CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 526

_id e719
authors Achten, Henri and Turksma, Arthur
year 1999
title Virtual Reality in Early Design: the Design Studio Experiences
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 327-335
summary The Design Systems group of the Eindhoven University of Technology started a new kind of design studio teaching. With the use of high-end equipment, students use Virtual Reality from the very start of the design process. Virtual Reality technology up to now was primarily used for giving presentations. We use the same technology in the design process itself by means of reducing the time span in which one gets results in Virtual Reality. The method is based on a very brief cycle of modelling in AutoCAD, assigning materials in 3DStudio Viz, and then making a walkthrough in Virtual Reality in a standard landscape. Due to this cycle, which takes about 15 seconds, the student gets immediate feedback on design decisions which facilitates evaluation of the design in three dimensions much faster than usual. Usually the learning curve of this kind of software is quite steep, but with the use of templates the number of required steps to achieve results is reduced significantly. In this way, the potential of Virtual Reality is not only explored in research projects, but also in education. This paper discusses the general set-up of the design studio and shows how, via short workshops, students acquire knowledge of the cycle in a short time. The paper focuses on the added value of using Virtual Reality technology in this manner: improved spatial reasoning, translation from two-dimensional to three-dimensional representations, and VR feedback on design decisions. It discusses the needs for new design representations in this design environment, and shows how fast feedback in Virtual Reality can improve the spatial design at an early stage of the design process.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 83b5
authors Heylighen, Ann and Neuckermans, Herman
year 2000
title Time, equipment and encouragement - Travel requisites for the World-Wide Wanderstudent
source G. Van der Perre and P. Vandevelde (eds.), The Wanderstudent 2000: The Wanderstudent of 1425 revived in virtual reality in 2000? Towards a European Virtual University, Proceedings of the International Colloquium organised by EuroPACE at the Katholieke Universiteit Leuven, Leuven, Belgium, on October 20-21, 2000 Leuven University Press, Leuven (Belgium), 2000 (ISBN 90 5867 156 9), pp. 133-136
summary In Winter/Spring 1999, DYNAMO - a Web-based design assistant for student architects - received its baptism of fire in a 4th year design studio at our department. The paper describes the setting and procedure of the baptism, the participation of the studio teaching staff, and the students' reactions and appreciation. Based on students' responses to a questionnaire and observations of the tool in use, we investigated whether DYNAMO succeeded in engaging students and what factors stimulated/hampered this engagement. Although students were noticeably enthusiastic about the tool, three factors revealed themselves as major obstacles to student engagement: lack of time, of encouragement by the teachers and of studio equipment. The paper concludes with lessons learned for the future of DYNAMO and, more in general, of ICT in education.
series journal paper
email
last changed 2002/11/14 08:38

_id c408
authors Hirschberg, U., Schmitt, G., Kurmann, D., Kolarevic, B., Johnson, B. and Donath, D.
year 1999
title The 24 Hour Design Cycle: An Experiment in Design Collaboration over the Internet
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 181-190
doi https://doi.org/10.52842/conf.caadria.1999.181
summary This paper describes a Virtual Design Studio exercise involving three academic institutions University - Hong Kong (China), ETH Zurich (Switzerland), and University of Washington, Seattle (USA) - whereby teachers and students, obviously on three different continents and in three different time zones, roughly eight hours apart, were working on a common design project using computer-aided design systems, video-conferencing and a web-based central database that managed and displayed all works throughout the process. The 24 hour design cycle is a metaphor for a more open and international approach to design, facilitated through computer networks. It implies a new form of collective authorship and distributed credits and thus deals with some of the essential challenges and opportunities the internet poses to creative disciplines.
series CAADRIA
email
last changed 2022/06/07 07:50

_id 0e00
authors Vásquez de Velasco, Guillermo P.
year 1999
title La Red Digital de Investigación ""Las Américas"": Una herramienta de colaboración (The Digital Research Network "Las Américas": A Tool for Collaboration)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 384-388
summary In 1998, thanks to the support of the Program to Enhance Scholarly and Creative Activities of Texas A&M University, the author was able to establish a digital research network that promotes and coordinates collaborative research and development projects at inter-continental level. The original objective was to establish a network of 5 schools of Architecture. This objective was largely surpassed. At the time of editing this paper, the Las Américas Digital Research Network brings together 17 schools of Architecture (from Canada to Argentina). See http://taz.tamu.edu/~americas/ In this collaborative framework, we have been able to identify a number of research and development opportunities. This paper reports on some of the on-going initiatives of the network, namely: a) The Las Americas Virtual Design Studio, b) The Las Americas Virtual Gallery of Visual Arts, c) The Las Americas Research Journal "Archi-Forum" and, d) The Las Americas Curriculum Harmonization Initiative. In addition to a report on current activities, this paper aims to promote new initiatives and identify potential sources of research & development funding. The paper ends with conclusions and a call for widespread participation.
series SIGRADI
email
last changed 2016/03/10 10:02

