usability of generative design systems and encourage their use in architectural practice. This dissertation presents a comprehensive approach to support navigation in generative design systems. This approach takes account of studies related to human spatial cognition, wayfinding in physical environments, and information navigation in electronic media. It contains a general model of design space, basic navigation operations, and principles for designing navigation support. The design space model describes how the space may grow and evolve along predictable dimensions. The basic operations facilitate navigation activities in this multi-dimensional design space. The design principles aim at guiding system developers in creating navigation utilities tailored to the needs of individual design systems. This approach is validated through prototype implementations and limited pilot usability studies. The validity of the design space model and basic navigation operations is examined through the development of a design space navigation framework that encapsulates the model and operations in a software environment and provides the infrastructure and mechanisms for supporting navigation. Three prototype navigation tools are implemented using this framework. These tools are subjected to usability studies. The studies show that these tools are easy to leam and are efficient in assisting designers locating desired information. In summary, it can be demonstrated that through the prototype implementations and usability studies, this approach offers sufficient support for the design and implementation of navigation aids in a generative design system. The research effort is a pioneer study on navigation support in generative design systems. It demonstrates why navigation support is necessary; how to provide the support; and what types of user interaction it can offer. This research contributes to information navigation studies not only in the specific domain of generative design system research, but also in the general field of human-computer interaction.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ga9921
id ga9921
authors Coates, P.S. and Hazarika, L.
year 1999
title The use of genetic programming for applications in the field of spatial composition
source International Conference on Generative Art
summary Architectural design teaching using computers has been a preoccupation of CECA since 1991. All design tutors provide their students with a set of models and ways to form, and we have explored a set of approaches including cellular automata, genetic programming ,agent based modelling and shape grammars as additional tools with which to explore architectural ( and architectonic) ideas.This paper discusses the use of genetic programming (G.P.) for applications in the field of spatial composition. CECA has been developing the use of Genetic Programming for some time ( see references ) and has covered the evolution of L-Systems production rules( coates 1997, 1999b), and the evolution of generative grammars of form (Coates 1998 1999a). The G.P. was used to generate three-dimensional spatial forms from a set of geometrical structures .The approach uses genetic programming with a Genetic Library (G.Lib) .G.P. provides a way to genetically breed a computer program to solve a problem.G. Lib. enables genetic programming to define potentially useful subroutines dynamically during a run .* Exploring a shape grammar consisting of simple solid primitives and transformations. * Applying a simple fitness function to the solid breeding G.P.* Exploring a shape grammar of composite surface objects. * Developing grammarsfor existing buildings, and creating hybrids. * Exploring the shape grammar of abuilding within a G.P.We will report on new work using a range of different morphologies ( boolean operations, surface operations and grammars of style ) and describe the use of objective functions ( natural selection) and the "eyeball test" ( artificial selection) as ways of controlling and exploring the design spaces thus defined.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 8b38
authors Do, Ellen Yi-Luen and Gross, Mark D.
year 1998
title The Sundance Lab- "Design Systems of the Future"
source ACADIA Quarterly, vol. 17, no. 4, pp. 8-10
doi https://doi.org/10.52842/conf.acadia.1998.008
summary The last thirty years have seen the development of powerful new tools for architects and planners: CAD, 3D modeling, digital imaging, geographic information systems, and real time animated walkthroughs. That’s just the beginning. Based on our experience with CAD tools, analysis of design practice, and an understanding of computer hardware and software, we’re out to invent the next generation of tools. We think architects should be shakers and makers, not just consumers, of computer aided design. We started the Sundance Lab (for Computing in Design and Planning) in 1993 with a few people and machines. We’ve grown to more than a dozen people (mostly undergraduate students) and a diverse interdisciplinary array of projects. We’ve worked with architects and planners, anthropologists, civil engineers, geographers, computer scientists, and electrical engineers. Our work is about the built environment: its physical form and various information involved in making and inhabiting places. We cover a wide range of topics – from design information management to virtual space, from sketch recognition to design rationale capture, to communication between designer and computer. All start from the position that design is a knowledge based and information rich activity. Explicit representations of design information (knowledge, rationale, and rules) enables us to engage in more intelligent dialogues about design. The following describes some of our projects under various rubrics.
series ACADIA
email
last changed 2022/06/07 07:55

