CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cef3
authors Bridges, Alan H.
year 1992
title Computing and Problem Based Learning at Delft University of Technology Faculty of Architecture
doi https://doi.org/10.52842/conf.ecaade.1992.289
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 289-294
summary Delft University of Technology, founded in 1842, is the oldest and largest technical university in the Netherlands. It provides education for more than 13,000 students in fifteen main subject areas. The Faculty of Architecture, Housing, Urban Design and Planning is one of the largest faculties of the DUT with some 2000 students and over 500 staff members. The course of study takes four academic years: a first year (Propaedeuse) and a further three years (Doctoraal) leading to the "ingenieur" qualification. The basic course material is delivered in the first two years and is taken by all students. The third and fourth years consist of a smaller number of compulsory subjects in each of the department's specialist areas together with a wide range of option choices. The five main subject areas the students may choose from for their specialisation are Architecture, Building and Project Management, Building Technology, Urban Design and Planning, and Housing.

The curriculum of the Faculty has been radically revised over the last two years and is now based on the concept of "Problem-Based Learning". The subject matter taught is divided thematically into specific issues that are taught in six week blocks. The vehicles for these blocks are specially selected and adapted case studies prepared by teams of staff members. These provide a focus for integrating specialist subjects around a studio based design theme. In the case of second year this studio is largely computer-based: many drawings are produced by computer and several specially written computer applications are used in association with the specialist inputs.

This paper describes the "block structure" used in second year, giving examples of the special computer programs used, but also raises a number of broader educational issues. Introduction of the block system arose as a method of curriculum integration in response to difficulties emerging from the independent functioning of strong discipline areas in the traditional work groups. The need for a greater level of selfdirected learning was recognised as opposed to the "passive information model" of student learning in which the students are seen as empty vessels to be filled with knowledge - which they are then usually unable to apply in design related contexts in the studio. Furthermore, the value of electives had been questioned: whilst enabling some diversity of choice, they may also be seen as diverting attention and resources from the real problems of teaching architecture.

series eCAADe
email
last changed 2022/06/07 07:54

_id 6645
authors Ozel, Filiz
year 2000
title Architectural Knowledge and Database Management Systems
doi https://doi.org/10.52842/conf.ecaade.2000.135
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 135-138
summary Although the theory and practice of using database management systems in managing information has been a well recognized area of research in other disciplines such as business, urban planning, and engineering, architectural researchers have only occasionally explored the implications of these tools in structuring architectural knowledge. Among these are studies that look at facilities management aspects of databases as well as project management aspects mostly focusing on document management issues 6 . While visual databases have been the focus of other work, the term "database" has been used in architectural research sometimes to indicate any set of underlying data and at other times to indicate an actual relational database management system. Inconsistent use of terminology has led to difficulties in developing established theory regarding the use and development of database management systems for architectural problems. While such systems can be very powerful in structuring design knowledge, in architectural education the only place where their potential has been recognized is in the digitizing of slide libraries with the intention to make them accessible through electronic retrieval and viewing systems, which has mostly been seen within the purview of slide librarians with little interest from the faculty.
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 08:00

