CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 54a6
authors Eastman, C. and Jeng, T.S.
year 1999
title A database supporting evolutionary product model development for design
source Automation in Construction 8 (3) (1999) pp. 305-323
summary This paper presents the facilities in the EDM-2 product modeling and database language that support model evolution. It reviews the need for model evolution as a system and/or language requirement to support product modeling. Four types of model evolution are considered: (1) translation between distinct models, (2) deriving views from a central model, (3) modification of an existing model, and (4) model evolution based on writable views associated with each application. While the facilities described support all for types of evolution, the last type is emphasized. The language based modeling capabilities described in EDM-2 include: (a) mapping facilities for defining derivations and views within a single model or between different models; (b) procedural language capabilities supporting model addition, deletion and modification; (c) support for object instance migration so as to partition the set of class instances into multiple classes; (d) support for managing practical deletion of portions of a model; (e) explicit specification and automatic management of integrity between a building model and various views. The rationale and language features, and in some cases, the implementation strategy for the features, are presented.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 44c0
authors Van Leeuwen, Jos P.
year 1999
title Modelling architectural design information by features : an approach to dynamic product modelling for application in architectural design
source Eindhoven University of Technology
summary Architectural design, like many other human activities, benefits more and more from the ongoing development of information and communication technologies. The traditional paper documents for the representation and communication of design are now replaced by digital media. CAD systems have replaced the drawing board and knowledge systems are used to integrate expert knowledge in the design process. Product modelling is one of the most promising approaches in the developments of the last two decades, aiming in the architectural context at the representation and communication of the information related to a building in all its aspects and during its complete life-cycle. However, after studying both the characteristics of the product modelling approach and the characteristics of architectural design, it is concluded in this research project that product modelling does not suffice for support of architectural design. Architectural design is characterised mainly as a problem solving process, involving illdefined problems that require a very dynamic way of dealing with information that concerns both the problem and emerging solutions. Furthermore, architectural design is in many ways an evolutionary process. In short term this is because of the incremental approach to problem solving in design projects; and in long term because of the stylistic development of designers and the continuous developments in the building and construction industry in general. The requirements that are posed by architectural design are concentrated in the keywords extensibility and flexibility of the design informationmodels. Extensibility means that designers can extend conceptual models with definitions that best suit the design concepts they wish to utilise. Flexibility means that information in design models can be structured in a way that accurately represents the design rationale. This includes the modelling of incidental characteristics and relationships of the entities in the model that are not necessarily predefined in a conceptual model. In general, product modelling does not adequately support this dynamic nature of design. Therefore, this research project has studied the concepts developed in the technology of Feature-based modelling, which originates from the area of mechanical engineering. These concepts include the usage of Features as the primitives for defining and reasoning about a product. Features have an autonomous function in the information model, which, as a result, constitutes a flexible network of relationships between Features that are established during the design process. The definition of Features can be specified by designers to formalise new design concepts. This allows the design tools to be adapted to the specific needs of the individual designer, enlarging the library of available resources for design. In addition to these key-concepts in Feature-based modelling as it is developed in the mechanical engineering context, the project has determined the following principles for a Feature-based approach in the architectural context. Features in mechanical engineering are used mainly to describe the lowest level of detail in a product's design, namely the characteristics of its parts. In architecture the design process does not normally follow a strictly hierarchical approach and therefore requires that the building be modelled as a whole. This implies that multiple levels of abstraction are modelled and that Features are used to describe information at the various abstraction levels. Furthermore, architectural design involves concepts that are non-physical as well as physical; Features are to be used for modelling both kinds. The term Feature is defined in this research project to reflect the above key-concepts for this modelling approach. A Feature is an autonomous, coherent collection of information, with semantic meaning to a designer and possibly emerging during design, that is defined to formalise a design concept at any level of abstraction, either physical or non-physical, as part of a building model. Feature models are built up entirely of Features and are structured in the form of a directed graph. The nodes in the graph are the Features, whereas the arcs are the relationships between the Features. Features can be of user-defined types and incidental relationships can be added that are not defined at the typological level. An inventory in this project of what kind of information is involved in the practice of modelling architectural design is based on the analysis of a selection of sources of architectural design information. This inventory is deepened by a case study and results in the proposition of a categorisation of architectural Feature types.
keywords Automated Management Information Systems; Computer Aided Architectural Design; Information Systems; Modelling
series thesis:PhD
email
more http://www.ds.arch.tue.nl/jos/thesis/
last changed 2003/02/12 22:37

