CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 621

_id 9757
authors Matalasov, M. and Zavrajine, K.
year 1999
title Some problems of the light and colour factor in Videosimulation
source Simulation of Architectural Space - Color and Light, Methods and Effects [Proceedings of the 4rd European Architectural Endoscopy Association Conference / ISBN 3-86005-267-5] Dresden (Germany), 29 September - 1 October 1999, pp. 58-61
summary Daylighting lets to reveal 3D plastic imagination of building and architectural form. Being of the main time for perception of architecture, daylight helps to solve two principal questions: volumetric-spatial and coloristic solution. Experience of the work shows, that modelling in the natural light on the earliest step helps to understand chosen design comparatively and to take essential correction operatively.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id acac
authors Chan, Chiu-Shui, and Browning, Todd R.
year 1999
title Design Simulation
doi https://doi.org/10.52842/conf.caadria.1999.243
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 243-252
summary This paper intends to explore methods of constructing a design simulator. Two methodologies, approached differently, imitate the human design processes. The first component is an algorithmic method which has a cognitive model embedded. This cognitive model hypothesizes that human design has certain design logic applied. The design rationales are based on knowledge stored in a designer_ memory. Each time a similar design task is encountered, the same design procedures will be repeated for completion. What makes the results different are the design information used and sequences of processing it. A kitchen design using procedural algorithms is developed to simulate this design aspect. The second component simulates an intuitive design approach. Intuition is defined as design by rules of thumb, or heuristic design. This study investigated how to simulate an intuitive design process. The method involves building up a set of inductive rules symbolizing cultural aspects that need to be addressed in a design. A residential foyer design is the simulation task. The driving force is the heuristics. Results in this study have shown that there are many variables to include but impossible to capture and simulate any of the design processes, which are the reasons why studies in this area are difficult.
series CAADRIA
email
more http://www.public.iastate.edu/~cschan
last changed 2022/06/07 07:56

_id 2dc4
authors Ng, E., Lam, K.P., Wu, W., Nagakura T.
year 1999
title The application of computer simulation techniques to the design and preservation of a national monument
source IBPSA, Kyoto, vol 2, 555-562
summary The paper outlines a two-year research program where Radiance was used in the conversion of Empress Place, a national monument in Singapore, into an Asian Civilisation Museum. The paper describes how the research team fine-tune the modeling and software settings to cope with some of the contextual issues of design. Inaddition, the paper discusses how Radiance could be used to aid the design of the building. One of the more difficult tasks the researchers faced was to model and validate some of the daylighting control devices that are part of the existing features of the building. And to design new control devices that are architecturally consistent with the building. Working with the design team, options and strategies are studied. At the end, contrary to the original beliefs of the architect, and much to the liking of the curator, it has been demonstrated that, carefully designed, daylighting could be introduced into the gallery and that it will enhance the quality of the interior spaces. The building is currently under construction.
series other
last changed 2003/04/23 15:50

_id 02dc
authors Ng, E.N., Poh, L.K., Wei, W. and Nagakura, T.
year 1999
title Advanced Lighting Simulation in Architectural Design in the Tropics
doi https://doi.org/10.52842/conf.caadria.1999.429
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 429-441
summary This paper outlines a two years research program that the team attempted to apply one of the most powerful computational lighting simulation software RADIANCE to assist in daylighting design of an actual building in the tropics. The validation studies, which were carried out in the Asian Civilisation Museum (ACM) in Singapore, show that Radiance can be used to predict the internal illuminance with a high degree of accuracy under overcast sky conditions without external obstruction. The experimental application of Radiance to daylighting investigation of the ACM further supports its capabilities as well as its accuracy. Using Radiance to study two daylighting control options (curtains and louvers), it can be found that louvers are more effective than curtains as daylighting control devices, and that the angle of the louvers has more effect than their reflectance on daylight penetration and distribution.
series CAADRIA
last changed 2022/06/07 07:58

