CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 599

_id 5bce
authors Ceccato, Cristiano
year 1999
title Evolutionary Design Tools for Mass-Customisation
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 152-156
summary This paper describes an instance of the author’s ongoing research in the field of Generative Design. The work is based on the premise that computer-aided design (CAD) should evolve beyond its current limitation of one-way interaction, and become a dynamic, intelligent, multi-user environment that encourages creativity and actively supports the evolution of individual, mass-customised designs which exhibit common features. The understanding of fundamental shape-forming processes in nature inspires us to move beyond the existing CAD paradigms and re-examine the way we can benefit from the computers in design. We can use this knowledge to create a new generation of computer-based design tools which use evolutionary search algorithms to generate create a common family of individual designs optimised according to particular criteria, while supporting our design intuition. The author explores this idea by illustrating a research project between the Hong Kong Polytechnic University and Deakin University (Australia). The project implements a multi-user oriented design tool for evolutionary design, which was tailored to produce a simple object such as door handle. The paper first gives a short historical and philosophical to the work, then describes the technical and algorithmic requirements, and implementation of the system. It concludes by describing an experiment in which the system was used on a "live" test group of people to generate individual, mass-customised designs.
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadia06_426
id acadia06_426
authors Garber, R., Robertson, N.
year 2006
title The Pleated Cape: From the Mass-Standardization of Levittown to Mass Customization Today
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 426-439
doi https://doi.org/10.52842/conf.acadia.2006.426
summary In the 1950’s, the Levitts put mass-production and the reverse assembly line into use in the building of thousands of single-family houses. However, the lack of variation that made their construction process so successful ultimately produced a mundane suburban landscape of sameness. While there were many attempts to differentiate these Levitt Cape Cods, none matched the ingenuity of their original construction process. The notion of mass-customization has been heavily theorized since the 1990’s, first appearing in the field of management and ultimately finding its way into the field of architecture. Greg Lynn used mass-customization in his design for the Embryological House in which thousands of unique houses could be generated using biological rules of differentiation (Lynn 1999). Other industries have embraced the premise that computer-numerically-controlled technologies allow for the production of variation, though it has not been thoroughly studied in architecture. While digital fabrication has been integral in the realization of several high-profile projects, the notion of large-scale mass-customization in the spec-housing market has yet to become a reality. Through the execution of an addition to a Cape Cod-style house, we examine the intersection between prefabricated standardized panels and digital fabrication to produce a mass-customized approach to housing design. Through illustrations and a detailed description of our design process, we will show how digital fabrication technologies allow for customization of mass produced products.
series ACADIA
email
last changed 2022/06/07 07:50

_id cfcd
authors Shaviv, E.
year 1999
title Integrating energy consciousness in the design process
source Automation in Construction 8 (4) (1999) pp. 463-472
summary The design process for an intelligent, energy conscious building which was built, along with the design tools that were applied, is presented. The building, situated in the hot–humid climate of Rehovot, Israel, houses the laboratories and offices of the Weizmann Institute's Environmental Science and Energy Research Department. Alternative bio-climatic design options were proposed and evaluated throughout the detailed design stage. A building energy performance index (BEPI) was established for each alternative. This index reflects the total amount of energy consumption for heating, cooling, ventilating and lighting used per square meter of floor area. Thermal modeling for the different design alternatives were carried out by means of an hourly dynamic simulation model. The model solves simultaneously the heat transfer equations through all exterior walls, taking into account the thermal mass of each external wall as well as internal partitions. The model was extended to include hourly calculations of daylighting and geometrical shading coefficient of the windows, as well as automated and `smart' control strategies.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 36d3
authors Af Klercker, Jonas
year 1999
title A CAVE-Interface in CAAD-Education?
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 313-323
doi https://doi.org/10.52842/conf.caadria.1999.313
summary The so called "CAVE-interface" is a very interesting and thrilling development for architects! It supports a better illusion of space by exposing almost a 270° view of a computer model than the 60° which can be viewed on an ordinary computer screen. At the Lund University we have got the possibility to experiment with a CAVE-installation, using it in research and the education of CAAD. The technique and three experiments are discribed. The possibilities are discussed and some problems and questions are put forward.
series CAADRIA
email
last changed 2022/06/07 07:54

