CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 267

_id 1838
authors Akleman, E., Chen, J. and Meric, B.
year 2000
title Intuitive and Effective Design of Periodic Symmetric Tiles
doi https://doi.org/10.52842/conf.acadia.2000.123
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 123-127
summary This paper presents a new approach for intuitive and effective design of periodic symmetric tiles. We observe that planar graphs can effectively represent symmetric tiles and graph drawing provides an intuitive paradigm for designing symmetric tiles. Moreover, based on our theoretical work to represent hexagonal symmetry by rectangular symmetry, we are able to present all symmetric tiles as graphs embedded on a torus and based on simple modulo operations. This approach enables us to develop a simple and efficient algorithm, which has been implemented in Java. By using this software, designers, architects and artists can create interesting symmetric tiles directly on the web. We also have designed a few examples of symmetric tiles to show the effectiveness of the approach.
series ACADIA
last changed 2022/06/07 07:54

_id diss_cole
id diss_cole
authors Cole, R.J.
year 2000
title The Management and Visualisation of Document Collections Using Formal Concept Analysis
source Griffith University, Australia
summary This thesis proposes a methodology, notation/theory, and software framework for organising documents using formal concept analysis. The documents are organised for the purposes of retrieval and analysis using background information in the form of a taxonomy of terms. An emphasis is placed on the development of a methodology that employs scalable computer programs to assist humans in the process of organisation, retrieval and analysis of document collections.The text retrieval community has also been concerned with the organisation of documents. The work outlined in this thesis makes use of the results of the text retrieval community at its lowest layer. Above this layer formal concept analysis is used as a mechanism to allow users to organise document collections using views determined by small numbers of attributes. These views, also known as scales, can make a mixture of coarse and speci c distinctions between documents, and are either selected or created by the users to make precisely the distinctions between documents that are important to their current tasks.The primary tool for the presentation of the results of formal concept analysis is a line diagram. The e ectiveness of the presentation of information contained in a line diagram is heavily dependent on the quality of the diagram. To support users in arriving at a quality diagram for a newly created view, graph drawing algorithms are adapted to the special case of determining a good layout for a concept lattice. This task is di erent from traditional graph layout problems because lattices exhibit a high degree of structure which should be exploited and made evident in the nal diagram. A new layout algorithm is proposed that combines a layered diagram approach and an additive diagram methodology. This new hybrid algorithm is shown to produce better diagrams than other adapted graph drawing algorithms.
series thesis:PhD
more http://www.kvocentral.com/
last changed 2003/11/28 07:36

_id 0b3e
authors Cybis Pereira, A.T., Ulbricht, V.R., Cybis, W., Tissiani, G. Palubiack Marinho, J.E., Sousa de Miranda, D.C., Rbornmamm, R. and Canto, A.
year 2000
title Supervirtual: Desenvolvimento do Design de uma Interface em 3D para Comércio na Internet - (Supervirtual: Design Development of an On-Line Trading 3-D Interface)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 328-330
summary The paper presents part of a research developed for the discipline of Ergonomics of Interfaces of the program of Post-Graduation of the Engineering of Production of UFSC. The research explores the approaches that should have an interface drawn for to the sale of products by the Internet in three dimensions, suggesting a complete storyboard. The design of the interface intends to assist to all the normative approaches, looking for the increase of the usability of the future system. Besides, it also lifts subjects on the advantages and disadvantages of the electronic trade in virtual media for the Internet and the possible approaches to institute norms to its graphic design, looking for the functionality and the aesthetics of the sailing and presentation of the content in 3D.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 899f
authors Papamichael, K., Pal, V., Bourassa, N., Loffeld, J. and Capeluto, I.G.
year 2000
title An Expandable Software Model for Collaborative Decision-Making During the Whole Building Life Cycle
doi https://doi.org/10.52842/conf.acadia.2000.019
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 19-28
summary Decisions throughout the life cycle of a building, from design through construction and commissioning to operation and demolition, require the involvement of multiple interested parties (e.g., architects, engineers, owners, occupants and facility managers). The performance of alternative designs and courses of action must be assessed with respect to multiple performance criteria, such as comfort, aesthetics, energy, cost and environmental impact. Several stand-alone computer tools are currently available that address specific performance issues during various stages of a building’s life cycle. Some of these tools support collaboration by providing means for synchronous and asynchronous communications, performance simulations, and monitoring of a variety of performance parameters involved in decisions about a building during building operation. However, these tools are not linked in any way, so significant work is required to maintain and distribute information to all parties. In this paper we describe a software model that provides the data management and process control required for collaborative decision-making throughout a building’s life cycle. The requirements for the model are delineated addressing data and process needs for decision making at different stages of a building’s life cycle. The software model meets these requirements and allows addition of any number of processes and support databases over time. What makes the model infinitely expandable is that it is a very generic conceptualization (or abstraction) of processes as relations among data. The software model supports multiple concurrent users, and facilitates discussion and debate leading to decision-making. The software allows users to define rules and functions for automating tasks and alerting all participants to issues that need attention. It supports management of simulated as well as real data and continuously generates information useful for improving performance prediction and understanding of the effects of proposed technologies and strategies.
keywords Decision Making, Integration, Collaboration, Simulation, Building Life Cycle, Software.
series ACADIA
email
last changed 2022/06/07 08:00

