CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 631

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id a38c
authors Emdanat, S., Vakalo, E.G. and Birmingham, W.
year 1999
title Solving Form-Making Problems Using Shape Algebras and Constraint Satisfaction
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 620-625
doi https://doi.org/10.52842/conf.ecaade.1999.620
summary Shape grammars are well known approaches in design space exploration. This paper reviews the current work on shape grammars in design and suggests that considerable gains can be attained by integrating parametric shape grammar based design approaches with distributed constraint-based problem solving. Parametric grammars are represent design topologies while distributed constrain satisfaction can be used to maintain consistency and produce the space of feasible design solutions. Designers' decision making can be coordinated such that constraints cannot be violated and designs that exhibit the highest utility (value) are selected.
keywords Shape Grammar, Shape Algebra, Constraint Satisfaction
series eCAADe
email
last changed 2022/06/07 07:55

_id 5377
authors Frazer, J.H., Tang, M.X. and Jian, S.
year 1999
title Towards a Generative System for Intelligent Design Support
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 285-294
doi https://doi.org/10.52842/conf.caadria.1999.285
summary In the development of intelligent computer aided design systems, three important issues need to considered. These issues are: how to support the generation of product concepts using evolutionary computation techniques; how to use intelligent databases and constraint management systems for detailed exploration of product embodiment; and how to integrate rapid prototyping facilities for product evaluation. In this paper, we present a brief review of knowledge based design and evolutionary design and discuss ways of integrating both in the development of a generative design system. Based on this review, we present the model and its applications of a generative design system utilizing a number of AI and evolutionary computation techniques. This generative design model is intended to provide a generic computational framework for the development of intelligent design support systems.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 7082
authors Dawood, N.
year 1999
title A proposed system for integrating design and production in the precast building industry
source The Int. Journal of Construction IT 7(1), pp. 72-83
summary The UK construction industry is going through a major re-appraisal, with the objective of reducing construction costs by at least 30% by the end of the millennium. Precast and off-site construction are set to play a major role in improving construction productivity, reducing costs and improving working conditions. In a survey of current practices in the prefabrication industry, it was concluded that the industry is far behind other manufacturing-based industries in terms of the utilisation of IT in production planning and scheduling and other technical and managerial operations. It is suggested that a systematic, integrated, computer-aided, approach to presenting and processing information is needed. The objective of this paper is to introduce and discuss the specifications of an integrated intelligent computer-based information system for the precast concrete industry. The system should facilitate: the integration of design and manufacturing operations; automatic generation of production schedules directly from design data and factory attributes; and generation of erection schedules from site information, factory attributes and design data. It is hypothesised that the introduction of such a system would reduce the total cost of precasting by 10% and encourage clients to choose precast components more often.
series journal paper
last changed 2003/05/15 21:45

_id edf5
authors Arnold, J.A., Teicholz, P. and Kunz, J.
year 1999
title An approach for the interoperation of web-distributed applications with a design model
source Automation in Construction 8 (3) (1999) pp. 291-303
summary This paper defines the data and inference requirements for the integration of analysis applications with a product model described by a CAD/CAE application. Application input conditions often require sets of complex data that may be considered views of a product model database. We introduce a method that is compatible with the STEP and PLIB product description standards to define an intermediate model that selects, extracts, and validates views of information from a product model to serve as input for an engineering CAD/CAE application. The intermediate model framework was built and tested in a software prototype, the Internet Broker for Engineering Services (IBES). The first research case for IBES integrates applications that specify certain components, for example pumps and valves, with a CAD/CAE application. This paper therefore explores a sub-set of the general problem of integrating product data semantics between various engineering applications. The IBES integration method provides support for a general set of services that effectively assist interpretation and validate information from a product model for an engineering purpose. Such methods can enable application interoperation for the automation of typical engineering tasks, such as component specification and procurement.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 89bb
authors Ataman, Osman and Richey, Thomas
year 1999
title ArchiDATA: A Hypermedia Tool for Architecture
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 496-500
summary Design is a cooperative activity at several levels. At one level, clients, architects, financiers, and construction engineers and contractors, all play important roles in creating the design for the building. At another level, the design team may contain architects, interior and landscape designers, lighting experts, heating, ventilation, and air-conditioning experts, etc. At a third level, individual architects cooperate with computer-based design tools in creating portions of a complex design. This paper describes an ongoing project called ArchiDATA, in which we are developing a computational Case-Based Design Aid (CBDA) for architectural design. This project, which is collaboration between cognitive scientists and architectural researchers, builds on an artificial intelligence paradigm called case-based reasoning and work in post-occupancy evaluation and other case study research in architecture.
