CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 557

_id 1d83
authors Dodge, M., Doyle, S. and Smith, A.
year 1998
title Visual Communication in Urban Planning and Urban Design
source Working Paper 2; Centre for Advanced Spatial Analysis Working Papers; London; June 1998
summary This Case Study documents the current status of visual communication in urban design and planning. Visual communication is examined through discussion of standalone and network media, specifically concentrating on visualisation on the World Wide Web (WWW). First, we examine the use of Solid and Geometric Modelling for visualising urban planning and urban design. This report documents and compares examples of the use of Virtual Reality Modelling Language (VRML) and proprietary WWW based Virtual Reality modelling software. Examples include the modelling of Bath and Glasgow using both VRML 1.0 and 2.0. The use of Virtual Worlds and their role in visualising urban form within multi-user environments is reviewed. The use of Virtual Worlds is developed into a study of the possibilities and limitations of Virtual Internet Design Arena's (ViDA's), an initiative undertaken at the Centre for Advanced Spatial Analysis, University College London. The use of Virtual Worlds and their development towards ViDA's is seen as one of the most important developments in visual communication for urban planning and urban design since the development plan. Secondly, the role of photorealistic media in the process of communicating plans is examined. The process of creating photorealistic media is documented, and examples of the Virtual Streetscape and Wired Whitehall Virtual Urban Interface System are provided. The conclusion is that, although the use of photo-realistic media on the WWW provides a way to visually communicate planning information, its use is limited. The merging of photorealistic media and solid geometric modelling in the creation of Augmented Reality is reviewed. Augmented Reality is seen to provide an important step forward in the ability quickly and easily to visualise urban planning and urban design information. Third, the role of visual communication of planning data through GIS is examined in terms of desktop, three dimensional, and Internet based GIS. The evolution to Internet GIS is seen as a critical component in the development of virtual cities that will allow urban planners and urban designers to visualise and model the complexity of the built environment in networked virtual reality. Finally, a viewpoint is put forward of the Virtual City, linking Internet GIS with photorealistic multi-user Virtual Worlds. At present there are constraints on how far virtual cities can be developed, but a view is provided on how these networked virtual worlds are developing to aid visual communication in urban planning and urban design.
series other
last changed 2003/04/23 15:50

_id 8c58
authors Smith, A., Dodge, M. and Doyle, s.
year 1998
title Visual Communication in Urban Planning and Urban Design
source Paper No.2, Working Paper Series, Centre for Advanced Spatial Analysis Working Paper Series, University College, London, UK
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id a15e
authors Dijkstra, J. and Timmermans, H.J.P.
year 1998
title Conjoint Analysis and Virtual Reality - A Review
source Timmermans (ed.), 4 Ih Design and Decision Support Systems in Architecture and Urban Planning Conference.
summary This paper describes a review of an ongoing research project which aims to develop a conjoint analysis and virtual reality (CA&VR) system as part of a design information system in virtual reality. The research project aims to develop a design system that can be used for interactive design and evaluation of design alternatives. A virtual environment model and dynamic virtual objects representing the different design aspects of interest can present a design. The different design aspects are called attributes. Each attribute level is a different state of the concerned virtual object. In the case of a virtual walk through a building design, the system can be viewed as a visual simulation of the environment. The CA&VR system has the potential advantage that individuals' preferences can be measured in designed hypothetical choice situations. As part of the ongoing research project, principles underlying the CA&VR system will be illustrated by simple examples. The status of this research project, both in retrospect and in prospect will be described.
series other
last changed 2003/04/23 15:50

