CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 41e5
authors Abendroth, M., Decock, J. and Mestaoui, N.
year 2000
title O_1:// the hypertextu(r)al matrix
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 75-76
summary Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretic research LAB[a+u] to concrete works of conception and realisations LA.BAU. LAB[au] elaborates a “hyperdesign” investigating the implications of new technologies of communication and computation in spatiotemporal and social processes and their forms of representation as architecture and urbanism. The transposition of the hypertext model to architectural and urban concepts question the mutation of the spatial and semantic construct of space. The definition of architecture as a code is based on “glocal” systems according to the processes of computation and communication.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 28f3
authors Alvarado, R.G., Vildósola, G.V., Parra, J.C. and Jara, M.R.
year 2000
title Creacion/Creatividad: Evaluando Diseños Arquitectónicos con Realidad Virtual (Creation/Creativity: Evaluating Architectural Designs by means of Virtual Reality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 243-246
summary ¿Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the creative process in architecture, broading the role of computer and its contribution to quality of design, and extending the possibilities to teach and share the creation of project. It is argue that major potential in this field is the swiftness, formal variety and spatial living of design, challenging the differences between objective and subjective.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 93ff
authors Chateau, H.B., Alvarado, R.G., Vergara, R.L. Parra Márquez, J.C.
year 2000
title Un Modelo Experimental em el Espacio-Tiempo de la Realidad Virtual (An Experimental Model in the Space-Time of Virtual Reality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 251-253
summary Virtual environments are a convergence between communicational media and computational capacities, that progressively integrate in interactive and global systems. This technological evolution has been progressively creating artificial contexts that find their latest and most integral expression in virtual environments. The influence of virtual worlds in our culture questions architecture, and arises the challenge of understanding the approach that should exist from architecture into virtual reality. This paper consists on an experimental exercise in virtual time-space oriented to the news information (News Information Centre), recognising that a relevant architectural event of our time is that virtual worlds represent a meeting between communicational technologies and the interest of contemporary society on being always informed (on line). This project is basically an exploration of virtual design that widens the professional field of architectural study, into the new technological and cultural challenges, that will probably influence significantly on the relations between architecture and urban culture.
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id 8666
authors Martínez, A.C., Vigo, L., Cabral, J., Folchi, A. and Palacio, M.
year 2000
title Seminario/Taller de Investigacón Proyectual:Estructura de taller activo para enseñar a proyectar asistido por la tipología y de software de mercado (Design Research Seminar/Workshop: A Structure of Active Studio for the Teaching of Design Aided by Typology and Commercial Software)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 377-379
summary General outline: Typology has provided architects basic design resources in the past. Repertories have been created by comparing and establishing relations among a multiplicity of examples: these repertories have been used as the basis for new inventions. Research on type establishes the foundations for organized knowledge that can be accumulated, shared, and enriched by successive designs. We are testing our assumption that CAD is a specially adequate tool for the transformation and manipulation of type in the early stages of the design process. Goals: Our Seminar/Studio gives those who take part in it a renewed vision of type as a basic disposition that can be subject to dynamic transformations. The use of CAD will allow the participants to experiment and verify design decisions on the grounds of a systematic use of typological precedents. Methodology: Starting with definite examples of contemporary architecture and the design theory backing the examples selected, the seminar/ studio is developed in eight studio sessions, exploring different dimensions leading to the “parti”. It is meant for experienced designers, both advanced students and graduates. The first experimental seminar of two sessions took place in November 1999. A more developed version is under way in August, 2000.
series SIGRADI
email
last changed 2016/03/10 09:55

_id 6476
authors Maver, T., Petric, J., Ennis, G. and Lindsay, M.
year 2000
title Visiting The Virtual City
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 135-139
summary In 1999, the city of Glasgow in Scotland, celebrated the honour of being the UK City of Architecture and Design. The same year saw the successful launch, on the Internet, of a fully interactive virtual experience of the city. This paper describes the evolution and functionality of vrglasgow over the last 10 years and anticipates its future development over the next 5 years. Currently the system comprises the VRML topography, the road network and the 3-D geometry of around 10,000 buildings within the city centre. The visitor to the virtual city to navigate and search under a range of headings for items of interest and experience some of Glasgow’s best architecture. Data from a number of information sources are interlinked and made accessible through VRML as well as through the conventional internet modes such as lists, tables and search engines. Consequently, the visitor can explore the city intuitively.
keywords 3D City modeling
series SIGRADI
email
last changed 2016/03/10 09:55