_id 1a3d
authors Willey, David
year 1999
title Sketchpad to 2000: From Computer Systems to Digital Environments
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 526-532
doi https://doi.org/10.52842/conf.ecaade.1999.526
summary It can be argued that over the last thirty five years computer aided architectural design (CAAD) has made little impact in terms of aiding design. The paper provides a broadbrush review of the last 35 years of CAAD research and suggests that the SKETCHPAD notion that has dominated CAAD since 1963 is now a flawed concept. Then the discipline was replete with Modernist concepts of optimal solutions, objective design criteria and universal design standards. Now CAD needs to proceed on the basis of the Post Modern ways of thinking and designing opened up by digital techniques - the Internet, multimedia, virtual reality, electronic games, distance learning. Computers facilitate information flow and storage. In the late seventies and eighties the CAAD research community's response to the difficulties it had identified with the construction of integrated digital building models was to attempt to improve the intelligence of the computer systems to better match the understanding of designers. Now it is clear that the future could easily lie with CAAD systems that have almost no intelligence and make no attempt to aid the designer. Communication is much more central to designing than computing.
keywords History, Intelligence, Interface, Sketchpad, Web
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 2690
authors Chiu, Mao-Lin
year 1999
title Design Navigation and Construction Simulation by Virtual Reality
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 31-41
doi https://doi.org/10.52842/conf.caadria.1999.031
summary This paper depicts the approach of constructing a virtual reality environment for simulating architectural design and construction operations. The virtual environment is established to demonstrate the spatial performance of design and constructability of construction operations. Particularly, the functions such as navigation of construction sites, simulation of construction operations, and evaluation of construction details will be critical to construction operations. The system shell is implemented by JAVA on the web and integrated with VRML for supporting the above functions. The study focuses on the needs for the system integration and interface design. Four modes of human computer interfaces are proposed, including the user, agent, monitor, and immersion modes. Finally, this paper provides demonstration of construction simulation in an office building project to highlight the above discussion. The operations of crane towers and curtain wall installation are also studied in the construction process. In conclusion, this paper demonstrates the potential uses and limitation of virtual reality in simulation of the built environment.
series CAADRIA
email
last changed 2022/06/07 07:56

_id 4989
authors Clayton, M.J., Teicholz, P., Fischer, M. and Kunz, J.
year 1999
title Virtual components consisting of form, function and behavior
source Automation in Construction 8 (3) (1999) pp. 351-367
summary Software can produce a product model of a building as a consequence of the designers' actions in drawing and evaluating the design. The actions of the designer include interpreting, predicting and assessing the emerging design and describe the building in terms of forms, functions and behaviors. A software prototype has been implemented that incorporates this understanding of the design process in the field of building design. It employs object-oriented classes to represent forms, functions and behaviors. As a software user draws and interprets the design for multiple evaluation issues, the software creates a unique `virtual component' for each entity. During automated reasoning to evaluate the emerging design, virtual components collect and organize form, function and behavior instances to describe the parts of the building. In comparison to other product models, our approach, which we refer to as a `Virtual Product Model', better accommodates change, provides increased support for the design process and enriches the product representation by including function and behavior.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id b78f
authors Clayton, M.J., Warden, Robert B., Parker, Th.W.
year 1999
title Virtual Construction of Architecture Using 3D CAD and Simulation
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 316-324
doi https://doi.org/10.52842/conf.acadia.1999.316
summary 3D modeling and computer simulations provide new ways for architecture students to study the relationship between the design and construction of buildings. Digital media help to integrate and expand the content of courses in drafting, construction and design. This paper describes computer-based exercises that intensify the students’ experience of construction in several courses from sophomore to senior level. The courses integrate content from drafting and design communication, construction, CAD, and design. Several techniques are used to strengthen students’ awareness and ability in construction. These include: · Virtual design - build projects in which students construct 3D CAD models that include all elements that are used in construction. · Virtual office in which several students must collaborate under the supervision of a student acting as project architect to create a 3D CAD model and design development documents. · Virtual sub-contracting in which each student builds a trade specific 3D CAD model of a building and all of the trade specific models must be combined into a single model. · Construction simulations (4D CAD) in which students build 3D CAD models showing all components and then animate them to illustrate the assembly process. · Cost estimating using spreadsheets. These techniques are applied and reapplied at several points in the curriculum in both technical laboratory courses and design studios. This paper compares virtual construction methods to physical design – build projects and provides our pedagogical arguments for the use of digital media for understanding construction.
series ACADIA
email
last changed 2022/06/07 07:56