_id 46bb
authors Gerzso, J. Michael
year 1998
title Speculations on a Machine-Understandable Language for Architecture
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 302-314
doi https://doi.org/10.52842/conf.acadia.1998.302
summary One of the objectives of research in computer-aided design in architecture has been to make computer tools or instruments for architectural design, not just drafting. There has been work presented at ACADIA and other conferences related to artificial intelligence, data bases, shape grammars, among others. In all of these cases, existence of a computer language in one form or another is implied. The purpose of this paper is to argue that the progress in the development of intelligent design systems (IDS) is closely linked to the progress of the languages used to implement such systems. In order to make the argument, we will adopt an approach of first specifying the characteristics of an IDS in terms of a conceptual framework of computer languages in a CAD system in general, and what it means to develop a machine-understandable language for architectural CAD in particular. The framework is useful for classifying research projects and for structuring a research agenda in architectural CAD.
series ACADIA
email
last changed 2022/06/07 07:51

_id 2587
authors Gong, Yihong
year 1998
title Intelligent image databases
source Boston, Kluwer
summary Intelligent Image Databases: Towards Advanced Image Retrieval addresses the image feature selection issue in developing content-based image retrieval systems. The book first discusses the four important issues in developing a complete content-based image retrieval system, and then demonstrates that image feature selection has significant impact on the remaining issues of system design. Next, it presents an in-depth literature survey on typical image features explored by contemporary content-based image retrieval systems for image matching and retrieval purposes. The goal of the survey is to determine the characteristics and the effectiveness of individual features, so as to establish guidelines for future development of content-based image retrieval systems. Intelligent Image Databases: Towards Advanced Image Retrieval describes the Advanced Region-Based Image Retrieval System (ARBIRS) developed by the authors for color images of real-world scenes. They have selected image regions for building ARBIRS as the literature survey suggests that prominent image regions, along with their associated features, provide a higher probability for achieving a higher level content-based image retrieval system. A major challenge in building a region-based image retrieval system is that prominent regions are rather difficult to capture in an accurate and error-free condition, particularly those in images of real-world scenes. To meet this challenge, the book proposes an integrated approach to tackle the problem via feature capturing, feature indexing, and database query. Through comprehensive system evaluation, it is demonstrated how these systematically integrated efforts work effectively to accomplish advanced image retrieval. Intelligent Image Databases: Towards Advanced Image Retrieval serves as an excellent reference and may be used as a text for advanced courses on the topic.
series other
last changed 2003/04/23 15:14

_id 4e6b
authors Kavakli, Manolya
year 1998
title An IT-based Strategy For Design Education: Knowledge Engineering
source Computerised Craftsmanship [eCAADe Conference Proceedings] Paris (France) 24-26 September 1998, pp. 101-109
doi https://doi.org/10.52842/conf.ecaade.1998.101
summary University education is considered to be a "knowledge industry" in a knowledge society. In this paper we describe education as the knowledge transfer from one intelligent system to another, and draw upon the experience in Artificial Intelligence in order to apply it as an active knowledge acquisition strategy for the use of Human Intelligence. In current educational strategies, too often students are treated as passive recipients of knowledge unlike their counterparts (knowledge engineers) in Artificial Intelligence. In design education, we should be concerned with providing students the ability to extract the acquired knowledge from their teachers. In this paper, we put six hypotheses and prove each of them by discussing the methodology of Knowledge Acquisition to improve the process of design education. For an active learning strategy in Knowledge Acquisition, we turn to the wealth of experience made in Knowledge Engineering. In our analogy, we consider students to be Knowledge Engineers, designers to be Knowledge Based Systems, teachers to be the domain experts, and the learning process to equal the Knowledge Acquisition process in Expert System development. Thus, we suggest the use of Knowledge Engineering methods in the acquisition of design knowledge to build a knowledge base. A well-defined knowledge base represented in a Knowledge Based System can serve as a reasoning mechanism for the design actions that are unteachable in characteristics.
series eCAADe
more http://www.paris-valdemarne.archi.fr/archive/ecaade98/html/16kavakli/index.htm
last changed 2022/06/07 07:52

