CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2006_e183a
id sigradi2006_e183a
authors Costa Couceiro, Mauro
year 2006
title La Arquitectura como Extensión Fenotípica Humana - Un Acercamiento Basado en Análisis Computacionales [Architecture as human phenotypic extension – An approach based on computational explorations]
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 56-60
summary The study describes some of the aspects tackled within a current Ph.D. research where architectural applications of constructive, structural and organization processes existing in biological systems are considered. The present information processing capacity of computers and the specific software development have allowed creating a bridge between two holistic nature disciplines: architecture and biology. The crossover between those disciplines entails a methodological paradigm change towards a new one based on the dynamical aspects of forms and compositions. Recent studies about artificial-natural intelligence (Hawkins, 2004) and developmental-evolutionary biology (Maturana, 2004) have added fundamental knowledge about the role of the analogy in the creative process and the relationship between forms and functions. The dimensions and restrictions of the Evo-Devo concepts are analyzed, developed and tested by software that combines parametric geometries, L-systems (Lindenmayer, 1990), shape-grammars (Stiny and Gips, 1971) and evolutionary algorithms (Holland, 1975) as a way of testing new architectural solutions within computable environments. It is pondered Lamarck´s (1744-1829) and Weismann (1834-1914) theoretical approaches to evolution where can be found significant opposing views. Lamarck´s theory assumes that an individual effort towards a specific evolutionary goal can cause change to descendents. On the other hand, Weismann defended that the germ cells are not affected by anything the body learns or any ability it acquires during its life, and cannot pass this information on to the next generation; this is called the Weismann barrier. Lamarck’s widely rejected theory has recently found a new place in artificial and natural intelligence researches as a valid explanation to some aspects of the human knowledge evolution phenomena, that is, the deliberate change of paradigms in the intentional research of solutions. As well as the analogy between genetics and architecture (Estévez and Shu, 2000) is useful in order to understand and program emergent complexity phenomena (Hopfield, 1982) for architectural solutions, also the consideration of architecture as a product of a human extended phenotype can help us to understand better its cultural dimension.
keywords evolutionary computation; genetic architectures; artificial/natural intelligence
series SIGRADI
email
last changed 2016/03/10 09:49

_id 06e8
authors Knight, Michael W. and Brown, Andre G.P.
year 2000
title Interfaces for Virtual Environments; A Review Recent Developments and Potential Ways forward
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 215-219
doi https://doi.org/10.52842/conf.ecaade.2000.215
summary The physical and visual nature of the interface devices and media that enable the human agent to interact with a virtual world have evolved over the past few years. In this paper we consider the different lines of development that have taken place in the refinement of these interfaces and summarise what has been learned about the appropriate nature of the interface for such interaction. In terms of the physical aspects we report on the kind of devices that have been used to enable the human agent to operate within the computer generated environment. We point out the successes and failures in the systems that have been tried out in recent years. Likewise we consider the kinds of software generated interface that have been used to represent virtual worlds. Again, we review the efficacy of the environments that have been devised; the quality of the Cyberplace. Our aim is to be able to comment on the effectiveness of the systems that have been devised from a number of points of view. We consider the physical and software-based aids for navigation; the nature of the representation of architectural worlds; strengthening “groundedness”; the inclusion of “otherness”; and reinforcement of the idea of “presence”
keywords Virtual Environments, Games Engines, Collaborative Design, Navigation Metaphors
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:51

_id ae22
authors Mahalingam, Ganapathy
year 2000
title Enhanced Boundary Representation: A Lingua Franca for Computer-Based Building Performance Simulation?
source ACADIA Quarterly, vol. 19, no. 4, pp. 12-14
doi https://doi.org/10.52842/conf.acadia.2000.012
summary With the realistic visual representation of buildings on the computer having reached maturity, the emphasis has now shifted to the performance simulation of buildings on the computer. The challenge of performance simulation in computer-based models of buildings lies in the integration of various simulation techniques that require different kinds of building representations. Traditional simulation techniques for luminous, acoustic and thermal environments require different building representations. Thepaper proposes that an enhanced boundary representation is a viable, common building representation format for performance simulation of illumination levels, acoustical parameters and thermal comfort, thereby providing a building representation format for multi-domain performancesimulation on the computer. Simulation techniques that have been developed for radiosity-based modeling of illumination in buildings, radiation-based modeling of sound propagation in spatial enclosures, and the modeling of thermal comfort based on mean radiant temperatures, point to a convergence of techniques. These techniques can all work based on an enhanced boundary or surface representation of buildings. The paper suggests that an enhanced boundary representation format, and integrated performance simulation techniques based on radiation, can together serve as a core model for developers of computer-aided design analysis systems.
series ACADIA
email
last changed 2022/06/07 07:59

