CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 3888
authors Reffat, Rabee M.
year 2000
title Computational Situated Learning in Designing - Application to Architectural Shape Semantics
source The University of Sydney, Faculty of Architecture
summary Learning the situatedness (applicability conditions), of design knowledge recognised from design compositions is the central tenet of the research presented in this thesis. This thesis develops and implements a computational system of situated learning and investigates its utility in designing. Situated learning is based on the concept that "knowledge is contextually situated and is fundamentally influenced by its situation". In this sense learning is tuned to the situations within which "what you do when you do matters". Designing cannot be predicted and the results of designing are not based on actions independent of what is being designed or independent of when, where and how it was designed. Designers' actions are situation dependent (situated), such that designers work actively with the design environment within the specific conditions of the situation where neither the goal state nor the solution space is completely predetermined. In designing, design solutions are fluid and emergent entities generated by dynamic and situated activities instead of fixed design plans. Since it is not possible in advance to know what knowledge to use in relation to any situation we need to learn knowledge in relation to its situation, i.e. learn the applicability conditions of knowledge. This leads towards the notion of the situation as having the potential role of guiding the use of knowledge.

Situated Learning in Designing (SLiDe) is developed and implemented within the domain of architectural shape composition (in the form of floor plans), to construct the situatedness of shape semantics. An architectural shape semantic is a set of characteristics with a semantic meaning based on a particular view of a shape such as reflection symmetry, adjacency, rotation and linearity. Each shape semantic has preconditions without which it cannot be recognised. Such preconditions indicate nothing about the situation within which this shape semantic was recognised. The situatedness or the applicability conditions of a shape semantic is viewed as, the interdependent relationships between this shape semantic as the design knowledge in focus, and other shape semantics across the observations of a design composition. While designing, various shape semantics and relationships among them emerge in different representations of a design composition. Multiple representations of a design composition by re-interpretation have been proposed to serve as a platform for SLiDe. Multiple representations provide the opportunity for different shape semantics and relationships among them to be found from a single design composition. This is important if these relationships are to be used later because it is not known in advance which of the possible relationships could be constructed are likely to be useful. Hence, multiple representations provide a platform for different situations to be encountered. A symbolic representation of shape and shape semantics is used in which the infinite maximal lines form the representative primitives of the shape.

SLiDe is concerned with learning the applicability conditions (situatedness), of shape semantics locating them in relation to situations within which they were recognised (situation dependent), and updating the situatedness of shape semantics in response to new observations of the design composition. SLiDe consists of three primary modules: Generator, Recogniser and Incremental Situator. The Generator is used by the designer to develop a set of multiple representations of a design composition. This set of representations forms the initial design environment of SLiDe. The Recogniser detects shape semantics in each representation and produces a set of observations, each of which is comprised of a group of shape semantics recognised at each corresponding representation. The Incremental Situator module consists of two sub-modules, Situator and Restructuring Situator, and utilises an unsupervised incremental clustering mechanism not affected by concept drift. The Situator module locates recognised shape semantics in relation to their situations by finding regularities of relationships among them across observations of a design composition and clustering them into situational categories organised in a hierarchical tree structure. Such relationships change over time due to the changes taken place in the design environment whenever further representations are developed using the Generator module and new observations are constructed by the Recogniser module. The Restructuring Situator module updates previously learned situational categories and restructures the hierarchical tree accordingly in response to new observations.

Learning the situatedness shape semantics may play a crucial role in designing if designers pursue further some of these shape semantics. This thesis illustrates an approach in which SLiDe can be utilised in designing to explore the shapes in a design composition in various ways; bring designers! attention to potentially hidden features and shape semantics of their designs; and maintain the integrity of the design composition by using the situatedness of shape semantics. The thesis concludes by outlining future directions for this research to learn and update the situatedness of design knowledge within the context of use; considering the role of functional knowledge while learning the situatedness of design knowledge; and developing an autonomous situated agent-based designing system.