_id 3a63
authors Kaynak, O.
year 1998
title Computational intelligence: soft computing and fuzzy-neuro integration with applications
source Springer, Berlin
summary Soft computing is a consortium of computing methodologies that provide a foundation for the conception, design, and deployment of intelligent systems and aims to formalize the human ability to make rational decisions in an environment of uncertainty and imprecision. This book is based on a NATO Advanced Study Institute held in 1996 on soft computing and its applications. The distinguished contributors consider the principal constituents of soft computing, namely fuzzy logic, neurocomputing, genetic computing, and probabilistic reasoning, the relations between them, and their fusion in industrial applications. Two areas emphasized in the book are how to achieve a synergistic combination of the main constituents of soft computing and how the combination can be used to achieve a high Machine Intelligence Quotient.
series other
last changed 2003/04/23 15:14

_id ddss9833
id ddss9833
authors Koutamanis, Alexander
year 1998
title Information systems and the Internet: towards a news counter-revolution?
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The explosive evolution of the Internet into a ubiquitous infrastructure influences the generation, dissemination and use of information. From a historical perspective it redefines issues that have been central to the news and information industry since the seventeenth century. One such issue is periodicity. The practicalities of news media and news as a commodity have resulted into the periodical appearance of news and, by extension, of all actual information. Integral to periodicity iscontrol of information production by institutions or other authorized channels. With the advent of the Internet we are reverting to an a-periodical information system characterized by personalization anddirect contact between information provider and information user. Rather than relying on the institutional status of the propagation channels, we are increasingly evaluating information quality by the integrity, up-to-datedness and reliability of its source. Moreover, we are able to complement orcorroborate information by linking different sources together in compound representations. The extent and complexity of the Internet make search intermediaries necessary. These collect and collate information either ad hoc (responding to a user query) or as part of wider documentation projects. These projects re-introduce institutionalization but the autonomous, intelligent mechanisms used by such intermediaries promote personalization in information retrieval and facilitate decentralization ofinformation supply into a cottage industry. In addition to a-periodicity, directness and wider availability of information, decentralization provides a new social and technical context for precedent and case-based approaches in designing.
series DDSS
last changed 2003/08/07 16:36

_id 5919
authors Lentz, Uffe
year 1999
title Integrated Design with Form and Topology Optimizing
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 116-121
doi https://doi.org/10.52842/conf.ecaade.1999.116
summary The topic of this paper is to describe the ability of 3D CAD systems to integrate designers and engineers into a simultaneous process developing a functional and aesthetic concept in a close and equal interdisciplinary process. We already have the Finite Element Method, FEM systems for analyzing the mechanical behavior of constructions. This technique is suitable for justifying design aspects in the final part of the design process. A new group of CAE systems under the generic term Topology optimizing has the potentials to handle aspects of conceptual design and aesthetic criteria. Such interactive design tools do not eliminate the designer, but the relationship between the designer and other professions and the professional consciousness of the designer will change. It is necessary to develop common ideas able to connect the scientific and the artistic fields. The common aesthetic values must be clarified and the corresponding formal ideas be developed. These tools could be called "Construction tools for the intelligent user" (Olhoff, 1998) because the use of optimizing is based on a profound knowledge of the techniques.
keywords Form, Topology, Optimizing
series eCAADe
email
last changed 2022/06/07 07:52