_id 1ead
authors Dinand, Munevver Ozgur and Ozersay, Fevzi
year 1999
title CAAD Education under the Lens of Critical Communication Theories and Critical Pedagogy: Towards a Critical Computer Aided Architectural Design Education (CCAADE)
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 86-93
doi https://doi.org/10.52842/conf.ecaade.1999.086
summary Understanding the dominant ethos of our age is imperative but not easy. However it is quite evident that new technologies have altered our times. Every discipline is now forced to be critical in developing new concepts according to the realities of our times. Implementing a critical worldview and consciousness is now more essential than ever. Latest changes in information technology are creating pressure on change both in societal and cultural terms. With its direct relation to these technologies, computer aided architectural design education, is obviously an outstanding / prominent case within contemporary debate. This paper aims to name some critical points related to computer aided architectural design education (CAADE) from the perspective of critical communication studies and critical education theories. It tries to relate these three areas, by introducing their common concepts to each other. In this way, it hopes to open a path for a language of critique. A critique that supports and promotes experimentation, negotiation, creativity, social consciousness and active participation in architectural education in general, and CAADE in specific. It suggests that CAADE might become critical and produce meta-discourses [1 ] in two ways. Firstly, by being critical about the context it exists in, that is to say, its relationships to the existing institutional and social structures and secondly by being critical about the content it handles; in other words by questioning its ideological dimensions. This study considers that analysing the role of CAADE in this scheme can provide architectural education with the opportunity to make healthy projections for the future.
keywords Critical Theories, Critical Pedagogy, Critical CAADE
series eCAADe
email
last changed 2022/06/07 07:55

_id 1d4e
authors Engeli, Maia and Miskiewicz-Bugajski, Malgorzata
year 1999
title A Collectively Designed Information Landscape
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 47-59
summary Information Landscape is one of several courses in which we explore the potential of networked environments to support creative, collaborative design processes. 180 architecture students of the first semester are participating in this course. They work in pairs. The design of an "Information Landscape" is the goal, it is a virtual terrain that is formed by the participants over time and has landmarks that lead to specific information. The location and visual appearance of the more than 400 landmarks help to remember which information is connected to them. The design of the landscape happens in five steps and is related to the tasks in the architectural design class. The collectively designed product can reach qualities beyond the possible achievements of a single person. An environment that supports such design goals must provide for motivation, transparency and support. The common product has to include a tolerance towards fluctuations in the quality of the contributions.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0d5b
authors Latch Craig, David and Zimring, Craig
year 1999
title Practical Support for Collaborative Design Involving Divided Interests
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 126-137
doi https://doi.org/10.52842/conf.acadia.1999.126
summary Collaboration is common in design, yet relatively little is known about the cognitive reasoning processes that occur during collaboration. This paper discusses collaborative design, emphasizing the elaboration and transformations of the problem search space, and the roles that unstructured verbal communication and graphic communication can play in these processes. The paper discusses a prototype system called the Immersive Discussion Tool (IDT) that supports asynchronous design. IDT allows collaborators to mark-up 3-D models over the Internet using a variety of tools, including diagrammatic marks, dynamic simulations and text annotations. IDT relies on VRML to view the models, with an extensive Java-based interface on the backend powering the interactive construction and playback of graphical annotations, the management of threaded discussions, and the management of file input/output. The development of this tool has revealed the difficulty of constructing complex marks in a virtual 3-D space, and the initial implementation of IDT suggests several strategies for solving these problems.
series ACADIA
email
last changed 2022/06/07 07:51

_id ab13
authors Mcfadzean, J., Cross, N. and Johnson, J.H.
year 1999
title An Analysis of Architectural Visual Reasoning in Conceptual Sketching via Computational Sketch Analysis CSA
source Proc. International Conference on Information Visualisation, IVí99. IEEE Computer Society, London
summary Visual reasoning in design is facilitated by sketching. This research investigates how designers sketch, specifically analysing the physical details of mark making. It relates the graphical representations to the abstract cognitive processes of architectural design. A new form of protocol analysis has been developed using video and computer records of designers' sketching activity. The analysis of the resulting data compares the designer's retrospective commentary and interpretations of the sketching activity with the computer's record of that activity. The analysis will lead to a greater understanding of the relationships between 'Design Events' and 'Graphical Events' and thus how the notational activity of sketching supports the cognitive activity of conceptual design.
series other
last changed 2003/04/23 15:14

