CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 22

_id 5ed1
authors Gero, J.S. and Fujii, H.
year 1999
title A computational framework for concept formation for a situated design agent
source K. Hori and L. Candy (Eds.), Proceedings Second International Workshop on Strategic Knowledge and Concept Formation, Iwate Prefectural University, Iwate, Japan, pp. 59-71
summary This paper takes the approach that designing is situated and that concepts are formed as a consequence od the this situatedness of designing. The papers presents a framework for concept formation that draws on a structure of a a design agent that includes sensors, perceptors and conceptors that interact with each other and the external and internal environment of the agent to produce the situation that is a contingent basis for the formation and use of concepts.
keywords Concept Formation, Situatedness
series other
email
last changed 2003/04/06 09:10

_id 0eae
authors Gero, J.S. and Kazakov, V.
year 1999
title Using analogy to extend the behaviour state space in creative design
source J.S. Gero and M.L. Maher (Eds.), Computational Models of Creative Design IV, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 113-143
summary We propose an exploration model of design based on the extension of the space of design behaviours using analogy. The analogy is drawn on the basis of structure similarity or structure and behaviour similarity between source and target designs. New behaviours are introduced from the source design. This paper describes such a process and discusses its significance for creative design.
keywords Creative Design, Behaviour Analogy
series other
email
last changed 2003/04/06 09:15

_id c91a
authors Gero, J.S. and Kazakov, V.
year 1999
title Adapting evolutionary computing for exploration in creative designing
source J.S. Gero and M.L. Maher (Eds.), Computational Models of Creative Design IV, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 175-186
summary This paper introduces a modification to genetic algorithms which provides computational support to creative designing by adaptively exploring design structure spaces. This modification is based on the re-interpretation of the GA's crossover as a random sampling of interpolations and its replacement with the random sampling of direct phenotype-phenotype interpolation and phenotype-phenotype extrapolation. Examples of the process are presented
keywords Creative Design, Evolutionary Computation
series other
email
last changed 2003/04/06 09:11

_id 6fa3
authors Gero, J.S.
year 1999
title Representation and reasoning about shapes: Cognitive and computational studies in visual reasoning in design
source C. Freksa and D. Marks (eds), Spatial Information Theory, Springer, Berlin, pp. 315-330
summary This paper describes some recent cognitively-based and computationally-based research on representing and reasoning about shapes. The cognitive studies are based on protocol analyses of designers and indicatethat visual reasoning in design involves drawings of shapes and their relationsin the generation of unexpected results. The computational studies are concerned with the development of qualitative representations of shapesthat can be used to reason about shapes. Two representations are described: half-planes and landmark-based qualitative codes. Reasoning using these representations is presented.
keywords Shape Representation, Qualitative Representation, Visual Reasoning
series other
email
last changed 2003/04/06 09:16

_id df70
authors Goel, V.
year 1999
title Cognitive Role of Ill-Structured Representations in Preliminary Design
source Visual and Spatial Reasoning in Design, eds. J. S. Gero, and B. Tversky. Sydney: Key Centre of Design Computing and Cognition, University of Sydney
summary I have previously argued that cognitive processes involved in preliminary design require "lateral" transformations or mental state shifts, and that "ill-structured" mental representations are necessary to support these transformations. I review the argument and provide additional support for it by appealing to some neuropsychological data.
series other
last changed 2003/04/23 15:50

_id 62c2
authors Kavakli, M., Suwa, M., Gero, J.S. and Purcell, T.
year 1999
title Sketching interpretation in novice and expert designers
source Gero, J.S. and Tversky, B. (Eds.), Visual and Spatial Reasoning in Design , Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 209-220
summary This paper focuses on the differences in visual reasoning between a novice and an expert architectural designer during the conceptual design process. The cognitive actions of each designer while sketching were categorized into four main groups (each consisting of a number of sub-groups): physical, perceptual, functional, and conceptual. Based on this analysis, we found that the expert differs markedly from the novice in productivity in terms of the number of sketches and the number of alternative ideas. We focused on the differences between them in terms of the frequencies of cognitive actions, with the hypothesis that the difference in productivity could be attributed to the differences in some or all types of cognitive actions. Differences between the expert and the novice were found for revising features (in the subcategory of drawing actions in the physical action category), for paying attention to the relations of depicted elements (perceptual category) and for the rates of new and revisited functions (functional category). These results are discussed in terms of the types of visual reasoning processes that could be involved in expert design and the possible implications of these results if they can be demonstrated to be characteristic of expert designers generally.
keywords Visual Reasoning, Cognitive Actions, Sketching Interpretation
series other
email
last changed 2003/04/06 09:18