series thesis:PhD
email
last changed 2003/05/06 11:34

_id 1429
authors Da Rosa Sampaio, Andréa and Borde, Andréa
year 2000
title Será que na Era Digital o Desenho Ainda é a Marca Pessoal do Arquiteto? (Will Drawings still be the Architect's Individual Mark in Digital Era?)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 383-387
summary Technological innovations are driven in such dynamism, which do not favour a reflective process. Novelty is absorbed, in many cases, without criticism, in an immediate way. Concerning Architectural and Urbanism Education, a systematic reflection on the impact of new information technology to students training should not be omitted. As visual codes are the prime expression of architects, it is important to evoke the assumption of drawing as a language in order to evaluate it in regard to the new reality. Intending to broaden the discussion on these issues and to pose in theoretical means practical matters on didactics, it will be investigated the implications of computational resources - specially CAD systems - in graphic expression, in design thinking and their consequences to the education of future architects. Learning visual thinking, and being skillful at traditional as much as digital means, challenges today’s student.
series SIGRADI
email
last changed 2016/03/10 09:50

_id ea7a
authors Gero, J.S.
year 2000
title Research methods for design science research: Computational and cognitive approaches
source D. Durling and K. Friedman (Eds.), Doctoral Education in Design, Staffordshire University Press, Stoke-on-Trent, pp.143-162
summary Reasoning by analogy, applied into designing, is investigated from the perspective of situated cognition. This cognitive paradigm emphasizes the importance of the environment in which a particular cognitive task is performed. The paper describes a computational system for situated analogy in designing
keywords Analogy, Situated Cognition
series other
email
last changed 2003/04/06 09:10

_id c2df
authors Gero, John S. and Kulinski, Jaroslaw M.
year 2000
title A Situated Approach to Analogy in Designing
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 225-234
doi https://doi.org/10.52842/conf.caadria.2000.225
summary Reasoning by analogy, applied into designing, is investigated from the perspective of situated cognition. This cognitive paradigm emphasizes the importance of the environment in which a particular cognitive task is performed. The paper describes a computational system for situated analogy in designing.
series CAADRIA
email
last changed 2022/06/07 07:51

_id 1076
authors Gero, John S. and Saunders, Robert
year 2000
title Constructed Representations and Their Functions in Computational Models of Designing
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 215-224
doi https://doi.org/10.52842/conf.caadria.2000.215
summary This paper re-examines the conclusions made by Schön and Wiggins in 1992 that computers were unable to reproduce processes crucial to designing. We propose that recent developments in artificial intelligence and design computing put us in a position where we can begin to computationally model designing as conceived by Schön and Wiggins. We present a computational model of designing using situated processes that construct representations. We show how constructed representations support computational processes that model the different kinds of seeing reported in designing. We also present recently developed computational processes that can identify unexpected consequences of design actions using adaptive novelty detection.
series CAADRIA
email
last changed 2022/06/07 07:51

_id 63d2
authors Ng, Edward and Wu, Wei
year 2000
title Working with the Bits and Digits of Lighting Studies in Architectural Education
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 231-234
doi https://doi.org/10.52842/conf.ecaade.2000.231
summary The study investigates learning and pedagogical differences between using physical models and computational simulations for architectural lighting design studies. The vehicle of the study is a real life architectural project for a church building. The research reveals that users of physical models were more aware of the need for technical knowledge whilst the users of simulation software are more contended with the virtual results without evaluating them critically. Preliminary results not only confirm the long established view that the computational simulation lacks the tactile quality for architectural understanding; worst still, it gives inexperienced users illusions of knowledge and claims of understanding. To further validate the results, works involving a larger sample set and a more comprehensive design program should be conducted.
keywords Daylighting, Design Process, Physical Models, Digital Model
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:58

