CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 211

_id 41b4
authors Oxman, R. and Shabo, A.
year 1999
title The Web as a Visual Design Medium
source Information Visualization Conference (IV’99) IEEE, Computer Society Press
summary One of the main problems of the web is its dominant textual characteristics. Since the natural way designers express their design ideas is in graphical form, accessing graphical information is a key issue in developing the web as a visual design medium. Since most of the design documents which are created today are products of CAD programs, our current research emphasis is upon indexing and retrieval of CAD documents on the WEB. In this paper we present an approach for the utility and accessibility of CAD-based design information. An approach for the use of CAD documents as a form of distributed case-based design resource on the web is proposed. Possibilities for employing case-based CAD as a theoretical foundation for building large design resource bases on the Web are presented. A case-based technology as a basis for indexing and storage of design cases in a form which enhances the accessibility of design information is proposed.
series other
last changed 2003/04/23 15:14

_id 9c96
authors Szalapaj, Peter and Chang, David C.
year 1999
title Computer Architectural Representation - Applying the VOIDs Framework to a Bridge Design Scheme
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 387-394
doi https://doi.org/10.52842/conf.ecaade.1999.387
summary A virtual environment presents sensory information and visual feedback to the user in order to give convincing illusion of an artificial world. In the architectural profession, the spatio-temporal metaphor in itself constitutes significant information retrieval, because we understand architecture by seeing it. This paper attempts to understand, and then to analyse the characteristics of representation of architectural models in virtual environments. We will examine the use and creativity of current computer generated architectural presentation in virtual environments. Our observations will be applied to the modelling of a bridge in Castlefield, Manchester, and evaluated by a group of students within the School of Architecture at Sheffield University. The conclusion of this paper will be the presentation of a conceptual structure for representing architectural models in virtual environments. This paper also explores the tension between the correspondence and constructivist views of representation. The correspondence view of representation relies on the idea that a representation corresponds to what is out there in the world. The constructivist view of representation advocates that any actual interpretation would depend on the context of their social and cultural backgrounds. However, the authors believe there should be a combination of these two views for architectural representation in virtual environments, and a framework developed by the authors - VOIDs will be presented.
keywords Virtual Environment, Architectural Representation, VOIDs, Correspondence, Constructivist
series eCAADe
email
last changed 2022/06/07 07:56

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 1c5c
authors Balmaceda, M.A., Deiana, S.M., Quiroga, G. and Toro, M.
year 1999
title Modelo Virtual Abierto de la Ciudad de San Juan (Open Virtual Model of the City of San Juan)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 470-474
summary The purpose of the present work is to virtually rebuild the city of san juan that was completely destroyed by an earthquake in 1944. From an audiovisual, multimedial approach, it tries to be a contribution to the recovering of the collective memory. Through virtual reality techniques, a three dimensional model of the city central area has been built, as it was before the earthquake. It has been achieved a multidisciplinary, open model that sums up a great deal of information and allows: 1.) From a pedagogic approach: an opened window to new ways of knowledgement transmission, through visual virtual information. The virtual rebuilt has been reconsidered as a pedagogic and communicational tool; 2.) From a historic and morphologic approach: to obtain multiple readings and to revolution the way to manage categories in different analysis scales; 3.) In the future, the model would allow the possibility of an unlimited improvement by working in different scales. Furthermore it would allow to add information, an so to increase the research area or to go deeper into details not only in the phenomenological dimension of the objects but also in their logic significant dimension.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 0dc3
authors Chambers, Tom and Wood, John B.
year 1999
title Decoding to 2000 CAD as Mediator
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 210-216
doi https://doi.org/10.52842/conf.ecaade.1999.210
summary This paper will present examples of current practice in the Design Studio course of the BDE, University of Strathclyde. The paper will demonstrate an integrated approach to teaching design, which includes CAD among other visual communication techniques as a means to exploring design concepts and the presentation of complex information as part of the design process. It will indicate how the theoretical dimension is used to direct the student in their areas of independent study. Projects illustrated will include design precedents that have involved students in the review and assessment of landmarks in the history of design. There will be evidence of how students integrate DTP in the presentation of site analysis, research of appropriate design precedents and presentation of their design solutions. CADET underlines the importance of considering design solutions within the context of both our European cultural context and of assessing the environmental impact of design options, for which CAD is eminently suited. As much as a critical method is essential to the development of the design process, a historical perspective and an appreciation of the sophistication of communicative media will inform the analysis of structural form and meaning in a modem urban context. Conscious of the dynamic of social and historical influences in design practice, the student is enabled "to take a critical stand against the dogmatism of the school "(Gadamer, 1988) that inevitably insinuates itself in learning institutions and professional practice.
keywords Design Studio, Communication, Integrated Teaching
series eCAADe
email
last changed 2022/06/07 07:56