_id 9745
authors De Paoli, Giovanni and Bogdan, Marius
year 1999
title The Backstage of Vitruvius' Roman Theatre: A New Method of Computer-Aided Design that Reduces the Gap between the Functional and the Operational
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 411-422
doi https://doi.org/10.52842/conf.caadria.1999.411
summary Computers are increasingly being used in professional design studios and by students of Architecture. However, their use is limited to technical functions (tekhne); what one usually calls computer-aided design is often no more than computer-aided drawing. In this research paper we reflect on the architect's work methods, and suggest an approach to design based on the "projection" of properties of the object (i.e. operators), rather than by geometric primitives. We propose a method of design using procedural models, and encourage a reevaluation of current programs of study with their traditional subdivision into separate disciplines. By means of a procedural model of Vitruvius' Roman theatre, we show that, from a generic model we can produce a three dimensional (volumetric) model with all the characteristics belonging to a single family of objects. In order to clarify the method of construction, we use a functional language that allows us to model the actions. Similarly, we can use this functional language to encapsulate the properties of the building. The scientific result of this experiment is the understanding and confirmation of the hypothesis that, by means of computers, we can find operators that help the architect assimilate a complex building design.
keywords Architecture, CAD, Discipline, Functions, Modeling, Operator
series CAADRIA
last changed 2022/06/07 07:55

_id 8c06
authors Eastman, C.M.
year 1999
title Building Product Models
source CRC Press, NewYork
summary Presents the concepts, technology, and methods used to develop a new, digital representation for architecture, civil engineering, and building construction. Eastman (architecture and computing, Georgia Institute of Technology) introduces and explains ISO-STEP and the Industry Foundation Classes, as well as reviewing modeling concepts, supporting technologies, and standards. He uses numerous examples and figures, making this book both accessible as a text for graduate students, and as a reference for professionals in the fields of real estate, building, and software development.
series other
email
last changed 2003/04/23 15:14

_id ba93
authors Hendricx, Ann and Neuckermans, Herman
year 1999
title About Objects and Approaches - A Conceptual View on Building Models
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 133-148
summary Considering integrated CAAD environments for architectural design, a number of different approaches are possible. This paper presents the policy of the CADLAB at the KU Leuven University, where design support right from the first design phases is a basic consideration. After a short introduction on the theoretical framework and additional design tests, we will discuss the core object model that forms the cornerstone for the contemplated design environment. This object model describes all possible data, concepts and operations connected with the architectural design process. For its development, we used the object-oriented analysis method MERODE. The starting-points and main aspects of the model will be discussed, illustrated with examples of implemented prototypes. The architect's point of view and the specific nature of the architectural design process were always kept in mind, thus leading to a model that hopes to make a valuable contribution to the research area of integrated design environments.
keywords CAAD, Integrated Design Environment, Building Models, Conceptual Modelling, MERODE
series CAAD Futures
email
last changed 2006/11/07 07:22

_id ca7b
authors Howes, Jaki
year 1999
title IT or not IT? An Examination of IT Use in an Experimental Multi-disciplinary Teamwork Situation
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 370-373
doi https://doi.org/10.52842/conf.ecaade.1999.370
summary Leeds Metropolitan University is well placed to carry out research into multi-disciplinary team-working, as all the design and construction disciplines are housed in one faculty. Staff have set up an experimental project, TIME IT (Team-working in Multi-disciplinary Environments using IT) which examines ways of working in the design/construction process and how IT is used when there is no commercial pressure. Four groups of four students, one graduate diploma architect, and one final year student from each of Civil Engineering, Construction Management and Quantity Surveying have been working on feasibility studies for projects that are based on completed schemes or have been devised by collaborators in the Construction Industry. Students have been asked to produce a PowerPoint presentation, in up to five working days, of a design scheme, with costs, structural analysis and construction programme. The students are not assessed on the quality of the product, but on their own ability to monitor the process and use of IT. Despite this, aggressive competition evolved between the teams to produce the 'best' design. Five projects were run in the 1998/99 session. A dedicated IT suite has been provided; each group of students had exclusive use of a machine. They were not told how to approach the projects nor when to use the available technology, but were asked to keep the use of paper to a minimum and to keep all their work on the server, so that it could be monitored externally. Not so. They plotted the AO drawings of an existing building that had been provided on the server. They like paper - they can scribble on it, fold it, tear it and throw it at one another.
keywords IT, Multi-disciplinary, Teamwork
series eCAADe
email
last changed 2022/06/07 07:50