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
doi https://doi.org/10.52842/conf.ecaade.1999.169
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id 37c2
authors Ahmad Rafi, M.E.
year 1999
title Visualisation of Design Using Animation for Virtual Prototyping
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 519-525
doi https://doi.org/10.52842/conf.ecaade.1999.519
summary Although recent technology in time-based representation has vastly improved, animation in virtual prototype design field remains the same. Some designers invest a huge amount of money in the latest visualisation and multimedia technology and yet may create even worse animation. They often cramp sequences resulting in many viewers failing to interpret the design positively as they miss a lot of vital information that explains the design. This paper basically reports the importance of film-making understanding for producing good virtual prototype animation. It will be based on a part of a research project on the use of time-based media in architectural practices. It also includes an empirical analysis of several architectural-based documentary films (including an interview with the film director) and past and present computer animation. This paper then concludes with recommendations of good techniques for making animated visualisation relative to the stage at which the animation is produced for better design decision.
keywords Virtual Prototype, Animation, Time-Based, Film-Making
series eCAADe
email
last changed 2022/06/07 07:54

_id alqawasmi
id alqawasmi
authors Al-Qawasmi, J., Clayton, M.J., Tassinary, L.G. and Johnson, R..
year 1999
title Observations on Collaborative Design and Multimedia Usage in Virtual Design Studio
source J. Woosely and T. Adair (eds.), Learning virtually: Proceedings of the 6th annual distance education conference, San Antonio, Texas, pp. 1-9
summary The virtual design studio (VDS) points to a new way of practicing and teaching architectural design. As a new phenomenon, little research has been done to evaluate design collaboration and multimedia usage in a distributed workplace like the virtual design studio. Our research provides empirical data on how students actually use multiple media during architectural collaborative design.
series other
email
last changed 2003/12/06 09:55

_id e531
authors Berk, Michael
year 1999
title CYBERjack
source ACADIA Quarterly, vol. 18, no. 4, p. 10
doi https://doi.org/10.52842/conf.acadia.1999.x.i8o
summary Using a limited "kit of parts" [two 8 ft. 2x4's and one sheet of 1/2" birch plywood] students in teams of two are to design and construct an "interface" which joins the physical world to the virtual world of the web. The location for this piece of furniture [the CYBERjack] will be a local library in Okolona, Mississippi, where existing web computers are to be housed. The students modeled the design using formZ, then plotted full-size templates to be used in cutting the actual parts out of wood in the shop. The device was supposed to join the Body to the Machine. The project lasted 2 weeks and was part of a 4th year studio which participated in the ACADIA Library Competition last year.
series ACADIA
email
last changed 2022/06/07 07:49

_id aef9
id aef9
authors Brown, A., Knight, M. and Berridge, P. (Eds.)
year 1999
title Architectural Computing from Turing to 2000 [Conference Proceedings]
source eCAADe Conference Proceedings / ISBN 0-9523687-5-7 / Liverpool (UK) 15-17 September 1999, 773 p.
doi https://doi.org/10.52842/conf.ecaade.1999
summary The core theme of this book is the idea of looking forward to where research and development in Computer Aided Architectural Design might be heading. The contention is that we can do so most effectively by using the developments that have taken place over the past three or four decades in Computing and Architectural Computing as our reference point; the past informing the future. The genesis of this theme is the fact that a new millennium is about to arrive. If we are ruthlessly objective the year 2000 holds no more significance than any other year; perhaps we should, instead, be preparing for the year 2048 (2k). In fact, whatever the justification, it is now timely to review where we stand in terms of the development of Architectural Computing. This book aims to do that. It is salutary to look back at what writers and researchers have said in the past about where they thought that the developments in computing were taking us. One of the common themes picked up in the sections of this book is the developments that have been spawned by the global linkup that the worldwide web offers us. In the past decade the scale and application of this new medium of communication has grown at a remarkable rate. There are few technological developments that have become so ubiquitous, so quickly. As a consequence there are particular sections in this book on Communication and the Virtual Design Studio which reflect the prominence of this new area, but examples of its application are scattered throughout the book. In 'Computer-Aided Architectural Design' (1977), Bill Mitchell did suggest that computer network accessibility from expensive centralised locations to affordable common, decentralised computing facilities would become more commonplace. But most pundits have been taken by surprise by just how powerful the explosive cocktail of networks, email and hypertext has proven to be. Each of the ingredients is interesting in its own right but together they have presented us with genuinely new ways of working. Perhaps, with foresight we can see what the next new explosive cocktail might be.
series eCAADe
email
more http://www.ecaade.org
last changed 2022/06/07 07:49

