CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
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_id 28f3
authors Alvarado, R.G., Vildósola, G.V., Parra, J.C. and Jara, M.R.
year 2000
title Creacion/Creatividad: Evaluando Diseños Arquitectónicos con Realidad Virtual (Creation/Creativity: Evaluating Architectural Designs by means of Virtual Reality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 243-246
summary ¿Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the creative process in architecture, broading the role of computer and its contribution to quality of design, and extending the possibilities to teach and share the creation of project. It is argue that major potential in this field is the swiftness, formal variety and spatial living of design, challenging the differences between objective and subjective.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 0b3e
authors Cybis Pereira, A.T., Ulbricht, V.R., Cybis, W., Tissiani, G. Palubiack Marinho, J.E., Sousa de Miranda, D.C., Rbornmamm, R. and Canto, A.
year 2000
title Supervirtual: Desenvolvimento do Design de uma Interface em 3D para Comércio na Internet - (Supervirtual: Design Development of an On-Line Trading 3-D Interface)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 328-330
summary The paper presents part of a research developed for the discipline of Ergonomics of Interfaces of the program of Post-Graduation of the Engineering of Production of UFSC. The research explores the approaches that should have an interface drawn for to the sale of products by the Internet in three dimensions, suggesting a complete storyboard. The design of the interface intends to assist to all the normative approaches, looking for the increase of the usability of the future system. Besides, it also lifts subjects on the advantages and disadvantages of the electronic trade in virtual media for the Internet and the possible approaches to institute norms to its graphic design, looking for the functionality and the aesthetics of the sailing and presentation of the content in 3D.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 6cc5
authors Kowaltowski, D.C.C.K., Da Silva, V.G., Gouveia, A.P.S., Pina. G., Ruschel, R.C., Filho, F.B. and Fávero, E.
year 2000
title Ensino de Projeto com Inserção da Informática Aplicada: O curso de Arquitetura e Urbanismo da UNICAMP (Design Teaching with the Introduction of Applied Computing: The Architecture and Urbanism course at UNICAMP)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 352-354
summary This paper discusses the formal educational base of the Architecture course of the State University of Campinas, UNICAMP, which opened in 1999. Applied computing, thoerical content and technical aspects of design are principal educational elements of the course. The paper will show and discuss the structure of building up knowledge for design activities through drafting, applied computing and theory and practical design disciplines present in the course.
series SIGRADI
email
last changed 2016/03/10 09:54

_id b34d
authors Russell, P., Kohler, N., Forgber, U., Koch, V. and Rügemer, J.
year 1999
title Interactive Representation of Architectural Design: The Virtual Design Studio as an Architectural Graphics Laboratory
doi https://doi.org/10.52842/conf.ecaade.1999.459
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 459-465
summary This paper introduces the Virtual Design Studio (VDS), an internet based design studio environment established by ifib. VDS transfers lessons learned through research projects in the field of Computer Supported Co-operative Work (CSCW) being carried out at ifib into design education. By training for interdisciplinary co-operation within the design process, the students will become better prepared for the flexibility and co-operability required in planning situations. Increasing the communication and co-operation in the planning process can be achieved through the implementation of IT based virtual workspaces. In the design studio setting, this is done through the use of available internet software and technologies. The methodology of the VDS is briefly described including specific assignments intended to focus student investigations into specific areas including the representation of their work using the world wide web. The pedagogical expectations are discussed and anecdotal evidence precedes an general evaluation of the teaching method. The authors postulate that one of the unintended by-products of the studio is the evolution of an effective use of interactivity in the presentation of design concepts, ideas and solutions. A handful of student work is presented to describe the different approaches taken in using the world wide web (WWW) to display project work. A description of the local evolution (VDS specific) of graphical methods and technologies is followed by a comparison with those used in traditional settings. Representation is discussed with focus on the ability of the WWW to replace, augment or corrupt other methods of presentation. The interactive nature of web based presentations induces alterations to the narration of architectural work and can enhance the spatial perception of design space. Space Perception can be enabled through geometrically true VRML representations, the inclusion of auditory sensations, the abstraction of representation through the use of advertising techniques as well as the introduction of non-linear narrative concepts. Examples used by students are shown. A critical assessment of these new representational methods and the place of current new media within the context of architectural representation is discussed.
keywords Virtual Design Studio, Architectural Graphics, Teaching
series eCAADe
email
last changed 2022/06/07 07:56