_id ab77
authors Iki, K., Shimoda, S., Kumadaki, N. and Homma, R.
year 1999
title Development and Use of Intranet-Based CAFM System
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 383-392
doi https://doi.org/10.52842/conf.caadria.1999.383
summary In the past CAFM system study, we proposed a system for supporting data-processing and plan-drafting, on the assumption that it is to be used in different stages of Building Construction, Interior Spatial Planning and Maintenance. By the above system, we have developed a CAFM system using the DBMS (Data Base Management System), CAD (Computer Aided Design) and Spread Sheet as the analysis tools. Management system with FM-related data editing functions such as 'Input', 'Modification', 'Deleting', etc, are proposed. To promote the FM business smoothly, information should be shared among departments concerned, and informative administrative framework should be organized. This time, we propose a prototype of CAFM system on INTRANET which is developed for general users that permits browsing and downloading of system database.
series CAADRIA
last changed 2022/06/07 07:50

_id 5a4e
authors Jeng, Taysheng
year 1999
title Design coordination modeling: A distributed computer environment for managing design activities
source College of Architecture, Georgia Institute of Technology
summary The objective of this thesis is to develop an effective multi-user computer environment supporting design collaboration. This research takes a knowledge-based approach to capture meaningful process semantics specified by designers to effectively realize work. It concentrates on establishing a process infrastructure and tools for managing activities for a building design team, with emphasis on remote collaboration and distributed coordination. The results of this research include a design coordination model (DCM) and the prototype of a future generation of distributed coordination environments. DCM provides a digital representation of design processes and support visibility of coordination logic within a CAD environment. Some extended features of distributed coordination are explored in DCM, equipped with a model server that is developed using a web-based three-tier computing system architecture approach.  
keywords Data Processing
series thesis:PhD
email
last changed 2003/02/12 22:37

_id caadria2015_188
id caadria2015_188
authors Krakhofer, Stefan and Martin Kaftan
year 2015
title Augmented Reality Design Decision Support Engine for the Early Building Design Stage
source Emerging Experience in Past, Present and Future of Digital Architecture, Proceedings of the 20th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2015) / Daegu 20-22 May 2015, pp. 231-240
doi https://doi.org/10.52842/conf.caadria.2015.231
summary Augmented reality has come a long way and experienced a paradigm shift in 1999 when the ARToolKit was released as open source. The nature of interaction between the physical world and the virtual-world has changed forever. Fortunately for the AECO industry, the transition from traditional Computer Aided Design to virtual building design phrased as Building Information Modeling has created a tremendous potential to adopt Augmented Reality. The presented research is situated in the early design stage of project inception and focuses on supporting informed collective decision-making, characterized by a dynamic back and forth analytical process generating large amounts of data. Facilitation aspects, such as data-collection, storage and access to enable comparability and evaluation are crucial for collective decision-making. The current research has addressed these aspects by means of data accessibility, visualization and presentation. At the core of the project is a custom developed Augmented Reality framework that enables data interaction within the design model. In order to serve as a collaborative decision support engine, the framework also allows multiple models and their datasets to be displayed and exercised simultaneously. The paper demonstrates in the case study the successful application of the AR tool during collaborative design decision meetings.
keywords Augmented Reality; Design Decision Support; Data Visualization.
series CAADRIA
email
last changed 2022/06/07 07:51

