CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 736

_id eadd
authors Oxman, R.E.
year 2000
title Visual Reasoning in Case-Based Design
source AID’00 Workshop, Worcester (Mass.)
summary The interest in CBR as a relevant paradigm for design has led to a series of successful AID workshops over the last few years. Most of these workshops were focused on traditional issues and topics in CBR such as indexing, retrieval, and adaptation. Despite the long-term effort to establish the theoretical foundations for CBR in design, we have yet to achieve the promise of this affinity (CBR and Design). Though there is a general consensus of the cognitive significance of CBR to design and general optimism regarding the promise of CBR technologies for the advancement of design systems, we have yet to realize this potential. In order to strengthen the field in design it appears that additional theoretical efforts are needed in the following two directions. First, we must re-consider the complexity of design and design reasoning as it relates to CBR. One possible direction for future exploration is to view CBR as part of the complex, hybrid reasoning processes in design. This can be done by the integration of other significant cognitive aspects of design which are investigated in relevant fields in AI. Visual reasoning is a fundamental attribute of design, and therefor combining these two research areas may provide significant results for the field. The second direction is to investigate the possible integration of CBR paradigms and techniques with existing computational technologies, including CAD, and electronic media. These two subjects are the main objectives of the workshop. The first section of the workshop will focus on Re-formulating Theoretical Foundations for CBR in Design; within this part of the workshop it is proposed that special emphasis be placed upon Visual Reasoning and Case-Based Design The second part of the workshop will discuss the applicative implications of these re-formulations. The workshop aims to bring together researchers who work on visual and case-based reasoning. It aims to provide a forum for intensive interaction among researchers in these areas. We expect that a diverse background of participants (from AI as well as related cognitive and design domains) will lead to a rich and lively exchange of points of view and will contribute to the identification of significant research issues.
series other
email
last changed 2003/04/23 15:14