series SIGRADI
email
last changed 2016/03/10 09:47

_id f288
authors Bille, Pia
year 1999
title Integrating GIS and Electronic Networks In Urban Design and Planning
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 722-728
doi https://doi.org/10.52842/conf.ecaade.1999.722
summary In 1998 I undertook an inquiry into the use of information technology in Urban Design and Planning in Danish municipalities and among planning consultants. The aim was to find out who was working with the IT and for what purposes it was used. In education there seems to be barriers to a full integration of the new media, and I wanted to find out if that was also the case in the practise of architects and planners. Surprisingly I discovered that there was a computer on almost every desk, - but there were big differences in the use of the technology. The investigation described here is based on interviews with planners in selected municipalities and with urban planning consultants, and the results have been summarised in a publication.
keywords Urban Planning, Electronic Collaboration, GIS, Data Bases
series eCAADe
email
last changed 2022/06/07 07:54

_id ga9907
id ga9907
authors Ciao, Quinsan
year 1999
title Breeds of Artificial Design: Design Thinking in Computing Creation
source International Conference on Generative Art
summary There are many different paradigms or breeds of artificial design schemes. They each address artificial design from a different perspective. For instance, design by optimization emphasizes the iterative "trial-and-error" process of alternating generation and evaluation. Design by argumentation addresses the need of objectifying and communicating design thinking. Design by rues attempts to summary design knowledge into recipes. Design by simulation and electronic media offers a forum for design trial evaluation. Case-based design emphasizes experience-based design thinking. Fuzzy reasoning system provides a computing media to model and execute design reasoning. Although different, all of these paradigms are related and complement each other. Unification or collaboration of these different paradigms may lie ahead of future research and practice of artificial design.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 6126
authors De Grassi, M., Giretti A. and Pinese, P.
year 1999
title Knowledge Structures of Episodic Memory in Architectural Design: An Example of Protocol Analysis
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 576-583
doi https://doi.org/10.52842/conf.ecaade.1999.576
summary The Protocol Analysis of the design process is a very recent and very promising research field. It is believed that good application-oriented developments are possible mainly in the tutorial field (ITS). The research conducted up to now has primarily dealt with the study of the design process. On the contrary, we propose an investigation experiment on the knowledge structures relative to the use of the episodic memory in the architectural design. The proposed experiment concerns the monitoring of the cognitive processes utilised by tutors and students in a brief, but yet complete design session. The results have lead to a synthetic model (computational model) of the adopted knowledge structures, and to a complete index system oriented and organised according to semantic fields. The application of the synthetic model to the design process analysis of students and tutors enabled the definition of the different utilisation strategies of episodic memory to be defined. The results obtained will make up the structure of a tutorial program for the architectural design.