_id 69f5
authors Chan, C., Maves, J. and Cruz-Neira, C.
year 1999
title An Electronic Library for Teaching Architectural History
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 335-344
doi https://doi.org/10.52842/conf.caadria.1999.335
summary This research project developed an electronic library of significant buildings chosen to represent seven selected periods of Western architectural history: Egyptian (Mortuary temple of Queen Hatshepsut), Greek (Parthenon), Roman (Pantheon), Romanesque (Speyer Cathedral), Gothic (Notre Dame Cathedral), Renaissance (Tempietto), and Modern (Des Moines Art Center). All buildings were reconstructed in their original or intended forms based on plans, drawings, photographs, and historical texts. Two products were generated by this project: (1) materials to be displayed on the World Wide Web, including rendered still images for perception, movies for a visual guide, and Virtual Reality Modeling Language (VRML) models for user navigation; and (2) virtual reality (VR) models to be displayed in the C2 (an improved version of the Cave Automatic Virtual Environment or CAVE facility). The benefits of these VR models displayed on the Web and in the C2 are their easy accessibility at any time from various geographic locations and the immersive experience that enhances viewersÌ understanding of the effects of spatial proportions on form and of colors on materials.
series CAADRIA
more http://archvr.design.iastate.edu/miller
last changed 2022/06/07 07:56

_id f51a
authors Del Pup, Claudio
year 1999
title Carbon Pencil, Brush and Mouse, Three Tools in the Learning Process of New University Art Designers
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 420-425
summary This article develops the introduction of computer technologies in the fine arts environment the use of these new tools, sharing the process of creation and interacting at the same level with older technics, breaks the myth of technology and tries to reach the right place according to current or modern advances. As an introduction, it explains the insertion in the current courses of study of the "computer languages area", its implementation, present situation and future stages. An important point we have developed is the teaching methodology, to solve the transition of those who, challenging their investigations in different areas, like fire arts, graphic arts, film or video, need the support of computers. The first steps consist in designing sample courses, which allow the measurement of results, the definition of concepts like extension, capacities, teaching hours and the most important, a methodology to share the enthusiasm of creation with the difficulties of learning a new technique it is necessary to discover limits, to avoid easy results as a creative tool one of the most important problems we have faced is the necessity of coordinating the process of creation with the individual time of a plastic artist, finding the right way that allows the integration of all the group, minimizing desertion and losing of motivation. Two years later, the first results in the field of digital image investigations and assistance in form design. Volume as a challenge and solutions supported in techniques of modeling in 3D (experiences of modeling a virtual volume from a revolution profile, its particular facts and the parallelism with potter's lathe the handling of image as the most important element, as an work of art itself, but also as a support in the transmission of knowledge (design of a CD as a tool for the department of embryology of medical school with the participation of people from the medical school, engineering school and school of fine arts). Time as a variable, movement, animation and its techniques, multimedia (design of short videos for the 150th anniversary of the Republic University). Conclusions, good hits, adjustments, new areas to include, problems to solve, the way of facing a constantly evolving technology.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 3ac3
authors Devetakovic, Mirjana and Radojevic, Milan
year 1999
title The Electronic Communication as a Part of CAAD Educational Process
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 265-273
summary Considering demands of contemporary architectural practice to shift spatial and cultural barriers and became more global and more creative, this paper analyses the role of electronic communication within the process of CAAD (Computer Aided Architectural Design) education. After explaining Virtual Design Studio phenomena, represented by several worldwide university projects, this paper focuses on the reflection of those projects in rethinking the CAAD education approach at the Faculty of Architecture, University of Belgrade. The case illustrating the problem is The Virtual Group activity within the Course "The basics of Computer Application in Architecture". Some examples of student work are given as well as several conclusions based on two-year experience.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 125a
authors Dikbas, Attila
year 1999
title An Evaluating Model for the Usage of Web-based Information Technology in Computer Aided Architectural Design and Engineering Education
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 349-352
doi https://doi.org/10.52842/conf.ecaade.1999.349
summary New technologies often reshape expectations, needs and Opportunities so as to develop strategic Plans for the implementation of Information Techniques in education and research. The widespread acceptance of the internet and more specifically the World Wide Web (WWW) has raised the awareness of educators to the potential for online education, virtual classrooms and even virtual universities. With the advent of computer mediated communication, especially the widespread adoption of the web as a publishing medium, educators see the advantages and potential of delivering educational material over the Internet. The Web offers an excellent medium for content delivery with full text, colour graphics support and hyperlinks. The Purpose of this paper is to present a model for the usage of web-based information technology in computer aided architectural design and engineering education. It involves the key features of a full educational system that is capable of offering the teacher and the student flexibility with which to approach their teaching and learning tasks in ways most appropriate to the architectural design and engineering education. Web-based educational system aims at creating quality in on-line educational materials taking collaboration, support, new skills, and, most of all, time. The paper concludes with a discussion of the benefits of such an education system suggesting directions for further work needed to improve the quality of architectural design and engineering education.
keywords Web-based Information Technology, Online Education, Virtual Campus, Computer Aided Architectural Design, Engineering Education
series eCAADe
last changed 2022/06/07 07:55