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 5fee
authors Corso Pereira, Gilberto
year 1999
title Visualizacao de Informacoes Urbanas atraves de Multimidia (Visualization of Urban Information by Means of Multimedia)
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 239-243
summary Visualization is a tool that can aid understanding of phenomenon, process and spatial structures. Another important function is communication, in urban applications case, between planners, technicians, administrators, researchers and citizens. Recent technological development applied to visualization area increments analyze and interpretation capacity. The word visualization used here, is related with the use of computation for data exploration in a visual form, helping comprehension. It is a process of transformation of raw data in images, in information and visual communication. GIS and cartography precede computers. In it development GIS benefited from information technologies development and in this process emphasis goes from treatment of great amount of data to analyze of that data. Computer graphics make possible process and present visually great volume of data, thing that was not possible by conventional methods. Digital data are the key for the plain utilization of potential already available with geoprocessing technologies. Information that interest urban planners came from several sources and information technologies beside integration and manipulation permit visual analyze of spatial data in diverse aspects, from witch the most evident but not less effective a map, tool that let us correlate a great variety of qualitative and quantitative data, for organization, interpretation, presentation and communication. In digital cartographic basic elements of cartographic science were preserved, but through new products, each one execute one of the roles that traditional map plays in different ways. Database replace paper map as way of geographical information storage and cartographic visualization replaces a second role - understanding and explanation - that was satisfied by printed maps. Salvador is one of the most important brazilians metropolis. The project that we discuss have as targets construction of salvador database to permit understanding of urban space through use of thematic cartography. Several steps of project include data acquisition, database formation using data conversion and results visualization through interactive, hypermedia and thematic cartography.
series SIGRADI
email
last changed 2016/03/10 09:49

_id 1d4e
authors Engeli, Maia and Miskiewicz-Bugajski, Malgorzata
year 1999
title A Collectively Designed Information Landscape
source AVOCAAD Second International Conference [AVOCAAD Conference Proceedings / ISBN 90-76101-02-07] Brussels (Belgium) 8-10 April 1999, pp. 47-59
summary Information Landscape is one of several courses in which we explore the potential of networked environments to support creative, collaborative design processes. 180 architecture students of the first semester are participating in this course. They work in pairs. The design of an "Information Landscape" is the goal, it is a virtual terrain that is formed by the participants over time and has landmarks that lead to specific information. The location and visual appearance of the more than 400 landmarks help to remember which information is connected to them. The design of the landscape happens in five steps and is related to the tasks in the architectural design class. The collectively designed product can reach qualities beyond the possible achievements of a single person. An environment that supports such design goals must provide for motivation, transparency and support. The common product has to include a tolerance towards fluctuations in the quality of the contributions.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 6fa3
authors Gero, J.S.
year 1999
title Representation and reasoning about shapes: Cognitive and computational studies in visual reasoning in design
source C. Freksa and D. Marks (eds), Spatial Information Theory, Springer, Berlin, pp. 315-330
summary This paper describes some recent cognitively-based and computationally-based research on representing and reasoning about shapes. The cognitive studies are based on protocol analyses of designers and indicatethat visual reasoning in design involves drawings of shapes and their relationsin the generation of unexpected results. The computational studies are concerned with the development of qualitative representations of shapesthat can be used to reason about shapes. Two representations are described: half-planes and landmark-based qualitative codes. Reasoning using these representations is presented.
keywords Shape Representation, Qualitative Representation, Visual Reasoning
series other
email
last changed 2003/04/06 09:16