_id cfcd
authors Shaviv, E.
year 1999
title Integrating energy consciousness in the design process
source Automation in Construction 8 (4) (1999) pp. 463-472
summary The design process for an intelligent, energy conscious building which was built, along with the design tools that were applied, is presented. The building, situated in the hot–humid climate of Rehovot, Israel, houses the laboratories and offices of the Weizmann Institute's Environmental Science and Energy Research Department. Alternative bio-climatic design options were proposed and evaluated throughout the detailed design stage. A building energy performance index (BEPI) was established for each alternative. This index reflects the total amount of energy consumption for heating, cooling, ventilating and lighting used per square meter of floor area. Thermal modeling for the different design alternatives were carried out by means of an hourly dynamic simulation model. The model solves simultaneously the heat transfer equations through all exterior walls, taking into account the thermal mass of each external wall as well as internal partitions. The model was extended to include hourly calculations of daylighting and geometrical shading coefficient of the windows, as well as automated and `smart' control strategies.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id fdef
authors Stoeckli, Tobi
year 1999
title OPENINGS AND NATURAL LIGHT: EXPERIENCES IN FULL-SCALE MODELS
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 41-50
summary On the EPFL-campus two experimental laboratories are located just side by side: the LEA (Laboratoire d'Expérimentation Architecturale) and the LESO (Laboratoire d'Energie Solaire et de Physique du Bâtiment). The research work on daylighting performed by the LESO will be presented in the framework of this contribution and finished with a personal statement about openings.
keywords Light Chimney, Daylighting Research, Anidolic Daylighting System, Computer-controlled Heliodon, Diffuse Light Simulation, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:29

_id f02e
authors Traverso, Giovanni and Vighy, Paola
year 1999
title FULL-SCALE MODELING FOR THE LIGHTING DESIGN OF A NEW PAVILION AT THE VENICE BIENNALE
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 51-56
summary The research which is presented in this paper is related to a lighting topic and part of an architectural project for a pavilion at the Biennale of Venice, used for modern art exhibitions. The building is located along a Venetian canal: the roof form is curved in a way to allow daylight, reflected by the water, to penetrate in the lower part of the building, determining the atmosphere for the sculpture exhibition. In the upper part of the building, where the rooms have a barrel-shaped roof, we want to provide good diffuse lighting to emphasise the quality of the materials and colors of paintings. Starting point is a study of lighting techniques related to a temporary exhibition of modern art. Special attention will be paid to some considerations concerning the question of conservation, the integration of artificial lighting and daylighting, the modeling effects of light and its color performance as well as the effect of light. The study has been carried out testing (full-) scale models in the Lighting Laboratory at the University College of London.
keywords Lighting Techniques, Full-scale Experiments, Daylight Control, Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:29

_id e15c
authors Bartenbach, Christian and Witting, Walter
year 1999
title VDU WORK IN DIFFERENT LIGHTING CONDITIONS
source Full-scale Modeling and the Simulation of Light [Proceedings of the 7th European Full-scale Modeling Association Conference / ISBN 3-85437-167-5] Florence (Italy) 18-20 February 1999, pp. 7-28
summary In order to avoid the disadvantages of purely subjective methods in a technical evaluation of daylight and artificial light systems, the Bartenbach LichtLabor developed new test methods which can determine objectively and quantitatively the visual or psycho-physiological stress connected with VDU work [1], depending on different lighting conditions. Daylight and artificial lighting systems were tested with these methods and compared by using the performances achieved by the test subjects. Some highly significant differences in performance done under the individual lighting systems became apparent and demonstrated that the visual stress or the physical or physiological fatigue from an ergonomic viewpoint depends largely on the lighting conditions at the workplace. This holds true for daylight systems (glare protection, re-directing lamellae, clear window as a control condition) as well as for purely artificial lighting systems where especially the choice of color temperature of the light and the used control gear (conventional or electronic) determine the resulting performance. Optimized lighting also positively affects the productivity and economicy for the design of workplaces that take the human factor into account.
keywords VDU, Optimized Lighting, Performance Test, Lighting System, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:27