_id dba1
authors Hirschberg, Urs and Wenz, Florian
year 2000
title Phase(x) - memetic engineering for architecture
source Automation in Construction 9 (4) (2000) pp. 387-392
summary Phase(x) was a successful teaching experiment we made in our entry level CAAD course in the Wintersemester 1996/1997. The course was entirely organized by means of a central database that managed all the students' works through different learning phases. This set-up allowed that the results of one phase and one author be taken as the starting point for the work in the next phase by a different author. As students could choose which model they wanted to work with, the whole of Phase(x) could be viewed as an organism where, as in a genetic system, only the "fittest" works survived. While some discussion of the technical set-up is necessary as a background, the main topics addressed in this paper will be the structuring in phases of the course, the experiences we had with collective authorship, and the observations we made about the memes2 that developed and spread in the students' works. Finally we'll draw some conclusions in how far Phase(x) is relevant also in a larger context, which is not limited to teaching CAAD. Since this paper was first published in 1997, we have continued to explore the issues described here in various projects3 together with a growing number of other interested institutions worldwide. While leaving the paper essentially in its original form, we added a section at the end, in which we outline some of these recent developments.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ga0008
id ga0008
authors Koutamanis, Alexander
year 2000
title Redirecting design generation in architecture
source International Conference on Generative Art
summary Design generation has been the traditional culmination of computational design theory in architecture. Motivated either by programmatic and functional complexity (as in space allocation) or by the elegance and power of representational analyses (shape grammars, rectangular arrangements), research has produced generative systems capable of producing new designs that satisfied certain conditions or of reproducing exhaustively entire classes (such as all possible Palladian villas), comprising known and plausible new designs. Most generative systems aimed at a complete spatial design (detailing being an unpopular subject), with minimal if any intervention by the human user / designer. The reason for doing so was either to give a demonstration of the elegance, power and completeness of a system or simply that the replacement of the designer with the computer was the fundamental purpose of the system. In other words, the problem was deemed either already resolved by the generative system or too complex for the human designer. The ongoing democratization of the computer stimulates reconsideration of the principles underlying existing design generation in architecture. While the domain analysis upon which most systems are based is insightful and interesting, jumping to a generative conclusion was almost always based on a very sketchy understanding of human creativity and of the computer's role in designing and creativity. Our current perception of such matters suggests a different approach, based on the augmentation of intuitive creative capabilities with computational extensions. The paper proposes that architectural generative design systems can be redirected towards design exploration, including the development of alternatives and variations. Human designers are known to follow inconsistent strategies when confronted with conflicts in their designs. These strategies are not made more consistent by the emerging forms of design analysis. The use of analytical means such as simulation, couple to the necessity of considering a rapidly growing number of aspects, means that the designer is confronted with huge amounts of information that have to be processed and integrated in the design. Generative design exploration that can combine the analysis results in directed and responsive redesigning seems an effective method for the early stages of the design process, as well as for partial (local) problems in later stages. The transformation of generative systems into feedback support and background assistance for the human designer presupposes re-orientation of design generation with respect to the issues of local intelligence and autonomy. Design generation has made extensive use of local intelligence but has always kept it subservient to global schemes that tended to be holistic, rigid or deterministic. The acceptance of local conditions as largely independent structures (local coordinating devices) affords a more flexible attitude that permits not only the emergence of internal conflicts but also the resolution of such conflicts in a transparent manner. The resulting autonomy of local coordinating devices can be expanded to practically all aspects and abstraction levels. The ability to have intelligent behaviour built in components of the design representation, as well as in the spatial and building elements they signify, means that we can create the new, sharper tools required by the complexity resulting from the interpretation of the built environment as a dynamic configuration of co-operating yet autonomous parts that have to be considered independently and in conjunction with each other.   P.S. The content of the paper will be illustrated by a couple of computer programs that demonstrate the princples of local intelligence and autonomy in redesigning. It is possible that these programs could be presented as independent interactive exhibits but it all depends upon the time we can make free for the development of self-sufficient, self-running demonstrations until December.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 5ba3
authors Tan, M., Tan, B.K. and Ngahtemin, J.
year 2000
title By Rhyme or Reason. Rapid Design Thinking by Digital Cross Referencing
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 399-410
doi https://doi.org/10.52842/conf.caadria.2000.399
summary A prime objective of a visual database for design thinking is to support trains of thought. The game of "Rhyme or Reason" provides a clue for the cognitive basis for mind racing. In particular, it shows why in creative design speed matters, why we need memory cues, why reasoning by lateral association and conceptual positioning are as important as logical pattern matching. Unlike a conventional database, such as a banking system, which is concerned with the correct convergence on specific records, visual databases for design thinking need to support divergent exploration. The paper presents a method of "multivalent" tagging of discrete items in the database. It provides for knowledge of relations. This achieves two things. Firstly, it enables the search engine to return a specific database item in different exploratory contexts because of the multiple ways it can meet the search criteria. Secondly, the different tagged aspects of the item can be used to trigger new exploratory routes. The user can explore other tagged aspects whose relationship to the original search criteria need not exist in the indexing system. Short of this, a search is dependent on direct literal or other variants of pattern matching to retrieve only parts of a database. The strategies for sustainable input-output, and for search-storage of a visual database demand high modularity and generic structures which are not dependent on specific software or computer system. The paper specifies its open structure and its transparent and re-configurable methods. These are non-trivial design issues.
series CAADRIA
email
last changed 2022/06/07 07:56

_id ee52
authors Tang, M.-X., Frazer, J.H. and Liu, H.
year 2000
title Design Concept Learning Using Inductive Learning Techniques in an Integrated Design Support System
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 201-213
doi https://doi.org/10.52842/conf.caadria.2000.201
summary Design and learning are closely related activities. Conceptual design is characterized by the uncertainties of the issues related to the design problem, design requirements, design constraints, and design solutions. Organizing design information to define an area of design problem within which these issues are gradually structured involves an inductive learning process. This paper tackles this learning process during conceptual design by utilizing inductive learning and concept formation techniques. The paper presents the architecture and the implementation of a Design Concept Learning System (DCLS) within a multi-agent architecture. It then reports on how the DCLS can be applied to conceptual design tasks in different domains.
series CAADRIA
email
last changed 2022/06/07 07:56