_id ddss9818
id ddss9818
authors Dijkstra, Jan and Timmermans, Harry J.P.
year 1998
title Conjoint Analysis and Virtual Reality – a Review
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper describes a review of an ongoing research project which aims to develop a conjoint analysis and virtual reality (CA&VR) system as part of a design information system in virtual reality. The research project aims to develop a design system that can be used for interactive design and evaluation of design alternatives. A virtual environment model and dynamic virtual objects representing the different design aspects of interest can present a design. The different design aspects are called attributes. Each attribute level is a different state of the concerned virtual object. In the case of a virtual walk through a building design, the system can be viewed as a visual simulation of the environment. The CA&VR system has the potential advantage that individuals’ preferences can be measured indesigned hypothetical choice situations. As part of the ongoing research project, principles underlying the CA&VR system will be illustrated by simple examples. The status of this research project, both in retrospect and in prospect will be described.
series DDSS
last changed 2003/08/07 16:36

_id ddss9837
id ddss9837
authors Liu, Yu-Tung and Bai, Rui-Yuan
year 1998
title The roles of virtual reality, image processing, and multimedia in thedesign of public spaces: 1997 Hsinchu Project
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper examines the procedure of visual impact analysis and assessment proposed by Rahman and reviews the use of CAD applications in urban projects in the real world. A preliminary computerized procedure for visual impact analysis and assessment is proposed. An experiments wasconducted in our laboratory to verify the preliminary procedure. In order to further study the revised procedure in real urban projects, it was also applied into the renew project of The Eastern Gate Plaza located in the center of city Hsinchu, Taiwan from 1996 to 1998. According to several face-to-face discussions with Hsinchu habitants, government officials, and professional designers, a final computerized procedure for visual impact analysis and assessment is concluded.
series DDSS
last changed 2003/08/07 16:36

_id 650c
authors Porada, S.
year 1998
title Ouvoir - Of the Potential Architecture
source Cyber-Real Design [Conference Proceedings / ISBN 83-905377-2-9] Bialystock (Poland), 23-25 April 1998, pp. 155-161
summary Calculations are used to forecast urban flows of population, development of various activities, demography, and many other architectural programme constrains, and have been spontaneously the first field of computer intervention in urban and architectural project design. By analogy to engineering where computation is the base of decision making, architectural design process is seen as a problem solving process. <> constrains computer aided computation is seen as Computer Aided Architectural Design, CAAD. This way, a technological utopia called CAD in architecture is born. Nevertheless, the review of architectural design methods has clearly shown that programmatic models, since they are only used to evaluate spatial hypothesis, and do not have in themselves space production potentialities. In spite of the powerful methodological movement of the sixties, that have established this design constellation, the misunderstanding persists until now. Architect is a gestural and visual being. By using simultaneously metaphor, gesture and calculation, he calls for all his experiences and sensibility to realise plastic and poetic synthesis of form. To remedy to the major problem of the form synthesis, graphical instruments have been proposed. Why not utilise tools used in the field of engineering as computer aided drafting ? And so, computer aided drafting triumphaly entered the architectural design process. But, computer aided drafting is commonly seen as an instrument used on the - projection - stage, where drawings are produced for an already designed object. A new myth that assimilate architectural design to the drawing production activity arrives with the <>, containing thousands of drawings. All this aimed to facilitate, as it is proclaimed, communication between all the intervening in the project.
series plCAD
last changed 1999/04/08 17:16