_id b78f
authors Clayton, M.J., Warden, Robert B., Parker, Th.W.
year 1999
title Virtual Construction of Architecture Using 3D CAD and Simulation
doi https://doi.org/10.52842/conf.acadia.1999.316
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 316-324
summary 3D modeling and computer simulations provide new ways for architecture students to study the relationship between the design and construction of buildings. Digital media help to integrate and expand the content of courses in drafting, construction and design. This paper describes computer-based exercises that intensify the students’ experience of construction in several courses from sophomore to senior level. The courses integrate content from drafting and design communication, construction, CAD, and design. Several techniques are used to strengthen students’ awareness and ability in construction. These include: · Virtual design - build projects in which students construct 3D CAD models that include all elements that are used in construction. · Virtual office in which several students must collaborate under the supervision of a student acting as project architect to create a 3D CAD model and design development documents. · Virtual sub-contracting in which each student builds a trade specific 3D CAD model of a building and all of the trade specific models must be combined into a single model. · Construction simulations (4D CAD) in which students build 3D CAD models showing all components and then animate them to illustrate the assembly process. · Cost estimating using spreadsheets. These techniques are applied and reapplied at several points in the curriculum in both technical laboratory courses and design studios. This paper compares virtual construction methods to physical design – build projects and provides our pedagogical arguments for the use of digital media for understanding construction.
series ACADIA
email
last changed 2022/06/07 07:56

_id 750e
authors Ferziger, Joel H. and Peric, Milovan
year 1999
title Computational Methods for Fluid Dynamics
source Berlin, Germany: Springer-Verlag
summary The book offers an overview of the techniques used to solve problems in fluid mechanics on computers and describes in detail those most often used in practice. Included are advanced techniques in computational fluid dynamics, like direct and large-eddy simulation of turbulence, multigrid methods, parallel computing, moving grids, structured, block-structured and unstructured boundary-fitted grids, free surface flows. The book shows common roots and basic principles for many apparently different methods. The book also contains a great deal of practical advice for code developers and users, it is designed to be equally useful to beginners and experts. All computer codes can be accessed from the publisher's server ftp.springer.de on the internet. This second edition is updated throughout and new material has been added, especially on turbulent flows.
series other
last changed 2003/04/23 15:14

_id b0c3
authors Flanagan, Robert
year 1999
title Designing by Simulation
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 25-30
summary This article evaluates ‘simulation’ as a contributing factor in architectural design. While computers enhance simulation, they have yet to transform the art of architecture. A partial explanation is found at the extremes of design processes: Gaudí’s Sagrada Família Cathedral of Barcelona is an empiricist’s culminating achievement -- faith expressed in stone. By contrast, SOM’s Sear’s Tower of Chicago is the modernist monument to rational process -- (financial) faith engineered in steel and glass. Gaudí employed an understanding of the heritage of stone and masonry to fashion his design while SOM used precise relationships of mathematics and steel. However, the designs in both the Sear’s Tower and Sagrada Família are restricted by the solutions inherent in the methods. In contrast, student designs often have no inherent approach to building. While the solution may appear to be evident, the method must often be invented; this is potentially more costly and complex than the design itself. This issue is not new to computers, but its hyper--reality is potentially more complex and disruptive. In evaluating the role of computer simulation in architectural design, this article employs two methods: 1.) Exoskeletal design: A limited collection of connected plates is formed and designed through warping, bending and forming. Reference architect Buckminster Fuller. 2.) Endoskeletal design: Curtain wall construction is taken to its minimalist extreme, using pure structure and membrane. Reference artist Christo.
series SIGRADI
email
last changed 2016/03/10 09:52

_id 07bc
authors Franke, Roland and Maase, Egon (Eds.)
year 1999
title Simulation of Architectural Space - Color and Light, Methods and Effects
source [Proceedings of the 4rd European Architectural Endoscopy Association Conference / ISBN 3-86005-267-5] Dresden (Germany), 29 September - 1 October 1999, 92 p.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id b9d3
authors Galán, B., Argumedo, C. and Paganini, A.
year 1999
title Possibilities of the Computer for the Simulation of the Designer's Constructive Strategies
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 74-78
summary The dynamic analysis (prospective), of products and systems, it is a methodological resource of the design that allows synthetically, and with great economy of investigation resources and time, to put in evidence the tendencies in the evolution of the object. Finally, the design strategies are defined as postures in front of these tendencies of evolution of the significant variables in the cycle of the product. Having as theoretical context the theory of systems,we explored the dynamic analysis of products and systems, taking their evolution along a temporary series that embraces a complete cycle, from the birth of the object until their maturation in the period of saturation of the market. Starting from the analysis of the evolution of the diverse subsystems, and the conflicts among the world of the necessities, (as pressure exercised from the context), and the technical agreement, it shows the evolutionary dynamics,the underlying conflicts to the logic of the system for each product. They are revealed to the design like a cultural operation that should keep in mind the processes of transformation of the mental representations of the object whose evolution should respect certain rules for its as, clearly such as the well-known maya threshold, (most advanced, yet accepted).
series SIGRADI
email
last changed 2016/03/10 09:52