_id d267
authors Verbeke, J. Provoost, T., Verleye, J., Nys, K., Van Zutphen, R., Achten, H., Turksma, A., Pittioni, G., Asanowicz, A., Jakimowicz A. and Af Klercker, J.
year 1999
title AVOCAAD, The Experience
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 244-251
doi https://doi.org/10.52842/conf.ecaade.1999.244
summary The Leonardo da Vinci project AVOCAAD (Added Value of Computer Aided Architectural Design) aims at stimulating creative and experimental use of computers in the field of Architecture and Construction by the use of new technologies. For this purpose, a large set of exercises and exercise materials was developed and is now available through an interactive web-site. This allows regular students as well as architects in practice to continuously seek for a more interesting and inspiring use of computers and IC-technology, adding value in their own field of interest and work. The interactive web-site generates a virtual forum for exchange of ideas. The AVOCAAD partners as well as the newly joined partners are currently using and testing the available teaching materials (exercises, foreground and background information) with students. Moreover a small design exercise in the context of the project has been the theme of a workshop held at the AVOCAAD 1999 conference. Students and architects were asked to create a design in a predefined space based on experimental architectural music. This paper intends to report on the experiences we gained in using the interactive web-site, the exercises and also doing the workshop. We will address the pedagogical implications of issues like learning environment, continuous and distance learning, and focus on their impact towards CAAD curricula. Examples and results will illustrate the general framework.
keywords AVOCAAD, CAAD, Creativity, LLL, ODL
series eCAADe
email
more http://www.avocaad.org
last changed 2022/06/07 07:58

_id e336
authors Achten, H., Roelen, W., Boekholt, J.-Th., Turksma, A. and Jessurun, J.
year 1999
title Virtual Reality in the Design Studio: The Eindhoven Perspective
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 169-177
doi https://doi.org/10.52842/conf.ecaade.1999.169
summary Since 1991 Virtual Reality has been used in student projects in the Building Information Technology group. It started as an experimental tool to assess the impact of VR technology in design, using the environment of the associated Calibre Institute. The technology was further developed in Calibre to become an important presentation tool for assessing design variants and final design solutions. However, it was only sporadically used in student projects. A major shift occurred in 1997 with a number of student projects in which various computer technologies including VR were used in the whole of the design process. In 1998, the new Design Systems group started a design studio with the explicit aim to integrate VR in the whole design process. The teaching effort was combined with the research program that investigates VR as a design support environment. This has lead to increasing number of innovative student projects. The paper describes the context and history of VR in Eindhoven and presents the current set-UP of the studio. It discusses the impact of the technology on the design process and outlines pedagogical issues in the studio work.
keywords Virtual Reality, Design Studio, Student Projects
series eCAADe
email
last changed 2022/06/07 07:54

_id 038b
authors Barron, Alicia
year 2000
title Generación de Objetos Autónomos en Mundos Virtuales (Generation of Autonomous Objects in Virtual Worlds)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 310-312
summary The goal of this paper is to define the processes that enable the simulation of an autonomous pedestrian’s journeys in confined spaces; and to determine their paths beginning with random processes under preset parameters in a generic fashion as well as doing so in a manner independent from walking movement. We present a conceptual model designed to generate pedestrian journeys, taking into account the focuses of attraction and their influence in the paths taken. In order to implement this model, we add to an architectural blueprint the elements necessary to recognize the geometric characteristics of the World (Limits, Focuses and Portals) that affect the displacements of pedestrians. These characteristics enable us to determine the paths to be taken in the World. The issues of the simulation (the position that each pedestrian occupies for unit of time) can be used by other applications, to generate animations or to verify critical situations.
series SIGRADI
email
last changed 2016/03/10 09:47