_id 5477
authors Donath, D., Kruijff, E., Regenbrecht, H., Hirschberg, U., Johnson, B., Kolarevic, B. and Wojtowicz, J.
year 1999
title Virtual Design Studio 1998 - A Place2Wait
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 453-458
doi https://doi.org/10.52842/conf.ecaade.1999.453
summary This article reports on the recent, geographically and temporally distributed, intercollegiate Virtual Design Studio based on the 1998 implementation Phase(x) environment. Students participating in this workshop had to create a place to wait in the form of a folly. This design task was cut in five logical parts, called phases. Every phase had to be finished within a specific timeframe (one day), after which the results would be stored in a common data repository, an online MSQL database environment which holds besides the presentations, consisting of text, 3D models and rendered images, basic project information like the descriptions of the phases and design process visualization tools. This approach to collaborative work is better known as memetic engineering and has successfully been used in several educational programs and past Virtual Design Studios. During the workshop, students made use of a variety of tools, including modeling tools (specifically Sculptor), video-conferencing software and rendering programs. The project distinguishes itself from previous Virtual Design Studios in leaving the design task more open, thereby focusing on the design process itself. From this perspective, this paper represents both a continuation of existing reports about previous Virtual Design Studios and a specific extension by the offered focus. Specific attention will be given at how the different collaborating parties dealt with the data flow and modification, the crux within a successful effort to cooperate on a common design task.
keywords Collaborative design, Design Process, New Media Usage, Global Networks
series eCAADe
email
last changed 2022/06/07 07:55