keywords Intelligent Tutoring Systems (ITSs), Architectural Design Education, Case Based Reasoning, Protocol Analisys, Design Cognition
series eCAADe
email
last changed 2022/06/07 07:55

_id 0b84
authors De Silva Garza, Andrés Gómez and Maher, Mary Lou
year 1999
title Evolving Design Layout Cases to Satisfy Feng Shui Constraints
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 115-124
doi https://doi.org/10.52842/conf.caadria.1999.115
summary We present a computational process model for design that combines the functionalities of case-based reasoning (CBR) and genetic algorithms (GAÌs). CBR provides a precedent-based framework in which prior design cases are retrieved and adapted in order to meet the requirements of a new design problem. GAÌs provide a general-purpose mechanism for randomly combining and modifying potential solutions to a new problem repeatedly until an adequate solution is found. In our model we use a GA to perform the case-adaptation subtask of CBR. In this manner, a gradual improvement in the overall quality of the proposed designs is obtained as more and more adaptations of the design cases originally retrieved from memory are evolved. We describe how these ideas can be used to perform layout design of residences such that the final designs satisfy the requirements imposed by feng shui, the Chinese art of placement.
series CAADRIA
email
last changed 2022/06/07 07:55

_id 2fc7
authors Forber, U. and Russell, P.
year 1999
title Interdisciplinary Collaboration in the Virtual Design Studio Design Studio
source Proceedings of the 17th Annual EAAE Annual Conference, Plymouth UK
summary Drastic changes in technology and economics currently impact common working structures. Moreover, a fundamental move of western societies from industrial and service oriented societies to information oriented societies can be observed. Like others, the AEC industry is also exposed to the challenge of these fundamental changes, not only regarding an ever growing stock of information on building components and materials, but also because of new methods of collaboration to be applied by all participants. As a result, integrating domain specific knowledge into the design process and conversely, conveying design intentions to domain experts, is meaningful in a constantly growing scale. Utilising advanced technology, a twofold approach in research and education, undertaken at the Institut für Industrielle Bauproduktion (ifib), University of Karlsruhe, is the basis of efforts to create and develop integrating methods of collaboration into the design and planning process. In addition, the integration of AEC practitioners (investors, users, designers, engineers) in the education process provides both drastic changes in the fields of design and construction education of students and a promising approach for life long learning. The focus of this paper is to present the current state of work and to report on experiences gathered during several Virtual Design Studios (VDS) in which multi-disciplinary participants from various Universities and backgrounds were involved. Platforms for the activities are World Wide Web based applications as well as animations, VR, CAD and video conferencing.
series other
email
last changed 2003/04/23 15:50

_id ae38
authors Jabi, Wassim
year 1999
title Integrating Databases, Objects and the World-Wide Web for Collaboration in Architectural Design
source Proceedings of the focus symposium: World Wide Web as Framework for Collaboration in conjunction with the 11th International Conference on Systems Research, Informatics and Cybernetics, The International Institute for Advanced Studies in Systems Research
summary Architectural design requires specialized vertical knowledge that goes beyond the sharing of marks on paper or the multi-casting of video images. This paper briefly surveys the state-ofthe- art in groupware and outlines the need for vertical and integrated support of synchronous and asynchronous design collaboration. The paper also describes a software prototype (WebOutliner) under development that uses a three-tier persistent object-oriented, web-based technology for a richer representation of hierarchical architectural artifacts using Apple’s WebObjects technology. The prototype contributes to earlier work that defined a framework for a shared workspace consisting of Participants, Tasks, Proposals, and Artifacts. These four elements have been found through observation and analysis to be adequate representations of the essential components of collaborative architectural design. These components are also hierarchical which allows users to filter information, copy completed solutions to other parts of the program, analyze and compare design parameters and aggregate hierarchical amounts. Given its object orientation, the represented artifacts have built-in data and methods that allow them to respond to user actions and manage their own sub-artifacts. In addition, the prototype integrates this technology with Java tools for ubiquitous synchronous web-based access. The prototype uses architectural programming (defining the spatial program of a building) and early conceptual design as examples of seamlessly integrated groupware applications.