_id ga0010
id ga0010
authors Moroni, A., Zuben, F. Von and Manzolli, J.
year 2000
title ArTbitrariness in Music
source International Conference on Generative Art
summary Evolution is now considered not only powerful enough to bring about the biological entities as complex as humans and conciousness, but also useful in simulation to create algorithms and structures of higher levels of complexity than could easily be built by design. In the context of artistic domains, the process of human-machine interaction is analyzed as a good framework to explore creativity and to produce results that could not be obtained without this interaction. When evolutionary computation and other computational intelligence methodologies are involved, every attempt to improve aesthetic judgement we denote as ArTbitrariness, and is interpreted as an interactive iterative optimization process. ArTbitrariness is also suggested as an effective way to produce art through an efficient manipulation of information and a proper use of computational creativity to increase the complexity of the results without neglecting the aesthetic aspects [Moroni et al., 2000]. Our emphasis will be in an approach to interactive music composition. The problem of computer generation of musical material has received extensive attention and a subclass of the field of algorithmic composition includes those applications which use the computer as something in between an instrument, in which a user "plays" through the application's interface, and a compositional aid, which a user experiments with in order to generate stimulating and varying musical material. This approach was adopted in Vox Populi, a hybrid made up of an instrument and a compositional environment. Differently from other systems found in genetic algorithms or evolutionary computation, in which people have to listen to and judge the musical items, Vox Populi uses the computer and the mouse as real-time music controllers, acting as a new interactive computer-based musical instrument. The interface is designed to be flexible for the user to modify the music being generated. It explores evolutionary computation in the context of algorithmic composition and provides a graphical interface that allows to modify the tonal center and the voice range, changing the evolution of the music by using the mouse[Moroni et al., 1999]. A piece of music consists of several sets of musical material manipulated and exposed to the listener, for example pitches, harmonies, rhythms, timbres, etc. They are composed of a finite number of elements and basically, the aim of a composer is to organize those elements in an esthetic way. Modeling a piece as a dynamic system implies a view in which the composer draws trajectories or orbits using the elements of each set [Manzolli, 1991]. Nonlinear iterative mappings are associated with interface controls. In the next page two examples of nonlinear iterative mappings with their resulting musical pieces are shown.The mappings may give rise to attractors, defined as geometric figures that represent the set of stationary states of a non-linear dynamic system, or simply trajectories to which the system is attracted. The relevance of this approach goes beyond music applications per se. Computer music systems that are built on the basis of a solid theory can be coherently embedded into multimedia environments. The richness and specialty of the music domain are likely to initiate new thinking and ideas, which will have an impact on areas such as knowledge representation and planning, and on the design of visual formalisms and human-computer interfaces in general. Above and bellow, Vox Populi interface is depicted, showing two nonlinear iterative mappings with their resulting musical pieces. References [Manzolli, 1991] J. Manzolli. Harmonic Strange Attractors, CEM BULLETIN, Vol. 2, No. 2, 4 -- 7, 1991. [Moroni et al., 1999] Moroni, J. Manzolli, F. Von Zuben, R. Gudwin. Evolutionary Computation applied to Algorithmic Composition, Proceedings of CEC99 - IEEE International Conference on Evolutionary Computation, Washington D. C., p. 807 -- 811,1999. [Moroni et al., 2000] Moroni, A., Von Zuben, F. and Manzolli, J. ArTbitration, Las Vegas, USA: Proceedings of the 2000 Genetic and Evolutionary Computation Conference Workshop Program – GECCO, 143 -- 145, 2000.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 9c96
authors Szalapaj, Peter and Chang, David C.
year 1999
title Computer Architectural Representation - Applying the VOIDs Framework to a Bridge Design Scheme
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 387-394
doi https://doi.org/10.52842/conf.ecaade.1999.387
summary A virtual environment presents sensory information and visual feedback to the user in order to give convincing illusion of an artificial world. In the architectural profession, the spatio-temporal metaphor in itself constitutes significant information retrieval, because we understand architecture by seeing it. This paper attempts to understand, and then to analyse the characteristics of representation of architectural models in virtual environments. We will examine the use and creativity of current computer generated architectural presentation in virtual environments. Our observations will be applied to the modelling of a bridge in Castlefield, Manchester, and evaluated by a group of students within the School of Architecture at Sheffield University. The conclusion of this paper will be the presentation of a conceptual structure for representing architectural models in virtual environments. This paper also explores the tension between the correspondence and constructivist views of representation. The correspondence view of representation relies on the idea that a representation corresponds to what is out there in the world. The constructivist view of representation advocates that any actual interpretation would depend on the context of their social and cultural backgrounds. However, the authors believe there should be a combination of these two views for architectural representation in virtual environments, and a framework developed by the authors - VOIDs will be presented.
keywords Virtual Environment, Architectural Representation, VOIDs, Correspondence, Constructivist
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2000_000
id caadria2000_000
authors Tan, Beng-Kiang; Tan, Milton; Wong, Yunn-Chii (eds.)
year 2000
title CAADRIA 2000
source Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, 519 p.
doi https://doi.org/10.52842/conf.caadria.2000
summary Ever since the advent of computer graphics in the sixties, computer-aided architectural design (CAAD) has made a great impact in architectural education and practice. Its central role as a new media for the representation and analysis of designs will ensure that it will continue to do so. The teaching and research in CAAD in Asia have also been growing in scope and in quality. In the 21st century, the challenges of architectural education and practice in the new millennium will open up new fronts in CAAD research. This conference is an important platform to evaluate the challenge and opportunities and will enable researchers to exchange ideas and collaboration in projects with specific relevance to CADD for Asia. This compilation of 48 papers were elected through a blind review by an international panel and presented at the conference in Singapore on 18 - 19 May 2000. The chapters are organised according to the main topics covered by the conference -- Collaborative Design, Simulation, Design Education, Knowledge Representation, Design Process, Information Systems, Design Tools, Virtual Reality and Computer Media. The Collaborative Design section consists of papers which deal with Collaborative Design Process interfaces to databases, Collaborative Design System for Citizen Participation, Team Awareness in Collaboration and Computer Environment for supporting Design Collaboration. The Simulation section deals with lighting studies, colour assessment, simulation of urban growth patterns, dynamic simulations in buildings and way-finding. The Design Education section consists of papers on design pedagogy in design studios using computers, virtual studios and virtual learning. The Knowledge Representation section consists of papers that deal with knowledge-based systems, design representation and shape grammar. The Design Process section consists of papers on design process and cognition, design creativity and the computer media. The Information Systems section consists of papers on information navigation, information management, design information repository and databases. The Design Tools section consists of papers on design tools based on generative systems, a new method for 3D animation and movement-in-architectural-space representation. The Virtual Reality and Computer Media section deals with virtual reality applications and tools in architecture, designing virtual environments and computer media and visualization.
series CAADRIA
last changed 2022/06/07 07:49