_id 4fa1
authors Lee, E., Ida, Y., Woo, S. and Sasada, T.
year 1999
title Environmental Design Using Fractals in Computer Graphics
doi https://doi.org/10.52842/conf.ecaade.1999.533
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 533-538
summary Computer graphics have developed efficient techniques for visualisation of the real world. Many of the algorithms have a physical basis, such as computational models for the light and the shadow, models of real objects (buildings, mountains, roads and so on) and the simulation of natural phenomenon. Now computer graphics techniques provide the virtual world with a perception of three dimensions. The concept of the virtual world and its technology have been expanding and intensifying in recent years. Almost everything in the real world has been simulated in virtual world. When it comes to a terrain model, what we need is labour and time. But now it is possible to simulate terrain like the real world using fractals in computer graphics with a very small program and small data set. This study aims to show how to build a real world impression in the virtual world. In this paper the authors suggest a landscape design method and show the results of its application.
keywords Fractals, Polygon-Reduction, Computer Graphics, Virtual World, Collaboration
series eCAADe
last changed 2022/06/07 07:51

_id 6810
authors Makkonen, Petri
year 1999
title On multi body systems simulation in product design
source KTH Stockholm
summary The aim of this thesis is to provide a basis for efficient modelling and software use in simulation driven product development. The capabilities of modern commercial computer software for design are analysed experimentally and qualitatively. An integrated simulation model for design of mechanical systems, based on four different "simulation views" is proposed: An integrated CAE (Computer Aided Engineering) model using Solid Geometry (CAD), Finite Element Modelling (FEM), Multi Body Systems Modelling (MBS) and Dynamic System Simulation utilising Block System Modelling tools is presented. A theoretical design process model for simulation driven design based on the theory of product chromosome is introduced. This thesis comprises a summary and six papers. Paper A presents the general framework and a distributed model for simulation based on CAD, FEM, MBS and Block Systems modelling. Paper B outlines a framework to integrate all these models into MBS simulation for performance prediction and optimisation of mechanical systems, using a modular approach. This methodology has been applied to design of industrial robots of parallel robot type. During the development process, from concept design to detail design, models have been refined from kinematic to dynamic and to elastodynamic models, finally including joint backlash. A method for analysing the kinematic Jacobian by using MBS simulation is presented. Motor torque requirements are studied by varying major robot geometry parameters, in dimensionless form for generality. The robot TCP (Tool Center Point) path in time space, predicted from elastodynamic model simulations, has been transformed to the frequency space by Fourier analysis. By comparison of this result with linear (modal) eigen frequency analysis from the elastodynamic MBS model, internal model validation is obtained. Paper C presents a study of joint backlash. An impact model for joint clearance, utilised in paper B, has been developed and compared to a simplified spring-damper model. The impact model was found to predict contact loss over a wider range of rotational speed than the spring-damper model. Increased joint bearing stiffness was found to widen the speed region of chaotic behaviour, due to loss of contact, while increased damping will reduce the chaotic range. The impact model was found to have stable under- and overcritical speed ranges, around the loss of contact region. The undercritical limit depends on the gravitational load on the clearance joint. Papers D and E give examples of the distributed simulation model approach proposed in paper A. Paper D presents simulation and optimisation of linear servo drives for a 3-axis gantry robot, using block systems modelling. The specified kinematic behaviour is simulated with multi body modelling, while drive systems and control system are modelled using a block system model for each drive. The block system model has been used for optimisation of the transmission and motor selection. Paper E presents an approach for re-using CAD geometry for multi body modelling of a rock drilling rig boom. Paper F presents synthesis methods for mechanical systems. Joint and part number synthesis is performed using the Grübler and Euler equations. The synthesis is continued by applying the theory of generative grammar, from which the grammatical rules of planar mechanisms have been formulated. An example of topological synthesis of mechanisms utilising this grammar is presented. Finally, dimensional synthesis of the mechanism is carried out by utilising non-linear programming with addition of a penalty function to avoid singularities.
keywords Simulation; Optimisation; Control Systems; Computer Aided Engineering; Multi Body Systems; Finite Element Method; Backslash; Clearance; Industrial Robots; Parallel Robots
series thesis:PhD
last changed 2003/02/12 22:37