_id 988d
authors Russell, Peter and Forgber, Uwe
year 2000
title The E-Talier: Inter-university Networked Design Studios
doi https://doi.org/10.52842/conf.ecaade.2000.045
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 45-50
summary The widespread infiltration of internet based variations of traditional areas of society (e-commerce, e-business, e-mail etc.) will not spare the halls of academia in its propagation. The term courseware is well nigh 20 years old and considerable research and development has been done in bringing network based distributed courses to university consortiums including those in architecture and civil engineering. Indeed, the European Commission has recently approved funding for a 3-year web-based virtual university of architecture and construction technology: the WINDS project led by the University of Ancona. Such attempts to create e-courses are largely an extension of typical courseware where the syllabus is quantified and divided into lessons for use by the students alone or in conjunction with their tutors and professors. This is quite adequate in conveying the base knowledge of the profession. However, the tenants of being an architect or engineer involve the deft use of that unwieldy named and deliciously imprecise tool called "design". Teaching design sooner or later involves the design studio: a pedagogically construed environment of simulation intended to train, not teach the skills of designing. This is fundamentally different from normal courseware. A network based design studio (Etalier) must be able to reflect the nature of learning design. Design studios typically involve specifically chosen design problems, researched supporting information to assist design decisions, focussed discussions, individual consultation and criticism, group criticism, public forums for presentation discussion and criticism as well as a myriad of informal undocumented communication among the students themselves. So too must an Etalier function. Essentially, it must allow collaboration through communication. Traditional barriers to collaboration include language, culture (both national and professional) and distance. Through the internet's capricious growth and the widespread use of English as a second language, the largest hurdle to attaining fruitful collaboration is probably cultural. In the case of an Etalier in a university setting, the cultural difficulties arise from administrative rules, the pedagogical culture of specific universities and issues such as scheduling and accreditation. Previous experiments with virtual design studios have demonstrated the criticality of such issues. The proposed system allows participating members to specify the degree and breadth with which they wish to partake. As opposed to specifying the conditions of membership, we propose to specify the conditions of partnership. Through the basic principal of reciprocity, issues such as accreditation and work load sharing can be mitigated. Further, the establishment of a studio market will allow students, tutors and professors from participating institutions to partake in studio projects of their choosing in accordance with their own constraints, be they related to schedule, expertise, legal or other matters. The paper describes these mechanisms and some possible scenarios for collaboration in the Etalier market.
keywords e-Studio, Virtual Design Studio, Courseware, CSCW
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:56

_id 61af
authors Castello, Iára Regina
year 2000
title A Coletivização do Patrimônio Percebido (The Collectivization of the Experienced Heritage)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 179-181
summary This work highlights the application of GIS in the registration of resources identified as the environmental heritage of urban areas. To begin with, a brief description of the data collection method, based on local communities’ perception, is provided. It is maintained that the consideration of social values attributed by the population results in a more legitimate spatial knowledge, allowing for the identification of the more relevant elements, according to local inhabitants' statements. Finally, an emphasis is given to data processing techniques, asserting that the use of computer aided tools can ease the diffusion of knowledge about the society’s environmental heritage. This, in turn, may activate the recollection - and the preservation - of the cultural memory and, eventually, the formulation of strategies for recovering built heritage. It also opens the way to expand upon political conscience and social participation, enlarging the concept of citizenship.
series SIGRADI
email
last changed 2016/03/10 09:48

_id 792a
authors Blaschke, Thomas and Tiede, Dirk
year 2003
title Bridging GIS-based landscape analysis/modelling and 3D-simulation.Is this already 4D?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Several studies have used remote sensing to map patterns of e.g. deforestation or to analyse the rates of land use change. Thesestudies have proven useful for interpreting the causes of urbanization, deforestation etc. and the impact of such changes on theregion. Monitoring of change (e.g. deforestation or reforestation) is frequently perceived as one of the most important contributionsof remote sensing technology to the study of global ecological and environmental change (Roughgarden et al. 1991). Manyresearchers believe that the integration of remote sensing techniques within analysis of environmental change is essential if ecologistsare to meet the challenges of the future, specifically issues relating to global change; however, in practice, this integration has so farbeen limited (Griffiths & Mather 2000). Considerable difficulties are encountered in linking, on the one hand, the biologies oforganisms and the ecologies of populations to the fluxes of material and energy quantifiable at the level of ecosystems. In this paper,we concentrate on the methodological aspects of the delineation of landscape objects and touch the ecological application onlysuperficially but we elucidate the potential of the proposed methodology for several ecological applications briefly.
series other
email
last changed 2003/11/21 15:16