_id 28f3
authors Alvarado, R.G., Vildósola, G.V., Parra, J.C. and Jara, M.R.
year 2000
title Creacion/Creatividad: Evaluando Diseños Arquitectónicos con Realidad Virtual (Creation/Creativity: Evaluating Architectural Designs by means of Virtual Reality)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 243-246
summary ¿Can the computer improves the architectural creativity? This question is explored through a Virtual-Reality system developed for the modeling of timber structures, based on parametric elements, constructive programming and immersive visualization on real-time. Making experiences of evaluation with advanced students of architecture, whose use the system in the beginning of projects, compared with other group use not the system. This research faces the possibilities to rationalizate part of the creative process in architecture, broading the role of computer and its contribution to quality of design, and extending the possibilities to teach and share the creation of project. It is argue that major potential in this field is the swiftness, formal variety and spatial living of design, challenging the differences between objective and subjective.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 3642
authors Asojo, Abimbola Oluwatoni
year 2000
title Design Algorithms after Le Corbusier
source ACADIA Quarterly, vol. 19, no. 4, pp. 17-24
doi https://doi.org/10.52842/conf.acadia.2000.017
summary Some views of design are the act as puzzle making, problem solving, evolutionary, and decision-making. All these focus on form generation as constructive, therefore characterizing design as a path-planning problem through a space of possibilities. Design problems consist sets of information divided into initial, intermediate, and goal states. Design in its simplest state consist of a set of operators, sequences (or paths) between initial and goals states. In this paper, I present design algorithms for Le Corbusier because of his distinct compositional techniques particularly for his “White Villas” in which some elements have been identified to recursively occur.
series ACADIA
last changed 2022/06/07 07:54