_id 55d9
authors Martens, Bob and Oberascher, Leonhard
year 1999
title Using the Endoscope in the Country of Lilliput
source Simulation of Architectural Space - Color and Light, Methods and Effects [Proceedings of the 4rd European Architectural Endoscopy Association Conference / ISBN 3-86005-267-5] Dresden (Germany), 29 September - 1 October 1999, pp. 22-26
summary The present contribution focuses on the interaction of light and color in the context of spatial changes. A project study on ”Color Overlay” from the study course ”Experimental Color Design” issued the focal point for consideration. The relation between projection and original in the scale model results in incomplete but useful findings on the effects to be expected. Only in the course of the full-scale model test series the performed activities were to be clearly recognized. This contribution thus intends to disentangle the relation web between scale (endoscopic) model viewing and simulation in true size.
keywords Color Effects, Color Overlay, Endoscopy, Simulation in Full-scale
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 94b4
authors Matalasov, M. and Lapshina, Je.
year 1999
title Modelling (Simulation) and Reality
source Simulation of Architectural Space - Color and Light, Methods and Effects [Proceedings of the 4rd European Architectural Endoscopy Association Conference / ISBN 3-86005-267-5] Dresden (Germany), 29 September - 1 October 1999, pp. 32-35
summary In a terms of studying and practical design a sufficient experience of analytic work of our lab shows, that the view of suggesting scheme on the same kind of process development is accompanied by sadden mistakes or conscious inaccuracies.Traditional conventions of architectural models same times with no paying attention to scale and size may drive to cause of distortion from the points of view to them. Power and possibilities of modern CAD initiates same sort of temptations and errors. For our point of view, solving the above problems is having same restrictions, one of which, may be – providing a visual coincidence of the videoframes of building site and it’s model done whether by small scale modelling or CAD. According to our practice a different methods of superimposing of real and designing spaces are shown in this article.
series EAEA
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id ga0010
id ga0010
authors Moroni, A., Zuben, F. Von and Manzolli, J.
year 2000
title ArTbitrariness in Music
source International Conference on Generative Art
summary Evolution is now considered not only powerful enough to bring about the biological entities as complex as humans and conciousness, but also useful in simulation to create algorithms and structures of higher levels of complexity than could easily be built by design. In the context of artistic domains, the process of human-machine interaction is analyzed as a good framework to explore creativity and to produce results that could not be obtained without this interaction. When evolutionary computation and other computational intelligence methodologies are involved, every attempt to improve aesthetic judgement we denote as ArTbitrariness, and is interpreted as an interactive iterative optimization process. ArTbitrariness is also suggested as an effective way to produce art through an efficient manipulation of information and a proper use of computational creativity to increase the complexity of the results without neglecting the aesthetic aspects [Moroni et al., 2000]. Our emphasis will be in an approach to interactive music composition. The problem of computer generation of musical material has received extensive attention and a subclass of the field of algorithmic composition includes those applications which use the computer as something in between an instrument, in which a user "plays" through the application's interface, and a compositional aid, which a user experiments with in order to generate stimulating and varying musical material. This approach was adopted in Vox Populi, a hybrid made up of an instrument and a compositional environment. Differently from other systems found in genetic algorithms or evolutionary computation, in which people have to listen to and judge the musical items, Vox Populi uses the computer and the mouse as real-time music controllers, acting as a new interactive computer-based musical instrument. The interface is designed to be flexible for the user to modify the music being generated. It explores evolutionary computation in the context of algorithmic composition and provides a graphical interface that allows to modify the tonal center and the voice range, changing the evolution of the music by using the mouse[Moroni et al., 1999]. A piece of music consists of several sets of musical material manipulated and exposed to the listener, for example pitches, harmonies, rhythms, timbres, etc. They are composed of a finite number of elements and basically, the aim of a composer is to organize those elements in an esthetic way. Modeling a piece as a dynamic system implies a view in which the composer draws trajectories or orbits using the elements of each set [Manzolli, 1991]. Nonlinear iterative mappings are associated with interface controls. In the next page two examples of nonlinear iterative mappings with their resulting musical pieces are shown.The mappings may give rise to attractors, defined as geometric figures that represent the set of stationary states of a non-linear dynamic system, or simply trajectories to which the system is attracted. The relevance of this approach goes beyond music applications per se. Computer music systems that are built on the basis of a solid theory can be coherently embedded into multimedia environments. The richness and specialty of the music domain are likely to initiate new thinking and ideas, which will have an impact on areas such as knowledge representation and planning, and on the design of visual formalisms and human-computer interfaces in general. Above and bellow, Vox Populi interface is depicted, showing two nonlinear iterative mappings with their resulting musical pieces. References [Manzolli, 1991] J. Manzolli. Harmonic Strange Attractors, CEM BULLETIN, Vol. 2, No. 2, 4 -- 7, 1991. [Moroni et al., 1999] Moroni, J. Manzolli, F. Von Zuben, R. Gudwin. Evolutionary Computation applied to Algorithmic Composition, Proceedings of CEC99 - IEEE International Conference on Evolutionary Computation, Washington D. C., p. 807 -- 811,1999. [Moroni et al., 2000] Moroni, A., Von Zuben, F. and Manzolli, J. ArTbitration, Las Vegas, USA: Proceedings of the 2000 Genetic and Evolutionary Computation Conference Workshop Program – GECCO, 143 -- 145, 2000.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id fbfd
authors Niemann, Tobias and Schmidt, Alexander
year 1999
title The Use of New Media Tools n Environmental Simulation
source Simulation of Architectural Space - Color and Light, Methods and Effects [Proceedings of the 4rd European Architectural Endoscopy Association Conference / ISBN 3-86005-267-5] Dresden (Germany), 29 September - 1 October 1999, pp. 28-31
summary We propose a new application in environmental simulation using digital techniques and new media tools, namely QuickTimeVirtualReality (QTVR) and QuickTimeMovies (QTMovies). QTVR enables the user to interactively rotate in a 360degree panorama. The QTVR panoramas will be generated from single images taken with analogue endoscopic simulation techniques by using special QTVR software. The different QTVR panoramas of the model can be connected with each other, additionally by integrating QTMovies showing tracking shots from one panorama node to the other. Thus a virtual net from the planned urban place can be built in which the user can interactively move around and explore. Practical use of this application in public participation in urban development is proposed. A simple demoversion of the here described application will be shown at the EAEA 1999.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