_id 5278
authors Méndez, Ricardo and Pimentel, Diego
year 1999
title Ontología de la Red (Ontology of the Network)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 63-67
summary Internet was born as a new technologic support, difference from analogous supports that shaped century xx masses' culture. Fragmentation, multiplicity, multidirectionality structure form systems foundational essence. Metaphor generated by rational thought, produce a wrong speech in the collective imaginary. Network is a long way from industrial notion,' of motorway information, to concentration a diagram that warrants security in a speed detriment. Internet is not defined by speed and instantiating values. Security and compatibility in information translation are the values that determine its configuration. Networks system organization is based on a functioning's diagram that industrial philosophy rejected as thought alternative. The most powerful intercommunication network between computer does not answer to the postindustrial line dynamism. In fact, it's alike to the labyrinthine space where Teseo emerged victorious, defeating Minotauro.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 2151
authors Nakamura, H., Homma, R. and Morozumi, M.
year 1999
title On the development of Excavation Support System
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 341-348
doi https://doi.org/10.52842/conf.ecaade.1999.341
summary This paper is about the development of a system that supports excavation surveys by use of a PC. The system consists of two sub-systems: One is the Onsite Support System (OSS). Other is the Excavation Data Shearing System (EDSS). OSS combines a database with a general purpose CAD system. When OSS is used, it is description by excavation site and information can be managed. EDSS combines a WEB server, a database, and a VRML server. When EDSS is used, information of relic can be shared on the Internet and discussed by researchers away from the site. It provides the users with a virtual reality experience of the excavation site. The experimental system has been used as a tool by practical excavation survey of Islam city ruins from the Middle Ages in the Arab Republic of Egypt. In this paper, the framework of the system is introduced. The authors verified the effectiveness of the system by participating in an excavation survey.
keywords Excavation Support, Onsite Work, Data Sharing, WEB, VRML
series eCAADe
email
last changed 2022/06/07 07:59

_id 02dc
authors Ng, E.N., Poh, L.K., Wei, W. and Nagakura, T.
year 1999
title Advanced Lighting Simulation in Architectural Design in the Tropics
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 429-441
doi https://doi.org/10.52842/conf.caadria.1999.429
summary This paper outlines a two years research program that the team attempted to apply one of the most powerful computational lighting simulation software RADIANCE to assist in daylighting design of an actual building in the tropics. The validation studies, which were carried out in the Asian Civilisation Museum (ACM) in Singapore, show that Radiance can be used to predict the internal illuminance with a high degree of accuracy under overcast sky conditions without external obstruction. The experimental application of Radiance to daylighting investigation of the ACM further supports its capabilities as well as its accuracy. Using Radiance to study two daylighting control options (curtains and louvers), it can be found that louvers are more effective than curtains as daylighting control devices, and that the angle of the louvers has more effect than their reflectance on daylight penetration and distribution.
series CAADRIA
last changed 2022/06/07 07:58

_id b127
authors Oliveira, A.L., Santiago, A.G. and Mittmann, R.
year 1999
title Digital Floripa - CD-ROM of the City
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 399-403
summary The graduation course of Architecture and Urbanism of the Federal University of Santa Catarina makes use of informatic tecnology in several teaching and research activities. This technology supports initial data proccessing, analysis, evaluations, simulations, and project development both in architecture and urban fields. Aiming to stimulate and improve the use of computer techniques in graduation courses, the INFOARQ group, belonging to the 'LABMICRO' developed the project 'Digital Floripa'. This project is an CD image data basis, with digital aerophotographs Florianópolis’ city taken, from the aerophotogrametric data of 1994. This project aims to facilitate image's access to teachers, students and researchers, to allow use of photos and scales, and to make possible the development of new alternatives interventions. A navegator program called 'DIGITAL INDEX'supports the user in the image's search and creates a same graphic interface. This project also acts as basis for research development wich aims to analyse and develop tutorial proceedures to access the utilization of the data images basis.
keywords Digital Patrimony, Digital Reconstruction, Virtual Worlds
series SIGRADI
email
last changed 2016/03/10 09:56