_id ddss9841
id ddss9841
authors Malkawi, Ali
year 1998
title Representing Collaborative Multi- Knowledge Agents as Generic Rules
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper discusses the internal representation of a multi-knowledge agent decision support system that was developed for building thermal design. The system is able to provide designers with specific problem detection in thermal design without the use of rules of thumb. The paper describes how generic rules can be used as virtual agents and how these agents can interact using a blackboard model. The generic rules utilized use logical variables as a strategy to capture generality. This allows the rules todeal with variables that can be replaced by any possible term. In addition, it allows the rules to be equivalent to the infinite set of rules that could be obtained if the variables were replaced in all possible ways by terms. In the system, these terms include the building elements and systems that affect the thermal behavior of the building. Problems associated with agent conflicts and how they were resolved in such a model are described.
series DDSS
last changed 2003/08/07 16:36

_id cf2009_poster_43
id cf2009_poster_43
authors Oh, Yeonjoo; Ellen Yi-Luen Do, Mark D Gross, and Suguru Ishizaki
year 2009
title Delivery Types And Communication Modalities In The Flat-Pack Furniture Design Critic
source T. Tidafi and T. Dorta (eds) Joining Languages Cultures and Visions: CAADFutures 2009 CD-Rom
summary A computer-based design critiquing system analyzes a proposed solution and offers critiques (Robbins 1998). Critiques help designers identify problems as well as opportunities to improve their designs. Compared with human critics, today’s computer-based critiquing systems deliver feedback in quite restricted manner. Most systems provide only negative evaluations in text; whereas studio teachers critique by interpreting the student’s design, introducing new ideas, demonstrating and giving examples, and offering evaluations (Bailey 2004; Uluoglu 2000) using speech, writing, and drawing to communicate (Anthony 1991; Schön 1983). This article presents a computer-based critiquing system, Flat-pack Furniture Design Critic (FFDC). This system supports multiple delivery types and modalities, adapting the typical system architecture of constraint-based intelligent tutors (Mitrovic et al. 2007).
keywords Critiquing system, design critiquing
series CAAD Futures
type poster
email
last changed 2009/07/08 22:12

_id 0e42
authors Rouse, W., Geddes, N. and Curry, R.
year 1998
title An Architecture for Intelligent Interfaces: Outline of an Approach to Supporting Operators of Complex Systems Articles
source Human-Computer Interaction 1987-1988 v.3 n.2 pp. 87-122
summary The conceptual design of a comprehensive support system for operators of complex systems is presented. Key functions within the support system architecture include information management, error monitoring, and adaptive aiding. One of the central knowledge sources underlying this functionality is an operator model that involves a combination of algorithmic and symbolic models for assessing and predicting an operator's activities, awareness, intentions, resources, and performance. Functional block diagrams are presented for the overall architecture as well as the key elements within this architecture. A variety of difficult design issues are discussed, and ongoing efforts aimed at resolving these issues are noted.
series other
last changed 2002/07/07 16:01

_id ddss9852
id ddss9852
authors Shalaby, Tarek, Scutt, Tom and Palmer, Diane
year 1998
title The ‘Intelligent Map’ as A Decision Support System for UrbanPlanners in Nottingham Using GIS Technology
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Location is often considered as the most important factor leading to the success of public or private services. Location is the key in maximising accessibility and keeping operating cost low. A collaborative research project between ‘Nottingham University’ and the ‘Environmental ServicesDepartment of Nottingham City Council’ is developing an ‘Intelligent Map’ for identifying optimum locations for the recycling centres in the city. The object is to develop a new decision support system for urban planners, to be used as a management and analytical tool for improving locational decisionmaking. This paper discusses the technique of the Intelligent Map, and its concept. The paper includes three main sections. The first discusses the introduction of the mini-recycling centres in Nottingham, theproblems associated with their spatial distribution, and the need for a new decision support system using GIS technology. The second examines traditional techniques using GIS for identifying optimum locations and calculating catchment areas. The third explains the concept of the Intelligent Map; discussion takes the form of an initial analysis of the likely method to be applied, and then briefly outlines some of the prototyping work that is currently taking place at Nottingham.
series DDSS
last changed 2003/08/07 16:36

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