_id cd17
authors Bermudez, J., Agutter, J., Westenskow, D., Foresti, S., Zhang, Y., Gondeck-Becker, D., Syroid, N., Lilly, B., Strayer, .D. and Drews, F.
year 2000
title Data Representation Architecture: Visualization Design Methods, Theory and Technology Applied to Anesthesiology
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 91-102
doi https://doi.org/10.52842/conf.acadia.2000.091
summary The explosive growth of scientific visualization in the past 10 years demonstrate a consistent and tacit agreement among scientists that visualization offers a better representation system for displaying complex data than traditional charting methods. However, most visualization works have not been unable to exploit the full potential of visualization techniques. The reason may be that these attempts have been largely executed by scientists. While they have the technical skills for conducting research, they do not have the design background that would allow them to display data in easy to understand formats. This paper presents the architectural methodology, theory, technology and products that are being employed in an ongoing multidisciplinary research in anesthesiology. The project’s main goal is to develop a new data representation technology to visualize physiologic information in real time. Using physiologic data, 3-D objects are generated in digital space that represent physiologic changes within the body and show functional relationships that aid in the detection, diagnosis, and treatment of critical events. Preliminary testing results show statistically significant reduction in detection times. The research outcome, potential, and recently received NIH grant supporting the team’s scientific methods all point to the contributions that architecture may offer to the growing field of data visualization.
series ACADIA
email
last changed 2022/06/07 07:52

_id 792a
authors Blaschke, Thomas and Tiede, Dirk
year 2003
title Bridging GIS-based landscape analysis/modelling and 3D-simulation.Is this already 4D?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Several studies have used remote sensing to map patterns of e.g. deforestation or to analyse the rates of land use change. Thesestudies have proven useful for interpreting the causes of urbanization, deforestation etc. and the impact of such changes on theregion. Monitoring of change (e.g. deforestation or reforestation) is frequently perceived as one of the most important contributionsof remote sensing technology to the study of global ecological and environmental change (Roughgarden et al. 1991). Manyresearchers believe that the integration of remote sensing techniques within analysis of environmental change is essential if ecologistsare to meet the challenges of the future, specifically issues relating to global change; however, in practice, this integration has so farbeen limited (Griffiths & Mather 2000). Considerable difficulties are encountered in linking, on the one hand, the biologies oforganisms and the ecologies of populations to the fluxes of material and energy quantifiable at the level of ecosystems. In this paper,we concentrate on the methodological aspects of the delineation of landscape objects and touch the ecological application onlysuperficially but we elucidate the potential of the proposed methodology for several ecological applications briefly.
series other
email
last changed 2003/11/21 15:16

_id eabb
authors Boeykens, St. Geebelen, B. and Neuckermans, H.
year 2002
title Design phase transitions in object-oriented modeling of architecture
source Connecting the Real and the Virtual - design e-ducation [20th eCAADe Conference Proceedings / ISBN 0-9541183-0-8] Warsaw (Poland) 18-20 September 2002, pp. 310-313
doi https://doi.org/10.52842/conf.ecaade.2002.310
summary The project IDEA+ aims to develop an “Integrated Design Environment for Architecture”. Its goal is providing a tool for the designer-architect that can be of assistance in the early-design phases. It should provide the possibility to perform tests (like heat or cost calculations) and simple simulations in the different (early) design phases, without the need for a fully detailed design or remodeling in a different application. The test for daylighting is already in development (Geebelen, to be published). The conceptual foundation for this design environment has been laid out in a scheme in which different design phases and scales are defined, together with appropriate tests at the different levels (Neuckermans, 1992). It is a translation of the “designerly” way of thinking of the architect (Cross, 1982). This conceptual model has been translated into a “Core Object Model” (Hendricx, 2000), which defines a structured object model to describe the necessary building model. These developments form the theoretical basis for the implementation of IDEA+ (both the data structure & prototype software), which is currently in progress. The research project addresses some issues, which are at the forefront of the architect’s interest while designing with CAAD. These are treated from the point of view of a practicing architect.
series eCAADe
email
last changed 2022/06/07 07:52