keywords Computer Supported Collaborative Design, WebObjects, Synchronous and Asynchronous Collaboration, Java Applets, Application Server, Web-based Interface
series other
email
last changed 2002/03/05 19:55

_id avocaad_2001_22
id avocaad_2001_22
authors Jos van Leeuwen, Joran Jessurun
year 2001
title XML for Flexibility an Extensibility of Design Information Models
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary The VR-DIS research programme aims at the development of a Virtual Reality – Design Information System. This is a design and decision support system for collaborative design that provides a VR interface for the interaction with both the geometric representation of a design and the non-geometric information concerning the design throughout the design process. The major part of the research programme focuses on early stages of design. The programme is carried out by a large number of researchers from a variety of disciplines in the domain of construction and architecture, including architectural design, building physics, structural design, construction management, etc.Management of design information is at the core of this design and decision support system. Much effort in the development of the system has been and still is dedicated to the underlying theory for information management and its implementation in an Application Programming Interface (API) that the various modules of the system use. The theory is based on a so-called Feature-based modelling approach and is described in the PhD thesis by [first author, 1999] and in [first author et al., 2000a]. This information modelling approach provides three major capabilities: (1) it allows for extensibility of conceptual schemas, which is used to enable a designer to define new typologies to model with; (2) it supports sharing of conceptual schemas, called type-libraries; and (3) it provides a high level of flexibility that offers the designer the opportunity to easily reuse design information and to model information constructs that are not foreseen in any existing typologies. The latter aspect involves the capability to expand information entities in a model with relationships and properties that are not typologically defined but applicable to a particular design situation only; this helps the designer to represent the actual design concepts more accurately.The functional design of the information modelling system is based on a three-layered framework. In the bottom layer, the actual design data is stored in so-called Feature Instances. The middle layer defines the typologies of these instances in so-called Feature Types. The top layer is called the meta-layer because it provides the class definitions for both the Types layer and the Instances layer; both Feature Types and Feature Instances are objects of the classes defined in the top layer. This top layer ensures that types can be defined on the fly and that instances can be created from these types, as well as expanded with non-typological properties and relationships while still conforming to the information structures laid out in the meta-layer.The VR-DIS system consists of a growing number of modules for different kinds of functionality in relation with the design task. These modules access the design information through the API that implements the meta-layer of the framework. This API has previously been implemented using an Object-Oriented Database (OODB), but this implementation had a number of disadvantages. The dependency of the OODB, a commercial software library, was considered the most problematic. Not only are licenses of the OODB library rather expensive, also the fact that this library is not common technology that can easily be shared among a wide range of applications, including existing applications, reduces its suitability for a system with the aforementioned specifications. In addition, the OODB approach required a relatively large effort to implement the desired functionality. It lacked adequate support to generate unique identifications for worldwide information sources that were understandable for human interpretation. This strongly limited the capabilities of the system to share conceptual schemas.The approach that is currently being implemented for the core of the VR-DIS system is based on eXtensible Markup Language (XML). Rather than implementing the meta-layer of the framework into classes of Feature Types and Feature Instances, this level of meta-definitions is provided in a document type definition (DTD). The DTD is complemented with a set of rules that are implemented into a parser API, based on the Document Object Model (DOM). The advantages of the XML approach for the modelling framework are immediate. Type-libraries distributed through Internet are now supported through the mechanisms of namespaces and XLink. The implementation of the API is no longer dependent of a particular database system. This provides much more flexibility in the implementation of the various modules of the VR-DIS system. Being based on the (supposed to become) standard of XML the implementation is much more versatile in its future usage, specifically in a distributed, Internet-based environment.These immediate advantages of the XML approach opened the door to a wide range of applications that are and will be developed on top of the VR-DIS core. Examples of these are the VR-based 3D sketching module [VR-DIS ref., 2000]; the VR-based information-modelling tool that allows the management and manipulation of information models for design in a VR environment [VR-DIS ref., 2000]; and a design-knowledge capturing module that is now under development [first author et al., 2000a and 2000b]. The latter module aims to assist the designer in the recognition and utilisation of existing and new typologies in a design situation. The replacement of the OODB implementation of the API by the XML implementation enables these modules to use distributed Feature databases through Internet, without many changes to their own code, and without the loss of the flexibility and extensibility of conceptual schemas that are implemented as part of the API. Research in the near future will result in Internet-based applications that support designers in the utilisation of distributed libraries of product-information, design-knowledge, case-bases, etc.The paper roughly follows the outline of the abstract, starting with an introduction to the VR-DIS project, its objectives, and the developed theory of the Feature-modelling framework that forms the core of it. It briefly discusses the necessity of schema evolution, flexibility and extensibility of conceptual schemas, and how these capabilities have been addressed in the framework. The major part of the paper describes how the previously mentioned aspects of the framework are implemented in the XML-based approach, providing details on the so-called meta-layer, its definition in the DTD, and the parser rules that complement it. The impact of the XML approach on the functionality of the VR-DIS modules and the system as a whole is demonstrated by a discussion of these modules and scenarios of their usage for design tasks. The paper is concluded with an overview of future work on the sharing of Internet-based design information and design knowledge.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 39cb
authors Kelleners, Richard H.M.C.