_id avocaad_2001_19
id avocaad_2001_19
authors Shen-Kai Tang, Yu-Tung Liu, Yu-Sheng Chung, Chi-Seng Chung
year 2001
title The visual harmony between new and old materials in the restoration of historical architecture: A study of computer simulation
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the research of historical architecture restoration, scholars respectively focus on the field of architectural context and architectural archeology (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000) or on architecture construction and the procedure of restoration (Shi, 1988, 1989; Chiu, 1990). How to choose materials and cope with their durability becomes an important issue in the restoration of historical architecture (Dasser, 1990; Wang, 1998).In the related research of the usage and durability of materials, some scholars deem that, instead of continuing the traditional ways that last for hundreds of years (that is to replace new materials with old ones), it might be better to keep the original materials (Dasser, 1990). However, unavoidably, some of the originals are much worn. Thus we have to first establish the standard of eliminating components, and secondly to replace identical or similar materials with the old components (Lee, 1990). After accomplishing the restoration, we often unexpectedly find out that the renewed historical building is too new that the sense of history is eliminated (Dasser, 1990; Fu, 1997). Actually this is the important factor that determines the accomplishment of restoration. In the past, some scholars find out that the contrast and conflict between new and old materials are contributed to the different time of manufacture and different coating, such as antiseptic, pattern, etc., which result in the discrepancy of the sense of visual perception (Lee, 1990; Fu, 1997; Dasser, 1990).In recent years, a number of researches and practice of computer technology have been done in the field of architectural design. We are able to proceed design communication more exactly by the application of some systematic softwares, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and so on (Lawson, 1995; Liu, 1996). The application of computer technology to the research of the preservation of historical architecture is comparatively late. Continually some researchers explore the procedure of restoration by computer simulation technology (Potier, 2000), or establish digital database of the investigation of historical architecture (Sasada, 2000; Wang, 1998). How to choose materials by the technology of computer simulation influences the sense of visual perception. Liu (2000) has a more complete result on visual impact analysis and assessment (VIAA) about the research of urban design projection. The main subjects of this research paper focuses on whether the technology of computer simulation can extenuate the conflict between new and old materials that imposed on visual perception.The objective of this paper is to propose a standard method of visual harmony effects for materials in historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example).There are five steps in this research: 1.Categorize the materials of historical architecture and establish the information in digital database. 2.Get new materials of historical architecture and establish the information in digital database. 3.According to the mixing amount of new and old materials, determinate their proportion of the building; mixing new and old materials in a certain way. 4.Assign the mixed materials to the computer model and proceed the simulation of lighting. 5.Make experts and the citizens to evaluate the accomplished computer model in order to propose the expected standard method.According to the experiment mentioned above, we first address a procedure of material simulation of the historical architecture restoration and then offer some suggestions of how to mix new and old materials.By this procedure of simulation, we offer a better view to control the restoration of historical architecture. And, the discrepancy and discordance by new and old materials can be released. Moreover, we thus avoid to reconstructing ¡§too new¡¨ historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ddss9853
id ddss9853
authors Sidjanin, Predrag and Gerhardt, Waltraud
year 1998
title A design tool for analysis and visual quality control of urbanenvironments supported by object databases
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary In the paper, the main concepts about a design tool supported by an object database system will be described. The design tool should improve architectural design with respect to analysis and improving existing and planned urban environments regarding several quality criteria, especially those associated with visual aspects. Preconditions for defining the design tool's purpose are the determination of the "well-situated" urban elements, their impact on cognitive mapping, and the exploitation of thisknowledge on cognitive mapping for the improvement of urban environments. Cognitive mapping is a kind of representation of schematic knowledge that a person has about familiar environments. A cognitive map is stored information or knowledge about the purpose and function of the environment. This leads to the conclusion that an urban environment design which takes of the process of cognitive mapping into consideration, will be experienced by most of the people in the same way. Investigationsof this process result in a theoretical model of elements of urban environments, their relationships and their dependencies. The theoretical platform of the tool is based on design theory, cognitive science andcomputer science. Design theory and cognitive science will be used to develop the theoretical model. This theoretical model together with computer science will be the basis for tool development. The tooluses a schematic representation of urban environment, based partly on Lynch's theory of "urban form". Lynch's theory is crucial for the tool because it explains almost all elements of urban environments. Systematic investigation of urban environments and their characteristics are important for theoretical modeling as well as for the later computational modeling of the tool. The main computational support for the tool will be provided by an object database system, which helps to represent and to handle all the urban elements with their properties and relationships, with their natural semantics. The information represented in the database will be used to analyze urban environments as well as to improve andcontrol their visual quality.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9866
id ddss9866
authors Zacharias, John
year 1998
title Virtual Shopping Centre Models and Path Choice
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary A three-dimensional computer model of a shopping center was navigated by participants who were unfamiliar with it. In the first experiment, an orthogonal and equally spaced grid was used. It was found that the great majority of the itineraries made simple and similar patterns which were remembered by the participants, although they often mistook theprecise path choices. In a second experiment, the width of the corridors was varied. Participants showed a distinct preference for wider corridors over narrow ones, resulting in a significantly different distribution of itineraries when compared with the results of the first experiment. Dimensional variation did not improve the ability of the participants toremember their itineraries, however. Also, individuals preferred to continue moving straight-ahead over turning. They also preferred to circumnavigate the shopping center, traveling along the outer edges, rather than head first into its center. The computer-based model is a low-cost way of testing preference in a dynamic way and could be mounted on multiple stations in computer laboratories as a way of increasing sample size. Thereremain some interface problems, however, that diminish somewhat the sensation of moving in real time. Further work will include refinements to the model and other variations in geometry and visual stimuli in the virtual shopping center, in addition to its validation in real environments.
series DDSS
last changed 2003/08/07 16:36