_id 4e0a
authors Bouchlaghem, N., Sher, W. and Beacham, N.
year 2000
title Computer Imagery and Visualization in Civil Engineering Education
source Journal of Computing in Civil Engineering, Vol. 14, No. 2, April 2000, pp. 134-140
summary Higher education institutions in the United Kingdom have invested significantly in the implementation of communication and information technology in teaching, learning, and assessment of civil and building engineering—with mixed results. This paper focuses on the use of digital imagery and visualization materials to improve student understanding. It describes ways in which these materials are being used in the civil and building engineering curriculum, and, in particular, how distributed performance support systems (DPSS) can be applied to make more effective use of digital imagery and visualization material. This paper centers on the extent to which DPSS can be used in a civil and building vocational and continuing professional development context by tutors in the form of an electronic course delivery tool and by students in the form of an open-access student information system. This paper then describes how a DPSS approach to education is being adopted at Loughborough University as part of the CAL-Visual project. After highlighting the main aims and objectives of the project and describing the system, this paper discusses some of the issues encountered during the design and implementation of a DPSS and presents some preliminary results from initial trials.
keywords Computer Aided Instruction; Engineering Education; Imaging Techniques; Information Systems; Professional Development
series journal paper
last changed 2003/05/15 21:45

_id f2f1
authors Breen, Jack and Nottrot, Robert
year 2000
title Project a2W. A Dialogue on New Media Perspectives
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 291-296
doi https://doi.org/10.52842/conf.ecaade.2000.291
summary This paper documents an initiative taking the form of a "dialogue". The format which has been developed is somewhat similar to that of the "conversation" which Mondrian conceived in 1919, taking place between two fictitious characters - A and B - discussing the new direction in art, which he called "Nieuwe Beelding" and which contributed to the "De Stijl" movement (the dialogue was followed later that year by a "trialogue" between X, Y and Z on a virtual walk taking them from the countryside to the city) 1 . This time the issue is not so much the evolvement of a new artistic or architectural style, but the role of "new media" in architecture... The present dialogue takes place between two fictitious media proponents ("Alpha" and "Omega"). They take turns questioning several issues and exchanging proposals... What are the values - and the promises - of computer supported instruments in creative design and research - concerning the art and science shaping the built environment? How do the present applications measure up, how do they compare to the expectations and ambitions expressed a number of years ago? The form of a dialogue means that issues and ideas, which are not often aired within the confines of academic discourse, can be played back and forth and a measure of exaggeration was intended from the beginning... This contribution does not in any way pretend to be all-inclusive. Rather, the paper is meant to put forward ideas and experiences - from the perspective of the Delft Media group, in practice, in teaching and in research - which may stimulate (or even irritate?) but will hopefully activate. The aim is to open up discussions, to allow other (hidden) agendas for the future to become more visible and to look for platforms for sharing concepts and fascinations, however improbable they might be...
keywords A Dialogue on New Media
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:54

_id cef3
authors Bridges, Alan H.
year 1992
title Computing and Problem Based Learning at Delft University of Technology Faculty of Architecture
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 289-294
doi https://doi.org/10.52842/conf.ecaade.1992.289
summary Delft University of Technology, founded in 1842, is the oldest and largest technical university in the Netherlands. It provides education for more than 13,000 students in fifteen main subject areas. The Faculty of Architecture, Housing, Urban Design and Planning is one of the largest faculties of the DUT with some 2000 students and over 500 staff members. The course of study takes four academic years: a first year (Propaedeuse) and a further three years (Doctoraal) leading to the "ingenieur" qualification. The basic course material is delivered in the first two years and is taken by all students. The third and fourth years consist of a smaller number of compulsory subjects in each of the department's specialist areas together with a wide range of option choices. The five main subject areas the students may choose from for their specialisation are Architecture, Building and Project Management, Building Technology, Urban Design and Planning, and Housing.