_id diss_kuo
id diss_kuo
authors Kuo, C.J.
year 1999
title Unsupervised Dynamic Concurrent Computer-Aided Design Assistant
source Los Angeles: UCLA
summary The increasing capability of computer-aided architectural design systems has strengthened the role that the computer plays in the workplace. Due to the complexity of developing new techniques and research, these systems are undertaken mostly by scientists and engineers without significant architectural input (Willey, 1991). The design concept of these systems may be based on a well-defined and well-understood process, which is not yet realized in architectural design (Galle, 1994). The output of such research may not be easily adapted into the design process. Most of the techniques assume a complete understanding of the design space (Gero and Maher, 1987) (Willey, 1991). The description or construction of the design space is always time and space consuming, and the result can never be complete due to the ever-changing nature of architectural design. This research intends to initiate a solution for the above problems. The proposed system is an unsupervised-dynamic-concurrent-computer-aided-design assistant. The “unsupervised” means the learning process is not supervised by the user because it is against the designer's nature to “think-aloud” in the design studio and it also increases the work load. It is dynamic because the size of the knowledge base is constantly changing. Concurrent means that there are multiple procedures active simultaneously. This research focuses on learning the operational knowledge from an individual designer and reapplying it in future designs. A computer system for this experiment is constructed. It is capable of The preliminary result shows a positive feedback from test subjects. The purpose of this research is to suggest a potent computational frame within which future developments may flourish.
series thesis:PhD
last changed 2003/11/28 07:37

_id 138e
authors Park, S.-H. and Gero, J.S.
year 1999
title Qualitative representation and reasoning about shapes
source Gero, J.S. and Tversky, B. (Eds.), Visual and Spatial Reasoning in Design , Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 55-68
summary In this paper we present an approach to the qualitative representation of shape and its use. We use a qualitative coding scheme founded on landmarks in the shape. The scheme encodes a qualitative representation of angles, relative side lengths and curvatures at landmarks. We then show how such a representation can be used as a basis for reasoning about shapes using extracted shape features. We conclude with a preliminary analysis of 12 sketches of the architect Louis Kahn and show how they may be categorised based on these shape features.
keywords Qualitative Representation, Shape Reasoning
series other
email
last changed 2003/04/06 09:19

_id b8c3
authors Rosenman, M.A. and Gero, J.S.
year 1999
title Evolving designs by generating useful complex gene structures
source P. Bentley (Ed.), Evolutionary Design by Computers, Morgan Kaufmann, San Francisco, pp. 345-364
summary This chapter presents two examples of work for evolving designs by generating useful complex gene structures. where the first example uses a genetic engineering approach whereas the other uses a growth model of form. Both examples have as their motivation to overcome the combinatorial effect of large design spaces by focussing the search in useful areas. This focussing is achieved by starting with design spaces defined by low-level basic genes and creating design spaces defined by increasingly more complex gene structures. In both cases the low-level basic genes represent simple design actions which when executed produce parts of design solutions. Both works are exemplified in the domain of architectural floor plans.
keywords Evolutionary Systems, Genetic Engineering
series other
email
last changed 2003/04/06 09:22

_id a875
authors Suwa, M., Gero, J.S. and Purcell, T.
year 1999
title How an Architect Created Design Requirements
source G. Goldschmidt and W. Porter (eds), Design Thinking Research Symposium: Design Representation, MIT, Cambridge, pp. II.101-124
summary There is an anecdotal view that designers, during a conceptual design process, not just synthesise solutions that satisfy initially given requirements, but also create by themselves novel design requirements that capture important aspects of the given problem. Further, it is believed that design sketches serve as a thinking tool for designers to do this. Then, what kinds of cognitive interaction with their own sketches enable designers to create novel requirements? The purpose of this paper is to answer this question. We examined the cognitive processes of a practising architect, using a protocol analysis technique. Our examinations focused on whether particular types of cognitive actions account for the creation of novel design requirements. We found that intensive occurrences of a certain type of perceptual actions, acts of establishing new relations or visual features on the sketches, are likely to co-occur with the creation of requirements. This suggests that this type of perceptual actions are the key constituent of acts of creating novel requirements, and therefore one of the important actions in sketching activities. This presents evidence of the view that designing is a situated act, as well as has an implication for design education.
keywords Design Requirements; Sketches; Design Cognition; Protocol Analysis
series journal paper
email
last changed 2003/03/31 08:37