_id ddss9807
id ddss9807
authors Boelen, A.J. and Lugt, Hermen J. van der
year 1998
title Communication of design parameters within groups
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary This paper discusses the facilitation of worldwide concurrent design within the domains involved in environmental planning, urban design and civil engineering. Typical projects in these domains require the collaboration of many experts. Each of these has his reference framework for the taskat hand and for the variables used. The amount of variables makes it impossible for each project participant to take account for all possible impacts of proposed or planned actions. The typical project demands for a concurrent design process that enables all participants to concentrate ontheir domain of expertise. On the other hand the design process should enable them to have insight in the problems, within the domains of other experts. The system should provide a generic environment with the ability to attach domain specific knowledge. By providing this support thesystem integrates knowledge specific to various expert domains.In the PortPlan project within the LWI organization a system is being developed that supports the integration of various reference frameworks involved in environmental planning. We no longer need to develop a common language for the users. The system contains a dynamic set of scalebound reference objects for the domains involved. The system facilitates the communication of object characteristics. It also supports the presentation of these objects, in legends for each participant involved.We achieve the communication between participants using a dynamic legend. We also enable all participants to become informed on the interests of other participants. We achieve the technical communication using the exchange of interventions. We do not exchange results. This leads to alow "network traffic load" and thus enables the system to operate within the current Internet infrastructure. In this paper we present the problem area of concurrent design in environmental planning. We present this describing the background of our project, describing the overall architecture of the system and presenting the first findings of user studies.
keywords Concurrent Design, Interfaces, Legends
series DDSS
last changed 2003/11/21 15:16

_id ddss9825
id ddss9825
authors Hartog, J. P. den, Koutamanis, A. and Luscuere, P. G.
year 1998
title Simulation and evaluation of environmental aspects throughout the designprocess
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The evaluation of environmental aspects in architectural design has traditionally been performed by means of simple (and often simplistic) rule systems. These generally remain at the normative level of minimal control one encounters in building rules and regulations, thereby failing to provide sufficient information and clarity for design guidance. Despite this, evaluation results normally bound subsequent design decisions as fundamental, inflexible constraints. At much later design stages, whenarchitectural form has been largely crystallized and when environmental subsystems must be specified in detail, both the architect and the contributing engineers often realize the severe limitation of theinitial choices. A frequently voiced argument for such simplification in the guise of abstraction is the lack of detailed information on the form and functional content of a building in the early stages of the designprocess. This obviously presupposes a tabula rasa generative approach. The application of a priori knowledge in the form of types, cases, precedents and automated recognition permits direct transaction from the abstract to the specific at and between a number of predefined relevant abstraction levels in the representation. The combination of a priori knowledge at the typological level with multilevel representations permits the use of precise simulation techniques already in the early design stages and throughout thedesign process. The simulation results employ the dual representation principle of scientific visualization, thereby linking form with measurable performance. Feedback from the simulation provides the analysis and evaluation means for design guidance and for communication between thearchitect and the contributing engineers. A prerequisite to this is that the abstraction level in the representation constrains the analysis derived from the simulation, e.g., by means of grades of fuzziness applied to different zones in the representation on the basis of information specificity.
series DDSS
last changed 2003/08/07 16:36