The curriculum of the Faculty has been radically revised over the last two years and is now based on the concept of "Problem-Based Learning". The subject matter taught is divided thematically into specific issues that are taught in six week blocks. The vehicles for these blocks are specially selected and adapted case studies prepared by teams of staff members. These provide a focus for integrating specialist subjects around a studio based design theme. In the case of second year this studio is largely computer-based: many drawings are produced by computer and several specially written computer applications are used in association with the specialist inputs.

This paper describes the "block structure" used in second year, giving examples of the special computer programs used, but also raises a number of broader educational issues. Introduction of the block system arose as a method of curriculum integration in response to difficulties emerging from the independent functioning of strong discipline areas in the traditional work groups. The need for a greater level of selfdirected learning was recognised as opposed to the "passive information model" of student learning in which the students are seen as empty vessels to be filled with knowledge - which they are then usually unable to apply in design related contexts in the studio. Furthermore, the value of electives had been questioned: whilst enabling some diversity of choice, they may also be seen as diverting attention and resources from the real problems of teaching architecture.

series eCAADe
email
last changed 2022/06/07 07:54

_id 8e02
authors Brown, A.G.P. and Coenen, F.P.
year 2000
title Spatial reasoning: improving computational efficiency
source Automation in Construction 9 (4) (2000) pp. 361-367
summary When spatial data is analysed the result is often very computer intensive: even by the standards of contemporary technologies, the machine power needed is great and the processing times significant. This is particularly so in 3-D and 4-D scenarios. What we describe here is a technique, which tackles this and associated problems. The technique is founded in the idea of quad-tesseral addressing; a technique, which was originally applied to the analysis of atomic structures. It is based on ideas concerning Hierarchical clustering developed in the 1960s and 1970s to improve data access time [G.M. Morton, A computer oriented geodetic database and a new technique on file sequencing, IBM Canada, 1996.], and on atomic isohedral (same shape) tiling strategies developed in the 1970s and 1980s concerned with group theory [B. Grunbaum, G.C. Shephard, Tilings and Patterns, Freeman, New York, 1987.]. The technique was first suggested as a suitable representation for GIS in the early 1980s when the two strands were brought together and a tesseral arithmetic applied [F.C. Holdroyd, The Geometry of Tiling Hierarchies, Ars Combanitoria 16B (1983) 211–244.; S.B.M. Bell, B.M. Diaz, F.C. Holroyd, M.J.J. Jackson, Spatially referenced methods of processing raster and vector data, Image and Vision Computing 1 (4) (1983) 211–220.; Diaz, S.B.M. Bell, Spatial Data Processing Using Tesseral Methods, Natural Environment Research Council, Swindon, 1986.]. Here, we describe how that technique can equally be applied to the analysis of environmental interaction with built forms. The way in which the technique deals with the problems described is first to linearise the three-dimensional (3-D) space being investigated. Then, the reasoning applied to that space is applied within the same environment as the definition of the problem data. We show, with an illustrative example, how the technique can be applied. The problem then remains of how to visualise the results of the analysis so undertaken. We show how this has been accomplished so that the 3-D space and the results are represented in a way which facilitates rapid interpretation of the analysis, which has been carried out.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 684a
authors Bucchard, Bill and Bucchard, Alli
year 2000
title Inside AutoCAD 2000
source New Riders, Indianapolis
summary Companies with multiple seats of AutoCAD have issues that are unique to only them when they are getting ready to upgrade their software. They run into advanced customization issues, networking and file sharing problems brought on by the upgrade, and other problems associated with a new software purchase. Inside AutoCAD 2000, Limited Edition focuses on these special needs while also providing complete, hands-on coverage of AutoCAD 2000. This Limited Edition includes the entire contents from Inside AutoCAD 2000 as well as seven entirely new chapters, and is 25% larger. These additional chapters cover: Visual LISP; Advanced Customization (toolbars, menus, etc.); VBA; Migration Assistant; DIESEL; Installing 2000 in the Business Environment (setting up AutoCAD over a network), and Advanced Plotting. Inside AutoCAD 2000, Limited Edition takes the hands-on approach to getting the most out of AutoCAD's features. Chapters progress from the most common tasks and functions to the most advanced and customizable. You learn by doing, and everything you learn can be extrapolated to your own unique AutoCAD needs.
series other
last changed 2003/04/23 15:14