_id 7a1f
authors Gero, John S.
year 1999
title Representation and Reasoning About Shapes: Cognitive and Computational Studies in Visual Reasoning in Design
source C. Freksa and D. Marks (eds), Spatial Information Theory, Springer, Berlin, pp. 315-330
summary This paper describes some recent cognitively-based and computationally- based research on representing and reasoning about shapes. The cognitive studies are based on protocol analyses of designers and indicate that visual reasoning in design involves drawings of shapes and their relations in the generation of unexpected results. The computational studies are concerned with the development of qualitative representations of shapes that can be used to reason about shapes. Two representations are described: half-planes and landmark-based qualitative codes. Reasoning using these representations is presented.
series journal paper
email
last changed 2003/03/31 08:41

_id 8313
authors Harrop, Patrick H.
year 1999
title Amor Infiniti/Horror Vacuii: Resolving Architecture Beyond the Planck Length ()
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 19-24
summary If one were to presume that every major shift in the perception and representational modes of architecture has its mirror in what is made, then we should be able to divine and critique the implications of making architecture through information technologies. We are only now beginning to enter speculations of what can possibly be made as a direct result of these systems. Already, the representation of digital space is undergoing a fundamental transition: From the highly precise facsimile of traditional Euclidean geometry, that we currently use in most CAD and modelling software to the visual interpretation of dense data arrays, as is emerging in GIS (Global Information Systems). This shift from a Vectorial world to a bitmap world is perhaps the most challenging to our historical and perhaps necessary assumption that Euclidean geometry , such as proportion and projection, is at the heart of making architecture. Does this shift imply an ultimately fatal divorce from the Vitruvian tradition of architecture through geometry or is it re-directing the interaction between computers and architecture into perhaps a more appropriate and creative realm of opportunity? This paper hopes to address these questions in the forum of a theoretical and historical discussion focused on the representation of architecture and making. Some current experimental digital work by the author will accompany this presentation and paper.
series SIGRADI
type normal paper
email
last changed 2016/03/10 09:53

_id fd25
authors Homma, R., Iki, K., Morozumi, M. and Morisaki, T.
year 1999
title Geographic Information Database for Landscape Evaluation
source CAADRIA '99 [Proceedings of The Fourth Conference on Computer Aided Architectural Design Research in Asia / ISBN 7-5439-1233-3] Shanghai (China) 5-7 May 1999, pp. 143-152
doi https://doi.org/10.52842/conf.caadria.1999.143
summary In a landscape evaluation of a large-scale facilities construction such as garbage disposal facilities, it is necessary to grasp landscape characteristics of the area that is able to observe object facilities. This landscape characteristic consists of both a geographical characteristic (landscape resources, public space, districts designated by various urban planing laws, etc.) and a visual characteristic (visibility / invisibility range, distance from the object). The facilities design with consideration for landscape requires a geographic information database for the landscape characteristic, which enable planners to share the geographic information in the area. Authors proposed Network-based Dynamic Evaluation Process for urban landscapes in CAADRIA98, and illustrated the need of the common place that shares geographic information in the process. The system has function to provide the information of the area with layered maps simply. However the system developed with HTML Layer Function, that has limited to update data and boolean operate of layers. For using the system for practical purposes, it should conduct a GIS lookup and report back, via HTML. On the other hand, at present, there are various analogue thematic maps, digital maps are not prepared enough for landscape evaluation. It causes that landscape design process is not efficient. Also, a potential (importance) of viewpoints for evaluating facilities design have been defined by qualitative analysis so far, therefore a quantitative comparison of viewpoints was not available. As a solution of those problems, authors are tackling the development of Geographic Information Database (GIDB) by using GIS. In this paper authors give an outline of GIDB composed of overlaying various digital thematic maps included visual characteristic of the facilities. As a case study, in construction of the garbage disposal facilities in Kumamoto city, the important viewpoints was extracted by GIDB.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ab13
authors Mcfadzean, J., Cross, N. and Johnson, J.H.
year 1999
title An Analysis of Architectural Visual Reasoning in Conceptual Sketching via Computational Sketch Analysis CSA
source Proc. International Conference on Information Visualisation, IVí99. IEEE Computer Society, London
summary Visual reasoning in design is facilitated by sketching. This research investigates how designers sketch, specifically analysing the physical details of mark making. It relates the graphical representations to the abstract cognitive processes of architectural design. A new form of protocol analysis has been developed using video and computer records of designers' sketching activity. The analysis of the resulting data compares the designer's retrospective commentary and interpretations of the sketching activity with the computer's record of that activity. The analysis will lead to a greater understanding of the relationships between 'Design Events' and 'Graphical Events' and thus how the notational activity of sketching supports the cognitive activity of conceptual design.
series other
last changed 2003/04/23 15:14