year 1999
title Constraints in object-oriented graphics
source Eindhoven University of Technology
summary In the area of interactive computer graphics, two important approaches to deal with the complexity of designing and implementing graphics systems are object-oriented programming and constraint-based programming. From literature, it appears that combination of these two has clear advantages but has also proven to be difficult. One of the main problems is that constraint programming infringes the information hiding principle of object-oriented programming. The goal of the research project is to combine these two approaches to benefit from the strengths of both. Two research groups at the Eindhoven University of Technology investigate the use of constraints on graphics objects. At the Architecture department, constraints are applied in a virtual reality design environment. At the Computer Science department, constraints aid in modeling 3D animations. For these two groups, a constraint system for 3D graphical objects was developed. A conceptual model, called CODE (Constraints on Objects via Data flows and Events), is presented that enables integration of constraints and objects by separating the object world from the constraint world. In the design of this model, the main aspect being considered is that the information hiding principle among objects may not be violated. Constraint solvers, however, should have direct access to an object’s internal data structure. Communication between the two worlds is done via a protocol orthogonal to the message passing mechanism of objects, namely, via events and data flows. This protocol ensures that the information hiding principle at the object-oriented programming level is not violated while constraints can directly access “hidden” data. Furthermore, CODE is built up of distinct elements, or entity types, like constraint, solver, event, data flow. This structure enables that several special purpose constraint solvers can be defined and made to cooperate to solve complex constraint problems. A prototype implementation was built to study the feasibility of CODE. Therefore, the implementation should correspond directly to the conceptual model. To this end, every entity (object, constraint, solver) of the conceptual model is represented by a separate process in the language MANIFOLD. The (concurrent) processes communicate by events and data flows. The implementation serves to validate the conceptual model and to demonstrate that it is a viable way of combining constraints and objects. After the feasibility study, the prototype was discarded. The gained experience was used to build an implementation of the conceptual model for the two research groups. This implementation encompassed a constraint system with multiple solvers and constraint types. The constraint system was built as an object-oriented library that can be linked to the applications in the respective research groups. Special constructs were designed to ensure information hiding among application objects while constraints and solvers have direct access to the object data. CODE manages the complexity of object-oriented constraint solving by defining a communication protocol to allow the two paradigms to cooperate. The prototype implementation demonstrates that CODE can be implemented into a working system. Finally, the implementation of an actual application shows that the model is suitable for the development of object-oriented software.
keywords Computer Graphics; Object Oriented Programming; Constraint Programming
series thesis:PhD
last changed 2003/02/12 22:37

_id ga9917
id ga9917
authors Maia Jr., A., Valle, R. do, Manzolli, J. and Pereira, L.N.S.