_id gerardgabriel_phd
id gerardgabriel_phd
authors Gabriel, Gerard Caesar
year 2000
title COMPUTER-MEDIATED COMMUNICATION IN DESIGN
source PhD Thesis, Faculty of Architecture, University of Sydney
summary Up till now, architects collaborating with other colleagues did so mostly face-to-face (FTF). They had to be in the same space (co-located) at the same time. Communication was ‘spontaneous’ and ideas were represented, whether verbal or nonverbal, by talking and using ‘traditional drawing tools’. If they were geographically displaced, the interaction was then space affected as well as the probability of being time affected. In this case communication was usually mediated through the telephone, and graphically represented ideas were sent by Fax or posted documents. Recently, some architectural firms started using modems and Internet connections to exchange information, by transferring CAD drawings as well as design information, through e-mail and file transfer protocol (FTP). Discussing ideas in architecture, as a more abstract notion, is different from discussing other more concrete arguments using video conferencing. It is more important to ‘see’ what is being discussed at hand than ‘watch’ the other person(s) involved in the discussion. In other words the data being conveyed might be of more importance than the mode of communication. Taking into consideration recent developments in computer and communication technologies this thesis investigates different communication channels utilised in architectural collaboration through Computer Mediated Collaborative Design (CMCD) sessions as opposed to FTF sessions. This thesis investigates the possible effects these different channels have on collaborative design in general and collaborative design communication in particular. We argue that successful CMCD does not necessarily mean emulating close proximity environments. Excluding certain communication channels in a CMCD environment might affect the flow and quantity of synchronous collaborative communication, but not necessarily the quality and content of mutually communicated and represented design ideas. Therefore different communication channels might affect the type of communication and not necessarily the content of the communication. We propose that audio and video are not essential communication channels in CMCD environments. We posit that architects will collaborate and communicate design representations effectively although with some differences, since those two channels might cause interruptions and successful collaborative sessions can take place without them. For this purpose we conducted twenty-four one-hour experiments involving final year architecture students all working to the same design brief. The experiments were divided into three categories, FTF, full computer mediated collaborative design sessions (CMCD-a; audio-video conferencing plus whiteboard as a shared drawing space) and limited computer mediated collaborative design sessions (CMCD-b; with Lambda MOO used as a chat medium plus whiteboard as a shared drawing space). The experiments were video and audio taped, transcribed and coded into a custom developed coding scheme. The results of the analysed coded data and observations of the videotapes provided evidence that there were noticeable differences between the three categories. There was more design communication and less communication control in the CMCD-b category compared to the FTF and CMCD-a categories. Verbal communication became shorter and straight to the point in CMCD-b as opposed to spontaneous non-stop chat in the other two categories. Moreover in CMCD-b the subjects were observed to be more reflective as well as choosing and re-examining their words to explain ideas to their partners. At times they were seen scrolling back through the text of the conversation in order to re-analyse or interpret the design ideas at hand. This was impossible in FTF and CMCD-a sessions, since the subjects were more spontaneous and audio representations were lost as soon as they were uttered. Also the video channel in the CMCD-a category was ignored and hardly used except for the first few minutes of the experiments, for a brief exchange of light humour on the appearance of each subject. The results obtained from analysing the experiments helped us conclude that different communication channels produce different collaborative environments. The three categories of communication for architectural collaboration explored in our experiments are indicative of the alternatives available to architects now. What is not clear to architects is why they would choose one category over another. We propose that each category has its own strengths and difficulties for architectural collaboration, and therefore should be selected on the basis of the type of communication considered to be most effective for the stage and tasks of the design project.
series thesis:PhD
type normal paper
email
last changed 2005/09/09 13:02