_id 7965
authors Ripper, J. L. M., Lopes, H. and Ferreira, C. A.
year 2000
title Modelagem Geométrica Parametrizada da Cadeira Folha (Parametric Geometric Modeling of the Chair "Cadeira Folha")
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 283-285
summary The main objective of this paper is the definition of a mathematical model for the Sheet Chair, which is formed by two self-tensioned plane sheet of wood. Geometric modeling techniques has been used to create the chair three-dimensional mathematical model. Several parameters has been defined for this chair, as for example: seat high, seat length, seat disposition, base width, etc. The methodology adopted in this work consists in the construction of a precise planar models for tridimensional surfaces. Applications of this methodology to Design are also discussed.
series SIGRADI
email
last changed 2016/03/10 09:58

_id ed0a
authors Cuberos Mejía, R., Indriago, J.A. and Luengo, E.B.
year 2000
title Nuevos Paradigmas em la Informática Aplicada al Diseño Urbano y Arquitectónico (New Paradigms in the Application of Computing in Urban and Architectural Design)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 123-125
summary The incorporation of computer science in architecture has been happening in an evolutionary process where we can appreciate a transition from single tools of process automation to a hybrid and heterogeneous group of methods that radically are transforming professional labor. This paper describes experiences of authors in three instances of computer science applied to the urban and architectural design developed as well the university academic environment, and in professional consulting. The document not only makes emphasis on the nature and modality of each method, but even describes the philosophical and conceptual impact that each one of them implies in teaching and to making architecture.
series SIGRADI
email
last changed 2016/03/10 09:49

_id bdf0
authors Cuberos Mejía, Ricardo and Alvarado, Rodrigo García
year 2000
title El Ejercicio Profesional: Más Allá de la Tridimensionalidad Informática (The Professional Practice: Beyond Computing Tridimensionality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 104-106
summary This paper proposes a group of strategies for the use of computer tools in modeling and decisions making process, particularly in those typical design projects of habitual professional labor. This design process is illustrated though a model that include promoter-investor’s interests, financial restrictions on a little consulting office, and usual design focuses on local union. These experiences are exemplified though specific projects with public and residential use developed and built in Venezuela and Chile, distant geographically but near in a same know-how of computer assisted architectural design in Latin America.
series SIGRADI
email
last changed 2016/03/10 09:49

_id 623c
authors De Oliveira Zandomeneghi, A.L.A., Kejelin Stradiotto, C.R., Moritz Lima, E.K., Silvano Batista, M., Pinto Lincho, P.R., Costa, R., Da Cunha Silveira, S. and Ribas Ulbrich, S.
year 2000
title Construindo o Conhecimento da Hipermídia (Constructing the Hypermedia Knowledge)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 286-288
summary The present article reports the experience of a Mastership/Doctorate class in the Production Engineering Postgraduation Program of Santa Catarina Federal University, with the finality of building a prototype of an educational software. The proposal was to facilitate hypermedia teaching, using hypermedia it self and starting from constructivism basements for the making of the project, named Building Hypermedia. The developed program enveloped pedagogically and operationally three phases: a navigation inside a given hypermedia, a feedback and a conscientization of the traveled way, and the possibility of making a singular hypermedia. The study is here presented on its essence, with the report of the work stages, the discrimination of the basic contents and the insertion of the main frames of the software. The objective is to show what results were reached and demonstrate the use and utility of hypermedia, as a computational mechanism with wide and diversified resources, mainly in teaching area.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 65db
authors Deiana, Susana M., and Balmaceda, María Isabel
year 2000
title La Ciudad Intangible (The Intangible City)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 182-184
summary San Juan city was almost completely destroyed by an earthquake in 1944. The present work intends to show a series of readings about urban space of the pre 44 city. Our purpose is to find out the variation of its qualities at different levels of formatization of the spaces; and the tales of constants that could be operating in the symbolic construction of the city, by the inhabitant’s mental representations. To describe the missing city, to rebuild it as a digital patrimony in order to understand its identity features, means to search for into its history , qualities and uses of its places and shapes. With a new video which resumes the results of the digital reconstruction of the city, the present research intends to share our questions about the ruptures and mutations at the urban level in order to build a possible answer from the urban virtuality.
series SIGRADI
email
last changed 2016/03/10 09:50