_id c991
authors Moorhouse, Jon and Brown,Gary
year 1999
title Autonomous Spatial Redistribution for Cities
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 678-684
doi https://doi.org/10.52842/conf.ecaade.1999.678
summary The paper investigates an automated methodology for the appropriate redistribution of usable space in distressed areas of inner cities. This is achieved by categorising activity space and making these spaces morphologically mobile in relation to the topography within a representative artificial space. The educational module has been influenced by theories from the natural environment, which possess patterns that have inherent evolutionary programmes in which the constituents are recyclable, Information is strategically related to the environment to produce forms of growth and behaviour. Artificial landscape patterns fail to evolve, the inhabited landscape needs a means of starting from simplicity and building into the most complex of systems that are capable of re-permutation over time. The paper then describes the latest methodological development in terms of a shift from the use of the computer as a tool for data manipulation to embracing the computer as a design partner. The use of GDL in particular is investigated as a facilitator for such generation within a global, vectorial environment.
keywords Animated, Urban, Programme, Education, Visual Database
series eCAADe
email
last changed 2022/06/07 07:58

_id ga0010
id ga0010
authors Moroni, A., Zuben, F. Von and Manzolli, J.
year 2000
title ArTbitrariness in Music
source International Conference on Generative Art
summary Evolution is now considered not only powerful enough to bring about the biological entities as complex as humans and conciousness, but also useful in simulation to create algorithms and structures of higher levels of complexity than could easily be built by design. In the context of artistic domains, the process of human-machine interaction is analyzed as a good framework to explore creativity and to produce results that could not be obtained without this interaction. When evolutionary computation and other computational intelligence methodologies are involved, every attempt to improve aesthetic judgement we denote as ArTbitrariness, and is interpreted as an interactive iterative optimization process. ArTbitrariness is also suggested as an effective way to produce art through an efficient manipulation of information and a proper use of computational creativity to increase the complexity of the results without neglecting the aesthetic aspects [Moroni et al., 2000]. Our emphasis will be in an approach to interactive music composition. The problem of computer generation of musical material has received extensive attention and a subclass of the field of algorithmic composition includes those applications which use the computer as something in between an instrument, in which a user "plays" through the application's interface, and a compositional aid, which a user experiments with in order to generate stimulating and varying musical material. This approach was adopted in Vox Populi, a hybrid made up of an instrument and a compositional environment. Differently from other systems found in genetic algorithms or evolutionary computation, in which people have to listen to and judge the musical items, Vox Populi uses the computer and the mouse as real-time music controllers, acting as a new interactive computer-based musical instrument. The interface is designed to be flexible for the user to modify the music being generated. It explores evolutionary computation in the context of algorithmic composition and provides a graphical interface that allows to modify the tonal center and the voice range, changing the evolution of the music by using the mouse[Moroni et al., 1999]. A piece of music consists of several sets of musical material manipulated and exposed to the listener, for example pitches, harmonies, rhythms, timbres, etc. They are composed of a finite number of elements and basically, the aim of a composer is to organize those elements in an esthetic way. Modeling a piece as a dynamic system implies a view in which the composer draws trajectories or orbits using the elements of each set [Manzolli, 1991]. Nonlinear iterative mappings are associated with interface controls. In the next page two examples of nonlinear iterative mappings with their resulting musical pieces are shown.The mappings may give rise to attractors, defined as geometric figures that represent the set of stationary states of