_id 837b
authors Elger, Dietrich and Russell, Peter
year 2000
title Using the World Wide Web as a Communication and Presentation Forum for Students of Architecture
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 61-64
doi https://doi.org/10.52842/conf.ecaade.2000.061
summary Since 1997, the Institute for Industrial Building Production (ifib) has been carrying out upper level design studios under the framework of the Netzentwurf or Net-Studio. The Netzentwurf is categorized as a virtual design studio in that the environment for presentation, criticism and communication is web based. This allows lessons learned from research into Computer Supported Cooperative Work (CSCW) to be adapted to the special conditions indigenous to the architectural design studio. Indeed, an aim of the Netzentwurf is the creation and evolution of a design studio planing platform. In the Winter semester 1999-2000, ifib again carried out two Netzentwurf studios. involving approximately 30 students from the Faculty of Architecture, University of Karlsruhe. The projects differed from previous net studios in that both studios encompassed an inter-university character in addition to the established framework of the Netzentwurf. The first project, the re-use of Fort Kleber in Wolfisheim by Strasbourg, was carried out as part of the Virtual Upperrhine University of Architecture (VuuA) involving over 140 students from various disciplines in six institutions from five universities in France, Switzerland and Germany. The second project, entitled "Future, Inc.", involved the design of an office building for a scenario 20 years hence. This project was carried out in parallel with the Technical University Cottbus using the same methodology and program for two separate building sites.
keywords Virtual Design Studios, Architectural Graphics, Presentation Techniques
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 1d4e
authors Engeli, Maia and Miskiewicz-Bugajski, Malgorzata
year 1999
title A Collectively Designed Information Landscape
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 47-59
summary Information Landscape is one of several courses in which we explore the potential of networked environments to support creative, collaborative design processes. 180 architecture students of the first semester are participating in this course. They work in pairs. The design of an "Information Landscape" is the goal, it is a virtual terrain that is formed by the participants over time and has landmarks that lead to specific information. The location and visual appearance of the more than 400 landmarks help to remember which information is connected to them. The design of the landscape happens in five steps and is related to the tasks in the architectural design class. The collectively designed product can reach qualities beyond the possible achievements of a single person. An environment that supports such design goals must provide for motivation, transparency and support. The common product has to include a tolerance towards fluctuations in the quality of the contributions.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 2fc7
authors Forber, U. and Russell, P.
year 1999
title Interdisciplinary Collaboration in the Virtual Design Studio Design Studio
source Proceedings of the 17th Annual EAAE Annual Conference, Plymouth UK
summary Drastic changes in technology and economics currently impact common working structures. Moreover, a fundamental move of western societies from industrial and service oriented societies to information oriented societies can be observed. Like others, the AEC industry is also exposed to the challenge of these fundamental changes, not only regarding an ever growing stock of information on building components and materials, but also because of new methods of collaboration to be applied by all participants. As a result, integrating domain specific knowledge into the design process and conversely, conveying design intentions to domain experts, is meaningful in a constantly growing scale. Utilising advanced technology, a twofold approach in research and education, undertaken at the Institut für Industrielle Bauproduktion (ifib), University of Karlsruhe, is the basis of efforts to create and develop integrating methods of collaboration into the design and planning process. In addition, the integration of AEC practitioners (investors, users, designers, engineers) in the education process provides both drastic changes in the fields of design and construction education of students and a promising approach for life long learning. The focus of this paper is to present the current state of work and to report on experiences gathered during several Virtual Design Studios (VDS) in which multi-disciplinary participants from various Universities and backgrounds were involved. Platforms for the activities are World Wide Web based applications as well as animations, VR, CAD and video conferencing.
series other
email
last changed 2003/04/23 15:50

_id 1f90
authors Garcia, Renato
year 1999
title PUSH: Generating Structural Form with Haptic Feedback
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 252-259
doi https://doi.org/10.52842/conf.acadia.1999.252
summary This paper looks into the use of haptic feedback (also known as force feedback) in helping generate and evolve structural forms, a process that is important to students of architecture and engineering. Force feedback provides these students with opportunities to “feel and manipulate” virtual 3D structures in a very natural and intuitive way. It also makes it possible to have real time holistic evaluation of structures in a qualitative rather than quantitative manner, something of particular importance to introductory-level students. Furthermore, the incorporation of force feedback into a highly interactive multimodal structural behavior application furnishes students not only with a means to observe virtual structures but also a tool to help generate and develop efficient, innovative and alternative ones. This also is of vital importance to students of architecture as they are often challenged to explore non-conventional forms.

Implementing force feedback systems for these purposes need not necessarily require sophisticated and expensive VR hardware. This paper describes a structural behavior application called PUSH which utilizes a simple force feedback joystick connected a reasonably fast desktop computer.

series ACADIA
email
last changed 2022/06/07 07:50

_id 933a
authors GVU
year 1999
title Conceptual Design Space Project
source Center Virtual Environments Group. GeorgiaTech,Virginia, USA
summary The Conceptual Design Space (CDS) is a real-time, interactive virtual environments application which attempts to address the issue of 3D design in general and immersive design in particular. We are researching innovative tools and interface elements for virtual worlds. The first application of these techniques is an architectural one. Graduate students from Georgia Tech's College of Architecture will be using CDS to create conceptual building designs. The students will not only be able to inspect and "inhabit" their buildings, but will also have the ability to modify them, add details, or create new designs, all while immersed in the virtual world.
series other
last changed 2003/04/23 15:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 26HOMELOGIN (you are user _anon_646589 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002