_id ddssar0009
id ddssar0009
authors Findlay, Robert A. and Haugen, S. Lee
year 2000
title From individual inquiry and attention to cohorts to a "collaborative critique": the use of student groups to support individual designers
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary This study explores learning settings and strategies related to design collaboration and critical thinking. To this end, theories of education and of cognitive learning were assembled to describe learning design collaboration. Student perceptions of their learning experiences were then gathered in structured interviews and focus groups, and were analyzed qualitatively for concepts, tendencies, and trends. The study also concerns the effects of collaboration on individual learning. An emphasis of the investigation has been on the context in which a person's mind learns. The activity of learning has been enriched by being in a context in which students can participate in the social construction of knowledge, in this way enhancing the processes of developing knowledge, decision-making, and design. We discovered that a "collaborative critique" evolves during the course of activity of groups of students as they shift from the protective behavior of individual competition, through bargaining away ideas in compromise or subduing differences in consensus building, to critical ideation and the constructive behavior of the "collaborative critique".
series DDSS
last changed 2003/08/07 16:36

_id sigradi2007_af13
id sigradi2007_af13
authors Granero, Adriana Edith; Alicia Barrón; María Teresa Urruti
year 2007
title Transformations in the educational system, Influence of the Digital Graph [Transformaciones en el sistema educacional, influencia de la Gráfica Digital]
source SIGraDi 2007 - [Proceedings of the 11th Iberoamerican Congress of Digital Graphics] México D.F. - México 23-25 October 2007, pp. 182-186
summary The educative proposal was based on the summary attained through experiences piled up during the 2 last semester courses, 2/2006-1/2007. This proposal corresponds to a mix of methodology (by personal attendance / by internet). Founding on the Theory of the Game (Eric Berne 1960) and on different theories such as: Multiple intelligences (Haward Gardner 1983), Emotional Intelligence (Peter Salowey and John Mayer 1990, Goleman 1998), Social Intelligence (Goleman 2006), the Triarchy of Intelligence (Stemberg, R.J. 1985, 1997), “the hand of the human power”, it´s established that the power of the voice, that of the imagination, the reward, the commitment and association produce a significant increase of the productivity (Rosabeth Moss Kanter 2000), aside from the constructive processes of the knowledge (new pedagogical concepts constructivista of Ormrod J.E. 2003 and Tim O´Reilly 2004).
series SIGRADI
email
last changed 2016/03/10 09:52

_id 9a6b
authors Hofmeyer, Herm Combined
year 2000
title Combined web crippling and bending moment failure of first-generation trapezoidal steel sheeting : experiments, finite element models, mechanical models
source Eindhoven University of Technology
summary Cold-formed trapezoidal sheeting of thin steel plate is a very popular product for building construction. It combines low weight and high strength and is economical in use. Current design rules, which predict sheeting failure for an interior support, do not provide sufficient insight into the sheeting behaviour, and can differ up to 40% in their predictions. To develop a new design rule, this thesis presents new experiments in which first-generation sheeting behaviour is studied for practical situations. The experiments show that after ultimate load, three different post-failure modes arise. Mechanical models have been developed for the three post-failure modes. These models can help to explain why a certain post-failure mode occurs. Finite element models were used to simulate the experiments. Studying stress distributions with finite element simulations, it can be seen that there are only two ultimate failure modes at ultimate load. One of these ultimate failure modes is not relevant for practice. A mechanical model has been developed for the other ultimate failure mode. This model performs as well as the current design rules, and it provides insight into the sheeting behaviour.
keywords Steelstructures; Constructive Design; Thin Walled Beams; Local Buckling; Steel Profiles
series thesis:PhD
email
last changed 2003/02/12 22:37