_id 60a5
authors Oxman, R.E.
year 1999
title Educating the designerly thinker
source Design Studies, Vol 20 No 2
summary This paper presents a hypothesis about design education that is framed within and derived from cognitive theories of learning. The relevance of design thinking and cognitive approaches to the development of pedagogical approaches in design education is presented and discussed. A conceptual model for design education that emphasizes the acquisition of explicit knowledge of design is proposed. The acquisition of knowledge is achieved through the explication of cognitive structures and strategies of design thinking. The explication process is constructed by exploiting a representational formalism, and a computational medium which supports both the learning process as well as the potential re-use of this knowledge. Finally, an argument is presented that the measure of learning, generally equated with the evaluation of the product of designing, can instead be based upon evaluating learning increments of acquired knowledge.
series journal paper
email
last changed 2003/04/23 15:50

_id e679
authors Seichter, H., Donath, D. and Petzold, F.
year 2002
title TAP – The Architectural Playground - C++ framework for scalable distributed collaborative architectural virtual environments
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 422-426
doi https://doi.org/10.52842/conf.ecaade.2002.422
summary Architecture is built information (Schmitt, 1999). Architects have the task of restructuring and translating information into buildable designs. The beginning of the design process where the briefing is transformed into an idea is a crucial phase in the design process. It is where the architect makes decisions which influence the rest of the design development process (Vries et al., 1998). It is at this stage where most information is unstructured but has to be integrated into a broad context. This is where TAP is positioned – to support the architect in finding solutions through the creation of spatially structured information sets without impairing thereby the creative development. We want to enrich the inspiration of an architect with a new kind of information design. A further aspect is workflow in a distributed process where the architect’s work becomes one aspect of a decentralised working patterns. The software supports collaborative work with models, sketches and text messages within an uniform surface. The representations of the various media are connected and combined with each other and the user is free to combine them according to his or her needs.
series eCAADe
email
last changed 2022/06/07 07:59

_id f23c
authors Shimoda, S., Iki, K., Kumadaki, N., and Takegawa, Y.
year 1999
title Development of the CAFM System for Life Cycle Management
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 125-132
doi https://doi.org/10.52842/conf.caadria.1999.125
summary The purpose of this research is to develop the CAFM system that supports the cost management related to the building maintenance. Furthermore, we examine the possible implementation of CAFM as the supporting tools of medium-long term planning and fiscal year planning of the Facility Management. The function of the building-maintenance-system-oriented-Life-Cycle Cost (LCC)-supporting CAFM system is the feasibility of reference with the relating information database, which are later used for comparative analysis. The following is a detailed explanation of its functions:1) Outlined data display function of the building parts and materials. 2) 3-dimensional CAD models management. 3) LCC display function of building parts and materials. 4) Search function. This system supports the development of an efficient maintenance planning, and an efficient undertaking of the maintenance program. The concrete effects are as follow, (1) Cost-efficient building maintenance planning. (2) Building value increased by appropriate budget planning of maintenance. (3) Processing load and time are shortened. (4) Human mistakes are decreased.
series CAADRIA
last changed 2022/06/07 07:56