_id 5d35
authors Gero, John S. and Damski, José
year 1999
title Feature-Based Qualitative Modeling of Objects
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 309-320
summary Objects represent fundamentally important ways with which to perceive and reason about the world. There are very few adequate representations for use at the early stages of designing. Feature- based approaches founded on qualitative representations have been used. This paper extends the qualitative representation developed for two-dimensional shapes to three-dimensional objects. It uses the qualitative representation to detect features. An example of the application of this representation is presented.
keywords Qualitative Modeling, Features, Object Modeling, Computer-aided Design
series CAAD Futures
email
last changed 2006/11/07 07:22

_id caadria2007_659
id caadria2007_659
authors Chen, Zi-Ru
year 2007
title The Combination of Design Media and Design Creativity _ Conventional and Digital Media
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
doi https://doi.org/10.52842/conf.caadria.2007.x.w5x
summary Creativity is always interested in many fields, in particular, creativity and design creativity have many interpretations (Boden, 1991; Gero and Maher, 1992, 1993; Kim, 1990; Sternberg, 1988; Weisberg, 1986). In early conceptual design process, designers used large number of sketches and drawings (Purcell and Gero, 1998). The sketch can inspire the designer to increase the creativity of the designer’s creations(Schenk, 1991; Goldschmidt, 1994; Suwa and Tversky, 1997). The freehand sketches by conventional media have been believed to play important roles in processes of the creative design thinking(Goldschmidt, 1991; Schon and Wiggins, 1992; Goel, 1995; Suwa et al., 2000; Verstijnen et al., 1998; Elsas van and Vergeest, 1998). Recently, there are many researches on inspiration of the design creativity by digital media(Liu, 2001; Sasada, 1999). The digital media have been used to apply the creative activities and that caused the occurrenssce of unexpected discovery in early design processes(Gero and Maher, 1993; Mitchell, 1993; Schmitt, 1994; Gero, 1996, 2000; Coyne and Subrahmanian, 1993; Boden, 1998; Huang, 2001; Chen, 2001; Manolya et al. 1998; Verstijinen et al., 1998; Lynn, 2001). In addition, there are many applications by combination of conventional and digital media in the sketches conceptual process. However, previous works only discussed that the individual media were related to the design creativity. The cognitive research about the application of conceptual sketches design by integrating both conventional and digital media simultaneously is absent.
series CAADRIA
email
last changed 2022/06/07 07:50

_id bb42
authors Gero, John S. and Kazakov, Vladimir
year 1999
title An Interpolation/Extrapolation Process For Creative Designing
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 263-274
summary This paper introduces a new computational operation that provides support for creative designing by adaptively exploring design state spaces. This modification is based on the re-interpretation of the crossover operation of genetic algorithms as an interpolation and its generalization to extrapolation. Examples of the results of the application of the process are presented.
keywords Creative design, computational exploration, design combination
series CAAD Futures
email
last changed 2006/11/07 07:22

_id 0e56
authors Gero, John S. and Shi, Xiao-Guang
year 1999
title Design Development Based on an Analogy with Developmental Biology
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 253-264
doi https://doi.org/10.52842/conf.caadria.1999.253
summary This paper introduces the commonality between diversity in the biological world and diversity in artifact design. It proposes a computational model of design development based on the analogy with the phenomena and principles of developmental biology. The model is feature based and is capable of varying design in logic, geometry, attribute and phase. Examples demonstrate this biological analogy and its benefits for design development.
series CAADRIA
email
last changed 2022/06/07 07:51

_id 6641
authors Gero, John S. and Tang, Hsien-Hui
year 1999
title Concurrent and Retrospective Protocols and Computer-Aided Architectural Design
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 403-410
doi https://doi.org/10.52842/conf.caadria.1999.403
summary This paper presents the results of studying human designers using two forms of protocol analysis and examines the implications of the results on computer-aided architectural design systems. It uses and contrasts two types of protocol analyses: concurrent protocols and retrospective protocols. The preliminary results indicate that CAAD tools to be useful at the early stages of designing need to encompass synthesis, analysis and evaluation and be highly integrated.
series CAADRIA
email
last changed 2022/06/07 07:51