_id 5e85
authors Heylighen, Ann and Neuckermans, Herman
year 1999
title Learning from Experience: Promises, Problems and Side-effects of CBD in Architecture
doi https://doi.org/10.52842/conf.ecaade.1999.567
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 567-575
summary Learning from design experience is the essence of Case-Based Design (CBD). Because architects are said to learn design by experience, CBD seems to hold great promises for architectural design, which have inspired various CBD tools. Learning from the experience of developing and using these tools is the objective of this paper. On the one hand, the original expectations seem far from being accomplished today. Reasons for this limited success can be found at three different levels. Level one is the cognitive model underlying CBD, which raises some specific difficulties within the field of architecture. At the level of implementation, few tools manage to draw the full consequences of this view, thus leading to an oversimplification of CBD and/or architectural design. Level three has to do with introducing CBD tools in design education and assessing the effects of this introduction. On the other hand, CBD seems to have caused some interesting side effects, such as an increased interest in creativity and copyright, and the recent re-discovery of the key-role cases play inside and outside the field of CAAD. Thus, although its promises may not be fulfilled, CBD definitely can contribute to design education, be it sometimes without the support of computer technology.
keywords Case-Based Design, Design Education
series eCAADe
email
last changed 2022/06/07 07:50

_id 625d
authors Liapi, Katherine A.
year 2001
title Geometric Configuration and Graphical Representation of Spherical Tensegrity Networks
doi https://doi.org/10.52842/conf.acadia.2001.258
source Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture [Proceedings of the Twenty First Annual Conference of the Association for Computer-Aided Design in Architecture / ISBN 1-880250-10-1] Buffalo (New York) 11-14 October 2001, pp. 258-267
summary The term “Tensegrity,” that describes mainly a structural concept, is used in building design to address a class of structures with very promising applications in architecture. Tensegrity structures are characterized by almost no separation between structural configuration and formal or architectural expression (Liapi 2000). In the last two decades structural and mechanical aspects in the design of these structures have been successfully addressed, while their intriguing morphology has inspired several artists and architects. Yet, very few real world applications of the tensegrity concept in architecture have been encountered. The geometric and topological complexity of tensegrity structures that is inherent to their structural and mechanical basis may account for significant difficulties in the study of their form and their limited application in building design. In this paper an efficient method for the generation of the geometry of spherical tensegrity networks is presented. The method is based on the integration of CAD tools with Descriptive Geometry procedures and allows designers to resolve and visualize the complex geometry of such structures.
keywords Tensegrity Networks, Visualization, Geometric Configuration
series ACADIA
email
last changed 2022/06/07 07:59

_id 52a4
authors Llavaneras S., Gustavo J.
year 2000
title Bases para el desarrollo de un Asistente Inteligente que ayude a los diseñadores con las fenestraciones (Base for the Development of an Intelligent Assistant Who Helps the Designers with Fenestrations)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 230-235
summary In this paper we discuss the basis for the design of an Intelligent Design Assistants system, as for the development and application of an intelligent agent for design, predict and evaluate fenestrations. Its main goal is to answer our worries about the possibility of the implementation of the Partnership Paradigm through the development of one Intelligent Design Assistant. The paper deals from the difficulties of defining what design is, through its two main Paradigms, their instrumentation in CAAD systems, definition and explanation of the Partnership Paradigm, as proposed by Swerdloff y Kalay, agents approach, to the Intelligent Design Assistants system, in special one Assistant for Designing fenestrations. The paper finishes with the author’s vision on what the future on the Architecture profession will be in a world of Intelligent Design Assistants.
series SIGRADI
email
last changed 2016/03/10 09:55