_id 0fbd
authors Hartog, J.P., Koutamanis, A. and Luscuere, P.G.
year 1998
title Simulation and evaluation of environmental aspects throughout the design process
source 4th Design and Decision Support Systems in Architecture and Urban Planning Conference. Eindhoven
summary The evaluation of environmental aspects in architectural design has traditionally been performed by means of simple (and often simplistic) rule systems. These generally remain at the normative level of minimal control one encounters in building rules and regulations, thereby failing to provide sufficient information and clarity for design guidance. Despite this, evaluation results normally bound subsequent design decisions as fundamental, inflexible constraints. At much later design stages, when architectural form has been largely crystallized and when environmental subsystems must be specified in detail, both the architect and the contributing engineers often realize the severe limitation of the initial choices. A frequently voiced argument for such simplification in the guise of abstraction is the lack of detailed information on the form and functional content of a building in the early stages of the design process. This obviously presupposes a tabula rasa generative approach. The application of a priori knowledge in the form of types, cases, precedents and automated recognition permits direct transaction from the abstract to the specific at and between a number of predefined relevant abstraction levels in the representation. The combination of a priori knowledge at the typological level with multilevel representations permits the use of precise simulation techniques already in the early design stages and throughout the design process. The simulation results employ the dual representation principle of scientific visualization, thereby linking form with measurable performance. Feedback from the simulation provides the analysis and evaluation means for design guidance and for communication between the architect and the contributing engineers. A prerequisite to this is that the abstraction level in the representation constrains the analysis derived from the simulation, e.g., by means of grades of fuzziness applied to different zones in the representation on the basis of information specificity.
series other
email
last changed 2003/04/23 15:50

_id ddss9856
id ddss9856
authors Suter, Georg and Mahdavi, Ardeshir
year 1998
title Generation and communication of design information:a building performance simulation perspective
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary There is general agreement that the process of design and construction of buildings typically involves multiple players. This has been the impetus to develop concepts for computational environments that would supportcollaborative design. While there has been considerable progress with regard to hardware and electronic communication, the underlying representations of design ideas and artifacts have not kept pace with thisprogress. In this paper we deal with this problem not from a global conceptual perspective, but rather from the specific point of view of those designers who use design representation toward extraction and manipulation of specialized technical information. For example, engineers in various fields of building technology require a rich representation of building information in terms of geometry (with special focus on topology), materials, systems attributes, etc. We argue that the current building analysis tools do not operate on the basis of such rich informational representations. Instead the needed information is often assembled on an ad hoc basis from various non-integrated informational sources. We review three representations as they are implemented in commercial or research systems and explore their potential for communicating design information to computational building analysis tools. Based on this review, we describe desirable characteristics of more sophisticated building representations.
series DDSS
last changed 2003/08/07 16:36

_id ddss9857
id ddss9857
authors Terzidis, Kostas
year 1998
title Proposal for a Virtual 3D World Map
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The development of a VRML scheme of a 3D world is proposed. The objective is to provide a prototype framework for Internet client-users toa) Learn how to "plug-in" their own 3D models,b) View and interact with the models using existing communication software on PC-based hardware, andc) Search for other models on the basis of geographical locations.The framework utilizes multiple levels of detail, data abstraction, interaction with HTML format, and build-in code animation. A case study is implemented to provide an example of a four level (territorycity- block-building) hierarchy for creating, visualizing, and searching.
series DDSS
last changed 2003/08/07 16:36