_id 2ba3
authors Vasquez, M., Aversa, T. and Luongo, A.
year 1999
title Argentine History of Visual Communication Design in CD-Rom
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 416-419
summary Objective: Using images resulting from the theoretical analysis to produce multimedia images with the incorporation of the time factor, with the aid of an author tool such as Macromedia Director 5.0 and 6.0 - which makes the WYSIWYG (what you see is what you get) design possible, this enables the development of an intuitive system in the process of multimedia composition. Director 5.0/6.0 supports a writing language called "lingo" the use of the language by means of sentences composes the syntax that coordinates and compiles digital files of various sizes about the historical topic dealt with. // Topic: Recording the design work and the performance of a personality who was a paradigm of the historical time in which he carried out his work in a 650 Mb CD-Rom unit.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 5cba
authors Anders, Peter
year 1999
title Beyond Y2k: A Look at Acadia's Present and Future
source ACADIA Quarterly, vol. 18, no. 1, p. 10
doi https://doi.org/10.52842/conf.acadia.1999.x.o3r
summary The sky may not be falling, but it sure is getting closer. Where will you when the last three zeros of our millennial odometer click into place? Computer scientists tell us that Y2K will bring the world’s computer infrastructure to its knees. Maybe, maybe not. But it is interesting that Y2K is an issue at all. Speculating on the future is simultaneously a magnifying glass for examining our technologies and a looking glass for what we become through them. "The future" is nothing new. Orwell's vision of totalitarian mass media did come true, if only as Madison Avenue rather than Big Brother. Futureboosters of the '50s were convinced that each garage would house a private airplane by the year 2000. But world citizens of the 60's and 70's feared a nuclear catastrophe that would replace the earth with a smoking crater. Others - perhaps more optimistically -predicted that computers were going to drive all our activities by the year 2000. And, in fact, theymay not be far off... The year 2000 is symbolic marker, a point of reflection and assessment. And - as this date is approaching rapidly - this may be a good time to come to grips with who we are and where we want to be.
series ACADIA
email
last changed 2022/06/07 07:49

_id bfc2
authors Bessone, Miriam and Mantovani, Graciela
year 1999
title Integración del Medio Digital a la Enseñanza del Diseño Arquitectónico. Huellas de un Taller Experimental (Integration of Digital Media in the Teaching of Architectural Design. Tracks of an Experimental Studio)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 289-294
summary This paper presents the searching of new building modes for the knowledge of design in curriculum workshops at Facultad de Arquitectura, Diseno y Urbanismo of the Universidad Nacional del Litoral the proposed “research action” program articulates longitudinally in the three cycles of the career, understanding architecture as metaknowledge within a new paradigm of subjectivity, complexity and multidimensionality. In other words, it is recognized a new scenery tending to modify didactic relations. This experimental field looks for conscientious equilibrium between “written culture/audiovisual culture”, and “analog instruments/digital media”. We focus our interest on the “machine interacting with and for men”, looking for harmonious synthesis through a new way of thinking, to allow “real progress”. For turning this idea into action, we organized an alternative and plural team-work in architecture. We called it “experimental workshop”. In this first level the students worked. On a preliminary plan of a “kindergarden”. They developed a divergent process through the 3D simulations (using the software 3DS MAX v2), scale models and sensible sketches. For conclusions, the paper addresses the characteristics of the pedagogic model used and the results achieved.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 6ae4
authors Borde, A., Miyamoto, J., Barki, J., and Conde, M.
year 1999
title New Trends In Graphic Representation
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 501-506
summary In terms of graphic representation, architectural & urban study drawings present some fuzziness related to the multiplicity of scales, to the representation of the urban dynamic and to the means of communicating the contents of these studies for different publics, clearly divided among lay and specialists. Since the 16th century there have been certain stimulating propositions to this theme that have had an enormous, often unacknowleged, impact on the perception and construction of the built environment. Recent experiences in Rio, due to the series of urban projects that are being accomplished, is showing that some architecture offices are adopting new graphic trends in drawings conceived for preliminary studies, diagnoses and inventories. Due to the new possibilities offered by graphic computing they are developing, with diferent softwares, a sort of "patchwork” or "collage” and "sampling” technique for morphological analysis and representantion of places and buildings. This use of graphic computing, as an alternative to the usual realistic depictions that attempts to deal with prosaic simulations of an everyday experience, results in a different type of graphic expression that transcend literalism and appealls to the imagination of the general viewer. It is important to highlight that the analysis of these graphic solutions that attempts to turn visible design problems, could result in the development of new graphic tools that will help the creative design process.
keywords Graphic Representation, Architecture, Urbanism
series SIGRADI
email
last changed 2016/03/10 09:47

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