_id b7ff
authors Mullins, Michael and Van Zyl, Douw
year 2000
title Self-Selecting Digital Design Students
doi https://doi.org/10.52842/conf.ecaade.2000.085
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 85-88
summary Recent years have seen the increasing use of digital media in undergraduate architectural education at UND, and which has been fuelled by students themselves taking up the tools available to practising architects. This process of self-selection may hold valuable lessons for the development of architectural curricula. An experimental design studio offered as an elective to UND undergraduates in 1999 has indicated that the design work produced therein, most often differed remarkably from the previous work of the same students using only traditional media. In so far as digital environments rapidly provide new and strange objects and images for students to encounter, those students are driven to interpret, transform or customise that environment in innovative ways, thereby making it their own. It is clear that the full integration of digital environments into architectural education will profoundly effect the outcomes of student work. We have observed that some self-selecting students struggle in expressing ideas through repre-sentative form in traditional studios. The question arises whether these students are "onto something" which they intuitively understand as better suited to their abilities, or whether in fact they are see digital tools as a means to avoid those areas in design in which they experience difficulties. Through observation of a group of "self-selectors" the authors attempt to lead useful generalisations; to develop a theory and method for facilitators to deal with specific students; and to work toward the development of suitable curricula for these cases.
keywords Architectural Education, Digital Media, Learning Styles
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:59

_id 4aa9
authors Roberts, Andrew
year 1999
title Virtual Site Planning
doi https://doi.org/10.52842/conf.ecaade.1999.442
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 442-447
summary This paper looks at the potential for the Virtual Reality to be used as a medium for the development of teaching tools in Architectural and Urban Design Education. It identifies examples and lessons learned from the development of teaching tools in other disciplines. The paper outlines a prototype system developed at Cardiff University to help Town Planning students understand the three dimensional nature of site planning and design. This was developed following difficulties encountered by students in using CAD which was seen as insufficiently intuitive to allow effective use within the short timespan available. The prototype system allows students to access their site through the familiar environment of a Web Browser. A number of 'Standard' house types are available which can be selected and inserted into the design space. Once in the space the houses can be viewed in three dimensions, moved and rotated in order to form any configuration that the students may wish. The system is easily customisable; it need not be limited to uses in urban design, but could be used in many situations where component parts are arranged in space.
keywords Virtual Reality, Teaching, Learning, Site Planning
series eCAADe
email
more http://ctiweb.cf.ac.uk/Housing/
last changed 2022/06/07 07:56

_id 5bc1
authors Sampaio Nardelli, Eduardo
year 2000
title O Uso do Computador como Ferramenta de Ensino de Projeto de Arquitetura (The Use of Computers as a Tool for Architectural Design Teaching)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 355-357
summary The focus of this research is to demonstrate the possibilities of the use of computers on teaching Architectural Project. As faculty member at Mackenzie University we relate our experience, where we utilized scale models for the development of proposals, where it was assumed that the media used for expression of the concepts proposed by students interferes on the final result. Facing this assumption, we imagine that a Bricolage Studio could strongly improve the design classes. Considering the operational difficulties of this idea, we suggest that computer could be an alternative if used in the conceptual stage. So, we would have a Digital Bricolage Studio, where students could experience different visualization and simulation resources which stimulate their creative processes. We tried this experience with students of Faculdade de Belas Artes de S.Paulo and concluded that computer resources are also a way to understand and interpretate the spirit of our time.
series SIGRADI
email
last changed 2016/03/10 09:59

_id 552c
authors Vélez Jahn, Gonzalo
year 2000
title Congresos Virtuales en Arquitectura: Experiencias y vivencias (Virtual Congresses in Architecture: Life Experiences)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 15-19
summary Growing capacities of the Internet-WWW as a digital graphical medium are rapidly opening doors towards professional communication particularly fostering the dialogue within disciplines relying on those resources. It is now feasible to incorporate through virtual congresses and related events a vast group of, formerly, non-participants to events relying on physical presence. Specifically, as ibero-american architects, we must make appropriate use of advantages brought upon us by the joint effort of telecommunications and informatics that allow the challenging of, until now, insurmountable difficulties on cohesive collective professional links, derived from faulty communications and physical isolation typical to our subregion. This paper aims to provide an updated frame to the subject of virtual congresses on architecture, illustrating it with a germinal and pioneering experience: “ICVA- I Virtual Congress on Architecture 1999-2000” with an iberoamerican projection in the vicinity of a thousand registrations, and of the important experiences and conclusions thereof derived.
series SIGRADI
email
last changed 2016/03/10 10:02