a non-linear dynamic system, or simply trajectories to which the system is attracted. The relevance of this approach goes beyond music applications per se. Computer music systems that are built on the basis of a solid theory can be coherently embedded into multimedia environments. The richness and specialty of the music domain are likely to initiate new thinking and ideas, which will have an impact on areas such as knowledge representation and planning, and on the design of visual formalisms and human-computer interfaces in general. Above and bellow, Vox Populi interface is depicted, showing two nonlinear iterative mappings with their resulting musical pieces. References [Manzolli, 1991] J. Manzolli. Harmonic Strange Attractors, CEM BULLETIN, Vol. 2, No. 2, 4 -- 7, 1991. [Moroni et al., 1999] Moroni, J. Manzolli, F. Von Zuben, R. Gudwin. Evolutionary Computation applied to Algorithmic Composition, Proceedings of CEC99 - IEEE International Conference on Evolutionary Computation, Washington D. C., p. 807 -- 811,1999. [Moroni et al., 2000] Moroni, A., Von Zuben, F. and Manzolli, J. ArTbitration, Las Vegas, USA: Proceedings of the 2000 Genetic and Evolutionary Computation Conference Workshop Program – GECCO, 143 -- 145, 2000.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ff51
authors Neiman, Bennett R. and Do, Ellen Yi-Luen
year 1999
title Digital Media and the Language of Vision
source Media and Design Process [ACADIA ‘99 / ISBN 1-880250-08-X] Salt Lake City 29-31 October 1999, pp. 70-80
doi https://doi.org/10.52842/conf.acadia.1999.070
summary Digital media are transforming the practice and teaching of design. Information technologies offer not only better production and rendering tools but also the ability to model, manipulate, and to understand designing in new ways. This paper outlines a thirteen-step methodology used in a seminar that teaches design students how to see, think, and form space using both digital and physical media.

The paper describes a systematic approach that follows the tradition of the Bauhaus principles of craftsmanship and visual perception. Precedents are drawn from the use of light, color and texture in the visual arts such as the glass collage assemblages of Albers and Moholy-Nagy’s camera-less photogram. References are also drawn from Kandinsky’s diagrammatic analysis of still life drawings and Kepes’s idea of the language of vision.

The focus of the paper is how digital media and physical material can be used interchangeably as instruments in a design environment. The investigation centers on developing teaching methods for seeing, thinking and making of spatial design. A sequence of experimental exercises stimulates students’ intuition and powers of analytical observation. This systematic approach helps students explore how space can be perceived and informed by using types of media that are significantly different in their nature. The methodology explores the concerns and techniques of making and exploring space through the use of light, shadow, motion, color and transparency.

series ACADIA
email
last changed 2022/06/07 07:58

_id ecaade2015_161
id ecaade2015_161
authors Papasarantou, Chrissa; Kalaouzis, Giorgos, Pentazou, Ioulia and Bourdakis, Vassilis
year 2015
title A Spatio-Temporal 3D Representation of a Historic Dataset
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 701-708
doi https://doi.org/10.52842/conf.ecaade.2015.1.701
wos WOS:000372317300076
summary Previous research (Bourdakis et al, 2012; Papasarantou et al, 2013) dealt with the problem of creating information visualisation systems capable of combining historical data of MUCIV's database and developing strategies that embed the non-spatial data in spatial models. The database was primarily designed as an experimental flexible spatio-temporal configuration of dynamic visual structures generating a variety of narrations through interaction.The attempt of producing a legible configuration driven by a number of criteria, led to the proposition of two different arrangements, namely the linear and radial array. The aim of this paper is to present the next step on the visualization after redefining both the way that thematic axes and data are visualized and arranged/scattered. Alternate configurations are investigated, based also on theoretical analysis on the conceptualization and perception of information visualization systems (Card et al 1999, Ware, 2004).
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=74178dba-702a-11e5-aa5b-67bfe1e6502f
last changed 2022/06/07 08:00