_id be33
authors Gero, John S.
year 1999
title Constructive Memory in Design Thinking
source Architectural Science Review 42: 3-5
summary This paper introduces the concept of constructive memory as a framework for the modeling of design thinking. It describes some recent results from empirical studies of designing to show a gap exists between our models of designing and these results. The paper presents constructive memory and its associated concept of situatedness as potential foundations for increasing our understanding of design thinking.
keywords Constructive Memory; Emergence; Situatedness; Models of Designing; Design Theory
series journal paper
email
last changed 2003/03/31 08:34

_id 7a1f
authors Gero, John S.
year 1999
title Representation and Reasoning About Shapes: Cognitive and Computational Studies in Visual Reasoning in Design
source C. Freksa and D. Marks (eds), Spatial Information Theory, Springer, Berlin, pp. 315-330
summary This paper describes some recent cognitively-based and computationally- based research on representing and reasoning about shapes. The cognitive studies are based on protocol analyses of designers and indicate that visual reasoning in design involves drawings of shapes and their relations in the generation of unexpected results. The computational studies are concerned with the development of qualitative representations of shapes that can be used to reason about shapes. Two representations are described: half-planes and landmark-based qualitative codes. Reasoning using these representations is presented.
series journal paper
email
last changed 2003/03/31 08:41

_id 722c
authors Gero, John S.
year 1999
title A Model of Designing that Includes its Situatedness
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 235-241
doi https://doi.org/10.52842/conf.caadria.1999.235
summary Current models of designing are inadequate as a basis for the development of CAAD tools for use at the conceptual stages of designing. Such models appear to be only satisfactory for the detail stages of designing. Further, current models of designing are not in accord with our present knowledge of designing. This gap has created difficulties in the development of suitable computational support tools for designers. The development of the model proposed in this paper aims to begin to fill that gap and hence provide a foundation for a new generation of computer-based design support tools, potentially applicable at the conceptual stage of designing.
series CAADRIA
email
more http://www.arch.usyd.edu.au/~john/kcdc
last changed 2022/06/07 07:51

_id 36dc
authors Reffat, Rabee M. and Gero, John S.
year 1999
title Situatedness: A New Dimension for Learning Systems in Design
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 252-261
doi https://doi.org/10.52842/conf.ecaade.1999.252
summary In this paper we adopt the approach that designing is a series of situated acts, ie designing cannot be pre-planned to completion. This is based on ideas from situated cognition theory that claims that what people perceive, how they conceive and what they do develop together and are adapted to the environment. For a system to be useful for human designers it must have the ability to associate what is learned to its environment. In order for a system to do that such a system must be able to acquire knowledge of the environment that a design constructs. Therefore, acknowledging the notion of situatedness is of importance to provide a system with such capability and add on a new dimension to existing learning systems in design. We will call such a learning system within the design domain a Situated Learning Design System (SLDS). A SLDS should be able to create its own situational categories from its perceptual experiences and modify them if encountered again to link the learned knowledge to its corresponding situation. We have chosen architectural shapes as the vehicle to demonstrate our ideas and used multiple representations to build a platform for a SLDS to learn from. In this paper the notion of situatedness and its role in both designing and learning is discussed. The overall architecture of a SLDS is introduced and how the potential outcome of such a system will support human designers while designing is discussed.
keywords Designing, Situated Knowledge, Multiple Representations, Situated Learning
series eCAADe
email
last changed 2022/06/07 08:00

_id 206caadria2004
id 206caadria2004
authors Ricardo Sosa and John S. Gero
year 2004
title Diffusion of Design Ideas: Gatekeeping Effects
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 287-302
doi https://doi.org/10.52842/conf.caadria.2004.287
summary Designers and design managers are interested in gaining a deeper understanding of the complexities of creativity and innovation (Langdon and Rothwell 1985). These two phenomena can be seen as complementary dimensions of a differentiation cycle where design plays a key value-adding role that gradually reduces through commoditisation. However, there is a lack of relevant evidence to explain the link between creativity and innovation. Creativity is increasingly considered as occurring in the interaction between the individual generator of an idea and a group of evaluators (Sawyer et al 2003). However, most studies have regarded the generation of a solution -and not its social impact- as the outcome of the creative process (Runco and Pritzker 1999). Accordingly, computational modelling of creativity has been mainly conducted in a social void (Boden 1999).
series CAADRIA
email
last changed 2022/06/07 07:56

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