_id 29f3
authors Ohno, Ryuzo and Aoki, Hirofumi
year 1999
title Development of an Interactive Simulation System for Environment-Behavior Study
source Simulation of Architectural Space - Color and Light, Methods and Effects [Proceedings of the 4rd European Architectural Endoscopy Association Conference / ISBN 3-86005-267-5] Dresden (Germany), 29 September - 1 October 1999, pp. 36-49
summary An important recent development in the simulation techniques was the changes in the mode of presentation: from passive mode to active one. It is now possible to present an image according to the observer’s voluntary movement of body and head by means of a head-mounted display. Such interactive simulation system, which allows people to observe what they like to see, is suitable to study environmental perception, because active attention is essential to manipulate enormous information in the environment. The present paper reports two case studies in which an interactive simulation system was developed to test psychological impact of interior and exterior spaces: the case study 1 intended to clarify the effect of the disposition of transparent and opaque surfaces of a room on the occupants’ „sense of enclosure“, the case study 2 intended to make clear some physical features along a street which are influential for changing atmosphere. In addition to the empirical research, an attempt to develop a new simulation system which uses both analogue and digital images is briefly reported, and a preliminary experiment was conducted to test the performance of the simulation system in which such movable elements as pedestrians and cars generated by real-time CG were overlaid on the video image of a scale model street.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2005/09/09 10:43

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 31HOMELOGIN (you are user _anon_301993 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002