_id eb7a
authors Porada, Mikhael
year 1999
title Virtual Analogy and Architecture
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 69-73
doi https://doi.org/10.52842/conf.ecaade.1999.069
summary Our fashion of thought is dialogic in its way to use simultaneously logic- mathematics and analogical approaches (Morin, 1986). The analogy works as well at the level of the unconscious by the construction of an analogon that permits us to recognise a face between thousand of others, despite changes intervened in time; as consciously where by an effort of constructive analogy, we establish bridges between different events or domains giving to the design a new lighting that puts it on the way to a solution. For this reason visual approach acquires a great importance in the establishment of similitude in conception. Many testimonies of scientists, philosophers, artists confirm this observation about their creative work, while underlining the danger of no founded analogies. In current life, analogy brings a support of likeness to the daily conversations, and the possibility to advance in the dialogue by a chaining of analogies having for objective to strengthen the speech.
series eCAADe
email
last changed 2022/06/07 08:00

_id b449
authors Schraft, R.D., Bräuning, U., Orlowski, T. and Hornemann, M.
year 2000
title Automated cleaning of windows on standard facades
source Automation in Construction 9 (5-6) (2000) pp. 489-501
summary The aim of this applied research project is a cleaning robot which automatically cleans the outside of windows on a facade with vertical jambs and horizontal bars. The facade has to possess certain constructive properties. This "interface" enables the cleaning robot –– which is detachable from the building and portable –– to operate on any respectively designed facade on several buildings. A special cleaning-head keeps the water used for cleaning in a constant cycle. It is wielded through a filter and reused. The cleaning robot in operation is quicker, safer and cheaper than manual cleaning. Its use is environment-friendly and considerate with regard to resources.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 38ff
authors Van den Heuvel, F.A.
year 2000
title Trends in CAD-based photogrammetric measurement
source International Archives of Photogrammetry and Remote Sensing, Vol. 33, Part 5/2, pp. 852-863
summary In the past few decades, Computer Aided Design (CAD) systems have evolved from 2D tools that assist in construction design to the basis of software systems for a variety of applications, such as (re)design, manufacturing, quality control, and facility management. The basic functions of a modern CAD system are storage and retrieval of 3D data, their construction, manipulation, and visualisation. All these functions are needed in a photogrammetric measurement system. Therefore, photogrammetry benefits from integration with CAD, and thereby from developments in this field. There are two main interpretations of the term CAD-based photogrammetry. The first interpretation is on a system level: there is a trend towards integration of photogrammetric tools in existing CAD systems. The second interpretation is on an algorithmic level: developments in the field of CAD regarding object modelling techniques are being implemented in photogrammetric systems. In practice, the two interpretations overlap to a varying extent. The integrated photogrammetric processing of geometry and topology is defined as a minimum requirement for CAD-based photogrammetry. The paper discusses the relation between CAD and photogrammetry with an emphasis on close-range photogrammetry. Several approaches for the integration of CAD and photogrammetry are briefly reviewed, and trends in CAD-based photogrammetry are outlined. First of all, the trend towards CAD-based photogrammetry is observed. The integration of photogrammetry and CAD increases the efficiency of photogrammetric modelling. One of the reasons for this is the improvement of the user-interface, which allows better interaction with the data. A more fundamental improvement is the use of advanced object modelling techniques such as Constructive Solid Geometry, and the incorporation of geometric object constraints. Furthermore, research emphasis is on CAD-based matching techniques for automatic precise measurement of CAD-models. An overall conclusion remains: the integration of photogrammetry and CAD has great potential for widening the acceptance of photogrammetry, especially in industry. This is firstly because of the improvement in efficiency, and secondly because of the established and well-known concept of CAD.
series journal paper
last changed 2003/04/23 15:50

_id 41e5
authors Abendroth, M., Decock, J. and Mestaoui, N.
year 2000
title O_1:// the hypertextu(r)al matrix
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 75-76
summary Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretic research LAB[a+u] to concrete works of conception and realisations LA.BAU. LAB[au] elaborates a “hyperdesign” investigating the implications of new technologies of communication and computation in spatiotemporal and social processes and their forms of representation as architecture and urbanism. The transposition of the hypertext model to architectural and urban concepts question the mutation of the spatial and semantic construct of space. The definition of architecture as a code is based on “glocal” systems according to the processes of computation and communication.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddssar0001
id ddssar0001
authors Achten, Henri and Leeuwen, Jos van
year 2000
title Towards generic representations of designs formalised as features
source Timmermans, Harry (Ed.), Fifth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Nijkerk, the Netherlands)
summary Feature-Based Modelling (FBM) is an information modelling technique that allows the formalisation of design concepts and using these formal definitions in design modelling. The dynamic nature of design and design information calls for a specialised approach to FBM that takes into account flexibility and extensibility of Feature Models of designs. Research work in Eindhoven has led to a FBM framework and implementation that can be used to support design.. Feature models of a design process has demonstrated the feasibility of using this information modelling technique. To develop the work on FBM in design, three tracks are initiated: Feature model descriptions of design processes, automated generic representation recognition in graphic representations, and Feature models of generic representations. The paper shows the status of the work in the first two tracks, and present the results of the research work.
series DDSS
last changed 2003/11/21 15:15