_id 3338
authors Heylighen, Ann and Neuckermans, Herman
year 2000
title DYNAMO - Dynamic Architectural Memory On-line
source Educational Technology and Society, Vol.3, No.2, April 2000 (ISSN 1436-4522), pp. 86-95
summary This paper describes the current status of DYNAMO, a web-based design assistant for students and professional designers in the field of architecture. The tool can be considered a Case-Based Design (CBD) system in so far that it was inspired by the view of cognition underlying CBD. The paper points out how DYNAMO incorporates this view, and at the same time extrapolates it beyond the individual. In this way, the tool attempts to embrace and profit from several kinds of interaction that are crucial for the development and renewal of design knowledge. This should result in a design tool that both feels cognitively comfortable to (student-) designers, and offers them a platform for exchanging knowledge and insights with colleagues in different contexts and at different levels of experience. In addition, the paper describes the implementation of these theoretical ideas as a working prototype, which has recently been tested by 4th year design students. Finally, DYNAMO is situated in the context of other comparable tools that have been or are being developed in the field of architectural design.
keywords Educational Multimedia, Interactive Learning Environments, Online Education
series journal paper
email
more http://ifets.gmd.de/periodical/vol_2_2000/heylighen.html
last changed 2002/11/14 08:40

_id 36dc
authors Reffat, Rabee M. and Gero, John S.
year 1999
title Situatedness: A New Dimension for Learning Systems in Design
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 252-261
doi https://doi.org/10.52842/conf.ecaade.1999.252
summary In this paper we adopt the approach that designing is a series of situated acts, ie designing cannot be pre-planned to completion. This is based on ideas from situated cognition theory that claims that what people perceive, how they conceive and what they do develop together and are adapted to the environment. For a system to be useful for human designers it must have the ability to associate what is learned to its environment. In order for a system to do that such a system must be able to acquire knowledge of the environment that a design constructs. Therefore, acknowledging the notion of situatedness is of importance to provide a system with such capability and add on a new dimension to existing learning systems in design. We will call such a learning system within the design domain a Situated Learning Design System (SLDS). A SLDS should be able to create its own situational categories from its perceptual experiences and modify them if encountered again to link the learned knowledge to its corresponding situation. We have chosen architectural shapes as the vehicle to demonstrate our ideas and used multiple representations to build a platform for a SLDS to learn from. In this paper the notion of situatedness and its role in both designing and learning is discussed. The overall architecture of a SLDS is introduced and how the potential outcome of such a system will support human designers while designing is discussed.
keywords Designing, Situated Knowledge, Multiple Representations, Situated Learning
series eCAADe
email
last changed 2022/06/07 08:00

_id e995
authors Reffat, Rabee M., and Gero, John S.
year 2000
title Towards Active Support Systems for Architectural Designing
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 143-147
doi https://doi.org/10.52842/conf.ecaade.2000.143
summary This paper proposes the application of a situated learning approach in designing integrated with a conventional CAD system. The approach is implemented in SLiDe (Situated Learning in Designing) and integrated as SLiDe-CAAD, to provide interactive support in designing exemplified within the composition of architectural shapes. SLiDe-CAAD is proposed to assist in maintaining the integrity of shape semantics or desired design concepts of interest in the design composition. SLiDe-CAAD is introduced to provide a collaboration between the designer and the computer during the process of designing.
keywords CAAD Systems, Active Designing Support, Situatedness.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 08:00