_id 7321
authors Potier, S., Maltret, J.L. and Zoller, J.
year 2000
title Computer graphics: assistance for archaelogical hypotheses
source Automation in Construction 9 (1) (2000) pp. 117-128
summary This paper is a contribution to the domain of computer tools for architectural and archeological restitution of ancient buildings. We describe an application of these tools to the modeling of the 14th century AD. Thermae of Constantin in Arles, south of France. It was a diploma project in School of Architecture of Marseille-Luminy, and took place in a context defined in the European ARELATE project. The general objective of this project is to emphasize the archeological and architectural heritage of the city of Arles; it aims, in particular, to equip the museum of ancient Arles with a computer tool enabling the storage and consultation of archaeological archives, the communication of information and exchange by specialized networks, and the creation of a virtual museum allowing a redescription of the monuments and a "virtual" visit of ancient Arles. Our approach involves a multidisciplinary approach, calling on architecture, archeology and computer science. The archeologist's work is to collect information and interpret it; this is the starting point of the architect's work who, using these elements, suggests an architectural reconstruction. This synthesis contains the functioning analysis of the structure and building. The potential provided by the computer as a tool (in this case, the POV-Ray software) with access to several three-dimensional visualizations, according to hypotheses formulated by the architect and archaeologists, necessitates the use of evolutive models which, thanks to the parametrization of dimensions of a building and its elements, can be adapted to all the changes desired by the architect. The specific contribution of POV-Ray in architectural reconstruction of thermae finds its expression in four forms of this modeling program, which correspond to the objectives set by the architect in agreement with archeologists: (a) The parametrization of dimensions, which contributes significantly in simplifying the reintervention process of the architectural data base; (b) Hierarchy and links between variables, allowing "grouped" modifications of modelized elements in order to preserve the consistency of the architectural building's morphology; (c) The levels of modeling (with or without facing, for example), which admit of the exploration of all structural and architectural trails (relationship form/function); and, (d) The "model-type", facilitating the setting up of hypotheses by simple scaling and transformation of these models (e.g., roofing models) on an already modelled structure. The methodological validation of this modeling software's particular use in architectural formulation of hypotheses shows that the software is the principal graphical medium of discussion between architect and archaeologist, thus confirming the hypotheses formulated at the beginning of this project.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id bb5f
authors Ahmad Rafi, M.E. and Mohd Fazidin, J.
year 2001
title Creating a City Administration System (CAS) using Virtual Reality in an Immersive Collaborative Environment (ICE)
doi https://doi.org/10.52842/conf.ecaade.2001.449
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 449-453
summary Current problems in administration of a city are found to be decentralized and noninteractive for an effective city management. This usually will result in inconsistencies of decision-making, inefficient services and slow response to a particular action. City administration often spends more money, time and human resource because of these problems. This research demonstrates our research and development of creating a City Administration System (CAS) to solve the problems stated above. The task of the system is to use information, multimedia and graphical technologies to form a database in which the city administrators can monitor, understand and manage an entire city from a central location. The key technology behind the success of the overall system uses virtual reality and immersive collaborative environment (ICE). This system employs emerging computer based real-time interactive technologies that are expected to ensure effective decisionmaking process, improved communication, and collaboration, error reduction, (Rafi and Karboulonis, 2000) between multi disciplinary users and approaches. This multi perspective approach allows planners, engineers, urban designers, architects, local authorities, environmentalists and general public to search, understand, process and anticipate the impact of a particular situation in the new city. It is hoped that the CAS will benefit city administrators to give them a tool that gives them the ability to understand, plan, and manage the business of running the city.
keywords City Administration System (CAS), Virtual Reality, Immersive Collaborative Environment (ICE), Database
series eCAADe
email
last changed 2022/06/07 07:54