_id 9d26
authors Adriane Borda Da Silva, A., Félix, N.R., Magallón Lacarta, J.A., Serón Arbeloa, F.J.
year 2000
title Da Representação à Modelagem (From Representation Towards Modeling)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 280-282
summary This work intends to structure a conceptual and technical referential to guide the development of the “Post-Graduate Drawing Course - from traditional tracing to computer graphics” (DTGC-IFM,UFPel, RS, Brasil), related to the process of using the computer technology for problem-solving in graphics representation. The referential intends to evaluate the level of development, and also orientate the investments with qualification of the staff, hardware and software. This study refers only to the process of solving problems using computer graphics techniques for Geometric and Visual Modeling.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 37c2
authors Ahmad Rafi, M.E.
year 1999
title Visualisation of Design Using Animation for Virtual Prototyping
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 519-525
doi https://doi.org/10.52842/conf.ecaade.1999.519
summary Although recent technology in time-based representation has vastly improved, animation in virtual prototype design field remains the same. Some designers invest a huge amount of money in the latest visualisation and multimedia technology and yet may create even worse animation. They often cramp sequences resulting in many viewers failing to interpret the design positively as they miss a lot of vital information that explains the design. This paper basically reports the importance of film-making understanding for producing good virtual prototype animation. It will be based on a part of a research project on the use of time-based media in architectural practices. It also includes an empirical analysis of several architectural-based documentary films (including an interview with the film director) and past and present computer animation. This paper then concludes with recommendations of good techniques for making animated visualisation relative to the stage at which the animation is produced for better design decision.
keywords Virtual Prototype, Animation, Time-Based, Film-Making
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2004_027
id sigradi2004_027
authors Alfredo Stipech
year 2004
title Enseñanza de la representación manual y digital, para arquitectos y diseñadores [Teaching Hand and Digital Representation to Architects and Designers]
source SIGraDi 2004 - [Proceedings of the 8th Iberoamerican Congress of Digital Graphics] Porte Alegre - Brasil 10-12 november 2004
summary The supremacy of the digital means of representation and communication and the resulting shift of the manual means in the field of design and architecture, have engendered multiple opinions and literature. They focus and analyze the virtues and risks, the losses and substitutions, and the different expressive, productive and conceptual results of their leading role in the creative process. Furthermore, if we consider both as two extremes, apparently opposed, a broad panorama of combinations and additions are produced by the emerging group of hybrid practices. This motivated the development of a research project in the Universidad Nacional del Litoral de Santa Fe, Argentina, under the Program CAI+D 2000 dealing with Design and the Analog – Digital Means. From this project emerged a collection of conceptual speculations and experimentations in the extended field of representation, extended by the incorporation of new means and hybridations, searching for new parameters and methods for professional training and practice. Key words: analog, digital, graphics, means, representation.
series SIGRADI
email
last changed 2016/03/10 09:47

_id eef2
authors Ataman, Osman and Wingert, Kate
year 2000
title Developing a Methodology for the Study of Urban Transformation
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 140-142
summary There are certain limitations in studying urban development and transformation by depending solely on traditional media. The investigation of historical urban data, both architectural and site information, is difficult to analyze unless all of the urban elements can be visualized simultaneously. The application of digital media provides a model for reconstructing and analyzing certain architectural elements from the past. This paper describes a research project that focuses on the visualization of the historical development of an urban area. In general, our research is aimed at developing a model and Philadelphia is chosen as a case study. An emphasis is placed on identification, categorization and representation of information in a way that is useful for urban researchers for analysis.
series SIGRADI
email
last changed 2016/03/10 09:47

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