_id 449f
authors Aish, Robert
year 2000
title Collaborative Design using Long Transactions and "Change Merge"
doi https://doi.org/10.52842/conf.ecaade.2000.107
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 107-111
summary If our goal is implement collaborative engineering across temporal, spatial and discipline dimensions, then it is suggested that we first have to address the necessary pre-requisites, which include both the deployment of "enterprise computing" and an understanding of the computing concepts on which such enterprise systems are based. This paper will consider the following computing concepts and the related concepts in the world of design computing, and discuss how these concepts have been realised in Bentley SystemsÕ ProjectBank collaborative engineering data repository: Computing Concept Related Design Concept Normalisation Model v. Report (or Drawing) Transaction Consistency of Design Long Transaction Parallelisation of Design Change Merge Coordination (synchronisation) Revisions Coordination (synchronisation) While we are most probably familiar with the applications of existing datadase concepts (such as Normalisation and Transaction Management) to the design process, the intent of this paper to focus
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:54

_id e023
authors Charitos, Dimitrios and Bourdakis, Vassilis
year 2000
title Designing for the Spatial Context of 3D Online Communities
doi https://doi.org/10.52842/conf.ecaade.2000.165
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 165-169
summary This paper considers the issue of designing the spatial context within which 3D online communities can function and evolve. Firstly, the current state of 3D on-line communities is taken into account, particularly focusing on the way space is conceptualised, organised and depicted in them. A series of such communities is studied and analysed and an attempt to identify possible spatial design criteria is made. On the basis of this analysis and relevant work on designing space in Virtual Environments (V_s), a series of suggestions on the way that the spatial context of 3D online communities can be designed and developed are made.
keywords 3D City modeling
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 462c
id 462c
authors Koutamanis, A. and Mitossi, V.
year 2001
title ON REPRESENTATION
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 105-116
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_Koutamanis_Mitossi.pdf
last changed 2005/10/12 15:38

_id 3e01
authors Linnert, C., Encarnacao, M., Storck, A. and Koch, V.
year 2000
title Virtual Building Lifecycle - Giving architects access to the future of buildings by visualizing lifecycle data
source ICCCBE8, Stanford, August 2000
summary Today’s software for architects and civil engineers is lacking support for the evaluation and improvement of building lifecycles. Facility Management Systems and 4D-CAD try to integrate lifecycle data and make them better accessible, but miss the investigation of the development of the structure itself. Much money is inappropriately spent when materials with different life expectancies are combined in the wrong way and building parts are repaired or replaced too early or too late. With the methods of scientific visualization and real-time 3Dgraphics these deficiencies can be eliminated. The project “Virtual Building Lifecycle” (short VBLC, [W-VBLC]) connects 3D geometrical information to research data such as life expectancy and emissions and to standard database information like prices. The automated visualization of critical points of the structure in the past, presence and future is a huge advantage and helps engineers to improve the duration of the lifecycle and reduce the costs.
keywords Visualization; lifecycle; virtual building; realtime 3D graphics; architectural database; 4D-CAD; Facility Management
series other
email
last changed 2003/02/26 18:58

_id 03ad
authors Lottaz, C., Smith, I.F.C., Robert-Nicoud, Y. and Faltings, B.V.
year 2000
title Constraint-based support for negotiation in collaborative design
source Artificial Intelligence in Engineering, Vol: 14, Issue: 3, pp. 261-280.
summary Solution spaces are proposed, instead of single solutions only, to support collaborative tasks during design and construction. Currently, partners involved in construction projects typically assign single values for sub-sets of variables and then proceed, often after tedious negotiations with other partners, to integrate these partial solutions into more complete project descriptions. We suggest the use of constraint solving to express possibly large families of acceptable solutions in order to improve the negotiation process in two ways. On one hand, con ict detection can be performed in an automated manner. Through the constraints collaborators impose, they de ne large unfeasible areas where no solution to the problem at hand can be expected. An emty intersectidon of the solution spaces can thus point at a con ict of design goals of the di erent collaborators at an early stage of the design process. On the other hand, important decision support during negotiation is provided. When a solution space is found, collaborators know during negotiation that they are negotiating about feasible solutions. Negotiation is no longer a means to nd a solution to the problem but it takes place in order to nd a good or the best solution. Since the consistency of the design remains ensured, collaborators are expected to be less restrictive towards innovative ideas during negotiation. Moreover, constraint techniques using explicit representations of solution spaces can provide tools to visualize trade-o s and illustrate the impact of certain decisions on other parameters. Thus decision-making is improved during the negotiation. New algorithms have been developed at EPFL for solving multi-dimensional nonlinear inequality constraints on continuous variables. Together with intuitive user interfaces such constraint-based support leads to better change management and easier implementation of least commitment decision strategies. It is expected that the results of this research can improve both the e ciency of negotiation processes and the quality of the achieved results.
series journal paper
last changed 2003/04/23 15:50