_id 96d0
authors Knight, Mike W. and Brown, André
year 2000
title Towards Naturalistic Navigation Metaphors for large scale Virtual Environments
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 247-250
summary This paper looks at the background to the development of alternative interfaces to Virtual Environments and suggests a reappraisal of some of the early work which allowed a sense of presence in the ‚real’ world. Initial work, the virtual exercise bike, is appraised, and new work is described which further develops the development of a low-cost interface system. Work in progress is described which is a combination of hard- and software. The solution described is a ‚hands free’ interface enabling the user to experience a VE in a similar manner to a physical environment, using movements of the head and feet for navigation. Whilst this is possible using expensive, proprietary equipment, the presented solution concentrates on a low cost approach. In line with this, the system uses a low cost gaming environment which is described and evaluated.
series SIGRADI
email
last changed 2016/03/10 09:54

_id 2ae8
authors Martens, B., Uhl, M., Tschuppik, W.-M. and Voigt, A.
year 2000
title Synagogue Neudeggergasse: A Virtual Reconstruction in Vienna
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 165-170
summary Issues associated with virtual reconstruction are first dealt within this paper. Visualizing of no longer existent (architectural) objects and their surroundings practically amounts to a “virtual comeback” Furthermore, special attention is given to the description of the working procedure for a case study of reconstruction sounding out the potentials of Quicktime VR. The paper ends up with a set of conclusions taking a close look at the “pros” and “cons” of this type of re-construction.
series SIGRADI
email
last changed 2016/03/10 09:55

_id ddss2004_ra-213
id ddss2004_ra-213
authors Penn, A., C. Mottram, A. Fatah gen. Schieck, M. Wittkämper, M. Störring, O. Romell, A. Strothmann, and F. Aish
year 2004
title AUGMENTED REALITY MEETING TABLE: A NOVEL MULTI-USER INTERFACE FOR ARCHITECTURAL DESIGN
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 1-4020-2408-8, p. 213-231
summary Immersive virtual environments have received widespread attention as providing possible replacements for the media and systems that designers traditionally use, as well as, more generally, in providing support for collaborative work. Relatively little attention has been given to date however to the problem of how to merge immersive virtual environments into real world work settings, and so to add to the media at the disposal of the designer and the design team, rather than to replace it. In this paper we report on a research project in which optical see-through augmented reality displays have been developed together with prototype decision support software for architectural and urban design. We suggest that a critical characteristic of multi user augmented reality is its ability to generate visualisations from a first person perspective in which the scale of rendition of the design model follows many of the conventions that designers are used to. Different scales of model appear to allow designers to focus on different aspects of the design under consideration. Augmenting the scene with simulations of pedestrian movement appears to assist both in scale recognition, and in moving from a first person to a third person understanding of the design. This research project is funded by the European Commission IST program (IST-2000-28559).
keywords Design Collaboration, Tangible Interface, Gesture, Agent Simulation, Augmented Reality
series DDSS
type normal paper
last changed 2004/07/03 23:11

_id f86b
authors Pratschke, A., Tramontano, M. and Dos Santos Moreira, E.
year 2000
title Designer Wanted! Interface Usuário-Computador,O design de um Diálogo
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 316-318
summary This paper discusses the designer’s role in the process of computer interfaces production. Understood as virtual spaces, they polarize the user’s attention as they are the vague and little known territory in which user and system can, finally, communicate. For so far, a parallel will be established between the architect’s education as a designer of concrete spaces, whose wideness qualifies him to dialogue with specialized engineers about technical construction matters, and the need of being formed a (new?) professional interface designer, able to dialogue with the experts of technological aspects concerning the building of virtual spaces. The paper also analyses the education of nowadays’ interface designers - computer scientists, web designers, writers, artists, architects and information architects -, searching to identify ways of potentializing their performance.
series SIGRADI
email
last changed 2016/03/10 09:58