_id e9f7
authors Bouchlaghem, N.
year 2000
title Optimising the design of building envelopes for thermal performance
source Automation in Construction 10 (1) (2000) pp. 101-112
summary Computer models for the simulation of the thermal performance of buildings have been in existence for many decades. Although these programs save a great deal of time and effort in computational terms they still rely on designers intuition and experience to achieve optimum solutions for a design problem. This paper presents a computer model which, not only simulates the thermal performance of the building taking into account design variables related to the building's envelope and fabric, but also applies numerical optimization techniques to automatically determine the optimum design variables, which achieve the best thermal comfort conditions. The main optimization program is supported by a graphical model for the design of window shading devices, which uses the numerical coefficients that define the window shading to model shading devices taking into account seasonal variations in solar angles and solar gains. The rationale and methodology used to develop the models is outlined and the resulting programs are described with examples of outputs. Finally, it is concluded that the models offer a valuable decision support system for designers at an early design state for the optimization of the passive thermal performance achieving optimum thermal comfort and savings in heating and cooling energy.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id ga0019
id ga0019
authors Ceccato, Cristiano
year 2000
title On the Translation of Design Data into Design Form in Evolutionary Design
source International Conference on Generative Art
summary The marriage of advanced computational methods and new manufacturing technologies give rise to new paradigms in design process and execution. Specifically, the research concerns itself with the application of Generative and Evolutionary computation to the production of mass-customized products and building components. The work is based on the premise that CAD-CAM should evolve into a dynamic, intelligent, multi-user environment that encourages creativity and actively supports the evolution of individual, mass-customized designs that exhibit common features. The concept of Parametric Design is well established, and chiefly concerns itself with generating design sets that exists within the boundaries of pre-set parametric values. Evolutionary Design extends the notion of parametric control by using rule-based generative algorithms to evolve common families of individual design solutions. These can be optimized according to particular criteria, or can form a wide variety of hierarchically related design solutions, while supporting design intuition. The integration of Evolutionary Design with CAD-CAM, in particular the areas of flexible manufacturing and mass-customization, creates a unique scenario which exploits the full power of both approaches to create a new design-process paradigm that can generate limitless possibilities in a non-deterministic manner within a variable search-space of possible solutions.This paper concerns itself with the technical and philosophical aspects of the codification, generation and translation of data within the evolutionary-parametric design process. The efficiency and relevance of different methods for treating design data form the most fundamental aspect within the realm of CAD/CAM and are crucial to the successful implementation of Evolutionary Design mechanisms. This begins at the level of seeding and progresses through the entire evolutionary sequence, including the codification for evaluation criteria. Furthermore, the integration of digital design mechanisms with CAM and CNC technologies requires further translation of data into manufacturable formats. This paper examines different methods available to system designers and discussed their effect on new paradigms of digital design methods.
keywords Evolutionary, Parametric, Generative, Data, Format, Objects, Codification
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 93ff
authors Chateau, H.B., Alvarado, R.G., Vergara, R.L. Parra Márquez, J.C.
year 2000
title Un Modelo Experimental em el Espacio-Tiempo de la Realidad Virtual (An Experimental Model in the Space-Time of Virtual Reality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 251-253
summary Virtual environments are a convergence between communicational media and computational capacities, that progressively integrate in interactive and global systems. This technological evolution has been progressively creating artificial contexts that find their latest and most integral expression in virtual environments. The influence of virtual worlds in our culture questions architecture, and arises the challenge of understanding the approach that should exist from architecture into virtual reality. This paper consists on an experimental exercise in virtual time-space oriented to the news information (News Information Centre), recognising that a relevant architectural event of our time is that virtual worlds represent a meeting between communicational technologies and the interest of contemporary society on being always informed (on line). This project is basically an exploration of virtual design that widens the professional field of architectural study, into the new technological and cultural challenges, that will probably influence significantly on the relations between architecture and urban culture.
series SIGRADI
email
last changed 2016/03/10 09:48