_id 7da6
authors Campbell, Dace A.
year 2000
title Architectural construction documents on the web: VRML as a case study
source Automation in Construction 9 (1) (2000) pp. 129-138
summary The Virtual Reality Modeling Language (VRML) and the World Wide Web (WWW) offer new opportunities to communicate an architect's design intent throughout the design process. We have investigated the use of VRML in the production and communication of construction documents, the final phase of architectural building design. A prototype, experimental Web site was set up and used to disseminate design data as VRML models and HTML text to the design client, contractor, and fabricators. In this paper, we discuss the way our construction documents were developed in VRML, the issues we faced implementing it, and critical feedback from the users of the Web space/site. We analyze the usefulness of VRML as a communication tool for the design and construction industries. Finally, we discuss technical, social, and legal issues the AEC industry faces as it shifts to embrace widespread use of a "paperless" Web-based communications infrastructure for design documentation.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ae0f
authors Ceccato, C., Simondetti, SA. and Burry, M.C.
year 2000
title Mass-Customization in Design Using Evolutionary and Parametric Methods
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 239-244
doi https://doi.org/10.52842/conf.acadia.2000.239
summary This paper describes a project within the authors’ ongoing research in the field of Generative Design. The work is based on the premise that computer-aided design (CAD) should evolve beyond its current limitation of one-way interaction, and become a dynamic, intelligent, multi-user environment that encourages creativity and actively supports the evolution of individual, mass-customized designs which exhibit common features. The authors describe this idea by illustrating the implementation of a research project, which explores the notions of mass-customization in design by using evolutionary and parametric methods to generate families of simple objects, in our case a door handle. The project examines related approaches using both complex CAD/CAM packages (CADDS, CATIA) and a proprietary software tool for evolutionary design. The paper first gives a short historical and philosophical background to the work, then describes the technical and algorithmic requirements, and concludes with the implementations of the project.
series ACADIA
email
last changed 2022/06/07 07:55

_id a9b0
authors Cha, Myung Yeol and Gero, John
year 1999
title Style Learning: Inductive Generalisation of Architectural Shape Patterns
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 629-644
doi https://doi.org/10.52842/conf.ecaade.1999.629
summary Art historians and critics have defined the style as common features appeared in a class of objects. Abstract common features from a set of objects have been used as a bench mark for date and location of original works. Common features in shapes are identified by relationships as well as physical properties from shape descriptions. This paper will focus on how the computer recognises common shape properties from a class of shape objects to learn style. Shape representation using schema theory has been explored and possible inductive generalisation from shape descriptions has been investigated.
keywords Style, Inductive Generalisation, Knowledge Representation, Shape
series eCAADe
email
last changed 2022/06/07 07:55

_id fbab
authors Chase, Scott C., and Koh, Jason
year 2000
title Integration of Shape Grammars with Architectural Design Studio Projects
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 169-179
doi https://doi.org/10.52842/conf.caadria.2000.169
summary The use of shape grammars in the context of actual architectural design projects is an area that has been under explored. This paper describes the development of grammars in conjunction with a student design project and the issues in creating grammars that respond to a specific project brief.
series CAADRIA
email
last changed 2022/06/07 07:55

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