_id 8f4c
authors Sillos, Jacques
year 2000
title O Método Gráfico e Digital como Instrumento de Análise de Paisagem (The Graphic and Digital Method as a Tool for the Landscape Analysis)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 174-176
summary The present paper is concerned with digital graphic method as a tool for the landscape analysis. It is part of a broader research that discusses landscape meanings through the analysis of its morphological evolution. More specifically, it focus at Largo da Misericórdia, the first public open space with square characteristics to be formed in the urban fabric of colonial Rio de Janeiro. Computer aided design showed incomparable advantages concerning its operational aspects; the empiric object conceptual delimitation; as a resource of urban memory reconstitution; and as an instrument of interpretative analysis. The research revealed significant aspects of Rio de Janeiro’s history as well as it characterized the studied object as a typical residual landscape.
series SIGRADI
email
last changed 2016/03/10 10:00

_id ee9a
authors Viggiano, Mário and Linhares, Cícero
year 2000
title Projeto de Arquitetura Assistido por Computador: Relato de uma experiência de aprendizagem (Computer Aided Architectural Design: Narrative of a Learning Experience)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 388-390
summary The present work has evaluated, under a critic and prospective view, the didactical experience of a pioneer course, ministered in a Brazilian architecture university, during eleven months. This work will be developed in three parts: The first one evaluates the course paradigms, the way that they were approached, the structure, problems and solutions; the second one critically evaluates the works produced pointing the divergent and convergent points and, finally, in a conclusion form, a prospective analysis about the theory and method will be done in order to create a conceptual structure for a Computer Aided Design.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 9d26
authors Adriane Borda Da Silva, A., Félix, N.R., Magallón Lacarta, J.A., Serón Arbeloa, F.J.
year 2000
title Da Representação à Modelagem (From Representation Towards Modeling)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 280-282
summary This work intends to structure a conceptual and technical referential to guide the development of the “Post-Graduate Drawing Course - from traditional tracing to computer graphics” (DTGC-IFM,UFPel, RS, Brasil), related to the process of using the computer technology for problem-solving in graphics representation. The referential intends to evaluate the level of development, and also orientate the investments with qualification of the staff, hardware and software. This study refers only to the process of solving problems using computer graphics techniques for Geometric and Visual Modeling.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 95b0
authors Bermudez, J., Agutter, J., Lilly,. B., Syroid, N., Westenskow, D., Gondeck-Becker, D. Foresti, S. and Sharir, Y.
year 2000
title CyberPRINT: Hacia una Arquitectura del Ser (CyberPRINT: Towards an Architecture of the Being)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 220-223
summary This project involves the design, construction and performance of an “architecture of being” that expresses selfhood in virtual space and real time using: (1) physiological data as its building material, (2) architectural design as its expressive intent, (3) digital space as its medium, (4) screen projection as its enveloping and viewing technique, (5) user interactivity and performance as its partner, and (6) interdisciplinary collaborations among Architecture, Choreography, Modern Dance, Music, Bioengineering, Medicine and Computer Science as its creative and technical contexts. // The paper presents the implementation of the cyberPRINT during a series of techno-media performances at the Rose Wagner Performing Art Center in Salt Lake City, USA, in May 2000. This work is believed to be the first of its kind in the world. The cyberPRINT is building a new area of creative inquiry in Architecture by means of collaborations with the Arts and Sciences.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 8161
authors Clayton, Mark J.
year 2000
title Design Desk Critiques: Digital or Face-to-Face?
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 41-44
summary Internet tools are becoming a legitimate option for conducting design discussions in a global market, but architects are uncertain of how these tools may affect the discussions. The desk critique is an important kind of design discussion in both education and professional practice. This research is employing empirical methods to compare desk critiques. The independent variable in the study is the collaboration medium, which may be either a face-to-face environment or the Internet collaboration software. Pairs of student and instructor participate in sessions with each medium, and their interaction is recorded on videotape. The videotape content is transcribed into sequences of coded events to permit quantitative analysis. Although the research is incomplete, the preliminary results suggest that for some participants and under some circumstances the digital desk critiques are superior to the face-to-face desk critiques. The results of the research may lead to improved methods of conducting design discussion using the Internet.
series SIGRADI
email
last changed 2016/03/10 09:49

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