year 1999
title Generative Polymodal Music Process
source International Conference on Generative Art
summary We present underlying ideas used to develop an Algorithmic Composition software named KYKLOS. It was designed to generate music based on generalised musical scales and modes. It is an interactive sonic device to be applied in composition as well in performance. The sonic output of the whole process can be described as generalised polymodal music since “synthetic scales” are generated by the algorithm. This environment can be used in a Computer Assisted Composition manner in order to generate MIDI files. On the other hand, it can equally be used as a performance environment in which a dynamic change of parameters enables a real time control of the sonic process. Recently, we advocated that several mathematical applications in Computer Music can be understood as Sound Functors [1]. In extension, we describe here a sound functor used to model scales and modes. As can be verified, part of early investigations on mathematical structures in music studied musical scales and modes using Combinatorics, Fibonacci Series and Golden Mean in order to understand compositional processes which use modal concepts. Using the Functor definition it is possible to enumerate n-scales as a sequence of integers. Each value in that sequence gives the distance (in half tones) between two consecutive tones. For example, the sequence 3:2:2:3 is interpreted as a pentatonic scale C-Eb-F-G-Bb, and as defined above it is a C mode. So, if we apply cyclical permutations, (n-1)-sequences of numbers should be interpreted as n-modes of tones. Our algorithmic implementation is described briefly. A n-mode is defined as an array with n-1 integers [a1, a2, ...an-1]. Each array generated at k-th step can be read as a number a1a2a3 ....an-1 in decimal representation, where ai is a integer between 1 and 9. We denote the number obtained at k-th step as (a1a2a3 ...an-1)(k) . The rules to implement the algorithm are the following:1) V0 = (1, 1, 1, 1 ......,1) (initial n-mode)2) ? ai ? 11 with i= 1, 2...n-1 (octave range constraint)3) Vk = (a1a2a3 ...an-1)(k) < (b1b2b3 ...bn-1)(k+1) = Vk+1 where aj ?bj , 1? j ? n-1.4) Vmax = (13 – n, 1, 1, ...,1)In this paper we start with a theoretical view and an introduction on the algorithmic mechanism used. Further, we present a concept of man ? machine interaction used to create the composition environment. We also describe the compositional graphic interface developed and general functions of the system. Finally there is a set of music examples generated by KYKLOS as MIDI files.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id b761
authors Snyder, James and Flemming, Ulrich
year 1999
title Information Sharing in Building Design
source Proceedings of the Eighth International Conference on Computer Aided Architectural Design Futures [ISBN 0-7923-8536-5] Atlanta, 7-8 June 1999, pp. 165-183
summary We address information modeling and exchange in asynchronous, distributed collaboration between software applications or design agents that are heterogeneous, that is, developed independently based on application- specific data models. We identify the requirements an integration environment must satisfy if it is to support the semantically correct exchange of selected, locally generated information between the agents. These requirements are distilled from both the literature and our own experiments with the Object Modeling Language OML. The resulting requirements were then formalized into an information modeling and exchange environment constructed around the modeling language called SPROUT (supported by a compiler) and an associated software architecture that can be targeted toward many different hardware and software platforms. A unique capability supported in this environment is formal support for integrating existing applications: Given a schematic description in SPROUT, a formal specification can be used to generate computer programs that provably map data to and from the applications.
keywords Building Models, Conceptual Modeling, Product Modeling, Information Modeling, Design Tool Integration
series CAAD Futures
email
last changed 2006/11/07 07:23

_id 44c0
authors Van Leeuwen, Jos P.