_id 6078
authors Wilkins, Brian and Barrett, John
year 2000
title The virtual construction site: a web-based teaching/learning environment in construction technology
source Automation in Construction 10 (1) (2000) pp. 169-179
summary Site visits form an important component in teaching/learning in many aspects of civil engineering education. However, due to scheduling and access difficulties, and the overriding need for safety, real time site visits may not be possible, and alternative approaches need to be investigated. One approach, described in this paper, is the creation of multimedia databases of actual buildings under construction. This material, suitably structured, can then be delivered through the World Wide Web or from a CD-ROM, thus creating "virtual construction sites." The web site described in this paper forms part of a much larger group of web sites developed by four Universities in Hong Kong over the past 2 years and now approaching completion. This large series of linked web sites is known as CIVCAL and provides a comprehensive teaching/learning environment for students in many aspects of civil engineering. This paper describes the web site being developed by City University within CIVCAL. The City University web site is known as the Virtual Building & Construction Environment and is designed specifically to support teaching/learning in building construction technology.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 1a3d
authors Willey, David
year 1999
title Sketchpad to 2000: From Computer Systems to Digital Environments
doi https://doi.org/10.52842/conf.ecaade.1999.526
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 526-532
summary It can be argued that over the last thirty five years computer aided architectural design (CAAD) has made little impact in terms of aiding design. The paper provides a broadbrush review of the last 35 years of CAAD research and suggests that the SKETCHPAD notion that has dominated CAAD since 1963 is now a flawed concept. Then the discipline was replete with Modernist concepts of optimal solutions, objective design criteria and universal design standards. Now CAD needs to proceed on the basis of the Post Modern ways of thinking and designing opened up by digital techniques - the Internet, multimedia, virtual reality, electronic games, distance learning. Computers facilitate information flow and storage. In the late seventies and eighties the CAAD research community's response to the difficulties it had identified with the construction of integrated digital building models was to attempt to improve the intelligence of the computer systems to better match the understanding of designers. Now it is clear that the future could easily lie with CAAD systems that have almost no intelligence and make no attempt to aid the designer. Communication is much more central to designing than computing.
keywords History, Intelligence, Interface, Sketchpad, Web
series eCAADe
email
last changed 2022/06/07 07:56

_id ea49
authors Yen-wen Cheng, Nancy and Kvan, Thomas
year 2000
title Design Collaboration Strategies Estrategias para la Colaboración de Diseño a Larga Distancia
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 45-49
summary This paper explains the logistical and technical issues involved in design collaboration and how to address them strategically in projects for design, teaching and research. Five years of arranging projects, studying peer results and involving novices in exchanges point out the benefits and pitfalls of Internet partnering. Rather than a single universal technical solution, multiple solutions exist: Technical means must be tailored to specifics concerning the task and participants. The following factors need to be considered in finding the best fit between technology and group design: 1) Collaborators' profiles, 2) Mutual value of produced information, 3) Collaboration structure, and 4) Logistical opportunities. The success of a virtual studio depends upon clear task definition, aligned participant expectations and suitable engagement methods. // We question the efforts required in the installation of expensive technologies for communication and visualization. Often technical systems support ancillary and non-beneficial activity. Matching needs and resources can be more critical than high-tech equipment. People motivated to interact will work around technical difficulties.
series SIGRADI
email
last changed 2016/03/10 10:03