_id f1bf
authors Amorim, S.L., Soares Madeira Domingues, L.C., Pereira Nunes, R. and De Almeida Peixoto, L.
year 2000
title Centro de Referência e Informação em Habitação - Infohab (Reference Center and Information on Housing - Infohab)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 55-57
summary The Center of Reference and Information in Habitation - INFOHAB - is a project led for the ANTAC, that intends to facilitate the access to the technique information relative to all the aspects and subjects that are contained in the construction environment concept, through the captation, selection, organization and spreading this information, offering it in the Internet through a database permanently brought up to date with the reference and, always when authorized, with the complete works. The objective of this article is to present the project and to reflect on the possibilities offered for the Internet as a tool to fulfill some of its objectives, established in the broadcasting of the information and the technology and that they search to corroborate with the creation of the basic conditions to reach upper standards of quality in the information, the products and the jobs offered in the area of the civil construction, architecture and urbanism, considering the characterizes of this thematic area.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 9bc4
authors Bhavnani, S.K. and John, B.E.
year 2000
title The Strategic Use of Complex Computer Systems
source Human-Computer Interaction 15 (2000), 107-137
summary Several studies show that despite experience, many users with basic command knowledge do not progress to an efficient use of complex computer applications. These studies suggest that knowledge of tasks and knowledge of tools are insufficient to lead users to become efficient. To address this problem, we argue that users also need to learn strategies in the intermediate layers of knowledge lying between tasks and tools. These strategies are (a) efficient because they exploit specific powers of computers, (b) difficult to acquire because they are suggested by neither tasks nor tools, and (c) general in nature having wide applicability. The above characteristics are first demonstrated in the context of aggregation strategies that exploit the iterative power of computers.Acognitive analysis of a real-world task reveals that even though such aggregation strategies can have large effects on task time, errors, and on the quality of the final product, they are not often used by even experienced users. We identify other strategies beyond aggregation that can be efficient and useful across computer applications and show how they were used to develop a new approach to training with promising results.We conclude by suggesting that a systematic analysis of strategies in the intermediate layers of knowledge can lead not only to more effective ways to design training but also to more principled approaches to design systems. These advances should lead users to make more efficient use of complex computer systems.
series other
email
last changed 2003/11/21 15:16

_id 36ab
authors Chiu, M.-L., Lin, Y.-T., Tseng, K.-W. and Chen, C.-H.
year 2000
title Museum of Interface. Designing the Virtual Environment
doi https://doi.org/10.52842/conf.caadria.2000.471
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 471-480
summary A virtual environment (VE) has been designed for functioning as a three-dimensional interface to a repository of images and sounds. This paper attempts to study design interface in VEs. This study first examines the characteristics of VEs. The difference between physical and virtual environments is also studied. The relationship between both is classified as three types, i.e. complement, replacement, or independence. Then it establishes the design interface in VEs, and presents an experimental project, the virtual architecture museum (VAM). Four elements of VEs are highlighted, i.e. wayfinding, linkage, context, and atmosphere. In VAM, the interface is implemented on the web and is integrated with an architectural database. It is found that the appropriateness of design interface can enhance the users' spatial awareness, and consequently facilitate the task of navigation and wayfinding within VEs. The context and atmosphere of VEs can be defined by means of simile or metaphor through the visual or acoustic experience for gaining senses of a place.
series CAADRIA
email
last changed 2022/06/07 07:55