year 1999
title Modelling architectural design information by features : an approach to dynamic product modelling for application in architectural design
source Eindhoven University of Technology
summary Architectural design, like many other human activities, benefits more and more from the ongoing development of information and communication technologies. The traditional paper documents for the representation and communication of design are now replaced by digital media. CAD systems have replaced the drawing board and knowledge systems are used to integrate expert knowledge in the design process. Product modelling is one of the most promising approaches in the developments of the last two decades, aiming in the architectural context at the representation and communication of the information related to a building in all its aspects and during its complete life-cycle. However, after studying both the characteristics of the product modelling approach and the characteristics of architectural design, it is concluded in this research project that product modelling does not suffice for support of architectural design. Architectural design is characterised mainly as a problem solving process, involving illdefined problems that require a very dynamic way of dealing with information that concerns both the problem and emerging solutions. Furthermore, architectural design is in many ways an evolutionary process. In short term this is because of the incremental approach to problem solving in design projects; and in long term because of the stylistic development of designers and the continuous developments in the building and construction industry in general. The requirements that are posed by architectural design are concentrated in the keywords extensibility and flexibility of the design informationmodels. Extensibility means that designers can extend conceptual models with definitions that best suit the design concepts they wish to utilise. Flexibility means that information in design models can be structured in a way that accurately represents the design rationale. This includes the modelling of incidental characteristics and relationships of the entities in the model that are not necessarily predefined in a conceptual model. In general, product modelling does not adequately support this dynamic nature of design. Therefore, this research project has studied the concepts developed in the technology of Feature-based modelling, which originates from the area of mechanical engineering. These concepts include the usage of Features as the primitives for defining and reasoning about a product. Features have an autonomous function in the information model, which, as a result, constitutes a flexible network of relationships between Features that are established during the design process. The definition of Features can be specified by designers to formalise new design concepts. This allows the design tools to be adapted to the specific needs of the individual designer, enlarging the library of available resources for design. In addition to these key-concepts in Feature-based modelling as it is developed in the mechanical engineering context, the project has determined the following principles for a Feature-based approach in the architectural context. Features in mechanical engineering are used mainly to describe the lowest level of detail in a product's design, namely the characteristics of its parts. In architecture the design process does not normally follow a strictly hierarchical approach and therefore requires that the building be modelled as a whole. This implies that multiple levels of abstraction are modelled and that Features are used to describe information at the various abstraction levels. Furthermore, architectural design involves concepts that are non-physical as well as physical; Features are to be used for modelling both kinds. The term Feature is defined in this research project to reflect the above key-concepts for this modelling approach. A Feature is an autonomous, coherent collection of information, with semantic meaning to a designer and possibly emerging during design, that is defined to formalise a design concept at any level of abstraction, either physical or non-physical, as part of a building model. Feature models are built up entirely of Features and are structured in the form of a directed graph. The nodes in the graph are the Features, whereas the arcs are the relationships between the Features. Features can be of user-defined types and incidental relationships can be added that are not defined at the typological level. An inventory in this project of what kind of information is involved in the practice of modelling architectural design is based on the analysis of a selection of sources of architectural design information. This inventory is deepened by a case study and results in the proposition of a categorisation of architectural Feature types.
keywords Automated Management Information Systems; Computer Aided Architectural Design; Information Systems; Modelling
series thesis:PhD
email
more http://www.ds.arch.tue.nl/jos/thesis/
last changed 2003/02/12 22:37

_id ga0015
id ga0015
authors Daru, R., Vreedenburgh, E. and Scha, R.
year 2000
title Architectural Innovation as an evolutionary process
source International Conference on Generative Art
summary Traditionally in art and architectural history, innovation is treated as a history of ideas of individuals (pioneers), movements and schools. The monograph is in that context one of the most used forms of scientific exercise. History of architecture is then mostly seen as a succession of dominant architectural paradigms imposed by great architectural creators fighting at the beginning against mainstream establishment until they themselves come to be recognised. However, there have been attempts to place architectural innovation and creativity in an evolutionary perspective. Charles Jencks for example, has described the evolution of architectural and art movements according to a diagram inspired by ecological models. Philip Steadman, in his book "The Evolution of Designs. Biological analogy in architecture and the applied arts" (1979), sketches the history of various biological analogies and their impact on architectural theory: the organic, classificatory, anatomical, ecological and Darwinian or evolutionary analogies. This last analogy "explains the design of useful objects and buildings, particularly in primitive society and in the craft tradition, in terms of a sequence of repeated copyings (corresponding to inheritance), with small changes made at each stage ('variations'), which are then subjected to a testing process when the object is put into use ('selection')." However, Steadman has confined his study to a literature survey as the basis of a history of ideas. Since this pioneering work, new developments like Dawkins' concept of memes allow further steps in the field of cultural evolution of architectural innovation. The application of the concept of memes to architectural design has been put forward in a preceding "Generative Art" conference (Daru, 1999), showing its application in a pilot study on the analysis of projects of and by architectural students. This first empirical study is now followed by a study of 'real life' architectural practice. The case taken has a double implication for the evolutionary analogy. It takes a specific architectural innovative concept as a 'meme' and develops the analysis of the trajectory of this meme in the individual context of the designer and at large. At the same time, the architect involved (Eric Vreedenburgh, Archipel Ontwerpers) is knowledgeable about the theory of memetic evolution and is applying a computer tool (called 'Artificial') together with Remko Scha, the authoring computer scientist of the program who collaborates frequently with artists and architects. This case study (the penthouse in Dutch town planning and the application of 'Artificial') shall be discussed in the paper as presented. The theoretical and methodological problems of various models of diffusion of memes shall be discussed and a preliminary model shall be presented as a framework to account for not only Darwinian but also Lamarckian processes, and for individual as well as collective transmission, consumption and creative transformation of memes.