_id 76ff
authors Sorby, S.A.
year 1999
title Developing 3-D Spatial Visualization Skills
source Engineering Design Graphics Journal, vol. 63, no. 2 (Spring): 21-32
summary This article brings up the point that 3-D spatial visualization skills are vital to graphics education. Instructors of graphics education, even though they have highly advanced spatial skills, rarely have the proper training on what spatial skills are or how the development of spatial skills takes place. As a result one must try to have a better understanding of spatial abilities. There are many interpretations as to what spatial skills really are and there is in therefore no one universal definition. As a way to better understand spatial abilities, Maier places them into five categories. The categories are spatial perception, spatial visualization, mental rotations, spatial rotations, and spatial orientation. These categories are vast. As a result of their vastness many of the categories overlap. Another step towards better understanding spatial skills involves differentiating how spatial skills are used while completing a task. Tartre makes a classification for how spatial skills are used while performing a task. The spatial skills are either used as spatial visualization that involves mentally moving the object, or as spatial orientation, which involves mentally moving the object. If the task involves spatial visualization then mental rotation can take place, which involves the entire object, or mental transformation can occur, which only involves part of an object. Visual thinking is a way to understand spatial skills. McKim offers the viewpoint that visual thinking occurs by three kinds of imagery. They are what one sees, what one can imagine, and what one can draw. All of these images interact with one another. Spatial skills are developed primarily in three different stages. This can be see be Piaget's theory on development. In the first stage, two dimensional, topological, skills are acquired. In the second stage, an understanding of 3-D objects, projective skills, from different viewpoints is achieved. Finally in the third stage, there is an understanding of area, volume, distance, translation, rotation and reflection, which is combined with projective skills. Spatial skills are evaluated in a variety of ways. There are tests that assess a person's projective skill level. Examples of these would be the Mental Cutting Test and the Differential Aptitude Test: Spatial Relation. Other tests assess mental rotation. Examples of mental rotation tests are the Purdue Spatial Visualization Test and the Mental Rotation Test. Results of these evaluations show mixed results as to whether there are gender differences in spatial skills. In order to enhance spatial skills, one must not only work with 3-D images, but they must also use concrete models and sketching. Overall I thought this article was very informative. It presented the information in a clear and concise manner. I summarized the information that I thought was especially useful for this class. The article really made me think how important it is not only to have spatial skills, but also to have an understanding of them.
series journal paper
last changed 2003/04/23 15:14

_id 53df
authors Uddin, M.S.
year 1999
title Hybrid Drawing Techniques by Contemporary Architects and Designers
source John Wiley, New York,
summary The complete hybrid drawing sourcebook Hybrid drawings offer limitless possibilities for the fusion and superimposition of ideas, media, and techniques-powerful creative tools for effective and innovative architectural graphic presentation. This unique guide offers a dynamic introduction to these drawings and how they are created, with a stunning color portfolio of presentation-quality examples that give full visual expression to the power and potential of hybrid drawing techniques. Featuring the work of dozens of internationally recognized architects and firms, including Takefumi Aida, Helmut Jahn of Murphy/Jahn Architects, Morphosis, Eric Owen Moss, NBBJ Sports & Entertainment, Smith-Miller & Hawkinson, and Bernard Tschumi Architects, the book's visual examples are accompanied by descriptive and analytical commentary that gives valuable practical insight into the background of each project, along with essential information on the design concept and the drawing process. Combining all of the best features of an idea resource and a how-to guide, Hybrid Drawing Techniques by Contemporary Architects and Designers is an important creative tool for students and professionals in architecture, design, illustration, and related areas
series other
last changed 2003/04/23 15:14

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