_id ddss9859
id ddss9859
authors Tonarelli, P., Delaporte, J.L., Tahon, C.
year 1998
title Geographical and logistical Information System for building management
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary Nowadays, most of building managers (e.g., companies, local communities, government agencies) have to face up a common set of problems. For instance, these problems are a deficient knowledge of ancient buildings and networks (e.g., gas, water), an inefficient management of green spaces, ora lack of communication between users (e.g., technical staff, suppliers, building end users). In addition, building and spaces to be managed may be shared among several distant areas. LAMIH works aim to achieve methodologies and computer tools for building management andassociated logistic. These works include two aspects we present in this paper:- a methodological one: the establishment of a project business plan, applied to building and logistic management,- a computer aspect: the design and implementation of a decision and management support system, the Geographical and Logistical Information System (G.L.I.S.). The project business plan includes the creation of a task force which has to lead the project and the description of the project plan.The G.L.I.S. is a software set which uses shared database. In particular, this set allows the different users to:- manage a patrimony as a whole, with the help of a Geographical Information System,- manage buildings and networks,- improve communication and logistic aspects with the help of a groupware tool. We present the achievement of these methodology and tools as part of a particular area: theUniversity of Valenciennes which is shared among four towns. The project takes into account existing buildings and those to be built, spaces which separates them, and the relationships betweenthe four different sites of the University. A task force is created as well as a specialised service, the Building Management Department. This department represents an interface between the task force,the LAMIH, and a centre of Information Technologies in construction (CERTIC) which is created as part of the SCENIC project (Support Centres Network for IT in Construction, Esprit project 21772).
series DDSS
last changed 2003/08/07 16:36

_id 215e
authors Bai, Rui-Yuan and Liu, Yu-Tung
year 1998
title Towards a Computerized Procedure for Visual Impact Analysis and Assessment - The Hsinchu Example
doi https://doi.org/10.52842/conf.caadria.1998.067
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 67-76
summary This paper examines the procedure of visual impact analysis and assessment proposed by Rahman and reviews the use of CAD applications in urban projects in the real world. A preliminary computerized procedure for visual impact analysis and assessment is proposed. An experiments was conducted in our laboratory to verify the preliminary procedure. In order to further study the revised procedure in real urban projects, it was also applied into the renew project of The Eastern Gate Plaza located in the center of city Hsinchu, Taiwan from 1996 to 1998. According to several face-to-face discussions with Hsinchu habitants, government officials, and professional designers, a final computerized procedure for visual impact analysis and assessment is concluded.
keywords Environmental Simulation, Visual Impact Analysis and Assessment, Virtual Reality
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:54

_id a841
authors Brady, Darlene A.
year 1998
title Premise & Process: The Pedagogical Implications of Computing in Design
doi https://doi.org/10.52842/conf.ecaade.1998.031.2
source Computers in Design Studio Teaching [EAAE/eCAADe International Workshop Proceedings / ISBN 09523687-7-3] Leuven (Belgium) 13-14 November 1998, pp. 31-39
summary Form is capable of communicating a profound idea only when it is linked to a more essential metaphorical intention. The design studio is a forum for addressing this relationship of idea and the means of expression. Computing offers the potential to enhance the design enquiry, but issues of how and when to integrate computer applications in the studio have significant pedagogical implications. It not only has an impact on the size, complexity and number of design projects, but also on whether architectural ideas or computer technology is the content of the studio. It is important to distinguish between the computer image and the process used to achieve the final result. Many computer-based studios focus on the final product which encourages technology to drive design. This paper addresses how design issues can determine the use of technology so that design ideas and computing can reinforce each other, rather than be competing issues. It examines how the unique strengths of computer modeling and animation is used to explore the relationship between visual expression and intention via the issues of metaphor, tectonic color, context and kinetics in several of my graduate and upper-level undergraduate computer-based design studios in the School of Architecture at the University of Illinois at Urbana-Champaign (UI-UC). The studio topics are diverse in nature and include Normative Studio: Prototype as Formgiver; Urban Issues: Context, Color & Kinetics; and Virtual Metaphors: Literature as Formgiver.