_id 5f73
authors Yen-wen Cheng, Nancy
year 2000
title Web-based Teamwork in Design Education
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 24-26
summary Web-enhanced collaborations can be used throughout the design curriculum to increase interaction and critical thinking. Several kinds of architectural projects are well suited for Internet sharing: 1) case studies, 2) site analyses and 3) component sharing. Through these projects, students learn to work cooperatively while contributing to class resources and research efforts. Web template pages for the projects set standards for presentation and shape content organization. The visible nature of a class web page highlights early examples and publicizes achievements and difficulties. The collective class effort provides an accessible source for comparison, development of evaluation criteria and identification of exemplars. When students are encouraged to build on each others’ work, they reward strong efforts by their selections. Through careful planning of teamwork organization and technical preparations, Internet exercises can maximize cooperative learning.
series SIGRADI
email
last changed 2016/03/10 10:03

_id 5c0f
authors Zupancic Strojan, Tadeja and Mullins, Michael
year 2000
title Criteria for Architectural Learning where Virtual Design Studios are Employed
doi https://doi.org/10.52842/conf.ecaade.2000.051
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 51-54
summary A review of VDS in recent eCAADE and ACADIA papers indicates that they tend to place most emphasis on the communication technology employed. Research is often most concerned with setting up the environment which facilitates the studio. The difficulties in simulating real-time design learning situations in VDS can be compared to earlier years of CAAD research in design education, where most emphasis was placed on the medium itself. However, in the field of CAAD research work, the focus is shifting toward the integration of digital tools with design process, and a rethinking of the role of analogue tools in that process. The limitations to current VDS are almost certain to change rapidly as more affordable and faster means of communication become available. Nevertheless, underlying pedagogical problems deserve attention in order to direct efforts towards viable models of architectural education where VDS are employed. This paper assumes a critical stance to the conventionally presented use of VDS, and asserts that the close integration of design-process with new technology will become an increasingly pressing issue. So that VDS progresses beyond the development of distributed images and a means to communicate design, it is acknowledged that they create a particular learning environment requiring attention from facilitators. The implementation of the suggested criteria will assist the integration of pedagogical engaged-learning objectives with VDS digital technologies.
keywords VDS , Digital-Environments, Design-Education
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:57

_id ff1d
authors Barki, José
year 2000
title Representação Digital e Projeto de Arquitetura (Digital Representation and Architectural Design)
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 120-122
summary The paper is focused around a critical discussion of the digital representation and the architectural design process. Digital technology is now widely accepted and computers are causing a profound impact in the way reality and artificial objects are described and represented. Computers are now transforming skills, design processes, production processes and organizations. However, the evidence suggests that there are no fundamental changes in the architectural design process. It is acknowledged that the design process in architecture goes through representations and entails two altering phases: one generating tentative possibilities and hypothesis, and another of testing and evaluation. Based on this discussion a new way of using digital technology in architectural conception and design is suggested.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 7da7
authors Benedetti, Cristina and Salvioni, Giulio
year 1999
title The Use of Renewable Resource in Architecture: New Teaching Methodologies
doi https://doi.org/10.52842/conf.ecaade.1999.751
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 751-756
summary The program is organized into four parts. Each is very much connected, both logically and methodologically, so that the unit as a whole consists of a content and method of access that are not divided up. This method is not in a chronological order that simply goes in one direction, rather it allows the user to "refer back", in real time and in different directions. For the simple purpose of explanation, the sections of the program are listed as follows: (-) "Basic information" concerns the basics of bioclimatic and timber architecture. Without this knowledge, the other two sections would be difficult to understand; (-) "Actual buildings throughout the world"; give examples of architectural quality; they concretize the basics of bioclimatic and timber architecture; (-) "Students' Masters Theses", that follow on from the basic information and the learning experience "in the field", and guided by the lecturer, have a critical approach to actual buildings throughout the world. (-) A multimedia data-sheet organized to ensure a clear and straightforward presentation of information about the construction products. It relies on a tab-based navigation interface that gives users access to eight different stacked windows.
keywords Architecture, Multimedia, Timber, Bioclimatic, Classification
series eCAADe
email
last changed 2022/06/07 07:54

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