_id d1a6
authors Corona Martínez, A., Vigo, L. and Folchi, A.
year 2001
title SEMINARIO/TALLER DE INVESTIGACION PROYECTUAL ESTRUCTURA DE TALLER ACTIVO PARA LA ENSEÑANZA E INVESTIGACIÓN PROYECTUAL ARQUITECTÓNICA ASISTIDO POR TÉCNOLOGÍAS DIGITALES (Research Seminar/Workshop on the Structure of Active Design Studios for Training and Research on Computer Aided Design)
source SIGraDi biobio2001 - [Proceedings of the 5th Iberoamerican Congress of Digital Graphics / ISBN 956-7813-12-4] Concepcion (Chile) 21-23 november 2001, pp. 227-228
summary In a previous paper (SiGradi 2000) we presented a design approach based upon the architectural research that regarded digital technologies as a subordinated tool to architectural design. From that starting point and from various research experiences, we have re-oriented certain guidelines and latter developed specific techniques that can be used both for teaching and for the professional practice of architecture. Through the use of paradigmatic and hermeneutic techniques developed ad hoc, architectural projects are developed in a three-stage sequence: a) development of a narrative framework; b) analysis based on object oriented programming thechniques; and c) digital development of the preliminary design. We believe that the positive aspects of the inclusion of these idea-centered techniques to the digital realm unifies and extends the architectural knowledge and strengthens its conception.
series SIGRADI
email
last changed 2016/03/10 09:49

_id ddssar0008
id ddssar0008
authors Coyne, R., Lee, J. and Ofluoglu, S.
year 2000
title E-commerce and on-line product information
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary The spread of the Internet has spurred the recent growth in e-commerce. E-commerce impinges on design in many ways, not least in encouraging the development of new tools for the presentation of product information: that is, information about the products that are used in design projects. (In the case of building design this might include information about standard doors, windows and fittings.) In this paper we present our development of three experimental tools for presenting and organising product information. The tools represent stages in the evolution of a prototype we call PLA(id) (Product Library Assistant – Intranet for Designers) involving the use of multimedia authoring, Java, and mobile computing. We discuss our experimental prototypes under several headings derived from what are commonly considered the key features of e-commerce: the marketplace, collaboration (the electronic marketplace as a community), geography (and geographical boundaries), navigation, regulation, integration and media (how in some cases e-commerce provides both the medium of transaction and the medium of delivery). So this account of our experimentation with product information tools provides a way of reviewing issues raised by e-commerce and their importance for design decision support systems.
series DDSS
last changed 2003/08/07 16:36

_id ed0a
authors Cuberos Mejía, R., Indriago, J.A. and Luengo, E.B.
year 2000
title Nuevos Paradigmas em la Informática Aplicada al Diseño Urbano y Arquitectónico (New Paradigms in the Application of Computing in Urban and Architectural Design)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 123-125
summary The incorporation of computer science in architecture has been happening in an evolutionary process where we can appreciate a transition from single tools of process automation to a hybrid and heterogeneous group of methods that radically are transforming professional labor. This paper describes experiences of authors in three instances of computer science applied to the urban and architectural design developed as well the university academic environment, and in professional consulting. The document not only makes emphasis on the nature and modality of each method, but even describes the philosophical and conceptual impact that each one of them implies in teaching and to making architecture.
series SIGRADI
email
last changed 2016/03/10 09:49

_id 9b63
authors De Mesa, A., Quilez, J. and Regot, J.
year 1999
title Sunlight Energy Graphic and Analytic Control in 3D Modelling
doi https://doi.org/10.52842/conf.ecaade.1999.733
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 733-738
summary Linking solar positions with architecture is a traditional idea, but the use of graphical tools to control sunlight in urban surroundings or buildings is relatively recent. A three-dimensional working environment like the computer offers a new dimension to verify the relationships between the sun and the architecture. This paper shows a new way to calculate the incidence of solar energy in architectural environments using computer 3D modelling. The addition of virtual space visualisation to the analytic computation brings a new tool that simplifies the technical study of sunlight. We have developed several programs based upon the three-dimensional construction of the solar vault and the obstructing objects for a defined position. The first one draws the solar vault for a defined range of dates according to latitude, that is the basis of the energetic calculation. The second program computes the obstruction, i.e. the solar regions that are obstructed by any object. Finally, the third one, allow us to define an orientation to compute the energy that arrives to the analysed positioning. The last program returns the result of calculation in several ways: it shows the amount of energy through colours and makes a list of solar hours according to its energy.
keywords Sunlight, Energy, 3D modelling
series eCAADe
last changed 2022/06/07 07:56