series eCAADe
email
more http://www.eaae.be/
last changed 2022/06/07 07:54

_id a114
authors Faucher, Didier and Nivet, Marie-Laure
year 1998
title Playing with Design Intent: Integration of Physical and Urban Constraints in CAD
doi https://doi.org/10.52842/conf.acadia.1998.118
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 118-137
summary Our work deals with the exploration of a universe of forms that satisfy some design intents. That is, we substitute a “generate and test” approach for a declarative approach in which an object is created from its properties. In this paper we present an original method that takes into account design intents relative to sunlight, visibility and urban regulation. First of all we study how current CAD tools have considered these properties until now. Our conclusion is that the classical design / simulation / analysis process does not suit design practices, especially in the early stages. We think that an improved CAD system should offer the architect the option of manipulating abstract information such as design intents. We define an intent as a conceptual expression of constraints having an influence on the project. For instance, a visual intent will be stated with no reference to vision geometry: “ from this place, I want to see the front of the new building”. We show how to represent each of these constraints with a 3D volume associated to some characteristics. If some solutions exist, we are sure that they are included in these volumes. For physical phenomena we compute the volume geometry using the principles of inverse simulation. In the case of urban regulation we apply deduction rules. Design intents are solved by means of geometrical entities that represent openings or obstructions in the project. Computing constraint volumes is a way of guiding the architect in his exploration of solutions. Constraint volumes are new spaces that can restore the link between form and phenomenon in a CAD tool. Our approach offers the designer the possibility of manipulating design intents.

series ACADIA
email
last changed 2022/06/07 07:55

_id 6006
authors Liu, Yu-Tung and Bai, Rui-Yuan
year 2001
title The Hsinchu experience: a computerized procedure for visual impact analysis and assessment
source Automation in Construction 10 (3) (2001) pp. 337-343
summary This paper examines the procedure of visual impact analysis and assessment (VIAA) proposed by Rahman and reviews the use of computer-aided design (CAD) applications in urban projects in the real world. A preliminary computerized procedure for VIAA is proposed. An experiment was conducted in our laboratory to verify the preliminary procedure. In order to further study the revised procedure in real urban projects, it was also applied into the renew project of The Eastern Gate Plaza located in the center of Hsinchu, Taiwan from 1996 to 1998. Based on the face-to-face discussions with Hsinchu habitants, government officials, and professional designers, a final computerized procedure for VIAA is concluded.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 6c98
authors Tsou, Jin-Yeu
year 1998
title Applying Computational Fluid Dynamics to Architectural Design Development - Strategy and Implementation
doi https://doi.org/10.52842/conf.caadria.1998.133
source CAADRIA ‘98 [Proceedings of The Third Conference on Computer Aided Architectural Design Research in Asia / ISBN 4-907662-009] Osaka (Japan) 22-24 April 1998, pp. 133-142
summary This paper presents the development process and preliminary results of several research projects that apply computational fluid dynamics (CFD) to architectural design. The CFD On-line Teaching project is developing a multimedia training course for architecture students to apply CFD simulation to their projects. Each lesson illus-trates basic principles regarding air flow in building design, and provides CFD sample files with pre-defined flow cells for students to test these concepts. The Chinese Temple project uses CFD simulation to study the wind resistance of a Tong Dynasty heavy timber structure, with particular attention to the roof form. Air flow information generated in the project includes the visual representation of the pressure distribution and velocity field on all slices through the temple, as well as particle tracks around and through the building.  The Urban Housing Air Duct project focuses on air duct design for the China Experimental Urban Housing Scheme. The visual representation of the pressure distribution and velocity field in the ducts provides vital information for helping the China Housing Research Center improve the current design.
keywords CFD, Scientific Visualization, Computer-Aided Architecture Design
series CAADRIA
email
more http://www.caadria.org
last changed 2022/06/07 07:57

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