CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 9 of 9

_id 2831
authors Maver, T.W. and McElroy, L.B.
year 1999
title Information technology and building performance
source Automation in Construction 8 (4) (1999) pp. 411-415
summary The quality of the built environment depends critically on the concept of sustainability and, in particular, on designs which are energy efficient and environmentally friendly. This paper gives an account of the successful application of computer-based simulations of the physical environment made available to architects through an Energy Design Advice Scheme. It goes on to indicate how emerging multi-media technology can be used to provide an explanation, particularly to those who are technically unsophisticated, of the complexity of the way in which design decisions impact upon the energy efficiency and environmental friendliness of buildings.
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 10:29

_id maver_104
id maver_104
authors Ennis, Gareth and Maver, Tom
year 1999
title Inside the Map - The Glasgow Directory
source Proceedings of 36th Annual Symposium of the British Cartographic Society, Glasgow (UK)
summary The characteristics of the traditional map have remained unchanged for centuries A symbolic representation of reality, the map relies on the user's understanding of scale, orientation, reference and location.
series other
email
last changed 2003/09/03 15:36

_id maver_096
id maver_096
authors Ennis, Gareth and Maver, Tom
year 1999
title Inside the Map - The Glasgow Directory
source Proceedings of 36th Annual Symposium of the British Cartographic Society, Glasgow (UK)
summary The characteristics of the traditional map have remained unchanged for centuries A symbolic representation of reality, the map relies on the user's understanding of scale, orientation, reference and location.
series other
email
last changed 2003/09/03 15:01

_id e5ea
authors Maver, T. and Petric, J.
year 1999
title The Future Will Be Just Like the Past: Only More So: A Tribute to the Late John Lansdown
doi https://doi.org/10.52842/conf.ecaade.1999.003
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 3-5
summary The contribution made by the late John Lansdown (1929 - 1999) to the application of computers to a range of creative disciplines, including architecture is outstanding. This paper attempts to capture the essence of his contribution, to celebrate its impact and to conjecture on the trajectory of his vision.
keywords Future, Polymath, Visionary, Inspiration, Legacy
series eCAADe
email
last changed 2022/06/07 07:58

_id 6476
authors Maver, T., Petric, J., Ennis, G. and Lindsay, M.
year 2000
title Visiting The Virtual City
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 135-139
summary In 1999, the city of Glasgow in Scotland, celebrated the honour of being the UK City of Architecture and Design. The same year saw the successful launch, on the Internet, of a fully interactive virtual experience of the city. This paper describes the evolution and functionality of vrglasgow over the last 10 years and anticipates its future development over the next 5 years. Currently the system comprises the VRML topography, the road network and the 3-D geometry of around 10,000 buildings within the city centre. The visitor to the virtual city to navigate and search under a range of headings for items of interest and experience some of Glasgow’s best architecture. Data from a number of information sources are interlinked and made accessible through VRML as well as through the conventional internet modes such as lists, tables and search engines. Consequently, the visitor can explore the city intuitively.
keywords 3D City modeling
series SIGRADI
email
last changed 2016/03/10 09:55

_id maver_086
id maver_086
authors Maver, T.W.
year 1996
title A Tale of Three Cities
source VR News. Proceedings of Virtual Heritage Conference 1995 (Bath [UK], Nov 22)
summary The ABACUS Group has been active for some years in the use of computer graphics and multimedia to represent past, present and future buildings in both urban and rural settings. The three cities discussed during the presentation are Split, in former Yugoslavia - a graphical account of the development of Split from its origin in the Diocletian Palace of the Venetian Empire up to the present day; Edinburgh - a multimedia interface to a large-scale three dimensional computer model of Edinburgh Old Town; and Glasgow - Virtual City developments in the run up to the City of Architecture and Design celebrations in 1999. The presentation concludes with a report on the IMAGEA project - an international initiative to construct an Interactive Multimedia Archive of Great European Architecture.
series other
type normal paper
email
last changed 2006/09/11 07:29