_id 623c
authors De Oliveira Zandomeneghi, A.L.A., Kejelin Stradiotto, C.R., Moritz Lima, E.K., Silvano Batista, M., Pinto Lincho, P.R., Costa, R., Da Cunha Silveira, S. and Ribas Ulbrich, S.
year 2000
title Construindo o Conhecimento da Hipermídia (Constructing the Hypermedia Knowledge)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 286-288
summary The present article reports the experience of a Mastership/Doctorate class in the Production Engineering Postgraduation Program of Santa Catarina Federal University, with the finality of building a prototype of an educational software. The proposal was to facilitate hypermedia teaching, using hypermedia it self and starting from constructivism basements for the making of the project, named Building Hypermedia. The developed program enveloped pedagogically and operationally three phases: a navigation inside a given hypermedia, a feedback and a conscientization of the traveled way, and the possibility of making a singular hypermedia. The study is here presented on its essence, with the report of the work stages, the discrimination of the basic contents and the insertion of the main frames of the software. The objective is to show what results were reached and demonstrate the use and utility of hypermedia, as a computational mechanism with wide and diversified resources, mainly in teaching area.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 5477
authors Donath, D., Kruijff, E., Regenbrecht, H., Hirschberg, U., Johnson, B., Kolarevic, B. and Wojtowicz, J.
year 1999
title Virtual Design Studio 1998 - A Place2Wait
doi https://doi.org/10.52842/conf.ecaade.1999.453
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 453-458
summary This article reports on the recent, geographically and temporally distributed, intercollegiate Virtual Design Studio based on the 1998 implementation Phase(x) environment. Students participating in this workshop had to create a place to wait in the form of a folly. This design task was cut in five logical parts, called phases. Every phase had to be finished within a specific timeframe (one day), after which the results would be stored in a common data repository, an online MSQL database environment which holds besides the presentations, consisting of text, 3D models and rendered images, basic project information like the descriptions of the phases and design process visualization tools. This approach to collaborative work is better known as memetic engineering and has successfully been used in several educational programs and past Virtual Design Studios. During the workshop, students made use of a variety of tools, including modeling tools (specifically Sculptor), video-conferencing software and rendering programs. The project distinguishes itself from previous Virtual Design Studios in leaving the design task more open, thereby focusing on the design process itself. From this perspective, this paper represents both a continuation of existing reports about previous Virtual Design Studios and a specific extension by the offered focus. Specific attention will be given at how the different collaborating parties dealt with the data flow and modification, the crux within a successful effort to cooperate on a common design task.
keywords Collaborative design, Design Process, New Media Usage, Global Networks
series eCAADe
email
last changed 2022/06/07 07:55

_id 8805
authors Flemming, U., Erhan, H.I. and Ozkaya, I.
year 2001
title Object-Oriented Application Development in CAD
source Technical Report 48-01-01. Pittsburgh, PA: Carnegie Mellon University, Institute of Complex Engineered Systems
summary This report describes a graduate interdisciplinary course offered to students in the graduate program of the School of Architecture at Carnegie Mellon and related departments in fall 2000. The motivation was the realization that when commercial CAD (Computer-Aided Design) systems recently switched from procedural application programming languages to object-oriented ones, third-party application must undergo a significant cognitive retooling"; i. e. they must know more than the syntax and semantics of the new programming language to be used and must be able to employ appropriate software development strategies that are appropriate for the new paradigm. especially with respect to the importance of modeling, a distinguishing characteristic of object-oriented programming. The goal of the course was (a) to introduce and test strategies of object-oriented application development in general and in the context of MicroStation, a state-of-the-art commercial CAD package; (b) to develop-as a course team project-an interesting application that gives students practice with these strategies and team work; and (c) to document our approach and findings so that others can learn from them. The strategies introduced were the use-case approach of Jacobson et al. and the complementary object-modeling tools of Rumbaugh that were recently integrated into the Unified Modeling Language UML. The software platform supporting the course comprised MicroStation, JMDL (a superset of Java) and ProjectBank on the CAD side and RationalRose on the modeling side. The application developed by students in the course supports the generation of drawings for remodeling projects from a set of dgn files describing the existing state of the building to be remodeled. The course was supported by a grant and in-kind contributions from Bentley with matching funds from the Pennsylvania Infrastructure Technology Alliance (PITA)."
series report
email
last changed 2003/04/23 15:50