_id 05bb
authors Marina González de Kauffman, Ede Martinez de Adrianza, Carlos González Hernández
year 2001
title Aplicacion de la programacion en cad para la modelizacion de trazados urbanos [Application of CAD-Programming for the Modeling of Urban Layouts]
source 2da Conferencia Venezolana sobre Aplicación de Computadores en Arquitectura, Maracaibo (Venezuela) december 2001, pp. 228-236
summary To generate models of branched and reticular urban layouts, under three different forms of growth (linear, radial, strips), a program designed on AutoLISP Æ for the AutoCAD Æ V-2000 has been proposed. The generated models are both graphical as well as mathematical, and for each case are produced, considering the two variables assumed as inputs: the number of houses and the number of grouping units. The mathematical data is automatically saved in a MSExcel Æ spreadsheet created through a direct connection established from the AutoCAD Æ V-2000.
series other
email
last changed 2003/02/14 08:29

_id 2aaa
authors Vásquez de Velasco, Guillermo and Hutchison, David
year 1999
title Virtual Reality Meets Telematics: Design and Development of the Infinity Room
doi https://doi.org/10.52842/conf.ecaade.1999.466
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 466-472
summary The paper presents the findings of three years of experimentation in the use of compressed videoconferencing in international virtual design studios. Based on these findings, the authors elaborate on the development of a new videoconferencing interface: "The Infinity Room". The Infinity Room is a design studio space containing a floor-to-ceiling rear projection screen wall that conceals a dark room equipped with 5 video cameras and 4 video projectors that reproduce, on one-to-one scale, the images captured in a similar installation at a remote location. Operationally, the video cameras feed a computer that eliminate image redundancies, codes all the sources into a single entity and sends it as a compressed video signal to a remote computer that decodes and decompresses the images for synchronized delivery through the video projectors. The tiling effect of 4 synchronized and fully interactive video images creates the illusion of an adjacent room. The paper describes the design parameters used in the development of the Infinity Room and elaborates on the technology that makes it feasible. Requirements and constraints on physical space, hardware, software, and networking are discussed. The paper ends with conclusions that highlight the technical feasibility of building a small-scale prototype.
keywords Virtual Design Studio (VDS), Virtual Reality (VR), Telematics, Videoconferencing, Collaborative Design
series eCAADe
email
last changed 2022/06/07 07:58

_id 552c
authors Vélez Jahn, Gonzalo
year 2000
title Congresos Virtuales en Arquitectura: Experiencias y vivencias (Virtual Congresses in Architecture: Life Experiences)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 15-19
summary Growing capacities of the Internet-WWW as a digital graphical medium are rapidly opening doors towards professional communication particularly fostering the dialogue within disciplines relying on those resources. It is now feasible to incorporate through virtual congresses and related events a vast group of, formerly, non-participants to events relying on physical presence. Specifically, as ibero-american architects, we must make appropriate use of advantages brought upon us by the joint effort of telecommunications and informatics that allow the challenging of, until now, insurmountable difficulties on cohesive collective professional links, derived from faulty communications and physical isolation typical to our subregion. This paper aims to provide an updated frame to the subject of virtual congresses on architecture, illustrating it with a germinal and pioneering experience: “ICVA- I Virtual Congress on Architecture 1999-2000” with an iberoamerican projection in the vicinity of a thousand registrations, and of the important experiences and conclusions thereof derived.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 672b
authors Vélez Jahn, Gonzalo
year 2000
title Arquitectura Virtual: Fronteras (Virtual Architecture: The Border)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 126-131
summary This paper seeks to provide an updated vision about activities occurring in the area of Virtual Architecture, while identifying an important trend in that area, and pointing a way towards future development of architectural objects based on its ultimate virtual existence. It also forecasts the future rise and boom of the architectural designers of the virtual. As such, this paper is structured according to three basic parts. (1) Basic concepts, environment and evolution. (2) Current state and limitation of virtual architecture. . (3) Foreseeable future- new professional opportunities. // As the focal point in this presentation, this third part presents recent advances identified in the research activity concerning the subject of PermanentVirtual Architecture: multi-user models, inhabited television, mixed realities among others. A number of considerations are also included regarding new design activities opportunities in this new area apparently opening to architectural designers within a foreseeable future.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 41e5
authors Abendroth, M., Decock, J. and Mestaoui, N.
year 2000
title O_1:// the hypertextu(r)al matrix
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 75-76
summary Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretic research LAB[a+u] to concrete works of conception and realisations LA.BAU. LAB[au] elaborates a “hyperdesign” investigating the implications of new technologies of communication and computation in spatiotemporal and social processes and their forms of representation as architecture and urbanism. The transposition of the hypertext model to architectural and urban concepts question the mutation of the spatial and semantic construct of space. The definition of architecture as a code is based on “glocal” systems according to the processes of computation and communication.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 9d26
authors Adriane Borda Da Silva, A., Félix, N.R., Magallón Lacarta, J.A., Serón Arbeloa, F.J.
year 2000
title Da Representação à Modelagem (From Representation Towards Modeling)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 280-282
summary This work intends to structure a conceptual and technical referential to guide the development of the “Post-Graduate Drawing Course - from traditional tracing to computer graphics” (DTGC-IFM,UFPel, RS, Brasil), related to the process of using the computer technology for problem-solving in graphics representation. The referential intends to evaluate the level of development, and also orientate the investments with qualification of the staff, hardware and software. This study refers only to the process of solving problems using computer graphics techniques for Geometric and Visual Modeling.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 456a
authors Alvarado, R.G., Parra, J.C., Vergara, R.L. and Chateau, H.B.
year 2000
title Architectural References to Virtual Environments Design
doi https://doi.org/10.52842/conf.ecaade.2000.151
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 151-155
summary Based on a comparison between the perception of digital and real construction, the development of virtual systems and the review of additional sources, this paper states some differences between the design of virtual environments and architectural spaces. Virtual-reality technologies provide advanced capabilities to simulate real situations, and also to create digital worlds not referred to physical places, such as imaginary landscapes or environments devoted to electronic activities, like entertainment, learning or commerce. Some on-line services already use 3D-stages, resembling building halls and domestic objects, and several authors have mentioned virtual modeling as a job opportunity to architects. But it will argue in this paper that the design of those environments should consider their own digital characteristics. Besides, the use of virtual installations on networks impells a convergence with global media, like Internet or TV. Virtual environments can be a 3Devolution of communicational technologies, which have an increasing participation in culture, reaching a closer relationship to contemporary architecture.
keywords Virtual Environments, Spatial Perception, Design Methodology
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:54