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ga0018
id ga0018
authors Ciao, Quinsan
year 2000
title Hearing Architectural Design: Simulation and Auralization for Generating Better Acoustic Spaces
source International Conference on Generative Art
summary This paper with demonstration is devoted to revealing and establishing the relationship between space and sound through computational acoustic analysis, simulation and electronic synthesis of audible sound. Based on science of acoustics and computing technology, acoustic effect of an architectural 3-D design can be analyzed and the resulted sound in space can be synthesized and predicted accordingly and being heard. Auralization refers to this process of acoustic analysis, sound synthesis and audio presentation of the result in the form of audible sound. Design alternatives can be experimented until satisfactory acoustic effect is achieved. Traditionally, designers rely on some minimum and vague understanding or specialists’ experiences to predict and design for a desirable sound behavior in spaces. Most likely acoustic design and analysis are seen as a luxury remedy only affordable in large-scale theatres and concert halls. The recent available PC based auralization tools brought significance in both in terms of new knowledge towards the science and art of architectural acoustics and the methods and practice in the design process. The examples demonstrated in the presentation will indicate that the auralization technology make it possible for the designers, consultants, end users or potential occupants to examine and evaluate the performance of different designs by hearing it directly before an informed decision can be made. The case studies also illustrated that the auralization is a powerful tool for general public with common building types to uncover everyday acoustic problems that have been constantly harming their well being and would otherwise be undetected.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 6126
authors De Grassi, M., Giretti A. and Pinese, P.
year 1999
title Knowledge Structures of Episodic Memory in Architectural Design: An Example of Protocol Analysis
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 576-583
doi https://doi.org/10.52842/conf.ecaade.1999.576
summary The Protocol Analysis of the design process is a very recent and very promising research field. It is believed that good application-oriented developments are possible mainly in the tutorial field (ITS). The research conducted up to now has primarily dealt with the study of the design process. On the contrary, we propose an investigation experiment on the knowledge structures relative to the use of the episodic memory in the architectural design. The proposed experiment concerns the monitoring of the cognitive processes utilised by tutors and students in a brief, but yet complete design session. The results have lead to a synthetic model (computational model) of the adopted knowledge structures, and to a complete index system oriented and organised according to semantic fields. The application of the synthetic model to the design process analysis of students and tutors enabled the definition of the different utilisation strategies of episodic memory to be defined. The results obtained will make up the structure of a tutorial program for the architectural design.
keywords Intelligent Tutoring Systems (ITSs), Architectural Design Education, Case Based Reasoning, Protocol Analisys, Design Cognition
series eCAADe
email
last changed 2022/06/07 07:55