_id 6f41
authors Gambao, E., Balaguer, C. and Gebhart, F.
year 2000
title Robot assembly system for computer-integrated construction
source Automation in Construction 9 (5-6) (2000) pp. 479-487
summary The construction industry demands a productivity increase that cannot be attained by means of traditional methods for masonry that have already reached their system limits and cannot contribute to further effectiveness. Further rationalisation can only be achieved by the reduction of labour and construction times. Therefore, a certain innovative leap is required by a system approach that combines the already existing construction technologies with new information, automation and robot technologies. An integrated automation system has been developed in the European ESPRIT III Robot Assembly System for Computer Integrated Construction (ROCCO) Project. Industrial partners and research centres from Germany, Spain and Belgium that are linked to the construction industry and robotics have formed the consortium. Block assembly tasks are performed by means of two robotics systems. One of the many challenges of these systems is related with the development of the control approach of large-range robots with hydraulic actuators. Conventional control strategies, based on PID or PD controllers and linear models, are unsuitable and prove completely inefficient for these robots. New control methods are necessary in order to achieve high performance with a reasonable time-consuming algorithm, useful in a real time control system. The most significant aspects related to the development of these robotic systems and their control systems are presented in this paper.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id 70c4
authors Gross, M.D., Do, E.Y.-L. and Johnson, B.R.
year 2000
title Beyond the low-hanging fruit: Information technology in architectural design past, present and future
source W. Mitchell and J. Fernandez (eds), ACSA Technology Conference, MIT Press, Cambridge MA
summary Today's commercial CAD software is the product of years of research that began in the 1960's and 1970's. These applications have found widespread use in the architectural marketplace; nevertheless they represent only the first fruits of research in computer aided design. New developments based on research in human-computer interaction (HCI), computer-supported collaborative work (CSCW), and virtual reality (VR) will result in a next generation of tools for architectural design. Although preliminary applications to design have been demonstrated in each of these areas, excellent opportunities remain to exploit new technologies and insights in service of better design software. In this paper we briefly examine each of these areas using examples from our own work to discuss the prospects for future research. We envision that future design technologies will develop from current and traditional conventions of practice combined with forward looking application of emerging technologies. In HCI, pen based interaction will allow architects to use the pencil again, without sacrificing the added power of computer aided design tools, and speech recognition will begin to play a role in capturing and retrieving design critique and discussion. In CSCW, a new generation of applications will address the needs of designers more closely than current general purpose meeting tools. In VR, applications are possible that use the technology not simply to provide a sense of three-dimensional presence, but that organize design information spatially, integrating it into the representation of artifacts and places.
series other
email
last changed 2003/04/23 15:50

_id b18b
authors Hnat, B. and Chapman, S.C.
year 2000
title Visualisation of multiscale datasets in numerical models of complex systems
source CIDAC, Volume 2 Issue 4 November 2000, pp. 236-241
summary Recently advanced visualisation techniques receive increasing attention among scientists and engineers. These techniques should not only allow a direct analysis of multidimensional structures to provide intiutive and quick comparison of experimental data with model results, but also yield quantitative measures to support or negate the model itself. A key phenomenology of complex systems is that they are multiscale, i.e. the structures of interest in the data are on the wide range of spatiotemporal scale. Here we examine a simple, yet generic, example, a sandpile (avalance model), the threshold coupled map lattice (CML). The emergent phenomenology is broadband, but is represented on a (finite) grid. To study the 3-dimensional evolution of the threshold CML model of a sandpile as a function of control parameters, a semi-immersive virtual reality (VR) environment has been used. Sandpile profiles are calculated in real time and are superimposed over the colour grid respresenting one of the control parameters. This represents a generic problem of visualising multiscale structures in datasets derived from non-linear systems. The software models were developed in OpenGL and Glut library and will ultimately be implemented in semi-immersive VR on ImmersaDesk. To achieve sufficient speed in real-time display and to ultimately facilitate computational steering, the full data set must be represented geographically in a compact form without loss of information.
keywords Semi-Immersive Virtual Reality, 3-Dimensional Visualisation, OpenGL, CML
series journal paper
last changed 2003/05/15 21:23

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