CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 7 of 7

_id 0eae
authors Gero, J.S. and Kazakov, V.
year 1999
title Using analogy to extend the behaviour state space in creative design
source J.S. Gero and M.L. Maher (Eds.), Computational Models of Creative Design IV, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 113-143
summary We propose an exploration model of design based on the extension of the space of design behaviours using analogy. The analogy is drawn on the basis of structure similarity or structure and behaviour similarity between source and target designs. New behaviours are introduced from the source design. This paper describes such a process and discusses its significance for creative design.
keywords Creative Design, Behaviour Analogy
series other
email
last changed 2003/04/06 09:15

_id c91a
authors Gero, J.S. and Kazakov, V.
year 1999
title Adapting evolutionary computing for exploration in creative designing
source J.S. Gero and M.L. Maher (Eds.), Computational Models of Creative Design IV, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 175-186
summary This paper introduces a modification to genetic algorithms which provides computational support to creative designing by adaptively exploring design structure spaces. This modification is based on the re-interpretation of the GA's crossover as a random sampling of interpolations and its replacement with the random sampling of direct phenotype-phenotype interpolation and phenotype-phenotype extrapolation. Examples of the process are presented
keywords Creative Design, Evolutionary Computation
series other
email
last changed 2003/04/06 09:11

_id 0297
authors Maher, M-L., Simoff, J. and Cicognani, A.
year 1999
title Understanding Virtual Design Studios
source Springer, London
summary Understanding Virtual Design Studios examines the issues involved in setting up and running a virtual design studio. Rather than focusing on the technology or how to apply it, the reader is presented with an interdisciplinary framework for understanding, organising, running and improving virtual design studios both in professional and educational practice. The authors assess the potential benefits, such as improved creativity and collaboration, and highlight the areas in which our understanding needs to improve; How people collaborate in an environment where interaction is mediated by shared computer resources; How to organise and manage a distributed workspace efficiently; How people represent and communicate design ideas in an electronic form. Of interest to both design professionals and researchers interested in computer-mediated collaboration, this volume will also be of interest to anyone who needs a clear picture of what this new technology can do for them
series other
email
last changed 2003/04/23 15:14

_id 290c
authors Maher, M.L. and Simoff, S.
year 1999
title Variations on a Virtual Design Studio in J-P. Barthes
source Z. Lin and M. Ramos (eds) Proceedings of Fourth International Workshop on CSCW in Design, Universite de Technologie de Compiegne, pp.159-165
summary There are numerous approaches and techniques for setting up an environment for collaborative design. The most common approach is to extend the desktop environment to include tools for meeting and sharing files. This approach takes the individual work environment and adds tools for communicating with others. An alternative approach is to create a virtual world environment in which the collaborators meet, work, and organise their projects. This approach differs conceptually because it creates a sense of place that is unique to the project, sort of a shared office space. A variation on this approach is to create a virtual world that is the model of the product being designed. This is a more obvious choice when the product is an architectural design, but it can be extended to other kinds of design. This approach is essentially collaborating within the design. We present the three approaches and comment on their strengths and weaknesses.
series other
email
last changed 2003/04/23 15:50

_id 0206
authors Maher, M.L. and Simoff, S.J.
year 1999
title Two approaches to a virtual design office
source DCNet99
summary As a fully functional online environment for designers, a virtual office should support both individual designs and collaborative projects. The office should be able to host online meetings and presentations for clients and team members.
series other
email
last changed 2003/04/23 15:50

_id 9c3e
authors Maher, M.L., Skow, B. and Cicognani, A.
year 1999
title Designing the virtual campus
source Design Studies, 20, 319-342
summary Virtual Worlds are networked environments that look like the physical world, and create a sense of place for the person communicating, navigating, and doing things in the virtual world. Virtual worlds have traditionally been developed as games, in fact, most virtual worlds today are games. A virtual campus has been developed in the Architecture Faculty at the University of Sydney that is based on some of the concepts of virtual worlds. The virtual campus is a place on the internet where students can go to take courses, meet with academic staff, and communicate with other students. The development of the virtual campus has been influenced by research in design science and is based on the conceptual metaphor of architectural design. The design of the virtual campus is considered at three levels: the implementation level, the representation level, and the interface level. Identifying these levels provides a basis for the design of virtual worlds for professional and educational environments. The consideration of the representation level results in a consistent use of a conceptual metaphor so that a person in the virtual campus can make use of the facilities in an intuitive manner.
series journal paper
email
last changed 2003/04/23 15:50

_id 9c00
authors Maher, M. and Simmoff, S.
year 1999
title Variations on the Virtual Design Studio
source Proceedings of Computer-Supported Collaborative Work in Design
summary There are numerous approaches and techniques for setting up an environment for collaborative design. The most common approach is to extend the desktop environment to include tools for meeting and sharing files. This approach takes the individual work environment and adds tools for communicating with others. An alternative approach is to create a virtual world environment in which the collaborators meet, work, and organise their projects. This approach differs conceptually because it creates a sense of place that is unique to the project, sort of a shared office space. A variation on this approach is to create a virtual world that is the model of the product being designed. This is a more obvious choice when the product is an architectural design, but it can be extended to other kinds of design. This approach is essentially collaborating within the design. We present the three approaches and comment on their strengths and weaknesses.
series other
last changed 2003/04/23 15:50

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