CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 36ab
authors Chiu, M.-L., Lin, Y.-T., Tseng, K.-W. and Chen, C.-H.
year 2000
title Museum of Interface. Designing the Virtual Environment
doi https://doi.org/10.52842/conf.caadria.2000.471
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 471-480
summary A virtual environment (VE) has been designed for functioning as a three-dimensional interface to a repository of images and sounds. This paper attempts to study design interface in VEs. This study first examines the characteristics of VEs. The difference between physical and virtual environments is also studied. The relationship between both is classified as three types, i.e. complement, replacement, or independence. Then it establishes the design interface in VEs, and presents an experimental project, the virtual architecture museum (VAM). Four elements of VEs are highlighted, i.e. wayfinding, linkage, context, and atmosphere. In VAM, the interface is implemented on the web and is integrated with an architectural database. It is found that the appropriateness of design interface can enhance the users' spatial awareness, and consequently facilitate the task of navigation and wayfinding within VEs. The context and atmosphere of VEs can be defined by means of simile or metaphor through the visual or acoustic experience for gaining senses of a place.
series CAADRIA
email
last changed 2022/06/07 07:55

_id avocaad_2001_17
id avocaad_2001_17
authors Ying-Hsiu Huang, Yu-Tung Liu, Cheng-Yuan Lin, Yi-Ting Cheng, Yu-Chen Chiu
year 2001
title The comparison of animation, virtual reality, and scenario scripting in design process
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary Design media is a fundamental tool, which can incubate concrete ideas from ambiguous concepts. Evolved from freehand sketches, physical models to computerized drafting, modeling (Dave, 2000), animations (Woo, et al., 1999), and virtual reality (Chiu, 1999; Klercker, 1999; Emdanat, 1999), different media are used to communicate to designers or users with different conceptual levels”@during the design process. Extensively employed in design process, physical models help designers in managing forms and spaces more precisely and more freely (Millon, 1994; Liu, 1996).Computerized drafting, models, animations, and VR have gradually replaced conventional media, freehand sketches and physical models. Diversely used in the design process, computerized media allow designers to handle more divergent levels of space than conventional media do. The rapid emergence of computers in design process has ushered in efforts to the visual impact of this media, particularly (Rahman, 1992). He also emphasized the use of computerized media: modeling and animations. Moreover, based on Rahman's study, Bai and Liu (1998) applied a new design media”Xvirtual reality, to the design process. In doing so, they proposed an evaluation process to examine the visual impact of this new media in the design process. That same investigation pointed towards the facilitative role of the computerized media in enhancing topical comprehension, concept realization, and development of ideas.Computer technology fosters the growth of emerging media. A new computerized media, scenario scripting (Sasada, 2000; Jozen, 2000), markedly enhances computer animations and, in doing so, positively impacts design processes. For the three latest media, i.e., computerized animation, virtual reality, and scenario scripting, the following question arises: What role does visual impact play in different design phases of these media. Moreover, what is the origin of such an impact? Furthermore, what are the similarities and variances of computing techniques, principles of interaction, and practical applications among these computerized media?This study investigates the similarities and variances among computing techniques, interacting principles, and their applications in the above three media. Different computerized media in the design process are also adopted to explore related phenomenon by using these three media in two projects. First, a renewal planning project of the old district of Hsinchu City is inspected, in which animations and scenario scripting are used. Second, the renewal project is compared with a progressive design project for the Hsinchu Digital Museum, as designed by Peter Eisenman. Finally, similarity and variance among these computerized media are discussed.This study also examines the visual impact of these three computerized media in the design process. In computerized animation, although other designers can realize the spatial concept in design, users cannot fully comprehend the concept. On the other hand, other media such as virtual reality and scenario scripting enable users to more directly comprehend what the designer's presentation.Future studies should more closely examine how these three media impact the design process. This study not only provides further insight into the fundamental characteristics of the three computerized media discussed herein, but also enables designers to adopt different media in the design stages. Both designers and users can more fully understand design-related concepts.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 30f5
authors Chan, Chen-Wei and Chiu, Mao-Lin
year 2000
title A Simulation Study of Urban Growth Patterns with Fractal Geometry
doi https://doi.org/10.52842/conf.caadria.2000.055
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 55-64
summary This paper depicts the use of fractal geometry in urban simulation. Fractal geometry, L-system, the DLA model, and related urban growth theories are first examined. Then an urban simulation system based on fractal geometry and L-system, Fractal_US, is built on the web for studying urban development patterns in various conditions. The Taipei city is simulated to demonstrate the visualization of urban growth and the result is presented for further discussion.
series CAADRIA
email
last changed 2022/06/07 07:56

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