_id d11a
authors Den Hartog, J. P. and Koutamanis, A.
year 2000
title Teaching design simulation
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 197-200
doi https://doi.org/10.52842/conf.ecaade.2000.197
summary The democratization of information and communication technologies (ICT) has promoted integration of computing in the design studio and of design activities in the CAAD courses. In addition it has also shifted the focus of CAAD courses from technical skills and general theoretical issues to current, specific design issues, such as the relationship between geometric modeling and construction, design communication and design analysis. CAAD courses (especially advanced ones) increasingly attempt to introduce these issues and corresponding advanced ICT in a design context that outlines the possibilities of these technologies and the underlying computational design methodology and bring research closer to teaching. One such issue is design analysis, especially in the early design stages when many fundamental decisions are taken on the basis of incomplete and insecure information. Simulation provides the computational means for projecting building behaviour and performance. The paper describes the application of a specific simulation technique, computational fluid dynamics (CFD), for the analysis of airflow in and around buildings in the context of an advanced CAAD course. In this course students are required to design a multifunctional exposition building. Even though students are unfamiliar with the particular CFD system, as well as with part of the simulation subject matter, they are able to produce descriptions of their designs with effectiveness and efficiency.
keywords Design Analysis, Simulation, CFD, Airflow
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 3cd1
authors Friedman, Asaf
year 2000
title Language and Movement in CAD Application
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 423-432
doi https://doi.org/10.52842/conf.caadria.2000.423
summary The paper attempts to explain some of the fundamental concepts as they relate to the experience of movement in space and the representation of walking-through or fly-over in architectural space. My goal is towards improving existing movement-in-architectural-space representation tolls. This study involves current research in cognitive science, in the domain of vision and spatial reasoning, in which we attempt to built a rudimentary model of the apparatus through which people experience space, and, in particular, architectural space. These conceptions necessitated the analysis of language. From the studies we can draw up a small number of critical qualities that have to be present in an improved version of a new movement-in-space representation tool. As opposed to existing computational tools representing movement in space navigation, the tool we build can offer a more immersive interactive experience for evaluating design solution alternatives and predicting moving-in-space experience.
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia20_150
id acadia20_150
authors Gaudilliere-Jami, Nadja
year 2020
title AD Magazine
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 150-159.
doi https://doi.org/10.52842/conf.acadia.2020.1.150
summary This paper aims to contribute to a history of computational design and to a historiography of the field by proposing a study of the development of sociotechnical networks of computation in architecture between 1965 and 2020 as shown in AD magazine. The research focuses on two aspects: (1) a methodological approach for the constitution of a comprehensive history of the field and the application of that methodology to a corpus of items published in AD, and (2) questions the relevance of the outlook into computational design as given by the magazine in comparison to a more comprehensive history taking into account other sources. First, the paper presents the history and the editorial line of AD, as well as its pertinence as a primary source. Second, a brief account of the history emerging from this research is given, with a focus on four different periods: pioneering research of the 1960s–1970s, emergence of 3D modeling tools and the procedural winter in the 1980s–1990s, constitution of a large-scale academic and professional network in the 2000s, and democratization of algorithmic design tools in the 2010s. Third, observations are made on editorial choices of the magazine and the biases of its account of computational research, with a special focus on the period 2000–2020, during which many issues have been dedicated to computational design themes, therefore making potential biases more visible. Despite the preponderance of specific topics, editors, and contributors, AD magazine provides an outlook into key concerns of the community at given times. The main biases identified, including a strong focus on the themes of biodesign and rationalization of practices, mirror the biases of the computational field itself, demonstrating the value of AD as an archive for the history of the field.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ddssar0011
id ddssar0011
authors Hartog, J.P. den, Koutamanis, A. and Luscuere, P.G.
year 2000
title Possibilities and limitations of CFD simulation for indoor climate analysis
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary With the democratization of information and communication technologies, simulation techniques that used to be computationally expensive and time-consuming are becoming feasible instruments for the analysis of architectural design. Simulation is an indispensable ingredient of the descriptive design approach, which provides the designer with precise and accurate projections of the performance and behavior of a design. The paper describes the application of a particular class of simulation techniques, computational fluid dynamics (CFD), to the analysis and evaluation of indoor climate. Using two different CFD systems as representatives of the class, we describe: relevant computational possibilities and limitations of CFD simulation; the accessibility of CFD simulation for architects, especially concerning the handling of simulation variables; the compatibility of CFD representations of built space with similar representations in standard CAD and modeling systems, including possibilities for feedback; The relations between geometric representation and accuracy / precision in CFD simulation. We propose that CFD simulation can become an operational instrument for the designer, provided that CFD simulation does not become a trial and error game trying to master computational techniques. A promising solution to this problem is the use of case based reasoning. A case base of analyzed, evaluated and verified buildings provides a flexible source of information (guidance and examples) for both the CFD simulation and the designer.
series DDSS
last changed 2003/08/07 16:36

_id 0014
authors Hsu, W. and Liu, B.
year 2000
title Conceptual design: issues and challenges
source Computer-Aided Design, Vol. 32 (14) (2000) pp. 849-850
summary Decisions made during conceptual design have significant influence on the cost, performance, reliability, safety and environmental impact of a product. It has been estimated that design decisions account for more than 75% of final product costs. It is, therefore, vital that designers have access to the right tools to support such design activities. In the early 1980s, researchers began to realize the impact of design decisions on downstream activities. As a result, different methodologies such as design for assembly, design for manufacturing and concurrent engineering, have been proposed. Software tools that implement these methodologies have also been developed. However, most of these tools are only applicable in the detailed design phase. Yet, even the highest standard of detailed design cannot compensate for a poor design concept formulated at the conceptual design phase. In spite of this, few CAD tools have been developed to support conceptual design activities. This is because knowledge of the design requirements and constraints during this early phase of a product's life cycle is usually imprecise and incomplete, making it difficult to utilize computer-based systems or prototypes. However, recent advances in fields such as fuzzy logic, computational geometry, constraints programming and so on have now made it possible for researchers to tackle some of the challenging issues in dealing with conceptual design activities. In this special issue, we have gathered together discussions on various aspects of conceptual design phase: from the capturing of the designer's intent, to modelling design constraints and solving them in an efficient manner, to verifying the correctness of the design.
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