keywords evolutionary design, architectural innovation, memetic diffusion, CAAD, penthouses, Dutch design, creativity, Darwinian and Lamarckian processes
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 2cf4
authors Shih, Naai-Jung and Huang, Yen-Shih
year 1999
title An Analysis and Simulation of Curtain Wall Reflection Glare
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 744-750
doi https://doi.org/10.52842/conf.ecaade.1999.744
summary This paper presents a computer-aided visualization on the influence of reflected sunbeams from curtain wall buildings. A survey was made to local buildings and it was discovered that reflected glare is a significant urban problem. Based on survey findings, a simulation was conducted to compare with actual occurrences in order to increase the comprehension of the consequences of window orientation and angles in the design stage. The simulation enabled design evaluation with an inspection above normal eye level and in a broader area, than that which normally could be achieved in a site survey at a pedestrian's or a driver's level. The computer simulation verified the influence of reflection on the urban environment by using a time-based record. In order to provide design solutions, the simulation used a 10x10x10 cube in referencing the horizontal area that would receive reflections. Due to the symmetric shape of the cube, a butterfly shaped boundary of reflection area (BRA) was concluded. BRA is smaller on the summer solstice than on the spring or autumnal equinox. In order to reduce BRA, a passive design approach was applied by tilting or rotating walls to evaluate how the tilted angles or orientation of the façade could affect reflected glare.
keywords Reflection Glare, Visualization
series eCAADe
email
last changed 2022/06/07 07:56

_id e719
authors Achten, Henri and Turksma, Arthur
year 1999
title Virtual Reality in Early Design: the Design Studio Experiences
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 327-335
summary The Design Systems group of the Eindhoven University of Technology started a new kind of design studio teaching. With the use of high-end equipment, students use Virtual Reality from the very start of the design process. Virtual Reality technology up to now was primarily used for giving presentations. We use the same technology in the design process itself by means of reducing the time span in which one gets results in Virtual Reality. The method is based on a very brief cycle of modelling in AutoCAD, assigning materials in 3DStudio Viz, and then making a walkthrough in Virtual Reality in a standard landscape. Due to this cycle, which takes about 15 seconds, the student gets immediate feedback on design decisions which facilitates evaluation of the design in three dimensions much faster than usual. Usually the learning curve of this kind of software is quite steep, but with the use of templates the number of required steps to achieve results is reduced significantly. In this way, the potential of Virtual Reality is not only explored in research projects, but also in education. This paper discusses the general set-up of the design studio and shows how, via short workshops, students acquire knowledge of the cycle in a short time. The paper focuses on the added value of using Virtual Reality technology in this manner: improved spatial reasoning, translation from two-dimensional to three-dimensional representations, and VR feedback on design decisions. It discusses the needs for new design representations in this design environment, and shows how fast feedback in Virtual Reality can improve the spatial design at an early stage of the design process.
series AVOCAAD
email
last changed 2005/09/09 10:48

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 31HOMELOGIN (you are user _anon_169353 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002