_id f23c
authors Shimoda, S., Iki, K., Kumadaki, N., and Takegawa, Y.
year 1999
title Development of the CAFM System for Life Cycle Management
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 125-132
doi https://doi.org/10.52842/conf.caadria.1999.125
summary The purpose of this research is to develop the CAFM system that supports the cost management related to the building maintenance. Furthermore, we examine the possible implementation of CAFM as the supporting tools of medium-long term planning and fiscal year planning of the Facility Management. The function of the building-maintenance-system-oriented-Life-Cycle Cost (LCC)-supporting CAFM system is the feasibility of reference with the relating information database, which are later used for comparative analysis. The following is a detailed explanation of its functions:1) Outlined data display function of the building parts and materials. 2) 3-dimensional CAD models management. 3) LCC display function of building parts and materials. 4) Search function. This system supports the development of an efficient maintenance planning, and an efficient undertaking of the maintenance program. The concrete effects are as follow, (1) Cost-efficient building maintenance planning. (2) Building value increased by appropriate budget planning of maintenance. (3) Processing load and time are shortened. (4) Human mistakes are decreased.
series CAADRIA
last changed 2022/06/07 07:56

_id b761
authors Snyder, James and Flemming, Ulrich
year 1999
title Information Sharing in Building Design
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 165-183
summary We address information modeling and exchange in asynchronous, distributed collaboration between software applications or design agents that are heterogeneous, that is, developed independently based on application- specific data models. We identify the requirements an integration environment must satisfy if it is to support the semantically correct exchange of selected, locally generated information between the agents. These requirements are distilled from both the literature and our own experiments with the Object Modeling Language OML. The resulting requirements were then formalized into an information modeling and exchange environment constructed around the modeling language called SPROUT (supported by a compiler) and an associated software architecture that can be targeted toward many different hardware and software platforms. A unique capability supported in this environment is formal support for integrating existing applications: Given a schematic description in SPROUT, a formal specification can be used to generate computer programs that provably map data to and from the applications.
keywords Building Models, Conceptual Modeling, Product Modeling, Information Modeling, Design Tool Integration
series CAAD Futures
email
last changed 2006/11/07 07:23

_id 53a4
authors Vélez Jahn, Gonzalo
year 1999
title The MUMOVIAR (Museum for Modeling Virtual Architecture) - A Proposal for a Research Theme (The Mumoviar (For Museum Virtual Modeling Architecture) - to for Proposal to Research Theme)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 379-383
summary One of the most interesting areas in the forefront of non-immersive virtual reality (VRML) applications to architecture is the one that concerns the design, construction and exploration of on-line multi-access worlds using the Internet-WWW. However, and despite the great proliferation of earlier single-access models built on VRML, attempts to collect, classify and provide accesibility that type of models has proved almost nil. On the other side, one of the architectural typologies that promises the greatest transformation potential in the virtual architecture area in cyberspace is the one that concerns virtual museums and galleries. This paper seeks to provide a bridge between the two aforementioned approaches by formulating a conceptual basis for the creation of a virtual, on-line, multi-access museum intended to house collections of VRML building models. Such models, initially shown at a conventional model scale, would be accessed by visitors through an interface intended to transport those visitors into the models’ environments, where changes in scale could provide navigation access to interior and exterior view of the building . Accordingly, the museum would act as a sort of "spaceport” toward different routes of exploration. This modelistic cascading seems to offer interesting possibilities as regards future virtual architecture applications.
series SIGRADI
email
last changed 2016/03/10 10:02

_id d79a
authors Ekholm, Anders and Fridqvist, Sverker
year 1999
title The BAS*CAAD Information System for Design principles, Implementation, and a Design Scenario
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 149-164
summary The objectives of the BAS-CAAD-project are to investigate into theories and methods for computer aided architectural design, with emphasis on requirements of early stages of the design process. Information systems can be characterised as static or dynamic concerning the definition of classes in the model schema, and concerning classification of model objects. The paper presents the BAS-CAAD system, a prototype software that implements the conceptually most important features of a dynamic information system for design. The BAS-CAAD information system is built on a generic ontological framework. The system allows a free combination of attributes, supporting the incremental way that knowledge is built up during design. It provides a generic library structure that allows definition of objects classes in different levels of generalisation that may originate from international standards or the individual designer. For example, in the construction context, it allows modelling of buildings and their parts, as well as user organisations and user activities. The function of the system is illustrated in two scenarios.
keywords CAD, Design, Dynamic Schema Evolution, Information Systems, Object Oriented Modelling, Product Modelling, Design Scenario
series CAAD Futures
email
last changed 2006/11/07 07:23

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