_id f1bf
authors Amorim, S.L., Soares Madeira Domingues, L.C., Pereira Nunes, R. and De Almeida Peixoto, L.
year 2000
title Centro de Referência e Informação em Habitação - Infohab (Reference Center and Information on Housing - Infohab)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 55-57
summary The Center of Reference and Information in Habitation - INFOHAB - is a project led for the ANTAC, that intends to facilitate the access to the technique information relative to all the aspects and subjects that are contained in the construction environment concept, through the captation, selection, organization and spreading this information, offering it in the Internet through a database permanently brought up to date with the reference and, always when authorized, with the complete works. The objective of this article is to present the project and to reflect on the possibilities offered for the Internet as a tool to fulfill some of its objectives, established in the broadcasting of the information and the technology and that they search to corroborate with the creation of the basic conditions to reach upper standards of quality in the information, the products and the jobs offered in the area of the civil construction, architecture and urbanism, considering the characterizes of this thematic area.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 6317
id 6317
authors Beheshti, R., Tolman, F. and van der Veer, P.
year 2001
title DESIGN AND BUILDING INFORMATICS RESEARCH
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 143-154
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_Beheshti_EtAl.pdf
last changed 2005/10/12 15:41

_id 8741
id 8741
authors Beheshti, R.
year 2001
title DOMAINS OF DESIGN RESEARCH
source Achten, H.H., de Vries, B. and Hennessey, J. (eds). Design Research in the Netherlands 2000, 1-7
series book
type normal paper
email
more http://www.designresearch.nl/PDF/DRN2000_Beheshti.pdf
last changed 2005/10/12 15:31

_id f2f1
authors Breen, Jack and Nottrot, Robert
year 2000
title Project a2W. A Dialogue on New Media Perspectives
doi https://doi.org/10.52842/conf.ecaade.2000.291
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 291-296
summary This paper documents an initiative taking the form of a "dialogue". The format which has been developed is somewhat similar to that of the "conversation" which Mondrian conceived in 1919, taking place between two fictitious characters - A and B - discussing the new direction in art, which he called "Nieuwe Beelding" and which contributed to the "De Stijl" movement (the dialogue was followed later that year by a "trialogue" between X, Y and Z on a virtual walk taking them from the countryside to the city) 1 . This time the issue is not so much the evolvement of a new artistic or architectural style, but the role of "new media" in architecture... The present dialogue takes place between two fictitious media proponents ("Alpha" and "Omega"). They take turns questioning several issues and exchanging proposals... What are the values - and the promises - of computer supported instruments in creative design and research - concerning the art and science shaping the built environment? How do the present applications measure up, how do they compare to the expectations and ambitions expressed a number of years ago? The form of a dialogue means that issues and ideas, which are not often aired within the confines of academic discourse, can be played back and forth and a measure of exaggeration was intended from the beginning... This contribution does not in any way pretend to be all-inclusive. Rather, the paper is meant to put forward ideas and experiences - from the perspective of the Delft Media group, in practice, in teaching and in research - which may stimulate (or even irritate?) but will hopefully activate. The aim is to open up discussions, to allow other (hidden) agendas for the future to become more visible and to look for platforms for sharing concepts and fascinations, however improbable they might be...
keywords A Dialogue on New Media
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:54

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