_id 473d
authors Maver, Tom and Petric, Jelena
year 1999
title Virtual Heritage: Is There a Future for the Past?
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 482-487
summary This paper attempts an overview of the contribution which emerging information technologies - viz CAD, Multimedia, Virtual Reality and the Internet - can make to the presentation, understanding and preservation of the rich architectural heritage which exists (pro-term) in almost every cultural context. In the UK, the growing interest in sites such as Stonehenge has, through the threat of greater physical presence, increasingly kept the public at bay - a curious paradox which Virtual Reality (VR) has the potential to address. Virtual Reality (-an overly used and underly understood term-) is an information technology which can provide a convincing experience of environments which: i) exist, but are too remote, costly or hazardous, to visit. ii) don't yet exist but are planned, such as architectural designs or urban plans. iii) never will exist, other than in the imagination. iv) existed in the past and are now threatened or already lost. // This paper has its focus on the latter category, i.e. what is now becoming known as Virtual Heritage (VH), but it puts VH in the context of the broader spectrum of simulated experiences of past, present and future environments of cultural significance. The paper draws largely on the work of ABACUS, the Architecture and Building Aids Computer Unit, Strathclyde. The examples of the application of IT to VH include: i) a virtual reality experience of Historic Scotland's premier historical site: Skara Brae, the most complete neolithic settlement in Northern Europe. ii) a multimedia CD-ROM featuring some 50 of the most wonderful interiors of Glasgow's architectural treasures. iii) a computer based archive of rare and normally inaccessible 17C and 18C drawings of Scottish buildings from three seminal sources. iv) a massive 3-D model of Glasgow (some 10,000 buildings located on the hilly terrain of the city), which is now accessible on the Internet. // The paper concludes with conjectures based on the examples given of how emerging information technologies can help secure a future for the past.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 4d95
authors Alvarado, Rodrigo Garcia and Maver, Tom
year 1999
title Virtual Reality in Architectural Education: Defining Possibilities
doi https://doi.org/10.52842/conf.acadia.1999.007
source ACADIA Quarterly, vol. 18, no. 4, pp. 7-9
summary Introduction: virtual reality in architecture Virtual Reality (VR) is an emergent computer technology for full 3D-simulations, which has a natural application in the architectural work, due that activity involves the complete definition of buildings prior to its construction. Although the profession has a long tradition and expertise in the use of 2D-plans for the design of buildings, the increasing complexity of projects and social participation requires better media of representation. However, the technological promise of Virtual Reality involves many sophisticated software and hardware developments. It is based on techniques of 3D-modelling currently incorporated in the majority of drawing software used in architecture, and also there are several tools for rendering, animation and panoramic views, which provide visual realism. But other capabilities like interactivity and sense of immersion are still complex, expensive and under research. These require stereoscopic helmets, 3D pointers and trackers with complicated configurations and uncomfortable use. Most advanced installations of Virtual-Reality like CAVEs involve much hardware, building space and restrictions for users. Nevertheless, diverse developers are working in Virtual-Reality user-friendly techniques and there are many initial experiences of architectural walk-throughs showing advantages in the communication and development of designs. Then we may expect an increasing use of Virtual Reality in architecture.
series ACADIA
email
last changed 2022/06/07 07:54

_id d2b4
authors Maver, Tom and Petric, Jelena
year 1999
title Media in Mediation: Prospects for Computer Assisted Design Participation
doi https://doi.org/10.52842/conf.acadia.1999.138
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 138-147
summary One of the most consistent, powerful and philosophical ideas which has run like a silk thread through the short and erratic history of the development of computer aided architectural design is that of user participation in the design decision-making process. It is not an idea with which the architectural profession is particularly comfortable but it is, the authors claim, one which is central to the professional ethic and, therefore, to its ultimate survival.

Design decision-making is, if addressed properly, a hugely, complex multi-variety, multi-person process on which precious little serious research has been focused. In the late 1960's the Design Methods Group in the USA and the Design Research Society in the UK formulated paper-based models of the design process and anticipated, in some regards with un-nerving accuracy, the way in which the application of information technologies would impinge beneficially on the process of design decision-making and, therefore, on the quality of the built environment.

One concept expressed at that time was as follows: (•) the application of computers to the modeling and prediction of the cost and performance behavior of alternative design solutions allows subjective value judgements to be better informed and more explicitly audited, and that (•) such subjective value judgements should be made by those most affected by them, i.e. the future owners and users of buildings. //

This paper is devoted to the critical re-examination of this concept, on the seminal research and development which has kept the notion alive over 30 years, and, most importantly in the context of the theme of ACADIA 1999, how the current advances in multimedia, virtual reality and internet access are not yet making its ubiquitous adoption inevitable: in short, a plea for Media in Mediation.

series ACADIA
email
last changed 2022/06/07 07:58

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